SangoProduction
2023-09-01, 09:26 AM
Cunning Celerity (Ex)
The bravo has an unnatural knack for getting himself out of danger, especially when he is on the move. At 2nd level, the bravo gains a dodge pool equal to 50%, plus 15% for every bravo level he attains after 2nd.
The bravo can expend an attack of opportunity and reduce his dodge pool in increments of 5% to gain an equivalent amount of miss chance (maximum 20%) against an attack that he is aware of. This miss chance stacks with other miss chances, although the combined miss chances cannot exceed the maximum miss chance he could apply using this ability. If an attack affected by this ability still hits the bravo, his dodge pool replenishes half the expended amount from the attack.
The bravo loses access to his dodge pool if he is fatigued, exhausted, or has lost his Dexterity bonus to AC.
If the bravo moves at least 10 feet on his turn, the maximum miss chance he can grant himself using his dodge pool increases to 50%. This dodge pool replenishes after 1 hour of rest.
Ignore the bookkeeping aspect of it.
It seems pretty powerful, but it's limited to a number of attacks, not rounds, and without a feat expenditure, and appropriate stat allocation, only usable once per turn at that. [Never mind. Gains Combat Reflexes as a bonus feat later.] It also has a pity mechanic where it refunds half of the used pool if it didn't work out... which is fairly unique in this space.
The 50% dodge chance can be relatively easily accessed with a means to 10ft step, or the fact that you're using Spheres, and thus can actually move with your move action (imagine my shock). But that allowance does eat up even more of the limited pool, when a lower chance has a chance of doing the same thing for less. I think the most important part is being able to explicitly, additively, stack the miss chance, up to the maximum.
Going from 20 to 40 is the same use of the 20% of the pool, but reduces expected damage taken by 25%
How truly meaningful is that? I don't know, that's why I'm asking.
The bravo has an unnatural knack for getting himself out of danger, especially when he is on the move. At 2nd level, the bravo gains a dodge pool equal to 50%, plus 15% for every bravo level he attains after 2nd.
The bravo can expend an attack of opportunity and reduce his dodge pool in increments of 5% to gain an equivalent amount of miss chance (maximum 20%) against an attack that he is aware of. This miss chance stacks with other miss chances, although the combined miss chances cannot exceed the maximum miss chance he could apply using this ability. If an attack affected by this ability still hits the bravo, his dodge pool replenishes half the expended amount from the attack.
The bravo loses access to his dodge pool if he is fatigued, exhausted, or has lost his Dexterity bonus to AC.
If the bravo moves at least 10 feet on his turn, the maximum miss chance he can grant himself using his dodge pool increases to 50%. This dodge pool replenishes after 1 hour of rest.
Ignore the bookkeeping aspect of it.
It seems pretty powerful, but it's limited to a number of attacks, not rounds, and without a feat expenditure, and appropriate stat allocation, only usable once per turn at that. [Never mind. Gains Combat Reflexes as a bonus feat later.] It also has a pity mechanic where it refunds half of the used pool if it didn't work out... which is fairly unique in this space.
The 50% dodge chance can be relatively easily accessed with a means to 10ft step, or the fact that you're using Spheres, and thus can actually move with your move action (imagine my shock). But that allowance does eat up even more of the limited pool, when a lower chance has a chance of doing the same thing for less. I think the most important part is being able to explicitly, additively, stack the miss chance, up to the maximum.
Going from 20 to 40 is the same use of the 20% of the pool, but reduces expected damage taken by 25%
How truly meaningful is that? I don't know, that's why I'm asking.