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GreenDragonPage
2023-08-30, 03:58 PM
https://i.ibb.co/0FZXFcD/flag.png

~ The Cardassian Border Wars ~
A Tale of Heroism on the Forgotten Alkarab Front



++++++++++++++++++++++++++++++++++++++++++

THE CREW:


Player
Character
Species
Rank
Assignment


Pepper_Oni
Orhm Hasic (https://forums.giantitp.com/showsinglepost.php?p=25854945&postcount=8)
Bajoran
Lt. Junior Grade
Flight Controller


bramblefoot
Doctor Elyra Suvan (https://forums.giantitp.com/showsinglepost.php?p=25857655&postcount=23)
Deltan/Gideonite
?
Chief Medical Officer


The Commander
Jorsh glasch Blav (https://forums.giantitp.com/showsinglepost.php?p=25855059&postcount=11)
Tellarite
Lt. Commander
Chief Engineer


davyjones
Elias Percival Vandenboogard (https://forums.giantitp.com/showsinglepost.php?p=25855618&postcount=16)
Human
Lt. Commander
Commanding Officer


Lentrax
S'vana Dromos (https://forums.giantitp.com/showsinglepost.php?p=25855696&postcount=17)
Orion
Lt. Commander?
Executive Officer?


Samduke
Samantha Duke (https://forums.giantitp.com/showsinglepost.php?p=25857449&postcount=20)
Human
Lt. Commander
Chief Engineer





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In your first post, please post a link to your character sheet, vote for the name of the ship and select your speech color. As I am a green dragon, I will select Dark Slate Gray and Dark Green as my speech colors. :smallbiggrin:

Ship Name Choices: the Martinique, the Dominica, the Saint Lucia, the Saint Vincent, the Carriacou, and the Grenada.

You are crewing a ship that was pulled back into service from mothballs. Ships of this age usually have a specific character & some unique quirks. I would like for each player to mention one unique aspect of the ship and/or a unique quirk that the ship has. Together these unique traits will make our ship feel alive and more akin to a real place where our characters live and work. I will start us off, there is a 10cm wide green band running down the middle of the corridor walls on deck six. No one knows why it is there or what its original purpose was for but records indicate when the ship has received upgrades, the green band was maintained.

Additionally, we are occupying a moment in Star Trek canon where the uniforms change. Please vote on if you would prefer the Yesterday's Enterprise style movie uniforms (i.e. red jacket but no white turtle neck) or season 1 TNG style uniforms (i.e. all spandex).

https://static.wikia.nocookie.net/memoryalpha/images/e/e3/Richard_Castillo%2C_uniform.jpg/revision/latest/scale-to-width-down/185?cb=20130507030735&path-prefix=en

or

https://static.wikia.nocookie.net/memoryalpha/images/0/0c/Operations_uniform%2C_2365.jpg/revision/latest/scale-to-width-down/180?cb=20121208044020&path-prefix=en




please create one quirk for the ship to have


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Admiral's Log, Supplemental: The formation of the Antilles Task Force marks a crucial step in our efforts to protect the rimward borderland and the worlds within the Alkarab Sector. These older vessels, though not as advanced as some of the modern Starfleet ships, still hold immense potential and experience. With the urgency of the Cardassian threat, we cannot afford to let any available resource go to waste.

The initial preparations are underway, and the selected crews for the Constitution Refit-class, Soyuz-class & Oberth-class vessels are showing remarkable enthusiasm. Many of these officers and crew members have served on older ships in the past and are thus well acquainted with the antiquated tech foundwith in these ships. For those who have only served aboard newer vessels, I am told a rigorous training course has been whipped up to get those officers up to speed. Regardless, these officer's dedication to this mission is commendable, as they understand the pivotal role they play in safeguarding the colonized worlds of the Alkarab Sector.

Assembling this Task Force has not been without challenges. Acquiring the necessary supplies, updating the ships' systems to meet modern standards, and ensuring proper coordination among the different classes require careful planning and execution. However, the resourcefulness of Starfleet engineers and crews has been inspiring, and progress is being made.

The Alkarab Sector holds promise, with potential allies and resources that could bolster our efforts against the Cardassian Union. Establishing contact with the Federation citizen-colonized worlds is paramount, not only for their protection but also to solidify the Federation's presence in the sector. Diplomacy will be as important as defense, as we must navigate the complexities of the local politics and affiliations.

While the Admiralty's focus on the coreward borderland is understandable given the immediate threat, the Antilles Task Force represents a testament to Starfleet's adaptability and determination. The crew members of these vessels are proving that the spirit of exploration and Federation ideals burn as brightly as ever, even in the face of adversity.

End of Supplemental Log.



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The Antilles Task Force's Mission Profile:

1. Exploration and Mapping: Our foremost mission is to thoroughly explore and map the Alkarab Sector, a region that was only lightly explored before mass colonization began. Many of these worlds are still uncharted territories, and their strategic importance cannot be underestimated. Detailed surveys and cartography will provide us with essential data for defensive strategies and potential negotiations.

2. Contact with Colonies: We must establish communication with the worlds colonized by Federation citizens in the Alkarab Sector. These colonies look to us for protection and guidance in these turbulent times. Our presence will assure them that they are not alone and that the Federation remains committed to their safety and well-being.

3. Defense Against Cardassian Threats: The Cardassian Union's appetite for territorial expansion threatens not only the colonies but the stability of the entire region. The Antilles Task Force will serve as a shield against Cardassian aggression, preventing any further encroachments into the Alkarab Sector. Our ships, although older, have been refitted and are battle-proven, and our determination will be our greatest strength.

4. Negotiations and Diplomacy: While we stand ready to defend, we also recognize the importance of diplomatic efforts. Should Cardassian forces attempt to breach our defenses or engage us in hostile actions, we will strive to engage in dialogue and negotiation before resorting to armed conflict. Our goal is to maintain a precarious peace in the sector while protecting Federation interests.

5. Resource Management: As we operate with older vessels, resource management and maintenance will be crucial. Our engineers and crew will need to work diligently to keep our Task Force operational and combat-ready. We shall make use of every available tool and technology to ensure our ships remain formidable adversaries.


https://i.ibb.co/0ZY8WPr/Untitled-1.png


The Antilles Task Force is composed of sixteen ships:

- The Antilles: An aging yet esteemed Excelsior-class vessel, the Antilles proudly serves as Admiral Marina Serrano's personal flagship. Unfortunately, the Admiral is often engaged in administrative, diplomatic, and strategic military planning pursuits, aboard Deep Space Station T-12. In her absence, control of both the Task Force and the Antilles is entrusted to Fleet Captain Toshiki Hosokawa.

- Constitution Refit-class Vessels: The Task Force fields six of these storied vessels, each bearing the name of a significant island in Earth's Lesser Antilles: the Martinique, the Dominica, the Saint Lucia, the Saint Vincent, the Carriacou, and the Grenada. While upgraded with contemporary technology, these Constitution-class ships are deemed outdated compared to more advanced counterparts such as the Ambassador and the newer Project Galaxy ships. While they can hold their own against smaller Cardassian vessels, engaging a Galor-class ship in open combat poses a grave risk. Admiral Serrano emphasizes coordinated tactics for the Constitution-class captains, especially when confronting larger Cardassian adversaries.

- Soyuz-class Vessels: Despite their retirement and antiquated status, the Task Force relies on five Soyuz-class vessels — the Bequia, the Union, the Canouan, the Mustique, and the Mayreau. Their rugged communication arrays assume critical importance in bridging communication gaps within the remote Alkarab Sector, which rests far beyond the mainstream Federation communication network. The mobility and agility of the Soyuz-class ships might prove decisive in scenarios where Cardassian incursions threaten sector stability.

- Oberth-class Vessels: Through resourceful requisition, Admiral Serrano secures four Oberth-class vessels for the Task Force's service. Each ship accommodates a specialized pod dedicated to solar system survey missions. These scientific assets will play a pivotal role in mapping the intricate Alkarab Sector. Lacking combat adaptations, the Oberth-class ships are instructed to flee upon detecting a Cardassian vessel, subsequently alerting the nearest Constitution- or Soyuz-class vessel for support. In anticipation of heightened conflict along the border, the Admiral envisions converting a number of Oberths into hospital ships via the acquisition of medical pods. The four Oberth-class vessels in the Task Force fleet are known as the Quatre, the Baliceaux, the Bettowia, and the Palm.



https://i.ibb.co/MRsGfYM/Card2.png


System:
Player Count: 4 or 5 (maybe 6)
Style of Play: Exploration, Diplomacy, Combat.
Allowed Content: Star Trek Adventures Core Rule Book

Character Creation:




Backstory: Skirt length.
Experience: Brand New Characters
Wealth: -
Ability Scores: Normal for Character Generation
Hitpoints/Health: Normal for Character Generation
Alignment: You are officers in Starfleet, act like it.



Other Notes: The PCs will be stationed aboard one of the Constitution Refit-class vessels. Please feel free to vote on the name of the ship for those listed above. The crews for these ships were quickly assembled from across the fleet & the academy. Each will be captained by a Lieutenant Commander, with the other positions onboard being of an equal or lesser rank.

I am open to the idea of one of the players serving as Captain of the ship but am equally open to the position being a support character or even a straight up NPC.

In general, the Antilles Task Force is not staffed by the premier elite that Starfleet has to offer. Rather, it is a last minute, hodgepodge assembly of officers & crewmen drawn from across the fleet.

- Perhaps you are a cadet whose grades and/or ambition did not mark you as someone fit to immediately be assigned to one of the new ships from Project Galaxy. This is a great opportunity to show all of Starfleet what you are truly made of!

- Perhaps you were a competent but unnoteworthy officer, serving out a middling career. Most likely you were good enough to be in a position of prominence but relegated to Gamma or Delta shifts. You have all the experience and expertise to rise up through the ranks but your Department Heads and Commanding Officers have passed over you many times. This could be your golden opportunity to prove how good you are and thus earn your ticket to promotion.

- Starfleet has been at peace for decades now. It askews violence and war, finding both to be anathema to their mission of peaceful exploration. Perhaps you are the type of person who is simply too good at the business of battle & war. Your Commanding Officers and peers have always found your aptitude & enthusiasm off-putting. Well, the Federation is at peace no longer & Starfleet needs people like you on the front lines.

- Perhaps you had a cushy job aboard a space station or research outpost in a pleasant & wholly unremarkable part of the Federation. You were successful at the Academy & your Commanding Officers all like you. The Antilles Task Force needs experienced, competent officers and you fit the bill perfectly. Reluctantly, you have joined the Task Force.

- For whatever reason, your peers & Commanding Officers dislike you. Perhaps you have been shuffled off between various vessels for most of your career, constantly being re-assigned once the crew of your new ship got to know you. the Antilles Task Force is too good of an opportunity for Commanding Officers & Department Heads to offload you onto a far flung part of Federation space.

These are just some ideas to get the ball rolling. I look forward to what you create :)


Connected Threads:
In Character
--- Thread 1 (https://forums.giantitp.com/showthread.php?659261-IC-Cardassian-Border-Wars-Star-Trek-Adventures)
Out of Character
--- Thread 1 (https://forums.giantitp.com/showthread.php?659186-OOC-Cardassian-Border-Wars-Star-Trek-Adventures)
Recruitment
--- Thread 1 (https://forums.giantitp.com/showthread.php?659035-Cardassian-Border-Wars-Star-Trek-Adventures-New-Player-Friendly)

bramblefoot
2023-08-30, 04:01 PM
im taking bold if thats ok.

lets say the replicator makes an ungodly noise when replicating bajoran food, something between someone stuck in a woodchipper and a banshee howling


dr elyra suvan

https://images.nightcafe.studio/jobs/NB32qbZc30MzfgyN00pN/NB32qbZc30MzfgyN00pN--4--cu7l6.jpg?tr=w-250,c-at_max

traits: deltan, gideonite

values:
between two worlds, yet welcome in neither
save people as need saving, shoot people as need shooting
former section 31 operative


focuses
composure
trauma surgery
xenobiology
infiltration
emergency medicine
H2H combat

control 10
daring 10
fitness 9
insight 10
presence 8
reason 8

command: 2
conn 2
security: 3
engineering 2
science 2
medicine 5

talents

INDUCE AGONY
REQUIREMENT: Deltan
You have learned to use your pheromones offensively, triggering random
pain impulses. Your touch counts as a melee weapon with 1 A, Vicious 1,
Size 1 H, and the Nonlethal quality. You may use Command or Medicine
instead of Security when attempting an induce agony Attack, and may
increase damage by your Command or Medicine Discipline instead of
Security

carrier: you volunteered to contract one of the many plagues imported to gideon, but did not die as expected. you add 2d20 to resist or recover from a disease. should you survive, the disease cannot reinfect you, even if it can do that normally to survivors

bold medicine

doctors orders

https://docs.google.com/document/d/1aZBRVzsM5XGo9rKHGHl3mpL1P-ONwhuN7b9GvmJFfFs/edit

Dr. Elyra Suvan was born in a time of great tension and uncertainty in the Star Trek universe. Her mother, a Deltan diplomat, and her father, a Gideonite scientist, met during a diplomatic mission that aimed to ease the escalating conflicts between their two species. The union of their diverse backgrounds was a symbol of hope for cooperation, but it also brought unique challenges to Elyra's upbringing.

Growing up, Elyra was exposed to both the passionate emotional expressions of the Deltans and the calm, meditative practices of the Gideonites. This upbringing shaped her into a person who could navigate the delicate balance between her innate empathy and her analytical mind. The contrasting philosophies of her parents instilled in her a profound understanding of the human condition, as well as an ability to perceive the unspoken tensions within any given situation.

As she entered her adult years, Elyra's unique heritage caught the attention of Section 31, the secretive and morally ambiguous organization that operated within the shadows of Starfleet and the United Federation of Planets. Recognizing her potential as a manipulative operative who could exploit her mixed background to gather information, Section 31 recruited Elyra into their ranks. Her training was rigorous, honing her skills in espionage, subterfuge, and psychological manipulation.

Elyra's time in Section 31 was a double-edged sword. While she excelled in her role, she began to question the morality of her actions. Witnessing the extent to which her manipulation and deceit could harm innocent individuals, she decided to leave the organization, hoping to make amends for her past deeds.

Her departure from Section 31 was not easy, as she carried with her the burden of classified knowledge and the constant threat of retaliation. However, Elyra was determined to find a new purpose and use her unique talents for the betterment of the galaxy. She pursued a career in Starfleet's Medical Division, focusing on her newfound passion for psychology and counseling. Her ability to read people and understand the intricacies of their emotions made her an excellent candidate for the role of Chief Medical Officer.

Elyra's reputation as an insightful and skilled CMO grew, but she never fully left behind her Section 31 training. In moments of crisis or when she sensed a captain was becoming overwhelmed, she would not hesitate to assert herself, even going so far as to remove a captain from duty temporarily. This earned her both admiration and suspicion among her colleagues. Some saw her as a stabilizing force, while others questioned her methods and hidden motives.

Throughout her journey, Dr. Elyra Suvan strove to find her own sense of redemption, using her abilities to heal rather than manipulate. Her past experiences gave her a unique perspective on the delicate balance between the responsibilities of leadership and the well-being of those under her care. As the hybrid Deltan-Gideonite officer with a shadowy past, she continued to evolve, seeking to bring light to the darkest corners of the universe.

The USS Horizon soared through the vast expanse of space, its crew going about their daily duties with a sense of purpose that had become second nature. Dr. Elyra Suvan, the ship's enigmatic Chief Medical Officer, moved through the corridors with a grace that masked the gravity of her thoughts. Her eyes, a mix of Deltan warmth and Gideonite calm, held secrets that few could fathom.

Captain Asher was at the bridge, his posture tense as he stared at the viewscreen displaying a volatile nebula ahead. The ship's systems emitted subtle alerts, a testament to the growing strain the nebula's electromagnetic fields were placing on the vessel. Crew members worked diligently at their stations, their fingers dancing across consoles as they tried to navigate the hazardous terrain.

Elyra stepped onto the bridge, her presence drawing a few glances from the crew. She nodded to the officers she knew, her expression betraying nothing of the storm brewing within her. As she approached the captain's chair, her gaze met Asher's, and the unspoken understanding between them was palpable.

"Captain," Elyra's voice was soft yet firm, carrying an authority that commanded attention. "May I speak with you in private?"

Asher hesitated, his eyes flickering briefly to the viewscreen before he stood, straightening his uniform. "Of course, Doctor," he replied, his tone measured.

They moved to a quieter corner of the bridge, away from prying eyes and ears. Elyra's eyes held an intensity that could pierce through the strongest shields as she spoke, her voice barely above a whisper. "Protocol 104, Section C."

Asher's brow furrowed slightly, but he nodded, acknowledging her code phrase. It was a protocol that Elyra had hoped never to invoke, one that granted her the authority to temporarily relieve a captain of duty if their emotional state endangered the crew or the mission. She had trained for moments like this, but the weight of the decision hung heavy in the air.

"Captain, the nebula's interference is intensifying," Elyra's words were measured, her gaze unwavering. "Your emotional state, while understandable, is affecting your judgment. I recommend that you step down from the chair temporarily."

Asher's eyes darkened, a mixture of frustration and pride contending within him. He was a seasoned captain, someone who had faced down countless challenges. To be confronted like this, to be told that his emotions were a liability, was a bitter pill to swallow.

"I know what I'm doing, Doctor," Asher's voice held a touch of steel, a defense against the vulnerability her words had exposed.

Elyra's gaze softened, a wellspring of empathy underlying her resolve. "Captain, I understand the weight of command, the pressure you're under. But the lives of this crew, of all those who depend on this ship, are in your hands. Please, let me help you shoulder that burden."

A tense silence stretched between them, the hum of the ship's systems seeming to echo their unspoken thoughts. Asher's shoulders sagged imperceptibly, and in that subtle gesture, Elyra saw a captain who had momentarily forgotten the person behind the rank.

"Very well," Asher's voice was weary, his resistance giving way to acceptance. "You have the bridge, Doctor."

Elyra nodded, her expression a mix of gratitude and determination. "Thank you, Captain."

As Asher returned to his chair, Elyra took her place, her hands resting on the console. The bridge crew resumed their tasks, the transition seamless yet profound. The nebula still loomed ahead, but a shift had occurred—a reminder that even in the farthest reaches of space, the battles waged within the human heart were as treacherous as any cosmic storm.


Section 31 Mission 1: "Crimson Deception"

Elyra's first Section 31 mission took her to a remote Klingon colony, where tensions between the Klingon Empire and the Federation threatened to erupt into violence. Disguised as a Romulan diplomat, Elyra's mission was to covertly gather information about Klingon troop movements and their true intentions. Through a careful web of lies and manipulation, she managed to infiltrate high-level meetings and extract critical intelligence. Her ability to read and influence individuals made her an asset, ensuring the Federation could navigate the crisis without further escalation. This mission showcased her aptitude for psychological warfare and earned her a reputation within Section 31.

Section 31 Mission 2: "Shadows of Truth"

Elyra's next mission led her to a neutral trading outpost frequented by smugglers and spies from various species. There were rumors of a potential alliance forming between a notorious Orion syndicate and a dissident faction within the Romulan Star Empire. Elyra's assignment was to infiltrate the syndicate and uncover the truth behind the alliance, while also manipulating events to sow discord and distrust among the potential allies. Her methods were ruthless, involving calculated betrayals and fabricated evidence. By the end of the mission, the alliance crumbled, and the fragile balance of power in the region was restored. Her role in orchestrating this outcome earned her the whispered nickname "Queen of Pain" among her Section 31 peers.

Section 31 Mission 3: "Web of Deceit"

In this mission, Elyra was tasked with infiltrating a Bajoran religious sect suspected of harboring anti-Federation sentiments. The sect's leader was rumored to possess classified information that could destabilize the delicate peace between the Federation and the Bajorans. Elyra assumed the identity of a disillusioned Bajoran refugee and worked her way into the inner circle of the sect. Her empathetic understanding of the Bajoran faith allowed her to manipulate the emotions of the sect members, steering their beliefs and actions. She eventually uncovered the hidden information—a set of forged documents intended to implicate the Federation in a conspiracy against Bajor. Elyra's revelation exposed the sect's true intentions, preventing a potential conflict and solidifying her reputation as a master of psychological manipulation, thus strengthening her moniker as the "Queen of Pain."

As Elyra's reputation within Section 31 grew, so did her notoriety as a skilled operative who could bend the emotions and loyalties of others to achieve her objectives. While the nickname "Queen of Pain" highlighted her uncanny ability to inflict emotional turmoil for strategic gain, it also reflected the internal struggles she faced, torn between the darkness of her Section 31 activities and the light of her desire for redemption.


Meegu Seku's persona is a carefully crafted facade that conceals her true intentions beneath a charming and seemingly naive exterior. With an air of innocence and an effervescent personality, she portrays herself as the quintessential airhead, often appearing lost in her own whimsical world. This demeanor serves as a powerful tool to disarm suspicion and manipulate situations to her advantage.

Character Traits:

Bubbly Energy: Meegu exudes an infectious energy that lights up a room. Her laughter is like a cascade of tinkling bells, and her enthusiasm is almost childlike in its authenticity.

Playful Naiveté: She often feigns confusion or misunderstanding, presenting herself as someone who sees the world through a different, simpler lens. This disarming approach makes others underestimate her and lowers their guard.

Absurdly Specific Interests: Meegu obsesses over seemingly trivial and niche topics, delighting in sharing bizarre facts or engaging in enthusiastic conversations about subjects that most people wouldn't spare a second thought for.

Endearing Clumsiness: Her faux clumsiness and tendency to trip over her own feet further solidify her harmless image. She uses these moments to win people's sympathy and reinforce the idea that she's a harmless and non-threatening individual.

Selective Focus: Behind her playful facade, Meegu is an astute observer. She selectively hones in on details that serve her objectives, using her observant nature to gather the information she needs while maintaining the illusion of distraction.

Manipulative Edge:

Meegu's airhead persona serves as a mask that allows her to navigate complex situations without raising suspicion. By downplaying her intelligence, she avoids triggering caution in those she interacts with. This gives her an edge in extracting information, influencing decisions, and steering conversations in ways that benefit her goals.

The stark contrast between Meegu's outward demeanor and her inner motives creates an intriguing duality. Beneath the cheerful exterior lies a skilled manipulator, a strategist who knows the power of appearances and the strength of underestimated opponents. As the "Effervescent Enigma," Meegu Seku blurs the lines between reality and fiction, making her interactions both captivating and enigmatic.

"Like, oh my gods, did you see what she was wearing at the party? It was, like, soooo last season."
"OMG, did you hear about the new holonovel that's coming out? It's like, so hot!"
"Heehee, I'm such a ditz sometimes! Totally forgot my lunch at home, again."
"Soooo, did you hear that Brad and Sarah broke up? Like, can you believe it??"
"Ooh, shiny!"

Lentrax
2023-08-30, 04:16 PM
Species: Orion
Gender: Female
Age: 29 Standard Years
Position: Executive Officer (XO)
https://i.pinimg.com/236x/37/2e/eb/372eebc98dc7774ed3c9a10b13eb9ae2.jpg

Attributes
Control - 7
Daring - 12
Fitness - 11
Insight - 8
Presence - 10
Reason - 8

Disciplines
Command - 5
Conn - 3
Security - 4
Engineering - 1
Science - 1
Medicine - 2

Focuses
Piracy, Hand to Hand Combat, Starship Combat, Interspecies relations, Life Support, Calisthenics

Stress - 15
Resistance - 0
Reputation - 10

Values
Better to Steal the Ship
An Eye for an Eye is a good start.
Starfleet is my family?
I can't always be the toughest, but I can try.

Career Events
Ship Destroyed
Serious Injury

Talents
Mean Right Hook: Your Unarmed Strike Attack has the Vicious 1 Damage Effect.

Personal Effects: Orion Multi-key (?)

Bold Security: Whenever you attempt a Security Task, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.

Tough: Whenever you Avoid an Injury, the cost is reduced by 1, to a minimum of 1.


S'vana Dromos, also known within the Syndicate as the Mistress of the Silver Constellation, was eleven years old when her family's ship was attacked by Cardassians. S'vana was not on the bridge, and so never heard the name of the ship, or the Gul who was responsible for deciding that their ship was worthy of destruction, rather than capture. And she didn't understand why they chose to destroy the ship, because her mother taught her that because it was the most valuable thing you can have, it is always Better to Steal the Ship.

But they chose to kill and destroy. And in the destruction, S'vana got to an escape pod, and instead of activating the thrusters, she stayed hidden inside the wreckage of her family ship until the Guls decided everything was dead. She then fired the short range drive on her escape vehicle and hoped to either land somewhere habitable, or get rescued by someone who wouldn't just sell her off as a slave. Weeks passed. Her rations were gone a week ago. Water recylcing was becoming a problem. And she had reduced the functionality of the life support, keeping the tolerances just barely above the minimums to keep her alive. And even so, she was still on the edge when she finally was rescued. By the Federation.

She was taken to a starbase, and when they found out her family was dead, Starfleet placed her in a Federation orphanage. She learned Federation ideals, and ways. And she hatched a plan. The Cardassians, like any other species, would come into conflict with teh Federation sooner or later. From her schooling, both from her family and from the Federation, she reasoned that war was inevitable. And so she let her hatred simmer, picturing her days of vengeance. That simmering hatred fueled her path into Starfleet, where she took to Command, her family's background as pirates letting her excel in Starship Combat scenarios. And her physique lent itself to learning martial arts. In her hand to hand training, instructors had to constantly remind her to hold back, because it was only training. But she always truly felt that An Eye for an Eye was a good start.

Her first duty assignment was ironically the USS Orion, a Constellation Class ship. While she was a survey mission near the Shackleton Expanse, the Orion was caught in the shockwave of a sudden supernova. The shockwave disabled many of the systems, and despite a shipwide effort to try and stabilize it, the antimatter containment field continued to fail, and the Captain ordered the crew to abandon ship so the escape pods had enough time to get to a safe distance from the ship. During the evacuation, the Orion was attacked by scavengers trying to get an intact Federation vessel. A few volunteers, including Ensign S'Vana Domos stayed onboard to fight off the scavengers. And while the volunteers succeeded, a lucky torpedo shot from the scavenger ship managed to shatter the saucer into pieces. And while there were not many survivors, S'Vana had to learn to make some very interesting power rerouting to keep the three other crew members with her alive long enough to get rescued by Starfleet. And as she learned about her crew, the near-death experience teaching her about herself and in a way she never thought possible, she had to learn to rely on others. Truly rely on them, not just use them to get where she wants, and she had the revelation that Starfleet is her family?

Over a year later, she was on an away mission to a colony that had dropped contact. They were searching for lifesigns when the ambush happened. Disruptor fire blasted from all sides, and the ambushers had a massive advantage. S'Vana defied a direct order to stay in cove to try and get around and outflank the ambushers. Which worked, and she managed to create an opening in the kill zone for her comrades to escape, but there was, as always, a cost. As S'vana began covering the away team, a sudden disruptor bolt from behind seared into her back, and searing into her heart. She woke up in a Starbase medbay, with two female security personnel nearby. They were witness to her physical therapy, training her boy to function completely again, and they often saw the scar left by the disruptor. It was one of them that recommended her new (and current) calisthenics program. That security officer began to talk with S'Vana, and they shared their experiences, the fights, the good times, the low points, and the occasional boredom of routine space travel. Hearing some of the fights the other officer had been in taught her that She can't always be the toughest, but she can try.

The charges against her were dropped after it was discovered that it was the XOs prejudice against Orions in general that made him declare her defiance of the order into treason. But, despite her name being cleared, she had a stink on her in her assignment. But that was just as a call went fleetwide for volunteers for the Antilles Task Force. Seeking a chance to get clear of the stink on her career, and a chance to get close to the brewing conflict with the Cardies, S'Vana put in her request for transfer to the Dominica.


S'Vana will speak in This green.

The Commander
2023-08-30, 04:31 PM
As a follow up to my last post in the Recruitment thread, I'll be changing character to a Science Officer, since it would be a little messy IMO to double up on Chief Engineers. I'll get around to making them soonTM.

I think we unofficially decided on the Dominica. If we need an official vote I'm happy to say Dominica. I would also imagine that, being a rag-tag thrown together fleet, we probably have the old style uniforms, so that gets my vote.

As a reminder, this would be my first game of Star Trek Adventures. I am familiar with the universe though.

@DM - Are we each giving a ship quirk, or are we all collectively voting for one?

GreenDragonPage
2023-08-30, 05:50 PM
Everyone give a little quirk. :)

Pepper_Oni
2023-08-30, 06:05 PM
lets say the replicator makes an ungodly noise when replicating bajoran food, something between someone stuck in a woodchipper and a banshee howling

Of Course it would be the Bajoran food XD *totally not crying in Bajoran*

My Votes:
• I will probably choose Goldenrod or whatever this is lol if that's too light I can go with the even darker yellow.
• As much as I love the good ol' black & yellow, I think the red uniforms seems pretty fitting as well.
• As for the name I definitely choose Dominica 👌
• Quirk: Engineering still cannot fathom why the lights in the turbolifts flash an array of colors if it travels more than 5 decks at a time.


https://wiki.starbase118.net/wiki/images/thumb/0/03/Ktorinavatar.jpg/200px-Ktorinavatar.jpg
Orhym Hasic
Lieutenant Junior Grade
Species: Bajoran
Environment: Starship/Starbase
Upbringing: Diplomacy & Politics (A)
Assignment: Flight Controller
[U]Traits: Bajoran, Musician, Diplomat, Pilot, Engineer, Pacifist
Reputation: 10
Stress: ()()()()()()()()()()()
Born a few years before the Cardassian Union had fully taken over Bajor, Orhm Hasic was now reaching his thirties, and as many do, reflected on much that has transpired in his lifetime. He grew up on a Bajoran Freighter after his parents were forced to flee their occupied and poisoned world. During all those years there was one major thing that kept his people going, merely scraping by at times; faith in the Prophets. No matter how many Union cruisers they'd have to steer clear from, most their days would end in song, and dance, and love. Nothing, not even Cardassians blowing down their homes would shatter the Bajoran's faith.

Hasic's faith even as a young boy was so strong in fact that he was being trained to be another Vedek aboard the ship, maybe even the next Kai if he applied himself enough. Unfortunately Hasic had another love, FLYING. It was like the piloting systems would call out to him. The more he got behind the helm the more he felt that this was his purpose in life, or at least the start of it. The more he thought on it the more he came to realize that he couldn't live that dream aboard a freighter of refugees. So after much consideration he was allowed to stay on a nearby starbase and attempt to join Starfleet.

It's not as if he wanted to leave his family, heck the whole ship was all he really knew most his life. As much as the elders would tell him to trust in his Pagh, everything in his being was telling him that this was the path that was meant for him. Perhaps it was the Prophets themselves urging him forward. He was quite nervous the first time he had to hold a phaser, violence had never been in his nature. He was of course angry at the Cardassians for taking their home, maybe they too were simply following their pagh, no matter how weak it may be. For all Hasic knew the pah-wraiths were what had influenced the Cardassians to walk such a destructive path. The most he ever accomplished in the simulations was stunning his enemies or putting them to sleep. Nevertheless, he DID manage to get through the academy despite being not nearly as good a pilot as some of these other aces getting assignments aboard new, shiny, Galaxy class ships.

Hasic instead found a nice position aboard a Federation starbase where he worked as a Docking bay manager but more importantly as one of their diplomats in case would be travelers need political accommodations. Those skills had in fact come in handy. After so many years around religious figures and diplomats he had a knack for figuring out what it was people wanted or even were up to. Once a strange ship had docked and the people turned out to be odd cultists devoted to warp tech. Hostilities erupted between the citizens and the cultists as they soon began getting in the way of everyday duties with their holy prayers and ceremonies. A number of warp core engineers had fallen off the balcony after tripping over several parts arranged in patterns.

It was on that very same starbase that he was promoted to Lieutenant Junior Grade. Hasic alone was able to figure out that the cause of their deflector shields malfunctioning when their scanners obtained readings of what it believed to be incoming hostile ships. It was nothing more than a rare computer virus made to confuse your enemy before your true attack. It had caused quite a commotion that day but thanks to Hasic's strong pagh and quick thinking the tactical teams were able to subdue the would be pirates before any such full on assault. It was soon after this that he heard of the Antilles task force and their need of almost anyone. The chance to really become a pilot and save people out on distance worlds ravaged by the Cardassians called to him much like it had as a young boy. Except this time he had some experience under his belt and ready to take on the galaxy. He couldn't shake the feeling that this is what the Prophets wanted for him all along; a way for him to finally strike back against the Cardassians in his own way; a way that makes them see the light and sees his homeworld healed.

Attributes
Control(10) Fitness(8) Presence(11) Daring(8) Insight(11) Reason(7)

Disciplines
Command(4) Security(3) Science(2) Conn(3) Engineering(3) Medicine(1)

Values
The pagh is strong with this one
Violence is never the answer
The Prophets will see us through all challenges
"It is possible to commit no mistakes and still lose. That is not weakness, that is life."

Talents
Strong Pagh
Technical Expertise
Defuse the Tension
Untapped Potential

Focuses
Faith
Helm Operations
Diplomacy
Performer
Non-Lethal Weapons
Deflector Shields

Equipment
Phaser type-1 (set to stun)
Communicator
Tricorder
Bajoran Earring



Hasic will gladly be awaiting all of your orders commanders 🤣

bramblefoot
2023-08-30, 06:16 PM
does it also play caramelldansen and little caitians do the uwa uwa dance with their furry hands?

i imagine there is a little screen, and whenever you travel 5 or more decks, caramelldansen plays and little caitians appear and dance along with the music

samduke
2023-08-30, 08:08 PM
As for a ship name I am good with Dominica... and have my backstory around that name
As for qwirk in the ship maybe the running lights have issues [undefined]
as for uniforms Yesterday's Enterprise style movie uniforms

character to speak in blue

Lieutenant Commander Samantha Duke
SPECIES: Human
ENVIRONMENT: Starship or Starbase
UPBRINGING: Science and Technology (A)
ASSIGNMENT: Chief Engineer
TRAITS: Human

ATTRIBUTES
CONTROL 10
FITNESS 9
PRESENCE 8
DARING 9
INSIGHT 10
REASON 10

DISCIPLINES
COMMAND 3
SECURITY 3
SCIENCE 2
CONN 2
ENGINEERING 5
MEDICINE 1

FOCUSES
Warp Field Dynamics
Computers
Transporters & Replicators
Survival
Warp Engines

STRESS 12
Resistance - 0
Reputation - 5

DETERMINATION 0 of 3

TALENTS
Bold: Engineering
A Little More Power
I Know My Ship
In the Nick of Time

Values
No Such Thing as No-Win
Never stop being curious
Better to Steal the Ship
Starfleet is my family

INJURIES

WEAPONS
Phaser type-2 <6>
QUALITIES
Charge

Unarmed Strike
Knockdown, Nonlethal <4>
QUALITIES

OTHER EQUIPMENT
Uniform
Communicator
Tricorder

Backstory
The Dominica, a Constitution Refit-class vessel, drug out of mothballs to serve once again in the fleet. A completely empty husk that required almost everything to get her back into fighting shape. The whole of starfleet corps of engineers and myself spent the last few months getting this ship back to a state worthy of the name she earned while in active service. Although she is in good fighting shape several small qwirk's have come to the attention of the group, but there was no time to iron out every small issue as the ship was being pressed back into service.
Having received my new orders, I was to take command of engineering as starfleet felt that someone familiar with the ships refit and her numerous qwirks was the best choice as Chief Engineer along with the title came a promotion to Lieutenant Commander. This was my third assigned post in my short career. I just hoped the ships captain would be a skilled negotiator as well as a great tactician.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSwbMFOb6BN5Z3Xm9aLR3S5lDpozICHd DkQCO91u30F7hDxcLRG4nO1BKHIsy7H4oR1YRU&usqp=CAU

Lentrax
2023-08-30, 08:48 PM
Turbolift 5 opens in the wrong section below K Deck.

davyjones
2023-08-30, 09:47 PM
Elias Percival Vandenboogard
Lieutenant Commander, Starfleet
Commanding Officer, USS Dominica (NCC-1978)
44-year-old human male (b. 2203, Gettysburg, Pennsylvania, USA, Earth)

Traits: Human

Attributes
Control - 9
Daring - 10
Fitness - 10
Insight - 9
Presence - 9
Reason - 9

Disciplines
Command - 4
Conn - 3
Security - 3
Engineering - 2
Science - 3
Medicine - 1

Focuses
19th Century U.S. History, Archaic Firearms, Cardassian Tactics, Composure, Diplomacy, Lead by Example

Stress - 16
Resistance - 0
Reputation - 10

Values
No Such Thing as No-Win
Remember the Lessons of the Past
The Price of Freedom is Sacrifice
When All Else Goes Wrong, Focus on the Mission

Talents
Advisor - Whenever you assist another character using your Command Discipline, the character being assisted may re-roll one d20.

Resolute - You are indomitable, and unwilling to succumb to adversity. You increase your maximum Stress by 3.

Supervisor - The ship’s Crew Support increases by one. This increase is cumulative if multiple Main Characters in the group select it, but each Main Character may only select this Talent once.

Veteran - The character is wise and experienced, and draws upon inner reserves of willpower and determination in a more measured and considered way. Whenever the character spends a point of Determination, roll 1 [CD]. If an Effect is rolled, immediately regain that spent point of Determination. The character has a rank of at least Lieutenant Commander.

Attacks
Phaser Type-2 (Ranged, 1H, 6[CD], Charge)
Unarmed Strike (Melee, 4 [CD], Knockdown, Non-Lethal)

His cousin's family runs the Battle of Gettysburg Memorial Park, so he, like many of his kin, have a strong affinity for 19th Century America and own more than a few relics and replicas of that time. He's close with his 2nd cousin Ezekiel, who has recently taken over park operations for the famiy. Zeke has always wanted Elias to be part of the park's leadership (and continues to periodically pester him about retiring and returning home), and only coolly regards Elias' service in Starfleet.

Elias was on the fast track in his Starfleet career and then...it just stalled. He doesn't know why; those he served with and under don't know why. He should've been one of the youngest captain's in Starfleet history...but he's 44 and been stuck at lieutenant commander for 20 years. He's hoping the Alkarab project will be the kickstart he needs.

Elias is very balanced in both his natural ability and his aptitudes. He spent extensive time studying shipboard engineering, operations, sciences, and tactics, and has developed a strong grasp of command principles. He maintains a composed demeanor, and tends to lead from the front. He sees himself as equal parts, diplomat, soldier, scholar, and explorer.

Career Events
Required to Take Command - Just after he made lieutenant, an unknown phenomenon caused an experiment on board to go awry. With most of the senior staff disabled, Elias was forced to take command and solve the crisis. For his efforts, he was immediately promoted to Lieutenant Commander.
Conflict with a Hostile Culture - Elias has been heavily involved in the early skirmishes with the Cardassians, and has gained insight into their strategy and tactics.

davyjones
2023-08-30, 09:53 PM
1. Yesterday's Enterprise maroons. The new uniforms aren't supposed to get there 'til the 2350s. :) And, to be honest, even if they were here...our ship wouldn't rate them. ;)

2. Dialable gravity control is wonky in the rec dec exercise room. It tends to float a bit...like a good 0.3g in one direction or the other...no one seems to be able to figure out why...

3. Oh, and USS Martinique is my vote.

4. And another, oh, Maroon is my color of choice.

The Commander
2023-08-31, 10:59 AM
Lt. Junior Grade Mox
Denobulan Science Officer



https://wiki.starbase118.net/wiki/images/thumb/4/41/Tox.jpg/250px-Tox.jpg



"Mox will speak in Purple."


Name: Mox
Rank: Lt. Junior Grade
Species: Denobulan
Environment: Homeworld
Upbringing: Agricultural and Rural (Rebelled)
Assignment: Science Officer (USS Dominica)
Traits: Denobulan
Reputation: 10
Stress: 10

Attributes:

Control - 7
Fitness - 9
Presence - 10
Daring - 7
Insight - 11
Reason - 12


Disciplines:

Command - 1
Security - 1
Science - 5
Conn - 4
Engineering - 3
Medicine - 2


Values:

Family is chosen, not inherited
Learn from history, or be doomed to repeat it
Never stop being curious
It's better to have friends rather than enemies


Talents:

Cultural Flexibility
Studious
Testing a Theory
Starship Expert


Focuses:

Ground Vehicles
Anthropology
Geology
Linguistics
Cultural Studies
Ancient Technology


Equipment:

Uniform
Communicator
Tricorder
Phaser Type 1




Mox was born on star date 2301 on the Denobulan Homeworld to a typically large Denobulan family who lived on a farming estate far outside one of the planet's cities. He never really enjoyed farming all that much, except for the digging. When he was old enough he would drive the family's harvesting equipment, so as to be as far removed from the process of farming whilst still contributing to his responsibilities. Later, he would be responsible for driving his family to and from the city, to sell their produce, or to take his younger siblings to school.

It was during these moments in the city that Mox tried to absorb as much of the culture and modernity that the city provided. He ended up making good friends with many of the city folk, and began to feel a closer connection to them then his own family. He didn't hate his family, but he resented the expectations they had for him to expand the family and the open up a farm of his own one day.

When he was old enough, he applied to join Starfleet and immediately began to feel right at home with people seeing him for his potential, rather than what they expected him to be.

Mox's curious nature drew him to the Sciences of the Academy, and especially to the histories, cultures, and homes of other races. Whilst other scientists focused on stellar phenomenon, Mox focused much more on planets and people.

Upon graduating, Mox was assigned to the Oberth-class ship, the USS Carson. He quickly made friends with those he worked with and set about his duties, having finally found a place he felt he belonged.

Whilst aboard the USS Carson, two events helped Mox stand out in his career in Starfleet. One was during a survey of an M-class planet. It was discovered that the 'clouds' of the planet were actually sentient gaseous beings and that shuttlecraft passing through them may be hurting them. The clouds didn't seem to converse verbally, and were causing problems for the survey teams as they whipped themselves up into violent storms; very likely seeing Starfleet personnel as hostile. Mox and the science team began to analyse the movements and behaviours of the clouds, and deduced that the clouds communicated to each other through subtle density and colour changes. After some trial and error, a large monitor was constructed with the image of a cloud on it, through which Mox and his team were able to mimic the cloud's form of communication and translate the responses gained. Thanks to these efforts, hostilities between these creatures and the Federation were avoided, and the clouds even agreed for the settlement of the planet below.

The second event was during an archaeological dig of what was once thought to be a long dead civilisation's Homeworld. During the dig, Mox and his team discovered a strange object and brought it aboard the USS Carson for study. After studying both it and the various other minor artifacts found at the dig site, it was deduced that this artifact had once contained a biological weapon of mass destruction. Time had rendered it inert, but it's existence had implied the fate of the previous civilisation. It's discovery, along with others found on the planet helped the Federation learn a great deal about how events in the civilisation's history had led them to this point. It was a stark reminder to be thankful for the progress of the Federation and it's peoples.

Mox's career in Starfleet was just beginning, but, unfortunately for him, the USS Carson was to be decommissioned; with the crew reassigned to dozens of other ships. It was a sad time for Mox, who had made many friends aboard the USS Carson. Still, he hoped he would make many more friends aboard the USS Dominica that he had been reassigned to.




Ship Quirk: Superstitious members of the maintenance crew swear that Jefferies Tube 21A (one of the tubes that runs along the 'spine' connecting the saucer section to the drive section) is haunted, as a faint 'wailing and moaning' sound can be heard from inside when the ship travels at warp speed, and anyone who crawls through the space inexplicably feels a sense of dread.

bramblefoot
2023-08-31, 02:30 PM
personally, i feel elyra knows our bajoran helmsman from her time in a bajoran sect when she was in section 31. the sect was suspected of harboring anti-federation sentiments, and elyra found some documents implicating the federation in a conspiracy against bajor.

i want your opinion on if you either remember elyra in her meegu seku personality, or were actually in the sect when elyra was there to get the intel

i imagine this is not on bajor

Pepper_Oni
2023-08-31, 05:34 PM
Lt. Junior Grade Mox
Denobulan Science Officer


When I was deciding on if I wanted to play a Bajoran the Denobulans were at the top my list lol


personally, i feel elyra knows our bajoran helmsman from her time in a bajoran sect when she was in section 31. the sect was suspected of harboring anti-federation sentiments, and elyra found some documents implicating the federation in a conspiracy against bajor.

i want your opinion on if you either remember elyra in her meegu seku personality, or were actually in the sect when elyra was there to get the intel

i imagine this is not on bajor

I love that actually! It would have created much more tension with his choice to join starfleet lol

He was most likely kept in the dark about all the anti-federation stuff but I can see his religous teachers and leaders subliminally putting some of that in his head (if they were anything like Winn.) Hasic is still probably looking around that freighter when he visits family wondering, what happened to that pretty bajoran lady who vanished? XD

bramblefoot
2023-08-31, 06:17 PM
fyi, the docs were forged, and elyra took them away.

also, should you wish to take this further, elyra still has the earring, and can whip up the costume again

i imagine meegu's personality was basically very bubbly, and the term for her was airhead

i just whipped up her personality in chatgpt and will add it to elyra's sheet

Meegu Seku's persona is a carefully crafted facade that conceals her true intentions beneath a charming and seemingly naive exterior. With an air of innocence and an effervescent personality, she portrays herself as the quintessential airhead, often appearing lost in her own whimsical world. This demeanor serves as a powerful tool to disarm suspicion and manipulate situations to her advantage.

Character Traits:

Bubbly Energy: Meegu exudes an infectious energy that lights up a room. Her laughter is like a cascade of tinkling bells, and her enthusiasm is almost childlike in its authenticity.

Playful Naiveté: She often feigns confusion or misunderstanding, presenting herself as someone who sees the world through a different, simpler lens. This disarming approach makes others underestimate her and lowers their guard.

Absurdly Specific Interests: Meegu obsesses over seemingly trivial and niche topics, delighting in sharing bizarre facts or engaging in enthusiastic conversations about subjects that most people wouldn't spare a second thought for.

Endearing Clumsiness: Her faux clumsiness and tendency to trip over her own feet further solidify her harmless image. She uses these moments to win people's sympathy and reinforce the idea that she's a harmless and non-threatening individual.

Selective Focus: Behind her playful facade, Meegu is an astute observer. She selectively hones in on details that serve her objectives, using her observant nature to gather the information she needs while maintaining the illusion of distraction.

Manipulative Edge:

Meegu's airhead persona serves as a mask that allows her to navigate complex situations without raising suspicion. By downplaying her intelligence, she avoids triggering caution in those she interacts with. This gives her an edge in extracting information, influencing decisions, and steering conversations in ways that benefit her goals.

The stark contrast between Meegu's outward demeanor and her inner motives creates an intriguing duality. Beneath the cheerful exterior lies a skilled manipulator, a strategist who knows the power of appearances and the strength of underestimated opponents. As the "Effervescent Enigma," Meegu Seku blurs the lines between reality and fiction, making her interactions both captivating and enigmatic.

"Like, oh my gods, did you see what she was wearing at the party? It was, like, soooo last season."
"OMG, did you hear about the new holonovel that's coming out? It's like, so hot!"
"Heehee, I'm such a ditz sometimes! Totally forgot my lunch at home, again."
"Soooo, did you hear that Brad and Sarah broke up? Like, can you believe it??"
"Ooh, shiny!"

The Commander
2023-09-01, 10:32 AM
Backstory for Mox added. Tweaked attributes a little bit to make them fit him better, but should still be all good and legal.

GreenDragonPage
2023-09-02, 12:08 AM
The IC is now Live! :smallsmile:

https://forums.giantitp.com/showthread.php?659261-IC-Cardassian-Border-Wars-Star-Trek-Adventures

bramblefoot
2023-09-02, 12:14 AM
The IC is now Live! :smallsmile:

https://forums.giantitp.com/showthread.php?659261-IC-Cardassian-Border-Wars-Star-Trek-Adventures

i have an interesting idea for doctor elyra suvan. can we take it to pms please, as id rather not spoil it for the rest of the players?

Pepper_Oni
2023-09-02, 09:21 AM
The IC is now Live! :smallsmile:


Awesome! I'll get on making my first post soon, I just gotta fully wake up first XD

bramblefoot
2023-09-02, 02:46 PM
@everyone

the doctor would like to see you for your physicals at the earliest opportunity

samduke
2023-09-02, 11:38 PM
@everyone

the doctor would like to see you for your physicals at the earliest opportunity

is that an order doctor ? :)

bramblefoot
2023-09-02, 11:51 PM
is that an order doctor ? :)

yes please. id like to see all of you

samduke
2023-09-03, 08:57 AM
yes please. id like to see all of you

sure it will probablyt have to wait until docked..

@GM
FYI I have zero experience in this game system, I am familiar with the star trek universe

bramblefoot
2023-09-03, 12:44 PM
elyras theme is carry on my wayward son

davyjones
2023-09-03, 04:57 PM
Man, you don't check the OOC for a day, and you miss a lot...given how much interaction's been going on IC, I may just have to post "present" over there 'til I can get a handle on all the directions RP is going...

I'm running with the assumption that the original Constitution-refit speeds were 7/9/12 (a holdover from the FASA days (cruising/max sustainable/emergency)) in the OCU system. Extrapolating to MCU numbers (and allowing for a slight increase due to engine improvements over time), I think it's safe to say that the new wfs are 7/8/9.

bramblefoot
2023-09-03, 05:21 PM
Man, you don't check the OOC for a day, and you miss a lot...given how much interaction's been going on IC, I may just have to post "present" over there 'til I can get a handle on all the directions RP is going...

I'm running with the assumption that the original Constitution-refit speeds were 7/9/12 (a holdover from the FASA days (cruising/max sustainable/emergency)) in the OCU system. Extrapolating to MCU numbers (and allowing for a slight increase due to engine improvements over time), I think it's safe to say that the new wfs are 7/8/9.

doctor elyra would like all the senior staff to come in for their physicals at the earliest possible opportunity

@greendragonpage

would you like me to build the ship sheet for you? its kind of a requirement for the ship to have a sheet

GreenDragonPage
2023-09-06, 02:11 PM
Feel free to whip up the sheet. Sorry everyone, the holiday weekend (and Starfield) got the best of me. Back to normalcy. :smallsmile:

bramblefoot
2023-09-06, 02:39 PM
here is the sheet.

@greendragonpage will you put this somewhere safe so everyone can have a good look at it?

the dominica

traits: federation starship, returned from the mothball fleet

comms 9
computers 10
engines 9
sensors 9
structure 9
weapons 8

command 3
conn 2
security 3
engineering 2
science 3
medicine 2

talents
modular laboratories
rugged design
improved hull integrity
advanced sickbay

scale 4
resistance 5
shields 12

weapons

phaser banks 8 dice, versatile 2
photon torpedoes 6 dice high yield

GreenDragonPage
2023-09-06, 04:57 PM
https://upload.wikimedia.org/wikipedia/en/6/6e/Phase2-enterprise-2.png

THE USS DOMINICA
NCC-???:




TRAITS





Federation Starship




Returned from the Mothball Fleet







SYSTEMS




Comms
9



Computers
10



Engines
9



Sensors
9



Structure
9



Weapons
8







DEPARTMENTS




Command
3



Conn
2



Security
3



Engineering
2



Science
2



Medicine
2







TALENTS




Modular Laboratories



Rugged Design




Improved Hull Integrity




Advanced Sickbay








OTHER




Scale
4



Resistance
5



Shields
12



WEAPONS




Phaser Bankss
8 dice, Versatile 2



Photon Torpedoess
6 dice, High Yield

GreenDragonPage
2023-09-06, 05:05 PM
I am not sure if we settled on an Registration/NCC number yet.

Given the ship's age, I would imagine it would be sub-2000 but also well above 1701. I used a radom number generator and got the following numbers:

- 1988
- 1847
- 1814
- 1755
- 1799

Additionally, Dominica - as a country - became independent in 1967 and 1978, which would also make fine numbers.

1977 might also be a fun number, as that was when Star Trek Phase II was set to begin.

Feel free to offer your own suggestions. :smallsmile:

davyjones
2023-09-06, 05:10 PM
I like the tie to Dominica's independence. I saw we go with NCC-1978. (I was just about to recommend NCC-1989, since that was the year STV premiered and we're using that Enterprise's bridge. :) )

The Commander
2023-09-06, 05:56 PM
1978 works pretty well

bramblefoot
2023-09-06, 06:20 PM
im fine with 1978

also, for you new fish, dont forget about the supporting characters rule pg 132 of the corebook

bramblefoot
2023-09-07, 12:56 PM
@greendragonpage

elyra has nothing to say, so feel free to boop ahead

The Commander
2023-09-07, 01:59 PM
also, for you new fish, dont forget about the supporting characters rule pg 132 of the corebook

Currently haven't felt the need to make one, but I'll keep it in mind.

davyjones
2023-09-07, 04:35 PM
We'll need to introduce an Ops Manager at some point, but we can wait 'til they're needed for something.

Speaking of, Elias has the "Supervisor" talent, which increases the ship's Crew Support rating by 1. So, the Dominica has a Crew Support of 5.

In that vein, Mr. Greendragonpage, sir, I've never been a fan of the Crew Support limitations as written. May I suggest a house rule?

The Players may introduce/feature a number of Supporting Characters without penalty equal to the ship's Crew Support value. The first Supporting Character introduced beyond the Crew Support limit costs 1 Threat; the second such Supporting Character over the limit costs 2 Threat; the third costs 3 Threat; and so on.

An easy way to determine the Threat cost of introducing a Supporting Character to an episode is subtract the ship's Crew Support rating from the character ordinal number (1st, 2nd, 3rd, 4th, etc.). If the result is 0 or less, then introducing that Supporting Character has no Threat cost; however, if the difference is greater than 0, then the difference becomes the Threat cost for introducing that Supporting Character.

So, if your ship has a Crew Support of 4, the 5th Supporting Character introduced in an episode costs 1 Threat (5-4=1), the 6th costs 2 Threat (6-4=2), and the 9th costs 5 Threat (9-4=5).

However, the use of Supporting Characters should not count against the players if the GM has set up a scene that inherently requires the use of supporting characters (e.g., a security team on a surveillance mission). If the players haven't already introduced the Supporting Characters earlier in the episode and they don't plan to use them again later in the same episode, then the use of the Supporting Character doesn't count against Crew Support; however, such characters will also not receive a benefit from being featured, if they were introduced in a previous episode.

bramblefoot
2023-09-07, 07:38 PM
you read my mind as well, especially for pbp

samduke
2023-09-08, 01:19 AM
also, for you new fish, don't forget about the supporting characters rule pg 132 of the corebook
I know nothing, so I will pass on creating one.

as for a registration number 1978 is fine

Lentrax
2023-09-08, 10:43 AM
https://i.ibb.co/zxnTwdc/DB1-F4009-F343-44-CD-A22-B-8-B1-C3458306-D.jpg

GreenDragonPage
2023-09-08, 02:28 PM
Happy Star Trek Day! :smallbiggrin:

bramblefoot
2023-09-08, 03:33 PM
im gonna bang out a bynar supporting character to get in on this battle!

so without further ado, here is ensign binarya t'zarik, or bin for short

https://images.nightcafe.studio/jobs/x1m7dmnb3pXUirC03gkp/x1m7dmnb3pXUirC03gkp--1--8snth.jpg?tr=w-250,c-at_max

control: 9
daring 9
fitness: 9
insight: 11
presence: 7
reason: 9

command: 2
conn: 2
security: 1
engineering:4
science: 3
medicine: 1

focuses

data analysis
encryption
holographic artistry

GreenDragonPage
2023-09-08, 03:41 PM
We'll need to introduce an Ops Manager at some point, but we can wait 'til they're needed for something.

Speaking of, Elias has the "Supervisor" talent, which increases the ship's Crew Support rating by 1. So, the Dominica has a Crew Support of 5.

In that vein, Mr. Greendragonpage, sir, I've never been a fan of the Crew Support limitations as written. May I suggest a house rule?

The Players may introduce/feature a number of Supporting Characters without penalty equal to the ship's Crew Support value. The first Supporting Character introduced beyond the Crew Support limit costs 1 Threat; the second such Supporting Character over the limit costs 2 Threat; the third costs 3 Threat; and so on.

An easy way to determine the Threat cost of introducing a Supporting Character to an episode is subtract the ship's Crew Support rating from the character ordinal number (1st, 2nd, 3rd, 4th, etc.). If the result is 0 or less, then introducing that Supporting Character has no Threat cost; however, if the difference is greater than 0, then the difference becomes the Threat cost for introducing that Supporting Character.

So, if your ship has a Crew Support of 4, the 5th Supporting Character introduced in an episode costs 1 Threat (5-4=1), the 6th costs 2 Threat (6-4=2), and the 9th costs 5 Threat (9-4=5).

However, the use of Supporting Characters should not count against the players if the GM has set up a scene that inherently requires the use of supporting characters (e.g., a security team on a surveillance mission). If the players haven't already introduced the Supporting Characters earlier in the episode and they don't plan to use them again later in the same episode, then the use of the Supporting Character doesn't count against Crew Support; however, such characters will also not receive a benefit from being featured, if they were introduced in a previous episode.

I like that!

bramblefoot
2023-09-08, 03:44 PM
I like that!

mr gm sir, is there any objection to me bringing the above ensign in as the a supporting character?

GreenDragonPage
2023-09-08, 03:44 PM
mr gm sir, is there any objection to me bringing the above ensign in as the a supporting character?

None :smallsmile:

bramblefoot
2023-09-08, 04:05 PM
alright, in this game, roll low. nat 1's are good and nat 20's are bad.

you always roll 2d20, and can buy extra dice with momentum or threat. one d20 costs one, two d20 costs three, and three cost 6

there is also assist, which adds a die from another pc, or the ship

samduke
2023-09-08, 09:37 PM
alright, in this game, roll low. nat 1's are good and nat 20's are bad.

you always roll 2d20, and can buy extra dice with momentum or threat. one d20 costs one, two d20 costs three, and three cost 6

there is also assist, which adds a die from another pc, or the ship

I am guessing it is an ATTRIBUTE + DISCIPLINE for the 2d20's with that total being the number to roll under for a success then ?

bramblefoot
2023-09-08, 09:41 PM
I am guessing it is an ATTRIBUTE + DISCIPLINE for the 2d20's with that total being the number to roll under for a success then ?

correct!

ranged combat is control + security, melee combat is daring +security

you also can create an advantage if necessary

davyjones
2023-09-09, 01:49 PM
And, if you have a focus that applies to the task, you get 2 successes if the roll equals or is less than your Discipline (instead of just on a 1).

What role is the Bynar filling? Is she our ops manager, or something else? If the latter, I think it's time to introduce our ops manager.

bramblefoot
2023-09-09, 01:55 PM
And, if you have a focus that applies to the task, you get 2 successes if the roll equals or is less than your Discipline (instead of just on a 1).

What role is the Bynar filling? Is she our ops manager, or something else? If the latter, I think it's time to introduce our ops manager.

shes our ops manager

samduke
2023-09-09, 03:23 PM
And, if you have a focus that applies to the task, you get 2 successes if the roll equals or is less than your Discipline (instead of just on a 1).


okay I will just need a nudge, help, on the what attribute/discipline for various , as the focuses I have are easy enough to apply after rolls. till I can catch on.

bramblefoot
2023-09-09, 03:39 PM
okay I will just need a nudge, help, on the what attribute/discipline for various , as the focuses I have are easy enough to apply after rolls. till I can catch on.

if you wanted to help me punch through the jamming, thats prolly control + engineering or control +science.

The Commander
2023-09-09, 05:24 PM
if you wanted to help me punch through the jamming, thats prolly control + engineering or control +science.

Are these rolls we should be making actively? Or wait until they're called for?

bramblefoot
2023-09-09, 06:03 PM
Are these rolls we should be making actively? Or wait until they're called for?

im a firm believer in waiting gets a game canned. roll away

bramblefoot
2023-09-10, 12:52 AM
Are these rolls we should be making actively? Or wait until they're called for?

you always roll 2d20. i was assisting, so i roll a single die

The Commander
2023-09-10, 01:03 AM
you always roll 2d20. i was assisting, so i roll a single die

Ah my mistake, I'll roll again here: [roll0]

Hilariously, it's the same result :smallbiggrin:

samduke
2023-09-10, 06:16 AM
if you wanted to help me punch through the jamming, thats prolly control + engineering or control +science.

these may apply to the situation, and my station, and assist if needed on the jamming

CONTROL 10 = [roll0] + ENGINEERING 5 = [roll1] or SCIENCE 2 = [roll2]

PRESENCE 8 = [roll3] + ENGINEERING 5 = [roll4]

INSIGHT 10 = [roll5] + ENGINEERING 5 = [roll6]

and if it involves the computer my focus in Computers should net a bonus 2 successes

edit well if high is bad , then I did not do so great

bramblefoot
2023-09-12, 12:09 AM
@greendragonpage

id like to discuss a small extended task for bina to do to possibly put some latinum in the dominicas pockets. shes a holographic artist, and i imagine that may be interesting

just a consideration

samduke
2023-09-12, 06:54 AM
Using a variety of 3-D assets, I cobbled together a basic model of the Easter Embassy. I found a nice Constitution-refit model to set next to it for scale.

wow that is (small), if in scale that station is like maybe 2 starships in size.


@GM what is the year/stardate?


@bramblefoot: RE:Holodeck.
I do not think this ship would have such a luxury installed, even if it is the correct year for them to exist.

just a bit of research on my part.
2245–2250 Constitution-class USS Enterprise (NCC-1701) is launched
2256–2257 Discovery season 1 (2017, it wasn't called a holodeck but rather a "recreation room," but it functioned essentially in the same manner, - Discovery's writers had actually broken canon.)
2266–2267 Star Trek season 1
2273 ST The Motion Picture
2285 ST The Wrath of Khan
2286 ST The Voyage Home
2287 ST The Final Frontier
2293 ST The Undiscovered Country
2364 ST The Next Generation season 1 (first appearance of the "holodeck" in 1987)
I do not count the Animated Series as cannon.

davyjones
2023-09-12, 11:34 AM
I do not count the Animated Series as cannon.

Neither did Roddenberry, except for Spock's background in "Yesteryear," and Robert April's command history from "The Counter-Clock Incident." That said, I don't consider DIS or SNW canon, as they appear to take place in a different universe from 1966-2005 Star Trek.

GreenDragonPage
2023-09-12, 03:16 PM
@greendragonpage

id like to discuss a small extended task for bina to do to possibly put some latinum in the dominicas pockets. shes a holographic artist, and i imagine that may be interesting

just a consideration

Sounds fun :)


Neither did Roddenberry, except for Spock's background in "Yesteryear," and Robert April's command history from "The Counter-Clock Incident." That said, I don't consider DIS or SNW canon, as they appear to take place in a different universe from 1966-2005 Star Trek.

My headcanon is that everything after First Contact takes place in a very similar but different universe. That is why Enterprise seems so much more advanced than what was implied/stated in TOS, same with the ships seen before Niro arrived in the JJ Abrams movies (which was explicitly the prime universe) as well as Discovery & Strange New Worlds.

Regardless, inconsistencies are always going to be an issue for any long running franchise. At least Star Trek has avoided the same fate as DC Comics many, many, many, never-ending reboots. :smallwink:


wow that is (small), if in scale that station is like maybe 2 starships in size.


@GM what is the year/stardate?

It is small but... Also not that small. It has a diameter of almost 6 American football fields :smallbiggrin:

The year is 2347. Stardates are largely made up on a per episode basis. If we need a specific one, I will check the sources and figure out a stardate for the game. Let's go with 24159.5. Each decimal point is equivalent to 1/10th of a day. So it is noon. :)



@bramblefoot: RE:Holodeck.
I do not think this ship would have such a luxury installed, even if it is the correct year for them to exist.

just a bit of research on my part.
2245–2250 Constitution-class USS Enterprise (NCC-1701) is launched
2256–2257 Discovery season 1 (2017, it wasn't called a holodeck but rather a "recreation room," but it functioned essentially in the same manner, - Discovery's writers had actually broken canon.)
2266–2267 Star Trek season 1
2273 ST The Motion Picture
2285 ST The Wrath of Khan
2286 ST The Voyage Home
2287 ST The Final Frontier
2293 ST The Undiscovered Country
2364 ST The Next Generation season 1 (first appearance of the "holodeck" in 1987)
I do not count the Animated Series as cannon.

Yeah most likely the ship would not have a holodeck the way the Enterprise D and later ships had.

bramblefoot
2023-09-12, 03:43 PM
no worries, im a chill player

GreenDragonPage
2023-09-14, 01:41 PM
I apologize for the delay. Update for the IC will come today :)

samduke
2023-09-16, 11:55 AM
all good I am sporadic atm due to some serious RL crap

The Commander
2023-09-20, 01:46 AM
I apologize for the delay. Update for the IC will come today :)

I think you may have forgotten to make the post :smallbiggrin:

samduke
2023-09-22, 06:40 AM
checking in
hrm no post yet

davyjones
2023-09-25, 01:27 PM
Well, I think it's been long enough of a wait. I'm going to move on. If the GM comes back this week, please ping me.

samduke
2023-09-26, 12:31 PM
Well, I think it's been long enough of a wait. I'm going to move on. If the GM comes back this week, please ping me.

nod, I will give this a tad and see if they just happen to be really busy

their Last Activity was 9-21-2023 - days ago

edited

The Commander
2023-09-26, 01:31 PM
I am still here, and can also vouch for Lentrax as well.

samduke
2023-10-01, 11:41 PM
not sure what has become of the gm but I will give this until the 5th then I am bailing on this game