Advent
2023-10-05, 03:11 PM
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.
Well, fortunately for you, 99% of that work is done! Only a few things are really left:
Read the book, I know surprising, but It can be extremely confusing when you don't know where everything leads to.
Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!
Advent's Notes: I was surprised with how few changes were made in the book considering how long this adventure has been around and all the wonderful things the community has come up with, I was even more surprised when they started adding more monsters to Cragmaw Cave. It's already pretty rough in there and with the additional creatures, it's almost assured there's going to be a TPK. I've kept most of the fights the way they were with only a few minor adjustments, the most important changes are just subtle nods to the Psi Goblins that will be encountered later on.
List of changes made by me:
Updated first goblin encounter to be with a custom Psi Goblin
Kept DC 12 Perception from LMoP when spotting goblin on bridge in Cragmaw Hideout
Removed Giant Poisonous Snake from the unstable tunnel
Removed the DC 10 Acrobatics check to avoid triggering the collapse instead only DC 10 Acrobatics if players attempt to climb.
In the flood section, changed the effect to 1d6+prone from 2d6+prone.
In the den, enemies changed from 5 goblins + 2 goblin bosses to 5 goblins + 1 goblin boss.
In the pool's cave enemies changed from 3 goblins and 2 wolves to just 3 goblins.
Without further ado:
Google Docs Notes Part 1 Cragmaw Hideout: DM Notes (https://docs.google.com/document/d/14FLoYb4eB5HCXjTsuCd8SXWV2BhxzWKD/edit?usp=sharing&ouid=111017373176788623762&rtpof=true&sd=true)
List of differences between The LMoP and Phandelver and Below: Change List (https://docs.google.com/document/d/13gd3mrRKYm3LnrgGI6tbqRGDc_Huu08-dMvQlua7cjc/edit?usp=sharing)
As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated!
Cheers,
Advent
Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.
Well, fortunately for you, 99% of that work is done! Only a few things are really left:
Read the book, I know surprising, but It can be extremely confusing when you don't know where everything leads to.
Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!
Advent's Notes: I was surprised with how few changes were made in the book considering how long this adventure has been around and all the wonderful things the community has come up with, I was even more surprised when they started adding more monsters to Cragmaw Cave. It's already pretty rough in there and with the additional creatures, it's almost assured there's going to be a TPK. I've kept most of the fights the way they were with only a few minor adjustments, the most important changes are just subtle nods to the Psi Goblins that will be encountered later on.
List of changes made by me:
Updated first goblin encounter to be with a custom Psi Goblin
Kept DC 12 Perception from LMoP when spotting goblin on bridge in Cragmaw Hideout
Removed Giant Poisonous Snake from the unstable tunnel
Removed the DC 10 Acrobatics check to avoid triggering the collapse instead only DC 10 Acrobatics if players attempt to climb.
In the flood section, changed the effect to 1d6+prone from 2d6+prone.
In the den, enemies changed from 5 goblins + 2 goblin bosses to 5 goblins + 1 goblin boss.
In the pool's cave enemies changed from 3 goblins and 2 wolves to just 3 goblins.
Without further ado:
Google Docs Notes Part 1 Cragmaw Hideout: DM Notes (https://docs.google.com/document/d/14FLoYb4eB5HCXjTsuCd8SXWV2BhxzWKD/edit?usp=sharing&ouid=111017373176788623762&rtpof=true&sd=true)
List of differences between The LMoP and Phandelver and Below: Change List (https://docs.google.com/document/d/13gd3mrRKYm3LnrgGI6tbqRGDc_Huu08-dMvQlua7cjc/edit?usp=sharing)
As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated!
Cheers,
Advent