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Armonia13
2023-10-26, 12:39 AM
Terrain rules for combats.

Shoggoth (https://www.d20pfsrd.com/bestiary/monster-listings/oozes/shoggoth/): Underwater, normal light levels, 90 feet apart, everyone has normal concealment beyond 20 feet, no surprise round.

Balor (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/balor/): 20 feet by 20 feet candle lit room, 100 feet high, 10 feet apart, Balor has foreknowledge of character's abilities and gets surprise round.

Pit Fiend (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/pit-fiend/): 60 feet by 60 feet dark room, 60 feet high, 50 feet apart, Pit Fiend has foreknowledge of character's abilities, no surprise round.

Tarn Linnorm (https://www.d20pfsrd.com/bestiary/monster-listings/dragons/linnorm/linnorm-tarn/): Moonlit Tarn, 50 feet apart, Linnorm gets surprise round.

Ancient Gold Dragon (https://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/metallic-gold/ancient-gold-dragon/): Open Plain, 300 feet apart, Winner of perception check gets surprise round, Dragon starts in the air.

Solar Angel (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/angel/solar): Garden, 40 feet apart, Character gets surprise round, Solar does not have all its buffs up but if threatened it can plane shift away, buff itself and come back.

Tarrasque (https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/spawn-of-destruction/tarrasque/): Open Plain, Characters choice of distance (maximum 100 feet), Character gets surprise round.

Cthulhu (https://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-ones/great-old-one-cthulhu/): Open Wasteland, Moonlit Night, 100ft apart, no surprise round, Cthulhu cedes Initiative, Cthulhu has foreknowledge of character's abilities.

Cernunnos (https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Cernunnos): Open Forest, 200ft apart, Cernunnos gets surprise round, Cernunnos starts in stealth.

Pazuzu (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lords/demon-lord-pazuzu/): Open Plane of Air, 50ft apart, Character gets a surprise round.

Morrin Glory (https://www.myth-weavers.com/sheets/?id=2839720): 500ft radius Gladiatory Arena, no surprise round, Morrin has foreknowledge of character's abilities.


Welcome to the OOC

Here is the IC (https://forums.giantitp.com/showthread.php?661486-Trial-of-Divinity-The-Beastmass-Gauntlet)

You can use here to ask any question, reroll any faulty rolls, and look at the full stretch of the Gauntlet.

I added and edited the Arenas a little bit, so make sure to look at what to expect.

Morrin Glory still needs to finish his equipment, but is otherwise all set to look at if you're curious of what the Final Boss is like.

Good Luck obtaining Divinity!

Kaouse
2023-10-27, 12:33 PM
Well, that's interesting.

Definitely no point in holding back the Wish cheese. Let's see how far I can get.

Currently using this sheet: https://og.myth-weavers.com/sheet.html#id=2810937

Considering the story in the IC so far only deals with 7 opponents, I kinda wonder, will something interesting happen after I'm done with the regular Beastmass?

EDIT: Also, if it wasn't clear in the IC thread, I cast Shapechange and transformed into a Fire Elemental before entering into the Balor portal.

Armonia13
2023-10-27, 03:31 PM
Messed up the attack roll [roll0]

Kaouse
2023-10-27, 09:34 PM
Elemental Body grants me DR 5/- as well as Fire Resist 20. As a result, the whip hits, deals 2 points of damage, and inflicts entangle.

Math for attack:

Shapechange = +10 STR = +5 to hit
Rage = +8 STR = +4 to hit

Huge Size = -2 to hit
Dedicated Adversary = +2 to hit
Entangle (from Balor Whip) = -2 to hit
Furious Enhancement = +2 to hit

Total = +9 to hit (51 --> 60)

Damage = 23 STR mod x 1.5 = 34
Power Attack = 18
Furious Enhancement = +6
Weapon Training = +6
Damned Soldier = + 1

Total = +65

Secondary Natural Attacks
Damage = 23 STR mod x 0.5 = 11
Power Attack = +6
Weapon Training = +6 (Applies due to Haagenti boons)
Damned Soldier = +1 (Applies due to Haagenti boon)

Total = +24

Actually, I just realized that I applied Power attack to my damage and didn't account for any of it on my attack rolls.

I also failed to account for Dedicated Adversary applying to my damage rolls.

Luckily, I don't think it matters. Especially since I'm just realizing that my second attack was a nat 20, which would deal triple damage on the Battle Axe.

All of my attacks were higher than +44, so none would miss the Balor's 38 AC even after the -6 to hit.

My Butchering Axe bypasses it's DR, but none of my natural attacks do. If I had missed one of my Butcher Axe hits, then it probably would have survived and full attacked me with 7 vorpal swings.

I'm expecting most of the regular Beastmass to fall in similar ways, but once we reach the Greater Beastmass, I'll actually have to start taking their hits, since I won't deal enough damage to kill them in one turn.

Then there's also distance constraints, so I expect Cerunnos to be an issue. Personally though, I think Cthulu might be the hardest. That guy has powerful blows, so he actually inflicts significant damage with his hits (and I'm not difficult to hit).

He also has like 700 hp, so I can't down him easily. Not even sure if I can hit him consistently - that's part of the reason I brought the Spirit Goggles, but even with psychopomp spirit sense, it's still an unknown if it bypasses his Non-Euclidean ability, and even then it's an action economy issue.

I brought the Eversmoking bottle, primarily to even the playing field vs Cthulu, and if you note, I've had it since the first iteration of his character in this thread. Remarkably few creatures have ways around it.

Armonia13
2023-10-27, 11:22 PM
It will certainly he fun to see if I'm able to get you to use valuable resources on your way to the Greater Beastmass. Oh, btw, could you please roll for initiative? I didn't notice while I was typing, but I believe there was a chance for the Balor to have gone before you, even if it didn't actually amount to anything. Unless I missed something that let you go first.

Kaouse
2023-10-29, 09:41 AM
Elemental Body Fire grants me a +6 size bonus to Dexterity. As a result, my initiative increases from +17 to +20. So even if I rolled a natural 1, I'd have an initiative of 21.20 vs the Balor's initiative of 21.11. Ergo, I'd go first either way.

Granted... this is actually metagaming a bit, since I probably shouldn't have known what the opponent's initiative is.

Speaking of which, I probably shouldn't know who the next enemy is either. I was planning to go Black Dragon in prep of whenever I'd face the Tarn Linnorn, but... you kinda already spoiled that it's the next fight.

So... I suppose I'll just go Air Elemental for all future battles. It'll buff my initiative the most, and immunity to crits ain't a bad thing regardless.

I'll also roll initiative for future battles as well. Feel free to put things I shouldn't see in a separate spoiler marked "Not for you" or some such. I'll try to refrain from checking it out until after the battle.

With only 5 minutes of rest between battles, spending 10 stamina on Improved Initiative's stamina trick seems a bit much. I'll just hope that I can survive potentially 2 turns of attacks. Worst case scenario, I'll utilize my once per day Staggerproof Boots to get out of a sticky situation.

We'll see how the Tarn Linnorn situation plays out, I suppose.

Kaouse
2023-11-02, 06:24 PM
Sorry, I've been away for a few days, my job's been kicking my ass. And I had ceiling repairs as well as an annoying HOA I had to deal with this week.

But, I should have a lot more time come the weekend. Might be enough to get through the rest of the lesser Beastmass.

Kaouse
2023-12-03, 06:36 PM
Okay, I'm back. There was a bit of a Thanksgiving crunch at my job, but it seems like everything should back to normal. I should be able to continue, if you're still willing on running this for me.

To aid things along, I'm gonna go ahead and roll initiative for all future battles, assuming I start as an Air Elemental. Grand Mutagen benefits are +8 to STR, +6 to DEX and +4 to CON along with a +6 Natural Armor Bonus. Huge Air Elemental benefits are +4 STR, +6 DEX.

Initiative increases to +23.

Match 2 Initiative: [roll0]
Match 3 Initiative: [roll1]
Match 4 Initiative: [roll2]
Match 5 Initiative: [roll3]
Match 6 Initiative: [roll4]
Match 7 Initiative: [roll5]

The Greater Beastmass CR 30s and Morrin Glory will probably be addressed at the point the battle occurs.