Charlie Kemek
2007-12-08, 08:57 PM
This class has been going around in my head for a while, and i had originally given him invocations from the transmution school, but thought that it was too powerful. please let me know what you think.
===============================================
The Atomologist
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Change I
2nd|
+1|
+3|
+1|
+3|Speed (1d6)
3rd|
+1|
+3|
+1|
+3|Invisibility 1/day
4th|
+2|
+4|
+1|
+4|Speed (2d6)
5th|
+2|
+4|
+2|
+4|Change II
6th|
+3|
+5|
+2|
+5|Speed (3d6) haste/slow
7th|
+3|
+5|
+2|
+5|Lesser disintegrate
8th|
+4|
+6|
+3|
+6|Speed (4d6)
9th|
+4|
+6|
+3|
+6|Invisibility 3/day
10th|
+5|
+7|
+3|
+7|Speed (5d6) Change III
11th|
+5|
+7|
+4|
+7|Disintegrate
12th|
+6/+1|
+8|
+4|
+8|Speed (6d6)
13th|
+6/+1|
+8|
+4|
+8|Etherealness
14th|
+7/+2|
+9|
+5|
+9|Speed (7d6)
15th|
+7/+2|
+9|
+5|
+9|Change IV
16th|
+8/+3|
+10|
+5|
+10|Speed (8d6)
17th|
+8/+3|
+10|
+5|
+10|Etherealness 4/day
18th|
+9/+4|
+11|
+6|
+11|Speed (9d6)
19th|
+9/+4|
+11|
+6|
+11|Time stop
20th|
+10/+5|
+12|
+6|
+12|Perfection, Speed (10d6)[/table]
Hit Dice: d6
Class skills: same as Swashbuckler, plus all knowledge skills
Class Features
Weapon and Armor: Atomologists are proficient with Light, and Medium armor, and shields. they are proficient with all simple weapons.
Change (Ex): According to the table above, a charator must take down the forms in a book, similar to a wizard's spell book, with the same costs. he gets 2*int modifier shapes for free in it. it requires a move action to change. he may not become a creature with an opposed alingment, so if the atomologist is good, and he tries to become a devil or a demon, he can't do it, except later on.
I: the charactor gains the ability to change into any animal, humanoid, construct, or monstrous humanoid that he has seen with his own eyes, and touched. This is similar to the Doppelganger's change shape ability in that he only gains ex abilities, and natural attacks. At the beginning of each day, he may choose a number of forms to become equal to his int modifier times two. he may choose half of them to be applied to another person. He must touch the person. His HP stays the same, as does all his ability modifiers and abilities.
II: An atomologist may use the spell reduce person or enlarge person on himself or any object (but may not become any size that is prohibited by his level of change), caster level equals class level. He may also become all fey, oozes, giants, and vermin, that he has seen, to choose from to turn into. he may also become two sizes larger or smaller.
III: He may turn into all other creatures that he has seen, touched, and written in his "spell-book." he may become three sizes larger or smaller. he may also use "speed" while in all forms, instead of half of his int modifier forms (see speed, below).
IV: he gains all qualities of two forms that he chooses at the beginning of each day, except spells and spell-like abilities. He may become four sizes larger or smaller. He can also prepare a monster of opposing alingment in one of those slots. however, to change into a form like that, it requires a standard action, instead of a move action.
Speed (Su) : At will, as a standard action, an Atomologist may cause a small area to be electrified, heated, or cooled, by slowing or speeding up the molecules, atoms, electrons, etc. causing electrical, fire, or cold damage respectively, causing an amount of damage equal to the amount listed on the table above. He may also cause the damage of a spell that causes that type of damage to be lowered by the amount on the table above. He may only use this in half of his int modifier forms, rounded up, until change III (see above). at sixth level he may cause the square to be "slowed" or "hasted" as the spell.
Invisibility (Sp): A number of times per day equal to the number listed on the table plus his int modifier, An atomologist may make himself or someone else invisible (determined by the table), as the spell. at level 13 he may make the person ethereal instead of invisible. caster level equals his class level.
Lesser & normal Disintegrate (Sp): An atomologist may cause an object's or a person's atoms to separate, causing the object to disintagrate, as the spell, except lesser is a level 4 spell, may only harm 5 foot square, and may only destroy a weapon or a piece of armor, or cause damage to the target, while the normal spell is the same. usable a number of times per day equal to the number on the table plus int modifier. caster level is his class level, and the casting modifier is his int mod.
Time stop (Sp): as the spell, except it only affects a five foot square, lasts 2d6+int modifier, usable every 3d6 rounds, a number of times per day equal to half of int modifier.
Perfection (Ex): at twentieth level, an atomologist has discovered how his form is meaningless, and gains the ability to use the spell "shapechange" at will, with all the forms prepared with change. He also becomes an outsider (shapechanger).
===============================================
Well?
===============================================
The Atomologist
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Change I
2nd|
+1|
+3|
+1|
+3|Speed (1d6)
3rd|
+1|
+3|
+1|
+3|Invisibility 1/day
4th|
+2|
+4|
+1|
+4|Speed (2d6)
5th|
+2|
+4|
+2|
+4|Change II
6th|
+3|
+5|
+2|
+5|Speed (3d6) haste/slow
7th|
+3|
+5|
+2|
+5|Lesser disintegrate
8th|
+4|
+6|
+3|
+6|Speed (4d6)
9th|
+4|
+6|
+3|
+6|Invisibility 3/day
10th|
+5|
+7|
+3|
+7|Speed (5d6) Change III
11th|
+5|
+7|
+4|
+7|Disintegrate
12th|
+6/+1|
+8|
+4|
+8|Speed (6d6)
13th|
+6/+1|
+8|
+4|
+8|Etherealness
14th|
+7/+2|
+9|
+5|
+9|Speed (7d6)
15th|
+7/+2|
+9|
+5|
+9|Change IV
16th|
+8/+3|
+10|
+5|
+10|Speed (8d6)
17th|
+8/+3|
+10|
+5|
+10|Etherealness 4/day
18th|
+9/+4|
+11|
+6|
+11|Speed (9d6)
19th|
+9/+4|
+11|
+6|
+11|Time stop
20th|
+10/+5|
+12|
+6|
+12|Perfection, Speed (10d6)[/table]
Hit Dice: d6
Class skills: same as Swashbuckler, plus all knowledge skills
Class Features
Weapon and Armor: Atomologists are proficient with Light, and Medium armor, and shields. they are proficient with all simple weapons.
Change (Ex): According to the table above, a charator must take down the forms in a book, similar to a wizard's spell book, with the same costs. he gets 2*int modifier shapes for free in it. it requires a move action to change. he may not become a creature with an opposed alingment, so if the atomologist is good, and he tries to become a devil or a demon, he can't do it, except later on.
I: the charactor gains the ability to change into any animal, humanoid, construct, or monstrous humanoid that he has seen with his own eyes, and touched. This is similar to the Doppelganger's change shape ability in that he only gains ex abilities, and natural attacks. At the beginning of each day, he may choose a number of forms to become equal to his int modifier times two. he may choose half of them to be applied to another person. He must touch the person. His HP stays the same, as does all his ability modifiers and abilities.
II: An atomologist may use the spell reduce person or enlarge person on himself or any object (but may not become any size that is prohibited by his level of change), caster level equals class level. He may also become all fey, oozes, giants, and vermin, that he has seen, to choose from to turn into. he may also become two sizes larger or smaller.
III: He may turn into all other creatures that he has seen, touched, and written in his "spell-book." he may become three sizes larger or smaller. he may also use "speed" while in all forms, instead of half of his int modifier forms (see speed, below).
IV: he gains all qualities of two forms that he chooses at the beginning of each day, except spells and spell-like abilities. He may become four sizes larger or smaller. He can also prepare a monster of opposing alingment in one of those slots. however, to change into a form like that, it requires a standard action, instead of a move action.
Speed (Su) : At will, as a standard action, an Atomologist may cause a small area to be electrified, heated, or cooled, by slowing or speeding up the molecules, atoms, electrons, etc. causing electrical, fire, or cold damage respectively, causing an amount of damage equal to the amount listed on the table above. He may also cause the damage of a spell that causes that type of damage to be lowered by the amount on the table above. He may only use this in half of his int modifier forms, rounded up, until change III (see above). at sixth level he may cause the square to be "slowed" or "hasted" as the spell.
Invisibility (Sp): A number of times per day equal to the number listed on the table plus his int modifier, An atomologist may make himself or someone else invisible (determined by the table), as the spell. at level 13 he may make the person ethereal instead of invisible. caster level equals his class level.
Lesser & normal Disintegrate (Sp): An atomologist may cause an object's or a person's atoms to separate, causing the object to disintagrate, as the spell, except lesser is a level 4 spell, may only harm 5 foot square, and may only destroy a weapon or a piece of armor, or cause damage to the target, while the normal spell is the same. usable a number of times per day equal to the number on the table plus int modifier. caster level is his class level, and the casting modifier is his int mod.
Time stop (Sp): as the spell, except it only affects a five foot square, lasts 2d6+int modifier, usable every 3d6 rounds, a number of times per day equal to half of int modifier.
Perfection (Ex): at twentieth level, an atomologist has discovered how his form is meaningless, and gains the ability to use the spell "shapechange" at will, with all the forms prepared with change. He also becomes an outsider (shapechanger).
===============================================
Well?