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JNAProductions
2023-10-21, 11:09 AM
System: D&D 5E
Player Count: Four
Style of Play: Oneshot boss fight, baby!
Allowed Content: If it's not on the list, don't ask.



PHB
DMG
Xanathar's
Volo's
Mordenkainen's
Ravnica
Eberron
Tasha’s
Fizban’s
Monsters of the Multiverse
UA, Homebrew, or anything else available for free, legally, and online by request. Include a link with any request!


Character Creation: Mythweavers preferred, but anything I can easily read is acceptable



Backstory: Skirt length-but like, this is a oneshot fight. It can be a real short skirt
Experience: 17th Level
Wealth: You have one Legendary and one Very Rare item. These can be traded down at a 1:2 basis (so Very Rare becomes two Rare, one Rare becomes two Uncommon, etc.)
Ability Scores: 27 Point Buy
Hitpoints/Health: PHB Standard
Alignment: Make sure you can play nice with the party, but again-oneshot fight


Other Notes: No Ravnica backgrounds.
Additionally, when selections are made, you will be allowed three pregame actions, usually Intelligence checks or Help, to learn more of your foe. What you know without any checks is that it's some kind of spirit, and it loves fire.



Player
Sheet
Concept


Bobthe Wizard
Ingrid (https://www.myth-weavers.com/sheets/?id=2846166)
Human Rune knight


Drakeburn
Aldridge Graywillow (https://www.myth-weavers.com/sheets/?id=2846231)
Human School of Conjuration Wizard


Infernally Clay
Rhapsody (https://www.myth-weavers.com/sheets/?id=617941)
Shadar-Kai College of Eloquence Bard


NontheistCleric
Ulaam (https://www.myth-weavers.com/sheets/?id=2846169)
Earth Genasi Samurai Fighter/Genie Warlock



Please repost PC details, and hash out what pregame actions you'll be doing.

IC Thread (https://forums.giantitp.com/showthread.php?661437-To-Fight-Fire-IC&p=25893241)
Roll20 link for the map. (https://app.roll20.net/join/16166360/8B_euw)

Fight Order!
Ulaam
Rhapsody
Elemental
Aldridge
Sesog
Elemental
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades

NontheistCleric
2023-10-21, 11:32 AM
https://i.ibb.co/xLtQKXL/Mephits-Copy1.jpg
Ulaam (https://www.myth-weavers.com/sheets/?id=2846169)
Earth Genasi Fighter/Warlock
AC: 21 | HP: 14/216 | THP: 0/0
PP: 23 | PIv: 10 | PIs: 12
Conditions: Mage Armor, Heroes' Feast, Elemental Gift, On Fire, Prone
Level Three Spells: 1
Concentration: -

https://i.ibb.co/kH2WL23/Quasit-3e1-removebg-preview.png

Sesog (https://roll20.net/compendium/dnd5e/Imp)
Imp Familiar
AC: 13 | HP: 0/18 | THP: 0/0
PP: 11 | PIv: 10 | PIs: 13
Conditions: Dead

JNAProductions
2023-10-21, 11:40 AM
The pregame actions are not prefight-they're checks and such to find out more about your opponent.
Your familiar will get their own Init.

NontheistCleric
2023-10-21, 11:42 AM
Ah, okay. Will there be any time for prefight actions, though?

In any case, I don't think Ulaam will try any checks, since her knowledge skills are all terrible. Unless scouting ahead to gain information on the enemy counts?

Bobthewizard
2023-10-21, 12:23 PM
Ingrid (https://www.myth-weavers.com/sheets/?id=2846166)

She will talk in "brown"

Drakeburn
2023-10-21, 01:07 PM
Aldridge Graywillow will be speaking in "Dark Green."

Two pregame actions I want to take are:

History Check: [roll0]
Arcana Check: [roll1]

Though I'm a bit indecisive as to what intelligence skill check I should make for my third pregame action.

Infernally Clay
2023-10-21, 01:18 PM
When you say pre-game actions... can I fit a Heroes' Feast in there?

https://i.ibb.co/YB6ssmz/IMG-1190.png

JNAProductions
2023-10-21, 01:24 PM
When you say pre-game actions... can I fit a Heroes' Feast in there?

https://i.ibb.co/YB6ssmz/IMG-1190.png

You can do a Feast on the day of the fight. But again, the pregame actions I mentioned are more investigative and scholarly, not buffs.

NontheistCleric
2023-10-21, 01:29 PM
Though I'm a bit indecisive as to what intelligence skill check I should make for my third pregame action.

Maybe Nature? It might be relevant to a fiery enemy.

Bobthewizard
2023-10-21, 01:50 PM
I can't beat that history check, so here's my Arcana roll

, Advantage from Strom rune 1d20+5[/roll]


Aldridge Graywillow will be speaking in "Dark Green."

Though I'm a bit indecisive as to what intelligence skill check I should make for my third pregame action.

Her other two actions will just be giving Aldridge the help action.

Bobthewizard
2023-10-21, 01:51 PM
Advantage after bad coding [roll0]

Infernally Clay
2023-10-21, 02:22 PM
https://i.ibb.co/nPWnVmf/0b1f2c5c339c776e5a3a0e52a2a0fbc8-2.jpg
Rhapsody (https://www.myth-weavers.com/sheets/?id=617941)
Shadar-Kai Eloquence Bard 17
HP: 122/122 AC: 17
Conditions: None
Spell Slots: 1st: 4/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3

5th: 2/2, 6th: 1/1, 7th: 1/1, 8th: 1/1, 9th: 1/1




Spells have now been picked so I'll use this format. I don't have a lot of damage spells but I think I can cause plenty of chaos anyway.

JNAProductions
2023-10-21, 02:26 PM
Anyone not making their own check can Help someone else.

Drakeburn
2023-10-21, 02:39 PM
Aldridge's pregame actions with advantage from the help actions.

History check with advantage: [roll0]
Arcana check with advantage: [roll1]

And Aldridge's third pregame action:

Nature check: [roll2]

JNAProductions
2023-10-21, 03:57 PM
Right, not sure we're beating 33 History or 26 Arcana. Might beat 20 Nature, but I'll post for now.

Your foe is a fearsome spirit, who grants strength to those who master the blade and seek power. They are, normally, indestructible to normal weapons. Even magical weapons risk being destroyed by the intense flames they possess. But, when sufficiently damaged (which has only happened once to your knowledge) they transform into a new form. This form is in some ways weaker, more vulnerable, but in other ways far deadlier.Your foe has some measure of casting-while primarily a master of blades, they have access to magical abilities. They are also entirely immune to flames, but have some way of bypassing immunity on others.The spirit can affect mortals in interesting ways, spurring them to ever-greater heights of passion, but potentially leaving them forever restless, unable to truly be satisfied.

For the 33 History, I will also allow a question to be asked and answered truthfully.

Also, few more details about the fight:

Your foe has a lair that can only be reached by teleportation. You have allies who have been able to find a time and method with which to get you there, while not allowing the foe to have too much prep time. You won't be able to take them by surprise, but likewise, they won't have time to lay lots of traps or anything. The exact timing is unclear-you can have any buff active before going in of an hour duration or longer, but anything shorter has to be activated in the fight.

Drakeburn
2023-10-21, 07:02 PM
What kind of damage or effect does the spirit have neither resistance or immunity against?

That is my question.

JNAProductions
2023-10-21, 07:20 PM
What kind of damage or effect does the spirit have neither resistance or immunity against?

That is my question.

Acid, psychic, Thunder, and magical weapons all do normal damage.
Most status conditions work fine, save for charming, frightening, petrifaction, and poison.

NontheistCleric
2023-10-21, 10:38 PM
Ulaam will help Aldridge's Nature check. Let's see if 20 can be beaten.

I'll just roll the advantage roll here for expediency's sake: [roll0]

JNAProductions
2023-10-21, 10:49 PM
For that, you get a name, from an old Druidic tome.

Myojin Of Roaring Blades

Drakeburn
2023-10-22, 12:27 AM
I think I'm finally done picking my spells.

JNAProductions
2023-10-22, 12:31 AM
It's 12:30 AM where I am now.
I'll probably craft the IC when I awaken.

JNAProductions
2023-10-22, 12:13 PM
Roll20 link for the map. (https://app.roll20.net/join/16166360/8B_euw) If that's problematic, let me know, but it's the easiest way to get a map up.
IC Thread (https://forums.giantitp.com/showthread.php?661437-To-Fight-Fire-IC&p=25893241)

Elementals:
[roll0]
[roll1]
[roll2]
[roll3]

Myojin: [roll4]

Ingrid: [roll5]
Aldridge: [roll6]
Rhapsody: [roll7]
Ulaam: [roll8]

Order will be posted when I see the results.

Fight Order!
Ulaam
Rhapsody
Elemental
Aldridge
Sesog
Elemental
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades

First roll for Myojin is a 1. Whelp. :P

NontheistCleric
2023-10-22, 12:17 PM
Should we roll for the amount of extra hit points we got from the Heroes' Feast?

JNAProductions
2023-10-22, 12:18 PM
Should we roll for the amount of extra hit points we got from the Heroes' Feast?

Please do so.

NontheistCleric
2023-10-22, 12:24 PM
Ulaam's Heroes' Feast Extra HP: [roll0]
Sesog's Heroes' Feast Extra HP: [roll1]

NontheistCleric
2023-10-22, 12:33 PM
Okay, this is my first time using Roll20. I'm not 100% sure how it works, but we're starting from the circle at the bottom, right? I don't see that we have tokens for the PCs, so do you want us to just note positions making reference to the numbers on the map?

JNAProductions
2023-10-22, 12:33 PM
Okay, this is my first time using Roll20. I'm not 100% sure how it works, but we're starting from the circle at the bottom, right? I don't see that we have tokens for the PCs, so do you want us to just note positions making reference to the numbers on the map?

I can add tokens. Gimme a sec...

Infernally Clay
2023-10-22, 12:36 PM
I'll mark off the sixth level spell slot. Just keep in mind everyone is now immune to being frightened and poison and everyone also gets advantage on wisdom saving throws.

Extra hit points: [roll0]

JNAProductions
2023-10-22, 12:43 PM
I should have given control of Ulaam and Sesog to you now.

Edit: I forgot to roll init for Sesog. Can you do so?

NontheistCleric
2023-10-22, 12:46 PM
Sesog initiative: [roll0]

JNAProductions
2023-10-22, 12:47 PM
Alright. The order is set. Ulaam is first.

Drakeburn
2023-10-22, 12:57 PM
Extra hit points for Aldridge: [roll0]

JNAProductions
2023-10-22, 01:31 PM
In addition to the elemental's retaliatory damage, the Myojin has an aura of heat. You'd be able to tell that getting within 30' of them is close enough to deal outright damage.

Edit: Also, let me know what your Roll20 name is so I can assign the right tokens.

NontheistCleric
2023-10-22, 01:37 PM
Poor Armor of Agathys had no time to shine. Oh well, at least it tanked some damage.

Infernally Clay
2023-10-22, 01:47 PM
I can't even seem to get Roll20 to work on my phone so is it okay if I just tell you what I want to do and you update the map accordingly?

NontheistCleric
2023-10-22, 01:56 PM
Oh, I forgot I had Genie's Wrath! Can I still apply the 6 extra bludgeoning damage to the elemental?

Also, wait, I just noticed my third attack was a natural 1. Does that means it should have missed?

Infernally Clay
2023-10-22, 02:00 PM
My turn is done. For the sake of clarity when I say x:?, y:?, that's going horizontal and then going vertical.

JNAProductions
2023-10-22, 02:55 PM
Oh, I forgot I had Genie's Wrath! Can I still apply the 6 extra bludgeoning damage to the elemental?

Also, wait, I just noticed my third attack was a natural 1. Does that means it should have missed?

Yes. To both.

NontheistCleric
2023-10-22, 02:57 PM
Alright, that means I should still have 1 THP left on the Armor of Agathys.

JNAProductions
2023-10-22, 03:00 PM
Crit, for an extra [roll0] fire damage.

NontheistCleric
2023-10-22, 03:03 PM
Ow. Well, the Armor of Agathys gets to deal 15 cold damage before it goes out, then.

JNAProductions
2023-10-22, 03:23 PM
Ow. Well, the Armor of Agathys gets to deal 15 cold damage before it goes out, then.

I think that means it's dead now. :)

JNAProductions
2023-10-23, 12:33 PM
Crit damage: [roll0]

And the AoO from the spirit, which I forgot: [roll1] for [roll2] damage

Bobthewizard
2023-10-23, 01:03 PM
Crit on Attack 1: [roll0], [roll1]

NontheistCleric
2023-10-23, 01:08 PM
Bob, remember you got some increased HP from the Heroes' Feast. Should be 2d10.

JNAProductions
2023-10-23, 01:09 PM
Crit on Attack 1: [roll0], [roll1]

Tis already dead, good person. But good eye.

NontheistCleric
2023-10-23, 01:14 PM
Rolling damage for Ulaam being on fire: [roll0]

NontheistCleric
2023-10-23, 01:31 PM
Adding the Bardic Inspiration to Attack 3 of 6: [roll0]

That makes a total of 22.

JNAProductions
2023-10-23, 01:33 PM
Ulaam
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [Dead]
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades [-139]

Crit for [roll0] and [roll1] extra.

Attacks hit except for number three.

Edit: Also, Legendary Action now-gimme a moment to make the IC post for it.

Bobthewizard
2023-10-23, 01:35 PM
Bob, remember you got some increased HP from the Heroes' Feast. Should be 2d10.

Cool. Thanks. [roll0]

Infernally Clay
2023-10-23, 01:36 PM
If using the Bardic Inspiration die didn't help you succeed, you get to keep it. Just as a reminder.

Bobthewizard
2023-10-23, 01:37 PM
Tis already dead, good person. But good eye.

Was it dead before I started? Isthat the same one that's still on the map? If it fell, she'd move to the next one and continue.

JNAProductions
2023-10-23, 01:40 PM
Was it dead before I started? Isthat the same one that's still on the map? If it fell, she'd move to the next one and continue.

It had about -4 HP when I counted it. So I don't think the crit would change how many attacks it took.
But yeah, I should delete it.

Infernally Clay
2023-10-23, 01:40 PM
Guess I'll use my reaction to cast Absorb Elements to take less damage from the fire.

...and there you go, posted.

JNAProductions
2023-10-23, 09:29 PM
Ulaam
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [Dead]
Elemental [-22]
Ingrid
Elemental
Myojin Of Roaring Blades

[roll0]
[roll1] Advantage
One Legendary Resistance will be used should this be a failure.

NontheistCleric
2023-10-27, 12:10 AM
Drakeburn hasn't been online for a few days... should one of us or the DM pilot Aldridge for this turn just so we can keep things moving?

JNAProductions
2023-10-27, 11:44 AM
Drakeburn hasn't been online for a few days... should one of us or the DM pilot Aldridge for this turn just so we can keep things moving?

I would like one of you to pilot Aldridge, rather than me.

And yeah, let's go ahead and have that happen.

NontheistCleric
2023-10-27, 04:39 PM
Aldridge on-fire damage: [roll0]

Posted for Aldridge.

Drakeburn
2023-10-28, 12:34 AM
Sorry for the absence. I got dragged into helping my mother with a gardening project.

Though I'm not sure what Absorb Elements is supposed to do, since Aldridge had fire resistance ever since he summoned a chromatic red dragon spirit.

NontheistCleric
2023-10-28, 12:35 AM
Whoops, missed that one. I'll edit it out of the post.

JNAProductions
2023-10-28, 11:35 AM
Legendary Action: Deal with the annoying imp.
[roll0]
[roll1] Slashing
Fire ignored, because immune.
Sesog will have +2 AC from Cover, if it matters.

Elemental, punching Ulaam.
[roll2]
[roll3]

[roll4]
[roll5]

And then, the Myojin's main turn:
BA: Reckless Stance. All attacks made against them until their next turn are made with Advantage.

Five attacks, one from BA, four from action:
[roll6]
[roll7] Advantage
[roll8] Magical Slashing
[roll9] Fire

[roll10]
[roll11] Advantage
[roll12] Magical Slashing
[roll13] Fire

[roll14]
[roll15] Advantage
[roll16] Magical Slashing
[roll17] Fire

[roll18]
[roll19] Advantage
[roll20] Magical Slashing
[roll21] Fire

[roll22]
[roll23] Advantage
[roll24] Magical Slashing
[roll25] Fire

Attacks go in order of:
Sesog (if they live through the LA) first
Ulaam
Ingrid

NontheistCleric
2023-10-28, 11:43 AM
Okay, Ulaam and Sesog are down. Ulaam goes down on attack #4 from the Myojin.

Rolling her first death save: [roll0]

Infernally Clay
2023-10-28, 12:54 PM
It's okay, I've got you.

JNAProductions
2023-10-28, 01:18 PM
[roll0]

No LR used on a failure.