Gruzzle
2023-08-25, 12:03 PM
Soooooo I started a campaign recently. It's a 7 player party, and I was the last to submit a character. The highest intelligence among the other 6 characters is Int 10 on the druid. Everyone else is an 8 Int. We also had no ranged weapon attackers. No thieves tools prof.
As a result, I knew what I needed to do. Make a fighter! Kind of kidding, I followed the Thunderball build from D4, with Intelligence and rogue-ish vibes. The DM then gifted us with a free starting feat, but banned custom lineage and variant Human. So mountain dwarf was my pick, with crossbow expert. 17 int & 17 Dex, 12 con, and 13 wis.
At character level 4 (Fighter 1/Artificer 3) the DM gave me an option, due to in game RP, to hot-swap my feat for Gunslinger (not Gunner) and craft a pistol with the Master Artificer in the Capitol City who we'd done favors for already.
I picked armorer as my subclass, more on autopilot than anything. But I've been thinking lately that I'm at a point that I should deviate from Thunderball? Perhaps Battle Smith would have been better? My DM might be persuaded to allow me to change, we're about to hit character level 5, and I dunno if I should abandon the 4-class build and just go straight fighter from here? If so, what subclass? Eldritch Knight is possible, since my Int is 17, but Battle Master might be better and I just focus Dex from here on out?
My understanding of The Thunderball is that buffing the lightning launcher is the focus of the build, but I feel like my pistol is unequivocally superior to the Lightning Launcher, so I'm better off using all attacks with my Repeater- infused pistol. Further, we have some Very Unstealthy party members and the group generally never tries to approach things quietly, so the other Infiltrator armor bonuses are less interesting.
So, brilliant theory crafters, min maxers, and optimizers of all stripes... Where would you recommend I go from here? Party definitely still relying on me for all things intelligence, and my sustained dpr FAR outstrips the rest of the crew as well so I almost always have bless and the druid often casts fairie fire before I do.
Alternative: thoughts on 5 fighter levels for extra attack then rogue the rest of the way. Not sure about sub-classes for either fighter or rogue yet tho. If I respect Battle Smith then my attacks key off intelligence, first ASI will be sharpshooter but I was kind of planning on my next ASI/feat going to bumping Dex & Int both to 18? So that's not strictly important. I have full plate currently. Maybe staying armorer vs battle Smith isn't terrible, since my armor gives no penalties despite having an 8 strength?
As a result, I knew what I needed to do. Make a fighter! Kind of kidding, I followed the Thunderball build from D4, with Intelligence and rogue-ish vibes. The DM then gifted us with a free starting feat, but banned custom lineage and variant Human. So mountain dwarf was my pick, with crossbow expert. 17 int & 17 Dex, 12 con, and 13 wis.
At character level 4 (Fighter 1/Artificer 3) the DM gave me an option, due to in game RP, to hot-swap my feat for Gunslinger (not Gunner) and craft a pistol with the Master Artificer in the Capitol City who we'd done favors for already.
I picked armorer as my subclass, more on autopilot than anything. But I've been thinking lately that I'm at a point that I should deviate from Thunderball? Perhaps Battle Smith would have been better? My DM might be persuaded to allow me to change, we're about to hit character level 5, and I dunno if I should abandon the 4-class build and just go straight fighter from here? If so, what subclass? Eldritch Knight is possible, since my Int is 17, but Battle Master might be better and I just focus Dex from here on out?
My understanding of The Thunderball is that buffing the lightning launcher is the focus of the build, but I feel like my pistol is unequivocally superior to the Lightning Launcher, so I'm better off using all attacks with my Repeater- infused pistol. Further, we have some Very Unstealthy party members and the group generally never tries to approach things quietly, so the other Infiltrator armor bonuses are less interesting.
So, brilliant theory crafters, min maxers, and optimizers of all stripes... Where would you recommend I go from here? Party definitely still relying on me for all things intelligence, and my sustained dpr FAR outstrips the rest of the crew as well so I almost always have bless and the druid often casts fairie fire before I do.
Alternative: thoughts on 5 fighter levels for extra attack then rogue the rest of the way. Not sure about sub-classes for either fighter or rogue yet tho. If I respect Battle Smith then my attacks key off intelligence, first ASI will be sharpshooter but I was kind of planning on my next ASI/feat going to bumping Dex & Int both to 18? So that's not strictly important. I have full plate currently. Maybe staying armorer vs battle Smith isn't terrible, since my armor gives no penalties despite having an 8 strength?