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Psyche
2023-09-22, 10:42 AM
Bloodline of the Cycles
You are connected to the ancient kingdom of Talamor, a place known for manipulating and controlling the lands and natural cycles around them, molding the very terrain to your will as this ancient kingdom once did. Kings beg you to fortify their castles or mold their land, for no matter what may face you, if you’re in familiar territory, you’re in control.
Class Skill: Spellcraft
Bonus Spells: Haunted Fey Images(1st), Incendiary Runes (3rd), Rope Trick (5th), Explosive Runes (7th), Curse Terrain (9th), Create Mindscape (11th),Greater Curse Terrain (13th), Mage’s Magnificent Mansion (15th), Quintessence Mastery (17th), Greater Create Demiplane (19th).
Bonus Feats:Bonus Feats: Combat Casting, Improved Counterspell, Improved Initiative, Iron Will, Empowered Spell, Extended Spell, Apocalyptic Spell, Maximized Spell, Spell Focus, Still Spell.
Bloodline Arcana: Whenever you cast a spell with a duration of 1 or more minutes, increase the spells duration by a number of minutes equal to your sorcerer level(minimum 1). If the spell’s duration is one or more hours, increase the duration by a number of hours equal to ½ of your sorcerer level(minimum 1). If the duration of the spell is one or more days, increase the spell’s duration by a number of hours equal to ¼ of your sorcerer level(minimum 1).
Bloodline Powers: Magic comes naturally to you, but as you gain levels you must take care to stay in control.
Arcane Bond (Su): At 1st level, you gain an familiar, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar. You can cast any of your bonus spells from your familiar’s location, and your familiar takes only 10gp to recreate after it’s death.
Adept Preparation (Ex): At 3rd level, you can prepare a limited amount of magic that you haven’t learned as if you were a wizard. You can prepare an amount of spells equal to half of your sorcerer level(rounded up) from the sorcerer/wizard spell list. You may allot a total number of spell slots to these equal to half of your sorcerer level + your charisma modifier, and cannot cast them more times than you have allotted spell slots to them.
Applied Metamagic (Ex): At 9th level, when you apply a metamagic feat to a spell, that spell’s effective slot level goes down by one (after applying metamagic). You may use this ability a number of times equal to your charisma modifier (minimum 1.)
Master of The Imagination (Ex): At 15th level, ( I don't know what to put here, suggestions would be appreciated)
God of Demiplanes(Ex): At 20th level, when you apply a metamagic feat to a spell within a demiplane you have created (i.e. with Demiplane or Create mindscape), treat the slot level as if you had not cast the spell with a metamagic feat, this only applies to the lowest cost metamagic applied to the spell.