Bobur
2023-10-24, 03:24 AM
Hello everyone
I am the DM of a 3.5e game using the Epic 6 rules (locked on Lv8)
One of my players (a monk) wants to learn Gem cutting/jewelry (inspired by the gem-cutting skill in World of Warcraft). He is willing to retrain skill points, spend time and money, and all that. He is even retraining a feat to get extra skill points.
And I want him to be able to do it of course.
But gem cutting and making jewelry isn't something covered in the core books. I found something old from 3.0 that looked overly complicated though, including way too many rolls for random results.
I also checked Pathfinder but there doesn't seem to be something useful there either.
Overall, what my player wants to do with this, is to a) have something to do in longer downtimes and b) make some more unique additions to our items. Like a ruby for a sword hilt etc. C) Making money. In the E6 games you have to control the flow of money a lot, in our game, they also have a small castle and many money-sink projects on top to pay for, so they are always looking for income. This skill should be useful for that but it definitely should not solve it. Well, making and selling an item are 2 different things.
Gem cutting itself isn't very useful, since most gems in a hoard etc are already cut. But throwing in some raw gems should be easy enough I guess.
This is the reason why he tends more towards jewelry and combining gems into finer items.
The regular DCs from the crafting section for items like jewelry would be around 15-20 I assume. Potentially higher if he wanted to make a fine necklace with diamonds.
The value is a different matter. There is a list of gems in 3.5e and their value, but not much to give ideas for jewelry, what these things are worth and therefore how long it takes to craft them.
Right now I would just try to figure this thing out as we go, but if somebody has some useful information or references to use, it would be really handy.
I am the DM of a 3.5e game using the Epic 6 rules (locked on Lv8)
One of my players (a monk) wants to learn Gem cutting/jewelry (inspired by the gem-cutting skill in World of Warcraft). He is willing to retrain skill points, spend time and money, and all that. He is even retraining a feat to get extra skill points.
And I want him to be able to do it of course.
But gem cutting and making jewelry isn't something covered in the core books. I found something old from 3.0 that looked overly complicated though, including way too many rolls for random results.
I also checked Pathfinder but there doesn't seem to be something useful there either.
Overall, what my player wants to do with this, is to a) have something to do in longer downtimes and b) make some more unique additions to our items. Like a ruby for a sword hilt etc. C) Making money. In the E6 games you have to control the flow of money a lot, in our game, they also have a small castle and many money-sink projects on top to pay for, so they are always looking for income. This skill should be useful for that but it definitely should not solve it. Well, making and selling an item are 2 different things.
Gem cutting itself isn't very useful, since most gems in a hoard etc are already cut. But throwing in some raw gems should be easy enough I guess.
This is the reason why he tends more towards jewelry and combining gems into finer items.
The regular DCs from the crafting section for items like jewelry would be around 15-20 I assume. Potentially higher if he wanted to make a fine necklace with diamonds.
The value is a different matter. There is a list of gems in 3.5e and their value, but not much to give ideas for jewelry, what these things are worth and therefore how long it takes to craft them.
Right now I would just try to figure this thing out as we go, but if somebody has some useful information or references to use, it would be really handy.