kinem
2023-09-16, 09:20 PM
Decavrach
Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 12d8+132 (186 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 23 (-2 size, +15 natural), touch 8, flat-footed 23
Base Attack/Grapple: +12/+28
Attack: Claw +19 melee (2d6+8)
Full Attack: 10 claws +19 melee (2d6+8)
Space/Reach: 15 ft./15 ft.
Special Attacks: Improved grab, swallow whole, spit fire
Special Qualities: Damage reduction 5/-, darkvision 60 ft., immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 21, fast healing 5, arms limit, slime
Saves: Fort +18, Ref +8, Will +9
Abilities: Str 27, Dex 10, Con 31, Int 8, Wis 8, Cha 10
Skills: Climb +23, Swim +23, Intimidate +15 (+4/size category larger than target), Jump +27, Listen +14, Spot +14, Tumble +15
Feats: Power Attack, Iron Will, Weapon Focus (claw), Improved Toughness, Improved Initiative
Environment: A chaotic evil-aligned or neutral evil-aligned plane
Organization: Solitary, pair, or horde (1d12+2)
Challenge Rating: 12
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 13-24 HD
Level Adjustment: +6
Decavrachs are huge, grey ten-armed giants covered in slime. Though not particularly intelligent, they are often summoned by evil clerics using Planar Ally spells, because the only payment they ask for is the chance to kill and destroy.
A decavrach stands about 20 feet tall and weighs about 6,000 pounds.
A decavrach's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Improved Grab (Ex)
To use this ability, a decavrach must hit a Medium or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Swallow Whole (Ex)
A decavrach can try to swallow a grabbed opponent of Medium or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 6d6 points of fire damage per round. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the stomach (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A decavrach’s interior can hold 1 Medium, 2 Small, 4 Tiny, or 8 Diminutive or smaller opponents.
Spit Fire (Ex)
As a standard action, a decavrach can spit a ball of fire at a foe. This is a ranged touch attack with a 60' range and causes 12d6 fire damage on a hit.
Arms Limit (Ex)
When making a full attack, the maximum number of claw attacks it can make against a single foe can be limited as its arms interfere with each other. This limit is 2 claws against a Small or smaller foe, 4 claws against a Medium foe, 6 claws against a Large foe, and all claws against a Huge or larger foe. It can still use the remaining claw attacks against other foes within reach.
Slime (Ex)
A decavrach is covered in slime. This gives it a +10 bonus on checks to avoid or escape a grapple, but not on other grapple checks.
Note: Inspired by the monsters in "Homeland" by R. A. Salvatore.
Edit: Decreased Strength by 4; increased LA.
Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 12d8+132 (186 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 23 (-2 size, +15 natural), touch 8, flat-footed 23
Base Attack/Grapple: +12/+28
Attack: Claw +19 melee (2d6+8)
Full Attack: 10 claws +19 melee (2d6+8)
Space/Reach: 15 ft./15 ft.
Special Attacks: Improved grab, swallow whole, spit fire
Special Qualities: Damage reduction 5/-, darkvision 60 ft., immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 21, fast healing 5, arms limit, slime
Saves: Fort +18, Ref +8, Will +9
Abilities: Str 27, Dex 10, Con 31, Int 8, Wis 8, Cha 10
Skills: Climb +23, Swim +23, Intimidate +15 (+4/size category larger than target), Jump +27, Listen +14, Spot +14, Tumble +15
Feats: Power Attack, Iron Will, Weapon Focus (claw), Improved Toughness, Improved Initiative
Environment: A chaotic evil-aligned or neutral evil-aligned plane
Organization: Solitary, pair, or horde (1d12+2)
Challenge Rating: 12
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 13-24 HD
Level Adjustment: +6
Decavrachs are huge, grey ten-armed giants covered in slime. Though not particularly intelligent, they are often summoned by evil clerics using Planar Ally spells, because the only payment they ask for is the chance to kill and destroy.
A decavrach stands about 20 feet tall and weighs about 6,000 pounds.
A decavrach's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Improved Grab (Ex)
To use this ability, a decavrach must hit a Medium or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Swallow Whole (Ex)
A decavrach can try to swallow a grabbed opponent of Medium or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 6d6 points of fire damage per round. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the stomach (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A decavrach’s interior can hold 1 Medium, 2 Small, 4 Tiny, or 8 Diminutive or smaller opponents.
Spit Fire (Ex)
As a standard action, a decavrach can spit a ball of fire at a foe. This is a ranged touch attack with a 60' range and causes 12d6 fire damage on a hit.
Arms Limit (Ex)
When making a full attack, the maximum number of claw attacks it can make against a single foe can be limited as its arms interfere with each other. This limit is 2 claws against a Small or smaller foe, 4 claws against a Medium foe, 6 claws against a Large foe, and all claws against a Huge or larger foe. It can still use the remaining claw attacks against other foes within reach.
Slime (Ex)
A decavrach is covered in slime. This gives it a +10 bonus on checks to avoid or escape a grapple, but not on other grapple checks.
Note: Inspired by the monsters in "Homeland" by R. A. Salvatore.
Edit: Decreased Strength by 4; increased LA.