Shockwave
2023-09-15, 06:28 AM
So, there is a first* time roleplayer in my group, and she has picked a Dwarven Cleric as her character.
* she's play a session or two with other DM's, but this is the first time she's "understood" and enjoyed herself.
Now, we've played a couple of sessions and there is the future now to "plan". Changes to what the character currently has can change, if the ability has not yet been used.
One of the things we've found is that, as a Dwarven Cleric 1, the loss of Turning undead for Earth creatures, hurts the character more than we first thought, so really looking at changing the character to just a Cleric 1.
The character in question "has to" use a two handed Hammer, Currently has just a Warhammer, but a Maul (or other two handed hammer)is a must, This requires EWP in the same way as Bastard Sword, which can't be brought till lvl2 due to the BaB requirement (# of Feats is a little more flexible, as I use a 1-3 feat cost homebrew system)
Now the character in question has you typical dwarven levels of Charisma, so Turn attempts etc are limited in number. But I have seen a Feat (Name and Location forgotten) that requires Divine Grace (Paladin 2) and changes Cha to Will for Turn, Lay, Smite etc.
The pantheon is Custom, and the Domains are Water, Plant, Feast (used), Community and Charity. Technically, the have spontaneously cast Cures, but only once, so not a huge issue. Originally, Community was Healing, but with Spon healing spells, that seemed pointless.
Now, Ordained Champion PrC is really interesting. Gaining Smite fits within the Character, continued (limited) spell advancement, the "loss" of being able to level 9 spells, isn't a huge as it is unlikely that we will get that far along.
So, some help with ideas and direction for the next couple of levels (2-5) would be great.
* she's play a session or two with other DM's, but this is the first time she's "understood" and enjoyed herself.
Now, we've played a couple of sessions and there is the future now to "plan". Changes to what the character currently has can change, if the ability has not yet been used.
One of the things we've found is that, as a Dwarven Cleric 1, the loss of Turning undead for Earth creatures, hurts the character more than we first thought, so really looking at changing the character to just a Cleric 1.
The character in question "has to" use a two handed Hammer, Currently has just a Warhammer, but a Maul (or other two handed hammer)is a must, This requires EWP in the same way as Bastard Sword, which can't be brought till lvl2 due to the BaB requirement (# of Feats is a little more flexible, as I use a 1-3 feat cost homebrew system)
Now the character in question has you typical dwarven levels of Charisma, so Turn attempts etc are limited in number. But I have seen a Feat (Name and Location forgotten) that requires Divine Grace (Paladin 2) and changes Cha to Will for Turn, Lay, Smite etc.
The pantheon is Custom, and the Domains are Water, Plant, Feast (used), Community and Charity. Technically, the have spontaneously cast Cures, but only once, so not a huge issue. Originally, Community was Healing, but with Spon healing spells, that seemed pointless.
Now, Ordained Champion PrC is really interesting. Gaining Smite fits within the Character, continued (limited) spell advancement, the "loss" of being able to level 9 spells, isn't a huge as it is unlikely that we will get that far along.
So, some help with ideas and direction for the next couple of levels (2-5) would be great.