playswithfire
2023-08-28, 06:35 AM
So, this was a random thought I had for a subclass that works similarly to a four elements-style caster monk, spending x+1 ki to cast x-th level spells. But, rather than casting the spells the normal way, certain spells (so far, thinking Bane, Slow, and maybe Confusion) are modified in the following way:
- the range becomes self
- the casting time becomes a bonus action
- the text is changed to "until the spell ends, a creature you strike with a melee weapon attack suffers {the normal effects of failing the save on the spell} (there is no save) until the end of their next turn"
So, removing the save and replacing it with melee attacks to inflict the effect and, essentially, letting them automatically succeed on their save each turn. Just seemed like a way to have monks do interesting pressure point attacks.
Also debating whether
- the effect should last until the end of your next turn instead, like stunning strike
- the penalty imposed by Bane should scale with the martial arts die (either automatically or making use higher level slots)
- since Slow can hit up to six targets and a monk can only hit 2-4 creatures in a round max, does that lower the effective level of the spell (2nd level equivalent, learnable by monk at 6th level)
Any reasons (balance or flavor) that this feels like a bad idea to people?
- the range becomes self
- the casting time becomes a bonus action
- the text is changed to "until the spell ends, a creature you strike with a melee weapon attack suffers {the normal effects of failing the save on the spell} (there is no save) until the end of their next turn"
So, removing the save and replacing it with melee attacks to inflict the effect and, essentially, letting them automatically succeed on their save each turn. Just seemed like a way to have monks do interesting pressure point attacks.
Also debating whether
- the effect should last until the end of your next turn instead, like stunning strike
- the penalty imposed by Bane should scale with the martial arts die (either automatically or making use higher level slots)
- since Slow can hit up to six targets and a monk can only hit 2-4 creatures in a round max, does that lower the effective level of the spell (2nd level equivalent, learnable by monk at 6th level)
Any reasons (balance or flavor) that this feels like a bad idea to people?