Rebel7284
2023-09-01, 07:19 PM
You have mastered light, my friend, but light creates shadows. You must master those as well to bring justice to the wicked.
LG Forest Gnome with Shadow-walker template (LA +1 bought off)
Patron Deity Wee Jas (although selecting the Suel Pantheon may work too)
AbilitiesLvl 1Level up
STR1010
DEX1010
CON1414
INT1010
WIS1620
CHA1616
Level
Class
BAB
Fort
Ref
Will
Skills
Feats
Class Features
Maneuvers Known
Readied
Spells 1
2
3
4
1st
Crusader
+1
+2
+0
+0
Bluff: 2
Hide: 2
Intimidate: 4
Know(Rel): 4
Heighten Spell
Flaw: Earth Sense
Flaw: Earth Spell
Furious counterstrike,
steely resolve 5
Crusader’s Strike
Leading the Charge
Vanguard Strike
Stone Bones
Leading the Attack
Iron Guard's Glare(s)
5(2)
2nd
Paladin
+2
+4
+0
+0
Bluff: 2
Hide: 2.5
Intimidate: 4
Know(Rel): 5
Aura of good,
detect evil,
smite evil 1/day
5(2)
3rd
Paladin
+3
+5
+0
+0
Bluff: 2
Hide: 3
Intimidate: 4
Know(Rel): 6
Spell Focus(Illusion)
Divine grace,
lay on hands
5(2)
4th
Paladin (Solstice Knight)
+4
+5
+1
+1
Bluff: 2
Hide: 3.5
Intimidate: 4
Know(Rel): 7
Aura of courage,
blessed radiance
5(2)
5th
Paladin
+5
+6
+1
+1
Bluff: 2
Hide: 4
Intimidate: 4
Know(Rel): 8
Turn Undead
5(2)
0
6th
Ruby Knight Vindicator
+6
+6
+1
+3
Bluff: 3.5
Hide: 4
Intimidate: 4
Know(Rel): 9
Battle Blessing
Martial Spirit(s)
5(2)
0
7th
Ruby Knight Vindicator
+7
+6
+1
+4
Bluff: 4
Concentration: 2
Hide: 4
Intimidate: 4
Know(Rel): 10
Divine recovery
White Raven Tactics
5(2)
0
8th
Ruby Knight Vindicator
+8
+7
+2
+4
Bluff: 4
Concentration: 5
Hide: 4
Intimidate: 4
Know(Rel): 11
5(2)
1
9th
Ruby Knight Vindicator
+9
+7
+2
+5
Bluff: 4
Concentration: 8
Hide: 4
Intimidate: 4
Know(Rel): 12
Divine Metamagic(Heighten)
Entangling Blade
5(2)
1
10th
Ruby Knight Vindicator
+10
+7
+2
+5
Bluff: 4
Concentration: 8
Hide: 6
Intimidate: 4
Know(Rel): 13
Tumble: 1
Armored stealth
6(2)
1
0
11th
Contemplative
+10
+7
+2
+7
Bluff: 4
Concentration: 8
Heal: 2
Hide: 6
Intimidate: 4
Know(Rel): 13
Tumble: 1
Bonus domain(Magic),
divine health
6(2)
1
0
12th
Shadowcraft Mage
+10
+7
+2
+9
Bluff: 4
Concentration: 9
Heal: 2
Hide: 6
Intimidate: 4
Know(Rel): 13
Move Silently: 2
Spellcraft: 1
Tumble: 1
Domain Spontaneity(Magic)
Cloak of shadow
6(2)
1
1
13th
Shadowcraft Mage
+11
+7
+2
+10
Bluff: 4
Concentration: 10
Heal: 2
Hide: 6
Intimidate: 4
Know(Rel): 13
Know(Arc): 2
Move Silently: 3
Spellcraft: 1
Tumble: 1
Silent illusion
6(2)
1
1
0
14th
Shadowcraft Mage
+11
+8
+3
+10
Bluff: 4
Concentration: 10
Heal: 2
Hide: 6
Intimidate: 4
Know(Rel): 13
Know(Arc): 2
Move Silently: 4
Spellcraft: 4
Tumble: 1
Shadow illusion
6(2)
1
1
1
15th
Ruby Knight Vindicator
+12
+9
+4
+11
Bluff: 4
Concentration: 11
Heal: 2
Hide: 9
Intimidate: 4
Know(Rel): 13
Know(Arc): 2
Move Silently: 4
Spellcraft: 4
Tumble: 1
Customize Domain(Magic)
Shadow Stride
Aura of Perfect Order(s)
6(2)
1
1
1
16th
Ruby Knight Vindicator
+13
+9
+4
+11
Bluff: 4
Concentration: 12
Heal: 2
Hide: 10
Intimidate: 4
Know(Rel): 13
Know(Arc): 2
Move Silently: 4
Spellcraft: 6
Tumble: 1
Divine impetus
6(2)
1
1
1
17th
Death Delver
+13
+11
+4
+13
Bluff: 4
Concentration: 13
Heal: 2
Hide: 10
Intimidate: 4
Know(Rel): 13
Know(Arc): 3
Move Silently: 4
Spellcraft: 6
Tumble: 1
Deathsense,
rebuke undead
6(2)
1
0 DD
1
1
18th
Shadowcraft Mage
+14
+11
+4
+14
Bluff: 4
Concentration: 15
Heal: 2
Hide: 10
Intimidate: 4
Know(Rel): 13
Know(Arc): 5
Move Silently: 4
Spellcraft: 6
Tumble: 1
Residual Magic
Extended illusion
6(2)
2
0 DD
1
1
0
19th
Shadowcraft Mage
+14
+11
+4
+14
Bluff: 4
Concentration: 17
Heal: 2
Hide: 12
Intimidate: 4
Know(Rel): 13
Know(Arc): 5
Move Silently: 4
Spellcraft: 6
Tumble: 1
Powerful shadow magic
6(2)
2
0 DD
1
1
1
20th
Ruby Knight Vindicator
+15
+11
+4
+15
Bluff: 4
Concentration: 19
Heal: 2
Hide: 14
Intimidate: 4
Know(Rel): 13
Know(Arc): 5
Move Silently: 4
Spellcraft: 6
Tumble: 1
Shadow Blink
6(2)
2
0 DD
2
1
1
FAQ:
Q: Why?
A: Paladins have one of the most broken abilities for casters, Battle Blessing. Normally it's balanced out by the fact that Paladins have somewhere between mediocre to terrible spells and spell progression, however, Shadowcraft Mage can turn even a lowly Silent Image into a Summon Elemental Monolith with only a mild application of Heighten Spell! Ruby Knight Vindicator fits right into this plan, doubling the power of Battle Blessing. Maneuver progression is also helpful for keeping the character relevant until it can actually get SCM going.
Q: How are you qualifying for SCM?
A: Complete Arcane p. 72 under SPECIFIC SPELL REQUIREMENTS talks about how it's possible to qualify for some prestige classes by emulating a specific spell with a SLA. Admittedly, this is slightly in the grey area as SCM, while being very specific about many aspects of the required spell, does not ultimately use a single specific spell. If Shadow Walk from a template does not count at your table, you can also delay SCM by one level, and use DMM heighten on a shadow spell that you add via Customize Domain(Magic)
Q: What spells are currently being added via Customize Domain?
A: Silent Image is key to Shadowcraft Mage. For the other slots, I recommend digging into the Trapsmith spell list.
Q: Can't you just do Prestige Paladin?
A: Questionable rules-wise and also well known. This does it without an alternate rules system. (well technically LA buyoff and flaws are used, but both are absolutely optional!!)
Q: Why not take Crusader at 5th so that you can pick up 2nd level maneuvers?
A: I don't have enough skill points to enter RKV if I do that. Definitely possible if you want to shuffle stats around to get more INT.
Q: Any other way to get Silent Image onto the Paladin list?
A: A few.
- Fiend Blooded if you can use a non-good paladin may work.
- UMD + Substitute Domain allows you to get something like the Gnome or Illusion domain quite early
- If Sword of the Arcane Order makes Paladin count as an arcane caster at your table, your options greatly expand
Q: Why is THIS built not using Sword of the Arcane Order?
A: Requires a different god. Also, not really necessary once the whole Shadowcraft Mage thing gets going.
Q: Are you open to feedback?
A: Constructive critisism is always appreciated!
Special thanks to the 3.5 D&D server for letting me bounce ideas off of them!
LG Forest Gnome with Shadow-walker template (LA +1 bought off)
Patron Deity Wee Jas (although selecting the Suel Pantheon may work too)
AbilitiesLvl 1Level up
STR1010
DEX1010
CON1414
INT1010
WIS1620
CHA1616
Level
Class
BAB
Fort
Ref
Will
Skills
Feats
Class Features
Maneuvers Known
Readied
Spells 1
2
3
4
1st
Crusader
+1
+2
+0
+0
Bluff: 2
Hide: 2
Intimidate: 4
Know(Rel): 4
Heighten Spell
Flaw: Earth Sense
Flaw: Earth Spell
Furious counterstrike,
steely resolve 5
Crusader’s Strike
Leading the Charge
Vanguard Strike
Stone Bones
Leading the Attack
Iron Guard's Glare(s)
5(2)
2nd
Paladin
+2
+4
+0
+0
Bluff: 2
Hide: 2.5
Intimidate: 4
Know(Rel): 5
Aura of good,
detect evil,
smite evil 1/day
5(2)
3rd
Paladin
+3
+5
+0
+0
Bluff: 2
Hide: 3
Intimidate: 4
Know(Rel): 6
Spell Focus(Illusion)
Divine grace,
lay on hands
5(2)
4th
Paladin (Solstice Knight)
+4
+5
+1
+1
Bluff: 2
Hide: 3.5
Intimidate: 4
Know(Rel): 7
Aura of courage,
blessed radiance
5(2)
5th
Paladin
+5
+6
+1
+1
Bluff: 2
Hide: 4
Intimidate: 4
Know(Rel): 8
Turn Undead
5(2)
0
6th
Ruby Knight Vindicator
+6
+6
+1
+3
Bluff: 3.5
Hide: 4
Intimidate: 4
Know(Rel): 9
Battle Blessing
Martial Spirit(s)
5(2)
0
7th
Ruby Knight Vindicator
+7
+6
+1
+4
Bluff: 4
Concentration: 2
Hide: 4
Intimidate: 4
Know(Rel): 10
Divine recovery
White Raven Tactics
5(2)
0
8th
Ruby Knight Vindicator
+8
+7
+2
+4
Bluff: 4
Concentration: 5
Hide: 4
Intimidate: 4
Know(Rel): 11
5(2)
1
9th
Ruby Knight Vindicator
+9
+7
+2
+5
Bluff: 4
Concentration: 8
Hide: 4
Intimidate: 4
Know(Rel): 12
Divine Metamagic(Heighten)
Entangling Blade
5(2)
1
10th
Ruby Knight Vindicator
+10
+7
+2
+5
Bluff: 4
Concentration: 8
Hide: 6
Intimidate: 4
Know(Rel): 13
Tumble: 1
Armored stealth
6(2)
1
0
11th
Contemplative
+10
+7
+2
+7
Bluff: 4
Concentration: 8
Heal: 2
Hide: 6
Intimidate: 4
Know(Rel): 13
Tumble: 1
Bonus domain(Magic),
divine health
6(2)
1
0
12th
Shadowcraft Mage
+10
+7
+2
+9
Bluff: 4
Concentration: 9
Heal: 2
Hide: 6
Intimidate: 4
Know(Rel): 13
Move Silently: 2
Spellcraft: 1
Tumble: 1
Domain Spontaneity(Magic)
Cloak of shadow
6(2)
1
1
13th
Shadowcraft Mage
+11
+7
+2
+10
Bluff: 4
Concentration: 10
Heal: 2
Hide: 6
Intimidate: 4
Know(Rel): 13
Know(Arc): 2
Move Silently: 3
Spellcraft: 1
Tumble: 1
Silent illusion
6(2)
1
1
0
14th
Shadowcraft Mage
+11
+8
+3
+10
Bluff: 4
Concentration: 10
Heal: 2
Hide: 6
Intimidate: 4
Know(Rel): 13
Know(Arc): 2
Move Silently: 4
Spellcraft: 4
Tumble: 1
Shadow illusion
6(2)
1
1
1
15th
Ruby Knight Vindicator
+12
+9
+4
+11
Bluff: 4
Concentration: 11
Heal: 2
Hide: 9
Intimidate: 4
Know(Rel): 13
Know(Arc): 2
Move Silently: 4
Spellcraft: 4
Tumble: 1
Customize Domain(Magic)
Shadow Stride
Aura of Perfect Order(s)
6(2)
1
1
1
16th
Ruby Knight Vindicator
+13
+9
+4
+11
Bluff: 4
Concentration: 12
Heal: 2
Hide: 10
Intimidate: 4
Know(Rel): 13
Know(Arc): 2
Move Silently: 4
Spellcraft: 6
Tumble: 1
Divine impetus
6(2)
1
1
1
17th
Death Delver
+13
+11
+4
+13
Bluff: 4
Concentration: 13
Heal: 2
Hide: 10
Intimidate: 4
Know(Rel): 13
Know(Arc): 3
Move Silently: 4
Spellcraft: 6
Tumble: 1
Deathsense,
rebuke undead
6(2)
1
0 DD
1
1
18th
Shadowcraft Mage
+14
+11
+4
+14
Bluff: 4
Concentration: 15
Heal: 2
Hide: 10
Intimidate: 4
Know(Rel): 13
Know(Arc): 5
Move Silently: 4
Spellcraft: 6
Tumble: 1
Residual Magic
Extended illusion
6(2)
2
0 DD
1
1
0
19th
Shadowcraft Mage
+14
+11
+4
+14
Bluff: 4
Concentration: 17
Heal: 2
Hide: 12
Intimidate: 4
Know(Rel): 13
Know(Arc): 5
Move Silently: 4
Spellcraft: 6
Tumble: 1
Powerful shadow magic
6(2)
2
0 DD
1
1
1
20th
Ruby Knight Vindicator
+15
+11
+4
+15
Bluff: 4
Concentration: 19
Heal: 2
Hide: 14
Intimidate: 4
Know(Rel): 13
Know(Arc): 5
Move Silently: 4
Spellcraft: 6
Tumble: 1
Shadow Blink
6(2)
2
0 DD
2
1
1
FAQ:
Q: Why?
A: Paladins have one of the most broken abilities for casters, Battle Blessing. Normally it's balanced out by the fact that Paladins have somewhere between mediocre to terrible spells and spell progression, however, Shadowcraft Mage can turn even a lowly Silent Image into a Summon Elemental Monolith with only a mild application of Heighten Spell! Ruby Knight Vindicator fits right into this plan, doubling the power of Battle Blessing. Maneuver progression is also helpful for keeping the character relevant until it can actually get SCM going.
Q: How are you qualifying for SCM?
A: Complete Arcane p. 72 under SPECIFIC SPELL REQUIREMENTS talks about how it's possible to qualify for some prestige classes by emulating a specific spell with a SLA. Admittedly, this is slightly in the grey area as SCM, while being very specific about many aspects of the required spell, does not ultimately use a single specific spell. If Shadow Walk from a template does not count at your table, you can also delay SCM by one level, and use DMM heighten on a shadow spell that you add via Customize Domain(Magic)
Q: What spells are currently being added via Customize Domain?
A: Silent Image is key to Shadowcraft Mage. For the other slots, I recommend digging into the Trapsmith spell list.
Q: Can't you just do Prestige Paladin?
A: Questionable rules-wise and also well known. This does it without an alternate rules system. (well technically LA buyoff and flaws are used, but both are absolutely optional!!)
Q: Why not take Crusader at 5th so that you can pick up 2nd level maneuvers?
A: I don't have enough skill points to enter RKV if I do that. Definitely possible if you want to shuffle stats around to get more INT.
Q: Any other way to get Silent Image onto the Paladin list?
A: A few.
- Fiend Blooded if you can use a non-good paladin may work.
- UMD + Substitute Domain allows you to get something like the Gnome or Illusion domain quite early
- If Sword of the Arcane Order makes Paladin count as an arcane caster at your table, your options greatly expand
Q: Why is THIS built not using Sword of the Arcane Order?
A: Requires a different god. Also, not really necessary once the whole Shadowcraft Mage thing gets going.
Q: Are you open to feedback?
A: Constructive critisism is always appreciated!
Special thanks to the 3.5 D&D server for letting me bounce ideas off of them!