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Cardea
2023-10-27, 11:43 PM
https://i.imgur.com/C1fCdTk.jpg

“We are not now that strength which in old days
Moved earth and heaven, that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.”
Ulysses



There are villains in this world. There are great and terrible creatures and monsters in this world, with the harm of others wetting their tongue, and the selfish desire of power in their hearts. There are heroes, too, in this world. Those who fight against a constant tide of torment and suffering, an era of peace in their minds, and a hope for a better tomorrow igniting their souls.

But they are rare things, to be a true villain or hero. Many people fall between the gaps of these two ideals. We are filled with our desires, selfish or selfless. We are all driven to act upon our greed and our merit. You move upon the world, calling forth your prowess and skill to pull towards your goals. But now, the world calls upon you.

What is it to do when the Witch Hunts of Binders come forth again, anew, stronger than the ones of old, when reports of Vestiges binding people come forward? What is it to do when the stars of the night sky begin to flicker and disappear from sight? What does it do when animals brim with raw incarnum, when arcane magic goes haywire, the pacts between mortal and immortal become strained? What does it do when the powers that move and shape history become the things that shape its destruction? Will you set aside who you are to prevent its erasure? Will you put it before you to ensure safety, or will you bargain it's safety with powers you've never dreamed of?

What will you do, adventurer?




"It's important for any young apprentice to learn the tale of the Goddess Grikanth. Whether or not you are versed in the tales of the gods or are learned of their faith, her story, above all, is the most important one you'll learn while so young.

"Unlike the rest of her kin, Grikanth did not grow her natural armaments while still in her Monster Era. Instead, she began her study of magic, learning and developing it according to her will. We all know the effects of Animate Dead, the ability to command and control the cadaver of a fallen creature, and imbue it with the barest amount of intelligence in order to follow those commands. We have a same basic understanding of Fireball, which is the desire to produce flame, to have it hurt. Others still will know more and more complicated magic as you grow in power, but you must learn the basis behind them. You must create an understanding.

"Animate Dead may seem complicated, but it had a crutch. Some mages are able to conjure an undead, but Animate Dead is simpler by virtue of simpler understanding. You needn't think of a cadaver, needn't think of it's form or height, it's decayed tissue. It's already there. You simply imbue it with the barest of sentience, and locomotion. Fireball and it's cousin, Meteor Swarm, are much the same way. You produce fire, control it's spread, designate it's point of impact. But Meteor Swarm demands your divided attention. You have four orbs to command, to throw, to control. But in both cases, you have built an understanding towards simpler designs and efforts of will.

"What Grikanth does in her stories, however, is where this all leads. Grikanth learned basic magics, yes, but she learned and developed what we know now as Ancient Magics. Magic beyond the common understandings and abilities of beings, mortal or otherwise. Our magic, while powerful and sometimes world changing, merely change the physical reality we can perceive. These Ancient Magics, in order to gain presence in our very reality, change the nature of the one who casts them. In order to be cast at all, it changes you, for as you are now, you cannot gain an understanding of it.

"And thus you learn why Grikanth is worshipped as the Goddess of both Madness and Magic. As a warning to all would be wielders of power, take heed. The more powerful a spell, the better understanding your magic must be. And the better your understanding... the less the spell might tear you from what you are now."

- Archmage Vyratik

In lieu of Epic Magic, I'll be introducing an alternative: Ancient Spells. They are spells that will be cast from 10th level and higher spell slots. There is no scroll to buy and copy from to learn, nor can you take them as spells known. They are things you must find on happenstance, through accidents or following paper trails, and even then you'll have to perform work and research in order to be able to cast them.

Learning an Ancient Spell will change your character, providing bonuses and penalties in accordance with how powerful the spell is, and what the spell achieves.

The same is also said of both Psionics and Invocations. There exists Powers and Essences, Blast Shapes and Invocations of 10th level and beyond, which will change your character upon learning them.

Ancient Vestiges will be on the same level as Epic Vestiges, just not available via a feat. Additionally, Ancient versions of existing Vestiges can be awakened, unlocking new abilities.

Ancient Radiance will consist of illuminations and strange components with effects beyond the capability of normal illuminations and components; notably, Ancient Illuminations will be locked in place, and be un-customizable, with a set mote cost.

Ancient Incarnum will consist of new Chakra Bind locations not based on class, as well as Ancient Soulmelds based on class.

Ancient Maneuvers are the culmination of skill, arising from dedication, training and inspiration. They are maneuvers of 10th level or higher. Learning Ancient Maneuvers will create True Mastery with its associated discipline, granting associated bonuses relevant to the discipline’s skill set and the intent of the maneuver.

While there may be an infinite number of Ancient abilities in the universe, and while you may pursue any number you so choose, you are only ever capable of learning that which would change you the least, or that which you already possess an affinity towards.


“Words are an oddity, are they not? They are the way we communicate, the way we tell others what we desire, what we crave and what we need. Tone plays a role in them, what might be gratitude might be biting wit. What might be patience might be seen as indignance or apathy. Names, too, play a role. We identify one another. We call or beckon ourselves. A friend. An enemy. A lover. Language culminates all of these things, dividing them up between the people of the realms. The elves and their lilting sing-song, so much like Fey, trying to emulate their rhythms, but can’t, due to the differences in their being. The Dwarves and their chants, complimenting the Gnomish tinkering words and machinations. Dragons and their tongue, so old and primal, running alongside that of the elementals and their divisions. So many words, said in so many ways, in so many rhythms and chants and songs and tones and emotions.

“Are false.

“All language is but a refraction of a refraction of an older tongue, of Truenames. Everything you witness, and everything unseen. Everything breathing, silent or forgotten. You can call a corpse a corpse, or call it a rivek, a kaivo if you’re elvish. But a corpse has a Truename. Which is (__). And that brings us to my next point.

“A Truename is a living thing. It cannot make independent choices like us, they cannot have dreams or walk trails. But they follow rules. They prefer obscurity. They hide in the shadows of our reality. They watch us from corners in our mind. If you do not know them, you cannot hear them. It doesn’t mean that they can’t hurt you, but it is much the same as an animal struck by magic missle. It is confused, and baffled, and it knows that something is acting against it.

“For all their danger, however, a Truename will reward you with mastery. To know the name of something is to hold power on it. To know the name of a storm is to summon the storm, to push it away. To know the name of the forest is to know the paths through it, to obscure your enemies from passing it. To know the name of the mountain or the birds, the flame or the rain. Power over these things grants you better measures to affect it, doubly so when combined with the powers that you possess.

“But even further, there are baubles and weapons from bygone eras, and even items made today and tomorrow, who don’t know, or have forgotten, their Truename. Knowing their names may grant it an awakening, making it remember what it was meant to be, or what it once was. My staff is made from the shards of the great fey tree, Elu’na’rel. They were once part of the wooden rings of the Fey Princess Ellosh, before she dashed them against the axe of the Balor Grugak. Do you see this? I know their history. I have done my time to learn its story. When I call upon these shards, I call upon its Truename, as well as the Truename of what they have become. And thus this staff, which I had hold the spells of sight and defenses, becomes (_). Hah! Do you see? I can speak it, and you see the effects, though you do not know the name still. The notches in the wood glow with green fey light, while the wood itself turns a pale blue like the tree the shards are from. The power contained in a name is magnificent.

“And terrible. For you may know the Truenames of things of nature, of animals and even that of items of power. But to know the Truename of a being, of a creature with awareness and sentience, with a soul whose Truename may resist you, is a great and terrible thing of magic. Your weapons will strike truer, your spells may find home in their heart and you may find them weak and helpless before you. Perhaps. For it is a complex thing, the Truename of a creature who resists. It does not grant you complete mastery, does not grant you complete control. It merely opens a crack that was already there, opens a door that was bolted shut and held with the strongest of eldritch locks. And from there, should you possess enough power, you may bring them ruin. But the same may come to you in return.

“Knowing the Truename of anything requires time and study, and to learn the Truename of a creature of consciousness requires a will stronger than iron. Knowing the Truename of anything changes you, for it is a magic of old and ancient power. And learning the Truename of a creature may change you into something more like the creature you learn the Truename of. And the older a creature is, the harder it will be to know their Truename. This would also explain why none in current history knows the Truename of any of the Gods, for they were there in the beginning.”

- Unknown

Rather than attempting to salvage the Truenaming magic system as we know it, or use one of the many fixes that, in all honesty, just function as spells, I am using Truenaming as it is presented in various folklore and stories, where each thing in creation has a Truename hidden from common knowledge. Learning their names requires time and research and dedication in varying amounts, depending on what the thing in question is.

Things of nature, having almost no change or variances in their history, are the easiest to learn. They require the use of a grand library or the stories of a circle of druids. Having no sentience, they have no will to resist being learned.

Things of magic, however, have growing histories. Was the metal used simply purchased, or was it harvested by its creator? How many hands has it been passed through? Has it ever been used against a worthy foe, or a reviled rival? Has it ever hurt an innocent? Where was it made, a simple laboratory or in an elder grove in moonlight? Learning the names of things of magic are complicated and varied, and require, at the very least, to read of the item’s history. Things of magic of no sentience have no will to resist being learned, but are still much harder to learn than things of nature. Things of magic of sentience have a will to resist being learned, but cannot actively hide itself away. Things of magic may also forget their Truename, and may need reminding.

The names of sentient beings are the hardest things to learn. They have a will of their own, and try to hide themselves away from prying minds. Things of sentience may also take pains to hide their own Truename, so as not to give anyone a slight edge against them. Learning the names of sentient beings cannot be done simply through hours of toil in a library.

Lastly, and rarely known, with enough time and patience, one can learn the Truename of a location. By spending enough time with it, by bonding with it in whatever manner necessary or demanded, one can make a Totem of the location and, by holding it aloft, may Teleport from wherever they may be, to it.



The Pantheon



To know the gods is understanding this: in the beginning, there were monsters.

Before there was land, before there were seas. Before there was a sky to hold the sun and stars and moon, before there was the air for the birds to fly upon. Before there was you, or I, or our Kings, or our ruins. Before the lifetimes of all mortal men we can name, there were monsters.

Across a massive stretch of places during that beginning, there was claw and scale, tooth and fur. Endless hands scrabbling at eyes, countless breaths of acid and fire and lightning, untold screams of creatures prey and predator, and things all in between. They were metal before metal, stone before stone, life before life. In an endless cycle they hunted one another, kicking and clawing and killing and being reborn again and again.

This continued, until the next beginning began.

There was death, glorious and true. And atop the corpses of their brothers, they continued to war, and multiply, death taking them one after another, countless eons of suffering now come to a close. Some wept in welcome, and others saw these tears. Some fought against their reaping, and others saw this final burst of rebellion. Some bemoaned their death, hoping to be felled by a certain brother, or their own child, and others saw their act of disappointment.

This continued, until the next beginning began.

The monsters that remained were countless to us, but so far fewer in number than what their kind originally held. They had changed, with the constant flow of death. No longer thrashing or raging, they could think, could move without harming another of their kin, could see themselves as themselves, and not a number of a vast horde. And so they spread, in their countless forms, to the corners of the mass grave they stood upon that, in time, changed from the corpses they once knew. The tears of their fallen kin became oceans and rivers. The dying fight of their fallen rivals became mountains and hills. The failing pride of their fallen prey became the sky above. Flesh and scale turned to dirt and plant. Hearts and lungs and veins and the like became caves and deep empty places. The first that had fallen sweltered in heat, bursting in liquid flame. The last that had fallen.

The monsters that remained changed, warped by witnessing the changes of their kin, both that they knew, and who they knew through ancestry. They formed beliefs, they formed power, they formed themselves away from being tied directly to this realm. They shed the forms they had, turning their shed skin into icons for others to witness, and to know. They became that which is, without being. That which will be, without knowing. That which was, without killing.

They became the gods of this realm, both known and unknown.

Vei
First of Form, Father of Fire, Walker of Light

Behold Father Vei, with whom the light doth follow. The sun follows in his steps, held in his hands. It is he who chose to change, to grow, to become the first God. All who came after follow in his steps, guided by his light. He is blank of face, a smaller sun in place of a head, and a mane of fur dances upon his many shoulders. Hands appear and disappear as he makes his walk around the world, the sun always in line with his pace.

Father Vei is a god of inevitability and change. He will always come. He will always arrive. He will always walk. As the first of his kind to ascend, Father Vei best exemplifies the nature of the monsters of old: adaptation. His current form is that of a man with countless arms, a thick mane of white fur covering his neck and shoulders, and a small sun where a head should be. Old tales of Father Vei say that he once had three forms before this one, two of which are unknown, and one of which is kept secret by his clergy. It is believed that Father Vei will take a new form as time goes on, though it is unknown what that form will be.

Father Vei’s followers live a fluid lifestyle. No priest stays in any one place for a long time, nor do they life as priests for much of their lives. Many of the holy men of Vei were once followers of other gods, or simply worshipped no god prior to Vei. Many men of Vei become adventurers, the obstacles and challenges and sights ringing clearly with the church’s beliefs of change.

Breigos
Tide, Kin Eater, The Hunter Beyond Sight

As the blood of the proto-gods turned into oceans and lakes and the large waters that eat away the land, one god ascended to dwell in the blood of his kin. Breigos chose his domain in the waters, breathing in the life that once pumped through the bodies of his former brothers and sisters. His form is immense and adorned in segmented carapace, his maw is that of a jagged coelacanth, his shape is a massive serpentine shark, and possessing four massive clawed arms.

Breigos is the god of entropy and curiosity. As the tides wipe away the shore, as they break away the cliffs, Breigos thrashes in the waters, pushing it on, breaking the land into the waters on all waters, everywhere. When the monsters of the past era were laid to final rest, their blood seeped into the world, becoming the oceans of this era. It is here where Breigos makes his home, breathing in the blood of his fallen kin. Breigos is also the father of modern divination, and is the reason why pools of clear water are the focus of Scrying spells. It is believed that he bites away at the shores, in search of something his brother has hidden from him.

Breigos’ followers are, above all, truth-seekers. Each priest comes to Breigos with, or quickly gains something, that they attempt to hunt or to find, whether it be a place or a person or something missing in their lives. They promote the passion found in the quest, and many adventuring priests of Breigos are encouraging of doing what must be done, within what moral code they uphold, to achieve an end goal. Whatever that might be.

Grikanth
The First Spell, The Mother of Madness, the Librarian

In the feuds and fights of the old monsters, in a time where tooth and claw reigned as the way to determine who was mightier, Grikanth sought an end to the endless, pointless struggle. And rather than grow yet another fang, rather than make a stronger venom, Grikanth made her will manifest outside of her own body: she made magic. But in her ingenuity, Grikanth did not know to prepare herself. Her spells followed the rules of all magic, and with no exposure to it, with no prior magic to learn from, her spells warped her, fracturing her mind. Her form is large and scale-adorned, with four legs, ending in prehensile claws, with a tail and a head of a serpent. But even looking upon her is strange, as her bones may shift, horns and fangs may change in appearance and the spells she unleashes vary.

Grikanth is, among other things, the progenitor of Dragons. All Dragons are in some way a reflection of her mind, whether it is the warring morality of the Chromatics and Metallics, the judicious nature of the Ferrous or even the scattered Planars that make their homes in scattered lairs among the eight worlds. All have some connection to their true creator, and express this in ways both intentional and unintentional, whether it be the way they talk, where they make their homes, or sometimes in the way they react. It is believed that Grikanth keeps a library somewhere in the eight worlds, and that her madness is a way to keep herself from divulging its location or secrets, as only few of her lucid states know of it.

Grikanth’s followers generally emulate one form of madness or another, if they are not already afflicted with one. Playing to the strengths and weaknesses that they possess, or those that their madness gives them, they preach to others to form an unbreakable will, so that your power does not harm you, and what change your power brings you is only beneficial. So long as your strength is not a crutch, your weaknesses will never be an open wound.

Sartulk
The Final Chapter, The Keeper of the Halls, the Dreamer

Many forgot Sartulk when the Ascension occurred. For as his kin rose up to the skies, or fought out the seven failures, he chose to attend to those who did not come with them. It was Sartulk that laid to rest those of his kin who they could not take with him, those of his kin who were destined to fight forevermore. He looked upon them with love, for he was once like them, and rather than commit them to a path doomed to fail, he laid them to rest. He raised the waters from the blood with the help of Breigos, he turned their bones to mountains with the help of Acaragos, and with Vei he turned their final spark towards the sky, shooting them off to become the stars of this world. But alone, he took their souls with him deep into the world, and laid them to rest. No longer would they fight like mad, they would be put to rest, to sleep an eternal sleep, until this era ended. And the mortal races forgot him, until they began to die. It was only when the first Resurrection occurred that the mortal races learned of Sartulk, the Keeper of the Halls, and his self-appointed duties. And it was when they took his words to heart, that his clergy formed.

To understand Sartulk’s form is to understand his domain. In an endless hallway made of solemn, humble stone, the walls are set deep, with rooms of varying sizes covering them. In some, you may see a creature, asleep, restful, with a peaceful look upon its face. Above you, the hallway extends infinitely. Below, the same. In one direction you see no end, and in the other you shall see Sartulk, waiting for you. Sartulk’s form is a massive one, his head far out of view, and his feet landing somewhere far below you. He communicates in a calm, sympathetic voice, making hand motions in lieu of facial expressions, and his hand is thus: two thumbs, six fingers, all with three joints. And when your conversation is closed, he offers you what dream you wish to have, until the end of an era. It is believed that some of his true believers are offered a different path, one of eternal service to the Dreamer, to help him attend to the deceased. It is also believed he hides his face, for any who would look upon him would never find restful slumber.

Sartulk’s followers are generally caretakers of the deceased, speakers at funerals, those that help others come to terms with the loss of their departed. Sermons of Sartulk tend promote enjoying this phase of existence, as the next phase is merely waiting. The more of life you live, the better your dream may be when your life leaves.

Acaragos
Avalanche, The Roaming Fortress, The Volcanic Behemoth

To simply say that Acaragos is simply the brother of Breigos is to do him a discredit. For as the land and stars and world is slowly ebbed away by Breigos, it is Acaragos who breathes it anew. Lands are born from explosive lava, and Acaragos walks it, giving it his blessing. As his brother traverses the blood of their fallen kin, Acaragos walks through and on it, ensuring that between he and his brother, none are stagnant.

Acaragos is the god of growth. His base form is that of a quadrupedal creature covered in thick, plated hide, with gnashing teeth. However, in a manner more direct than Father Vei, Acaragos’ form changes and adapts to his immediate need. He may grow another set of limbs if he needs speed, or he may become bipedal to to reach and to grasp. Fur or scales, eyes or organs. Acaragos’ potential and adaptation is limitless, in variety and size. Like his brother, however, he remains largely unseen. As his brother swims the oceans and seas and waters, Acaragos walks through the land, seeing his way through the many caverns and canyons and ravines.

Followers of Acaragos perform duties most commonly as shepherds and animal caretakers, while those who travel take special attention to improving their allies through tactics, raw force or magic. There are also those who watch the ground, who tend to the earth, who roam the mountains and caverns. They watch, and push back what creatures may come, in an effort to always improve.

The Seasonal Goddesses
Lady Rose of Summer, Madam Sage of Autumn, Mother Evergreen of Winter, Miss Crocus of Spring. These four deities are sisters in spirit, their power immense, swelling and fading as their season comes and goes. The four rulers of all fey, their powers are bound most closely to the elements, with each Court attuned to two of the four natural elements of nature. Each Court believes their patron to be the most powerful, and at times may scheme to extend their Court's respective season. But the Four Goddesses of the Season have never acted for or against them, leaving much confusion as to their approval on the matter.


Lady Rose
The Beautiful Maw
The Summer Goddess, Lady Rose holds ownership of the Summer Court of the Fey, who paying her reverence in honor of what she represents. Her form is bright and vivid, a figure in her prime of beauty and rapture. Hers is the Court of Fire and Earth, and it is a time of bounty, for the harvest comes in droves, and none go hungry in her domain. But with her comes a great hunger, desiring their tastes sated at all times, lashing out if need arises.

Madam Sage
The Patient Gatherer
The Goddess of Fall, Madame Sage presides over the Fall Court of the Fey, always serving her image in honor of what she represents. Her form is calm and subtle, a motherly figure in her the sunset of her years, as light grows dimmer. Hers is the Court of Earth and Water, a time of reflection over times past, and learning from mistakes and victories. But it is also one of isolation, as one takes their harvest, and soon barricades themselves from harm to come.

Mother Evergreen
The Sleeping Caretaker
The Winter Goddess, Mother Evergreen watches over the Winter Court of the Fey, who dutifully obey her in honor of what she represents. Her form is pale and shrewd, a woman in her twilight years. Hers is the Court of Water and Air, and it is a time of joy, as those loved and cared for flock together as one, in the face of the cold. It is also a time of regret, for the things that you have erred have never forgotten, and the mistakes you have committed may still curse your name.

Miss Crocus
The Delighted Inquisitor
The Goddess of Spring, Miss Crocus tends the Spring Court of the Fey, which take care and learn her misbehavior of their patron, in honor of what she represents. Her form is fresh and growing, a petite figure growing against hardship. Hers is the Court of Air and Fire, and it is a time of hope, as the weight of the past is gone, and the shining light of the future awaits. It is also a time of despair, for there are countless hardships awaiting you, as you move towards your desires.

Oushala
Symbiosis, The Bargainer, The Empty Aspect

Oushala fought with her brothers and sisters, in both senses. She fought against some, and fought alongside others, forming deals and alliances and pacts where she could, gaining tidbits of power as she moved through the conflict of old. It was her older kin, Grikanth, she took notice of. Her elder kin used powers not seen before, warped herself into something nearly unrecognizable, and Oushala sought to make a deal with this madness. And a deal was struck, without Grikanth knowing, and Oushala gleamed her power not of her own accord, but by becoming an emptiness in which she could learn from her other ascended kin.

Oushala herself has of a mask made of bone like adamantine, and a cloak of unknown skin. What lies underneath is never certain, and takes on the forms of lesser creatures of the world, with the mask and cloak changing to become something new at a moment’s notice. The mask maybe grow new eye sockets, and the cloak may wrap itself and expand, making a Grey Render, its jaw widening and becoming a hinged piece, smiling. It may turn into a spider, the cloak hardening to become as hard as an exoskeleton, the mask growing many more eyes and pedipalps and fangs to follow.

Followers of Oushala are rare, and those few are hard-pressed to admit to whom they pay homage. For while Oushala is viewed as a goddess of bargains and deals, she is also seen by others as a thief, taking what she does not possess herself. This is argued about even among her own followers, dividing her small clergy into even smaller pieces. They all, in turn, take on powers unique from other splinters of worship.

Tressik
Law, The Warden, The Living Pattern

Tressik remains unique among the gods, in that he was forgotten by them during their era of in-fighting. It was only when Vei first ascended, and others after him, that he was remembered, as if he was always there. His form became insubstantial, became non-existent, and rather than fight on a realm that was tied to sensory input, he pulled himself into the minds of his kin, killing them from within. He became thoughts, and only when he became a god did he once again take a form of flesh and blood and divinity.

Tressik’s form is mutable, but unlike his fellow God Acaragos, his form is not a constant, shifting, growing mass. Rather, his Avatar is simply something new with each iteration, reflective of his domain over the mind. The only true constant, is that each form he takes on holds a hexagonal staff, which is suspected to be his true form. Often times it is that of a golem, made of sharp lines and basalt. Other times it is seen briefly to be the leader of a group of animals, whether it be the Silverback or the Alpha Wolf, the staff strapped to its back. And more dangerously, that of a large, hexapedal insect, with glaring eyes and dangerous wit. When asked why his form is so often fluid, and sometimes nonsensical, it is written in his scripture, the Arnoq, that he responds: “Order without orders.”

It is thus that the followers of Tressik devote themselves to a betterment of their understanding of the goings on of the world around them, understanding the hierarchy that the world seems to follow with or without provocation. Some may spend time with animals, some may watch the growth of the land, and others may cultivate farms of insects. But all strive to delve into the deeper meaning behind these patterns, and their understanding what they try to impart upon others.


The Circling Prey

When understanding the gods of our world, you must also understand the planes, for both things come from the time of monsters. When the monsters of before ascended and succeeded, there were seven who tried to rise as well, but failed. Whether they were in conflict with another god and lost, or they simply did not have enough power to fully ascend, or they were too different from the nature of a god to change, the results were the same: they were broken.

Seven planes exist in our world, for seven monsters who failed. They had some of the divine in them, but too little to ascend, and too much to remain in our world. So they were shunted off into the corners of reality, and were pushed farther, until they became the new corners. Whether they were broken in body, fracture in mind or of a splintered soul, their bodies changed. Stretching into the emptiness, they became planes, and their denizens reflective of who they once were.

Traveling to these planes requires the usage of pathways or, more rarely, gateways. Pathways are places in our world where the essence of plane touches with our own, and moving between the two is as walking from the inn to the blacksmith. Gateways are rarer than rare, built with Ancient Magic. These are more akin to bridges, in their function, and allow travel from the Gate to the corresponding Gate on the other side.

While Pathways and Gateways perform similar functions, their differences should be made clear. Pathways are always open, and things of either connecting plane bleeds into the other. Gateways are "off" by default, and only active when activated. Pathways exist only between the Material and other planes. Travelling from one plane to the other, when neither are the Material Plane, can only be done by use of a Gateway.

The Void

The sky is dark and there is no land. None that we are on, anyways. It's dim, except for what light we bring. We only take it out when we must. We've travelled for three days now, and the land that we've seen is one of two things. Lairs for creatures, or simply gardens attended to by a small group of creatures. Or they're strongholds, castles, fortresses, inhabited by clans of Aberrations. Most we've passed by, merely out of caution. We stayed the night in one, inhabited by a family of Mindflayers. They fed us, traded their supplies for our scrolls, and sent us back to the material plane using their Pathway. A rare thing, I am told, but I hope to maintain in touch with them should my travels take me back here.


A plane where the sky is all around you, and is a rarely used thing for fear of predators, the Void is a dark and lonely place. The sky is eternally dark, and there is no sun or stars to illuminate your way. What fauna you may find is guarded on the rare chunks of land floating in the nothingness of the plane. What structures and buildings you may find are always made on the rare chunks of land in the Void, and more often than not made around a Pathway or Gateway. But the inhabitants of these floating fortresses may be any one of the Aberration Clans.

These Clans, some numbering in the dozens, others in the thousands, can be found in fortresses made of stone and metal and earth, coveting what thing they center around. Each one has their own agenda, their own protocol, that they pursue with whatever strange and methodical method they see fit to use. Some may simply be merchants, selling the rare plant life found in their tended gardens. Others act as slavers, while some may be conquerors, readying themselves to assault the Material Plane. Whether they be Beholders or Mindflayers, Chuuls or Ettercaps, these Clans hold their territory in the Void with strange, plotted and brutal cunning.

Labyrinthium

We have stayed here for what feels like weeks. We’ve determined that there is no way out. This complex goes on and on, forever and ever. And unlike our own plane, this place runs in patterns. The same room shapes, the same floors, the same walls. The only change is who occupies where, what changes they’ve made, and how damaged they’ve made it. I’ve drawn maps chronicling our trek. Those who fight here make it near impossible to return to where we were. So we press forward, trying to find another way out of this endless fortress. We were in a dwarven keep at one point, but I don't recognize the masonry anymore. We haven't eaten in so long, but I'm not hungry or exhausted. I'm merely becoming panicked, as I try and get us out.


The sky is no sky, and the ground is no ground. The Labyrinthium is a grand complex, made of rooms one would find in a castle or fortress. No pattern to the layout exists, as going from one room to another carries no rhyme or reason. A courtyard may lead you to a throne room, which may lead to a garden, then a bed chamber made for a guest, and then into a bed chamber made for a King. Made of strange stonework similar to those found in structures past and present, changing patterns and craftsmanship almost from room to room. The two oddest properties of the plane, are is it's natural light coming from any window, even if it simply leads to another room, and that none who dwell in the plane feels the need for nourishment or sleep. While originally, the rooms found were furnished lavishly, the entirety of the plane has been reduced to that of a battleground.

Celestials and Fiends war against one another, vying for control, their territories always in flux as rooms and chambers are lost or gained. Their numbers in flux as well, with their numbers swelling, dying or becoming lost. To make matters worse, Slaads make their homes here as well, inciting chaos and even more bloodshed. And adding into it all, Inevitables believe themselves to be the authority in the plane, and make strides to enforce their law over the warring factions.

Verezene

I've had Taskish dedicated all his resources into identifying everything we encounter. Everything. This place seems like our own, but it isn't. Everything here isn't like our own. A fruit we picked fell to sand in our hands, which then spiked, and burrowed away. Another fruit healed our wounds when eaten. But a bear we encountered carried with it runes of necromantic prowess across its shoulders and spine, pulling the life of nearby plants into it. The lands are similar, the waters flow the same, but everything is suffused with magic.


Verezene is the closest plane in appearance to our own, as if mimicking it with flaws. The land is made of magic in some way, making it a vicious place to be, for any amount of time. Without careful precautions, without care, the plane itself will tear down the weak. Trees that produce ever-sharp leaves that blow in a flurry in the wind. Mountains that move, sometimes slowly, sometimes by eating the land. And the very nature of the plane interferes with those who are capable of otherworldly abilities, whether they be spells, vestiges, Incarnum or otherwise. It is believed that the plane believes these individuals to be part of it, and tries to stop them from leaving.

Inhabitants of the plane by and large consist of animals and magical beasts, but warped and changed, infused with abilities normally limited to those with self-awareness. Some animals exist that have been Awakened, and these rare individuals find much power within their home plane, rarely venturing to other planes of their own accord. There are, as well, Spellweavers. Rarely encountered, seldom welcomed, as their alien behavior is never consistent.

Cagarol

We've been tracking the Cagarol for some time now. It's hard. There isn't a Gateway for it, and the Pathways sometimes don't... work. I wish I had better way of putting it, but that’s all there is to it. Sometimes they don’t work. But we’ve been tracking Cagarol for some time now, and we know that it's it because of the storms. Massive things, they are, covering miles and miles. Sometimes its rain, sometimes its earthquakes, sometimes fire. The kind of storm it is doesn’t matter, so much that it is devastating. Sometimes we encounter an elemental, primal and powerful, possessing of a sentience and nature that lets us approach it to talk. They are few. But what we’ve learned is something we could never have observed.


Cagarol is unique among the planes for never having a consistent Pathway. There are theoretically infinite Pathways to and from the plane, but they don’t always align. Cagarol is not a place with land and locations, it is a place of one constant storm, every piece of it fighting for its own space, fighting for release, and constantly tampering with the connections it has with the Material Plane, so that they are only connected on certain points occasionally. As a result, Cagarol is the one Plane that no traveller has entered. When they do connect, however, Cagarol bleeds profusely into the Material Plane, releasing one or both of two things.

The first being a storm, massive and titanic. Usually tying into one of the four base elements, a Cagstorm, as they are known, is destructive and can appear with no real warning, not caring for any weather conditions of our own plane. Cagarol Pathways are marked on made maps, and are known by locals, to avoid or take precautions around, as a result. Only larger Pathways allow the passage of a Cagstorm.

The second being inhabitants of Cagarol, the Elementals. All Elementals can be found pouring forth from Cagarol, no matter the size of the Pathway, when they are connected. Most attempt to flee the vicinity, thankful for its newfound release. Some are as volatile as the Plane they come from, attacking whatever is in sight, and claiming territory. Some are peaceful, however, and these rare few beings are treasure troves of insight into Cagarol.

The Great Below
I want to preface this entry by saying that after our first excursion here, we came back with helmets. Not for any battle, but because I had to see a healer after I received a concussion on hitting my head too many times while traversing through this plane. This said, it should be known now that The Great Below is one large, never-ending cave system, much in the sense that Labyrinthium is a never-ending fortress. Large groups of cavernous species are found here, of course, and some even hollow out larger areas. I am being short in my writing for two reasons. The first, that there are noticeably large pools of liquids. Some are water, some are lava, and some, interestingly enough, are metals heated by the lava they are near. It seems that there are metals found here that aren’t found on the material plane. The second, is that I am claustrophobic, and there are things here that can sense movement through the stone. I don’t have any true way to convey the utter terror I am feeling, other than to write down with complete and utter dry wit, that I am having a lovely time.


The Great Below is an extensive cave system, with no found ending in any direction. As Labyrinthium is eternally formed of rooms and angles, the Great Below is made of passageways and curves. The Great Below endlessly swallows those who come to it, like the mountain and its heart. Its passgeways are like serpents, winding, slender, and sometimes slick. There are great ravines to be found, and dens of creatures that have long been in hibernation. Great pools of lava can be found here,reaching sizes and depths and temperatures that incinerates most nearby rock. A side effect of this, is that near these dangerous, volatile places are massive ore deposits, melted and turned into small rivers. Pathways into The Great Below sometimes only allow certain creatures to enter, due to size limitations.

There are no unique creatures of note to be made mention, as most things that inhabit the Great Below are simply cavernous creatures, or denizens of the Underdark who have made homes in this Plane. It is rare for them to be encountered, as many explorers of the plane wind up fighting the size restrictions made by the narrow passageways and winding tunnels, rather than an assault via knife or claw.

Jo’gri
Along our travels and documentations, we’ve begun to notice another plane… of sorts. We occasionally find places where time and consciousness seem to blur, whether you are in such a place, or on the outside observing it. These pockets of planar activity are brief and unpredictable, but mostly they are fascinating. We’ve found no way of connecting or travelling to this Plane, but we have made extensive excursions into observing different pockets where this Plane comes through to our own. The results only relay that travel to this Plane is currently impossible, as the Pathway into them is either not found, or the pocket is gone before it can be located.


Jo’gri is the second Plane that no traveller has ventured, for it is believed to be something non-physical. While the Cagarol has an affect on the physical world via its storms and Denizens, Jo’gri seems entirely based upon the metaphysical. Time distorts, thoughts hasten, plant life surges into new life, only to rush into rot. There are no known denizens of Jo’gri, and it is believed that whatever monster became Jo’gri was too small to become a true Plane by itself.

Abara
I have spent three years here, now. After our research into Jo’gri, we happened to come upon this plane almost by accident. A storm threw our boat upon an island, and on there, we thought a lightning storm was upon us. But it wasn’t. It was simply something from… here. They made their observations, I wrote down what I could see, and we left. A few months later, I came back here. And here I have remained. I have built a small home for myself here, and I’m continuing my observations and studies here, possibly until I die. I’m okay with this. I invited a girl I knew to come join me here, and so she has, and I love her so. We have a son on the way. My wards keep us safe from the odd bolt. And I will devote my life’s work to knowing why this Plane is the way it is. I have named it after my wife, and I hope that future texts on this Plane will continue to address it as such.


Abara is a layered Plane. Chains of land masses all connected, or close enough to not matter their separation make up the terrain. Four layers of them float over a giant mass of light and energy. There are no native creatures to this Plane, only those travellers who make their home here, and successfully ward their domains against the stray energy blast that rises from the Plane’s core. No one knows why this Plane is seemingly so abandoned, as it were, and no one knows if anything lies within the Plane’s core. Many a guild have studied the Plane, but none so far have been able to produce any results, only more and more theories.


This is me attempting an old game I wanted to run nearly a decade ago. How time flies.

I never liked the rat race that 3.5e design tends to lead to, with escalating arms races, and the notion that you have to do default things in default ways in order to build power against a boogeyman DM.

I'd like this to be less about "lets see what shenanigans and ridiculousness we can get up to at these levels", and more of "what kind of story could we, as players and DM, could tell at these levels".

Cardea
2023-10-27, 11:43 PM
System: 3.5 Gestalt Epic
Player Count: 7
Style of Play: Mystery Disaster Saga
Schedule: Submissions accepted until November 25th. Final selection for players will occur on November 28th.
Allowed Content:


I have every 3.5 printed material available to me, whether it is book or magazine. Most of it is fair game.
Soft Ban: BoED, BoVD, Unearthed Arcana. Ask for anything from these books. Some of the more disastrous options (Starmantle, Cancer Mage, Water Orc) will be met with an automatic no.
Homebrew: I am not open to entire systems I am not at least familiar with, nor a class rework to a class I have already listed adjustments for. If what you want is outside these things, please ask first.
Workarounds: We're all aware that there are some strange interactions that occur when multiple customizations occur. If you reach one, and need a ruling, just let me know and we'll figure it out.

Character Creation:

No infinite loops or other abuses. If you're concerned about a build approaching that, bring it up and I'll work it out. I'm looking for more expert-in-your-field builds instead of Tier 1 characters striving for Tier 0. I really want to run a game, not think of how to rebalance a game against exclusively you.



Backstory: There is not an abundance of beings of your power. How did you become so great? What deeds have you accomplished to earn your power? I need to know who you're playing, how they came to be and why they'd have particular interest in stopping these disasters. How you accomplish this is up to you. If you want a rough framework for what I need, please look at the 10 Minute Background.
Experience: 24th Gestalt
Wealth: WBL. Please see below.
Ability Scores: 36pb.
Hitpoints/Health: Max.
Alignment: It is a mechanic and defines how certain spells affect a character, but as long as you are able to work with others, use what suits the character.



Tome of Radiance (http://www.giantitp.com/forums/showthread.php?258654-Tome-of-Radiance-Mastering-the-Power-of-Love-and-Justice) is in use. If it is something not made by Selinia, ask first.
Bending (https://www.scribd.com/doc/36548716/Avatar-the-Last-d20-Supplement-MAIN-SOURCE)is in use.
We are using Edge's Race Revisions found here (http://www.giantitp.com/forums/showthread.php?406517-Edge-s-Excessive-Race-Revisions-Compendium); If you wish to use a Race outside of the revision, please ask first.
If you wish to use a Template, ask. Many of them are not appropriate for this game, and I'd like to work with you if you wish to take one that is.
RHD/LA are on one side.
Feats are done through Pathfinder Progression.
Fractional BAB and Saves are in play; the +2 bonus for a good save is gained only once.
Retroactive Skill Points are in effect; this only applies to permanent increases to Intelligence.
No Flaws or Traits.
The Fortification line of armor enhancements do not provide immunity to sneak attack.
WotC's Epic Progression content for Binder (http://www.giantitp.com/forums/showsinglepost.php?p=9589080&postcount=6) and Warlock (https://rpg.nobl.ca/archive.php?x=dnd/ei/20061027a) are allowed.
We are using Krimm's Epic ToB Expansion: [A] (http://www.giantitp.com/forums/showthread.php?95435-9-Martial-Discipline-Epic-Feats) (http://www.giantitp.com/forums/showthread.php?95516-Epic-Martial-Adept-Progressions-and-Feats) [C] (http://www.giantitp.com/forums/showthread.php?122190-More-Epic-Martial-Adept-Feats-Epic-3-5-Feats)
The Feat Epic Spellcasting is banned, as is the Epic Magic system.
We are using this version of Improved Spell Capacity (http://www.giantitp.com/forums/showthread.php?108178-Improved-Spell-Capacity-Redux).
Vael's Warlock material can be found here (http://www.giantitp.com/forums/showsinglepost.php?p=13321110&postcount=166).
Please provide links and sources/citations for your material somewhere on your sheet. It makes it easier when I look up stuff.

Wealth By Level: You get the standard wealth for a character of your level, but I do ask that you concern yourself less with a large array of static bonuses and wands and come up with more interesting uses of your gold. Whether by improving existing magic items that might see much usage past a certain level, or by asking for new things not replicated by something else, or something else entirely. Of course you should get more or less standard equipment, but beyond that I would love to see what you as a player can come up with.

Traveling: Travelling will be an important thing to take into consideration, given the rules laid out for Teleportation over long range. Please make sure you have some way of crossing long distances. Mounts, spells, boats, airships. It's your choice as to how your character gets around.

On the topic of dual progression PrCs: you are allowed to take them, but you must cut out one of the progressions. You don't have to meet the class' relevant requirements of the progression you cut. However, if you gain a class feature that relies on the progression you cut, you lose access to it, and it is advised that you take levels in the progression you cut in order to gain access to it.


Example: Ronan the Cleric wants to take levels in Ruby Knight Vindicator, but doesn't want to lose Caster Levels. He cuts the Tome of Battle and Maneuver progressions, and enters the class as a 5th-Level Cleric. As he gains levels in the class, however, he doesn't gain access to Divine Recovery or Divine Fury, as Ronan does not possess maneuvers. Ronan could later take levels in Crusader, and meet the requirements for the Initiating side of the class, and gain Divine Recovery and Divine Fury. This, however, does not grant him the Initiator Progression of the class; he gains no additional Maneuvers Known, Maneuvers Readied or Stances Known.

However, Ronan could simply go Cleric 5 // Crusader 5, and continue taking levels in either Cleric or Crusader, as he takes his levels in Ruby Knight Vindicator. At 15th-level, Ronan could have a build of Cleric 5 / RKV 10 // Crusader 15, or Cleric 15 // Crusader 5 / RKV 10. He still must cut out the progression of one side of Ruby Knight Vindicator, but he still gains the class features of the class, without doubling up on Spells or Maneuvers.

This rule is made in an attempt to stem people from having three or more sources of power.

Metamagic: When using metamagic reducers like Arcane Thesis or using some other ability to apply metamagic for free or with some other cost, i.e. Midnight Metamagic or Divine Metamagic, you must still be able of casting spells of the non-reduced spell level.


Example: A 17th level Cleric could not use Divine Metamagic to Quicken a 7th level spell because the non-reduced spell level is 11th. A 17th level Wizard with Arcane Thesis: Fireball and Arcane Thesis: Sunburst could apply Empower Spell (+2 reduced to +1 via Arcane Thesis) to Fireball but not Sunburst, because even though an Empowered Sunburst would only cost a 9th level slot the non-reduced spell level is 10th and higher than the Wizard could normally cast.

Overall: As I'll be demonstrating in how I respond, I will be veering towards decisions that will prefer a RAI application, rather than a RAW response. This will generally come up with classes, spell/psionic interpretation and things that generally are used for more than what they are meant for, and while technically not illegal within the rules, are definitely unfair to other players and myself. Please keep this in mind when making your character.

Over-overall: I would like to see weird and atypical characters, on a personal preference.

Incarnum:
All characters capable of shaping soulmelds gain bonus Essentia based on meldshaper level.

1st-5th: +2 Essentia
6th-11th: +3 Essentia
12th-17th: +4 Essentia
18th-20th: +5 Essentia
21st-24th: +6 Essentia
25th-29th: +7 Essentia
30th+: +8 Essentia

Additionally, Epic Incarnum Feats are revised. All Epic Incarnum Feats lose the [Epic] tag. Constitution Score requirements are lowed by 6. Level requirements are lowered three, and while it does mean that one could only take Open Soul Chakra at level 21, it does not have to take the slot of an Epic Feat; if you manage to get a bonus feat you can take at that level from some source, you could take it with that.

Lastly, you may invest essentia into certain Incarnum Feats multiple times per day, investing and reallocating as if they were soulmelds. This only applies to some of them, as others (Such as Azure Toughness, Healing Soul, Midnight Metamagic/Augmentation) are problematic and are broken with this revision. I trust player judgement to sort through which ones are okay to use this ruling with.

Tome of Battle

Desert Wind can be substituted for another element via this (http://www.giantitp.com/forums/showthread.php?67570-A-couple-ToB-things-that-fell-out-of-my-head).
Stone Dragon no longer requires both the Initiator and the target to be on the ground.
You use your main Initiator stat when determining the DCs of maneuvers. Ex: Swordsages would use Wisdom in place of Intelligence, if a Maneuver they have access to normally uses Intelligence for its DC.
Items that grant maneuvers must specify what maneuver they’re granting when made. They will only ever grant that maneuver.


Spell Restrictions
The following spells are banned from general player usage. You may find scrolls of them in the world, but you will be unable to scribe them into your spellbook, use the knowledge to create knowstones, or any other form of long term usage. If I list a spell, and there is an equivalent of it in some other form, the equivalent is also banned (Ex: If Wish is banned, so is Miracle and Reality Revision), as are lesser and improved versions of it (If Wish is banned, so is Lesser Wish).

More will be added later on, whether I recall them, or you remind me of them by taking them. Spells that I don’t ban, I sincerely ask that you don’t try and use them for shenanigans. That leads me into having to make even more rulings, which is something no one truly wants.


Current List: Wish, True Resurrection, Genesis, Celerity, Shivering Touch, Power Word: Pain, Venombolt, Venomfire, Alter Self, Shapechange, Teleport, Plane Shift, Gate, Psychic Reformation, Polymorph Any Object.

Spell Revisions

Polymorph, and by extension Metamorphosis, is now divided among types. If you wanted to Polymorph into, say, a Giant, you’d need Polymorph (Giant), or Polymorph (Magical Beast) for Magical Beast.
Disjunction no longer destroys magic items. In lieu, Disjunction will suppress the magic item for 1d4+1 rounds.


Base/Structure Building: This is a thorough process. You're free to engage with this, but I'd prefer if specifics of it were discussed if you're selected. I know its used for lots of things from actual homes and bases, to airships and wagons, so I'd rather get into the specifics of it with someone I know I'll be playing with. During character creation process, please write a small summary of what it is you want to build.


0a. If you want to make a mundane item, you need the relevant Crafting skill.
0b. If you want to make a magic item, you need the relevant Item Creation Feat.
0c. You are able to work on crafting for more than eight hours a day.
0d. If you finish an item, you are allowed to begin another the next hour.
1. Determine market price of the item you want to make.
2. 1/10 of the item's market price is your crafting point goal.
3. You must pay one-half of the market price in raw materials.
3a. If you want to make a magic item, you must pay the normal XP cost in an equivalent number of gold. Ex: If you want to make an item that costs 25,000gp, the XP cost would be 1,000, do you would have to pay an additional 1,000gp. (In this example, you would have to pay a total of 13,500gp in raw materials and XP cost.)
4. Roll either a Craft or Spellcraft check, and subtract that result from the crafting point goal for each hour you work on the item. If you pause for more than 6 hours, you have to re-roll your check.




Below are the class fixes I use. These are used with the mindset to give these classes more staying power at higher levels, be on a similar playing field, and help avoid the mindset that if you aren't playing a fullcaster class, you aren't going to have fun.

If your chosen class is not listed below, please be responsible and considerate when playing them to both myself and to potential other players.

Barbarian: ToB Barbarian (http://www.giantitp.com/forums/showthread.php?153454-3-5-ToB-Class-The-Barbarian)
Dragon Shaman/Dragonfire Adept: We are using this Dragonfire Adept (http://www.giantitp.com/forums/showthread.php?264562-Dragonfire-Adept-Fix-(3-5-PEACH))
Dread Necromancer: Aldurin's Dread Necromancer (https://forums.giantitp.com/showthread.php?282810-The-Dread-Necromancer-reworked-and-fixed-(plus-accessories))
Favored Soul: PersonMan's Domain Favored Soul (http://www.giantitp.com/forums/showsinglepost.php?p=3205543&postcount=1)
Fighter/Knight/Paladin/Samurai: PersonMan's Knight Champion (http://www.giantitp.com/forums/showthread.php?304306-3-5-Knight-Champion-Fighter-Knight-Samurai-Paladin-fix&p=16056437)
Healer: PersonMan's Healer Fix (http://www.giantitp.com/forums/showthread.php?318414-3-5-Person_Man-s-Healer-Fix)
Hexblade: PersonMan's Hexblade Fix (http://www.giantitp.com/forums/showthread.php?218093-Person_Man-s-Hexblade-Fix)
Marshall: Warlord (http://www.giantitp.com/forums/showthread.php?83559-From-4e-to-3-5-The-Warlord-Base-Class)
Monk: There is not a single piece of Monk homebrew that I have seen that I find acceptable, so I urge you to look at Unarmed Swordsage or Tashalatora instead.
Ninja: Shinobi (http://www.giantitp.com/forums/showthread.php?72687-The-Sublime-Saboteur-Shinobi-PEACH&)
Ranger/Scout: Swift Hunter (http://www.giantitp.com/forums/showthread.php?170358-3-5-PEACH-The-ranger-reborn!)
Rogue/Factotum/Swashbuckler: Roguetotum (http://www.giantitp.com/forums/showthread.php?259254-The-Roguetotum-(3-5-PEACH))
Shadowcaster: Aldurin's Shadowcaster (https://forums.giantitp.com/showthread.php?314480-The-darkness-is-eternal-and-now-so-am-I-Shadow-Magic-that-seizes-the-night)
Soulknife: Soulknife Fix (http://www.giantitp.com/forums/showthread.php?112172-3-5-Redesigned-Soulknife)
Spellthief: PersonMan's Spellthief Fix (http://www.giantitp.com/forums/showthread.php?293150-Pathfinder-Spellthief&p=16213338). Change skills to be 3.5 appropriate.
Warblade: Desert Warblade (http://wiki.faxcelestis.net/index.php?title=Desert_Warblade) is available as an ACF.
Warlock: Simple Warlock Fix (https://docs.google.com/document/d/1NwAXHhGfXaUpenzQSAI0A5LLYp3dAcpW26vs3RNL1Jo/edit?usp=sharing)
Warlock: Warlock material found here (http://www.giantitp.com/forums/showsinglepost.php?p=13321110&postcount=166), but make sure you make me aware of what ones you are pulling from this list.

Duskblade: Duskblades use an expanded spell-list. This list is taken from various posts from our very own Roland St. Jude and Fax Celestis, and is an amalgam of the various lists as that have appeared over the years.


Seems like Fax and I put together a list a while back of spells that were in line with the types of spells Duskblades get, but were from other sources. These are the kind of spells already on the duskblade list - the spells we think WotC would have put on the list if they could have. (They generally write each supplement as if only it and core exists so that it doesn't require other books to use.)

So it isn't about what's super-powerful so much as extending the list to other reasonably similar choices.

First, I would give them access to every 0-level spell. I know they get some as spell-like abilities from Arcane Attunement, but I think they might as well have access to all of them on the spell list (and not the mere four listed).

My premise is that I'm just extending the list to where it should be had the PHBII authors not been constrained to PHB & PHBII. Thus, I assume they included all the PHB & PHBII spells they desired, so while I might want to add more, it's not really in keeping with their intent. (I do think there are more PHB spells that would be fun on their list, perhaps even in keeping with the duskblade flavor, but I'm reluctant to go there.)

[B]Spell Compendium
Corrosive Grasp (1)
Critical Strike (1)
Deafening Clang (1)
Fist of Stone (1)
Ice Dagger (1)
Lightfoot (1)
Nerveskitter (1)
Nightshield (1)
Persistent Blade (1)
Phantom Threat (1)
Rhino's Rush (1)
Snowshoes (1)
Battering Ram (2)
Bladeweave (2)
Body of the Sun (2)
Bristle (2)
Combust (2)
Daggerspell Stance (2)
Delusions of Grandeur (2)
Fireburst (2)
Flame Dagger (2)
Infernal Wound (2)
Ironthunder Horn (2)
Mountain Stance (2)
Rainbow Beam (2)
Scorch (2)
Shadow Spray (2)
Weapon Shift (2)
Wracking Touch (2)
Belker Claws (3)
Body Blades (3)
Clarity of Mind (3)
Diamondsteel (3)
Find the Gap (3)
Knight's Move (3)
Know Opponent (3)
Moon Blade (3)
Ring of Blades (3)
Spectral Weapon (3)
Spider Poison (3)
Steeldance (3)
Sppress Breath Weapon (3)
Unluck (3)
Whirling Blade (3)
Bands of Steel (4)
Blindsight (4)
Displacer Form (4)
Flame Whips (4)
Forcewave (4)
Frost Breath (4)
Lion's Charge (4)
Mind Poison (4)
Vulnerability (4)
Acid Sheath (5)
Aura of Evasion (5)
Charge of the Triceratops (5)
Emerald Flame Fist (5)
Fireburst, Greater (5)
Girallon's Blessing (5)
Ray Deflection (5)
Translocation Trick (5)
Magic of Incarnum
Divest Essentia (2)
Rend Essentia (4)
Soulbleed (4)
Valiant Spirit (5)
Complete Scoundrel:
Armor Lock (1)
Enlarge Weapon (2)
Spell Theft (4)
PHB-II:
Cloud of Knives (2)
Libris Mortis
Ectoplasmic Armor (1)
Necrotic Awareness (1)
Blade of Pain and Fear (2)
Ghost Touch Armor (2)
Necrotic Cyst (2)
Spawn Screen (2)
Ectoplasmic Feedback (3)
Necrotic Bloat (3)
Kiss of the Vampire (5)
Necrotic Burst (5)
Night’s Caress (5)
Other
Spectral Touch (6) as (4)
Avasculate (7) as (5)
Energy Ebb (7) as (5)
Complete Mage
Assassin Spells
Bloodletting (1)
Catsfeet (1)
Summon Weapon (2)
Rusted Blade (3)
Unseen Strike (4)
Wiz/Sorc Spells
Steam Jet (1)
Escalating Enfeeblement (2)
Heart of Air (2)
Tenacious Dispelling (3)
Heart of Water (3)
Prickling Torment (3)
Heart of Earth (4)
Crypt Warden's Grasp (5)
Touch of Vecna (5)
Heart of Fire (5)
Tactical Teleportation (6) as (5)
Adamantine Wings (7) but as (5)
Unicorn Heart (7) but as (5)

paradox26
2023-10-28, 12:42 AM
I will be the first to express interest in this. I am not sure as what exactly, but possibly a Warblade//Psion, or maybe a warlock // rogue, using an undecided prestige class.

As you said to ask about templates, is the Forgotten Realms's Shade template okay to use?

Also, I didn't see it mentioned, so what is the situation with regards to prestige classes on both sides of the build? Are they allowed, or is it only that a prestige class is allowed on one side?

Thokk_Smash
2023-10-28, 12:59 AM
Yo, a Cardea game? Let's effing go. Posting major interest in this, and will fully consider my choices when it's not 2am.

(Hope you've been doing okay, Cardea!)

JNAProductions
2023-10-28, 01:21 AM
Might make a DFA//Warlock.
Because gosh DARN IT, Invocations are cool! :P

Dakrsidder
2023-10-28, 01:23 AM
I don’t see any mention of shadow-casting when as far as I’m aware everything else is covered; is that by design? Considering it as I’ve never really done much with it before.

JNAProductions
2023-10-28, 01:25 AM
Or maybe DFA//Healer.
Thinking...

Cardea
2023-10-28, 02:03 AM
I will be the first to express interest in this. I am not sure as what exactly, but possibly a Warblade//Psion, or maybe a warlock // rogue, using an undecided prestige class.

As you said to ask about templates, is the Forgotten Realms's Shade template okay to use?

Also, I didn't see it mentioned, so what is the situation with regards to prestige classes on both sides of the build? Are they allowed, or is it only that a prestige class is allowed on one side?
It is not.

Because it shouldn't need be mentioned. RAW, you can only take Prestige Class at a time.

Yo, a Cardea game? Let's effing go. Posting major interest in this, and will fully consider my choices when it's not 2am.

(Hope you've been doing okay, Cardea!)
Life changes. Nice to see you too, Thokk.

Might make a DFA//Warlock.
Because gosh DARN IT, Invocations are cool! :P
Its cool but requires a lot of bookkeeping to make sure everything is understandable.

I always liked DFA or Warlock and Sorcerer.

I don’t see any mention of shadow-casting when as far as I’m aware everything else is covered; is that by design? Considering it as I’ve never really done much with it before.
I missed linking it. Recheck above.

paradox26
2023-10-28, 02:07 AM
Not a problem. Thanks for the quick reply. I asked about the prestige classes because it is often house ruled to be allowed, and usually gets asked about. I was only sure of using a prestige class on one side anyway, but it is handy to know what the options are, so thanks for clarifying.

EDIT: Is the Eldritch Claws warlock feat from Dragon 358 allowed? It is a primary way of allowing them to be useful in melee.

I just looked over the altered classes, and I have settled on a Blackscale Lizardfolk 4 / Roguetotum 20 // Warlock 20 / Binder 1 / Hellfire Warlock 3. Here is a link to the sheet, which is still in progress, but should be completed fairly quickly, at least in the next couple of days: https://www.myth-weavers.com/sheets/?id=2848720

namo
2023-10-28, 04:00 AM
I rarely look at Epic games (even more so gestalt), but I love the setting you've got going on here, as well as the (light) restrictions placed on spellcasters (who will still dominate... but perhaps a little less?).

Invocation users are indeed very tempting, but I may go for Binder instead - because who wouldn't want to have tables turned on them and be bound by their vestige instead? :smallbiggrin:
Perhaps a Tome of Battle initiator on the other side, I need to check those epic rules.

Infernally Clay
2023-10-28, 07:17 AM
I've never made a 24th level character before, let alone such a high level gestalt character, so I might end up making mistakes or not picking the right things but...

I'll make a Fochlucan Lyrist // Windwright Captain. For the sake of simplicity it'll probably be...

Bard 1, Rogue 2, Druid 11, Fochlucan Lyrist 10 // Sorcerer 19, Windwright Captain 5

So that my character would be an 11th level Bard, a 21st level Druid and a 22nd level Sorcerer as far as spellcasting is concerned.

But honestly the mechanics are whatever. The idea of the character is that everyone knows her. It's not a matter of her reputation preceding her, but that she is the physical embodiment of freedom itself. Emperors and slaves welcome her with equal enthusiasm because she treats everyone she meets as an old friend and always seems to know more than she should about the people she meets and the circumstances she finds herself in.

Thunder999
2023-10-28, 09:33 AM
Interested, currently thinking Roguetotem//Warlock

paradox26
2023-10-28, 10:10 AM
That is my build too. Roguetotum//Warlock that is. The link is in my last post, if you want to check it to avoid total duplication.

Aldurin
2023-10-28, 10:14 AM
Expressing interest as some kind of hybrid Warlock build, likely leaning into martial with Swift Hunter or Knight Champion on the other side. Thinking along the lines of being the last-resort conjuration of a forgotten godlike being in its last moments of being hunted, a hero made to defend it but who entered the world so confused and frightened that all they could do was watch as they were ignored and the entity they were created to protect was slaughtered. Their existence afterwards has felt haunted and they've worked to hide their power and seek normality, wishing to live as fully as they can before the entity that dreamed them into being finally wakes up and shatters that peace. Hiding power isn't perfect so of course the unusual finds them regardless.

AvatarVecna
2023-10-28, 10:15 AM
A couple of the deities tie in pretty well with an old character of mine. Let's set the stage for her introduction to heroism.

A knight trudges through a fetid swamp towards his final resting place. Above, the sky cries bitter tears, and howls in despair at the sacrifice he intends to make. Swarms of mosquitos divebomb him, warning against the fate he seeks. Great beasts rise from the muck and emerge from the fog, intent on turning him back. Trees and hills and rivers twist and shift, to confuse his path. But the knight is ever implacable, inexorable. No matter how the wind screams, it cannot push him away. No beast can penetrate the thick plate encasing him, nor survive the retaliation of his blade. There is no crack big enough for even a mosquito to wiggle through. However much the rain may soak him, he never shivers, for he is warmed by the fire ever-burning in his heart. And while his eyes can be fooled by the shifting terrain, he can feel the pull of destiny guiding him.

After far too long, he sets eyes upon his final destination: a small, humble cottage in the distance, flanked by gardens. Everything growing within seems unwilted by the elements raging around him, and despite his keen eyes, the edges of them disappear into the fog of the bog no matter how close he gets. He steels his mind and readies his tongue; after all his research, he's determined this one has power worth seeking, but that doesn't mean it will be easily won. He steps onto the porch and knocks three times, and a monster answered.

An old woman answers the door. She's a tiny slip of a thing, the top of her head just barely higher than the crest emblazoned on his chestplate, and thin as a rake. She wears simple clothes, mostly a size or two too big, and an apron covered in stains and flour. The whole of her is withered, wrinkled, and weak, the spitting image of a woman with one foot in the grave. Her hands are the outlier, looking firm and strong as they flutter in place, for all the world as if she still stood at her stove chopping and stirring. Were it not for the environment around them, the only hint at her true nature was in the eyes: there was a mischievous twinkle to be found, with a touch of cruelty in its depths, like a crocodile lurking beneath the surface of a swampy river. "You poor thing! You must be soaked to the bone!"

He recalls the tales he's heard, the bargains that are safe. "Terribly sorry to bother you, ma'am, but I simply can't maintain a fire in this gale. If I could trouble you for a night of hospitality? I've no coin to offer, but I can share a good story, if that's acceptable?" A meal and a fire in exchange for a story. Many a traveler lost in the swamp has taken the deal when offered and been allowed to leave unmolested. In this much, at least, he would be safe, as long as he left by sunrise. But he was not here to make a safe deal.

Her grin widens as if sensing his intentions at something deeper, but then, he can't be her first petitioner, can he? "That sounds lovely, dearie. Come in, come in!" She steps back to allow his passage, and heavenly smells of cooking meats waft out, enticing him forward. He needs no such encouragement, though.

He removes his armor, for there is no need anymore. He partakes of the mouthwatering feast, far too much food for one person, as if he was expected. And he speaks his story. A story of monsters slain and damsels rescued and kingdoms defended and villains defeated and good deeds done. The candles burn low and the food slowly disappears, and yet she remains rapt, hanging off every word, taking in everything.

When his tongue finally stills, she gives out a contented sigh. "That's quite a tale you've spun for me, darling," she begins, before eyeing him craftily, "But I fear you've made a poor choice. You start telling me the story of your life, but the story hasn't ended yet." She drums her fingers on the table, and her nails seem longer than before. She notices his gaze and gives a toothy grin. "You've not quite filled your end of the bargain, I think."

"Oh I know how my story will end. I've a bit more to tell, if you'll hear it."

She smiles, but there's a flicker of anger in her eyes. She waves a hand dismissively, and he continues his tale, this time focusing on more recent events. He tells of how after a decade of facing whatever threats emerged, he finally had the free time and the resources to figure out what threats were coming before they even arrived. He sought out seers and prophets and priests, to determine what threats still lurked in the future for the kingdom and its people he had come to love. And he despaired, for there were threats beyond the strength of his sword-arm, dangers lurking on the far end of his own mortality. In time, the kingdom would fall, and there was little he could do about it, for as powerful as he was, he was still just a man. Strong, tough, fast, brave, but with no magic to call his own.

Then he began to speak of the future, of how his story would end. He would seek out a powerful being, an archfey, and strike a bargain. He would offer his services of protection, in exchange for the archfey assisting the kingdom. For however long the knight willingly served the archfey, the archfey would serve the kingdom, protecting it from threats in good faith, being a proper hero of a caliber the knight could never match. And while the knight lacked many qualities that could serve the kingdom well, his dedication was unmatched, and he vowed that he would uphold his end of the bargain until it was no longer possible for him to do so. Again, his tongue stilled, and the old woman regarded him. Her smile was faded, a small thin thing now. But not angry, merely ponderous. After many long minutes, she accepted the deal, and bade him good night. He laid down to sleep, knowing he wouldn't wake before sunrise.

And so he never woke up ever again.

Mathilda woke early, as she always did, and stretched as wide as she could. It had been a few days since the young man had come to visit her. It was a shame he'd sought such an open-ended deal, and hadn't even had the good sense to wake up early. A night of hospitality was all he'd bought, and as his life ended, so too did his service. Still, his bones would make good mulch a few months down the line. He'd been quite tasty, but didn't seem to agree with her stomach; she'd been sick ever since. But then, that sort of thing often happened with holier-than-thou types. A touch of divine wrath in the form of indigestion was nothing new, and it was well worth it. Such meals were always better when they came with a story, when she knew the kind of life she was cutting short. She stepped out to go tend her garden for a spell, but stopped dead in her tracks. The knight stood before her, resplendent as he ever was, the first light of the morning shining through his body.

"Ever at your service, ma'am. This I vow."

"Our deal's over, boy. You died, that's the end of things."

"I vowed to serve until I no longer could. I still can."

She cursed under her breath. Unfinished business! Few things were as hard to be rid of in this world as a ghost who couldn't yet leave. Her fingers twitched, a spell on the tip of her tongue that could send him screaming into the ether for good. But it never made it past her lips, and she wasn't sure why.

"And you vowed to be a hero in good faith," he continued, stressing the last three words.

She let out a quiet little chuckle. It was a simple trap, but she'd played right into it, assuming she could end both their services with one cut throat. She didn't know how he'd known he would linger as a spirit; perhaps he'd arranged for it beforehand, left that out of his story as an unimportant detail. Perhaps he just knew he was the kind of person who wouldn't rest until the kingdom he'd sworn to serve no longer existed. Either way, she was trapped in the bargain, and she now knew the roiling acid in her gut was the result of trying to break her word. The deal was struck, and that was that. It would be an interesting few centuries, she supposed; for all her power, she doubted she could prevent a kingdom's collapse through sheer force of will. But she would try. She had to, after all.

Mathilda has always been a hag focused around cooking. Mechanically she always ends up being a support character, with all kinds of baked treats that give lovely little buffs and heals. Healing in particular will be her true specialty, able to fix anything that might be wrong with you. Normally I make her a hag using Oslecamo, but as this game allows for a higher power level (and also hags don't have LA and homebrew is approved-only), I'm going to go with the Verdant Prince from MM4. 16 RHD, LA +4. High attributes across the board, Cha to AC/Saves, a weakness to cold iron, and a flavorful ability to make binding deals with others.

Cleric 24 // Verdant Prince 20 / ? 4

Deities of interest are Lady Rose and Oushala.

I've a few ideas of what to fill the last 4 levels with, but the main one that interests me is a homebrew thing.

First request is straightforward: UA has Traits. I'd like to request "Spellgifted (Conjuration)" for CL +1 on Conjuration spells and CL -1 on all other spells. This is intended as a boost to her healing capabilities, I'm not looking to make summoner.

Second request: Tinker (https://forums.giantitp.com/showthread.php?643317-Tinker)

I'm aware that this class, especially in an epic game, is easily capable of being artificer turned up to 11. I'm not interested in doing anything like that. There's a lot of powerful options for specialization, but I'm only interested in taking one of them:


Narrow Craft Specialization: Select one Craft skill. You gain a +3 bonus to skill checks with that skill. Additionally, when crafting an item using that skill, multiply the upfront gp cost and the progress required to successfully craft the item by 0.5.

This, for Craft (Cooking).

Without it, Mathilda will still be a top-notch cook, able to crank out meals fit for gods in the time it takes most normal home cooks to make 20 meals. With it, Mathilda can pull hot meals out of thin air, and create vast banquets in under an hour from minimal ingredients. It's not necessary, and I don't think what I intend to do with it is overpowered, but if you'd rather not open the door on Tinker even a little bit, that's fine. I can live without it and find something else to put in those levels.

Chambers
2023-10-28, 10:18 AM
HET! Welcome back, glad to see ya. I'll noodle around and make a character.

Edit: Working on a priest of Breigos. A Favored Soul, Stormcaster, and something else.

Edge
2023-10-28, 10:56 AM
Oh hey, a Cardea game! And one at this particular level of power. This feels like a prime opportunity to do something I've always wanted to, take the chance to play a dragon. But, rather than fussing around with RHD and LA, I'd like to request the chance to take my homebrew PrC, the Ormrbrud Heir (https://forums.giantitp.com/showthread.php?406809-quot-Then-I-was-but-young-and-tender-Now-I-am-old-and-strong!-quot-3-5-ToB-PrC&p=19036343#post19036343), for a spin. Something along the lines of a dragonborn crusader/ormrbrud heir//bard. If this doesn't seem workable within the plot you have in mind, I'll go back to the drawing board.

Llyarden
2023-10-28, 11:07 AM
Not normally a 3.5 person, but I do like games that explicitly don't want high-op stuff. Probably looking at some sort of tome of radiance class on one side and then...maybe an incarnum user or initiator on the other. Or maybe both, who knows.

The third thread in of those Epic ToB expansions linked in the first post includes feats that relate to homebrew disciplines and/or require feats that are from soft-banned books - are those off the table, or could they potentially be available?

EDIT: Given that Tome of Radiance is allowed, along the same vein, would the Sentai (https://forums.giantitp.com/showthread.php?264677-Let-s-make-this-showy!-(3-P-repost-Sentai-Base-Class-Archetypes)) (and maybe some of its PrCs) be allowed? In an ideal world I'd want the magician archetype, but it's a whole homebrew subsystem so not going to ask for that lol.

EDIT 2: Let me just tidy up my list of requests...
- Sentai (above) + Prism Ranger + Super Sentai...and probably a few feats and things, I haven't got a whole build worked out yet.
- Shining Princess (https://forums.giantitp.com/showthread.php?258654-Tome-of-Radiance-Mastering-the-Power-of-Love-and-Justice&p=15616708#post15616708) tome of radiance PrC.
- Golden Saint (https://forums.giantitp.com/showthread.php?76150-Golden-Saint-Exalted-Martial-Arts-Discipline) discipline. Ninja'd.

The basic idea I'm leaning towards so far for is someone who's learned to channel the power of the stars/constellations, pretty much entirely because something about the stars in this setting grabbed me.

Da'Shain
2023-10-28, 11:10 AM
Expressing interest as a Swift Hunter // Warlock or Forgeheart Disciple (one of AmberVael's homebrew invokers), a supernatural hunter of magic gone haywire.

Questions: do combined classes like Swift Hunter gain the epic progressions of their parent classes if progressed past 20? Would the Swift Hunter qualify for Ranger ACFs that swap out abilities it retains, like Combat Style?

Peccavi
2023-10-28, 01:35 PM
This looks amazing! I'm definitely interested, although I'm not sure as to what yet. I'll shake the old brain a bit and see what falls out.

LairdMaon
2023-10-28, 02:42 PM
This does look interesting!

Before I let the char-gen demons loose in my skull, I'll like to run a couple 'brews by you. Nothing too scary, I think.

Person_Man's War Soul (https://forums.giantitp.com/showthread.php?156441-3-5-War-Soul-(Soulborn-Soulknife))

My own Dawn Zealot (https://forums.giantitp.com/showsinglepost.php?p=25498808&postcount=1)

Concept so far is a Warforged who did the Dragonborn ritual, sacrificing *effective* eternal life in exchange for stepping up to the task at hand. The onset of things going haywire lead directly to the death of his partner, a dragon-in-human-form.

redfeline
2023-10-28, 02:43 PM
Yep ai am down with this

Ancient
2023-10-28, 04:20 PM
This will no doubt be insanely popular, but I am interested both on the concept and the de-emphasis on raw power.

Questions:

1. What are the portfolios of the Gods presented, or is that for us to determine?

2. Are you looking for reformed villains (or villains operating out of a sense of self-preservation rather than altruism), heroes who have made mistakes, "gray" heroes, or a mixture of all? Definitely seems to be an emphasis on monsters that must assume the mantles of heroes as did the Gods before them.

3. How important is having a fortress/stronghold/followers to your vision of the game?

4. Would you allow Bel Gareth's VoP fix (https://forums.giantitp.com/showsinglepost.php?p=16949396&postcount=15)?

5. Are Epic Destinies allowed (and by extension, homebrewed ones by The Demented One (https://forums.giantitp.com/showsinglepost.php?p=7315805&postcount=52)

Dakrsidder
2023-10-28, 04:27 PM
Requesting Void Disciple (https://forums.giantitp.com/showthread.php?159776-Void-Disciple-Base-Class-3-5-PEACH), which is based on the prc from what I can tell, at least at this level, the linked Shadowcaster is stronger just thinking of going for divination. I can probably still reasonably hash it together without the class, but eh.

Yas392
2023-10-28, 04:37 PM
Oh, an epic game. This gets my undivided attention. Hope you are doing well, Cardea, since the news about your health on the other thread.

Going with something simple rather than complicated due to the craziness at higher levels. Thinking of vanilla changeling rogue on one side with the other track rounding it out.

Questions

1) Can we use 3.0 material as long as they are not updated?
2) Bringing the unanswered question from the other thread to this thread. Does our 5 background and concept elements and memories in our 10-minute background have to be meaty?
3) Dragonlance 2nd class materials (e.g. Legend of the Twins, Age of Mortals, etc) available?
4) Can we use setting specific materials (regional feats from forgotten realms or dragonmarks from Eberron)? I am eyeing at Magic in the Blood feat mostly.
5) Can we substitute your setting deities for prestige classes required deities if they shared the similar domains?
6) Are organization requirements waived for prestige classes?

Requests

1) Lunar Rogue (Dragon Magazine #340).
2) Dead Levels (Web).
3) Smoking Enhancement (Lord of Darkness) (Ignore this request if 3.0 materials are not in play).

Cardea
2023-10-28, 05:57 PM
paradox26: Eldritch Claws are allowed. Looking at your build, judging by what you want to do, I will say twofold: I don't like dips, and Hellfire Blast does not work with Eldritch Claws.

namo: Go for it.

Infernally Clay: Please review my rules for dual progression classes, as this would interrupt your idea of being a triple caster. Please also keep in mind the RAW on gestalt regarding prestige classes.

Aldurin: Fun. Go for it.

AvatarVecna: I'm rarely a fan of people rehashing old concepts for my games.


Regarding requests:

I do not allow traits.
Tinker is denied; I'm already allowing a wide breadth of homebrew, I do not want to add entire new base classes.


Chambers: Het! Good to see you too.

Edge:

Regarding Requests:

Ormrbrud Heir approved.
However, Raging Dragon is not approved. If you want to substitute another discipline in its place, please let me know.


Llyarden: In the instance of the feats, those specific disciplines and those specifically mentioned feats are allowed. Sentai is not allowed.

Da'Shain: We'd need to figure something out. And it would depend on the ACF.

LairdMaon:

Regarding Requests:

War Soul is not allowed.
Dawn Zealot is not allowed.


Ancient: God Portfolios are for you to determine; use your best judgement. I am not looking for any particular bend or mixture. It can be made important, but not having it does not prevent the game from happening.


Regarding Requests:

No to Vow of Poverty.
Epic Destinies are case-by-case basis. I'm not blanket allowing anything.


Dakrsidder: No to Void Disciple.

Yas392: Roguetotum, not Rogue.


Regarding Questions:

Case-by-case basis. I am not blanket allowing anything.
If you want to use the 10-minute background as your basis, then having something more substantial than what a low level character may have would be appropriate.
Blanket no to Dragonlance materials.
It would really depend on the material. I am not blanket allowing anything. Magic in the Blood is not allowed.
Yes, but run it by me first so I can say whether or not its an appropriate change.
Yes.

Regarding Requests:

Lunar Rogue is not allowed.
What Dead Levels are you looking at? And when asking this, have you looked at the class revisions section?
I'll say yes, but given all that it does, I would price it as a +3 bonus, not a +1.

Llyarden
2023-10-28, 06:01 PM
Okay, in that case I'm looking at Stargazer / Valkyrie / Fashionista // Swordsage / Shadow Sun Ninja (with Golden Saint in place of one of its normal disciplines). In some combination so I only have one PrC per level, obviously.

LairdMaon
2023-10-28, 06:06 PM
LairdMaon:

Regarding Requests:

War Soul is not allowed.
Dawn Zealot is not allowed.



Copy that. I'll keep thinking.

Cardea
2023-10-28, 06:20 PM
Okay, in that case I'm looking at Stargazer / Valkyrie / Fashionista // Swordsage / Shadow Sun Ninja (with Golden Saint in place of one of its normal disciplines). In some combination so I only have one PrC per level, obviously.
Going to throw a wrench directly at you with: Please make sure one of those PrCs on the Tome of Radiance side is finished.

Thunder999
2023-10-28, 06:25 PM
Is there any sort of epic progression for the Roguetotem?

I'll just use epic rogue scaling (+1d6 sneak at odd levels, bonus feat every 4th level) if not.

Llyarden
2023-10-28, 06:31 PM
Going to throw a wrench directly at you with: Please make sure one of those PrCs on the Tome of Radiance side is finished.

That's fine, my current plan for that side is Stargazer 10 / Valkyrie 10 / Fashionista 4.

Just to double-check I'm understanding the houserules correctly, if I drop my initiator progression from the Valkyrie (as opposed to dropping its evoker progression), I can still use its maneuver-related abilities (recovering maneuvers via motes using Illuminant Adept and so forth) with the maneuvers I get from Swordsage / Shadow Sun Ninja on my other side?

EDIT: Also, a basic 3.5 question - do indefinite-duration ability bonuses from items (belt of giant strength and so on) help you meet prerequisites?

Edge
2023-10-28, 06:31 PM
Edge:

Regarding Requests:

Ormrbrud Heir approved.
However, Raging Dragon is not approved. If you want to substitute another discipline in its place, please let me know.


Roger that. Tiger Claw is probably thematically the closest out of the first party disciplines to Raging Dragon, so that'd probably be my first suggestion for a replacement. In the interest of transparency, there's also three Draconic Inheritances that grant access to additional disciplines, but I'm not planning on taking them anyway.

5ColouredWalker
2023-10-28, 06:38 PM
Posting interest as a Thri-Kreen Warlock/Swift Hunter with a necromancy bent. A monster known as The Many Hands of Death

Would it be feasible to use Ranger ACF's with Swift Hunter where class features overlap, or would I be better off using default ranger for that purpose?

Deadguy
2023-10-28, 06:44 PM
Am considering a ranger / master of many forms || totemist, would the wild shape ranger be allowed?

Cardea
2023-10-28, 06:54 PM
Going to state outright: if a class has a revision presented in my posts, that is the default.

Is there any sort of epic progression for the Roguetotem?
No; there'd need to be one made, which I'm fine doing if someone confirms they're going to go into epic levels with it.

That's fine, my current plan for that side is Stargazer 10 / Valkyrie 10 / Fashionista 4.

Just to double-check I'm understanding the houserules correctly, if I drop my initiator progression from the Valkyrie (as opposed to dropping its evoker progression), I can still use its maneuver-related abilities (recovering maneuvers via motes using Illuminant Adept and so forth) with the maneuvers I get from Swordsage / Setting Sun Ninja on my other side?

EDIT: Also, a basic 3.5 question - do indefinite-duration ability bonuses from items (belt of giant strength and so on) help you meet prerequisites?
You have it correct.

While technically they would qualify you, and disqualify you once you drop the item, I don't want to engage with that kinda thing unless its to make a build smoother temporarily.

Roger that. Tiger Claw is probably thematically the closest out of the first party disciplines to Raging Dragon, so that'd probably be my first suggestion for a replacement. In the interest of transparency, there's also three Draconic Inheritances that grant access to additional disciplines, but I'm not planning on taking them anyway.
Understood.

Posting interest as a Thri-Kreen Warlock/Swift Hunter with a necromancy bent. A monster known as The Many Hands of Death

Would it be feasible to use Ranger ACF's with Swift Hunter where class features overlap, or would I be better off using default ranger for that purpose?
The Swift Hunter class functions as the Ranger. There is no using the normal Ranger.

And it would depend on the ACF.

Am considering a ranger / master of many forms || totemist, would the wild shape ranger be allowed?
No.


Might be too much to ask but I see some pathfinder related reworks being used so I wanted to see if I could perhaps use this class?

https://www.d20pfsrd.com/classes/3rd-party-classes/dreamscarred-press/malefex/

I don't think anything like it exist in 3.5
No.

Aegis013
2023-10-28, 07:13 PM
Posting interest. I'll be making a Crusader // Incarnate.

Yas392
2023-10-28, 07:14 PM
Yas392: Roguetotum, not Rogue.


Regarding Questions:

Case-by-case basis. I am not blanket allowing anything.
If you want to use the 10-minute background as your basis, then having something more substantial than what a low level character may have would be appropriate.
Blanket no to Dragonlance materials.
It would really depend on the material. I am not blanket allowing anything. Magic in the Blood is not allowed.
Yes, but run it by me first so I can say whether or not its an appropriate change.
Yes.

Regarding Requests:

Lunar Rogue is not allowed.
What Dead Levels are you looking at? And when asking this, have you looked at the class revisions section?
I'll say yes, but given all that it does, I would price it as a +3 bonus, not a +1.


Dead Levels: Rogue. For class revisions, I must have missed it when skimming. It is moot now when the class revisions were confirmed mandatory. Back to the drawing board for me.

Dakrsidder
2023-10-28, 07:18 PM
I assume no, but do the racial slas in edge‘s racial revisions count for prereqs? Thinking some mix of beguiler, paragnostic apostle, swiftblade, fatespinner, and/or divine oracle on one side straight shadowcaster on the other.

Edit: blanked for a minute and asked about something else entirely

Thunder999
2023-10-28, 07:29 PM
I'd like an Epic Roguetotum then please, I'm going straight Roguetotem//Warlock the whole way.

Yas392
2023-10-28, 07:45 PM
I don't think I can work with any of the class revisions so I am going to withdraw from this.

Llyarden
2023-10-28, 07:49 PM
Is it possible to combine magic items that use the same slot? (Ie amulet of health + periapt of wisdom)?

NineOfSpades
2023-10-28, 07:57 PM
I remember this! Good to see it again. Captain Camilla was one of my favorite characters I ever built, so this lifts my spirits to see.

Infernally Clay
2023-10-28, 08:11 PM
Infernally Clay: Please review my rules for dual progression classes, as this would interrupt your idea of being a triple caster. Please also keep in mind the RAW on gestalt regarding prestige classes.

So if I wanted to play Fochlucan Lyrist on one side I'd have to give up either the bard spellcasting or the druid spellcasting? Well that's okay Bard spellcasting is pretty weak in 3.5e anyway, so I can live without the fourth level spell slots.

If I'm reading your example correctly, however, I can still take levels of Bard after I've taken levels as a Fochlucan Lyrist to gain the Bardic Music and Bardic Knowledge features of the prestige class? I just won't get the spellcasting?

As for the rules regarding prestige classes in gestalt, I honestly haven't the foggiest. Please tell me it's something as straightforward as "you can't take levels in two prestige classes at the same time" because if it's just that we can simply say that, because Windwright Captain is only five levels compared to the Fochlucan Lyrist's ten, my character was a Windwright Captain on one side from 8th to 12th level and went back to Sorcerer after that and was a Fochlucan Lyrist from 13th to 22nd level.

Thunder999
2023-10-28, 08:44 PM
Is Shadow Walk a good way to travel or something you intend to ban like teleport?

Volthawk
2023-10-28, 09:22 PM
I haven't done anything 3.5 in a while, and in particular drifted away from epic games a long time ago, but this does seem interesting and feels like it might avoid some of the issues I run into with epic games.

Still considering some other concepts (having a list of pre-approved brew and fixes to work with does a lot to get ideas flowing), but the main one that's sticking right now is based on reading the pantheon section, seeing that Acaragos followers are often tied to animals and tend towards support abilities and then reading through the fixes and noticing that Healer gets a full-level animal companion, so I'm considering the idea of gestalting that with either Warlord or Knight Champion (former fits the brief better, latter is just really cool and still has some fitting stuff) for some fightiness

Although hm. Now I put it like that, Knight Champion can get an animal companion too, so maybe just going Knight Champion//Warlord as a Acaragos follower all in on the martial tactical support side of things would be fun.

Not sure yet. There's also a lingering thought that a Favoured Soul might be interesting with this pantheon.

Duqueen
2023-10-28, 09:42 PM
Would an Iaijutsu Master be allowed? There was an update do 3.5 (at least a FAQ that corrected the language on One Strike, Two Cuts (Ex) and an epic progression)??


Would the knight champion epic progression just be honor/challenge that allowed epic options?

I guess I would most likely do something like:

Knight Champion 24 // Something/Iaijutsu Master 10

paradox26
2023-10-28, 09:50 PM
I have noticed there is a lot of interest in the roguetotum//warlock type builds, so I might change mine. I will definitely be dropping the hellfire warlock and binder levels even if I stay with the current build, to go with Cardea's preference for no dips, and to streamline him a bit.

But as I am only partway through my build, I might swap to something no one is doing. Maybe a dread necromancer // sorcerer, since no one seems to want to play a caster, other than a single cleric nomination so far. Might make them a lesser illithid, though I might also just completely redo the build and go with something else. Some food for thought.

Aegis013
2023-10-28, 10:09 PM
I'd like to request two items from BoED:
Soulfire Armor enhancement (+4 for immunity to death and energy drain effects).
Ring of Solar Wings (118000gp for 150ft good fly speed on ring).

I don't think these items are particularly egregious, but they're from a soft banned book. I'll have to shuffle some stuff and get flight from another source if they're not allowed.

Here is Ser Gallahan (https://www.myth-weavers.com/sheets/?id=2848960), Hero of the kingdom of Terrenum, unshakeable knight. I believe he's complete if the two items are approved.

Aldurin
2023-10-28, 10:50 PM
I'd like to request epic progression material for Knight Champion, in particular new options for Honors and Challenges. I'm interested in these specified abilities if you're open to requests:

1. An Epic Challenge or Honor (depending on how flexible you think it should be) that lets me choose a cleric domain and benefit from its power as well as cast the domain spells as if they were chosen with the Touch of Divinity Challenge (and don't exceed the spell level that Touch of Divinity can use).

2. An Epic Honor that removes one of Touch of Divinity's restrictions on chosen spells (costly component, casting time greater than a standard action or alignment mismatch). If this is too broad then an Epic Challenge version of Touch of Divinity that lacks all of these restrictions for its chosen spell.

3. An Epic Honor version of Bonus Feat for Epic Feats.

Chambers
2023-10-28, 11:12 PM
A question was raised in the Favored Soul homebrew thread that wasn't answered that's relevant here.

Does the Favored Soul continue to gain new domains if they prestige class out of the Favored Soul but still advance it's spellcasting with that prestige class? The Revelation feature was written separate from their spellcasting advancement, so it's not clear to me if the intent was to advance domains or not.

redfeline
2023-10-28, 11:22 PM
edit:

water bender, since no one else is going with bending and ToB barbarian.

Bphill561
2023-10-28, 11:45 PM
Looks interesting, but I need to work on a build when it is not late at night.

Enceladus
2023-10-28, 11:46 PM
This looks interesting though have a couple of questions on source materials, mechanics and overall setting.

1. Is Sartulk this setting's god of death? If so what would his stance be on individuals whom follow him using undead as part of some divine duties?

2. Are the listed gods the only ones available for worship? Or are we free to add some like minor demigods, powerful spirits, etc?

3. Should we be aware of any specific information regarding towns or places of interest as the starting point for characters?

4. Is it correct to presume we have some artistic licenses in the world building of this game? Or do you have specifics already planned out? If so what are these?

5. For PRC's, would you have issue in use of the Dreadmaster (Faiths and Paragons, p. 188) and Zhentarium Skymage (Lords of Darkness, pg. 102)?

6. Regarding base classes, would use of the Dread Necromancer (Heroes of Horror, pg 84), Death Master (Dragon Compendium, pg. 30), and Archivist (Heroes of Horror, pg. 82) pose any issues?

7. From the Books of Exhaled Deeds and Vile Darkness would the following items be allowed for use?
* Alchemical, Poisons and Potions (basically the items created via Craft - Alchemy)
* The feats Dark Speech, Nymphs Kiss, and Words of Creation

8. From Magic of Faerun, is the feat Spellfire Wielder a possible choice for selection?

9. More of a general question, but beyond the banned spells do you have any other specifics or general advise of things you do and do not want regarding spells?

10. Regarding your statement on building structures, I had been playing around with the idea of a flying ship made from a Theurgeme (Stormwrack, pg. 102) with small pocket dimensions acting as basic rooms like personal quarters, library, storage, bathing areas, stables, etc. While pocket dimensions, these areas would function as normal places for there purpose. Since the Genesis spell is banned, what would you recommend to accomplish something like this?

11. From the DMG, are we free to use the rules in researching non-epic level spells? I was more looking at the "settlement" like spells such as Tiny Hut, Secure Shelter, and some other miscellaneous, non-combat spells for this.

paradox26
2023-10-28, 11:55 PM
I have settled on my new build. It will be a lesser illithid dread necromancer // psion, with a yet to be determined prestige class for the psion side. The dread necromancer capstone will effectively turn him into an alhoon, an undead illithid, though a lesser form of one due to the limited race.

Cardea, is this linked material okay for an epic dread necromancer? It doesn't add anything other than extending the existing abilities progression from non-epic DN.
https://forums.giantitp.com/showthread.php?237845-3-5-The-Epic-Dread-Necromancer-WIP

EDIT: Here is a link to my work in progress sheet: https://www.myth-weavers.com/sheets/?id=2849045

Thokk_Smash
2023-10-29, 12:03 AM
I'm stuck between two character concepts:

1.) A Kobold Crusader//Cleric of Vei. For this concept I would greatly love being able to use this version of the Radiant Servant (https://forums.giantitp.com/showsinglepost.php?p=12044310&postcount=3). This character would lean heavily in the "adventuring knight-errant" concept. He would have Leadership mostly for the purposes of maintaining his floating castle/airship, on which he hosts his small army and their families. Well, I call it an "army", but really it's followers he has personally recruited in his many travels. He would probably be straightforwardly simple: the truest devotee of Vei, who never stays in one place and who advocates change and adaptation for those around him. Might throw in Wedded to History or something else that allows for a longer-lived character, so that a large majority of his followers are actually descendants of his original followers: he's traveled so long that those in his life have moved on, out with the old and in with the new.

2.) A Karsite Meldshaper//Binder. They are...adjacent, to Grikanth, I suppose you could say. They consider themselves a mutant, a freak of nature, product of the ever-changing madness that is life in the material plane. They suffered for years because of the quirk of their biology, suffered from the difficulty with which magic (both injurious and beneficial) could affect their body. They were driven out of their village after a bad plague/storm/catastrophe convinced the villagers that it was their (my character's) fault, which only strengthened their opinion on the inherent madness of the world. They turned to mercenary work by cultivating their inner power, but that wasn't enough to protect them and they accidentally bound a vestige to defend themselves. Binding a vestige the way they did sorta-kinda broke their mind a bit, gave visions of Grikanth that convinced them (my character) that Grikanth, her magic, was dangerous. And they got it into their mind that finding Grikanth's library would hold the key to protecting the world from her madness. And so they have dedicated their life to finding that library, no matter the cost.

Lemme know if either of those work, don't work, if they're lackluster or if there's a diamond in the rough of my word salad you enjoyed.

5ColouredWalker
2023-10-29, 12:13 AM
The Swift Hunter class functions as the Ranger. There is no using the normal Ranger.

And it would depend on the ACF.


*Cross references things*

I'd like to request Solitary Hunting (https://srd.dndtools.org/srd/classes/baseCore/ranger.html)(No Animal Companion, Favored Enemy Bonus to attack rolls) from

And something that's technically not a ACF, I'd like to request to swap Swift Hunter Spellcasting with Psionics from Psionic Ranger (http://dsp-d20-srd.wikidot.com/ranger), which is literally just Ranger with Spells swapped for Psionics. Justification being I'm playing Thri-Kreen, a psionic race, thus better synergy there.

Argus0
2023-10-29, 02:49 AM
This looks really interesting!

I was thinking one half will be a Stargazer/Redeemer of Nine from the Tome of Radiance, not sure about the other half of the gestalt, maybe Warlord?

My thought is the patrons for the Redeemer of Nine in this case are whatever intent remains among the Circling Prey? They incentivize murder to replicate/further how the ascension worked, still with the hope of achieving apotheosis

LairdMaon
2023-10-29, 03:40 AM
Okay, Dragonborn Warforged Duskblade//Soulknife

"He called me Heartstone, and for him I gave up eternity.
When I found Tersot, his will was harnessed to a magic device devious in nature. It wracked his mind and soul until, by some blessed turn of events, a group of mortal adventurers slew the sorcerer who owned the device and destroyed it in it's entirety.
Tersot and I left that place in all haste and found ourselves a small hamlet to reside in. There, I nursed him back to health and, in time, feelings arose. He called me his Heart Stone and I called him My Purpose, and we were inseparable.
With scales taken from his own chest, I made my egg. I could not bare to watch him grow old and die without me. From then on, we lived in happiness and satisfaction for a century or more.
His death nearly destroyed me. The onslaught of this chaos ended his story and has returned my eyes to the world outside our home. For him, I must see to ending this atrocity and reinstating some semblance of right to this realm.
Vengeance, not at any one person or cause, but on a scale much greater."
-etched on the right plate of Heartstone's chest

Cardea
2023-10-29, 04:42 AM
I forgot how long some of these responses take.

Dakrsidder: Just make sure you finish one PrC before jumping to another.

Thunder999: Shadow Walk is also going to be banned.

Roguetotum Epic Advancement

Inspiration Point increase: 24th, 28th.
Sneak Attack Increase: Every odd level.
Epic Bonus Feat: 23rd, 26th, 29th.

Llyarden: You'll deal with the additional costs of doing so, but yes.

Infernally Clay: Correct, you'd get the non-spellcasting features associated with Bard. And yes, those are the rules.

Volthawk: IIRC that'd give you two animal companions, so have fun.

Duqueen: With all due respect I want to avoid everything associated with Iaijutsu. I'll need a day or so to figure out an Epic Progression for Knight Champion.

Aegis013: Both items approved, thank you for asking. At a glance, please re-review your item costs. I do believe you've messed up pricing for your Longsword.

Aldurin: I'll need a day or so to figure out Epic Progression for Knight Champion.

Chambers: Favored Soul would not gain additional domains in this instance, but would continue spellcasting advancement.

Enceladus:


Regarding Questions:

There is no god of death. Sartulk has no stance on this.
Only these gods are available for worship. There are no subcategories of gods, there is no idea of spirits like what you are referencing.
No.
You are able to assume some (locations, names), and I'll jigsaw fit them into what I have.
Dreadmaster not approved. Zhentarim Skymage approved.
Dread Necromancer already has a revision listed in the second post. Please review. Death Master not approved. Archivist is already allowed as Heroes of Horror is 3.5e; do not engage with common cheese or abuse affiliated with this class.
a. I am not blanket allowing anything. Please be specific. b. Dark Speech is, I believe, found in Fiendish Codex I and is in all ways the same as it was presented in BoVD. So its approved via that. Nymph's Kiss is approved, but keep in mind that I am not waiving the requirements stipulated for Exalted Feats, and that you will need to maintain an intimate relationship with a good-aligned Fey. Words of Creation not allowed.
No.
Spells that disrupt the idea of being in the world, spells that seem unfair in use when compared to what others can do or what I have to adjust to, and spells that rob you of the hardship of travel.
I would recommend getting comfortable with portable holes or accepting that you'll need to make a larger and larger vessel.
This is something I would discuss more in-depth if you are selected. Please don't take any denials from this extended list as hurting your chances, I am glad these are being asked.


paradox26: I trust Ragged Angel's work. I don't see anything that stands out as egregious, other than the demilich thing at 30, but that's a bridge to cross if we make it that far.

Thokk_Smash: Radiant Servant retool is not allowed. I think your second concept might be more compelling if you think of another angle other than straight madness; it feels lazy, and I know you're a better writer than that.

5ColouredWalker: Solitary Hunting approved. Psionic swap approved.

Argus0: There is no intent remaining among the Circling Prey. The idea of someone trying replicate the cycle of violence is interesting, however.

LairdMaon: Looking forward to the execution.

D&DPrinceTandem
2023-10-29, 05:29 AM
One cannot pass up the opportunity to play in such a thought-out setting as this one, of this level no less.
I'd like to try one of my old favorite concepts: "Shining Hero//Bastion of Hope". Yea, very original I know.
Few Questions: Feel free to say "this may be elaborated IC" for stuff that isn't generally known. Many of these questions are for the purpose if character backstory, motivations, and associations.The following questions are for the campaign setting in general:
1) Status of Mortals in the Realm
A. Is it widely known where mortals come from?
B. What is our relations with the gods (where we created by them, or a biproduct of their existence)?
C. What is the proliferation of Mortals in the Realm? In faerun they are widespread but weakly connected and there are many untamed places; in eberron the world is more connected and dominated by the sentient and civil folk. How does this world compare?

2) The Material Plane/ demiplanes
A. What is the material plane? The other planes of existence are known/theorized to be the remnants of primordial monsters, is it the same for the Material Plane?
B. Is there a significance to the material plane? In many other settings the forces of the lower planes seek to control or consume the material plane (the old "world domination" shtick); Is this still true in this setting?
C. On the topic of Demiplanes (Genesis can be found, but not recorded or recreated.) Do they exist in this setting? I figure with the existence of the other planes, demiplanes would be a result of Ancient Power (the locating and subjugation of a powerful primordial monster may or maynot be a needed component to create or reach such a demiplane :P)
3) Alignment as a Force
A. The setting has Celestials and fiends, but (as far as I can tell) no designated place for Good/evil/lawful powers to call home [Chaos seems to have a home everywhere in this setting :smalltongue:.] Do places like this exist, or the idea of them?
B. Is worship of the divine power of [alignment] a thing in this world?
4) The nature of a Soul
In normal settings the soul dies and goes to either a deity's domain or an outer plane matching their alignment. Is the same true for your campaign? I suspect it is related in some way to Sartulk but would like to ask just in case (more on this topic in the spoiler below)

The following questions pertain more specifically for my character idea than anything else, but the answer may effect another player's idea
1) Nature of Planetouched
The general lore of planetouched is that they are the descendants of Outsiders. Is this a concrete aspect of your world's lore or could I change it, at least for my character?
One cannot pass up the opportunity to play in such a thought-out setting as this one, of this level no less.
I'd like to try one of my old favorite concepts: "Shining Hero//Bastion of Hope". Yea, very original I know.
Few Questions: Feel free to say "this may be elaborated IC" for stuff that isn't generally known. Many of these questions are for the purpose if character backstory, motivations, and associations.The following questions are for the campaign setting in general:
1) Status of Mortals in the Realm
A. Is it widely known where mortals come from?
B. What is our relations with the gods (where we created by them, or a biproduct of their existence)?
C. What is the proliferation of Mortals in the Realm? In faerun they are widespread but weakly connected and there are many untamed places; in eberron the world is more connected and dominated by the sentient and civil folk. How does this world compare?

2) The Material Plane/ demiplanes
A. What is the material plane? The other planes of existence are known/theorized to be the remnants of primordial monsters, is it the same for the Material Plane?
B. Is there a significance to the material plane? In many other settings the forces of the lower planes seek to control or consume the material plane (the old "world domination" shtick); Is this still true in this setting?
C. On the topic of Demiplanes (Genesis can be found, but not recorded or recreated.) Do they exist in this setting? I figure with the existence of the other planes, demiplanes would be a result of Ancient Power (the locating and subjugation of a powerful primordial monster may or maynot be a needed component to create or reach such a demiplane :P)
3) Alignment as a Force
A. The setting has Celestials and fiends, but (as far as I can tell) no designated place for Good/evil/lawful powers to call home [Chaos seems to have a home everywhere in this setting :smalltongue:.] Do places like this exist, or the idea of them?
B. Is worship of the divine power of [alignment] a thing in this world?
4) The nature of a Soul
In normal settings the soul dies and goes to either a deity's domain or an outer plane matching their alignment. Is the same true for your campaign? I suspect it is related in some way to Sartulk but would like to ask just in case (more on this topic in the spoiler below)

The following questions pertain more specifically for my character idea than anything else, but the answer may effect another player's idea
1) Nature of Planetouched
The general lore of planetouched is that they are the descendants of Outsiders. Is this a concrete aspect of your world's lore or could I change it, at least for my character?
2) Magic of Incarnum
Much of the lore in this book talks on the nature of a soul. Is it fair to assume that his holds true in your campaign setting as well? Particularly in regard to the Planar touchstone: Bastion of Souls [Pg20-209] (which I intend to take and work into my background)

As for the Character Concept WIP (first draft)
Syr Seros Incarnus is public a living legend, hero of heroes and most noble of knights. A mortal that has -paradoxically- has been alive since the dawn of civilization. In truth Seros is a reincarnate soul, with a legend spanning multiple lifetimes. Though in many legends he is of royal birth, or begets those royal lines, he hasn't ever actually been born. His existence is more similar to a motif then a mortal. When the world needs heroes, Seros comes to be. With every appearance he saves the day and the material plane is bettered for it. After averting the tragedy the Knight enters a slumber, and his body disappears from the material plane once more.
But Seros knows his stream of good luck is coming to an end. Either he is growing weaker with every rebirth, or the evils grow stronger, he does not believe he will be able to survive the next calamity, much less defeat it. This seeming weakness began with The Nether Spell, an Ancient magic that Seros, along with a parade of other heroes, managed to counter but not without cost. His soul was marred. Where he once held a unique, absolute incarnum soul, his power was being siphoned elsewhere.
Syr Incarnus suspects his stolen incarnate energy is being used for something foul, and world shattering. Before this conspiracy reaches its conclusion, Incarnus seeks to create a sanctuary to break the cycle of calamity. In one of his previous lives, he had witnessed an ancient magic spell that created a miniature plane of existence, a demiplane. Seros wishes to recreate this magic, before his power is too weakened.
If Seros is chosen, I think it would be cool that by the end of the campaign he becomes a member of the Celestial Hebdomad, or founds one of his own.
Finally, here is a few requests that I have for the character1) Book of Exalted Deeds requests
A. Throne Archon [Pg 162-163] I request that they exist.
B. Spells: Blood of the Martyr [pg 92]Celestial Aspect [pg93], Channel Celestial (Greater)[pg94], Crown of Flames [pg 95], Divine Sacrifice [pg 97], and Elation [pg 98]

C. Spells turned into Items:

1. Luminous Armor, Greater, pg 102 [Cost: CL 7 x SL 4 x2,000(Use activated) =56,000gp value]
Effect: When worn, gives wear the Armor bonus of wearing Full Plate, but none of the draw backs (they keep there speed, no max dex bonus, no armor penalty) and produces light as the daylight spell. Additionally, when attacked, the attacker takes a -4 to the attack roll due to the bright light.
Whenever the wearer dons this armor, they must pay a sacrifice, taking 1d4 strength damage. this damage cannot be healed while the armor is worn.
2. Exalted Raiment, pg 99 [Cost:CL 20 x SL 6 x 2,000 (use activated) = 240,000gp value]
Effect: When worn, a good aligner wearer gains a +4 sacred bonus to their Armor Class, Damage reduction 10/evil, and Spell Resistance 25. Additionally, if the wearer would take ability damage for casting a spell, they take 1 less damage.
Whenever the wearer dons these garments, they must pay a sacrifice, taking 1d3 strength damage. This damage cannot be healed while the garment is worn.
2) Knight Champion
A. Channel Incarnum [Magic of Incarnum, Pg43] This is an alternate class feature for Azurin Clerics that replaces Turn undead, would you allow this ability to be an option for Knight Champion's to choose as one of their Challenges, whether automatically or needing a feat investment. It seems the planetouched subsume the azuring race in Edge's Revision.
B. Exotic Shield Proficiency [Races of Stone pg139] A fighter can (with Dm's approval) trade their Tower Shield Proficiency for an Exotic Shield Proficiency, would you allow the same for Knight Champion (I intend to take ESP[Extreme Shield]) Extreme Shield appears on pg157 of the same book.
C. Battle Blessing [Complete Champion, Pg55] Knight Champion can cast paladin spells, does this allow them to cast spells with Touch of divinity as a swift action? The prerequisite for spells chosen with Touch of Divinity says you cannot choose spells that don't benefit from Battle Blessing.
3) Rizban's Soulborn (https://forums.giantitp.com/showthread.php?413263-Modified-Soulborn): Requesting this modification to the soulborn class. It doesn't change alot of the class, but enough to make it relative.
Magic Item request

Soulborn's Scabbard
while wearing this scabbard, a Soulborn may sheath their soulblade without the weapon automatically teleporting back to their hand. A Soulborn may draw a Soulblade from this scabbard as a free action. [Cost: 2,000gp; replicates the effect of low requirement feat (Quick Draw)]
4) Template: Aasimar -> Half Celestial Transition Class levels (https://web.archive.org/web/20161101150316/http://archive.wizards.com/default.asp?x=dnd/sp/20040319a).

Pending Approval this is what the build stub looks like: Knight Champion (https://forums.giantitp.com/showthread.php?304306-3-5-Knight-Champion-Fighter-Knight-Samurai-Paladin-fix&p=16056437) 24//Aaismar (https://forums.giantitp.com/showsinglepost.php?p=19030899&postcount=5)1, Half-Celestial Transition levels (https://web.archive.org/web/20161101150316/http://archive.wizards.com/default.asp?x=dnd/sp/20040319a) 3, Soulborn (https://forums.giantitp.com/showthread.php?413263-Modified-Soulborn) 20 Magic of Incarnum
Much of the lore in this book talks on the nature of a soul. Is it fair to assume that his holds true in your campaign setting as well? Particularly in regard to the Planar touchstone: Bastion of Souls [Pg20-209] (which I intend to take and work into my background)
As for the Character Concept WIP (first draft)
Syr Seros Incarnus is public a living legend, hero of heroes and most noble of knights. A mortal that has -paradoxically- has been alive since the dawn of civilization. In truth Seros is a reincarnate soul, with a legend spanning multiple lifetimes. Though in many legends he is of royal birth, or begets those royal lines, he hasn't ever actually been born. His existence is more similar to a motif then a mortal. When the world needs heroes, Seros comes to be. With every appearance he saves the day and the material plane is bettered for it. After averting the tragedy the Knight enters a slumber, and his body disappears from the material plane once more.
But Seros knows his stream of good luck is coming to an end. Either he is growing weaker with every rebirth, or the evils grow stronger, he does not believe he will be able to survive the next calamity, much less defeat it. This seeming weakness began with The Nether Spell, an Ancient magic that Seros, along with a parade of other heroes, managed to counter but not without cost. His soul was marred. Where he once held a unique, absolute incarnum soul, his power was being siphoned elsewhere.
Seros suspects his stolen incarnate energy is being used for something foul, and world shattering. Before this conspiracy reaches its conclusion, he seeks to create a sanctuary to break the cycle of calamity. In one of his previous lives, he had witnessed an ancient magic spell that created a miniature plane of existence, a demiplane.
If Seros is chosen, I think it would be cool that by the end of the campaign he becomes a member of the Celestial Hebdomad, or founds one of his own.Finally, here is a few requests that I have for the character1) Book of Exalted Deeds requests
A. Throne Archon [Pg 162-163] I request that they exist.
B. Spells: Blood of the Martyr [pg 92]Celestial Aspect [pg93], Channel Celestial (Greater)[pg94], Crown of Flames [pg 95], Divine Sacrifice [pg 97], and Elation [pg 98]

C. Spells turned into Items (so requesting both the spell and the custom time):

1. Luminous Armor, Greater, pg 102 [Cost: CL 7 x SL 4 x2,000(Use activated) =56,000gp value]
Effect: When worn, gives wear the Armor bonus of wearing Full Plate, but none of the draw backs (they keep their speed, no max dex bonus, no armor penalty) and produces light as the daylight spell. Additionally, when attacked, the attacker takes a -4 to the attack roll due to the bright light.
Whenever the wearer dons this armor, they must pay a sacrifice, taking 1d4 strength damage. this damage cannot be healed while the armor is worn.
2. Exalted Raiment, pg 99 [Cost:CL 20 x SL 6 x 2,000 (use activated) = 240,000gp value]
Effect: When worn, a good aligner wearer gains a +4 sacred bonus to their Armor Class, Damage reduction 10/evil, and Spell Resistance 25. Additionally, if the wearer would take ability damage for casting a spell, they take 1 less damage.
Whenever the wearer dons these garments, they must pay a sacrifice, taking 1d3 strength damage. This damage cannot be healed while the garment is worn.
2) Knight Champion
A. Channel Incarnum [Magic of Incarnum, Pg43] This is an alternate class feature for Azurin Clerics that replaces Turn undead, would you allow this ability to be an option for Knight Champion's to choose as one of their Challenges, whether automatically or needing a feat investment. It seems the planetouched subsume the Azurin race in Edge's Revision.
B. Epic level progression: Is it fair to assume Knight Champion abilities continue to progress as written (1 every even level for Challenge, 1 every odd level for Honor) into epic, would we then add "Epic Bonus feat" At lvl 23 and every 3 levels [as the paladin] or some other method of progression. (this echoes what Duqueen asked I guess)
C. Exotic Shield Proficiency [Races of Stone pg139] A fighter can (with Dm's approval) trade their Tower Shield Proficiency for an Exotic Shield Proficiency, would you allow the same for Knight Champion (I intend to take ESP[Extreme Shield]) Extreme Shield appears on pg157 of the same book.
D. Battle Blessing [Complete Champion, Pg55] Knight Champion can cast paladin spells, does this allow them to cast spells with Touch of divinity as a swift action? The prerequisite for spells chosen with Touch of Divinity says you cannot choose spells
3) Rizban's Soulborn (https://forums.giantitp.com/showthread.php?413263-Modified-Soulborn): Requesting this modification to the soulborn class. It doesn't change alot of the class, but enough to make it relative.
Magic Item request

Soulborn's Scabbard
while wearing this scabbard, a Soulborn may sheath their soulblade without the weapon automatically teleporting back to their hand. A Soulborn may draw a Soulblade from this scabbard as a free action. [Cost: 2,000gp; replicates the effect of low requirement feat (Quick Draw)]
4) Template: Aasimar -> Half Celestial Transition Class levels (https://web.archive.org/web/20161101150316/http://archive.wizards.com/default.asp?x=dnd/sp/20040319a).
Pending Approval this is what the build stub looks like: Knight Champion (https://forums.giantitp.com/showthread.php?304306-3-5-Knight-Champion-Fighter-Knight-Samurai-Paladin-fix&p=16056437) 24//Aaismar (https://forums.giantitp.com/showsinglepost.php?p=19030899&postcount=5)1, Half-Celestial Transition levels (https://web.archive.org/web/20161101150316/http://archive.wizards.com/default.asp?x=dnd/sp/20040319a) 3, Soulborn (https://forums.giantitp.com/showthread.php?413263-Modified-Soulborn) 20

Cardea
2023-10-29, 06:15 AM
D&DPrinceTandem: In future posts please look over what you're about to post. It took me a second to realize you've nested multiples of the same batches of questions in your post.
Regarding Questions:
Mortals come from the material world. Transactional divinity: power can come from gods with veneration and worship, more often they're figures of comfort, solace or purpose. Large scope world connected heavily through trade and travel.
Material Plane is explained already. I've already stated what is common knowledge. If scrolls can be found of Genesis, then the notion of Demiplanes exists. Please review material again.
That's because there isn't. I've stated what there is. There is no worship of alignment as a source of divine power. Please review materials again.
Please review material again for what happens when you die.
Being descended from Outsiders is still a concrete thing, it is just not concrete where an Outsider may be from aside from what has already been stated.
The location of a Bastion of Souls would need to be figured out in-game, as there is no Positive Energy Plane.
Regarding Requests:
Throne Archons already exist, this is a weird ask. Blood of the Martyr allowed. Celestial Aspect not allowed. Channel Celestial not allowed. Crown of Flame is allowed; Crown of Flames is a magic item from MIC. Divine Sacrifice not allowed. Elation allowed. Broadly, I don't approve of spells being turned into items, but this is especially egregious examples of the kind of arms race tactics people use that I am explicitly working to avoid.
No to Channel Incarnum available via Knight Champion. Extreme Shield swap not allowed. Technically speaking, Touch of Divinity grants you SLAs, not spells. I'm not sure at all what prerequisite you're talking about.
No to Soulborn change. No to scabbard.
No to Transition Levels.

Aegis013
2023-10-29, 08:28 AM
Aegis013: Both items approved, thank you for asking. At a glance, please re-review your item costs. I do believe you've messed up pricing for your Longsword.

Edit: I guess it's because the static bonus value is above +5. I'll find another +2 of special abilities to convert the static bonus down to +5. I've converted 2 of the static bonus to Ghost Touch and Warning. That should correct the issue, if you see anything else I'll be happy to correct it.

For the weapon, here's my math:

+10 equivalent (+5 Vicious (+1) Collision (+2) Ghost Touch (+1) Warning (+1)) is 200,000gp according to the SRD here (https://www.d20srd.org/srd/magicItems/magicWeapons.htm).
Medium sized Longsword is 15gp, plus the 300gp for Masterwork.
Starmetal adds 5,000gp to the weapon's cost per Complete Arcane pg 142.

That should be 205,315gp.

Bphill561
2023-10-29, 09:30 AM
??? PrC allowance check. Eldritch Master Dragon #280, page 88.

Something like Bard 5/Eldritch Master 5/Sublime Chord 9 or 10/ Eldritch Master 4 or 5. Finishing one PrC or the other, then second at level 25. Other side to setup a gish (duskblade, something full bab) mostly focus on self/party buffs, melee support, and out of combat skills.

??? Races. Maybe I missed it, but how are races with HD+LA handled. One "side" of the gestalt? Was thinking about a Gloura from the Underdark book or petal from MMIII (although that has a +2LA cohort). Human is fine too if exotics are a problem. Just planning.

Duqueen
2023-10-29, 10:28 AM
simple suggestion for knight champion:

Just keep the same progression, honor options allow bonus epic feats.

challenge options either stop progressing, or allow epic improvements for similar abilities (things like smite, fighting challenge, etc...)

redfeline
2023-10-29, 12:15 PM
So, is monk banned?

I am in the need of the "still mind" class feature for a prestige class. Dragon descendent is the PRC, but may also pick up something like tattoo monk.

Xetheral
2023-10-29, 12:30 PM
Posting interest. Still reading through the material and developing a suitable character concept.

Cassus
2023-10-29, 01:08 PM
Well, definitely interested in this (Maybe as a binder/spellthief). Especially because I've always loved the flavor of Truenamer and been deeply disappointed by the way the class persistently remains broken in both senses of the word. Before I settle on a concept, though, a few questions!


1. Do I correctly understand that Truenamer, the class, no longer exists, and Truenaming is just a word for a body of information that anyone can collect and use?
1a. If not, where's the fix for the class? I'd swear I've looked everywhere.
1b. If yes, do any of the other mechanics survive (the Truenaming skill, feats like Know Personal Truename, items based on Truenaming, etc)?
1c. If a character wanted to pursue truenaming in-game, what skills, etc, would be relevant? Is it Diplomacy to gain access to archives, or are Knowledge rolls required to perform research, or something else? Would a library-based class like Mage of the Arcane Order, a feat like Guildmaster, or ties to something like Dragons of Eberron's Forgotten Library or Complete Arcane's Seekers of Song matter, or is it strictly based on in-game RP?

2. How much of the lore in the first post is accessible to ordinary (less than 5HD) humanoids? I'm sure our epic PCs can know any of it they choose, but I'm toying with the idea of someone who goes into Binding because he really, really dislikes Sartulk's approach to death and wants to dredge through the aeons-old pile of corpses for a divinity that will judge the dead and give living actions a permanent consequence? I could see him stumbling over Tenebrous, being disappointed, and continually looking for something that's an actual deity of death (presumably using the Ancient Vestige mechanics if it needs mechanics).
Buuut that all hinges on whether someone at the start of their life would have access to lore relating to dead things that might have been gods if they survived, Sartulk's self-appointed role, etc. So yeah, how accessible is the information in the first post?

3. Are Epic Invocations and Epic Vestiges banned (the way Epic Spells are), or do they exist alongside the Ancient Vestige (etc) system?

4. You say, "While there may be an infinite number of Ancient abilities in the universe, and while you may pursue any number you so choose, you are only ever capable of learning that which would change you the least, or that which you already possess an affinity towards."
--Is that basically limiting Ancient abilities to classes that have their base version (so only Binders can find Ancient Vestiges), or is there more nuance to it than that?

5. Not to get too far into specifics before I'm accepted, but is using the Landlord feat to make a construct as a base acceptable? I was imagining an Elder Eidolon with its insides hollowed out and filled with Boon traps and other rooms/magical conveniences, perhaps a colossal manta ray with a cupola built on its head.
5a. If construct-as-home-base is acceptable, is Rudimentary Intelligence from Dragon Magazine 327 acceptable as well?
5b. I'm trying to strike a balance between not talking about base/structure building before acceptance and not asking you for blanket approvals of things. Would this question have been better if it leaned more towards one side or the other (more or fewer specifics)?

6. Are you also banning Embrace/Shun the Dark Chaos and Ray of Stupidity?
6a. If not, why not?
I know your initial list isn't exhaustive, and I'm pretty sure I know some of what's not written on it (like Consumptive Field taken to extremes), but unwritten rules make me a little nervous with people I haven't gamed alongside before (I'd swear that every table in the world has a different set of Diplomacy rules that they consider the only sensible and intuitive way to handle the skill, for instance). So I'm trying to prod a bit and learn how you think. Thanks for the help!

7. Are magical locations with gp values (Complete Scoundrel, etc) or organizational affiliations (Complete Adventurer, etc) approved, denied, or case-by-case?

8. Is it worth asking about any of The Demented One's binder homebrew (epic progression, homebrew vestiges, etc)?

9. Can I pay any amount of GP for a semi-portable shrine or other set of tools that allows non-binders to worship and sign a pact with a sponsoring binder's vestige?

Peccavi
2023-10-29, 03:03 PM
I've got a bit of a concept forming, but I still need to do some thinking on it.

But build is looking like Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10

Volthawk
2023-10-29, 03:04 PM
Hm, after reading more of the fixes, I've gotta say that the Shadowcaster fix is really, really cool. Might have to figure out a concept that makes use of that class.

namo
2023-10-29, 03:04 PM
1/ Is the Swiftblade (https://dnd.arkalseif.info/classes/swiftblade/index.html) PrC (originally from a web enhancement) allowed?

2/ Regarding the setting: how widespread is planar exploration? From the write-up I get the sense that explorers are not that numerous, but on the other hand anyone can cross through a Pathway.
(As an aside, I love the concepts of the planes. I had fun imagining a Planar Shepherd bring some of them into being in the Material via a manifest zone...)

3/ Might we know more about the "Witch Hunts of Binders"?
How long ago did they take place: in our lifetime? A few generations back? Or eons back?
And did they target only binders, or all sorts of "magic users" (warlocks, sorcerers, psions, ...)?

3/ "I would like to see weird and atypical characters, on a personal preference."
Is that mostly about the concept? Or should we also strive to use uncommon races? Uncommon classes or PrC?

4/ Regarding uncommon races: might the Sylph (MM2 p192) or Pixie (https://www.d20srd.org/srd/monsters/sprite.htm#pixie) be allowed?

Triskavanski
2023-10-29, 03:04 PM
I've got some interest in this as I put things together and read through everything.


Idea 1: Wand "gunner"
Looking at getting Deathwand Crossbow from Arms and Equipment Guide page 103 that gives two magical wand slots in a crossbow.
Also wanting the Quick Loading enchantment as well in page 97 of the same book.

Wanting to have special bolts that do different things, particularly in a more mundane fashion. Like ones with thunderstone heads, or filled with alchemist fire.

Was looking to have https://forums.giantitp.com/showthread.php?258913-Wand-Adept-3-5-PRC-PEACH

Dakrsidder
2023-10-29, 03:45 PM
Just make sure you finish one PrC before jumping to another.


In that case I’ll go Beguiler 6/Swiftblade 10/Fatespinner 5/Divine Oracle 3//Shadowcaster 24

Assuming everything from the linked page for races is fine, I’ll go with the Shifter and take Dreamsight, but I’m not entirely sure how it’s supposed to be fluffed. Spellcaster bloodline that manifested powerfully enough to become a form perhaps?

Cardea
2023-10-29, 06:21 PM
Bphill561: What a wild PrC. Yeah, approved. HD+LA is put to one side of a gestalt build, yes. Exotics aren't a problem, I just generally prefer if people use a race from the massive revision list presented already.

Duqueen: Suggestion denied.

redfeline: Monk isn't banned, I just spent months searching for a straight Monk fix, and never found one that satisfies. I'd be okay with dropping Still Mind from Dragon Descendent, as long as you have something that's Monk enough to sub in the levels you would've normally taken.

Cassus:

Regarding Questions and Inquiries:
Truenamer, the class, does not exist. Truenaming, as it was presented in 3.5, does not exist in this game's context. If you want to pursue Truenaming in the game, it would require getting to know a person, place, or thing, and how one would do that would be handled in OOC prior to game with selected players, and then in-game.
It would depend on the humanoid in question. Wanting to search through the Halls of the Dreamed for divinity seems interesting enough, and feels like something anyone with sufficient knowledge of Sartulk would pursue if dissatisfied enough.
The Epic Feats for Invoking are in play, but if there's somehow Epic Invocations I'm unaware of, feel free to provide a link. Epic Vestige Feats are in play, Epic Vestiges exist, but the ones presented in the original article do not exist. The existence of Epic Invocations and Epic Vestiges are rolled into Ancient [x].
There is more nuance for selected players to discover.
Landlord is not allowed. Rudimentary Intelligence is allowed; I'm keeping strict adherence to what they recommend. This line of inquiry would be better suited for after selections have been made.
Generally speaking its when a spell provides too good of a thing for too little benefit, or when a thing breaks narrative flow. Something like Shivering Touch was removed because it did 3d6 Dex Damage at base, before any potential fiddling, with such a low spell level. With something like Ray of Stupidity, I'd just rule that it couldn't stack on itself, requiring someone to pump in more resources to make it a more viable thing against things with moderate Intelligence, whereas with Dark Chaos things I'd just ban it outright. Hope this helps.
Locations are fine, but I'll point out if something is problematic. Organizations are case-by-case.
I like TDO's work a good deal.
What're you asking for?

Peccavi: Swiftblade not allowed. Should've asked prior. The Swordsage dippage feels off.

namo:

Regarding Inquiries

It is not, thank you for asking.
Its based on the plane, generally, but there's enough to warrant businesses and guilds that depend on it.
Binder Witch Hunts have occurred thrice: During the Watercress Wars at the behest of the False Saint Provhe, during the Age of Tides by the late Dovrin Empress Quainroth IV to legitimize her claim to the throne, and now. The first was before the current eon, the second was four centuries ago. It specifically targets those who bind vestiges.
I'm tired of seeing people fall into the same build patterns out of a fear of falling behind; handbooks have been a blight in that regard. I spent years on this forum site watching people make what someone else was making with slight modifications based on what a particular DM was allowing, and it was disheartening. There was so little imagination, so little flexibility, and minimal effort to try and break free from the same select number of builds chosen for optimization purposes. Its mentally exhausting to consider, let alone contend with as a DM. But also, the most metal builds I ever saw was someone who used a Triple-Throw Greatsword while riding a dragon, and a Dullahan who used their head as their weapon for maneuvers, and that kind of weirdness is always a delight because they were inventive, but the characters themselves were memorable and well executed to send into a game.
I'd rather people use the Race Revisions presented already.



Triskavanski: Is there a second idea?

Regarding Requests:

Deathwand Crossbow allowed.
Quick-Loading Enchantment allowed.
Please feel emboldened to look around for other types of ammunition or materials to work with to make more bolts.
Wand Adept by BelGareth is not allowed. There is the base Wand Adept from Sharn: City of Towers that I'd be willing to finagle with so that it was less annoying to enter and use, but that's the extent.

Dakrsidder: Swiftblade not allowed.

Cassus
2023-10-29, 08:54 PM
Thanks for the answers!

3. Eh, there's nothing called an Epic Invocation; to me, though, that's basically what Shadowmaster and similarly-structured feats are.
As far as binders go, though, you're saying the Epic Binding feats (like Epic Expel Vestige) are in play, but the epic binder feats that grant a new vestige (like Bind Amun-Her) are not, right?

8. Great! A surprising number of them add teleport, plane shift, etc, but there are still quite a few interesting ones. None of these make or break my build, so no rush on responding.
https://forums.giantitp.com/showthread.php?68757-In-His-House-At-R-lyeh-Vestiges
Cthulhu
Nyarlathotep (Blood of Chaos grants polymorph-- do I need to pick a particular category of creatures to polymorph into when I bind him in the morning, or something else?)
Shub-Niggurath

https://forums.giantitp.com/showthread.php?68834-The-Stars-Are-Right-Vestiges
Ghatanothoa
Shudde M'ell

https://forums.giantitp.com/showthread.php?69093-Not-Dead-Which-Can-Eternal-Lie-Vestiges
Glaaki
Nodens
Y’Golonac

https://forums.giantitp.com/showthread.php?85280-Mythos-Vestiges-IV-At-The-Mountains-of-Madness
Basatan
Ghroth
Mordiggian
Rhogog
Ubbo-Sathla
Yidhra

https://forums.giantitp.com/showthread.php?101365-Sol-Invictus!-Vestige&p=5593060#post5593060
Sol Invictus

https://forums.giantitp.com/showthread.php?54640-Reshar-Lord-of-the-Nine-Swords-Vestige
Reshar

9. Well, you wanted us to ask for high-gp items that did things not replicated by something else, right? And divine power is at least somewhat transactive?
So my character would try to create a way to spread the powers of these vestiges to others ("very small priests") and encourage them to pray to the new deity. It'd also be an interesting way to buff the party. Mechanically, something in the neighborhood of...
Something like "Select a vestige with whom you have made a Good Pact for the day already on your own behalf. Make a binding check on behalf of another character who does not have the Soul Binding class feature or any equivalent. You suffer a -X penalty on this check for each other pact you've made on another's behalf, and you cannot make more than one pact on behalf of the same person each day. They gain a pact with the vestige, using their hit dice or your effective binder level as their binder level, whichever is [higher/lower]. If you fail this binding check, you and the other person both now have a Bad Pact with that vestige."

Bonus points if it can actually channel the power of prayer/reverence/sacrifice to create a meaningful divine boon, but that seems like it'd be hard to do without losing divine mystique in the process.

10. For Spellthief epic progression, does this work?
At 21st and 24th level, the Spellthief gains one additional option from Steal Ability. At 22nd level and every three levels thereafter (until level 32), the spellthief gains one additional Mystic Sense [Yes, this progression technically ends its every-three-levels pattern at level 16, but at level 19 it grants X-Ray vision]. Spell capacity and sneak attack continue according to their normal patterns. Bonus epic feat every four levels after 20th [Spellcasters tend to get it every 3, but rogue gets it every 4, so I rounded up].

Aldurin
2023-10-29, 08:57 PM
Requesting the Sleepwalker (https://forums.giantitp.com/showthread.php?370637-Prestige-Class-The-Sleepwalker-(3-PF-PEACH)) prestige class.

Dakrsidder
2023-10-29, 09:00 PM
Swiftblade not allowed.

I suppose I didn’t actually ask, but in post before my last I was trying to get that across my bad

Running a bit thin on prcs how about Escalation Mage? I could go Beguiler 5/Escalation Mage 6/Fatespinner 5/Divine Oracle 8//Shadowcaster 24 perhaps?

Infernally Clay
2023-10-29, 09:19 PM
So how does epic spellcasting work, anyway? I note that the alternative system you want to use mentions stuff like thirteenth level spells, but as far as I can recall epic spells don't have a level. So is it strictly for extra slots for the Heighten Spell metamagic?

Thokk_Smash
2023-10-30, 12:18 AM
Thokk_Smash: Radiant Servant retool is not allowed. I think your second concept might be more compelling if you think of another angle other than straight madness; it feels lazy, and I know you're a better writer than that.

Since you didn't comment on it, should I presume my first concept was too bland? Or was it because you denied the homebrew request? I admit it is definitely simpler than the Karsite concept.

For the Karsite concept, in mulling it over I've hit upon somehow having him come into contact with every god in some way, shape, or form. To expand on that: instead of his mind breaking from binding a vestige poorly, when he first binds Karsus he demands answers for why Karsus tried to do what he did. And Karsus answered that there was something wrong with the magic in the world. As much as Karsus tried to wrest control of magic for his own purposes, he had started down his path for another purpose. But his time as a vestige eroded his memory, and he cannot remember exactly what it is anymore.

Unable to use magic himself, he (my character) determined that if he's doomed to a life of misery, he might as well try to do some good with his terrible bloodline. He began to hunt down knowledge of Grikanth, the progenitor of magic spells. This quest has taken him from questioning devotees of Grikanth, to hunting down ancient tomes. At one point after dying, but before a comrade managed to revive him, he attempted to speak with Sartulk, his first brush with a god. His insistence earned him a moment of Sartulk's undivided attention, for better or worse. (I'm trying to think of a way to justify Sartulk showing his face to my character, since my character would say he hardly sleeps well as it is)

Basically, through his travels he brushes directly against the gods in some way, shape, or form--all except Grikanth. This sudden, recent explosion of chaotic magic and energy has made him believe his quest is more important than ever, and believes the source of this strife is the thing he has hunted for this whole time--and finding it will help end the strife once and for all.

Edited to add: Also, I noticed you mentioned it earlier, but to confirm: we can't start the game with an Epic Vestige known? It would have to be an Ancient Vestige found in-game?

Cardea
2023-10-30, 03:58 AM
Cassus:

Regarding requests:
That is correct.
I'm going to state that you should not shotgun requests like this, that requires me to read through a whole lot, when you aren't necessarily desiring them specifically for your character. Choose which ones you actually want, and ask again.
No, since someone would need to take an entire feat to get the same benefit.
I've told other people to wait for me to figure something out for epic advancement, why did you think I would not do the same for Spellthief? Wait a day for me to figure things out.

Aldurin: I'll need some time to digest this.

Dakrsidder: In a lower level game Escalation Mage would still pose risk, but at this level its nearly non-existent. Escalation Mage is being added to a restricted list.

Infernally Clay: You are currently correct.

Thokk_Smash: I didn't comment on it because I didn't see anything to comment on.

Now, though, I've lost the plot. I don't see a solid character or motivation here. This current iteration has determined his life is miserable, takes it out on a goddess' followers, and follow down ancient knowledge. Met a different god, somehow is insistent enough to garner that god's attention, and as of yet comes across the other deities, and now believes current woes are because of the lack of magic he can use? This isn't compelling for me.

And you are correct; Ancient Vestiges are found in-game.

Zarthrax
2023-10-30, 06:51 AM
With this game making a comeback, I'll have to apply since I never finished my application from the original.

Re-requesting the following-

Soulfused Transcendant (http://www.giantitp.com/forums/showthread.php?p=13759962#post13759962)
Midnight Occultist (https://forums.giantitp.com/showthread.php?157493-Midnight-Occultist-3-5-Binder-Meldshaper-PrC-(PEACH))
Voidsouled Bloodline (https://forums.giantitp.com/showthread.php?261235-Reposting-since-the-interwebs-ate-them-the-first-time!-(Vestiges))
Vestige Summoner (https://forums.giantitp.com/showthread.php?171823-3-5-The-Vestige-Summoner-a-binder-Prc-PEACH)

samduke
2023-10-30, 09:04 AM
@Cardea
a little late to the party but it looks like I can still show interest in this.

I will run the following past you as I do not think its an issue but.. shrug.


Half-Elves
As per the Player’s Handbook, but add the following racial trait:
+2 to any one ability score of your choice: half-elves are just as adaptable as their human parents.

Also modify the following racial trait:
Replace the +2 racial bonus to Diplomacy and Gather Information checks with a +2 racial bonus on all Charisma checks and Charisma-based skill checks.

Also add the following racial trait:
Dabbler (Ex): Half-elves possess a natural flair for learning skills outside their usual roles. A 1st level, a half-elf selects two skills. These two skills are considered class skills for all their levels thereafter.

Also add the following racial trait:
Half-elves choose one of the Arcane Dilettante or Martial Dilettante traits at 1st level. This choice cannot be changed later.
Arcane Dilettante (Sp): The half-elf selects one cantrip or orison from any 0th level spell list, and gains the ability to cast it at-will as a spell-like ability. The half-elf cannot select a cantrip or orison that appears as a higher level spell on any spell list. The saving throw DC for this spell-like ability, if any, is Charisma-based.

Martial Dilettante (Ex): The half-elf selects begins with with knowledge of a single martial maneuver they meet the prerequisites for, which they may utilise once per encounter. The half-elf may choose this maneuver from any discipline common in the campaign setting. If they begin play as a martial adept, they instead begin play with one additional maneuver known. If they are a martial adept, they may exchange their bonus maneuver out at higher levels, as per normal, but it must be replaced with another maneuver of the same discipline.

Also modify the Favoured Class racial feature to:
Favoured Class: Bard, Factotum or Warlock.


Side A:
Fire-Souled Template (DR314 p23) the index has this listed as LA +1 but drag mag has it listed as LA +3
Gains the ‘fire’ subtype.
Gains Feat: Leadership. If already has this feat, get a +2 bonus on Leadership score.
Immune to Stunning & Daze effects.
Overwhelming Passion
Haste
Inspiring
Cha +4

Fighter (PHB p37) <4-6 levels depending on the template>

Zhentarim Soldier Fighter Substitution (champions of valor web)
A Zhentarim Soldier fighter has the same selection of class skills as a standard fighter does, plus Bluff and Diplomacy
3rd +3 +3 +1 +1 Bonus feat Skill Focus (Intimidation)
5th +5 +4 +1 +1 Extended intimidation

Undecided something ship or travel related
Greater Teleport maybe Transport via Plants maybe Stormwalk..

Side B:
Roguetotum (https://forums.giantitp.com/showthread.php?259254) < 4 Levels >

Swashbuckler (Complete Warrior p11) <10 levels>

Legendary Captain (Stormwrack p56) <10 levels>
Requirements
Base Attack Bonus: +4
Skills: Profession (Sailor) 8 ranks , Knowledge (geography) 5 ranks
Feats: Leadership
Special: Must be the captain or master of a ship.

**
this is taken over legendary captain if Leadership is banned
**
Scarlet Corsair (Stormwrack p65) <10 levels>
Alignment: Any nonlawful
Base Attack Bonus: +5.
Skills: Bluff 8 ranks, Intimidate 8 ranks, Profession (sailor) 4 ranks.
Special: Sneak attack +1d6
Special: Must have established a reputation as a fearsome pirate.


"The Ship" = Custom Planar Sailer

<total cost = 813,090 gp
Base Ship
Planar Sailer: Colossal vehicle 25,000 (Planar Handbook p73)
Profession (sailor) +4
Spd wind × 20 ft. (nautical average); Overall AC –3
Section hp 50 (hardness 5); Section AC 3
Rigging 80 hp (hardness 0), AC 1; Ram 12d6
Face 80 ft. by 20 ft.; Height 10 ft. (draft 10 ft.)
SA ram; SQ steering mechanism triggers special plane shift effect on vehicle and contents
Crew 20; Cargo 150 tons (Spd wind × 15 ft. if 75 tons or more)

Ship Modifications
Masterwork Vehicle Creation Cost: Crew 1–6 5,000
Masterwork Controls +2 circumstance Profession (sailor) 4,800
Dimensional Sextant 21,600
Sextant 250
Soarwood Crafted Planar Sailer: ; x2 base ship speed; Cost: 25,000 - Eberron CS p127, Planer handbook p74
Improved Flight feat x2 or Greater Wings of Air spell : Maneuverability improves two steps: Continuous Spell 2x3x2000x2 =24,000
Adamantine Plating: 3 inch layer of adamantine plating bolted right into the beams of the ship. Cost: 270,000 - Stronghold Builder's Guide (as exterior walls, 60%)
Planar Helm 65,520gp, Stormwrack, Wheel – Planar Navigation 2/Day)
Planar Sails x3: Cost: 108,000 (3 sets) - Arms & Equipment
Veil of Obscurity: makes the vessel appear to be part of the surrounding terrain. Cost: 25,000 - Arms & Equipment
Fharlanghn’s Lines x4 reduces the required crew by five for each set (min 2 crew) - Arms and Equipment cost 32,400
Lightning Turbines: Doubles ship speed or improves to 90 ft, whichever is greater, vehicle ignores any weather-related penalties to speed. Cost: 90,000 A&E
Pet shocker lizard (5,000 DM's Discretion) for turbine
Charts of Certainty: Cost: 47,520 - Arms & Equipment
Map of Tactics, Greater: Cost: 18,000 - Stronghold Builder's Guidebook
Com-Links x4-6: Aspect Mirrors (one per party-member); Cost: 4,000 each (16-24k) (Complete Scoundrel p113)
Armament: Lightning Ballista x2 (crew 1 ea.) 15,000 EA 60-foot line 5d6 points of electricity damage (Reflex DC 14 half). requires no loading time or attack roll

Sutr
2023-10-30, 10:30 AM
Lets try this, haven't posted in a long time. Need a distraction, at least building a character.

Throgg wasn't human, humans didn't like him. Throgg wasn't elf, they found him disgusting. Throgg, however knew he was their king. The of course would never agree. If they admitted his lineage existed at all, they would say his mother beguiled his father. Not that she had fallen for his kindness, honor and determination. His grandfather, the king of course, wanted to continue the war and would never have accepted the child. In fact, so did he disregard the creature that he threw it in a river never to think about it again. Just as the hags had planned, having controlled a plague to kill not the king, but his better voice the queen. Such a tasty snack they had gained, pulling him from the river, so much untapped destiny inside. So much destiny but so small to hard to split they argued, but there was little risk in letting him grow. They gave him to a trollwife, but she named him. That was a long time ago, since then Throgg has eaten a cauldron, several hags, a dragon, beholder. He has come to understand why they don't call him King.

Throgg will be built for tier 3, doing lots of stuff that should be useful. Totemist and dragonfire change in links for melee combat, breath weapon when that is not useful for debuffing. Prestige classes requested for adding low level spells and spell likes for status removal. I am slightly upset, that I couldn't find a melee focused fleshwarper that reconciled the changes to grafts in late 3.5 to request.

Requesting Ocular adept Faiths and Pantheons pg 200, and Child of Khyber from wizards website: link because it took me a while to find old archive that worked https://web.archive.org/web/20161031222200/http://archive.wizards.com/default.asp?x=dnd/ebds/20070416a

LairdMaon
2023-10-30, 10:53 AM
Dropping Duskblade in favor of Warblade. Feels more honest to the character.

This should be fun. I don't think I've ever made a psionic initiator before!

Chambers
2023-10-30, 11:06 AM
Working on my character and wanted to run something by you. The guy is still a priest of Breigos, but I switched some classes around.

Roguetotem (Swashbuckler ACF) 24 // Sorcerer 6 / Stormcaster 10 / Archmage 5 / Stormcaster +3.
The epic progression I had in mind for Stormcaster would be basic, like the Sorcerer epic progression (increase caster level and bonus feats).

The main question I had is about Permanent Emanation and the Hindsight spell. I want to take both and use them together but wanted to check if that's something you want to deal with. This ability would be the signature ability of the character as it's a pretty overwhelming power that almost no one else in the world likely has. It's an interesting story hook to me but I see how it could be a headache to deal with, so just checking first.

Edit: I've decided that his method of long-distance travel will be the Capable Caravel spell (Stormwrack) and the Suspension spell (Shining South), if you're cool with him conjuring a ship and then making it fly. He'll be taking both of these as part of his known spells.

Thokk_Smash
2023-10-30, 02:34 PM
Thokk_Smash:[/B] I didn't comment on it because I didn't see anything to comment on.

Now, though, I've lost the plot. I don't see a solid character or motivation here. This current iteration has determined his life is miserable, takes it out on a goddess' followers, and follow down ancient knowledge. Met a different god, somehow is insistent enough to garner that god's attention, and as of yet comes across the other deities, and now believes current woes are because of the lack of magic he can use? This isn't compelling for me.

And you are correct; Ancient Vestiges are found in-game.

Mmm, I think it's more that I lost the plot a bit when writing that all up. I was trying to think through a more compelling reason for him to want to find Grikanth's library than just going mad. I'll tighten it up and get it more cohesive.

Dakrsidder
2023-10-30, 03:30 PM
Restricted list as in banned? If so, assuming the Prescient Sense cf of Divine Oracle subs for Evasion, I’ll request the Precognosis Adept (https://dnd-wiki.org/wiki/Precognosis_Adept_(3.5e_Prestige_Class)).

Triskavanski
2023-10-30, 03:45 PM
Triskavanski: Is there a second idea?

Regarding Requests:

Deathwand Crossbow allowed.
Quick-Loading Enchantment allowed.
Please feel emboldened to look around for other types of ammunition or materials to work with to make more bolts.
Wand Adept by BelGareth is not allowed. There is the base Wand Adept from Sharn: City of Towers that I'd be willing to finagle with so that it was less annoying to enter and use, but that's the extent.



There was a second idea, but had forgotten what it was. I do have a few other ideas bubbling though.
Master Rabbit - Kungfu rabbit race person
The Irons - Warforged that is like super tanky/heavy armor - This one though falls apart in epic levels because no armor provides more defense then adamantine armor does.


As far as wand stuff goes, my issue is that basically the cannith wand adept is that it only gives like a +5 dc/CL, The CL particularly hurts because at this level most things would just bounce off that are wands. Though I suppose I could just soft the problem by throwing more money at it.

LairdMaon
2023-10-30, 04:59 PM
Requesting crescent knife (https://www.realmshelps.net/stores/weapons/Crescent_knife).

Thunder999
2023-10-30, 06:15 PM
Is the extra gold equal to XP cost for crafting instead of paying XP or in addition to it?

Infernally Clay
2023-10-30, 06:23 PM
Working on my character and wanted to run something by you. The guy is still a priest of Breigos, but I switched some classes around.

Roguetotem (Swashbuckler ACF) 24 // Sorcerer 6 / Stormcaster 10 / Archmage 5 / Stormcaster +3.
The epic progression I had in mind for Stormcaster would be basic, like the Sorcerer epic progression (increase caster level and bonus feats).

The main question I had is about Permanent Emanation and the Hindsight spell. I want to take both and use them together but wanted to check if that's something you want to deal with. This ability would be the signature ability of the character as it's a pretty overwhelming power that almost no one else in the world likely has. It's an interesting story hook to me but I see how it could be a headache to deal with, so just checking first.

Edit: I've decided that his method of long-distance travel will be the Capable Caravel spell (Stormwrack) and the Suspension spell (Shining South), if you're cool with him conjuring a ship and then making it fly. He'll be taking both of these as part of his known spells.

If my character gets in she'll have an airship anyway so you might not need to worry. She'll be a Fochlucan Lyrist / Windwright Captain, so she'll even be able to command the ship from miles away which is super cool.

Chambers
2023-10-30, 06:45 PM
That is super cool. Is the elemental named Kitt? :smallwink:

I'll probably keep the spells anyway because I'm going to use them as part of his background and Suspension is just a really cool spell. Kinda feels like an Archmage thing to do to just touch something and lift 14 tons into the air.

Infernally Clay
2023-10-30, 07:10 PM
The ship will be called The Unfettered but I haven't picked a name for the elemental yet. Maybe Kit would be an amusing nod.

The idea is that she's so old even the oldest of elves will tell you stories of the legends they knew about her when they were still children. She's seen horrors and wonders no mortal could begin to understand, she's watched and indeed helped nations rise only to watch them fall centuries later... It's all just so meaningless to her now.

That's why she flies The Unfettered. It used to be a promise to herself that she wouldn't let anything stand between her and what she wants, but now? There is no value in anything to her any more, so who cares what the price is. If an army stands between her and her goal she'll just leave a sea of corpses in her wake. They'd have died in the blink of an eye anyway.

Cardea
2023-10-30, 07:42 PM
I've certainly got a lot of invokers and binders, don't I. Gonna suck a lot because I don't really care for double-dipping on classes more than necessary during player selection. Same for archetypes.

Given the long deadline I've set, if you want to make two submissions for this game, I'll allow it.

Re: Epic Progressions:

Knight Champion: Truth be told this is a difficult one, as its just a cherry pick class.

Valiant Challenges will be gained at 21st level and every 4 levels thereafter (25th, 29th). This will function as either you selecting additional Challenges to take, or me working with you one-on-one if you are selected to create an improved or iconic evolution of a Challenge you already have.
Everlasting Honor will be gained at 22nd level and every 4 levels thereafter (26th, 30th). This will function as either you selecting additional Honors to take, an Epic Feat, or me working with you one-on-one if you are selected to create an improved or iconic evolution of an Honor you already have. Spellthief:
Backstab increases by +1d6 at 22nd level, and every three levels after (25th, 28th, 31st, etc.)
Epic Feat at 23rd level, and every three levels after (26th, 29th, etc.)

Aldurin: Regarding Sleepwalker. What Fantasy were you looking at?

Zarthrax: Hey Zarth.


Regarding Requests:
I really like Soulfused Transcendant. Approved.
I've made rulings prior on Epic Vestiges.
Midnight Occultist and Vestige Summoner are both very complex and spanning works. I'm gonna ask you figure out if either of them are especially critical, and if so, say which one you want me to read.

samduke: Only way to be late here is if you don't make it past deadlines.

So the issues I'm spotting is that Fighter is replaced by Knight Champion and that Swashbuckler is replaced by the Swashbuckler ACF on the same page as the Roguetotum. Surprisingly I'm okay with the Fire-Souled Template? And yeah, the index makes mistakes. I'd be keeping Fire-Souled to a +3 LA, given how much it gives.

I'd say hold your horses a bit on the ship planning, and save your energy for it if you get selected.

Sutr: Truly, I don't know what your character is supposed to be.

Ocular Adept is denied. Child of Khyber faces the issue of, we aren't using action points, so using material that relies on it is problematic. If we can figure something else out, it can be approved.

Chambers: Oh lord. Okay. So yes, it would be incredibly overwhelming if we didn't figure out some checks and balances with it. I'm going to say yes, this specific combination is approved, but you'd need to select whether your Hindsight is looking at Days, Weeks, Months or Years, and can't change it. I'd also say that to make it unobvious that you're looking at the past would require a Bluff, Sleight of Hand, or Stealth check, when appropriate.

You know what's odd? I used to be so against that combination for some reason. Go for it.

Thokk_Smash: It happens, glad it wasn't just me lacking reading comprehension.

Daksridder: Precognosis Adept is not allowed.

Triskavanski: Truly, describing something with Kungfu has never appealed to me. Warforged IIRC can get a pretty high armor rating, compared to non-Warforged methods.

Wand Mastery, Cannith Wand Adept, and, with explicit permission granted here, Enhance Item from ELH.

The one hurdle we have to handle with Cannith Wand Adept is what to do with the lack of Action Point usage in the game.

LairdMaon: As sick as this thing might be, sorry, but not allowed.

Thunder999: Per the crafting system, that's instead of paying XP.

Zarthrax
2023-10-30, 07:45 PM
Zarthrax: Hey Zarth.


Regarding Requests:
I really like Soulfused Transcendant. Approved.
I've made rulings prior on Epic Vestiges.
Midnight Occultist and Vestige Summoner are both very complex and spanning works. I'm gonna ask you figure out if either of them are especially critical, and if so, say which one you want me to read.

Not the Vestiges. The spoiler on the bottom of the post holds the Bloodline info.
Midnight Occultist for sure. Vestige Summoner was more of a "just in case something gets denied" submission.

Thunder999
2023-10-30, 08:18 PM
Thought so on the crafting, but wanted to double check.

Binders and warlocks just have some of the most interesting high level stuff, including actual epic rules, you've allowed some great homebrew for warlock too, and they do a good job of being mechanically interesting without being full casters.

LairdMaon
2023-10-30, 08:23 PM
LairdMaon: As sick as this thing might be, sorry, but not allowed.


Hahaha! Had to give it a try! I'll likely go for the Sharktooth Staff. Not a pretty weapon, but pretty ain't my priority.

Cardea
2023-10-30, 08:28 PM
Zarthrax: The bloodline seems a bit much as well. Going to need a day or so to review Midnight Occultist.

Thunder999: Yeah, but its gonna be problematic when it comes to selections. Need people of differing archetypes and capabilities.

LairdMaon: Sharktooth Staff is pretty metal, honestly.

Chambers
2023-10-30, 09:01 PM
Groovy. I don't plan on having Hindsight be on all the time either, that'd be bonkers.

Aldurin
2023-10-30, 09:17 PM
Aldurin: Regarding Sleepwalker. What Fantasy were you looking at?

Fantasy of the World

samduke
2023-10-30, 10:12 PM
@CARDEA
Ok i will look at the knight champion, and did i understand correctly that we xan only have 1 prc on either side at any given level?

LairdMaon
2023-10-30, 10:47 PM
What would the epic progression look like for this version of Soulknife? The book version doesn't fit quite right.

Dakrsidder
2023-10-30, 11:42 PM
Requesting Master Astrologist Dr#340

Cassus
2023-10-30, 11:46 PM
Just saw the comment about lots of binders and invokers. I realized how many Warlocks there were but not that Binder was also common... If you're trying to avoid doubling up, it's probably worth starting a table at this point to steer future applicants! I'll have to think about what a second concept will look like.

...Though having made this table, I believe there's only two binder concepts on the table just now.
Ummm... Everyone please take a look and repost with any corrections? There were quite a few updates as the thread progressed!



Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Swift Hunter/ Warlock or Forgeheart Disciple
Interest


Llyarden
N/A
thri-Kreen
Swift Hunter/Warlock
Interest


Deadguy
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
[URL=")
Dreamsight Shifter
Beguiler 6/??? 10/Fatespinner 5/Divine Oracle 3//Shadowcaster 24
Interest

paradox26
2023-10-30, 11:55 PM
I am not good at building for power, so when that is required I usually turn to a handbook for guidance, though I usually don't follow them carefully. But as Cardea doesn't like them, I will totally avoid using a handbook at all for this game.

Cardea
2023-10-30, 11:58 PM
Aldurin: Understood. Reviewing.

samduke: Correct, that's standard gestalt rules.

LairdMaon: Gimme a day, I'll figure something out.

Dakrsidder: Tentatively approved; what sign were you looking at?

Cassus: You've skipped over Zarthrax and what he's wanting to do.

Edit:
paradox26: They're a good resource for finding things you were already unaware of or hadn't considered. The issue is that people treat them as law.

Dakrsidder
2023-10-31, 12:28 AM
Stirge or Beholder I suppose, but probably Stirge

Cassus
2023-10-31, 12:29 AM
Yep, it looked like most of his build was homebrew that was still under review, so I wasn't sure what to put down for him.

LairdMaon
2023-10-31, 12:33 AM
LairdMaon: Gimme a day, I'll figure something out.


Copy that, boss. I've gots ideas swimming about in my skull for this guy and I'm excited to see how he turns out!

Triskavanski
2023-10-31, 01:04 AM
https://og.myth-weavers.com/sheet.html#id=975493

Hoping can do the wand adept with non human. Is there epic progression for artificer?


Equipment

Armor - MW Gnome Twist Cloth 300gp
+1 Bonus
Easy Travel +1500 gp
Deepdweller +12000 gp
Magic Eating +10,000
Landing +4000
Quicknesss +5000
Mind Armor +4000


Weapon
Death Wand Crossbow Market Price: 10,335 gp; (Cost to Create: 5,335 gp + 400 XP)
Wand Chamber 100gp (Mundane
Crossbow Bayonette 2gp
Wand Chamber 100gp

5ColouredWalker
2023-10-31, 04:24 AM
Doing Lore first rather than in character building. Let me know if the idea is interesting. Short version and '10 minute' background.


Either the Lich template or Externalize Soul (https://forums.giantitp.com/showthread.php?417958-Make-A-Contract-With-Me!-Invocations). Which doesn't technically turn one into an undead, but I'll play pretend.
Nothing else is required. If no to both, I'll consider swapping Warlock for Dread Necromancer, but that would cause a nice long list of knock on changes.

And because it's a pivotal moment/nickname maker I like:
Eldritch Bloat (https://forums.giantitp.com/showthread.php?244815-Pacts-with-the-Dead-3-5-Invocations) invocation. Effectively a small fireball that expands on killing someone or hitting a object corpse... That can kill large groups of low level trash with a single cast.


Tikhal'la
Tickler, The Ever Handed, Army Breaker, Ghost Ripper, Legend Matcher


Tall and Broad, be it from birth or the weight of nightmares upon him. His Chiton, what's visible, is not the colour of desert sand but sunbleached bone, among which a riot of colourful silks dance and ghostly mist of incorporeal limbs hide, though his chest instead shines of mithral, seemingly melted onto him, while his claws each end with glimmers of sometimes solid eldritch wrath, and his eyes...
They are dead, but they do not shine with hate for living, but triumph.

When Tikhal'la speaks, it's with a hollow echo, but a voice either lazy looking for amusement, or with dedicated focus. In his mind, he has won, he is a feared monster who does what he wants, and is no longer bound to a paltry 20 to 40 years. He enjoys the luxuries he can and the study of magics while ensuring his martial skills. He used to actively remind people of how he earned his power, but has since relaxed in his 'ancient' age, responding viciously to threats but otherwise considering his time something he's earned and gets to enjoy.



Thri-Kreen are a short lived race, even among others. His clan lived somewhat longer, slaves to shadow fae of desert sands, a court far below the four Sister Gods. Tikhal'la was among the few Kreen who noticed the disparity in lifespans and desperately grasped for more minutes. He would not be satieted by the idea of being remembered, leaving a legacy, or a few moments more brought by fey magics.

Instead he used his skills learned as a fey enforcer elevated as a magician to reach into ways they did not allow. The Invocations of Fey Blessed do not turn well to the arts of undeath, but he turned them to those means. He danced alongside necromancers who blasphemed against Sartulk. With will he flew alongside the proud blue dragons who knew and shared eternities with Acaragos, and from secrets stolen by all he bargained to walk the shifting paths of Oushala to the ever spewing doors of Cagarol, his might securing the wealth that could rain from the doors to the elemental.

Unlike other Lich's, Tikhal'la has raised no tower for his research. He leaves caverns everywhere, made in moments, in moments left behind. No great riches, but few traps. Those that trespass before he leaves draw his claws instead, or find Elemental Monoliths drawing open the doors of Cagarol.




1: Thri-Kreen, of which Tikhal'la are, are a very short lived race. Monsters scarier than goblins but about as long lived and oft amounting to just as much. But those that burn incredibly brightly sometime flare into beacons of greatness despite how fast they age, and Tikhal'la is one of those very few. As a monster worthy of Names, he is incredibly young, despite his affect of age.
2: Tikhal'la considers himself a 'Warden' of the short lived. Where he sets up shop,he'll tend to step in to ensure short lived races have their own power and are their own masters. This sometimes amounts to something if he sets up his lair in nearby places a few times in a row.
3: Tikhal'la is a master of elementals, his power and reputation known throughout Cagarol from the slow downs he's caused near the gates, and he oft goes to gates to take from the wealth that spills forth. If he's ever forced his way in, he's never said, but him repeating the knowledge that no mortal has entered has resulted in rebutals he's no longer mortal. (Master of the Elements Epic Feat)
4: While Tikhal'la scorns the manipulations of 'the near eternal races', particularly fey and elves, he is friend to dragons. He claims they are great wells of knowledge if one has coin.
5: Tikhal'la practices arts Martial and Magical out of joy... While he doesn't believe it any longer, having since seen many long lived psionic races, he internalized a myth that Kreen's short lifespan was due to their psionics, and considers them a burdensome tool even as he uses them.



1: Tikhal'la knows the ancient magics are of the gods... And wants to find and learn one, that he may test himself to them as a equal by trying to make one to match.
2: I don't think Tikhal'la has ever entered Cagarol, and assume it cannot be simply planeshifted to, even with epic warlock feats (though I don't expect to take that one.). I would like Tikhal'la to enter.



1: Born in the desert, the local fey courts of Night and Day had more bearing on Tikhal'la than the courts of seasons. He has stored his phylactory in the borders of their lands, the veil of Twilight hiding a shield of Obduradon, in a false temple riddled with fake prophecies. It could be secure rather than hidden, but if one finds it, they may take it up as a tool than destroy it as a icon of blasphemy.

2: The Fey Court hid their hooks in Tikhal'la's soul better than he's been able to find with all the assistance he ever called for, and it has been traded into the hands of great queens, maybe one of The Goddesses. Whether they could effect him directly or would use it to grip his Phylactory first is anyone's guess.



Low Level:
"Do not weep for me child. I am a honoured Elder, as you will be. The Fey will call you blessed, and the Elves Ruathar." He was trying to comfort me, his weak and frail claws resting in mine.
"And so like you, I shall die frail after guiding clutches when the Men we hunt finally settle down as elders? Truly a fair trade."
"For shells equal to their iron born to match the sands and with mighty minds? We burn our candles as the bright sun. They fade early into the night."
"Yes, like the Fey and their endless hordes that ebb and flow with their might, or the Illithid in the deepest depths who's only limits are the slaves reaching their tenticles or-"
"All who'm shape a generation or two and are so constantly focused on the past they loose the present. You will shape generations! You will be remembered!" The elder blinked.
"Let it be enough. Don't throw away your present for a future that cannot be grasped. This is our world."
"It is our world... As long as we refuse to risk our reach."

Mid Level:
Humans could not dance like he did, the lacked the reach. Their words were different, shaped by different throats.
But he danced with them, among guarding dead, claws ripped into the soft between eldritch motions and his Gythkas shattered skulls while blazing with light that flashed in the tombs.
He was, despite all his might, considered a apprentice. His magic didn't work as the masters did, and his knowledge wasn't right, so for all but certain rituals he would ever dance in the orbit without elevation.
But as one who danced the orbits, he got the joy of gripping a ghost, and taking from it it's arm. Dark words kept it from dissipating completely, and would allow it to form the base of a new graft, a tether that would allow dead flesh to bless his visage and extend his life for the moments more he needed.


High Level:
This was it.
All he learned.
All he bargained for.
All he stole.
All he did.

Carefully etched and enchanted, a shield of the hardest non-magical substance, weaved with enchantments to harden it further, to hide it's true nature. Almost a artifact.
Almost worthy of house his soul.
Now was not the time for regrets. He couldn't even slow down, even as his reflection in the metal tried to distract him. Tried one last time to tell him to stop. This was a Blasphemy directly against a god, and completing it would...
He would make up for it.
Four hands clicked, screams started, and would only stop when immortality was within his reach.
Besides, those he were sacrificing were elves who already had more than enough years.
He deserved it.

Epic Level:
Armies were rarely amassed against his kind.
A army couldn't amount to much against most monsters worth a name, they could easily destroy small ones, or take chunks out of larger ones.

But this was a war-band of lesser elven champions roused to war, led by a great heroes and a band of grace, who thought that as a lich and a warrior, his magic and might could be worn down as they had chased him down and genocided a region to draw him to a field of their choosing.
He figured something out recently, and his might would make perfect mockery of the spacing of their lines.
"Die! And Rise vengeful!"

The records would not show where the explosion began. And the numbers were not truly enough for it to reach from horizon to horizon. But lesser flesh burned in a endless fueling of rage, touching not a moment their bones.

Mystical items burned as they held as much energy as they could. Almost all the Elves so slain dropped, but a horde stood. Blades in hand, immidiately turning towards the hero.

Tikhal'la still died that day, but he ruined the ritual that would prevent his soul from reaching his Phylactory, or being trapped on it's way... And the hero was broken. Never again would a horde be raised against Tikhal'la. No one would wish to see that many souls be shed at once. And the devout were prayed he'd never take invocation to a city.




Tikhal'la fought against the dying of his life for but moments more.
They dying of magic? This overbearing of vestiges and lessers trying to clear the world of it's god aspirants? Those that'd rip at the structure of the world?
He'll be fighting against that much harder, and has much more might to bring to bear. Any why wouldn't he fight against it?
After all, it's by ancient vows and eldritch arts he lives. He would not give up and let himself die after all he did for his extra years.

Chambers
2023-10-31, 05:54 AM
Cardea

In a post you mentioned the Stealth skill. Are we using the Pathfinder skill groupings or the 3.5 skills?

Volthawk
2023-10-31, 08:45 AM
Hm. Looking at Healer again as I go back to my original concept - an Acaragos follower, going Warlord//Healer (looks like Knight Champion's got plenty of interest already, and Warlord fits the concept better, really) - and I've noticed something. A couple of things there assume the default cosmology, so it's probably worth double-checking how they work here.

The Celestial template getting thrown around a bit is fine, as I understand it (Celestials exist, they're fighting in Labyrinthium), so no questions there, and the first half of the capstone is more limited than in the default setting but basically works.

My problem mainly comes with Plane Shift - I know it's banned, so the normal spell being plane-specific for Healers isn't a problem, but the second half of the Healer capstone has it kick in to save the character if they die (or something close enough happens), taking them to a Good-aligned plane and healing them. That's a problem, since right now I don't think a single part of that works in this game/setting - Plane Shift isn't a thing since there's the whole Pathway/Gateway setup instead, there doesn't seem to exactly be a Good-aligned plane (I guess "Celestial-controlled parts of Labyrinthium" is the equivalent here?), and in general it's probably a bit of a pain in the rear narratively since getting back in this setting feels like it'd be a little more involved than just throwing a few spells at the problem. Not sure how you want to rule it works here, or if it should be reworked to fit the setting better.

samduke
2023-10-31, 09:31 AM
https://og.myth-weavers.com/sheet.html#id=975493

Hoping can do the wand adept with non human. Is there epic progression for artificer?



There's an epic progression of the Artificer in "Player's Guide to Eberron", page 17.

I also planned to use the Epic Artificer

Triskavanski
2023-10-31, 09:37 AM
There's an epic progression of the Artificer in "Player's Guide to Eberron", page 17.

I also planned to use the Epic Artificer

Thanks. I looked at like every other eberron book besides that one.

AvatarVecna
2023-10-31, 09:53 AM
WIP sheet (https://www.myth-weavers.com/sheets/?id=2848783) for Mathilda

samduke
2023-10-31, 10:35 AM
@Cardea

okay this is what I have if you would like more let me know

edited

I decided on
Human


Question I get as a bonus feat Weapon Finesse 2 times, can I swap the 2nd instance for a like feat?

I would like to ask about Learning an Ancient Spells
it looks as though I can have the EPIC-Improved Spell Capacity feat to get me spell slots over level 6 for meta magic purposes


*
I would like use this Feat for these 2 skills only Knowledge (arcana) & Spellcraft

Prodigy (skill) (Planescape) <Wizards of the Coast gave permission to them to update the Planescape setting>
Prodigy feat grants: Benefits: Your maximum rank in 1 skill is raised to level + 6, and it is considered a class skill. Any single skill may be chosen

intent to be taken at level 17 & 19

to help qualify for

Craft Epic Magic Arms And Armor Feat: Prerequisite Craft Magic Arms and Armor (PH) , Knowledge (arcana) 28 ranks , Spellcraft 28 ranks

Cityscape has 2 feats (Favored & Primary Contact) that would add 1 skill point, and the primary contact would have to be taken 2 times, but unless the epic artificer feat at level 23 OR the Generic Epic feat at level 23 were allowed to be delayed to level 24 there is not a way for these 2 feats in cityscape to qualify the feat I am wanting



RF:Jotunbrud
1 Mercantile Background
1 Scribe Scroll
2 Brew Potion
2 Weapon Finesse
3 Wizard Circle (Esoteric Order of Aureon Guild)
3 Craft Wondrous Item
4 Craft homunculus
4 Legendary Artisan
5 General Feat
5 Weapon Finesse < need to see if this can be swapped for a like feat >
5 Craft Magic Arms and Armor
6 Craft Wand
7 Leadership
8 Extraordinary Artisan
9 Magical Artisan
9 Craft Rod
11 Improved Critical
12 Craft Staff
12 Exceptional Artisan
13 General Feat
14 Forge Ring
15 General Feat
15 Great Captain
16 Craft Construct
17 Prodigy Knowledge (arcana)
19 Prodigy Spellcraft
20 Bind Elemental
21 EPIC-Improved Spell Capacity
23 Craft Epic Wondrous Item
23 Craft Epic Magic Arms And Armor

Sutr
2023-10-31, 11:36 AM
Sutr: Truly, I don't know what your character is supposed to be.

Ocular Adept is denied. Child of Khyber faces the issue of, we aren't using action points, so using material that relies on it is problematic. If we can figure something else out, it can be approved.


Fair, I will try again. I don't think anything I'm using requires a check as everything is 3.5. The below should create a natural attack character, with an emphasis on debuffing, similar to the original idea. I will be ignoring the craft reserve on fleshwarper, I don't have time for remembering item crafting. Current build will look something like the below.

Half Elf
Hexblade 6/Fleshwarper 10 /Scion of Dantalion 5/Fist of the Forest 3
Incarnate 7/Binder 9 /Incarnate or Hexblade 8

For a mount do people like winter wolves or red dragons?

Enceladus
2023-10-31, 12:47 PM
I believe my character should be finished. Background information listed in the "Other Notes" section. Should adjustments be needed let me know.

Charon, Undead Guardian of the Archfey Queen Adarsa (https://www.myth-weavers.com/sheets/?id=2849243)

One minor update/request. For the domain granted by the Dracolyte PRC, I was wondering if a revised version of the Ghost domain from Ghostwalk could be selected? Spell selections are included in the sheet. I was planning to have this coincide with a Ethereal dragon as the wyrmling choice. Would this work?

Infernally Clay
2023-10-31, 02:18 PM
Well the good news is the hit dice, BAB and saving throw progression is strictly better on one side so I don't need to bother mixing them up to get the best results.

There's a trait in Dragon #354 called Endless, which allows your character to basically never age. It's entirely for fluff and as far as I'm aware it has no mechanical benefits unless you intend to use a spell that ages people a lot, but it would fit her story very well if you'd allow me to give her the trait.

Cardea
2023-10-31, 02:53 PM
Dakrsidder: Stirge is pretty strong. I'll allow it.

Triskavanski: Misleading hope; human restriction remains.

5ColouredWalker: Lich template not allowed. Vael's invocations are already approved, I just need to be notified of their usage. As Externalize Soul does not turn you undead, it does not turn you undead.

Chambers: No. Slip of the tongue.

Volthawk: You're correct that you're sent to Celestial-controlled Labyrinthium. Otherwise it remains the same.

samduke: This is not enough for me to know who you are playing.


Regarding requests:

No to feat swapping; work around it.
Learning Ancient Spells is handled in-game.
Prodigy feat not allowed.

Sutr: No swapping what side you're advancing a class in.

Infernally Clay: Second time I've had to repeat this: No traits.

Enceladus
2023-10-31, 03:17 PM
@Cardea

Question on the Lich Template. The Dread Necromancer linked in the class revisions applies the template as its level 20 ability. Does this mean then that a change is needed for this? If so what should it be?

Infernally Clay
2023-10-31, 03:23 PM
Infernally Clay: Second time I've had to repeat this: No traits.

Oh I don’t mean a trait trait. I guess the official term is “quality”. In Dragon #354 it’s described thusly:


A creature with this special quality ceases to age when it reaches a certain point in its life cycle, most often sometime after reaching adulthood but before its equivalent of middle age. These creatures exist in a special form of physiological stasis, counteracting all the consequences of advancing years that usually lead to frailty and death.

It’s basically like the Druid’s Timeless Body except you never age at all.

The magazine offers a lot of ideas as to how the player character “escaped death” and I was going to work it into her backstory. It’s completely fluff, but half-elves only live until about 180 years old and I kinda wanted my character to be much, much older than that. Like maybe one or two thousand years old. It would be pretty funny that this woman that’s several thousand years old is hanging with 24th level characters and considers herself rusty.

5ColouredWalker
2023-10-31, 03:33 PM
5ColouredWalker: Lich template not allowed. Vael's invocations are already approved, I just need to be notified of their usage. As Externalize Soul does not turn you undead, it does not turn you undead.

Understood, will adjust to not undead. Given your lack of comment either way I'll assume you consider the idea ok or fine until further notice.
Also misunderstood you earlier, will just note which ones on my sheet when it comes from their warlock brew.

Triskavanski
2023-10-31, 04:22 PM
Well take the wind and just blow it right out of my sails. Already took a massive dunk with having to get the little ability to increase the power of my wands, and having to take more dunk on my vision of the character I want. Burning a bunch of feats to gain a small functionality in the ability to use wands.

Duqueen
2023-10-31, 04:43 PM
@Cardea

Is the Metamagic Item Artificer Infusion banned, or is it ok?

My build is set to be Incarnate 24 // Knight Champion 24, either LN or NG (knight champion, the best way to avoid multiclass madness).

samduke
2023-10-31, 04:58 PM
samduke: This is not enough for me to know who you are playing.


Regarding requests:

No to feat swapping; work around it.
Learning Ancient Spells is handled in-game.
Prodigy feat not allowed.


okay on prodigy, though there was also no mention of if I could delay that level 23 epic feat to level 24 in order to use the cityscape feat options.. otherwise I guess that epic craft arms and armor is not happening until level 25 presuming a great many things

Bphill561
2023-11-01, 02:24 AM
??? Oops, I made it weird. The alternative Improved Spell Capacity feat (https://forums.giantitp.com/showthread.php?108178-Improved-Spell-Capacity-Redux) you are using makes sense on Sorcerer and Wizards, but how would it work for Sublime Chord?

14 Bard/10 Sublime Chord has a caster level of 24. Can I follow the normal pattern of counting this like a Level 24th Caster for Improved Spell Capacity even though it is not the typical 24 levels of caster class progression?

I can just switch that to Sorcerer 24 instead if easier. Thought I would ask before I start changing my sheet (https://www.myth-weavers.com/sheets/?id=2849570) in progress.

Sublime Chord has 9th level spells, it's own separate spell progression, and its caster level is Sublime Chord levels plus levels in another Arcane Spell casting class.

For the Improved Spell Capacity feat:

I am assuming Caster Level is linked to Levels in spellcasting class plus any spell casting class progression from PrC, not bonuses to your caster level. Bard (or the chosen arcane class) does not progress Sublime Chord, although the original feat (https://www.d20srd.org/srd/epic/feats.htm#improvedSpellCapacity) would allow the sublime chord to pick up 10th and above spells slots.

I will not do anything crazy like take a combined number of bard and Sublime Chord levels pushing caster level over 24.

Simplified class totals, following all the gestalt normal rules of one PrC at a time.

Aasimar
LA+1, Knight Champion 13, Eldritch Master 10 // Bard 14, Sublime Chord 10

If the improved spell capacity is too much of a problem with Sublime Chord:

Racially open
Sorcerer 24// Knight Champion 12/ Eldritch Master 12ish

Second one is kind of similar, less on skills and reflex save, but a few more spells known and possibly feats. I think I saw another bard build, but not any sorcerers so I guess i could make more diversity.


???#2. I don't have a feel for the magic items, maybe I missed it. Are we talking published items only or being able to merge two items of the same slot following the DMG/Magic Item compendium cost rules? Like Ring of Wizardary I and Ring of Wizardary II as one item for example. I love doing whacky things with Rods that count as weapons, by adding more weapon properties. Certainly specific items would need to be approved.

Cassus
2023-11-01, 02:49 AM
Does the Rapid Pact Making feat (Tome of Magic) allow the seal to be drawn and the pact to be made in one full-round action, or do you still need to spend a minute drawing the seal before binding the vestige as a full-round action (so the total time to bind a vestige is 11 rounds)?

For the Epic Spellthief, is "Spellcasting Harrier" (Epic Level Handbook) an acceptable bonus epic feat pick?

Also, is Godsblood Spelltheft (https://web.archive.org/web/20110223194715/http://www.wizards.com/default.asp?x=dnd/frcc/20070606) allowed? For the background I have in mind, the ideal would actually be a domain associated with Oushala, if that's allowed and you have domains in mind. Otherwise, I'd use the feat to convert spells to the Time domain (or, failing that, Knowledge)?


RE vestiges... I actually am most likely taking Bind Additional Vestige and regularly rotating out vestiges during/after the day, so pretty good odds of a lot of vestiges showing up. And I actually did filter TDO's collection of vestiges down to ones that I was genuinely interested in and that didn't have teleport, etc, as integrated abilities. But sorry if that was too many. This is less than 1/3 the size of the last-- still too much? Note that I'm not asking about every vestige on the linked pages, just the ones whose names are listed.
https://forums.giantitp.com/showthread.php?68757-In-His-House-At-R-lyeh-Vestiges
Nyarlathotep (Blood of Chaos grants polymorph-- do I need to pick a particular category of creatures to polymorph into when I bind him in the morning, or something else?)
Shub-Niggurath

https://forums.giantitp.com/showthread.php?69093-Not-Dead-Which-Can-Eternal-Lie-Vestiges
Glaaki

https://forums.giantitp.com/showthread.php?85280-Mythos-Vestiges-IV-At-The-Mountains-of-Madness
Ubbo-Sathla

https://forums.giantitp.com/showthread.php?101365-Sol-Invictus!-Vestige&p=5593060#post5593060
Sol Invictus (He grants an action point-- I'm fine with using those rules for this 1/encounter ability, dropping the ability completely, or replacing the ability with something else)


Also, I've started looking at items. Are custom items designed using the continuous or uses/day of a spell pricing formulas forbidden, something we should ask about each spell on in this thread, or something we should just describe on our sheets for eventual review?


Also, everyone else-- if you want something added to the table, just quote and edit it! The code for a sheet URL should be next to everyone's name already. In addition to increasing accuracy, that will keep the most current version of the table close to the bottom of the thread.

samduke
2023-11-01, 03:16 AM
@cardea
okay partially because of the feat bit, partially because of the story, I changed gears slightly

Backstory
I was a child born out of a marriage arranged to bring peace between two feuding clans. This was despite the fact my parents despised each other. They spent the rest of their lives in luxurious despair, only speaking to each other when they had to. In my youth, there was but one constant, being constantly moved from one place to another. During this time, I frequently went to town with my father while he was doing business. It was very boring. I tended to wander away and watch the warriors in training. I loved their fine swords and armor. I once asked my father who they were and what they were doing. His answer was they were honorable samurai who protected those who were less fortunate. When I came of age, I snuck out and traveled to the clan Daimyo's office. I talked with him about wanting to be a samurai. I was devastated when he told me that I would not be able to join the ranks of the samurai who protected us. I was a noblemans daughter and it was not their place to be in battle. I left that day more disappointed than I had ever been in my life. It seemed I was destined to the life of a craftsman it seemed as I was quite the natural. But I did not give up my goal. I trained in secret My skills with the forge hammer were equaled with that of a blade in combat. I returned to the Daimyo’s office a month later and each month after. It took nearly six months for my sliver of hope to appear. My shear determination had impressed the man and he told me, “You are truly dedicated. But being a samurai is more than just swinging a sword. You must uphold our honor and the way of the samurai. You have my permission to petition the Master of the Samurai.” I thanked him and immediately traveled to the training facilities of the samurai with the paper he gave me. When I reached my destination, the men at the gate laughed at me when I asked to speak with the master. “Girls have no place here,” I was told. It wasn’t until I showed them the paper with the Daimyo’s seal I was granted access. The master admitted me, but only on a probationary trial. He said he would give me six months and if I was not demonstrating desirable progress I would be sent home to my father. It was not what I wanted, but I was determined and thus my training started. On the first day they called all the new recruits to the main courtyard. There were several snickers and a few jeer from the others as I passed them. But I didn’t care. After the instructions we were each given a pair of swords, one of which was the samurai’s legendary katana. All of the others were given a fine, well crafted blade. Mine, however, was battered and had seen many a battle. It was large in my hands and heavy. I knew it would take time for my to adjust to it, but I also knew it would make me stronger. I thought about the words of my father. There is no light without darkness and vice versa. There must always be balance.
I ran to the blacksmith's to barrow the tools needed to hone the blade. I noticed that there were several nicks and bits missing from the cutting edge. I also noticed it was made of a strange metal, almost as if it was caste from pure silver. I set the blade to the whetstone and began to work the edge, restoring the fine cutting blade that once was. This process not only restored the fine, razor blade, it also enhanced the divots in it. It gave it more of a serrated edge. It proved to be a deadly combination that would slice flesh and bone equally. I named her Shredder and she earned me the nickname Silver Dragon. It took almost a whole year of hard training before I achieved my goal. I was granted the title of samurai, the first female from our clan to do so. I was dedicated to the Order of the Dragon where I continued my studies and training. After several years I was given the title of Master Samurai by the elders. An honor I never thought I would achieve. Now that I held a grand title I knew I would be able to join the Esoteric Order of Aureon Guild, where I could hone my love to craft things into a fine art. Many things I could create, but the one I admired the most was my very own ship. A fine craft that could fly in the sky, just as well as she could navigate the waters. This allowed me the freedom to go where I wanted.


Race: Silverbrow Human
exp: 276,000 <level 24>
wbl: 1,800,000 gp

Epic Artificer <24 levels>

//

Fire-Souled (DR314 p23) LA+3

Roguetotum (https://forums.giantitp.com/showthread.php?259254) < 3 Levels >

Knight Champion - Fighter/Knight/Samurai/Paladin fix (https://forums.giantitp.com/showthread.php?304306-3-5-Knight-Champion-Fighter-Knight-Samurai-Paladin-fix&p=16056437) <7 levels>

Master Samurai (Sword and Fist: A Guidebook to Monks and Fighters p29) <4 Levels>

Legendary Captain (Stormwrack p56) <7 levels>

Edited



Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Swift Hunter/ Warlock or Forgeheart Disciple
Interest


Llyarden
N/A
thri-Kreen
Swift Hunter/Warlock
Interest


Deadguy
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
[URL=")
Dreamsight Shifter
Beguiler 6/??? 10/Fatespinner 5/Divine Oracle 3//Shadowcaster 24
Interest


Samduke
N/A ("")
Silverbrow Human
Fire souled 3/Roguetotum 3/Knight Champion 7/Master Samurai 4/Legendary Captain 7 //Artificer 24
Interest

Yabex
2023-11-01, 07:10 AM
Hey there. I'd like to declare interest for this game. Looks like a lot of fun!

I'll update with more character details soon, but for now I'm curious if the Hellbred race from Fiendish Codex 2 is allowed? It's not covered in the racial rework linked as far as I saw, but it's perfect for the fluff I'm going for.

I'm also interested in taking the Redeemer of Nine from Tome of Radiance, so I was wondering if the devils are native to the Labyrinthium in this setting?

LairdMaon
2023-11-01, 11:31 AM
Also, everyone else-- if you want something added to the table, just quote and edit it! The code for a sheet URL should be next to everyone's name already. In addition to increasing accuracy, that will keep the most current version of the table close to the bottom of the thread.

I'll be updating my slot on the table once I hear what the epic Soulknife looks like.

watupwithdat
2023-11-01, 06:42 PM
Druidic things on one side and not sure what would fit well on the other. I need to find my druid gestalt ideas somewhere, not that any of them are epic in scope.

The Wild Reaper variant from dragon #311 for some different druid flavor perhaps?

What are you feelings in regards to Planar Shepard when not abusing planar bubble?

Aegis013
2023-11-01, 07:18 PM
Druidic things on one side and not sure what would fit well on the other. I need to find my druid gestalt ideas somewhere, not that any of them are epic in scope.

The Wild Reaper variant from dragon #311 for some different druid flavor perhaps?

What are you feelings in regards to Planar Shepard when not abusing planar bubble?

If you're familiar with Incarnum, the Totemist class is a strong pair with druid if you want to become a melee blender. Turn into a shape with a bunch of claws and then create a bunch of extra claws. The system adjustments for Incarnum are also pretty generous.

Thokk_Smash
2023-11-01, 11:02 PM
@Cardea, a question: I'm considering switching from Binder to Warlock (kind of a lateral move in terms of how many others would be using the class, but alas). Would you allow a patron that is basically the massed sentience of the shards of the dead gods? Or the weakened shard/sentience of a single dead god?

In terms of my Karsite character, they would be a Crusader//Warlock. Starting out as a Crusader who always seems to fail at the most crucial times. His plight and ideals resonate with the memory within the world of a certain dead (mostly-dead, which means slightly-alive) god, which caused it to send out a sliver/shard of its consciousness out to make a pact with him. The shard starts out as a blank slate, sort of, but as the years went by and levels were gained it developed a personality of its own, and has shown hints of autonomy outside of the god from which it split off.

Does that seem like something that would fit in the lore of the setting? And also, would Eldritch Glaive be allowed? The fluff would be the shard he bonded with becomes the weapon when he uses his glaive.

AmberVael
2023-11-02, 03:02 AM
Okay let me drop my pretense of just lurking and maybes and actually declare interest.

I am working on Wandering Star, an itinerant hero and distant descendant of the gods. Her core concept is contentment and stagnation, in contrast to her ancestors. She has been at this so long that she has fallen into a pattern and routine of seemingly random heroism, with her favorite circuits and threats she checks in on. And she's happy this way. So fighting a looming cataclysm is at once business as usual, but these harbingers of change or paradigm shifts, even if they end up being good, endanger the life she has made for herself.
In short, for someone who frequently gives honor and respect to Vei, she's not very good at following his example.

Mechanically, Wandering Star is a Champion 20/Fashionista 4//Warlock 24. And the basic premise there is, have a big weapon and hit once a turn very, very hard.

Thokk_Smash
2023-11-02, 11:04 AM
Ah fudge-nuggets, AmberVael is coming in with a Warlock character? Talk about stiff competition :smalleek::smallbiggrin:

Heavenblade
2023-11-02, 05:30 PM
Posting interest - still fiddling with mechanics, but I setteld on a champion of gwynharwyf/geomancer/primal scholar for my character - someone wjo taps into the divine essence of the monster within, so to speak.

Still need to match mechanics and flavor, and to decide on the more passive gestalt side - but thats the gist of the character

Cardea
2023-11-02, 05:49 PM
Caught a cold, feeling better now. Resuming.

Enceladus: Original Dread Necromancer relied on Lich template to be viable in epic levels. I contend that revised Dread Necromancer is viable without it. So it is removed.

Infernally Clay: Oh gosh, this article. No one ever requests things from this article. There'll be in-game ramifications, but approved.

Triskavanski: Wand Mastery, Wand Adept, Reckless Wand User would give you +7 CL and +5 DC on items that are, at your level, relatively cheap. I'm already allowing more feats than regular, and giving crafting support that massively reduces operating costs. Keeping to some requirements and minimizing the things that have historically given me a headache is the tradeoff.

Duqueen: Why would it be banned? Just keep in mind this:

Same Effect with Differing Results

The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

samduke: No.

Bphill561: It would function as it does for other 9th level casters, as the feat itself presents a new/added spell progression. Sublime Chord is effectively just 9th level casting Bards, so yes. Combining items would follow the MIC cost rules, yes, but only items that occupy the same slot or items that are similar. So rods as weapons is pushing it.

Cassus:

Regarding Requests:
Rapid Pact Making, by its text, only applies to binding a vestige, not the drawing of the seal. So you'd need that minute still.
Spellcasting Harrier is appropriate as an epic bonus feat for epic spellthief.
Godsblood Spelltheft allowed. Time and Knowledge are not viable domains for Oushala.
Shub-Niggurath approved.
It would depend on the spell and execution.

samduke: I'm not a fan of dips. I've said this in three different instances at this point. Master Samurai is 3.0 material, and not approved; even if it was, I ask that people complete a PrC before taking another.

Yabex: Hellbred would be allowed; if you have any ideas for what it would look like reworked, let me know. Devils are native to Labyrinthium, correct.

LairdMaon:

Epic Soulknife Progression
Mind Blade: Continues progression as regular; +6 Mind Blade at 21th, +7 Mind Blade at 24th. +6 Special Abilities at 24th, +7 Special Abilities at 28th. We'd need to figure out what is appropriate for Epic Special abilities are appropriate/available.
Epic Bonus Feats at 23rd level, and every 4 levels after.

watupwithdat: Hesitant with Wild Reaper as its just a direct upgrade to base Druid. Not a fan of Planar Shepherd.

Thokk_Smash: No and no, I'm sorry to say. A dead god possesses no sentience. It is a silent existence. Glaive allowed.

AmberVael: Very clean. Lemme know if you have any questions.

LairdMaon
2023-11-02, 06:18 PM
LairdMaon:

Epic Soulknife Progression
Mind Blade: Continues progression as regular; +6 Mind Blade at 21th, +7 Mind Blade at 24th. +6 Special Abilities at 24th, +7 Special Abilities at 28th. We'd need to figure out what is appropriate for Epic Special abilities are appropriate/available.
Epic Bonus Feats at 23rd level, and every 4 levels after.


I can most definitely work with this! Thank you!

Worth mentioning I'm looking at:
Dragonborn Warforged
Soulknife 20 / Epic Soulknife 4
//
Warblade 14 / War Hulk 10

Cardea
2023-11-02, 06:27 PM
I can most definitely work with this! Thank you!

Worth mentioning I'm looking at:
Dragonborn Warforged
Soulknife 20 / Epic Soulknife 4
//
Warblade 14 / War Hulk 10
God, the things I forgot about.

I can't in good conscience let in War Hulk. I'd honestly just recommend just going straight Warblade and picking up Epic Initiator Feats.

LairdMaon
2023-11-02, 06:29 PM
God, the things I forgot about.

I can't in good conscience let in War Hulk. I'd honestly just recommend just going straight Warblade and picking up Epic Initiator Feats.

Dang! No Banner/Hulk switch. Alright.

samduke
2023-11-02, 06:33 PM
@cardea
Hrm ok complete prcs.... ok
No dips
I will need to rethink a build

LairdMaon
2023-11-02, 08:47 PM
Are these (https://forums.giantitp.com/showthread.php?95516-Epic-Martial-Adept-Progressions-and-Feats) the Epic Initiator level we are working with? If no, which ones are viable?

Found what I was looking for. Nevermind that query.

paradox26
2023-11-02, 10:43 PM
Cardea, I am also building a Dread Necromancer. I don’t mind not getting the lich template, as the class modifies it to just add a couple of small stat boosts and a better damage reduction, compared to what the DN already provides. But for purposes of background, can I treat him as if he is a sort of lesser lich? I ask because I am running a lesser illithid, and I want to be able to call him an alhoon, which is basically an undead illithid.

As he is a lesser illithid it makes sense for him to not be a full lich. It won’t have any mechanical effect on the character, it is just something that may prove significant to the background I am ruminating upon. I can make it work either way, but it better suits my concept if he is thought of as being undead, even though he will lack the Type.

samduke
2023-11-03, 07:19 AM
@cardea

the link you have for Warblade: Desert Warblade is available as an ACF. - does not contain information


A couple things that do not quite make sense as they disagree with each other



Traveling: Travelling will be an important thing to take into consideration, given the rules laid out for Teleportation over long range. Please make sure you have some way of crossing long distances. Mounts, spells, boats, airships. It's your choice as to how your character gets around.

Spell Restrictions
The following spells are banned from general player usage. You may find scrolls of them in the world, but you will be unable to scribe them into your spellbook, use the knowledge to create knowstones, or any other form of long term usage. If I list a spell, and there is an equivalent of it in some other form, the equivalent is also banned
Current List: Wish, True Resurrection, Genesis, Celerity, Shivering Touch, Power Word: Pain, Venombolt, Venomfire, Alter Self, Shapechange, Teleport, Plane Shift, Gate, Psychic Reformation, Polymorph Any Object.


* I fail to find rules laid out for teleportation over long distances, except the rule that outright bans teleportation, ect.

Given the relatable long distance travel, the options become high speed (land/fly). whether that be self, mount or vehicle

*
I was looking at this
Blade Dancer (Oriental Adventures p37)
*Not Updated in (dragon magazine #318 p32, Which has various OA Updates to 3.5)

I would like to use this PRC

This would potentially be (Avariel 3/ Roguetotem 3/ Artificer 18 // Knight Champion 5/ Dervish 10/ Blade Dancer 9)

*
Avariel (Races of Faerun p31) Level Adjustment +3
dex +4 con -2 int +2 wis +2

<Edge's Race Revision>
Elves
As per the Player’s Handbook, but modify the racial ability score modifier trait to:
+2 Dexterity, +2 Intelligence OR Charisma, -2 Constitution: elves are agile, brilliant and charming, but frail.
Also add the following racial trait:
Grace (Ex): Elves gain a +1 dodge bonus to AC thanks to their natural alacrity. This dodge bonus increases by 1 at 5th level and every 5 levels thereafter.
Also modify the Favoured Class racial feature to:
Favoured Class: Rogue, Swordsage or Wizard

*
Question here is does the <Edge's Race Revision> override the Avariel Attributes ? or do I just keep and use the Avariel attributes while adding in the Grace (EX) ?

edited

Chambers
2023-11-03, 09:00 AM
*waves to AmberVael* Hiya!

Reworking my character. I still want to use Stormcaster and I feel a pull towards the Barbarian and Rage Mage. Gonna think about this for a while. What's the epic progression for the ToB Barbarian look like?

Infernally Clay
2023-11-03, 10:25 AM
Okay just one last thing. Druid gives me an animal companion and Wizard gives me a familiar, but is there any way I can convince you to let me just make my animal companion my familiar? It'd cut down on the number of stat blocks we need to keep track of, if nothing else, and the animal companion of a 14th level Druid probably wouldn't cut it in this campaign anyway.

If you want to know the kind of state such an animal companion/familiar would have, its...

Owl
24 HD, 126/126 hit points, 37 AC
Str 8, Dex 21, Con 10, Int 15, Wis 14, Cha 4

Attacks: +24/+19/+14/+9, 1d4-1 slashing damage.
Saving Throws: +10/+15/+16
Special Abilities: Link, Share Spells, Evasion, Devotion, Multiattack, Alertness, Improved Evasion, Empathic Link, Deliver Touch Spells, Speak with Master and Animals of its Kind, Spell Resistance 29, Scry on Familiar, plus five feats I haven't picked yet.

Chambers
2023-11-03, 10:39 AM
The Arcane Hierophant prestige class combines an animal companion and familiar into one creature (Races of the Wild).

Infernally Clay
2023-11-03, 11:01 AM
The Arcane Hierophant prestige class combines an animal companion and familiar into one creature (Races of the Wild).

I didn't know that. That's pretty cool. I wonder if I can go...

Side #1 - Rogue 2 / Druid 11 / Fochlucan Lyrist 10 / Bard 1
Side #2 - Wizard 7 / Windwright Captain 5 / Wizard 11 / Arcane Hierophant 1

I don't think I can fit it in otherwise, but it would mean the "familiar companion" is treated as the animal companion of a 15th level Druid and the familiar of a 19th level Wizard.

Bphill561
2023-11-03, 11:57 AM
Thanks Cardea for your responses.

Added my bard to the table. Need to work on feats/equipment/spells/backstory.



Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Swift Hunter/ Warlock or Forgeheart Disciple
Interest


Llyarden
N/A
thri-Kreen
Swift Hunter/Warlock
Interest


Deadguy
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
N/A
Silverbrow Human
Fire souled 3/Roguetotum 3/Knight Champion 7/Master Samurai 4/Legendary Captain 7 //Artificer 24
Interest


Bphill561
[URL="https://www.myth-weavers.com/sheets/?id=2849570)
Aasimar
Bard 14/Sublime Chord 10//Aasimar 1/Knight Champion 13/Eldritch Master 10
Interest

AmberVael
2023-11-03, 12:24 PM
AmberVael: Very clean. Lemme know if you have any questions.

The one odd bit on this character is I'm going with Edge's Killoren race revision, which uses incarnum/essentia. I want to lean into that by using my feats, but Champion makes it a little weird since it lets me use Charisma for HP/Fortitude. Investing to get the base Constitution necessary for Incarnum feels really wasteful since I don't... actually use it in any way.

How would you feel about a feat or ACF to switch incarnum prerequisites/max soulmelds/meld DCs over to Charisma?
I actually quite like the idea of a Warlock ACF to swap out Deceive/Imbue for soulmeld stuff. Warlock gets some incarnum invocations but they're all just... awful. It'd be cool to do it justice. I'm happy to design it and write it all up before approval.


Ah fudge-nuggets, AmberVael is coming in with a Warlock character? Talk about stiff competition :smalleek::smallbiggrin:

Bow before your queen.


*waves to AmberVael* Hiya!

Hello! Long time no see.


Oh let me get the table at the top of this page, and add Wandering Star. Sheet is under construction (like, the actual sheet to hold the character information will be undergoing some additional tweaks).


Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Swift Hunter/ Warlock or Forgeheart Disciple
Interest


Llyarden
N/A
thri-Kreen
Swift Hunter/Warlock
Interest


Deadguy
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
N/A
Silverbrow Human
Fire souled 3/Roguetotum 3/Knight Champion 7/Master Samurai 4/Legendary Captain 7 //Artificer 24
Interest


Bphill561
[URL="https://www.myth-weavers.com/sheets/?id=2849570)
Aasimar
Bard 14/Sublime Chord 10//Aasimar 1/Knight Champion 13/Eldritch Master 10
Interest


AmberVael
Wandering Star (https://docs.google.com/spreadsheets/d/15kKTghc2hB80v9UQuKhOr1V9aCHf28TmsPDhooEvV-U/edit?usp=sharing)
Killoren
Champion 20/Fashionista 4//Warlock 24
Interest

LairdMaon
2023-11-03, 12:30 PM
Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Swift Hunter/ Warlock or Forgeheart Disciple
Interest


Llyarden
N/A
thri-Kreen
Swift Hunter/Warlock
Interest


Deadguy
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
N/A
Silverbrow Human
Fire souled 3/Roguetotum 3/Knight Champion 7/Master Samurai 4/Legendary Captain 7 //Artificer 24
Interest


Bphill561
[URL="https://www.myth-weavers.com/sheets/?id=2849570)
Aasimar
Bard 14/Sublime Chord 10//Aasimar 1/Knight Champion 13/Eldritch Master 10
Interest


AmberVael
Wandering Star (https://docs.google.com/spreadsheets/d/15kKTghc2hB80v9UQuKhOr1V9aCHf28TmsPDhooEvV-U/edit?usp=sharing)
Killoren
Champion 20/Fashionista 4//Warlock 24
Interest

Da'Shain
2023-11-03, 01:32 PM
Here is Varthandolous et Merengei (https://www.myth-weavers.com/sheets/?id=2850014), a Halfling Swift Hunter//Warlock with a focus on taking down rogue mages who succumb to madness.

He makes heavy use of AmberVael's Warlock invocations/ACFs; which ones are noted in his Spells section. His backstory as a victim of magic gone wrong who's dedicated himself to curbing the worst excesses of Grikanth's followers is in progress.

EDIT: Hadn't checked the thread in a couple days so I missed the bit about no dips. I will rework the build, probably into Swift Hunter 20/Knight Champion 4 // Warlock 20/Shinobi 4.



Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Stargazer / Valkyrie / Fashionista // Swordsage / Shadow Sun Ninja (with Golden Saint in place of one of its normal disciplines)
Interest


5ColouredWalker
N/A
N/A
Ranger/Master of Many Forms ||Totemist
Interest


Aegis013
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
N/A
Silverbrow Human
Fire souled 3/Roguetotum 3/Knight Champion 7/Master Samurai 4/Legendary Captain 7 //Artificer 24
Interest


Bphill561
[URL="https://www.myth-weavers.com/sheets/?id=2849570)
Aasimar
Bard 14/Sublime Chord 10//Aasimar 1/Knight Champion 13/Eldritch Master 10
Interest


AmberVael
Wandering Star (https://docs.google.com/spreadsheets/d/15kKTghc2hB80v9UQuKhOr1V9aCHf28TmsPDhooEvV-U/edit?usp=sharing)
Killoren
Champion 20/Fashionista 4//Warlock 24
Interest

Enceladus
2023-11-03, 06:11 PM
Going to be rethinking a few things.

But in general from other prior responses, I am guessing class which grant a cohort like thrallherd, feats like wild cohort, third party and other homebrew, and more exotic ideas like an awaken animal becoming a mage are things we should be staying away from correct? Asking to know more on what is not going to be allowed so as not to submit something that will be a waist of time.

Additionally, would prc's that are mount focus be viable options or should we not really focus on mounts in general. Was looking at archer horseman as an idea but again want to be sure on this.

Duqueen
2023-11-03, 07:27 PM
Going to be rethinking a few things.

But in general from other prior responses, I am guessing class which grant a cohort like thrallherd, feats like wild cohort, third party and other homebrew, and more exotic ideas like an awaken animal becoming a mage are things we should be staying away from correct? Asking to know more on what is not going to be allowed so as not to submit something that will be a waist of time.

Additionally, would prc's that are mount focus be viable options or should we not really focus on mounts in general. Was looking at archer horseman as an idea but again want to be sure on this.

If you are small size you can go around anywhere with your mount.

Aldurin
2023-11-03, 08:14 PM
The Infinite Armory invocation from AmberVael's Magical Girl Invocations (https://forums.giantitp.com/showthread.php?417958-Make-A-Contract-With-Me!-Invocations) appears incompatible with creating and using thrown weapons, going by RAW with "If these weapons leave your hands they immediately disappear." Are you willing to rule that thrown weapons made with the invocation only disappear after their attack resolves? It's not critical to the build but it is something I would like to make use of.

Ancient
2023-11-03, 09:07 PM
@Cardea
Would the Bardic Sage Bard Variant from Unearthed Arcana, be acceptable? Working on a Masterspy Shinobi//Bard Type, while Bardic Sage is not crucial to the concept, it is flavored in line with it.

Thokk_Smash
2023-11-03, 09:58 PM
I'm considering my options; would the Meditant PrC (https://rpg.nobl.ca/archive.php?x=dnd/psm/20040827c) from the web be okay?

Edit: Also, under which god's purview would the Rainbow Servant PrC fall under? Vei for Rainbow/Sun, or Grikanth for magic? Also, just to check, does text trump table regarding the increase in spellcasting level?

Dakrsidder
2023-11-04, 01:15 AM
I think the mechanics are more or less dealt with other than adding extra details just need to translate my thoughts into words for backstory stuff



Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Stargazer / Valkyrie / Fashionista // Swordsage / Shadow Sun Ninja (with Golden Saint in place of one of its normal disciplines)
Interest


5ColouredWalker
N/A
N/A
Ranger/Master of Many Forms ||Totemist
Interest


Aegis013
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
N/A
Silverbrow Human
Fire souled 3/Roguetotum 3/Knight Champion 7/Master Samurai 4/Legendary Captain 7 //Artificer 24
Interest


Bphill561
[URL="https://www.myth-weavers.com/sheets/?id=2849570)
Aasimar
Bard 14/Sublime Chord 10//Aasimar 1/Knight Champion 13/Eldritch Master 10
Interest


AmberVael
Wandering Star (https://docs.google.com/spreadsheets/d/15kKTghc2hB80v9UQuKhOr1V9aCHf28TmsPDhooEvV-U/edit?usp=sharing)
Killoren
Champion 20/Fashionista 4//Warlock 24
Interest



Edit: Actually, I’ll request one thing simply because my epic feat options are uninteresting, but am otherwise set

Master of Divination [Epic]
Prerequisites: Ability to cast at least 2 7th-, 2 8th-, and 1 9th-level Divination spell
Benefits: All emanations that your divination spells create are doubled in size and you are aware when there is information that your divination spells is unable to detect, though you don’t automatically learn what knowledge you are kept from. Once per encounter, you can add your caster level as a bonus to an attack roll, saving throw, or skill check. Using this feat requires no action.

Can nerf the second to last sentence if it makes a difference that’s just how I found it written

Cassus
2023-11-05, 01:11 AM
Hmmm... Well, let's try a custom magic item based on spells, then! If you don't like the concept or the execution, I'd appreciate feedback on what went wrong; this sort of thing really, really depends on personal preferences.


The Belt of the Armsmaster is a truly epic item worth 661,500gp! It makes the wearer a living arsenal. As soon as it is fastened, the two silvery-metal arms (whose interlocking hands form the clasp) animate and function in all ways as normal (if oddly-colored) arms.
As long as the bearer wears the belt, they can gesture with any of their hands to summon a weapon or piece of ammunition of their choice to that hand as a free action. Weapons can be made of any material apart from adamantine, cold iron, alchemical silver, or mithril, though they must be of a size the wearer is able to wield. All weapons held by the wearer are +2 Skillful Aptitude Shattermantle weapons. Because of the Skillful ability, the wearer wields any weapon they create proficiently.
The weapons last indefinitely while in use, but they fade from existence rapidly when they leave the wearer's possession (they last long enough to resolve a ranged attack or entangle, etc, a foe, but not long enough to outfit an army).


Everything at CL 9.
1.5*(9*3*2000*1.5)=121500 Continuous Girallon's Blessing (Grow two extra arms) [Spell Compendium]
1.5*(9*1*2000*1.5)=40500 Use-activated Personal Weapon Augmentation (Grants any held weapon the Aptitude ability, only for the wearer) [Ability from Tome of Battle; spell from Eberron Campaign Setting]
1.5*(9*2*2000*1.5+20*100)=84000 Use-activated Lesser Weapon Augmentation (Grants any held weapon the Shattermantle ability) [Ability from City of Splendors:Waterdeep; spell from ECS]
1.5*(9*4*2000*1.5+100*100)=177000 Use-activated Weapon Augmentation (Grants any held weapon the Skillful ability) [Ability from Complete Arcane; spell from ECS]
9*5*2000*1.5=135000 Use-activated Major Creation (Hand gesture creates any weapon out of anything except a rare metal; unattended weapons fade) [Player's handbook and ECS]
15*15*100=22500 +15 Competence bonus to Craft:Weaponsmithing [[To guarantee success on Weaponsmithing checks even when creating exotic weapons]]
1.5*9*3*2000=81000 Use-activated Greater Magic Weapon (Grants a +2 enhancement bonus to any held weapon)

CozJa
2023-11-05, 02:14 AM
Hello Cardea!
I may have a couple of concepts, but I prefer to present them first, and ask permission for possible prestige classes:

1- a sorcerer who studies all forces behind the manipulation of gravity and movement, a follower of Tressik, studying the patterns of the world. The idea is going pure sorcerer on one side, and adding thematic prestige classes on the other side: 1- Abjurant Champion 2 - Force Missile Mage (from Dragon Compendium) 3 - Master of the Unseen Hand 4 - Sharn Sky Mage. In the end I will only add force based spells and see what I can do with Telekinesis and magic missiles as my primary sources of attacks.
Sorcerer 24//Crusader5/Abjurant Champion5/Sharn Sky Mage 5/MoTUH 5/Force Missile Mage 4

2 - A follower of Grikanth, who is touched by madness and the more disturbing forms of magic. I'm going for Daelkyr Half-Blood as race, and Impure Prince as a Prestige Class:
Swift Hunter18/Impure Prince4//Swordsage24

I have a mild preference toward the first concept, but I know you don't love too many prestige classes, so let me know if you prefer the second one

Edge
2023-11-05, 11:00 AM
After thinking for a bit, I think I have an actual, different, character concept than the Ormrbrud heir I suggested earlier in the thread, but the mechanical execution would depend on a couple of questions:


Could fire genasi count as a "desert race" for the purposes of qualifying for the Desert Warblade ACF?
Would a Desert Warblade//Soulknife be able to use maneuvers with a thrown mind blade, given Desert Warblade specifies it can use maneuvers at range with a bow? If not, would going Soulbow enable ranged maneuvers with its mind arrows?


The idea here is for a Desert Warblade 24//Soulknife 24 as the baseline, maybe with some PrCs to spice things up a bit, including Soulbow if necessary. Also, since I know someone else in the thread was curious about Desert Warblade, you can view the raw unformatted text by clicking "source" on the linked page.

Chambers
2023-11-05, 12:09 PM
Have two custom requests here, an epic feat and an epic magic item.

Sublimated Frenzy [Epic]
Prerequisite
Mighty frenzy, Base attack bonus +21, Knowledge of at least one stance and one maneuver from your preferred discipline.

Benefit
When you are in a stance of your preferred discipline you do not lose the benefits of that stance when you Frenzy. During a Frenzy you may use a swift action to change your stance without losing the benefits of Frenzy as long as you are changing into a stance of your preferred discipline.

You may enter the Frenzy stance as a free action in response to another's action. You must be aware of the action but may be flat-footed.

While you are in a Frenzy you do not expend maneuvers of your preferred discipline after they have been initiated. They must still be readied as normal. Once per round during a Frenzy when you use a maneuver that is not of your preferred discipline you may let loose a bestial roar as a free action to immediately recover the maneuver used.

(This is pulling some other epic initiating abilities and tying them together with the restriction of using the preferred discipline, a key feature of the barbarian revision.)


---

Axe of the Sea Reavers [Epic]

This +5 collision ethereal reaver adamantine greataxe grants you perfect control over your buoyancy in water. While wielding the axe you may walk upon water as the water walk spell. If you choose to swim under the surface you gain a 60ft Swim speed and the benefits of the blur, freedom of movement, and water breathing spells.

Whenever you attack with the axe you gain the frightful presence ability for that round. Each enemy within a 20ft radius of you must succeed on a Will save (DC 10 + 1/2 your Hit Dice + your Charisma modifier) or be shaken for 1 minute. An opponent that succeeds on the saving throw is immune to your frightful presence for 24 hours.

Once per round when your attack with the axe drops an enemy to 0 HP or below as a free action you may bellow a war cry engraved into the axe. You and all allies within 20ft gain a +4 morale bonus on attack rolls, weapon damage, saving throws, skill checks, and ability checks. In addition, you and your allies gain immunity to fear and temporary hit points equal to your character level. All of these benefits last until the end of your next turn.

Cost: 923,020
Prerequisites: Craft Epic Magic Arms and Armor, Aura of Terror, Cloak of the Sea, Greater Heroism.

(This is an epic version of the Axe of the Sea Reavers from Magic Item Compendium, pg 47. The price is based on a +10 adamantine greataxe plus the cost of the three listed spells at continuous rates.)

And I wanted to share this absolute perfect picture I found for my character. Check out ole big sexy!

https://i.ibb.co/QrNwnfy/95986706-1881878128614815-2859149704493531136-n.jpg

Aldurin
2023-11-05, 03:03 PM
Making a pivot in my build. Going to go with Warlock 19/Sleepwalker 5//Void Genasi LA 1/Binder 23 (pending Sleepwalker's approval). Brief version of the character is the same start. A conjured being made to defend a dying god from its hunters, immediately giving in to panic and being overwhelmed at the sensation of existing to the point where those god-slaying heroes mistook her for a hostage instead of an enemy. With the hunt over, she was "returned" to civilization and looked after by one of the heroes that clued in to her true nature. The spark of her creator's divinity was fading, the arcane channel of power within slowly burning itself out to prevent her body from dissolving into mist. The heroes fractured during the first Binder Witch Hunt, and she was on the side of the Binders when she used the last of her powers to kill the remaining heroes on the other side of the fight. She survives now only by binding vestiges, and making more extensive pacts to restore pieces of her original power. Her life through the eons has since been supporting other Binders and fighting to protect them when the hunts renew.

The Beginning:
The flash of light faded and her vision cleared. She was among the clouds and floating resplendent in moonlight. She could sense the presence behind her, massive and overwhelming yet wounded and weak at the same time. It's will threaded through her mind and pushed her attention to the handful of figures in flight in front of her, suffused with violence, magic and resolve. Her existence was to fight them, she innately knew. Mere seconds of being alive and she could command herself with instinct sufficient to stall, if not outright slay, these foes. She couldn't do it, competence did not equate to willingness and fear blinded every thought. Her summoned armaments faded and she lost control of her magic, screaming and crying like a newborn child as she plummeted. She did not notice as a blunted arrow followed her descent and infused her with Feather Fall on contact, nor did her awareness register when her creator finally died and hit the ground before she did.

She awoke to the heroes standing over her, arguing about who she could possibly be. They looked at her with curiosity, except for one. A woman with draconic features was holding a bow covered with runes and had an unnerving look of comprehension, yet she argued to the others that this poor frightened person was a civilian, a hostage that the god had tried to control as a warrior. The others did not question the lie, at least openly, and they took her along to find her supposed home. The dragonborn was named Yeztel, and after finding out that the mysterious void genasi she rescued didn't even have a name she came up with one for her in private. "You were resplendent and terrifying in that first moment you appeared, like certain dragons of legend. But you're just so cute and sad like this that I have to give you a cutesy version of one of their names. How about I call you Vinzie until you find a name of your own?"

The Dusk:
Vinzie stayed with Yeztel after that point, unsure of what to do with herself and scared of trying to explain what she was to anyone else. It was a good life, helping Yeztel with her research into magic. But she could feel herself decaying. She knew enough to realize that her existence should not have lasted more than a day at most, though likely the god that made her would have dismissed her existence immediately should she have fulfilled her purpose. Vinzie took on the aspects of terminal illness as her body consumed her magic to keep from fading, and Yeztel felt helpless in her failures to find a cure. Then they found the Binders, who were being hunted as a byproduct of a larger war. Yeztel sided with them, even when her old comrades sided with Provhe's call for extermination. There was a strange kinship between Vinzie and the vestiges, entities that were denied existence in a way that made her suspect her ultimate fate was to become one of them. The enclave of Binders they were helping fell victim to a raid, Yeztel's former friends crushing wards and flesh with a grim intent. The last holdout was backed into a dead end, and even Yeztel was slain as she held the entrance in a fight she knew was doomed. Vinzie burned the last of her old god's power in that moment of despair, finally following her original command. The final spark of magic made her unstoppable in one moment, then immobile and dying when the last of the old "heroes" were dead. She lay tired and helpless, consciousness fading as the surviving binders drew a ritual circle around her.

The Regrowth:
The vestiges were enough to stabilize Vinzie, feeding her enough power to keep her from fading, but it would take millennia to regain the hollow imitation of her original strength. She traveled with the Binders, learning from them and doing what work she could manage as gratitude. The Binders taught her how to maintain her form using the presence of vestiges to replace the missing mote of divinity that she had burned up, and she made pacts with several vestiges to grant her fuel for her inert invocations in exchange for protecting and helping the Binders they relied on to experience the world. It was a slow and bumpy process, the vestiges were difficult to convince in the short term and Vinzie's arcane power took time to refill back to into familiar shapes. She made most of her contribution through artifice, arming the Binders with magic items and publicly selling her wares under a disconnected pseudonym in order to fund their sanctuaries. She had to break cover in order to hold back the Second Witch hunt, fighting openly during the Age of Tides in order to draw attention away from the furtive movements of her allies, but managed to fake the identity of a new craftsman once the politics behind the hunt ran out of support. At the present she commands a mastery of both kinds of pacts she makes with vestiges, though still falling short of that original strength she was made to carry. Recapturing it wouldn't be a thought that haunts her, were it not for the rise of a third Witch Hunt and the fear that she will still be insufficient to hold back this tide of change.

Worries:
Vinzie hangs on to several secrets that she has not openly discussed, aside from giving in to discussions with the vestiges who can see through her deflections. She dreams the same dream whenever she sleeps, of a cratered valley she doesn't recognize with a mountain in the center. Atop it is the starlit corpse of an impossibly-sized monstrosity impaled upon the peak and dripping blood into the valley below. She can't make herself leave that valley except by leaving the dream entirely, and the pooling blood persists each time. The valley is now a lake of blood at risk of spilling over the lip of the crater, and Vinzie is unsure what that will mean. With her limited knowledge of the planes her current guesses are that the dream is either a byproduct of her own anxieties, or possibly a portion of Jo'gri. She hopes she's wrong.

She also has several inexplicable pieces of information that she can't forget, a list of mundane items and terms that are gibberish in any language. By the time she thought to ask about it, she knew enough about binding to suspect it to either be components of summoning a vestige she wasn't taught or the clues to a truename of something that no longer exists. She can only think of the god that made her as the endpoint of either possibility. The fear is not of this knowledge being accidentally misused, but of the possibility that she may become desperate enough to seek whatever power this trail leads to.

The fight against Yeztel's former comrades is seared into her mind, and it wasn't until the fighting in the second Witch Hunt that she realized that their bodies weren't destroyed in the way her magic does now. The reasonable answer is that her power is not identical to what it was before she relied on vestiges in order to stay alive, but she is haunted by the possibility that they were in fact rescued by magical contingency. Her circumspect investigations have given no reason to suspect that any of those people lived past the fight, but the paranoid itch won't leave.

greenpotato
2023-11-06, 12:27 AM
The Builder (https://www.myth-weavers.com/sheets/?id=2850921)


"A wall.
A wall is civilisation. A wall holds back the weather, if holds back the forest.
A wall holds back the monsters and things that lurk in the dark.
A world of walls and divisions, everything in its proper place; that is a world of peace.
A wall is nations, it is villages and cities, a wall is farms and castles.
A wall is defence, and strength, and power, and safety.
That is why I am here. Your wall is weak and low. It has been breached a dozen times. You have lost many.
I am Denesh the Builder, and I can change that. I can build you a wall impenetrable to the beasts of the dark woods. A wall strong enough to hold against the invading horde. I ask little in return, only that you continue to provide refuge for those that need it and feed the hungry. And a small fee for my expenses of course.

My story begins the same as many sorcerers. Power awakening before a young mind could use it with wisdom. I burned hot and bright, naively striving to help others but always falling short. Burning my arcane well dry before a task was finished.
I had heard rumours of secret ways to tap more power and made that my quest.
Decades of searching and experiments and I found many methods.
Now I have overcome the limits of magic, it's exhaustive nature. I can do the work of a thousand lesser conjurers in a day.
And don't worry I will not charge a thousand times their fee.
What use is my power if I don't use it? What was the point of obtaining it if I do nothing?"

Thunder999
2023-11-06, 08:05 PM
I've had an idea for a custom item at last.

So my character doesn't really have a permanent residence, but strongholds are cool, so how about a portable extra dimensional one based on Mage's Magnificent Mansion
You get 3 10ft cubes per CL and a stronghold space is 20x20x10 so that's 4 10ft cubes giving us 3/4 of a stronghold space per CL to work with, or 3 spaces for every 4 CL.
So lets start with at will use activated/continuous CL 20 Magnificent Mansion, 15 spaces to work with at 280,000gp.
6 of those rooms are Fancy Libraries, with Comprehensive collections on Arcane, Religion, Dungeoneering, Nature, Local and the Planes, a 7th Fancy Library containing General Knowledge, History and Psionics.
At 3000 per fancy library, 5000 for a comprehensive lot, 3000 for general knowledge and 1000 for basic that's 7*3000+6*5000+3000+1000=45000gp and 7 Spaces
Declare 2 spaces a dining hall, 1 a barracks (though with proper mattresses), 1 a luxury bedroom suite for Eluxon, 3 as Fancy Storage (9000 cubic feet), 3 additional sets of bedrooms (enough for 6 guests), and finally a fancy bathroom, 11 spaces but no additional cost since this is all part of the default spell.
A room each for a magical infirmary and the Bier of Interrogation uses up the last 2.
Bed of Restoration, 38,000gp.
Bed of Wellness(Remove Curse), 15,000gp
Platform of Healing, 30,000gp
Greater Bier of Inquisition, 22,500gp
Room of Reading, on the Arcana library, 750gp
Table of Feasting, in the dining room, 43,200 gp
Custom Wondrous Architecture: Greater Room of Reading, as the original, but Comprehend Languages instead, in the Knowledge Local library 3*2*500=3000gp
So that's 280000+45000+38000+15000+30000+22500+750+43200+300 0=477,450


Eluxon's Grandiose Mansion
CL 20, Conjuration
477,450gp
Appearance: A platinum key with a black skull engraved upon the handle.
Commissioned by Eluxon Thornheart himself to serve as a luxurious and functional portable home.
When the command word is spoken and this enchanted key turned a faint shimmering llike that of a Magnificent Mansion spells appears, allowing the wielder and those he designate to enter an extradimensional mansion.
This functions like a constant Magnificent Mansion with the following features:
The mansion and its contents are consistent between uses, much like a portable hole.
40 Unseen Servants dressed in pure black with pale, featureless faces wait upon those designated by the owner.
Within a large dining room, a Feasting Table produces a CL 12 Heroes Feast up to three times per day.
Six grand rooms are dedicated to an impressive collection of reference books and hoarded lore, providing a +6 circumstance bonus to Knowledges Arcane, Religion, Dungeoneering, Nature, Local and the Planes, a further lesser library grants +2 Circumstance bonus to Knowledges History and Psionics, and contains general reference tomes for a +1 Circumstance bonus to all other knowledges.
Enchantments within the library of arcane lore provide a Read Magic effect to anyone within, aiding in the deciphering of scrolls, spellbooks and such.
Similar Enchantments within the library for Knowledge Local provide a continuous Comprehend Languages effect, allowing easy reading of tomes in foreign or dead languages.
A magical Infirmary provides all the healing a traveller could need:
A Platform of Healing, labelled with a red droplet, casts Heal at 9th level on anyone who stands upon it.
A pair of beds cast Restoration and Remove Curse, labelled with a green plus and blue minus sign respectively.
A chamber near the entrance contains a Greater Bier of Inquisition for interrogating those who thought death would keep their secrets safe.
A grand bedroom suite serves Eluxon himself, 3 sets of linked bedrooms provide space for 6 guests in good standing, while a barracks has room for 10 less fortunate individuals and a further 3 connected rooms provide 9000 cubic feet of well organised storage with a final room containing a well appointed bathtub.

Cardea
2023-11-06, 08:13 PM
Been under the weather. Will update later tonight.

Thokk_Smash
2023-11-07, 01:08 AM
Hopefully you see this before you post, but:

Would the Wedded to History feat from DrMag #354, as well as the feat Pawn in the Great Game from the same issue, be okay to use? It's a flavorful and simple way to make a non-elf character that can be long-lived.

Aegis013
2023-11-07, 01:42 AM
Been under the weather. Will update later tonight.

Take care of yourself. I wish you a full and speedy recovery.

paradox26
2023-11-07, 01:51 AM
I second what Aegis013 said. Stay well, Cardea.

samduke
2023-11-07, 02:25 AM
Hopefully you see this before you post, but:

Would the Wedded to History feat from DrMag #354, as well as the feat Pawn in the Great Game from the same issue, be okay to use? It's a flavorful and simple way to make a non-elf character that can be long-lived.

I found a digital copy, only problem is I can reference pawn in the great game dm #354 p56
but wedded history dm #354 p57 was not scanned apparently so no clue what it says, so if you have that info will you share what it does.. please & thank you.


edited



Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Stargazer / Valkyrie / Fashionista // Swordsage / Shadow Sun Ninja (with Golden Saint in place of one of its normal disciplines)
Interest


5ColouredWalker
N/A
N/A
Ranger/Master of Many Forms ||Totemist
Interest


Aegis013
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
N/A
TBD
TBD
Interest


Bphill561
[URL="https://www.myth-weavers.com/sheets/?id=2849570)
Aasimar
Bard 14/Sublime Chord 10//Aasimar 1/Knight Champion 13/Eldritch Master 10
Interest


AmberVael
Wandering Star (https://docs.google.com/spreadsheets/d/15kKTghc2hB80v9UQuKhOr1V9aCHf28TmsPDhooEvV-U/edit?usp=sharing)
Killoren
Champion 20/Fashionista 4//Warlock 24
Interest

Enceladus
2023-11-07, 09:43 AM
Been under the weather. Will update later tonight.

Take care and get better!

Cardea
2023-11-07, 10:23 AM
6 Warlock applicants does not bode well for people. Please consider a backup character using a different power source.

paradox26: No. If you want to pursue becoming an Alhoon, that is handled in-game.

samduke: For teleportation, look under Truenaming.

Regarding Requests:
Blade Dancer is approved.
Avariel is 3.0 material, and not approved. And you would do literally neither; Avariel has its own set of rules.

Infernally Clay: Bard would need to come before Fochlucan Lyrist.

Enceladus: Don't equate Thrallherd to things like Wild Cohort. I want interesting and diverse, and a breakage from the same routines that people do, which is the bulk of my denials in this thread. Mounts are perfectly fine, and could be tons of fun; as I said earlier, one of my favorite Players rode a red dragon in a prior game.

Aldurin: Vael's ruling for that specific invocation was to prevent people from weapon gifting. Throwing them would be allowable.

Ancient: Bardic Sage approved.

Thokk_Smash: I want to say yes. What are the red flags or power creep issues that would cause me to say no? Meditant was always one of those things I never saw a lot of people use. And Grikanth would be closer, but not for the magic reason. Regarding material from the Ancient PCs article: I definitely will not be approving of Pawn in the Great Game. What Ancient Background are you eyeing?

Dakrsidder: You know, I like that feat. Approved.

Cassus: Here's my contention. Are you currently intending for this belt to make attacks, or just to summon weapons?

CozJa: Hey CozJa, feels like forever. I'm not a fan of people dipping. I like commitment in build and design, and I detest when people treat my games as more power escalation build exercises. Its boring.

As for your stuff: neither idea is grabbing me. I'd ask that you put any class that deals with your caster level on the side of Sorcerer. And having a character summed up as "touched by madness" is uninteresting, and I've seen you do better.

Edge:

Regarding Requests:

Yes.
I'd be more comfortable if you went with Soulbow.

Chambers: Feat and item approved.

Aldurin: Sleepwalker approved.

My one contention is that as stated, there are monsters who become gods, monsters who became other planes, and monsters who died. There are no dying gods. I would offer this, instead: replacing a dying god from your writing with a god's child. The child of a god is not automatically a god, it is just a monster of great power. Something born of Oushala or Tressik would be appropriate in this regard.

Thunder999: I must have said this previously in the thread. I'm going to ask people hold off on anything using stronghold rules until selection is completed. I appreciate the work you've done, but I'm not going to comment or approve unless you're selected.

Zarthrax
2023-11-07, 10:25 AM
Still waiting on Midnight Occultist approval, Cardea.

samduke
2023-11-07, 11:04 AM
samduke: For teleportation, look under Truenaming.

Regarding Requests:
Blade Dancer is approved.
Avariel is 3.0 material, and not approved. And you would do literally neither; Avariel has its own set of rules.


huh I had not realized that Races of Faerun was 3.0 material.. okay fair enough I guess


**
@Cardea
the ultimate question is do you rule the silverbrow human (dragonblood subtype) to qualify for feats that require the dragon type


Races of the Dragon (3.5 for certain) has a couple of feats
Dragon Wings & Improved Dragon Wings requires Dragonblood subtype
Reinforced Wings

Draconomicon (3.5 for certain) has a couple feats
Improved Speed requires dragon type
Improved Maneuverability

*I am looking at
Silverbrow Human - (Dragon Magic p6) (3.5 for certain)
are identical to humans, except as noted below.

Racial Traits
Disguise Aptitude: Silverbrow humans have a +2 racial bonus on Disguise checks, and Disguise is always considered a class skill. Their ancestors' need to guard their identities against those who feared or hated them has become second nature to silverbrow humans.
Dragonblood Subtype: Silverbrow humans are of the dragonblood subtype
Feather Fall (Sp): A silverbrow human can use feather fall once per day, plus one additional time per day for every 5 Hit Dice he has.
1 extra feat at 1st level, because silverbrow humans are quick to master specialized tasks and varied in their talents.

* I have read bit that seem to contradict each other but this seems related

If a race has the dragonblood subtype, it has a strong affinity for dragons. This means that spells, effects, powers, and abilities that affect or target dragons also affect it. The subtype qualifies a creature to use magic items normally usable only by dragons, and qualifies the creature to take feats that have the dragon subtype as a prerequisite. The dragonblood subtype also makes creatures subject to harmful effects that affect dragons. The dragonblood subtype does not confer the dragon type or any traits associated with that type.
*
Notation this was probably ment to say dragon type as there is no dragon subtype

the only other way I know of, beyond the rights of rebirth which is janky, is to take the half dragon template LA+3 which grants the dragon type
(MM p146) (RotD p70)
which is do-able but not ideal

edited

Cardea
2023-11-07, 11:09 AM
Still waiting on Midnight Occultist approval, Cardea.
My honest mistake. Based on previous discussions, approved.

samduke: What do you need my permission for, specifically?

paradox26
2023-11-07, 11:17 AM
No problem. I have a thought then about my character pursuing the path to becoming an alhoon. Thanks for the reply, it provides food for thought for my background.

Chambers
2023-11-07, 11:48 AM
Here's the start of my background for Vanson. I've updated the table below with his character sheet as well.

Edit: I realized I took a few tactical teleportation spells, assuming that those kinds would be allowed. But I should probably ask and not assume. Are spells like Benign Transposition, Baleful Transposition, and Dimension Step allowed or are you cutting out all teleportation?

Concept: A sea reaver and storm mage who is hunting down the memories of his deceased mentor.

Background
Vanson was born to a pair of sailors on the merchant ship Northern Skies. Raised by family in the Port, he joined his parents as a ships boy when he was old enough. The few years he sailed with them were the happiest of his life, before the Northern Skies was hit by Reavers and the crew killed or left for dead.

The Reavers kept Vanson as slave and finished his shipboard education. In the few months he sailed with them the young man's mind was poisoned by the Reavers never ending hunger for violence. Their hate was a thirst that was never quenched. Weeks before his seventeenth birthday the Laughing Dragon privateers caught up with the Reavers and exterminated them.

The sole survivor of the slaughter for a second time, Vanson was spared by the captain, an old elf named Silverbraid. She saw his talent with the Art and recognized the trauma Vanson had been through and decided he wasn't beyond saving. She took him to the cold airs of the western glacier to heal his fractured mind. There his anger shattered useless against the towering ice shelves, his rage insignificant compared to the thunderstorms fury. He learned to channel the unceasing hunger of the Reavers into natural forms of explosive weather. The violence of the earth and sky became outlets for the violence in his soul.

His mind his own again he sailed with Silverbraid for three years, each one worse than the last. The Laughing Dragon was a freebooter, licensed by one nation to raid the ships of their enemies. While the captain loved the thrill of the hunt for itself, Vanson was only satisfied when killing the worst of the worst. Any slavers or Reavers they found got the worst of his rage as the old hatred within was awakened. He refused to listen to Silverbraids counsel about his obsession and she was forced to exile him from her crew.

Vanson doesn't remember much of the next few years. Like a drunk will blackout after a binge he lost weeks at a time to hate-fueled violence. His hunt for the Reavers occupied his entire life, the anger he nurtured for them became a second heart beating within. Only by losing himself completely to his rage did he find a way to pass through it. Forcing the clarity of mind to call upon the Art during the worst of his anger helped him understand himself as a whole instead of fighting different parts that he hated.

It's been twelve years since then. He found a berth, saved lives, ended others, stole and lost fortunes, joined Silverbraid's crew again and buried her as her son when she finally died. After her passing he realized how little he knew of her 400 year old life. He began chasing down memories of her, traveling her old routes, finding forgotten hideouts and looking deep into the past to learn the stories of the woman who saved his life and gave it back to him.

The Hook:
As fate wills it, the current lead Vanson has been following is placing him in the middle of the recent unpleasantness. He's no interest in saving the world but he is used to knocking some heads together to get what he needs for the book.


---
(Some excerpts from 400 Years a Sailor: The Life of Captain Silverbraid)


Table of Contents
- Introduction
- One: Homeland and Family
- Two: Apprenticeship
- Three: Shipmage
- Four: Imprisonment
- Five: Exile
- Six: Freebooter
- Seven: Ending


Introduction

By rights of blood I am a sailor, my birth parents both sea dogs who would have raised me to be the same. May the deep waters grant their souls peace. By rights of slaughter I am a reaver, a survivor of the raid that took my parents. It is who I am, to deny it is to pretend the past does not exist when it does; it feeds and forms the shapes of our future. The deeds of ourselves and our friends and foes live in perfect clarity, images caught in crystal. To those who can see past the present, yesterday is as clear as today. By no rights at all I am the son of Silverbraid, for nothing I could do would be enough to earn her love. Instead it was freely given and returned.

This book is the story of her life, of her extraordinary life that she lived for over 400 years. I have no right to tell it, but I claim it as my duty. My name is Vanson, child of Silverbraid. Conjure with my name, wizards, and I will eat your still beating heart.




Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Roguetotem/Warlock
Interest


Aldurin
Mathilda
Verdant Prince
Cleric 24 // Verdant Prince 20 / ? 4
Interest


Chambers
N/A
N/A
Stargazer / Valkyrie / Fashionista // Swordsage / Shadow Sun Ninja (with Golden Saint in place of one of its normal disciplines)
Interest


5ColouredWalker
N/A
N/A
Ranger/Master of Many Forms ||Totemist
Interest


Aegis013
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
N/A
TBD
TBD
Interest


Bphill561
[URL="https://www.myth-weavers.com/sheets/?id=2849570)
Aasimar
Bard 14/Sublime Chord 10//Aasimar 1/Knight Champion 13/Eldritch Master 10
Interest


AmberVael
Wandering Star (https://docs.google.com/spreadsheets/d/15kKTghc2hB80v9UQuKhOr1V9aCHf28TmsPDhooEvV-U/edit?usp=sharing)
Killoren
Champion 20/Fashionista 4//Warlock 24
Interest

samduke
2023-11-07, 12:41 PM
My honest mistake. Based on previous discussions, approved.

samduke: What do you need my permission for, specifically?

I think you answered it previously before you edited
by granting the dragonblood subtype the ability to use the improved speed feat

New Question / Clarification:

I think this was asked but I do not recall the answer

were you allowing spells to be placed on custom & or combined normal magic items as continuous effects ?

Also I did not see it listed but can we make use of The Elephant in the Room: Feat Taxes rules ?


Edited

Hopefully this gives a good idea of the character

Backstory
I was a child born out of a marriage arranged to bring peace between two feuding clans. This was despite the fact my parents despised each other. They spent the rest of their lives in luxurious despair, only speaking to each other when they had to. In my youth, there was but one constant, being constantly moved from one place to another. During this time, I frequently went to town with my father while he was doing business. It was very boring. I tended to wander away and watch the warriors in training. I loved their fine swords and armor. I once asked my father who they were and what they were doing. His answer was they were warriors that protected those who were less fortunate. When I came of age, I snuck out and traveled to the warriors guild. I talked with their leader about wanting to be a warrior. I was devastated when he told me that I would not be able to join the ranks of the guild, because I was a nobleman's daughter and it was not my place to be in battle. I left that day more disappointed than I had ever been in my life. It seemed I was destined to the life of a craftsman. Which I was quite the natural at crafting things. But I did not give up my goal. I trained in secret, my skills with the forge hammer were equaled to that of many different weapons in combat. I returned to warriors guild a month later and was denied again and each month after I continued this. It took nearly six months for my sliver of hope to appear. My shear determination had impressed the guildmaster and he told me, "You seem truly dedicated. But being a warrior is more than just swinging a sword. You must uphold our ways with honor." He gave his permission to petition begin training. I thanked him and immediately traveled to the training facilities of the warriors guild with the paper he gave me. When I reached my destination, the men at the gate laughed at me when I asked to speak with the master trainer. "Girls have no place here" Go home, I was told. It wasn’t until I showed them the paper with the guildmaster's seal that I was granted access. The master trainer admitted me, but only on a probationary trial. He said he would give me six months and if I was not demonstrating what he wanting in desirable progress that I would be sent home to my father. It was not what I wanted, but I was determined and thus my training started. On the first day they called all the new recruits to the main courtyard. There were several snickers and a few jeer from the others as I passed them. But I didn’t care. After the instructions we were each given a pair of swords, one of which was the samurai’s legendary katana. All of the others were given fine, well crafted blades or bows. I however, was was given a pair of battered swords. They had seen many a battle. They were large in my hands and a bit heavy. I knew it would take time for my to adjust to them. I also knew training with them would make me stronger. I thought about the words of my father. There is no light without darkness and vice versa. There must always be balance. I ran to the blacksmith's to barrow the tools needed to hone the blade. I noticed that there were several nicks and bits missing from the cutting edges. I also noticed they was made of a strange metal, almost as if they were caste from pure silver. I set the blades to the whetstone and began to work the edges, restoring the fine cutting blades that they once were. This process not only restored the fine, razor edge of each blade, it also enhanced the divots in it. It gave them a partial serrated edge which proved to be a deadly combination that would slice flesh and bone equally. Eventually they earned me the nickname Silver Dragon. It took almost a whole year of hard training before I achieved my goal. I had been granted a title the first female to do so. Now that I held a grand title I knew I would be able to join the Esoteric Order of Aureon Guild, where I could hone my love to craft things into a fine art. Many things I could create, but the one I admired the most was my very own ship. A fine craft that could fly in the sky, just as well as she could navigate the waters. This allowed me the freedom to go where I wanted.

Silverbrow Human
Roguetotum 3/Artificer 21
//
Knight Champion 5/ Dervish 10/ Blade Dancer 9

Triskavanski
2023-11-07, 01:21 PM
Are hengeyokai from OA allowable?

And is precrafting allowed?

Thokk_Smash
2023-11-07, 02:14 PM
Thokk_Smash: I want to say yes. What are the red flags or power creep issues that would cause me to say no? Meditant was always one of those things I never saw a lot of people use. And Grikanth would be closer, but not for the magic reason. Regarding material from the Ancient PCs article: I definitely will not be approving of Pawn in the Great Game. What Ancient Background are you eyeing?



Well, Meditant seems like it's ripe for power creep--since you can just straight up boost your stats by +6 for 4 hours at a time, or nat armor by +7, or saves by +5/+3/+3. Like, it's flavorful, but also seems like it could contribute to a numbers game, which you've said you don't want to encourage.

Regarding Rainbow Servant: could I ask why Rainbow Servant is tied most closely to Grikanth? Is it that coatls are tied to Grikanth?

As for Pawn in the Great Game, yeah, a DC 1 save to get ability drain instead of die is pretty borked at this level, sorry.

I'm probably most interested in the Throwback background: a Tibbit vagrant who has long since lost whatever friends and family he originally had. He was born soon after the monsters-turned-gods created the world. He was blessed/cursed by either Acaragos or Breithos, whichever this description most fits: to wax and wane as the tides and moon, ever changing, ever adapting. He has spent millennia honing his craft. He would grow in power until suddenly that power is stripped away from him, forcing him to relearn what he has already learned countless times over. This current 'iteration' is the strongest he has been allowed to grow--but why? Is it to do with the disasters plaguing the lands?

Aldurin
2023-11-07, 02:25 PM
I can work with the origin being as the creation of a god's child, I'll tinker with that idea a bit.

Does the Light Leap invocation from Ambervael's Cosmic invocations fall under the ban of long-range travel magic?

Cassus
2023-11-07, 03:14 PM
Cassus: Here's my contention. Are you currently intending for this belt to make attacks, or just to summon weapons?

I hope you're feeling better!

If the question is, "Will the belt be firing daggers like a machinegun using its creation abilities?" the answer is no-- it spawns weapons in the wearer's hands only.
If the question is, "Once the Belt of the Armsmaster's arms create a trident, etc, can they use that to make attacks?" the answer is yes-- they're normal arms for all purposes and could wield weapons, play musical instruments, perform somatic components, open doors, etc (though they don't grant any additional actions).

Thunder999
2023-11-07, 09:24 PM
I thought of it as more an elaborate magic item than a stronghold, but I'll just leave some money unspent.

Adding Eluxon to the table and also putting the backstory here.

Basic concept is a power hungry 'freelancer' hoarding knowledge and power by any means with little concern for morality.

Basing this on the 10 minute background, coming up with a bunch of facts:
1)He is a wanderer who has real home, he's rarely spent more than a few consecutive months in one spot since the day he came of age.
2)An unexpected Cagstorm of raging fire killed his parents along with most of the village where he grew up not long after he first set out on what was meant to be a simple trip to a nearby town looking for work.
3)He believes the world to be a harsh place and places himself first.
4)He has long had a thirst for knowledge, and power, which he considers almost the same thing.
5)Much of his youth was spent studying a vast collection of tomes belonging to his father, all lost to the storm.
6)He spent many of his early years as a mercenary of sorts, taking any job that would pay, a fast learner he picked up many skills as useful for the exploration of ruins and tombs as larceny and assassination, rarely staying in one place long enough to face the consequences of the latter.
7)This is as much mechanics as backstory, but he knows when his given name (Exulon) is spoken and it strikes fear into the hearts of lesser men. This does wonders for his reputation. (Because I've always wanted to take that feat)
8)He has a real fondness for the dark and evil aesthetic, but isn't particularly cruel or actively malicious, he simply considers himself 'morally flexible' (Which is like Evil, only he has constant mind blank so you can't prove it)
9)For many years he had a reputation for taking any job that paid, though he's not done much mercenary work in the last decade, few people pay enough to interest him, so he just does what sounds interesting and pursues any source of obscure knowledge he can find.

Goals:
1)He would like to discover the true nature of Cagarol, why does it bleed into the material with such destructive effect, why is it otherwise unreachable, and how can we predict when it will bleed over.
A longstanding goal of his that has seen him visit many known Pathways with no real progress.
2)As befits a hoarder of knowledge, he wishes to learn the true name of at least one location, multiple spread around to facilitate travel would be even better for a wanderer like him.
2.5)Honestly he'd leap at the chance to gain any true name, knowledge translating so directly to power appeals greatly to him.

Secrets:
Known)His original name was Exulon Kelhana, he changed his last name to Thornheart to forge an identity with no past, he also thought it sounded menacing at the time.
Unknown)His arcane powers come from a pact made by his grandfather with a creature he contacted through the same pathway that the Cagstorm later emerged from, a condition for the power granted to his bloodline was his secrecy on having discovered this entity emerging. Had he shared his discovery the village would have evacuated long before a storm appeared.

People
1)Amrynn Yllahice (Friendly), 350 year old elven woman. Head Librarian at one of the worlds great libraries in XYZ (I don't actually know any city names for your setting, but a fairly big one), Exulon has visited for research many times over the years and she set him up with some work early in his career. They meet up for drinks when he's in the area, this has been known to make patrons of their chosen inns a little nervous, but Exulon pays his tab and does wonders to keep the bar nice and peaceful.
2)Kavir Detsk (Friendly), a middle aged male human criminal with connections to a number of thieves guilds and assassins. Eluxon helped his grandfather kill a few nobles and has remained a family friend and expensive, yet effective, last resort for dealing with particularly stubborn job.
3)Braern Oridi (Hostile), a male elven wizard a decade or two younger than Eluxon, they did a little adventuring together 20 years ago, a disagreement over some mysterious tomes in an old crypt saw them trigger a cave in while shouting at each other. Braern naturally blamed Eluxon for not noticing the trap that set it all off, Elxuon blamed Braern for triggering it. They'd have gotten over it, only they were trapped separately and each left the other for dead, they've met a few times since and their conversations inevitably only worsen the grudge. Braern has a comfortable job as an advisor and craftsman in ABC (another large city).
4)Claudius Arabet (Enemy), a noble human man in his early 30s, Eluxon assassinated his parents while Claudius was only a few years old and he holds quite the grudge. Eluxon doesn't even know he exists, and has killed far too many people (some for good reasons, others not so much) to remember.

Memories
1)Eluxon remembers hours spent pouring through his father's old reference books in their house fondly, one of the few childhood memories he still retains, right down to the scent of the bindings.
1.5)In much the same way he remembers his first time in a truly extensive library.
2)The sheer glorious feeling of POWER, when he realised just how potent the magic he now wields is, calling forth a hurricane upon his foes in the dead of winter, the wind whipping his hair and the scent of ozone in the air.
3)The triumph when he first tied power to his own given name, weeks of pouring over dusty tomes finally paying off, it's not the secrets of true names he thought he might find, but in many ways it's even better for how personal it is.



I've used some Ambervael and Dragon mag stuff:
AmberVael Warlock stuff used:
Eldritch Scholar ACF, because I wanted Lore
Cosmic Invocations:Cloak of Night, Eldritch Starfall
Elemental Invocations:Storm Blast, Master of Earth and Stone, Sing the Winds
Necromantic Invocations:Black Omen Aegis, Ectoplasmic Blast, Wraith Shroud
Sin Invocations:Ruinous Blast, Unbowed Tyrant Crown
Epic Warlock progression and feats: Lord of All Essences, Paragon Visionary, Shadowmaster.
Dragon #359:Ears of the Mage and Name of the Mage
Oh and Codex Advocare from Ravenloft, 20,000gp for an extra least invocation, is probably worth mentioning since Ravenloft is a bit obscure.



Player
PC/Sheet Link
Race
Classes
Status


Paradox26
Natchuk (https://www.myth-weavers.com/sheets/?id=2849045)
Lesser Illithid
Dread necromancer // Psion/Cognition Thief
Interest


JNAProductions
N/A ("]N/A[/URL]
N/A
DFA/Warlock
Interest


Infernally Clay
N/A
N/A
Some kind of hybrid warlock build
Interest


AvatarVecna
N/A
N/A
Stargazer / Valkyrie / Fashionista // Swordsage / Shadow Sun Ninja (with Golden Saint in place of one of its normal disciplines)
Interest


5ColouredWalker
N/A
N/A
Ranger/Master of Many Forms ||Totemist
Interest


Aegis013
N/A
N/A
Water bender/ToB Barbarian
Interest


Thokk_Smash
N/A
N/A
Stargazer/Redeemer of Nine // Warlord
Interest


LairdMaon
Syr Seros Incarnus (nosheet)
Aasimar
Knight Champion 24//Aaismar 1, Half-Celestial Transition levels 3, Soulborn 20
Interest


Cassus
N/A
N/A
Warblade 10/Swordsage 4/Eternal Blade 10//Wizard 5/Swiftblade 9/Wizard 10
Interest


Dakrsidder
N/A
TBD
TBD
Interest


Bphill561
[URL="https://www.myth-weavers.com/sheets/?id=2849570)
Aasimar
Bard 14/Sublime Chord 10//Aasimar 1/Knight Champion 13/Eldritch Master 10
Interest


AmberVael
Wandering Star (https://docs.google.com/spreadsheets/d/15kKTghc2hB80v9UQuKhOr1V9aCHf28TmsPDhooEvV-U/edit?usp=sharing)
Killoren
Champion 20/Fashionista 4//Warlock 24
Interest



I feel like you can get enough variety in invocations and the other side of the gestalt for multiple warlocks, but I'll work on a second character too.

Sutr
2023-11-08, 08:46 AM
Ok back to drawing board, how do you feel about Spirit Champion Cardea
https://forums.giantitp.com/showthread.php?74984-The-Spirit-Lords-PrC-set-long

samduke
2023-11-08, 09:08 AM
@Cardea

there is this epic feat

Wield Oversized Weapon [Epic] (ELH)
You can use larger than normal weapons with ease.
Prerequisites: Str 25, Monkey Grip*, base attack bonus +21

with the exception of monkey grip which is a lousy feat & IIRC a 3.0 feat, I meet the requirements, Would you allow the Strongarm Bracers (MIC) which do the same basic thing, to qualify instead?

BelGareth
2023-11-08, 10:31 AM
posting interest

Enceladus
2023-11-08, 12:38 PM
@Cardea

Been mulling over some ideas and this one came up but has a few considerations and request to be made. The core idea is something of a good necromancer who creates deathless creatures instead of undead, an winter mage and is a devotee to the Evergreen Mother.

Build:
Track 1 - Necropolitan (Deathless) 1 / Healer 8 (Person_Man’s fix) / Rimefire Witch 10 (Frostburn) / Mystic Wander (Magic of Faerun) 5

Track 2 – Archivist 7 / WinterHaunt of Iborighu (Frostburn) 10 / Talontar Blightlord 7 (Unapproachable East)


Requested Changes:
- Necropolitan Template: Instead of the type becoming undead, the type is Deathless (as per Eberron Campaign Guide, pg. 275).

- Mystic Wanderer: Instead of Gem Magic at level 3, replace it with Craft Wondrous Item. Gem Magic is something very specific to Forgotten Realms but also is a bit redundant when other crafting feats like Scribe Scroll obtain the same result. As to Craft Wondrous Item, this was just the first thing to pop into my head as a replacement for one crafting feat for another.

- Winterhaunt of Iborighu: Just loosing the alignment restriction to allow good and the patron deity as Mother Evergreen

- Rimefire Witch: Just allowing the patron deity as Mother Evergreen.

- Talontar Brightlord:
** Loosing of the alignment alignment condition to allow good. While this class has its own necromancer vibes, the idea of this was to be more inline with Myconids. Here are creatures that reanimate dead bodies but aren’t evil.
** Changing of the Blightbringer domain to the Plant domain.
** Removing the portion of turning undead from the Blightspawn template. Instead, allowing the infected to turn into Myconid Junior Workers (Monster Manual 2, pg. 155) or just remove it entirely. Either option is fine with me.

- Spell and Feats: Regarding this, it is primarily for those feats and spells which create and bolster undead creatures to instead apply their effects to deathless creatures. So taking a spell like Animate Dead, it would function as normal to make Zombies or Skeletons but their type would be deathless instead of undead.



** Weapons of Legacy: Just asking in general if Weapons of Legacy can be used? I was looking at the Sling of Dire Wind and also to build a custom legacy time. With regards to building custom Legacy items, I was going to use either the cost noted in tables Tables 4-6 to 4-8 (pg. 186) since the build is caster based. If there is a preference to use however I’m fine with whatever. Also should the XP cost associated be paid in gold like the crafting rules?

** Dragon Compendium: There is mention of the Glyps of Cerilon on page 147. Would this be allowable? The idea I had was to place glyphs on a bunch of rocks which then would be thrown with the Sling of Dire Wind to go off when they hit at target.

** DMG: Regarding the rules on researching spells, I was wondering if these could be used for the psionic spells Fusion and Astral Construct to be learned as divine spells?

BelGareth
2023-11-08, 01:55 PM
Captain Caspian Thallasar (https://www.myth-weavers.com/sheets/?id=2852146)


https://i.pinimg.com/564x/3e/96/36/3e963677382884a6fbaf2758eb1500d0.jpg



The Makeshift Whaler
Born to the isle of Azuremyst, amidst the roar of waves and the sacred reverence for the sea, there emerged a lad by the name of Caspian Thalassar. His world was a small haven of lush groves and ancient ruins, where the villagers revered the great beasts of water, especially the mighty hippos that frequented their shores. Caspian's life, much like the tides, was a cycle of simple joys and communal labors—until the highstorm came.

It was a tempest that spat out the wrath of the gods, swallowing the land whole, leaving nothing but the memory of an island that once was. Caspian survived, by the grace of Breigos, or so he believed, with nothing but his life and a young hippo calf, whom he named Narwhal, the little godling. Together, they roamed the sea, drifting on the currents of fate, until the day fate took the form of the whaler ship, the Leviathan's Bane.

The captain of this vessel, a burly man with a tangled beard and a laugh like thunder, took a shine to Caspian. "Ye've got the sea in yer blood, lad," he bellowed. "An’ that beastie o’ yers could scare the barnacles off the hull!" So it was that Caspian and Narwhal joined the crew, though the lad's heart lay not with the hunt but with the deep calling of his deity.

In the bowels of the ship, among salted meats and the stench of whale blubber, Caspian learned the ways of the sea marauders. Their accents were rough, their stories wilder than the waves, and their loyalty as fickle as the winds. He watched, he learned, and he waited.

Then, during a hunt, as the harpoons aimed for the innocent heart of the ocean's kin, Caspian's spirit broke. With a mighty roar, he called upon the powers of earth and sea. Vines erupted from the water, entwining the whalers, and the sea itself seemed to rise in defense of its creatures. Narwhal, grown now to a formidable size, became a living embodiment of Breigos' might.

The mutiny was swift. Caspian, with the sea's blessing, claimed the ship as his own, renaming it Breigos' Wroth, a testament to the divine fury against those who would harm the sea's sanctity. Those who survived the uprising pledged their swords to Caspian, and thus a new legend was born.

As captain of Breigos' Wroth, Caspian Thalassar, with his first mate Narwhal, sailed the seas not as a marauder but as a guardian. His crew, a patchwork of accents and tales, followed him not out of fear, but respect for the man who spoke for the ocean. They would be hunters no more but protectors, defending the sacred balance of nature.

The Stormwright's Challenge
In the vast tapestry of the sea's legends, there whispers the tale of The Stormwright's Challenge, an epic trial imposed by none other than Lord Aelthas Stormwright, a being of tempest and fury whose domain was the line where sky meets sea. It was said that Aelthas, with his eyes of lightning and voice of thunder, could command the elements with but a mere flick of his wrist.

Caspian Thalassar and his loyal crew aboard the Breigos' Wroth found themselves in the thrall of such a legend when they ventured into the heart of the Maelstrom's Eye. A realm where no mere mortal vessel dared to sail, it was a place where the sea's wrath and the sky's malice danced in a deadly embrace.

The challenge was laid before Caspian as the skies darkened and the waves roared like the drums of war. Lord Aelthas, towering and fierce, his cloak a swirling mass of storm clouds, declared, "Prove thyself, O' Captain of Breigos' Wroth! Show thy worth to harness the tempest's heart!"

The crew, aghast at the sight of the elemental lord, trembled as the sea heaved beneath them. But Caspian, with Narwhal by his side, stood resolute. He invoked the druidic magics and incarnate powers bestowed upon him, and thus began a battle of wills against the very essence of the storm.

The ship, alive with the spirit of the sea, danced across the towering waves, her sails whispering ancient chants. Each gust of wind, each bolt of lightning was met with Caspian's own fury, a symphony of nature's raw power. As the ship carved her path through the tempest, it was not merely a vessel cutting through water but a divine instrument enacting the will of Breigos.

In the end, as the storm abated and a calm spread across the waters, Lord Aelthas bowed his head in reverence. "Thou art truly the chosen of Breigos, Caspian Thalassar. Go forth with my blessing, Stormrider, and let none question thy dominion over the sea's rage."

Thus, the legend of Caspian and the Breigos' Wroth grew ever greater, the tale of The Stormwright's Challenge another jewel in the crown of stories that surrounded the enigmatic sea captain and his divine mount. They sailed away from the Maelstrom's Eye not as survivors, but as champions, their legacy forever intertwined with the will of the elements and the ancient gods who reigned over them.

The Whaler's Ghost
Amidst the fathomless depths and unyielding tides of the sea, there stirred the story of The Whaler's Ghost—a spectral galleon said to sail the waters where the whales sang their mournful tunes. It was a ship that bore the scars of countless battles and bore the souls of those taken before their time, captained by the infamous Marrow, a once noble seaman turned ruthless phantom through treachery and a boundless thirst for vengeance.

Caspian Thalassar, the Sea's Chosen and captain of the Breigos' Wroth, came across this ghostly vessel during a night when the moon was but a sliver in the sky, and the stars shone with an eerie light. The Whaler's Ghost, with sails as tattered as the souls it carried, emerged from a thick, otherworldly mist—a sight that would chill the bones of the bravest sailors.

Captain Marrow, his voice a hollow echo of his lost humanity, challenged Caspian and his crew, seeking to add them to his cursed ranks. But Caspian, ever the fearless leader, saw through the phantom's bluster—a soul in eternal torment, a mariner who could not let go of the sea or his sins.

With Narwhal at his side, Caspian met Captain Marrow in a parley that would turn the tides of the afterlife. In a display of cunning and guile befitting a rogue of his stature, Caspian bartered with the phantom, not for gold or glory but for redemption. He offered the restless spirits aboard The Whaler's Ghost a chance at peace, a final resting place where their songs could join those of the whales they so dearly loved.

In a daring gamble, Caspian agreed to merge his fate with that of Marrow’s, taking the helm of The Whaler's Ghost for a time, steering it through the perilous waters of the Ethereal Plane. With the guidance of his druidic insight and incarnate knowledge, he navigated the ship to a sacred cove, whispered in legend to be a crossing for lost seafarers' souls.

As dawn broke and the spectral ship reached the cove, the ghosts found their salvation. The ship dissolved into the sea mist, and the souls aboard ascended as streaks of light, joining the celestial heavens. Captain Marrow, his visage softening for the first time in centuries, gave Caspian a nod of gratitude before vanishing into the ether, his curse lifted.

Caspian returned to the Breigos' Wroth, his crew in awe of their captain's depth of heart and bravery. The story of The Whaler's Ghost became one of redemption and mercy, a testament to the sea captain who sailed not for riches, but for the sanctity of life and the peace of souls. And thus, the legend of Caspian Thalassar grew ever richer, a tale to be told wherever the sea's whispers could be heard.

The Hippo's Haven
After the ethereal events with The Whaler's Ghost, Caspian Thalassar found himself drawn back to the cove where he'd witnessed the salvation of lost souls—a tranquil inlet hidden away from the world's prying eyes. This serene sanctuary, surrounded by towering cliffs and ancient trees whispering secrets of the old world, would come to be known as The Hippo's Haven.

It was here that Narwhal, his faithful hippo companion and godling, found a peculiar connection. The waters of the cove seemed to resonate with a deep, abiding magic, a remnant of the profound happenings that occurred with the spectral ship. The sea life thrived, and the whales' songs could be heard clearer and more soulful than anywhere else in the world.

Caspian, ever the incarnate of nature's will and the druid's path, sensed that the cove was a nexus of life, a sacred place where the veil between the physical and the spiritual was tender and thin. He decided to make this cove a refuge for his aquatic ally and for all creatures seeking respite from the unforgiving sea. The Hippo's Haven became a place where the spirits of the sea mingled with the living, a place of rest for weary souls, and a cradle of life for the marine creatures.

As the word of this mystical cove spread across the high seas, many a sailor and pirate sought it, lured by tales of a paradise where a great sea hippo basked in the sun, protected by a sea captain who could commune with the spirits. Yet the path to The Hippo's Haven was known only to Caspian and his trusted crew, and he guarded it fiercely, ensuring that the cove remained untouched by greed and violence.

Over time, The Hippo's Haven became a part of seafaring legend, a symbol of hope and peace amidst the tumult of the ocean's wrath. It was said that if one were to find themselves lost at sea, in their darkest hour, the spirit of The Whaler's Ghost would guide them to the cove, where the guardian hippo and the captain would offer sanctuary.

Thus, in the very waters that had once borne witness to sorrow and loss, Caspian and Narwhal created a legacy of conservation and protection, a testament to their bond and to the enduring power of redemption and kinship. It was a fitting tribute to the journey they had undertaken together, from the storm-ravaged island of their origin to the mystical waters of The Hippo's Haven.

Battle of the Azure Depths
As Caspian Thalassar, born of Tethys's Cradle, sailed the endless blue, his legend grew—not just as a solitary sea druid but as a leader among the waves. His journey took a pivotal turn during a fateful encounter with a notorious pirate fleet known as the Crimson Corsairs. This band of ruthless sea wolves, led by the infamous Captain "Red" Marcellus, sought to claim the seas as their own.

It was in the treacherous waters of the Azure Depths that their paths crossed. The Corsairs, known for their savagery, underestimated the cunning and prowess of Thalassar. In a battle that raged beneath the scornful gaze of the storm gods, Thalassar, aboard Breigos' Wroth, proved his mettle. With Narwhal by his side and nature's fury at his command, he turned the tides against the pirates.

The climax of this sea-bound saga was marked by a moment of extraordinary courage. Thalassar, invoking the primal powers of the sea and wind, ensnared the Corsair's flagship, the Sanguine Tide, in a whirlpool of his own conjuring. The sight of their flagship's demise broke the Corsairs' resolve. In the aftermath, the surviving pirate ships, awed by Thalassar's prowess and the mystical might he wielded, swore fealty to him rather than face obliteration.

From the wreckage of this maritime conflict, Commodore Caspian Thalassar emerged, not as a conqueror but as a unifier of the sea's wayward children. He consolidated the captured ships, each a testament to his victory, into a small but formidable fleet. This armada, a melange of pirate galleons and merchant vessels, became known as the Breigos' Vanguard.

Under Thalassar's leadership, this newfound fleet sailed not for plunder but for a greater purpose. They patrolled the seas, safeguarding the innocent from the predations of the less honorable, all the while searching for relics and remnants of Tethys's Cradle's lost culture. Commodore Thalassar, once a solitary guardian of a forgotten isle, now stood as a beacon of hope and strength, a legend whispered about in taverns and sung about in shanties across the seas.

Cardea
2023-11-08, 04:04 PM
Chambers: Those spells are fine.

samduke: Are you asking about items that just provide continuous spell effects, a thing that I've already voiced a solid no on? Elephant in the Room rule change is not allowed. Things as fundamentally changing as Elephant in the Room should not be requested. And to repeat again, I am not a fan of dips, which you seem to have done in every single build you've considered, unless I'm missing something a time when you haven't done that.

Wield Oversized Weapon is from Complete Warrior, as is Monkey Grip, which means both are 3.5 feats. Strongarm Bracers does not qualify you for this Epic Feat. You are already getting more feats than is standard for usual 3.5 gameplay, either take the feat or don't qualify.

Triskavanski: Given my professional work and career, I avoid anything OA related, and I'm gonna have to say no to the Hengeyokai. Pre-game crafting is something I'd handle after player selection, but before game start.

Thokk_Smash: Then I think its best if we avoid Meditant, then. And I said between Vei and Grikanth, Rainbow Servant is closer to Grikanth, not that they are tied closely to Grikanth.

Regarding background, I'm gonna put out that gods generally don't care enough about particular mortals to curse them outright, so you'd need to make a really solid reason why you've been blessed. Breigos, in this instance, wouldn't really follow this logic. Neither would Acaragos.

Aldurin: It would, yes.

Cassus: My issue would be using an item to get into things like multiweapon fighting or multiattack.

Thunder999: You can use invocations to get a variety of warlocks, but not a variety of things that don't fall under the purview of a warlock. And in that lens, there's a lot that doesn't get included or introduced. If I want a variety of player characters, then I can't take in mostly warlocks.

Sutr: Spirit Champion is approved.

Enceladus: You cannot take more than one Prestige Class at a time whenever you take a level.


Regarding Requests:
Similarly to someone else pursuing being an Alhoon, I'd request that pursuit of becoming Deathless be handled-ingame.
Unapproachable East and Magic of Faerun are both 3.0 supplements, and not allowed.
Alignment requirement for Winterhaunt of Iborighu allowed. Please title it Winterhaunt of Mother Evergreen. Alignment change from Wintry Apotheosis is removed. Mechanics of Chosen of Iborighu reflects any non-neutral alignment you possess.
Spell and Feat change not approved; this would be considered in-game development.

BelGareth: Hey Bel. Appreciate the clean build. I think you're what, my 3rd or 4th Captain PC? What's your intent with Leadership?

BelGareth
2023-11-08, 04:14 PM
BelGareth: Hey Bel. Appreciate the clean build. I think you're what, my 3rd or 4th Captain PC? What's your intent with Leadership?

Hey Cardea, Hope you are feeling better!

ugh, i did not check for other captains, but that makes sense i suppose, maybe change it over to something more commanding like commodore...Leadership is only for my crew, and to let me leave the ship in somewhat good hands when I go adventuring, if it's an issue happy to replace. I'm also planning on investing on an actual ship with all the stuff that that asks for, like Everfull Sails (stormwrack 131), a living figurehead (thinking the Golden Shedu, pg 133)

Also, while building, i thought of some feats that could help, both are brew so I'm not married to either:

Epic Expanded Soulmeld Capacity
+1 capacity to one soulmeld

Share Bound soulmeld
shares bound effects in addition to soulmeld, and increases range to 30ft.

Thanks!

Aegis013
2023-11-08, 04:49 PM
Unapproachable East and Magic of Faerun are both 3.0 supplements, and not allowed.


I was intending to use the Hathran True Seeing Mask, Cowl of Warding, and the Travel Cloak from those supplements. I'll find another way to get True Seeing and mitigate need for food and the like to avoid using material from the sourcebooks.

Edit: Reshuffled items, added Freedom to armor, Third Eye Conceal, the Ioun Stones to cover food/drink/air, a Gem of Seeing (not as convenient, but it'll get the job done) and a pair of Fortifying Bed Rolls. That should keep all of the important stuff available/covered without using either of those supplements.

Infernally Clay
2023-11-08, 05:09 PM
I am getting there with Ashley Kingsleaf (https://www.myth-weavers.com/sheets/?id=342719). I still have feats to pick, though, and spells as well as magic items. But the core of it is there.

Any idea what kind of resources I might look at for building The Unfettered? With all this money at my disposal I want to make the coolest airship ever.

BelGareth
2023-11-08, 05:12 PM
I am getting there with Ashley Kingsleaf (https://www.myth-weavers.com/sheets/?id=342719). I still have feats to pick, though, and spells as well as magic items. But the core of it is there.

Any idea what kind of resources I might look at for building The Unfettered? With all this money at my disposal I want to make the coolest airship ever.

Aaand another captain, maybe I'll adjust the backstory to make it part of the backstory.

was thinking about an airship as well, they run about 92k.

EDIT: airships are listed in Eberron Explorers handbook on page 30

Infernally Clay
2023-11-08, 05:43 PM
Aaand another captain, maybe I'll adjust the backstory to make it part of the backstory.

was thinking about an airship as well, they run about 92k.

EDIT: airships are listed in Eberron Explorers handbook on page 30

In my defence I was the first person to post about a captain way back in post #11. >w<

samduke
2023-11-08, 06:11 PM
@cardea
Um maybe what i think of as a dip and what you think are different so please enlighten me as what a dip is for you

edited

I know previously there were suggestions made for levels beyond 20 for the knight champion that were denied...

do you have any Epic advancement for the knight champion?

BelGareth
2023-11-08, 06:11 PM
In my defence I was the first person to post about a captain way back in post #11. >w<

Totally true, i failed to read through before writing my fluff. Thinking I may make him a retired captain, lol

EDIT: would you like to do a combined backstory? maybe we find each other as captains, and bankroll for a new ship? you can be the Captain (you got a PRC and everything), and i can be the Bosun/Boatswain?

Infernally Clay
2023-11-08, 06:22 PM
Totally true, i failed to read through before writing my fluff. Thinking I may make him a retired captain, lol

Why doesn't he retire to The Unfettered? It has a literally immortal captain. And it's an airship. And the captain is immortal. And the ship can go anywhere. Or at least it'll be able to once I figure out how to make that a thing. Ashley is a 22nd level Wizard, so I'm sure it's not that difficult to do. Did I mention she's immortal?

We can work something out if you'd like. Caspian is pretty old so maybe he and Ashley have crossed paths before? Perhaps decades ago, which for Caspian is practically another life but for Ashley was like last week.

Dakrsidder
2023-11-08, 06:22 PM
Looking back, it appears I have some details backstory wise that require some clarification, but I’ll just assume it can be dealt with if selected


I am getting there with Ashley Kingsleaf (https://www.myth-weavers.com/sheets/?id=342719). I still have feats to pick, though, and spells as well as magic items. But the core of it is there.

Any idea what kind of resources I might look at for building The Unfettered? With all this money at my disposal I want to make the coolest airship ever.

Not sure if anything 3.0 is allowed, but there is the SBG, which has a ton of cool stuff like prismatic walls

BelGareth
2023-11-08, 06:39 PM
Why doesn't he retire to The Unfettered? It has a literally immortal captain. And it's an airship. And the captain is immortal. And the ship can go anywhere. Or at least it'll be able to once I figure out how to make that a thing. Ashley is a 22nd level Wizard, so I'm sure it's not that difficult to do. Did I mention she's immortal?

We can work something out if you'd like. Caspian is pretty old so maybe he and Ashley have crossed paths before? Perhaps decades ago, which for Caspian is practically another life but for Ashley was like last week.

I'm down, works perfectly for me.

Cassus
2023-11-08, 09:35 PM
Cassus: My issue would be using an item to get into things like multiweapon fighting or multiattack.


Ah, hm. Is the issue with multiweapon fighting on a Spellthief itself, or just with the prerequisites?
In other words, if my character had extra limbs by reason of a race, a graft, or a vestige already and qualified without the Belt of the Armsmaster, would also getting limbs from an item be fine? Or would you prefer no multiweapon fighting at all?

Triskavanski
2023-11-09, 03:58 PM
https://cdn.discordapp.com/attachments/626507734438772746/1172277462240067614/f2d4bd9f-ebd7-4c8c-abd7-1d925cde215b.png

Felinestra the Felonious Fool (https://og.myth-weavers.com/sheet.html#id=566181)
Tibbit
Roguetotum (Swashbuckler) 24 | Knight Champion 5 . Master Thrower 5: Uncanny Trickster 3 Thief Acrobat 5




Thinking of going down this route instead. Trying to figure out the last six class levels. Thinking maybe fortunes friend 5 and Master of Masks 1. Or Invisible blade 5 master of masks 1, or bloodstorm thrower 6, or Exemplar 6

Cardea
2023-11-09, 09:30 PM
BelGareth: Leadership is actually fine, I just need to know intent. We'll handle any ship stuff if selected. Feats not approved, sad to say. Repeating this to Infernally Clay: linking backstories pre-selection hurts chances.

Infernally Clay: We'll figure something out with money. Airship stuff was never fully supported in 3.5 outside of a very limited selection. Repeating this to BelGareth: linking backstories pre-selection hurts chances.

samduke: The three level dip into Roguetotum instead of sticking with it, or just going with Artificer. And yes, there were, pages ago.

Cassus: Getting it via item is my issue, really. Otherwise multiple limbs isn't really an issue.

Triskavanski: Long as you finish a class before you start another. Exemplar feels more apropos.

Triskavanski
2023-11-09, 10:49 PM
Every class is finished except for the base class I had to take.

Going with Exemplar.

I'd like to do something with gauntlet of infinite blades or bracers of Javelins to make them useful, but not sure what. Can't figure anything outside of Daggers for my throwing weapon

Enceladus
2023-11-10, 12:16 AM
Enceladus: You cannot take more than one Prestige Class at a time whenever you take a level.


So to clarify then, are you wanting us then to take the base classes all the way to full level 20 before starting a PRC? If not, can you elaborate more on this because I'm not quite getting what you are meaning.

Also a rules clarification. Would using the Consecrate Spell metamagic feat on a spell with the evil tag remove it?

Lastly, do you have a preference for how many spells a class that uses spell books start with?

AmberVael
2023-11-10, 12:28 AM
So to clarify then, are you wanting us then to take the base classes all the way to full level 20 before starting a PRC? If not, can you elaborate more on this because I'm not quite getting what you are meaning.

Imagine each side of your gestalt as a column, with a row for each of your 24 levels.
No row can have two prestige classes in it.

Or in short, you cannot gestalt a prestige class with another prestige class.

BelGareth
2023-11-10, 12:38 AM
Roger Roger adjusting backstory appropriately.

samduke
2023-11-10, 12:39 AM
@cardea


samduke: The three level dip into Roguetotum instead of sticking with it, or just going with Artificer. And yes, there were, pages ago.

I was not trying to be a pain I just did not consider 3 levels a dip, thanks for the info.

I have changed thought process considering that factor.

RE:


Re: Epic Progressions:

Knight Champion: Truth be told this is a difficult one, as its just a cherry pick class.

Valiant Challenges will be gained at 21st level and every 4 levels thereafter (25th, 29th). This will function as either you selecting additional Challenges to take, or me working with you one-on-one if you are selected to create an improved or iconic evolution of a Challenge you already have.

Everlasting Honor will be gained at 22nd level and every 4 levels thereafter (26th, 30th). This will function as either you selecting additional Honors to take, an Epic Feat, or me working with you one-on-one if you are selected to create an improved or iconic evolution of an Honor you already have. [
Epic Feat at 23rd level, and every three levels after (26th, 29th, etc.)


RE: Challenges/Honor, well my 2 coppers worth every 4 levels seems a bit on the long side of an epic progression for something that occurs every other level, I could see every 3rd level but again its just my opinion.

I know I am not yet selected but this is what I would like to propose.

For the Epic Valiant Challenge at 21; Touch of Divinity: to expand to divine casting progression like a ranger or paladin, with divine spells drawn from any base class list.

For the Epic Everlasting Honor at 22; Epic Feats at 23 and every 3rd after & OR progressing Ancestral Relic into the epic levels

Anyways

This Character thought process

Backstory
Fear. It is powerful, can make even the strongest heart turn and run. It is something that absolutely fascinates me, probably because it is something I have never felt. You could even say that I was born without it. But then again what is fear to someone born to a dead woman amid decaying corpses.

My father held a position at a necropolis and my mother would often visit him while he worked. I may have even been conceived atop a sarcophagus holding a dead body. Even while carrying me she would visit him everyday, even though her doctor advised against it. Being among the dead, decay, dust and everything else was not good for her in her fragile condition. But she didn’t listen and it did in fact affect her health. She grew weaker day by day, until she finally collapsed. Her heart failed.

She was making her daily trip to see my father. He found her as she lay dying, rushing to her side and knocking over a coffin in the process. But he could do nothing for her, only look into her eyes as she died. Afraid to loose his child as well, he cut me from his dead wife. My first swaddling blanket was a piece of linen taken from the corpse on the floor and my first cradle was the coffin it had been in. The first thing I saw with my newborn eyes was the dead eyes of a decaying corpse looking at me. It is hard to grow up well adjusted when you start life in such a manner.

Most of my childhood is a blur of dead bodies and a father that only grew older. He was very distant and emotionally void. As if he blamed my or himself, or maybe both, for my mother’s death. He would take me with him most days and just let me wonder the necropolis. The dead didn’t bother me, I was used to them. It was the living I couldn’t figure out. They would come and wail and cry and make a fuss. But what most surprised me was the fear that would cross their faces when they entered this place of the dead.

I didn’t understand. Why fear the dead? Or was it death? What other things were they afraid of? I had to know, I had to understand. I started to experiment on the other children, keeping detailed notes. It was all very fascinating. So many different things they were afraid of and how it affected them. True fear could turn a man into an animal and with certain conditioning, that animal could be controlled.

My experiments were halted as a teenager when my father found my journals. It was the first time I saw that fear turned in my direction. Cursed, he called me. That he should have known nothing good could come from a baby who kills its own mother. He was trying to run from me as he hurled his words and didn’t watch his footing. The stairs surprised him and he fell to his death, a broken neck. I felt nothing. Nothing toward him or his death, he was simply another corpse. I took my book back and returned to my room.

It was days before someone came looking for father. It took that long for someone to miss him. I guess he should have spent more time with the living, and less with the dead. The people thought I was in a state of shock, took pity on me, the “poor child”. I was sent to House Cannith, the local lordship, to serve and learn a trade from one of the lord’s craftsmen. I was passed among several, none of them could quite tolerate my apathetic indifference to them and everyone else. I was also far more intelligent than them and I had no patience for babbling twits. I was eventually given to the lord’s apothecary, not a typical assignment for a girl, but the old man’s own eccentricity made him tolerant of mine.

I enjoyed my years at the lord’s castle. It was an excellent place to continue my research. The lady didn’t care if a handmaiden went missing or an old cook was found mumbling incoherently in the larder. The lord just recruited another strong, young back if a guard or solder went missing on patrol. It was so nice to have an unlimited supply of expendable subjects. This freedom gave me the ability to push to the ultimate limit, death. It was also during this time I started to experiment with chemically induced fear. The apothecary’s lessons in alchemy and chemicals was exactly what I needed to further my fascination with fear, with my need to control my victims.

Eventually even the old man could no longer tolerate my eerie presence and I was sent to the serve with the lord’s guard. Not as a fighter, that would not be fitting for a girl, but as a healer, a medic. I was insulted, it was the first emotion I had felt in as long as I could remember. It soon turned to anger. I would make them pay. It was the first time I took my obsession with fear and turned it into a weapon.

In looking back it was a very primitive delivery system, poison traps with trip wires, but it was the start of my true career. The aerosol spread quickly and the men tore each other apart. I had brought a mask to protect myself as I walked among them, savoring the terror. It would become the first part of my trademark gear.

No survivors they said, for none returned. The men were dead and I left. I had found purpose and sought people who could help me. I spent time with the Zhetarim learning to fight and their skill with intimidation. I apprenticed myself with a Sorcerer long enough to learn how to cause fear with spells. The last was an Artificer who taught me how to craft things. It was here that I was able to craft the second piece of my trademark gear. A leather glove fitted with needles for injecting my fear toxins.

I returned to my alchemist roots and set up a shop selling potions and tonics and such, with some of my crafted items as well. It was a good source of coin and a front for my purpose. I perfected serval different types of my toxins and different delivery methods for them. I also began to experiment with combining spells with toxin to create a new level of terror and in creating new spells that would cause fear. I now consider myself a master of fear. It is my tool, my weapon.

On occasions people would be found babbling in fear about a horrible face looking down at them. On other occasions they were found scared to death. It took great pleasure in such supreme control over them. Other times I would kidnap people and spend weeks conditioning them to steal or murder or whatever. The crime didn’t matter, it was about making them go against their nature, their ideals. Men are just beasts.



Human

Knight Champion 24
//
Draconic 1/Dread Necromancer 8/ Dread Witch 5/ Nightmare Spinner 5/ Alchemist Savant 5

I would like to use the Draconic Template (RotD p74) (Dcn p150)


I would like to see if I can use this feat Fearsome and Fearless (OA p62)
Benefit
You gain a +1 bonus on all Will saves against fear effects, and the Difficulty Class of any fear effect you create (through spell or other ability) is increased by 1.


I would like to see about the following, somewhat based upon the pathfinder Poisoners Gloves


Poisoners Glove
DESCRIPTION
A black, rubbery leather glove that has sharpened digits. Fine channels lead to the tip of each finger, which are often stained with foul chemicals. The glove is used primarily to deliver poisons while in combat.
The glove may be filled with a single dose of poison / potion / oil / spellvial / alchemical mixture, or similar liquid , The wearer can not poison themselves from the glove unless injected. The glove can deliver the dose to a target as a melee attack. Saves and spell resistance can apply
Filling a glove is a full-round action that provokes attacks of opportunity.
**

poison / potion / oil / spellvial / alchemical mixture, or similar liquid Injection combat single glove (hand) <3420.5 gp>
MW. Leather Gloves 300.5 sp
1d4 x2 Bludgeoning or Piercing 1 lbs

alchemical mixtures:
Shocking Grasp <Injury>: Touch delivers 5d6 electricity damage 250 gp
Terinav root <Contact> DC 16 1d6 Dex 2d6 Dex 25 750 gp

Touch of Idiocy <Injury>: Touch delivers 1d6 points of Int or Wis or Cha damage 400 gp
Black Adder Venom <Injury>: DC 12 1d6 Con 1d6 Con 120 gp

Vampiric Touch <Injury>: Touch delivers 5d6; caster gains that as temporary hit points. 900 gp
Purple worm poison <Injury>: DC 24 1d6 Str 1d6 Str 20 700 gp

Additional Magic/Epic Magic Weapon applicable priced as a single weapon glove.



edited

Cardea
2023-11-10, 10:19 AM
Triskavanski: I'm aware, I'm just stating. There's the dedicated desert throwing knife in Sandstorm that has better range than the baseline dagger? But that's all I can think of. Might be interesting to figure out a specifically powerful thrown dagger as well, something unique instead of having infinite okay-ish weapons.

Enceladus:

Its part of the Gestalt rules:


Building A Gestalt Character
A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant. Because it’s possible for gestalt characters to qualify for prestige classes earlier than normal, the game master is entirely justified in toughening the prerequisites of a prestige class so it’s available only after 5th level, even for gestalt characters.


In your previous post, where your build had two PrCs taken at the same time, isn't allowed by gestalt rules. Vael has the right of it.

No, AFAIK, Consecrate Spell just adds, not remove.

No, just make sure I can read easily what you're doing.

samduke: If you don't like it, build with something else. It already gives a great deal for an epic progression, which are notoriously bare. Touch of Divinity proposal denied. Everlasting Honor proposal unclear; please rephrase so that its easier to understand what you're actually asking for.

Draconic Template allowed.

Given my work and career, I am avoiding anything from OA; while I allowed Blade Dancer earlier, that was a slip on my part for which I apologize, and is unapproved.

I see the gist of what you're after with these gloves, and I'm not opposed to it, but please reformat this information in a way that's easier to parse. I think trying to use it with spellvials, however, is pushing it.

samduke
2023-11-10, 11:03 AM
samduke: If you don't like it, build with something else. It already gives a great deal for an epic progression, which are notoriously bare. Touch of Divinity proposal denied. Everlasting Honor proposal unclear; please rephrase so that its easier to understand what you're actually asking for.

Draconic Template allowed.

Given my work and career, I am avoiding anything from OA; while I allowed Blade Dancer earlier, that was a slip on my part for which I apologize, and is unapproved.

I see the gist of what you're after with these gloves, and I'm not opposed to it, but please reformat this information in a way that's easier to parse. I think trying to use it with spellvials, however, is pushing it.

well no issues on the OA bit.
I will worry on the epic challenge/honor if selected

on the glove thing think "scarecrow" from batman
so the glove will have a single dose of "X" which takes a full round to reload
be that
a potion
a poison
a oil
a spellvial
a alchemical mixture or similar liquid

I listed spellvial because the alchemist savant has Brew spellvial as a class feature

the mixture is then delivered via small tubes to fine needles at the fingertips where if in combat (melee touch) the mixture is injected for the most part on a hit, then causing <injury>, one I listed is rated as <contact>.

the cost of the glove is just a masterworked leather glove as a single weapon that is able to have the magic or epic magic weapon enhancements placed on it.

plus any alchemical mixtures cost

this frees up the other hand for a Mace of Terror


**

With Dread Necromancer 8 I have spells @ 8th: 1:6 2:6 3:6 4:5 5:3

spells @20th 1:6 2:6 3:6 4:6 5:6 6:6 7:6 8:6 9:5

But
spells +4 from Dread Witch
spells +4 from Nightmare Spinner
spells +5 from Alchemist Savant

this would theoretically put the spell casting at epic level 21, do you have epic casting for the dread necromancer?

edited

@cardea
I looked and found nothing on this one..

Is Magic and Psionics Transparent a thing ?
as in, does what effects one, effect the other, IE magic spell penetration, can penetrate psionic powers
ect..


I was wondering if I could put these boots as horseshoes for a mount?
Boots of Swiftness (ELH p144)

backstory updated

Backstory
Fear. It is powerful, can make even the strongest heart turn and run. It is something that absolutely fascinates me, probably because it is something I have never felt. You could even say that I was born without it. But then again what is fear to someone born to a dead woman amid decaying corpses.

My father held a position at a necropolis and my mother would often visit him while he worked. I may have even been conceived atop a sarcophagus holding a dead body. Even while carrying me she would visit him everyday, even though her doctor advised against it. Being among the dead, decay, dust and everything else was not good for her in her fragile condition. But she didn’t listen and it did in fact affect her health. She grew weaker day by day, until she finally collapsed. Her heart failed.

She was making her daily trip to see my father. He found her as she lay dying, rushing to her side and knocking over a coffin in the process. But he could do nothing for her, only look into her eyes as she died. Afraid to loose his child as well, he cut me from his dead wife. My first swaddling blanket was a piece of linen taken from the corpse on the floor and my first cradle was the coffin it had been in. The first thing I saw with my newborn eyes was the dead eyes of a decaying corpse looking at me. It is hard to grow up well adjusted when you start life in such a manner.

Most of my childhood is a blur of dead bodies and a father that only grew older. He was very distant and emotionally void. As if he blamed my or himself, or maybe both, for my mother’s death. He would take me with him most days and just let me wonder the necropolis. The dead didn’t bother me, I was used to them. It was the living I couldn’t figure out. They would come and wail and cry and make a fuss. But what most surprised me was the fear that would cross their faces when they entered this place of the dead.

I didn’t understand. Why fear the dead? Or was it death? What other things were they afraid of? I had to know, I had to understand. I started to experiment on the other children, keeping detailed notes. It was all very fascinating. So many different things they were afraid of and how it affected them. True fear could turn a man into an animal and with certain conditioning, that animal could be controlled.

My experiments were halted as a teenager when my father found my journals. It was the first time I saw that fear turned in my direction. Cursed, he called me. That he should have known nothing good could come from a baby who kills its own mother. He was trying to run from me as he hurled his words and didn’t watch his footing. The stairs surprised him and he fell to his death, a broken neck. I felt nothing. Nothing toward him or his death, he was simply another corpse. I took my book back and returned to my room.

It was days before someone came looking for father. It took that long for someone to miss him. I guess he should have spent more time with the living, and less with the dead. The people thought I was in a state of shock, took pity on me, the “poor child”. I was sent to House Cannith, the local lordship, to serve and learn a trade from one of the lord’s craftsmen. I was passed among several, none of them could quite tolerate my apathetic indifference to them and everyone else. I was also far more intelligent than them and I had no patience for babbling twits. I was eventually given to the lord’s apothecary, not a typical assignment for a girl, but the old man’s own eccentricity made him tolerant of mine.

I enjoyed my years at the lord’s castle. It was an excellent place to continue my research. The lady didn’t care if a handmaiden went missing or an old cook was found mumbling incoherently in the larder. The lord just recruited another strong, young back if a guard or solder went missing on patrol. It was so nice to have an unlimited supply of expendable subjects. This freedom gave me the ability to push to the ultimate limit, death. It was also during this time I started to experiment with chemically induced fear. The apothecary’s lessons in alchemy and chemicals was exactly what I needed to further my fascination with fear, with my need to control my victims.

Eventually even the old man could no longer tolerate my eerie presence and I was sent to the serve with the lord’s guard. Not as a fighter, that would not be fitting for a girl, but as a healer, a medic. I was insulted, it was the first emotion I had felt in as long as I could remember. It soon turned to anger. I would make them pay. It was the first time I took my obsession with fear and turned it into a weapon.

In looking back it was a very primitive delivery system, poison traps with trip wires, but it was the start of my true career. The aerosol spread quickly and the men tore each other apart. I had brought a mask to protect myself as I walked among them, savoring the terror. It would become the first part of my trademark gear.

No survivors they said, for none returned. The men were dead and I left. I had found purpose and sought people who could help me. I spent time with the Zhetarim learning to fight and their skill with intimidation. I apprenticed myself with a Necromancer long enough to learn how to cause fear with spells. The last was an Artificer who taught me how to craft things. It was here that I was able to craft the second piece of my trademark gear. A leather glove fitted with needles for injecting my fear toxins.

I returned to my alchemist roots and set up a shop selling potions and tonics and such, with some of my crafted items as well. It was a good source of coin and a front for my purpose. I perfected serval different types of my toxins and different delivery methods for them. I also began to experiment with combining spells with toxin to create a new level of terror and in creating new spells that would cause fear. I now consider myself a master of fear. It is my tool, my weapon. But even I am not fool for I also had trained with weapons of death. A mighty mace that when wielded I knew I inflicted fear into my foe. I had also inherited a greatbow from my father passed down from his ancestors which had joined with elves a few generations back.

On occasions people would be found babbling in fear about a horrible face looking down at them. On other occasions they were found scared to death. It took great pleasure in such supreme control over them. Other times I would kidnap people and spend weeks conditioning them to steal or murder or whatever. The crime didn’t matter, it was about making them go against their nature, their ideals. Men are just beasts.

Chambers
2023-11-10, 12:02 PM
Cardea, are you open to swapping some disciplines for the Barbarian? I'm not interested in using Fools Grip or Army of One and would like to swap either/both for Desert Wind (and then the Shocking Sky substitution).

Triskavanski
2023-11-10, 01:15 PM
Triskavanski: I'm aware, I'm just stating. There's the dedicated desert throwing knife in Sandstorm that has better range than the baseline dagger? But that's all I can think of. Might be interesting to figure out a specifically powerful thrown dagger as well, something unique instead of having infinite okay-ish weapons.


I don't see anything honestly that is better than a dagger from the sources I'm able to look at as far as damage, ease of use, and crits. Dont know what the sandstorm knife is.

Part of the problem is returning doesn't return until the end of turn, so can't do a full round attack with a single dager.

Chambers
2023-11-10, 01:34 PM
There's this item from Pathfinder that fixes that issue pretty well.

Blinkback Belt (https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/belt-blink-back/).

Belt, Blinkback
Aura moderate conjuration; CL 7th; Slot belt; Price 5,000 gp; Weight 2 lbs.

DESCRIPTION

A set of clips is attached to this segmented belt constructed of metallic links.

Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item, teleport object; Cost 2,500 gp.

Thokk_Smash
2023-11-10, 01:54 PM
Insert "dagger, dagger, dagger" meme here

Anyone know a way for a Tibbit to get telepathy without dipping into Mindbender? I could get an item or Telepathic Bond, but I'm trying to see if there are other options.

Chambers
2023-11-10, 01:57 PM
Insert "dagger, dagger, dagger" meme here

Anyone know a way for a Tibbit to get telepathy without dipping into Mindbender? I could get an item or Telepathic Bond, but I'm trying to see if there are other options.

From the List of Stuff (https://minmaxforum.com/index.php?topic=1412.0):


Telepathy
Telepathic Bond, spell, SRD
Mindlink, power, XPH
Animal Lord 8, ecl 13, Complete Adventurer, 100' with selected animal totem
Mindbender 1, ecl 6, Complete Arcane, 100'
Incarnate 7 (Tiefling substitution level), Magic of Incarnum, 100'
Shedu Crown, soulmeld, Magic of Incarnum, 100'
Soulspeaker Circlet, soulmeld, Magic of Incarnum, 20'/essentia
Ghostwise Halfling, race (LA+0), Forgotten Realms Campaign Setting, 20'
Hellbred (spirit aspect), race, Fiendish Codex II, 100' at 15 HD
Psion 5 (Telepath), Mind's Eye expanded class (link), 5'/manifester level
Demonbinder 1, ecl 8, Drow of the Underdark, 100'
Planeshifter 7, ecl 16, Manual of the Planes, 100'

Triskavanski
2023-11-10, 02:33 PM
Insert "dagger, dagger, dagger" meme here

Anyone know a way for a Tibbit to get telepathy without dipping into Mindbender? I could get an item or Telepathic Bond, but I'm trying to see if there are other options.

Helm of Telepathy? Honestly been looking at it myself cause I can't figure out any gear in some slots.

LairdMaon
2023-11-10, 06:53 PM
Heartstone just took a huge leap closer to completion. I'm down to gold spends and he'll be good to go.

tekomandor
2023-11-11, 04:14 AM
Well, since submissions are open til the 25th, why not chuck one in. My basic idea is a Sorcerer/Abjurant Champion/Spelldancer//Knight Champion who uses spells for weapons and armour, someone who is very much a magic knight, not just a caster who happens to be able to fight. In terms of backstory, I was thinking that this particular form of combat might be some kind of arcane martial art, practised somewhere on the planes or by some society of martial wizards. On the mechanics front, there are a couple of requests:


Spelldancer is 3.0 content, I like it for metamagic reduction mainly because it's limited and thematic.
Luminous & Greater Luminous armour from the BoED are required to make the abjurant champion's main gimmick... actually work. Or we could make mage armour work with it.

CozJa
2023-11-11, 05:10 AM
So... I have another couple of questions:

how is the lore on Giants in your setting?
Requesting permission for the Primordial Giant Template

Enceladus
2023-11-11, 08:27 AM
Enceladus:

Its part of the Gestalt rules:
In your previous post, where your build had two PrCs taken at the same time, isn't allowed by gestalt rules. Vael has the right of it.


Ah, my mistake so sorry on that.

Well then here is the finished build.

Morwyn Lleuad (https://www.myth-weavers.com/sheets/?id=2852235)


https://2.bp.blogspot.com/-e4J1oAhAsdE/Wlu26divDXI/AAAAAAAABI0/YPpeGFDTazIcUJJy9YohBbkgCmR2qZJFQCLcBGAs/s640/Ashe.jpg




The Stuff of Nightmares

“Cover me with snow. Freeze me to death. Forever I’ll lay in the alpine bed.”

These would be the words that will forever haunt Morwyn, if only she understood what they really mean in the beginning. Morwyn’s life story begins in the high mountains of Erioed Eira, a region known for something more than the high mountains, pine trees, and beautify night skies. This land was the domain of the vile overlord LygadGwyrdd, a powerful witch who fancied herself as a would be god. None could contest LygadGwyrdd’s master of magics involving plants, winter, and the undead.

And so was the land Morwyn was born into. Living in the harsh mountains was its own challenge but under the oppressive rule of a tyranical overlord was a frozen Hell on Earth. If one of the citizens was just an unknown peseant, that was the best outcome. Become someone known to spout magical powers, an you get LygadGwyrdd direct attention. A rule in this land was any female whom possessed magical powers was essentially press ganged into LygadGwyrdd’s church to serve in some complicity. Males whom possessed magical powers were killed outright.

On Morwyn’s 16th birthday it came to be known that she and her twin brother possessed such powers and thus ran away into the wilderness to hopefully escape capture. He succeeded but Morwyn did not. She would undergo a grueling series of test where it was determined her magic potential was vastly great. For women of this caliber, the are indoctrinated forcefully to become brainwashed priestesses normally. Though Morwyn suffered the worst outcome and became a Witch Rider, something the equivalent of a knight and head priestess combined into one. Individuals as this were broken mentally and spiritually to be fanatically loyal to LygadGwyrdd, More so, they were made into an abomination as a rhewi tragwyddol, an undead creature whose soul is striped yet their body is strangely perserved save for the slight blue color of their skin. LygadGwyrdd’s reason was simple. Having such beings made eternally loyal servants more capable than mindless undead.

And so for 50 years Morwyn remained in this state, always appearing as her 16 year old self. Following the will of LygadGwyrdd while subconciously wishing to escape this endless nightmare remebering her oath she took: “Cover me with snow. Freeze me to death. Forever I’ll lay in the alpine bed.”

Free Yet No Freedom

“Hear them cry out to the moon. Oh will the Earth abide? Its the end...”

In those years Morwyn would commit untold atrocities in service to her queen and goddess. Yet always in the background was the constant class LygadGwyrdd forces with those of the Evergreen Mother. More specifically her church. The conflicts finally came to a head when a full force of mortals and fey marched on Erioed Eira. Despite the forces of the church being victorious it was a pyrrhic victory. Erioed Eira was decimated in the process and the lives lost of both forces and the common people, it became a winter waist-land where nothing has ever grown back or returned to any form of a normal state.

In the battle as well, Morwyn would come to face one of the heroes of the church’s forces, her own twin brother. He had aged to an old man, yet he could only stand in awe for Morwyn just appeared as she did so long ago. The end was bittersweet for in their clash, her brother used powerful magic to at least return her mind to what it was originally though in doing so would sacrifice himself in the process.
Morwyn recoiled in the horror as memories returned and what she had done and what she still ways. Her brother’s final parting words were to seek redemption in the Evergreen Mother and live on. Unsure of what he meant by this, Morwyn thought long and hard but started down a lonesome road of redemption and to regain her humanity.

The Healing Mountain

“Lyfjaberg stands for eternity. It comforts the sick and the sore. Each and everyone who assails that rock will find their life long ailment cured.”

The path of penitence is never an easy one, a lesson Morwyn learned fast and hard. For well over a year, she had traveled the frozen north attempting to do good works. Yet despite her best efforts it brought nothing but misunderstanding and tragidy. In one instance she had sought to ease a family’s sorrow for their recently departed father, yet raising him as a zombie was certainly not the answer. In another, she had sought to stop a village from being overran by bandits yet ended up causing more destruction and death than they did.

To her mind set it had seem that fate, the gods, or something was playing a cruel joke. Thus she became jaded and bitter, choosing to live in isolation and hatred. However, despite this she constantly faced many would be champions of virtue and justice whose only solution for Morwyn was to end her existence. More death and destruction soon followed. This changed when her travels took her to a single solitary mountain named Lyfjaberg where it is said a wise mystic lives inside the mountain. This mystic was said to cure any ailment and was quite old but one had to brave a treacherous clime and navigate the many tunnels to find him. Sheer grit was the only thing keeping her going but Morwyn would find the mystic. Though it was not a man whom would help her, but a wise and powerful Myconid named Blodynbaw.

Morwyn was unsure of what to make of Blodynbaw but he was wise having lived for centuries and possed a keen insight on things no mortal humanoid could understand. She would spend years under Blodynbaw tutalige learning the ways of the Myconids and coming to terms of her life and loss. Blodynbaw would test her in many ways to impose life long lessons and slowly instill in Morwyn what it means to be alive. The day finally came where Blodynbaw revealed that he was a devotee to the Evergreen Mother and the goddess, in her own ways, announced she had plans for Morwyn and would offer her a purification for her undead state much as a clean snow. Her quest involved three task that she was to complete: Tame the wild Asperi Dawnsiwrchwyth, return a captured silver juvenial dragon to its home, and win a Couatl’s game.

Morwyn would travel far and wide but did succeed in each task. Though it was not until her return to Blodynbaw that she understood each task was a lesson and one that in its own way healed her mentally and spiritually. The taming of Dawnsiwrchwyth was a lesson that things in life are beyond ones control and like the wind it can only be co-existed with. It was understanding this that she tamed Dawnsiwrchwyth for she came to understand it was not just some dumb animal but a thinking being. In order to mount something that wild she had to learn to be its friend, not its master. The time with the silver dragon was one to restore her own virtues by showing the same virtues to a creature who hated all mortals for how it was treated. The game of the Couatl was a challenge of riddles and philosophy where Morwyn understood that it is only living with one’s guilt can one move forward to a better life.

The Moon Maiden Rides

“A cry rang on in the sibilant winds. A behest, the outcry of the cranes. Its the call of the mountains, the call of the Alps. The call of home..

Morwyn’s trials were done and in them two individuals whom became something more than friends entered her life. It was at this point the path of redemption was no longer a lonely one. Blodynbaw decreed that it was the Evergreen Mother’s desire for Morwyn to take up the mantle as one of her champions called a Moon Maiden, a being that is both a traveling healer and knight errant. Morwyn accepted and in this she was transformed into something more as like the clean snow. Morwyn understood then her humanity was forever lost but in her trials, in all that happened she gained and became something more.

With her comrades and partner in riding, Morwyn has accepted a divine mission from her goddess to combat her enemies and the wickedness of the world. Many would come to know of her and her deeds in helping others, of which her arrival of help is always marked by a freshly fallen of the most gentle and purest snow. When not traveling, Morwyn has returned to Erioed Eira to heal the lands so the home she once lived in could truly become an alpine paradise for all of good and virtuous hearts.

Dakrsidder
2023-11-11, 11:36 AM
Morwyn Lleuad (https://www.myth-weavers.com/sheets/?id=2852235)

Took a curiosity glance and I think you still have an error class wise

You have Archivist 14/Rimfire Witch 10//Healer 14/Winterhaunt 10 where the last 10 levels are both prcs. It’d have to be something along the lines of Archivist 15/Rimfire Witch 9//Healer 5/Winterhaunt 10/Healer 9 or Archivist 14/Rimfire Witch 10//Healer 5/Winterhaunt 9/Healer 10 if you’re using both of those prcs so that at levels 6-14/15 you’d only progress one prc (Winterhaunt) and 15/16-24 one prc (Rimfire Witch).

Duqueen
2023-11-11, 01:05 PM
so, I have an odd question, is spell storing ring a spell trigger item, or is it use-activated?

A ring of spell storing contains up to five levels of spells that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus, or pay an XP cost to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is same as the casting time for the relevant spell, with a minimum of 1 standard action.

For a randomly generated ring, treat it as a scroll to determine what spells are stored in it (see the Scrolls section later in this chapter). If you roll a spell that would put the ring over the five-level limit, ignore that roll; the ring has no more spells in it. (Not every newly discovered ring need be fully charged.)

A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than five. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the ring of spell storing.

A wizard could cast two magic missile spells and a mage armor spell into the ring (1 + 1 + 1 = 3). She could then give the ring to a druid, who casts the mage armor spell from the ring and then puts a calm animal spell into the ring. The druid could give the ring to a barbarian, who could use all the spells but could not replace any.

The ring magically imparts to the wearer the names of all spells currently stored within it.

GentlemanVoodoo
2023-11-11, 03:47 PM
Can the death knight template be used?

Aldurin
2023-11-11, 06:17 PM
Since you had asked for which Sleepwalker fantasy I was intending when I requested the prestige class, I want to make sure that it won't cause problems if I switch to the Weaver fantasy. The invocations and themes of it are more fitting for the character's current direction with resisting the Binder Witch Hunt.

Character progress so far. (https://www.myth-weavers.com/sheets/?id=2852928) Final idea should be Warlock 5/Sleepwalker5/Warlock 19//LA +1/Binder 20/Knight Champion 3. Still working on invocation picks, and most of the spending will be pre-game crafting so that will also remain pending for now. The leadership feat is intended to represent the faction of Binders and their resistance most closely tied to her, with the cohort being someone who is working with Vinzariel to take revenge against the current Witch Hunt.

The Beginning:
The flash of light faded and her vision cleared. She was among the clouds and floating resplendent in moonlight. She could sense the presence behind her, massive and overwhelming yet wounded and weak at the same time. It's will threaded through her mind and pushed her attention to the handful of figures in flight in front of her, suffused with violence, magic and resolve. Her existence was to fight them, she innately knew. Mere seconds of being alive and she could command herself with instinct sufficient to stall, if not outright slay, these foes. She couldn't do it, competence did not equate to willingness and fear blinded every thought. Her summoned armaments faded and she lost control of her magic, screaming and crying like a newborn child as she plummeted. She did not notice as a blunted arrow followed her descent and infused her with Feather Fall on contact, nor did her awareness register when her creator finally died and hit the ground before she did.

She awoke to the heroes standing over her, arguing about who she could possibly be. They looked at her with curiosity, except for one. A woman with draconic features was holding a bow covered with runes and had an unnerving look of comprehension, yet she argued to the others that this poor frightened person was a civilian, a hostage that the rampaging child of Oushala had tried to control as a warrior. The others did not question the lie, at least openly, and they took her along to find her supposed home. The dragonborn was named Yeztel, and after finding out that the mysterious void genasi she rescued didn't even have a name she came up with one for her in private. "You were resplendent and terrifying in that first moment you appeared, like certain dragons of legend. But you're just so cute and sad like this that I have to give you a cutesy version of one of their names. How about I call you Vinzie until you find a name of your own?"

The Dusk:
Vinzariel (Yeztel's name for her was endearing but she needed something more less weird in public) stayed with Yeztel after that point, unsure of what to do with herself and scared of trying to explain what she was to anyone else. It was a good life, helping Yeztel with her research into magic. But she could feel herself decaying. She knew enough to realize that her existence should not have lasted more than a day at most, though likely the divine progeny that made her would have dismissed her existence immediately should she have fulfilled her purpose. Vinzariel took on the aspects of terminal illness as her body consumed her magic to keep from fading, and Yeztel felt helpless in her failures to find a cure. Then they found the Binders, who were being hunted as a byproduct of a larger war. Yeztel sided with them, even when her old comrades sided with Provhe's call for extermination. There was a strange kinship between Vinzariel and the vestiges, entities that were denied existence in a way that made her suspect her ultimate fate was to become one of them if she couldn't find a cure. The enclave of Binders they were helping fell victim to a raid, Yeztel's former friends crushing wards and flesh with a grim intent. The last holdout was backed into a dead end, and even Yeztel was slain as she held the entrance in a fight she knew was doomed. Vinzariel burned the last of her creator's borrowed power in that moment of despair, finally following her original command. The final spark of magic made her unstoppable in one moment, then immobile and dying when the last of the old "heroes" were dead. She lay tired and helpless, consciousness fading as the surviving binders drew a ritual circle around her.

The Regrowth:
The vestiges were enough to stabilize Vinzariel, feeding her enough power to keep her from fading, but it would take millennia to regain even a hollow imitation of her original strength. She traveled with the Binders, learning from them and doing what work she could manage as gratitude. The Binders taught her how to maintain her form using the presence of vestiges to replace the missing mote of divinity that she had burned up, and she made deeper pacts with several vestiges to grant her fuel for her inert invocations in exchange for protecting and helping the Binders they relied on to experience the world. It was a slow and bumpy process, the vestiges were difficult to convince in the short term and Vinzariel's arcane power took time to refill back to into familiar shapes. She made most of her contribution through artifice, arming the Binders with magic items and publicly selling her wares under a disconnected pseudonym in order to fund their sanctuaries. She had to break cover in order to hold back the Second Witch hunt, fighting openly during the Age of Tides in order to draw attention away from the furtive movements of her allies, but managed to fake the identity of a new craftsman once the politics behind the hunt ran out of support. At the present she commands a mastery of both kinds of pacts she makes with vestiges, though still falling short of that original strength she was made to carry. Recapturing it wouldn't be a thought that haunts her, were it not for the rise of a third Witch Hunt and the fear that she will still be insufficient to hold back this tide of change. For the time being she has practiced the ways of knightly devotion that might help her protect others, and even sought out a vestige from lost legends to bolster her power further.

Worries:
Vinzariel hangs on to several secrets that she has not openly discussed, aside from giving in to discussions with the vestiges who can see through her deflections. She dreams the same dream whenever she sleeps, of a cratered valley she doesn't recognize with a mountain in the center. Atop it is the starlit corpse of an impossibly-sized monstrosity, likely the descendent of Oushala that made her, impaled upon the peak and dripping blood into the valley below. She can't make herself leave that valley except by leaving the dream entirely, and the pooling blood persists each time. The valley is now a lake of blood at risk of spilling over the lip of the crater, and Vinzariel is unsure what that will mean. With her limited knowledge of the planes her current guesses are that the dream is either a byproduct of her own anxieties, or possibly a portion of Jo'gri. She hopes she's wrong.

She also has several inexplicable pieces of information that she can't forget, a list of mundane items and terms that are gibberish in any language. By the time she thought to ask about it, she knew enough about binding to suspect it to either be components of summoning a vestige she wasn't taught or the clues to a truename of something that no longer exists. She can only think of the monster that made her as the endpoint of either possibility. The fear is not of this knowledge being accidentally misused, but of the possibility that she may become desperate enough to seek whatever power this trail leads to.

The fight against Yeztel's former comrades is seared into her mind, and it wasn't until the fighting in the second Witch Hunt that she realized that their bodies weren't destroyed in the way her magic does now. The reasonable answer is that her power is not identical to what it was before she relied on vestiges in order to stay alive, but she is haunted by the possibility that they were in fact rescued by magical contingency. Her circumspect investigations have given no reason to suspect that any of those people lived past the fight, but the paranoid itch won't leave.

Escheton
2023-11-12, 01:12 AM
Hey everyone.

Some questions regarding some tinkering I am doing:

*For the 7 Domains of a potential Favored Soul following Tressik (Law, The Warden, The Living Pattern), I've been feeling things out and
"Animal, Community, Mind, Knowledge, Renewal" make sense to me. Law maybe, it's in the title, so it makes sense in that way, but from I read it seems off. Others that might fit, depending, are "City, Oracle, Planning, Balance, Creation, Charm, Fate, Destiny, Protection, Liberation, Madness, Tyranny".
If possible, I'd love to add the Halfling Domain, as this pantheon leaves such domains orphaned, and it fits the character, and possibly Tressik themselves.
Which of these would be options, if any, or others?

*Could one pick up Dragonmarked Feats for/with prestige classes such as Duraak'ash? If so, how much of the setting-bound lore and race must be kept?

samduke
2023-11-12, 02:19 AM
Since you had asked for which Sleepwalker fantasy I was intending when I requested the prestige class, I want to make sure that it won't cause problems if I switch to the Weaver fantasy. The invocations and themes of it are more fitting for the character's current direction with resisting the Binder Witch Hunt.

Character progress so far. (https://www.myth-weavers.com/sheets/?id=2852928) Final idea should be Warlock 5/Sleepwalker5/Warlock 19//LA +1/Binder 20/Knight Champion 3.

Just trying to help here but the gm has made it clear that 3 base class levels are a dip and full prc levels are to be taken

Edge
2023-11-12, 08:52 AM
Okay, having finally gotten into the nitty gritty of actual character creation (wow, has it been a long time since I did a 3.5 character), a couple more questions that have come up, Cardea:

First of all, the build is ending up as LA +1/Desert Warblade 23//Soulknife 5/Soulbow 10/Soulknife +11. This results in a total effective Soulknife level of 24 for the purposes of determining Mind Blade enchancement bonuses and Special Abilities. I just wanted to confirm that those bonuses would continue scaling at the same rate in epic levels, or if they'd slow down. It does technically make a difference, as following the rate in the rework results in a +6 enhancement mind blade with +6 worth of special abilities.

Second, Desert Warblade removes access to Stone Dragon and grants access to Desert Wind, but in what feels like an oversight leaves Stone Power on the Warblade's bonus feat list and doesn't add Desert Wind Dodge to it. This isn't vital, but it would be nice for it to be available for the purpose of meeting prereqs for Krimm's epic martial initiator feats.

EDIT: The second question is actually irrelevant, I managed to fit stuff in regardless.

GentlemanVoodoo
2023-11-12, 04:10 PM
Have a few more questions.

Is the Jaunter prc fine to use?

Can magic weapons be combined with Legacy weapons (Weapons of Legacy) using the combination rules from the Magic Item Compendium?

And would the following item be okay to purchase and use? I am trying to make a build involving the Scout class but focusing more on melee touch and ranged attacks. Thing is while the Warlock does those well enough that isn't a class I really want to use.


These rugged looking gloves are somewhat odd in terms of their stylish accessories imprinted on them. Individuals who use Skirmishing Gloves of Battle have the unique chance to turn one spell that deals melee or ranged touch spells into a more potent attack.

By spending 1 hour in meditation, the wearer bonds with the gloves to allow them to cast and bind a melee or ranged touch spell to them. The spell must be one they cast or cast themselves via other means like a spell scroll. A spell that is bound to the groves is treated as a continuous effect which activates and deactivates by command of the one whom is bound. Spells bound in this fashion though has specific requirements to be meet.

Firstly, the spell cast must be done by the one intending to use the gloves. If a spell is bound and used by another individual their effect does not work. The spell being bound must also be one that requires a melee touch or ranged attack as part of the spell's activation. Spells also must not have a duration of instantaneous. The spell cast is also locked at the spell caster's level that may not exceed the max limit of the spell, or a spell casting level equal to the modifier used by the caster.

For example, if a druid with a caster level of 6 was attempting to bound the spell Flame Blade and had a Wisdom modifier of +2, the spells maximum damage would only equal to 1d8+2. While the druid has a caster level of 6, the Wisdom modifier is only +2 compared to their caster level thus they can only lock in the spell at this rating, equaling to a caster level of 4. Specific ratings for spell damage will depend on the spell in question. Likewise if the druid had a Wisdom modifier of +6 and a caster level of 22, the spell could only be locked in at a maximum ranking of 1d8+10 given the limitations as imposed by the spell's entry.

Additionally, when binding the spell, the caster must supply a material cost equal to a continuous item as noted on table 7-33 in the Dungeon Master's Guide for continuous effects. Depending on the spells duration the cost may increase or decrease. A user may change out the bound spell by repeating the ritual either to cast a higher version of a previous spell or a new spell but must also pay the cost of table 7-33

The gloves also allow the wearer to apply magical weapon effects like Flaming, Frost, etc. to the touch attack. Specific effects are limited to melee for melee touch attacks and ranged for range touch attacks. Prices of these are based on the total amount of the weapon bonus though the gloves do not require a +1 weapon bonus first as normally done for magical weapons. Though what ever bonus is paid is locked into the gloves which may not be changed.

Lastly, the wearer may apply the benefits of combat feats that may be used with touch attacks, such as Weapon Focus, as described on pages 85 in Complete Mage (see entry Weaponlike Spells). The spell bound can be used with feats such as Two-Weapon Fighting but the attack still uses the spell bound to the gloves. Spells bound to the gloves are still spells and subject to any form of counter or cancellation effects.

Market Price:
Glove Base: spell level x caster level x 2000 (consult the note on price adjustments regarding spell duration)
Applying Spells: spell level x caster level x 2000 (consult the note on price adjustments regarding spell duration) (This is paid in material components in addition to what a spell requires for its component cost).
Weapon Bonuses: Price various but is locked.

Thokk_Smash
2023-11-13, 01:07 AM
Posting to say I've settled on a character: a half-dragon tibbit who has mastered the Tiger Claw discipline. Right now his defining feature is that he has the Vicious Tiger King feat, but refuses to use the hybrid tiger form. Ever. His Cait Sith form is perfectly fine, and he will die before he relies on being a stupid tiger.

Not sure if that's too silly. He's a Warblade/Warshaper//LA 3/Wizard 2/Abjurant Champion 5/Incantatrix 10/Wizard 3-6. He likely will stay in Cait Sith form, like, all the time, so I'll need to get some sort of telepathy item. Gotta have Silent and Still Spell too to be able to cast in Cait Sith form. To facilitate this, is the Eidetic Spellcaster ACF (Dragon Volume 357 pg 89)? Trades familiar and Scribe Scroll for not having to use a spellbook.

In more detail for his backstory, he uses his mental discipline from his wizardly training to keep his more feral, vicious side in check. His form of madness would be...bloodlust, I suppose? Something like that. And he tries to keep it in check however he can, and in the process became world-renowned for identifying and fixing magical issues no matter how big or small.

Triskavanski
2023-11-13, 07:50 AM
Posting to say I've settled on a character: a half-dragon tibbit who has mastered the Tiger Claw discipline. Right now his defining feature is that he has the Vicious Tiger King feat, but refuses to use the hybrid tiger form. Ever. His Cait Sith form is perfectly fine, and he will die before he relies on being a stupid tiger.

Not sure if that's too silly. He's a Warblade/Warshaper//LA 3/Wizard 2/Abjurant Champion 5/Incantatrix 10/Wizard 3-6. He likely will stay in Cait Sith form, like, all the time, so I'll need to get some sort of telepathy item. Gotta have Silent and Still Spell too to be able to cast in Cait Sith form. To facilitate this, is the Eidetic Spellcaster ACF (Dragon Volume 357 pg 89)? Trades familiar and Scribe Scroll for not having to use a spellbook.

In more detail for his backstory, he uses his mental discipline from his wizardly training to keep his more feral, vicious side in check. His form of madness would be...bloodlust, I suppose? Something like that. And he tries to keep it in check however he can, and in the process became world-renowned for identifying and fixing magical issues no matter how big or small.

instead of silent spell, you might want to look at nonverbal spell. Lets you cast without having to use word (You still make sounds, they just don't have to be words) but it would allow you to avoid the +1 adjustment to your spells.

Escheton
2023-11-13, 10:46 AM
just reserving a post for the character submission

https://i.ibb.co/xMNBmd7/BTHLt5R.jpg

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Running. Well, jogging.
Radiant Armament allows motes to be spent for extra base movement. The epic boots of choice doubles that. Dawnguard happens to get fast healing, so forced march can be done as long as needed. At about 60 miles per hour I'd say it gets us there.

Cardea
2023-11-14, 12:28 AM
samduke: I repeat, reformat.

Epic Casting for Dread Necromancer follows the format of the Epic Spellcasting feat.

I'm not sure where you took the notion that "3" is the make or break for a dip, but its false.

Chambers: Swaps are one for one. Just tell me which one you want to swap out.

Triskavanski: There's a knife weapon in Sandstorm, just look it up.

The benefit of figuring out something custom is making something that goes around the problem of returning.

Thokk_Smash: What're you wanting/needing it for?

tekomandor: Spelldancer is heavy on the trend of getting too much for too little, so it is not allowed. I'm fine with making Mage Armor work with Abjurant Champion.

Duqueen: Ring of Spell Storing is an odd item in this regard. Why do you ask?

GentlemanVoodo:

Regarding Requests:
I'm already not approving most templates, Death Knight especially is egregious.
Jaunter is a weird case, because teleport and planeshift are in a weird state.
Weapons of Legacy is a weird book, so I won't broadly approve. What're you after?
Simplify your gloves down for me. What's the intent? What spells are you looking at?

As a reminder since its come up, make sure you're using the Ranger/Scout replacement class.

Aldurin: Not a fan of dips, but you did complete Binder, so that's neutral. Backstory works for me.

Escheton: There's a bloat of domains, so some falling by the wayside is intentional. If you want the Halfling domain, then be a Halfling.

Edge: I mentioned earlier in this thread Epic Soulknife advancement. I'm fine continuing that for your case, as you count as Epic Level for Mind Blade stuff. I'm fine with the feat access, if you need to later move things around.

Thokk_Smash: I didn't think I'd need to say it, but I definitely can't allow Incantatrix.

Second, it doesn't feel like you've fully thought this background out. I don't have any judgement, just this impression. If you really want to play a character who contends with madness, it needs to be a real struggle, not an arbitrary thing, which this currently feels like.

Thokk_Smash
2023-11-14, 12:56 AM
I could've sworn Incantatrix had come up sometime before, but now I see I'm just hallucinating. My apologies for that.

For Telepathy, I'd like it so I can communicate in housecat/Cait Sith form. At least, I assume Cait Sith form wouldn't be able to speak languages other than feline.

I had envisioned being a half-dragon would naturally lead to madness, it'd just be a question of how it takes form. I thought him trying to tame his feral side with the analytical, regimented structure of a wizard was a good way to show him trying to cover for his madness, but I guess that's too simple?

For that matter, what types of madness would you consider appropriate? Like, would having a personal "horde" you carry, something with personal significance that you can't be separated from, be something appropriate? Does it always have to be something debilitating that you have to cover for?

samduke
2023-11-14, 01:12 AM
Not sure how you want it formatted
Its a leather glove with finger tip needles that deliver a mixture when a melee touch attack hits.
The mixture is purchase price poison or the like

CozJa
2023-11-14, 01:26 AM
Hey Cardea, you missed my question about the Primordial Giant Template.

paradox26
2023-11-14, 01:38 AM
I have come up with a background I like more than what I was working with for the illithid. Plus, I was concerned that the psion side, even nerfed as I planned to do, would be too powerful. So I decided on a different build. I am going with a fey'ri hexblade//shadowcaster, so I can use two of the new class options and build something no one else is building.

Actually, I just noticed Dakrsidder is going with a shadowcaster, but I will stick with it as a melee focused character, with the shadowcasting as a support function. It is less powerful than what I was building. Now I just need a prestige class for the hexblade side's last four levels, as it doesn't have an epic progression.

Escheton
2023-11-14, 01:53 AM
What Maneuverability does the capstone ability of the Person_Man Favored Soul we are using grant? There is none stated in the post or thread.

Could a Fey'ri take the elf domain? Or is the subtype and well, I was going to say lore/history, but I guess this is a different setting, not enough? I've found them fascinating since they came out and have gravitated to them from my initial halfling once I saw the required race-choice list, but come to think of it, what is their lore here? And does their innate alter self work?

@Paradox Lol, sorry, I've been building a Tanky Tome of Radiance Fey-ri when I saw it. A Champion/Dawguard/Frostmaven to be precise. Jinx, I guess.

paradox26
2023-11-14, 02:02 AM
That is fine. I kept looking at the blackscale lizardman for a race, and was going to use a caster build, despite the race being designed for a warrior type, but it didn't suit my background. But with my new background, it might actually work. So I will consider leaving the fey'ri to you, though I have always liked that race too. That would also help me deal with the four extra levels I have to play with.

Cardea
2023-11-14, 02:09 AM
Thokk_Smash: Why would being half-dragon cause madness? I didn't describe every dragon as being mad, I described dragons in explicitly not those terms: warring morality, judicious nature, or scattered lairs. This doesn't mean that they're all mad, it means that Grikanth is composed of these things. Madness is a personal thing, a misfortune that comes to you, not something that is you're tragically born with.

What are you talking about with these examples?

CozJa: My mistake. Primordial Giant is a weird template to deal with, since its not one that's universally applicable. What Giant were you considering, and what would the final racial adjustments be?

paradox26: Do you want an epic progression?

A Blackscale Lizardman going Shadowcaster goes hard.

Escheton: Honestly? Its a capstone, call it Perfect.

Fey'ri are descendants of fiends of Labyrinthium. Those born in Labyrinthium are given the choice to enlist or leave to the material plane, with the choice to reenlist later on. Culture = Race, but there's a heavy inherited war and military culture from their Fiendish progenitors, alongside a long history of planar studies and theorists. We can get into it more on selection, but there's a good deal to delve into.

paradox26
2023-11-14, 02:13 AM
That's okay, Cardea. I just decided to go Blackscale Lizardman instead of Fey'ri, so I have used my extra four levels and don't need an epic progression now. I have yet to look at the shadowcaster mysteries, but I will avoid anything too powerful. So I don't know how hard it goes yet. But I will limit my power. Thanks for being prepared to do me up an epic progression though. I appreciate it.

Dakrsidder
2023-11-14, 02:56 AM
Actually, I just noticed Dakrsidder is going with a shadowcaster, but I will stick with it as a melee focused character, with the shadowcasting as a support function. It is less powerful than what I was building. Now I just need a prestige class for the hexblade side's last four levels, as it doesn't have an epic progression.

From what I can tell, there’s enough mysteries to have pretty varied lists anyways. Probably no more than 1 shared enigma, assuming the ideas were different. Even if that weren’t the case, overlap was bound to happen at some point. There's a large number of applicants, so no need to limit one’s creativity to that end.

paradox26
2023-11-14, 03:00 AM
True, but I wanted to keep as different as possible. I will still use the shadowcaster, so we can overlap a bit. I agree that some overlaps are going to happen. And it suits my background pretty well.

Zarthrax
2023-11-14, 07:17 AM
After discussing with Cardea, changing concept to Druid//Totemist.

Requesting the following:

Shifter totemist substitution levels and associated soulmeld (https://forums.giantitp.com/showsinglepost.php?p=8793700&postcount=9)
Wild Soul PrC and associated soulmelds (due to the rules, will lose druid progression) (https://forums.giantitp.com/showsinglepost.php?p=9808372&postcount=24) (side note- soulmelds are in following post in thread, the link is just the prestige class)

samduke
2023-11-14, 08:42 AM
@Cardea


samduke: I repeat, reformat.

Epic Casting for Dread Necromancer follows the format of the Epic Spellcasting feat.

I'm not sure where you took the notion that "3" is the make or break for a dip, but its false.


RE: Poison Mixture Glove
I do not understand how you want it formatted as I thought the last bit was fairly clear. can you please explain how you want this formatted.

Description:
The black, leathery glove has sharpened digits. Fine channels lead to the tip of each finger, which are often stained with foul chemicals. The glove is used primarily to deliver poisons while in combat.

The glove may be filled with a single dose of poison, a potion, alchemist infusion, holy water, or similar liquid as long as the liquid would not harm the glove (for example, alchemist’s fire and acid cannot be used). The wearer can deliver the dose to a target as a melee touch attack or as part of an unarmed strike or natural attack with the hand (such as a claw or slam attack). In the case of a personal infused extract, the opponent receives both a Fortitude save and spell resistance

Without further guidance on how you want this formatted - I think I will just drop the idea for the glove.


RE: Epic casting for dread necromancer - Noted & Feat taken

RE: 3 level dip
in a build stub that was Roguetotem 3/ Artificer 21 you told me I was dipping " 3 Roguetotem "
BUT in this statement



Aldurin: Not a fan of dips, but you did complete Binder, so that's neutral. Backstory works for me.


Apparently a full 20 levels of a class can neutralize a 3 level dip, when the dip is after the full 20 but not before the full 20

Very Tacky imho to allow it one way but not the other

*Previously
Silverbrow Human
Roguetotem 3/ Artificer 21
//
Knight Champion 5/ Dervish 10/ Blade Dancer 9

*Current
Human
Knight Champion 24
//
Draconic 1/Dread Necromancer 8/ Dread Witch 5/ Nightmare Spinner 5/ Alchemist Savant 5

Thokk_Smash
2023-11-14, 10:05 AM
@Cardea apparently I’m talking through my own brand of madness /j

I totally misunderstood where you were coming from with…pretty much everything regarding the dragons and Grikanth. Thanks for your patience in explaining.

Duqueen
2023-11-14, 10:06 AM
@Cardea

Trying to use metamagic item with ring os spell storing if it is a spell trigger item. If it is just casting I would use a metamagic rod.

Trying to keep 1 or 2 higher level spells up is hard while trying to respect the metamagic limits (and without proper casting per se).

Aegis013
2023-11-14, 01:24 PM
Cardea, I wanted to make sure Gallahan's backstory was something you could work with or see if there are any adjustments you'd ask for.

Gallahan is a duty and honor bound questing knight whose liege, the king of a small kingdom, sends him on quests which have been consistently escalating in scope, danger, and absurdity. The king is trying to keep Gallahan away from the court due to his wide public appeal and support, which makes the king insecure about his position. In the king's eyes, it's a good outcome if the quest is successful and the kingdom/country/world is safe and/or gets the benefits of the hero coming back with spoils, or if Gallahan dies, that's one less potential political rival.

One of his early major victories was breaking a siege after making a deal with a shadowy figure in exchange for the power of the Necrocarnum crown and using it to turn the dead on both sides into support to break the siege. Gallahan owes the shadowy figure something now but what exactly that is (or who or what the figure was) can serve as DM hooks. For the crown, my intention isn't to carry an undead minion around with me but to only use it as a trump card if a combat encounter seems to be going south and discarding the Necrocarnum Zombie minion once it seems safety has been achieved. After all, having a zombie following Gallahan around wouldn't be great for a hero's reputation among the people.

I included a 10-minute background on the sheet, but that's a short synopsis. It gives easy justification for why Gallahan is powerful, why he will be involved in whatever plans you have for us, and an easy way to pull him into various plot lines. He should be able to cooperate with just about any other characters since his lawfulness is about his duty to his liege and the liege's family.

Any feedback is sincerely appreciated.

CozJa
2023-11-14, 01:29 PM
CozJa: My mistake. Primordial Giant is a weird template to deal with, since its not one that's universally applicable. What Giant were you considering, and what would the final racial adjustments be?


Well, for a brief moment I thought about building a real fire giant, but then I'm not sure it would be feasible, and I'd have no idea on how to manage the Level Adjustment.

I'm looking to add the template to a Half-Giant to represent an increased affinity to mystical powers, obtaining a +1 LA.
Right now I'm thinking about doing a Soulknife//Roguetotum, It will be interesting offsetting the -4 to Dex!

Dakrsidder
2023-11-14, 08:04 PM
I just realized I don’t actually qualify for the epic feat I requested. Missing a second 7th level divination spell unless a mystery counts, or I can pretend it just requires 1 7th.

Running out of things to add/change and there’s alotta time left

Talivan
2023-11-15, 01:00 AM
Hope not late to this campaign!, showing interest with a: Illusionist / Shadowcrafter build OR a Swashbuckler-totum // Bard build

Question: Is Prestige Bard from UA allowed???