Skullruss
2023-09-12, 10:54 PM
I recently got this super cool idea of a Druid build that uses water to kill his enemies, by creating aquatic battlefields to zoom around and dragging them under.
So here's the plan for the build so far:
Druid 6/Wavekeeper 10/ TBD 4
Aquatic Human for Waterbreathing and Swim Speed, plus feat and skill points like a normal human (except I cannot breathe air)
Taking Drowning Glance for nice debuff effect and +1 CL to water based spells.
Using Swim-by Attack with Jaws of the Morray the plan is to swim-by, attack, get my free grapple, and dive underwater to take advantage.
I've also considered using a net, but unless there's some neat trick with a magical variant or feat or something I haven't found these seem actually useless.
Key spells:
- Jaws of the Morray - Free grapple on melee attack
- Sink (not a druid spell!) - Forces enemy underwater at Medium range
- Stolen Breath (not a druid spell!) - Removes air from lungs of the target, skipping the holding breath part of drowning rules
- Evard's Black Tentacles (Get from Blackwater Domain) - Grapple multiple people to drag under
- Darktide - Creates a half mile of water with negative effects
- Blackwater Taint - Burst of damage in the water
- Extract Water Elemental - Burst of damage and gives me a source of water
- Wall of Water - Seemingly the most effective way to create water at will, but only 1 foot deep/10ft square per level without metamagic that means 7 ft deep in a 10ft square at level 7 or 1 ft deep in a 70ft area when I get the spell. Not great.
- Flashflood - 400 5-foot squares worth of water... YES.
- Wings of the Sea - +30ft movement while swimming
- Drown - Skips the steps necessary to drown something... it's easy but thematic, so meh.
- Air Breathing - So I don't drown
What I know I'm missing:
- I need ways to create massive aquatic battlefields, and create water even with metamagic feats won't cut it. 1 cubic foot of water is 8 gallons, and I'll need to flood battlefields. I can do so with dust of dryness eventually, but 850 a pop adds up in early to mid levels. Wall of water makes SOME, but if I want to increase it significantly, I need to use Widen Spell which uses slots +3 levels higher, not worth it at all when I get flashflood in 1 more spell slot.
- I need ways to knock the air out of enemies other than Stolen Breath, since it's not a druid spell. Maybe there's a way to scoop up the spell without being a Sorcerer or Wizard? Maybe there's some other shenanigans I don't know about for removing their air?
Any tips or suggestions appreciated. Anything that makes me stronger underwater, hinders my opponents underwater, helps me create an aquatic battlefield on-the-go, or would just be cool for the build let me know!.
So here's the plan for the build so far:
Druid 6/Wavekeeper 10/ TBD 4
Aquatic Human for Waterbreathing and Swim Speed, plus feat and skill points like a normal human (except I cannot breathe air)
Taking Drowning Glance for nice debuff effect and +1 CL to water based spells.
Using Swim-by Attack with Jaws of the Morray the plan is to swim-by, attack, get my free grapple, and dive underwater to take advantage.
I've also considered using a net, but unless there's some neat trick with a magical variant or feat or something I haven't found these seem actually useless.
Key spells:
- Jaws of the Morray - Free grapple on melee attack
- Sink (not a druid spell!) - Forces enemy underwater at Medium range
- Stolen Breath (not a druid spell!) - Removes air from lungs of the target, skipping the holding breath part of drowning rules
- Evard's Black Tentacles (Get from Blackwater Domain) - Grapple multiple people to drag under
- Darktide - Creates a half mile of water with negative effects
- Blackwater Taint - Burst of damage in the water
- Extract Water Elemental - Burst of damage and gives me a source of water
- Wall of Water - Seemingly the most effective way to create water at will, but only 1 foot deep/10ft square per level without metamagic that means 7 ft deep in a 10ft square at level 7 or 1 ft deep in a 70ft area when I get the spell. Not great.
- Flashflood - 400 5-foot squares worth of water... YES.
- Wings of the Sea - +30ft movement while swimming
- Drown - Skips the steps necessary to drown something... it's easy but thematic, so meh.
- Air Breathing - So I don't drown
What I know I'm missing:
- I need ways to create massive aquatic battlefields, and create water even with metamagic feats won't cut it. 1 cubic foot of water is 8 gallons, and I'll need to flood battlefields. I can do so with dust of dryness eventually, but 850 a pop adds up in early to mid levels. Wall of water makes SOME, but if I want to increase it significantly, I need to use Widen Spell which uses slots +3 levels higher, not worth it at all when I get flashflood in 1 more spell slot.
- I need ways to knock the air out of enemies other than Stolen Breath, since it's not a druid spell. Maybe there's a way to scoop up the spell without being a Sorcerer or Wizard? Maybe there's some other shenanigans I don't know about for removing their air?
Any tips or suggestions appreciated. Anything that makes me stronger underwater, hinders my opponents underwater, helps me create an aquatic battlefield on-the-go, or would just be cool for the build let me know!.