ZRN
2023-08-24, 12:44 PM
A few weeks ago I proposed some changes to the OneDND monk to address its issues. There was a good amount of debate that followed, and I think I can summarize the problems people see as follows:
1. Not enough ki, particularly at low levels
2. Not enough defense at low levels (this one gets better later on)
3. A lot of reliance on bonus action for baseline DPS (your turn feels wasted if you're not flurrying)
4. Not enough damage, particularly at high levels (11+)
5. Not enough ASIs for a class that wants to buff a lot of stats
6. No useful applications of weapon mastery
7. Can't use martial weapons
Taking those into account, here are my new proposed changes (from the most recent playtest version), addressing each of the above:
1. Add a bonus action at level 2: "Battle Meditation: spend your bonus action to focus your mind and regain one spent Discipline (ugh) point, up to half your maximum (rounded down). Starting at monk level 11 you regain 2 points with this ability, and at level 17 you regain 3."
2. Change Deflect Missiles to work against melee or ranged attacks. EDIT: This is probably too powerful. Maybe either (a) make it cost a ki every time (and you get the redirect for free if you drop the attack to zero damage) or (b) let you do is WIS times per day and spend a ki to use it after that? Possibly combined with (c) drop the damage reduced a bit?
3. Essentially give unarmed attacks the "nick" property by getting rid of the Bonus Unarmed Strike property of Martial Arts and replacing it with: "When you make an unarmed attack with the Attack action, you can make one extra unarmed attack as part of the same action."
4. Change Flurry of Blows to one attack as a bonus action at level 2, and add Improved Flurry of Blows at level 11: "When you use Flurry of Blows, you can instead spend 2 Discipline points to make two extra unarmed attacks instead of one."
5. At levels 3/6/9/12/15/18, you get a new ability called Holistic Training, which is just half an ASI (add 1 to any ability score, to a maximum of 20.)
6. You're now basically getting Nick for free, but I'd also replace the level 3 Warrior of the Hand ability ("Open Hand Technique") as follows:
Open Hand Stances: As a bonus action you can enter a combat stance. Choose any weapon mastery property (except Flex); your unarmed attacks now have that property, even if they would not normally qualify. You also gain advantage on your next attack before the end of your next turn.
7. I'd include Kensei in the PHB and make sure it can use martial weapons. I agree that weapon-monks should be a thing, but they're specific enough to get their own subclass.
This obviously wouldn't address every problem with the monk (I'm largely not touching the subclasses), but does it work as a start?
1. Not enough ki, particularly at low levels
2. Not enough defense at low levels (this one gets better later on)
3. A lot of reliance on bonus action for baseline DPS (your turn feels wasted if you're not flurrying)
4. Not enough damage, particularly at high levels (11+)
5. Not enough ASIs for a class that wants to buff a lot of stats
6. No useful applications of weapon mastery
7. Can't use martial weapons
Taking those into account, here are my new proposed changes (from the most recent playtest version), addressing each of the above:
1. Add a bonus action at level 2: "Battle Meditation: spend your bonus action to focus your mind and regain one spent Discipline (ugh) point, up to half your maximum (rounded down). Starting at monk level 11 you regain 2 points with this ability, and at level 17 you regain 3."
2. Change Deflect Missiles to work against melee or ranged attacks. EDIT: This is probably too powerful. Maybe either (a) make it cost a ki every time (and you get the redirect for free if you drop the attack to zero damage) or (b) let you do is WIS times per day and spend a ki to use it after that? Possibly combined with (c) drop the damage reduced a bit?
3. Essentially give unarmed attacks the "nick" property by getting rid of the Bonus Unarmed Strike property of Martial Arts and replacing it with: "When you make an unarmed attack with the Attack action, you can make one extra unarmed attack as part of the same action."
4. Change Flurry of Blows to one attack as a bonus action at level 2, and add Improved Flurry of Blows at level 11: "When you use Flurry of Blows, you can instead spend 2 Discipline points to make two extra unarmed attacks instead of one."
5. At levels 3/6/9/12/15/18, you get a new ability called Holistic Training, which is just half an ASI (add 1 to any ability score, to a maximum of 20.)
6. You're now basically getting Nick for free, but I'd also replace the level 3 Warrior of the Hand ability ("Open Hand Technique") as follows:
Open Hand Stances: As a bonus action you can enter a combat stance. Choose any weapon mastery property (except Flex); your unarmed attacks now have that property, even if they would not normally qualify. You also gain advantage on your next attack before the end of your next turn.
7. I'd include Kensei in the PHB and make sure it can use martial weapons. I agree that weapon-monks should be a thing, but they're specific enough to get their own subclass.
This obviously wouldn't address every problem with the monk (I'm largely not touching the subclasses), but does it work as a start?