Talanic
2007-12-10, 09:50 AM
Oh, don't get me wrong, it's a great game. I just wish I could do more with it. There's so many ideas that I have for what I'd do with the game...but I'm just not good enough to mod it to the degree that I think could be done.
What would I do?
1. Dark ages and triggers. A regular dark age could be something the player might trigger that sends the civilization into survival mode. Sacrifices advancement for durability, setting your civilization back an age or two but making it more likely for you to survive.
2. More types of great people, and interactions between them. Great farmers, hunters, scouts, philosophers, etc. Two great people can start a golden age; what if I want to start a crusade instead? Take a great prophet and a warlord and everyone with my religion contributes military units which form their own country (allied to pope of that religion a la colony) from conquered cities.
3. Religious effects - build-your-own! Does your religion support pacifism? Less unrest, less military morale. Do you embrace change? Greater scientific achievement, more unrest, easier for enemies to convert away from your religion.
4. Civilizations - build-your-own! What if I don't want musketeers as my great unit? Use great people to enhance specific units and make them your civ-specific unit.
More than that, even. What would you guys want in YOUR Civ game?
What would I do?
1. Dark ages and triggers. A regular dark age could be something the player might trigger that sends the civilization into survival mode. Sacrifices advancement for durability, setting your civilization back an age or two but making it more likely for you to survive.
2. More types of great people, and interactions between them. Great farmers, hunters, scouts, philosophers, etc. Two great people can start a golden age; what if I want to start a crusade instead? Take a great prophet and a warlord and everyone with my religion contributes military units which form their own country (allied to pope of that religion a la colony) from conquered cities.
3. Religious effects - build-your-own! Does your religion support pacifism? Less unrest, less military morale. Do you embrace change? Greater scientific achievement, more unrest, easier for enemies to convert away from your religion.
4. Civilizations - build-your-own! What if I don't want musketeers as my great unit? Use great people to enhance specific units and make them your civ-specific unit.
More than that, even. What would you guys want in YOUR Civ game?