arkieNork
2023-10-03, 11:24 AM
Situation arising from following scenario: playing a module, there is an encounter there which on victory rewards the group with a dire wolf pet.
Module text:
>Development:If the dire wolf is cured and offered food and water it will bond with any character doing so and can become a faithful animal companion. Even if its presence is not wanted, if healthy it will attempt to follow its benefactor at a distance only stepping in if the benefactor is badly injured or incapacitated.
None of the players have an animal companion.
Solution suggested to me elsewhere - give one of the players the Wild Cohort feat
https://www.realmshelps.net/charbuild/feat/Wild_Cohort
That solves it - some of them are close to leveling up.
I would also like to offer them an opportunity to have that Wild Cohort feat a bit more useful to them because the Dire Wolf (especially the nerfed pf1 version) is pretty weak - https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/wolf/dire-wolf/
so I want to hint at the Planar Familiar spell as a way to improve it to something that a ~10th level party could use.
https://archive.ph/NEf3n
However there is a mismatch to 2 clauses with our situation.
1 - blocking clause
"acquired as a class ability."
2 - to make the benefits scale with the PC's level rather than the creature's
If the target creature is your familiar,
I was thinking of giving them the option to cast it despite clause 1 for a significantly increased XP cost, and a second option of letting them bypass clause 2 for another XP cost.
Is 10,000 per clause too much, too little?
Having trouble deciding what XP payment would be reasonable for negating these restrictions.
We are using PF1 Medium character experience track https://www.d20pfsrd.com/classes/character-advancement/
and PF1s normal experience rewards. Aside from that the PCs are playing 3.5 progression of feat gain.
Secondary question:
as a DM, would you allow a PC with very low Animal Handling to hire a druid or ranger for a couple of days to use Speak With Animal to give a set of direct instructions about general behavior, including things like 'prioritize your own safety, if you get more than mildly hurt, get out of the fight and wait until we can heal you'?
I never quite understood how Handle Animal skill was supposed to mesh with that spell that both Rangers and Druids get. The biggest problem humans have with 'handling' animals is inability to directly communicate. Most dogs for example want to please their owners and just have trouble understanding what the command is.
I bet that if you could plainly tell a dog - 'I want you to do X when I make Y sounds at you', that would be the beginning and end of teaching that dog the trick... I can understand limit to the number of tricks if one considers animals unable to keep too many different instructions in mind, but in general if you can spend a few minutes each day directly communicating with your animal companion, what's there left to 'handle' with the skill?
Module text:
>Development:If the dire wolf is cured and offered food and water it will bond with any character doing so and can become a faithful animal companion. Even if its presence is not wanted, if healthy it will attempt to follow its benefactor at a distance only stepping in if the benefactor is badly injured or incapacitated.
None of the players have an animal companion.
Solution suggested to me elsewhere - give one of the players the Wild Cohort feat
https://www.realmshelps.net/charbuild/feat/Wild_Cohort
That solves it - some of them are close to leveling up.
I would also like to offer them an opportunity to have that Wild Cohort feat a bit more useful to them because the Dire Wolf (especially the nerfed pf1 version) is pretty weak - https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/wolf/dire-wolf/
so I want to hint at the Planar Familiar spell as a way to improve it to something that a ~10th level party could use.
https://archive.ph/NEf3n
However there is a mismatch to 2 clauses with our situation.
1 - blocking clause
"acquired as a class ability."
2 - to make the benefits scale with the PC's level rather than the creature's
If the target creature is your familiar,
I was thinking of giving them the option to cast it despite clause 1 for a significantly increased XP cost, and a second option of letting them bypass clause 2 for another XP cost.
Is 10,000 per clause too much, too little?
Having trouble deciding what XP payment would be reasonable for negating these restrictions.
We are using PF1 Medium character experience track https://www.d20pfsrd.com/classes/character-advancement/
and PF1s normal experience rewards. Aside from that the PCs are playing 3.5 progression of feat gain.
Secondary question:
as a DM, would you allow a PC with very low Animal Handling to hire a druid or ranger for a couple of days to use Speak With Animal to give a set of direct instructions about general behavior, including things like 'prioritize your own safety, if you get more than mildly hurt, get out of the fight and wait until we can heal you'?
I never quite understood how Handle Animal skill was supposed to mesh with that spell that both Rangers and Druids get. The biggest problem humans have with 'handling' animals is inability to directly communicate. Most dogs for example want to please their owners and just have trouble understanding what the command is.
I bet that if you could plainly tell a dog - 'I want you to do X when I make Y sounds at you', that would be the beginning and end of teaching that dog the trick... I can understand limit to the number of tricks if one considers animals unable to keep too many different instructions in mind, but in general if you can spend a few minutes each day directly communicating with your animal companion, what's there left to 'handle' with the skill?