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RustyDemiGod
2023-09-29, 11:04 PM
Pact of the Eye

-Your Patron gifts you a peculiar eye that replaces one of your natural eyes, and can aid you in your arcane pursuits. This eye functions as a spell casting focus. You may also use it to cast identify as bonus action a number of times equal to your proficiency modifier. You regain all uses of this ability upon finishing a short rest. This spell does not count against your number of spells known.

-If you see a spell being cast your eye can analyze it, as a reaction, and add it to your list of spells known. This spell must be of a level that you can cast, and you must complete a long rest before you can change this spell to a newly observed one. This spell does not require material components, and does not count against your number of spells you know. You may only have one of these observed spells at a time.

-If your eye is damaged or removed, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous eye. The eye blinks out of existence when you die.




-Plague Doctor’s Sight: Prerequisite: Pact of the Eye Feature.
You can cast Detect Poison and Disease at will, without expending a spell slot or material components.

-Judges Eye: Prerequisite: Pact of the Eye feature.
You can cast Detect Evil and Good at will, without expending a spell slot or material components.

-Nullifying Eye: Prerequisite: Pact of the Eye feature, 5th level.
You can use your eye to cast Counterspell a number of times equal to your proficiency modifier. This does not count against your number of spells known, and does not require material components. You regain all uses of this ability upon completing a long rest.

-Bewildering Gaze: Prerequisite: Pact of the Eye feature, Eldritch Blast Cantrip, 5th level.
Your Eldritch Blast deals Psychic damage, additionally any enemy hit can not use reactions or bonus actions until the beginning of your next turn.

-Celestial Eye: Prerequisite: Pact of the Eye feature, 17th level.
You can cast Foresight once. This spell does not require material components, and does not count against the number of spells that you know. You can not use this ability again until you finish a long rest.

JNAProductions
2023-09-30, 12:57 AM
-Nullifying Eye: Prerequisite: Pact of the Eye feature, 5th level.
You can use your eye to cast Counterspell a number of times equal to your proficiency modifier. This does not count against your number of spells known, and does not require material components. You regain all uses of this ability upon completing a long rest.

At what level?


-Bewildering Gaze: Prerequisite: Pact of the Eye feature, Eldritch Blast Cantrip, 5th level.
Your Eldritch Blast deals Psychic damage, additionally any enemy hit can not use reactions or bonus actions until the beginning of your next turn.

Give the OPTION of psychic, but don't force it. Sometimes Force is nice.


-If you see a spell being cast your eye can analyze it, as a reaction, and add it to your list of spells known. This spell must be of a level that you can cast, and you must complete a long rest before you can change this spell to a newly observed one. This spell does not require material components, and does not count against your number of spells you know. You may only have one of these observed spells at a time.

This is insanely risky. If you count Mystic Arcanum as being able to cast a spell, you can grab Simulacrum but do it with no material components. Or anything else with an expensive bit, do it for free.
Even without bypassing material components, Warlock's unique casting paradigm means that something like Animate Dead is way better on them than on a Wizard or some such.

RustyDemiGod
2023-09-30, 01:03 AM
Don’t warlocks cast their spells at the highest slot they have?
Kinda like the shotgun of casters?

togapika
2023-10-01, 01:42 PM
What invocation do I need to take to be able to see my opponents hand of cards?

Joking aside, besides the issue with costly components, it seems fun