Glarnog
2023-09-19, 12:03 PM
Build help/ vent / rant
Tldr: feeling pointless in combat. How do I hit harder, more often, reliably? As a paladin, by what level should I have a flying mount? Ways to make the mount fly? Mount doesn’t have hooves.
Playing in a Pathfinder game of Rise of the Rune Lords. It’s straight PF so no 3. Dnd stuff. Also the DM ruled out Path of War.
I love my character. A gnome 9th level shining knight paladin of Desna. I got lucky and was able to befriend a goblin’s riding lizards pretty early on. The DM has been awesome about my mount, and my character’s back story being worked into the game.
I am digging the story. Really like most of the group of players. I even feel my character is mechanically sound and fairly versatile. I know a few here have said the adventure path isn’t that challenging in combat. We have lost 4 Pcs so far. It's all part of the game. :)
My main problem is that 3 of the players seem really strong. To the point that if I can’t get a charge off I feel there is little reason to bother attacking. And even with it I’m still just doing a fraction of their output.
Not sure of the party’s exact builds. We have a Sorc and Witch. They mostly buff and debuff mixed with AoEs. They’re great. We almost always have haste. It’s the 3 martials that really make me feel ineffective.
We have a dwarf giant killer fighter that seems to be putting out about 45 a hit. With haste that's often like 130+ a full round. He seems to crit pretty often too. And now at 9th level he has an ability to buff his hammer and can fly. I think he can also temporarily designate things as giants.
Next is a monk archer. I’m not sure of his race, but he’s had wings and fly since he joined. I’m not sure how many attacks he gets but it seems like a lot. And even when shots miss he is putting out 100 to 120 points of damage a full round. He crits a lot too. I’m sure that may have to do with the sheer number of attacks. Of course with a Long Bow’s range he hardly has to move more than 5’. Inside smaller distances he gets more bonuses.
There is an inquisitor, I think. He has a whip, combat reflexes and self buffs with different banes a lot. I’m not sure of his damage output, but he’s really effective. He also throws up blesses pretty often, and sometimes prayers.
Then there is my gnome paladin. It’s hard to get charge attacks lined up. So it's inconsistent. When I do without smite my avg is about 45. For a whole round. When I can’t. I’m just doing d6 +7 a hit. So okish if i can full round and all 3 hit, but thats rare. Still feels paltry and not really worth the effort. Especially compared to them. I only get so many smites, And if I’m lucky I may get 2 charges in before whatever it is, is down.
The dwarf’s player has been on me for a while about picking power attack. Funny though, I would have it, but he talked me into Fey Foundling at character gen.
My gnome also has Ride by Attack, Spirited Charge, and just picked up Wheeling Charge. We are 9th level. He’s a shining Knight with:
Str 19, Dex 14, Con 14, Int 8, Wiz 10, Chr 18. Those include a belt of str +2 and a head band of chr +2. He’s got a +1 lance, and mammoth armor. Why or Why in a magic high system of Gorlarion, with the many many types of mounted chargers, would they only put those enchantments on Hide? It makes zero damn sense to me. A lot of this system makes zero sense to me. How high you can get skills at low levels. And of course despite the options, some just seem so much more superior. So even when I do hang and bang for my paltry d6 +7, My AC sucks.
The mount is mechanically a giant gecko. Though in the game he's a mix of a riding dog, war horse and a giant gecko. My gnome started with a dog, befriended a goblins gecko, and saved a war horse. For a while they were all helping, then one morning they were all gone and in their place a large cocoon. And out came…
“appears at first glance like a gray pony with a wild mane covering his eyes and tufts of hair concealing his feet. A closer examination reveals that he has slit pupil chameleon eyes and the splayed claws of a gecko under that hair, a nose more appropriate for a
bloodhound, the long snapping tongue of a frog, and a constantly wagging tail. On his back right haunch, a butterfly is faintly branded.
I get that the other players aren’t doing it to me on purpose. That their enjoyment of having combat monsters is fun to them, and sidelining me is just a side effect. Rationally I get that. I get that my would be enjoyment should not come with them being nerfed or forced to play less powerful characters. But it just sucks feeling like even when I’m firing on all cylinders I’m coming up way short.
The DM has said he’ll let me do a complete rebuild or new character or whatever. But for a few reasons I’m of the mind of no. I enjoy my character, I like their story and rp. And to kind of paraphrase Office Space, why should I change, they are the ones that suck. Also makes me feel like a failure. And I haven’t played a paladin much before and don’t have much interest in anything else atm. I guess after 30 years of various games I’ve lost a bit of imagination on new ideas for already used classes.
So I’m in a bad place. My feelings of inadequacies during combat are not subtle. And it’s not fair or right for me to let my attitude affect the rest of the group. I am of the mind of quitting. I don’t want to. I do enjoy the game. The adventure parth. Most of the other players. And especially the DM. This is also one of my few social outlets atm. One of the players I've known for 20 years, another for 10 or more, the DM and another player for at least 6. They fill empty spots quickly. So most likely it would be many years before I could come back. The DM very much wants me to stay in the game. He’s been awesome. He understands where I’m coming from but thinks I contribute just fine.
The whole party but me can fly now. I usually run with the first level spells Hero’s Defiance and Word of Resolve. And at 2nd lvl Paladin’s Sacrifice and Saddle Surge. If we are doing water stuff I swap SS for the one that makes my mount aquatic. I think I’ve maybe used each spell only once or twice. Currently I temporarily can’t cast, I sacrificed ( to death) to save the dwarf. Just 3 of us were up and we were being rushed by lots of giants from several directions at once. Besides the crit that would have killed the dwarf, the dwarf and inquisitor didn’t have much of a problem.
Maybe I should look at different spells? Some that are like self buffs? Vs. trying to be an emergency kit for the party?
But any help, or advice or thoughts are welcome.
Until I can figure out how to get my mount to fly, maybe I should trade Fey Foundling for Power attack? Maybe see if I get my Str up any? I wanted a high chr for the saves. Pick some different spells, not sure which ones though?
I am sorry for the length. And the ranting and venting. The body seems a little disjointed too.
Thanks all.
Tldr: feeling pointless in combat. How do I hit harder, more often, reliably? As a paladin, by what level should I have a flying mount? Ways to make the mount fly? Mount doesn’t have hooves.
Playing in a Pathfinder game of Rise of the Rune Lords. It’s straight PF so no 3. Dnd stuff. Also the DM ruled out Path of War.
I love my character. A gnome 9th level shining knight paladin of Desna. I got lucky and was able to befriend a goblin’s riding lizards pretty early on. The DM has been awesome about my mount, and my character’s back story being worked into the game.
I am digging the story. Really like most of the group of players. I even feel my character is mechanically sound and fairly versatile. I know a few here have said the adventure path isn’t that challenging in combat. We have lost 4 Pcs so far. It's all part of the game. :)
My main problem is that 3 of the players seem really strong. To the point that if I can’t get a charge off I feel there is little reason to bother attacking. And even with it I’m still just doing a fraction of their output.
Not sure of the party’s exact builds. We have a Sorc and Witch. They mostly buff and debuff mixed with AoEs. They’re great. We almost always have haste. It’s the 3 martials that really make me feel ineffective.
We have a dwarf giant killer fighter that seems to be putting out about 45 a hit. With haste that's often like 130+ a full round. He seems to crit pretty often too. And now at 9th level he has an ability to buff his hammer and can fly. I think he can also temporarily designate things as giants.
Next is a monk archer. I’m not sure of his race, but he’s had wings and fly since he joined. I’m not sure how many attacks he gets but it seems like a lot. And even when shots miss he is putting out 100 to 120 points of damage a full round. He crits a lot too. I’m sure that may have to do with the sheer number of attacks. Of course with a Long Bow’s range he hardly has to move more than 5’. Inside smaller distances he gets more bonuses.
There is an inquisitor, I think. He has a whip, combat reflexes and self buffs with different banes a lot. I’m not sure of his damage output, but he’s really effective. He also throws up blesses pretty often, and sometimes prayers.
Then there is my gnome paladin. It’s hard to get charge attacks lined up. So it's inconsistent. When I do without smite my avg is about 45. For a whole round. When I can’t. I’m just doing d6 +7 a hit. So okish if i can full round and all 3 hit, but thats rare. Still feels paltry and not really worth the effort. Especially compared to them. I only get so many smites, And if I’m lucky I may get 2 charges in before whatever it is, is down.
The dwarf’s player has been on me for a while about picking power attack. Funny though, I would have it, but he talked me into Fey Foundling at character gen.
My gnome also has Ride by Attack, Spirited Charge, and just picked up Wheeling Charge. We are 9th level. He’s a shining Knight with:
Str 19, Dex 14, Con 14, Int 8, Wiz 10, Chr 18. Those include a belt of str +2 and a head band of chr +2. He’s got a +1 lance, and mammoth armor. Why or Why in a magic high system of Gorlarion, with the many many types of mounted chargers, would they only put those enchantments on Hide? It makes zero damn sense to me. A lot of this system makes zero sense to me. How high you can get skills at low levels. And of course despite the options, some just seem so much more superior. So even when I do hang and bang for my paltry d6 +7, My AC sucks.
The mount is mechanically a giant gecko. Though in the game he's a mix of a riding dog, war horse and a giant gecko. My gnome started with a dog, befriended a goblins gecko, and saved a war horse. For a while they were all helping, then one morning they were all gone and in their place a large cocoon. And out came…
“appears at first glance like a gray pony with a wild mane covering his eyes and tufts of hair concealing his feet. A closer examination reveals that he has slit pupil chameleon eyes and the splayed claws of a gecko under that hair, a nose more appropriate for a
bloodhound, the long snapping tongue of a frog, and a constantly wagging tail. On his back right haunch, a butterfly is faintly branded.
I get that the other players aren’t doing it to me on purpose. That their enjoyment of having combat monsters is fun to them, and sidelining me is just a side effect. Rationally I get that. I get that my would be enjoyment should not come with them being nerfed or forced to play less powerful characters. But it just sucks feeling like even when I’m firing on all cylinders I’m coming up way short.
The DM has said he’ll let me do a complete rebuild or new character or whatever. But for a few reasons I’m of the mind of no. I enjoy my character, I like their story and rp. And to kind of paraphrase Office Space, why should I change, they are the ones that suck. Also makes me feel like a failure. And I haven’t played a paladin much before and don’t have much interest in anything else atm. I guess after 30 years of various games I’ve lost a bit of imagination on new ideas for already used classes.
So I’m in a bad place. My feelings of inadequacies during combat are not subtle. And it’s not fair or right for me to let my attitude affect the rest of the group. I am of the mind of quitting. I don’t want to. I do enjoy the game. The adventure parth. Most of the other players. And especially the DM. This is also one of my few social outlets atm. One of the players I've known for 20 years, another for 10 or more, the DM and another player for at least 6. They fill empty spots quickly. So most likely it would be many years before I could come back. The DM very much wants me to stay in the game. He’s been awesome. He understands where I’m coming from but thinks I contribute just fine.
The whole party but me can fly now. I usually run with the first level spells Hero’s Defiance and Word of Resolve. And at 2nd lvl Paladin’s Sacrifice and Saddle Surge. If we are doing water stuff I swap SS for the one that makes my mount aquatic. I think I’ve maybe used each spell only once or twice. Currently I temporarily can’t cast, I sacrificed ( to death) to save the dwarf. Just 3 of us were up and we were being rushed by lots of giants from several directions at once. Besides the crit that would have killed the dwarf, the dwarf and inquisitor didn’t have much of a problem.
Maybe I should look at different spells? Some that are like self buffs? Vs. trying to be an emergency kit for the party?
But any help, or advice or thoughts are welcome.
Until I can figure out how to get my mount to fly, maybe I should trade Fey Foundling for Power attack? Maybe see if I get my Str up any? I wanted a high chr for the saves. Pick some different spells, not sure which ones though?
I am sorry for the length. And the ranting and venting. The body seems a little disjointed too.
Thanks all.