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Alhallor
2023-09-11, 05:01 AM
Hi Playground,

I got inspired by The Craven (http://spheresofpower.wikidot.com/the-craven)

from Spheres of Power and really liked the concept a lot.

I would like to try and give players here on the playground the option to try my spin on it. (From Levels 7 to 10) If you have any critic or think something should be changed, please tell me.

For brievity's sake sometimes The Craven is specified as he.

Craven/Cash master/Coinjurer/Goldemist

The craven uses the inherit power that lays inside of money to great effect.

Class Skills, 4+Int skill points: The cravens class skills are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Performance (Cha), Profession (Wis), Sense Motive (Wis), Stealth (Dex), and Use Magic Device (Cha).

Abilities: Strength and Dexterity are important for the Craven both for offense and defense, Intelligence helps with the usage of additional Craven abilities. and a hearty Constitution helps the Craven survive

Hit Dice: D10

Class motto: You can't take it with you!

Table:



Level
BAB
Fort
Ref
Will
Class Features


1
+1
+2
+0
+0
Lunas Blessing; Copper, Silver, Gold…


2
+2
+3
+0
+0
Its only money; Throw money at the Problem I


3
+2
+1
+1
+3
Skill enhancement; Interest


4
+4
+4
+1
+1
Mint it; ...Mithril, Platinum, Adamantine


5
+5
+4
+1
+1
Throw money at the Problem II; Armor of Gold 2


6
+6/+1
+5
+2
+2
Power of Luna, Craven Talent


7
+7/+2
+5
+2
+2
You use money, you use money! And you use MONEY!; Gold coating


8
+8/+3
+6
+2
+2
Armor of Gold 3; Throw money at the Problem III


9
+9/+4
+6
+3
+3
Skill enhancement; Gaze of Worth


10
+10/+5
+7
+3
+3
Craven Talent; Final savings


11
+11/+6/+1
+7
+3
+3
Armor of Gold 4; Throw money at the Problem IV


12
+12/+7/+2
+8
+4
+4
Power of Luna; It always comes back.


13
+13/+8/+3
+8
+4
+4
A little bit is enough, nobody will notice...; Treasure sense


14
+14/+9/+4
+9
+4
+4
Armor of Gold 5; Craven talent


15
+15/+10/+5
+9
+5
+5
Skill Enhancement; Make THEM pay!


16
+16/+11/+6/+1
+10
+5
+5
Greater Coating; I wanna be with my money.


17
+17/+12/+7/+2
+10
+5
+5
Armor of Gold 6; Okay, I'm gonna share some of it


18
+18/+13/+8/+3
+11
+6
+6
Craven talent; Power of Luna


19
+19/+14/+8/+4
+11
+6
+6
Money mastery, Screw the rules I HAVE MONEY


20
+20/+15/+9/+5
+12
+6
+6
Armor of Gold 8, Avatar of Luna



Lunas Blessing (Sp) = The power of money courses trough the Craven and it manifests itself as several abilities.

Effect: The Craven has acccess to two domains, he can choose the following:
Luck, Competition, Gluttony, Greed, Hunger, Metal, Pride, Time, Trade, Wealth
And the craven gains 2 domain slots, the craven can use these like if he was a Cleric of his Craven level. This casting doesn’t count for spell completion items or to advance prestige classes.


Copper, Silver, Gold… (Ex) = The craven can use this class feature The cravens level + his intelligence modifier number of times per day to sacrifice one of the aforementioned coins to gain certain effects. The craven can decide to end the effects as a free action. The length of the effects are further detailed in theyre entries. Effects are free actions but can only be used once per turn.

Copper: The Cravens attacks deal subdual damage for the rest of the encounter.
Silver: The Cravens attacks count as silver for the rest of the encounter.
Gold: The Craven can pay for immense power to be added to his weapon. The craven can pay gold equal to his craven level to add his craven level as a competence bonus to a single damage roll. However, he may choose to pay less than his craven level to deal bonus damage equal to the amount spent. He may sacrifice currency from any part of his person with a thought as part of the attack action. This gold can be paid after the attack roll but before the damage roll.


Its only money (Ex) = The craven can ignore the weight of any coin he carries, effectively for the craven, every coin weighs 0. That includes any coin that is enchanted to be lighter or heavier than a normal coin. Though he is still hindered in the way that he must have a space to transport the money. (The craven can fill an entire Backpack with copper coins and the weight wouldnt affect him, but the backpack has its own limits on how many coins it can hold)


Throw money at the problem I (Ex) = The Craven can use coins as throwing weapons, all coins have a range of 20 feet but different damage values and effects regarding the coin. The Craven is considered to have Quick-Draw when he throws coins.

Copper: 1d3 + ˝ strength mod
Silver: 1d3 + ˝ strength mod (counts as silver)
Gold: 1d6 + Strength mod
Mithril: 1d8 + Strength mod (counts as silver)
Platinum: 1d6 + Strength mod (range is considered 40 feet)
Adamantine: 1d10 + Strength mod (counts as Adamantine)

The coins are considered destroyed after they have been thrown.


Skill enhancement (Ex) = The Craven gains Skill Focus for one of his class skills regarding your choosing.


Interest (Ex) = If the Craven succesfully uses real Gold coins in his Copper, Silver, Gold Class Feature he generates a Craven token. This is worth 1 Gold for the Craven and can be used for his class features.


Mint it (Ex) = If the Craven has a masterwork Coin Minting set (Costs like a Masterwork crafting tool) on hand he can freely exchange any coins he has on hand into any other coins as long as theyre value dont change. The craven needs 5 minutes for every coin changed in this manner (use the smallest number of coins used) . He can also use it to change currency into the land he currently travels IF they use a coin based system.

Mithril Coins are worth 5 Gold.
Platinum Coins are worth 10 Gold.
Adamantine Coins are worth 20 Gold.
Example 1: The Craven wants to Mint 2 Silver coins into 20 Copper coins, he can freely do so but needs 10 minutes for the exchange to happen.
Example 2: The Craven wants to Mint 3 Platinum Coins from 300 Silver, he can freely do so but needs 15 minutes for the exchance to happen.


… Mithril, Platinum, Adamantine (Ex): The class feature uses the same count as the Copper, Silver Gold… Class feature. The craven sacrifices one of the aforementioned coins to gain certain effects. This can be used in tandem with the Copper, Silver, Gold… class feature.

Mithril: For the rest of the battle the Cravens weapon takes on a charakteristic it didnt had before, like Good/Evil/Magic, etc… But not Adamantine or Epic.
Platinum: The Craven can decide to reroll an attack, the reroll must be decided before he knows if the attack hits and the reroll must be used, even if its worse than the original roll.
Adamantine: The Cravens weapon counts as Adamantine for 1 round.


Throw money at the problem II (Sp) = ˝ Craven level + his intelligence modifier times per day. If the Craven suffers from a specific condition that can be cured with a specific spell, the Craven can pay the amount of the scroll in Gold pieces and count as he had casted the spell himself as a standard action, even if the condition would normally not allow this. Use his Craven level as his casting level should it be relevant. Its a Standard action to use that ability.
Examples include: Blindness (Remove Blindness/Deafness, scroll would cost 375 Gold)
Craven is paralyzed (Remove Paralysis, scroll would cost 150 Gold)


Armor of Gold (Ex) = In response to being attacked the Craven can sacrifice 2 Gold coins to get DR2/- this feature gets better (and costs more money) according to the table, the Craven can sacrifice less gold to get lesser DR if he so chooses. This class feature can be uses a limitless number of times as long as the Craven has enough funds.


Power of Luna (Sp) = The craven can choose another domain, follows the same rules as Lunas Blessing. The Craven gains another domain slot.

--------------------------------------------------------------Craven talents----------------------------------------------------------

Craven talent (Sp) or (Ex)
The Craven can select one of the following Craven talents.

Wagemage (Sp) = The Craven can sacrifice a Craven token to gain access to a Cantrip or a 1st Level Spell from the Wizard/Sorcerer spell list. The Cantrip can be used 2 times and the 1st Level Spell once. A Craven can only have one instance of Wagemage running, if the Craven chooses this feature again he can have 2 instances of it running.

Run from the Tax Collectors (Ex) = The Cravens movement speeds gains an additional 10 feet bonus.

Fighter Feat (Ex) = The craven may take a fighter feat in place of a craven talent. The craven counts his fighter level as being -4 lower than his craven level for the purpose of qualifying for combat feats. This talent may be taken multiple times.

Big Discounts (Ex) = The craven receives 2 craven tokens per use of his Copper, Silver, Gold… ability. He may take it multiple times. Each time he takes this, it increases the number of craven tokens he gains per use of his Copper, Silver, Gold… class feature by +1.

Jackpot (Ex) = If the Craven uses his Throw money at the Problem I: Class feature to throw money, he can throw an additional coin to make the coins explode like alchemist fire. This damage equals 1 + Strength modifier noted in the entry. + Other weapon bonus damage that somehow affects the thrown coin, like the Copper, Silver, Gold… Class Feature.

Better Coating (Ex) = The Craven can use an additional Gold coin on his Armor of Gold Class feature. This talent can be chosen multiple times.

Money is there for throwing (Ex) = Use your Throw money at the Problem II class feature 2 additional times per day.

Even the Vaults are not save! (Sp)
Prerequisite: Gaze of Worth
If the Craven uses his Gaze of Worth feature it deals an additional point of damage for every die thrown (5W4 becomes 5W4+5) Additionally not only is money on the person affected, should the enemy has money in a hoard, in an extradimensional backpack or even safety stored away in another dimension, its still affected by this class feature.

Wizard needs money badly (Sp)
Prerequisites: Wagemage
If the Craven sacrifices 5 Craven tokens, he can, instead of taking a single level 1 spell, take a single level 2 spell from the Wizard/Sorcerer spell list

Beauty lives in the gaze of coins:
Prerequisites: Even the Vaults are not save! (Sp)
If the Craven uses his Gaze of Worth feature it deals and additional point of damage for every die thrown. (5W4 becomes 5W4+10) Additionally the person affected doesn't even need to have any money at all. Though should that be the case, this feature doesn't procure any coins. (No gazing at tree's lovingly for hours to gain money!)

--------------------------------------------------------------------End of talents-----------------------------------------


You use money, you use money! And you use MONEY! (Ex) = The Cravens power over money also kinda stretches toward his allies. As long as an ally is within 30 feet of The Craven he can instead of using a costly material component just use the money it would have cost to buy the component. If the Craven is willing he can also spend money on his person.


Gold Coating (Sp) = If the Craven pays 100 gold coins he can coat one weapon with them as a Full-Round-Action. The coating remains on the weapon for 24 hours. The coating can be washed off with a Universal solvent, or when a Dispel magic check exceeding the Cravens character level is succesful.

As long as the Coating remains the weapon of the Craven either gives the weapon a +1 or a +1 equivalent effect (like Flaming, Frost, etc…). If the time is up or the effect is dispelled the gold coins fall off from the weapon as copper coins. There is no way to stretch the time of coating.


Throw money at the Problem III (Sp) = The Craven can as a Standard action Cast a specific Cure spell from the line of (Cure light wounds, Cure Critical wounds, but not Heal) on himself by paying the cost of 1 charge from a Magic wand that would house the spell (15 Gold for Cure Light wounds, etc…) his Craven level is equal to his Cleric level when using this ability. It uses the same count as the Throw money at the Problem II Class Feature.


Gaze of Worth (Sp) = As a Full-Round action the Craven can make a Gaze attack. The attack only works if the enemy has money on its person. If it has the Craven deals Xd4 damage, where x = half the Craven level. Only one person can be looked at that way. The Enemy can make a Will save (DC 10+1/2 Craven level + Int modifier) to only get half damage.


Final savings = 1x per day as an immediate action the Craven can quickly eat a number of Craven tokens equal to his class level. If the tokens are eaten the Craven heals 3xthe number of Tokens he eats. The Craven con only eat as many tokens as he has levels in the Craven class. That feature can be used to not fall in negative hit points, or even to avoid death. Should the Craven be bound or paralyzed, the Craven can't use that feature.


Throw money at the Problem IV: The Craven can use his Cure spells, his condition removal spells and has acces to the Mass Cure line of spells, and is able to use it on other people.


It always comes back: When The Craven throws money to deal damage, every thrown coin gains the returning quality.


A little bit is enough, nobody will notice...: The craven can as a swift action crush one of several coins and sprinkle it's content over a weapon of his choosing. This feature can be used Intelligence modifier +3 (minimum 1) times per day.

Mithril: The weapon count's as ghost touch and silver for a round.
Platinum: The weapon count's as flaming and frost for a round.
Adamantine: The weapon count's as adamantine and construct bane and undead bane for a round.

Treasure sense: The craven can take 10 on Appraise checks. He can also discern the properties of magic items with an Appraise check (like with a Spellcraft check and Detect magic). When calculating worth he never calculates more or less than 10% worth. He can also sense Treasure that is at least worth 5.000 Gold when he comes within 60 feet of it. This can be blocked like a Divination spell.

Make THEM pay!: Once per day the Craven can use one of his abilites that cost money (be it from the line of Copper, Silver, or his Throw money at the Problem feature or the usage of a special coin) Not actually cost any money at all. Who THEM are is up to the GM, also if they will someday want they're money back.

Greater coating: The Craven can spend 1.000 Gold and 24 hours (that don't need to be consecutive hours) to coat one of his weapons totally in gold, which makes the weapon a gold weapon. That effectively raises it's size category by one. The Craven can use the weapon without penalty, others need to get the [Exotic Weapon: Gold] feat to use it properly. A weapon can only be coated this way once. But the Craven can coat as many weapons as he wants, given enough time and money. Gold coating can still be used on a weapon that has been coated like this.

I wanna be with my money: If the Craven makes a pile of at least 1000 Gold coins, he can, as a Full-Round-Action, that provoke attacks of opportunity, teleport there. The pile must be undisturbed (like with a heavy wind. If someone moves the pile to another place, or even takes a single coin out of the pile it count's as disturbed.)

The Craven can only teleport to a pile that is on the same plane as himself.


Okay, I'm gonna share some of it: If an ally that is at least within 30 feet, hit's an enemy the Craven can as a swift action (3 + Int modifier times per day, minimum 1) Use his Copper, Silver, Gold... Class feature to give an effect, as layed out in that feature, with double the cost! This use of that feature can't create a Craven token.


Money mastery: Unattended coins or valuables get drawn to the Craven. (Coins or Valuables locked away or in a pouch or in a dragons hoard are not unattended) The Craven can supress this ability at will.


Screw the Rules I HAVE MONEY: This ability uses the same count as the Throw money at the Problem II class feature.

If the Craven suffers from an unfavorable condition (like tripped, grappled, imprisoned in an otherwordly dimension that has no money) that can't be cured by a corresponding cleric spell, the Craven can just pay 50 gold to end the effect (either by teleporting back to his previous position or by some other way to get out of the situation). This takes a standard action.


Avatar of Luna: The Craven has reached peak mastery over money, and has been changed by it. This has several effects.

- As long as The Craven has 10.000 Gold coins in his possession he doesn't need to eat or sleep, he also doesn't get negative age penalties (but still can die from old age, technically)
- The Craven get's an untyped bonus of +4 to an ability of his choosing.
- The Craven get's an untyped bonus of +4 to Diplomacy and Intimidation.
- The Craven gets DR/10 that can only be pierced by weapons that are made out of a valuable material (at least mithril or Adamantine, Gold won't be enough). Per DM decision it could also be potentially be pierced by natural attacks that are worth a lot (the prestigious hands of an unarmed master fighter. The valuable claws of a dragon, etc...)
- Blindsense 60 feet
- At the choosing of the player of the Craven he can have a permanent mark that marks him as a peak craven. His eyes may look like coins, his skin may have an adamantine sheen, his tongue seems like it's made out of silver, etc... This is only a cosmetic effect and has no effect on stats. NPC's may react favorable or unfavorable by this transformation.

Metastachydium
2023-09-15, 08:33 AM
This is a fun concept! I like it. A few questions and contentions, though:
1. why is it called Craven, of all things? It doesn't seem to have anything to do with cowardice.
2. Do I understand the Craven Token thing correctly? Spending gold lets it effectively spend twice the amount on class feature stuff and then some, rewarding resource use with more resources?
3. Are there actual games that track the weight of coins?
4. Armour of Gold is insanely cheap for its effect. Is that intentional?
5. The types of abilities (Ex/Su/Sp) are not specified.
6. Nor am I certain what counts as a use of Copper, Silver, Gold and what doesn't.
7. Same for Craven Talent.
8. Gaze of worth has kind of the opposite problem of Armour of Gold. Full-Round 5d4 damage at level 10 is… Not much.

Maat Mons
2023-09-15, 09:17 PM
I've played under a DM who makes players track the weight of coins. He also gives most treasure as copper coins. Or, at least, it's most of the treasure in a volumetric sense. He's also very prone to under-awarding treasure, so player's don't feel very inclined to leave even the less valuable things behind. And he's prone to having long stretches of campaign time where the players can't access anything worth purchasing, so those copper pieces have plenty of time to accumulate in weight, even though none of the treasure comes very fast.

Metastachydium
2023-09-16, 12:48 PM
I've played under a DM who makes players track the weight of coins. He also gives most treasure as copper coins. Or, at least, it's most of the treasure in a volumetric sense. He's also very prone to under-awarding treasure, so player's don't feel very inclined to leave even the less valuable things behind. And he's prone to having long stretches of campaign time where the players can't access anything worth purchasing, so those copper pieces have plenty of time to accumulate in weight, even though none of the treasure comes very fast.

"We've been kept in the dark for too long; but now we know. Evil is real. And its name is Maat Mons's Former DM."

Tvtyrant
2023-09-17, 11:26 AM
I've played under a DM who makes players track the weight of coins. He also gives most treasure as copper coins. Or, at least, it's most of the treasure in a volumetric sense. He's also very prone to under-awarding treasure, so player's don't feel very inclined to leave even the less valuable things behind. And he's prone to having long stretches of campaign time where the players can't access anything worth purchasing, so those copper pieces have plenty of time to accumulate in weight, even though none of the treasure comes very fast.

This sounds like Knights of the Dinner Table, where they have crews of hirelings largely to carry their money for them. They get looted constantly and have to defend their own money.

Alhallor
2023-09-18, 04:08 AM
This is a fun concept! I like it. A few questions and contentions, though:
1. why is it called Craven, of all things? It doesn't seem to have anything to do with cowardice.
2. Do I understand the Craven Token thing correctly? Spending gold lets it effectively spend twice the amount on class feature stuff and then some, rewarding resource use with more resources?
3. Are there actual games that track the weight of coins?
4. Armour of Gold is insanely cheap for its effect. Is that intentional?
5. The types of abilities (Ex/Su/Sp) are not specified.
6. Nor am I certain what counts as a use of Copper, Silver, Gold and what doesn't.
7. Same for Craven Talent.
8. Gaze of worth has kind of the opposite problem of Armour of Gold. Full-Round 5d4 damage at level 10 isÂ… Not much.

I'll try to answer them as best as possible, with me not having much experiment with homebrew a lot of it was kinda expected.

1. I don't really know to be honest. I only now the word from the Class ability in D&D 3.5 (which I think gives +1d6 Sneak attack damage and -2 to fear saves) and the Pathfinder class. I thought about calling it Moneymancer but that seemed to close to Erfworld.

2. That's the idea, you also only can activate certain ability's (like the Wagemage) ONLY with Craven tokens, they kinda doing double-duty on helping you activate class abilities and count as more gold for you.

3. As was mentioned by others roughly half of my RL games had at some point the GM mention "You did remember to track the weight of your coins?" I think one game here on the forums had it mentioned, it's also supposed to be a bit of a fluff ability making "Cravens" perfect for delivering huge amounts of money from one place to the next.

4. Is it? Perhaps I should have clarified, it doesn't give the DR for one round but for one attack. If the craven get's hit like 4 times, he has to pay the price four times to get the reduction. But it may be better than I anticipated.

5. I specified it. Has more Ex than I thought which may push the class as mightier than anticipated.

6. Every time you use a Copper, Silver, Gold, Platinum, Mithril or Adamantine coin is supposed to be a usage of the ability (But if you're at level 7 and use 7 gold coins to deal 7 additional damage it's still only used once and not seven times.) I agree that this is a kinda confusing ability to begin with, in addition to some weird wording, I do like it immensely though.

7. Well the Craven talents are not supposed to be used, they're like choosable class abilities. (like the rogues special abilities).

8. It's not much I agree, it's kinda supposed to be that one combat option you choose when you can't otherwise reach you're enemy (if you're enemy's flying, sniping from a rooftop, bravely running away, etc...)

Tzardok
2023-09-18, 04:42 AM
1. I don't really know to be honest. I only now the word from the Class ability in D&D 3.5 (which I think gives +1d6 Sneak attack damage and -2 to fear saves) and the Pathfinder class. I thought about calling it Moneymancer but that seemed to close to Erfworld.


Maybe you confused Craven with "to crave"? That's a mistake I made before...

Metastachydium
2023-09-18, 05:53 AM
Maybe you confused Craven with "to crave"? That's a mistake I made before...


I'll try to answer them as best as possible, with me not having much experiment with homebrew a lot of it was kinda expected.

1. I don't really know to be honest. I only now the word from the Class ability in D&D 3.5 (which I think gives +1d6 Sneak attack damage and -2 to fear saves) and the Pathfinder class.

A German thing, then? What gives. But it really just means 'coward'. (Hence the fear saves thing for the feat.)


I thought about calling it Moneymancer but that seemed to close to Erfworld.

Well, you can still do that. If you want me to cry. I hate that naming pattern, and fiercely.

Have you considered something like Magnate or Tycoon instead?


3. As was mentioned by others roughly half of my RL games had at some point the GM mention "You did remember to track the weight of your coins?" I think one game here on the forums had it mentioned, it's also supposed to be a bit of a fluff ability making "Cravens" perfect for delivering huge amounts of money from one place to the next.


W-I-L-D.


4. Is it? Perhaps I should have clarified, it doesn't give the DR for one round but for one attack. If the craven get's hit like 4 times, he has to pay the price four times to get the reduction. But it may be better than I anticipated.

Never mind then, it's okay. It would be okay if it was all round. For some reason I thought it's something one of these can just have on and on.


5. I specified it. Has more Ex than I thought which may push the class as mightier than anticipated.

[EVIL laughter.] Good. Good!


6. Every time you use a Copper, Silver, Gold, Platinum, Mithril or Adamantine coin is supposed to be a usage of the ability (But if you're at level 7 and use 7 gold coins to deal 7 additional damage it's still only used once and not seven times.) I agree that this is a kinda confusing ability to begin with, in addition to some weird wording, I do like it immensely though.

7. Well the Craven talents are not supposed to be used, they're like choosable class abilities. (like the rogues special abilities).

Could you somehow group them together, whether through moving the lines or formatting or whatever? That would help.

Tzardok
2023-09-18, 05:56 AM
A German thing, then? What gives. But it really just means 'coward'. (Hence the fear saves thing for the feat.)

Not sure if it's a German thing or a general non-native speaker thing, but when I first saw that word, I thought it meant something like "greedy" or "avaricious", y'know, someone who craves a lot of things.


Well, you can still do that. If you want me to cry. I hate that naming pattern, and fiercely.

Have you considered something like Magnate or Tycoon instead?

Pecuniant. :smallbiggrin:

Metastachydium
2023-09-18, 05:59 AM
Not sure if it's a German thing or a general non-native speaker thing, but when I first saw that word, I thought it meant something like "greedy" or "avaricious", y'know, someone who craves a lot of things.

Like, a cravin'?

jqavins
2023-09-20, 01:07 PM
Where is Armor of Gold I?



I thought about calling it Moneymancer but that seemed to close to Erfworld.Well, you can still do that. If you want me to cry.
Well, if you do want to make Metastachydium cry, I like Lucremancer, from lucre, which means money, though you would have to disregard its negative connotations (which are modern in comparison to the original use of the word.)

Metastachydium
2023-09-20, 02:24 PM
Where is Armor of Gold I?

No such thing. 2 is the minimum amount of gold coins that can be exchanged.


Well, if you do want to make Metastachydium cry, I like Lucremancer, from lucre, which means money, though you would have to disregard its negative connotations (which are modern in comparison to the original use of the word.)

NOOOOOOOO!

Maat Mons
2023-09-20, 07:06 PM
I'd go with Coinjurer.

jqavins
2023-09-20, 08:45 PM
Cash Master

The class motto should be "You can't take it with you."

Alhallor
2023-09-21, 04:03 AM
I do like both names. I kinda wanted to have a twist on chemist or alchemist, couldn't find something fitting.

Also I added another 10th level ability.

Final savings = 1x per day as an immediate action the Craven can quickly eat a number of Craven tokens equal to his class level. If the tokens are eaten the Craven heals 3xthe number of Tokens he eats. That feature can be used to not fall in negative hit points, or even to avoid death. Should the Craven be bound or paralyzed, the Craven can't use that feature.

Metastachydium
2023-09-21, 09:33 AM
I'd go with Coinjurer.


I do like both names. I kinda wanted to have a twist on chemist or alchemist, couldn't find something fitting.

You all are killing me.


Also I added another 10th level ability.

Final savings = 1x per day as an immediate action the Craven can quickly eat a number of Craven tokens equal to his class level. If the tokens are eaten the Craven heals 3xthe number of Tokens he eats. That feature can be used to not fall in negative hit points, or even to avoid death. Should the Craven be bound or paralyzed, the Craven can't use that feature.

Immediate action say no to death? Much more like it! I approve.

AvatarVecna
2023-09-21, 09:42 AM
I wonder if I can convince my DM to let me gestalt this with Aristocrat...

Alhallor
2023-09-21, 01:31 PM
That would be ultimate money power! Tell me if it should work out.

Metastachydium
2023-09-21, 02:39 PM
That would be ultimate money power! Tell me if it should work out.

Screw the Rules (of the Game), I Have Money 2: The Gestalt!

(DM: Before you, you see a…
That Player: I'm buying it.
DM: …
DM: What?
That Player: I'm buying it. It's mine now.
DM: But… But it's…
That Player: I. Said. I'm. BUYING. IT.)

jqavins
2023-09-22, 07:22 AM
I do like both names. I kinda wanted to have a twist on chemist or alchemist, couldn't find something fitting.Lucremist.

Metastachydium, are you dead yet?

Metastachydium
2023-09-22, 12:03 PM
Metastachydium, are you dead yet?

[Grave silence hangs in the air. A faint smell of compost. Then crickets.]

Alhallor
2023-10-18, 08:43 AM
For everyone interested I updated the table to Level 20 and added some more Craven talents.

I'm not totally happy with the levels from 11 to 20, may work on it further, who knows, perhaps I can play a Craven one day. One can still dream.