Venger
2023-10-31, 10:18 PM
Happy Halloween, everyone! Rather than optimizing around a particular mechanical strategy or rules interaction this time, daremetoidareyo, the Viscount, and I have each built our interpretation of a classic fairy tale witch in the spirit of Halloween.
To start us off, here's the Viscount's Witch of Shadows!
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4d1f389a-f267-4a54-a1e3-2354b69cb436/d1ref2e-93b23bad-c876-4d81-b75b-13e6d3fc2abb.jpg/v1/fit/w_828,h_1222,q_70,strp/khattam_shud_by_lord_of_the_guns_d1ref2e-414w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9. eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZD QxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgy MjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaW dodCI6Ijw9MTMyOSIsInBhdGgiOiJcL2ZcLzRkMWYzODlhLWYy NjctNGE1NC1hMWUzLTIzNTRiNjljYjQzNlwvZDFyZWYyZS05M2 IyM2JhZC1jODc2LTRkODEtYjc1Yi0xM2U2ZDNmYzJhYmIuanBn Iiwid2lkdGgiOiI8PTkwMCJ9XV0sImF1ZCI6WyJ1cm46c2Vydm ljZTppbWFnZS5vcGVyYXRpb25zIl19.DoqBK0IWY4bFTjE7gbU XR3u76cDAka_i0KiFGqnnBUI
Witch of Shadows
NE Human Warlock 1/Shadowcaster 5/Dread Witch 5/Shadowcaster 14
Stats
Str 10
Dex 10
Con 14
Int 16 (increases here)
Wis 10
Cha 16
Build:
Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
Warlock 1
+0
+0
+0
+2
Bluff 4, Concentration 4, Intimidate 4, Knowledge (arcana) 4, Sense Motive 4, Use Magic Device 4
Dreadful Wrath, Aberrant Dragonmark (cause fear 1/day)
Eldritch Blast 1d6, Least Invocation (Darkness)
2nd
Shadowcaster 1
+0
+2
+0
+4
Bluff 5(2), Concentration 5, Intimidate 5, Use Magic Device 5(2)
Fundamentals of Shadow, Apprentice Mysteries
3rd
Shadowcaster 2
+1
+3
+0
+5
Hide 3, Intimidate 6, Use Magic Device 6(2)
Shadow Cast, (B)Still Mystery
Bonus Feat
4th
Shadowcaster 3
+1
+3
+1
+5
Hide 6, Intimidate 7, Use Magic Device 7(2)
Umbral Sight (Darkvision 30 ft)
5th
Shadowcaster 4
+2
+4
+1
+6
Hide 8, Intimidate 8, Move Silently 1, Use Magic Device 8(2)
Bonus Fundamental
6th
Shadowcaster 5
+2
+4
+1
+6
Hide 9, Intimidate 9, Move Silently 3, Use Magic Device 9(2)
Lesser Aberrant Dragonmark (scare 2/day, cause fear 2/day)
Sustaining Shadow (eat 1 meal/week)
7th
Dread Witch 1
+2
+4
+1
+8
Hide 10(2), Intimidate 10, Move Silently 3.5 (1), Use Magic Device 10(2)
(B)Unnatural Will
Master of Terror, Unnatural Will
8th
Dread Witch 2
+3
+4
+1
+9
Hide 11(2), Intimidate 11, Move Silently 4(1), Sleight of Hand 0.5(1), Use Magic Device 11(2)
Absorb Fear
9th
Dread Witch 3
+3
+5
+2
+9
Hide 12(2), Intimidate 12, Move Silently 5(2), Use Magic Device 12(2)
Blend Into Shadows
Fearful Empowerment 1/day, Apprentice Mysteries (Spell-Like), Initiate Mysteries
10th
Dread Witch 4
+4
+5
+2
+10
Hide 13(2), Intimidate 13, Move Silently 6(2), Use Magic Device 13(2)
Delay Fear, Greater Master of Terror
11th
Dread Witch 5
+4
+5
+2
+10
Hide 14(2), Intimidate 14, Move Silently 7(2), Use Magic Device 14(2)
Fearful Empowerment 2/day, Horrific Aura, Reflective Fear
12th
Shadowcaster 6
+5
+6
+3
+11
Hide 15, Intimidate 15, Move Silently 10, Use Magic Device 15(2)
Shadow Familiar (Bat), (B)Favored Mystery (Killing Shadows)
Bonus Feat
13th
Shadowcaster 7
+5
+6
+3
+11
Hide 16, Intimidate 16, Move Silently 13, Use Magic Device 16(2)
14th
Shadowcaster 8
+6/+1
+7
+3
+12
Hide 17, Intimidate 17, Move Silently 17, Spot 1
Bonus Fundamental
15th
Shadowcaster 9
+6/+1
+7
+4
+12
Hide 18, Intimidate 18, Move Silently 18, Spot 5
Instinctive Darkness, (B) Favored Mystery (Greater Shadow Evocation)
Apprentice Mysteries (Supernatural), Initiate Mysteries (Spell-Like Abilities), Master Mysteries, Bonus Feat
16th
Shadowcaster 10
+7/+2
+8
+4
+13
Hide 19, Intimidate 19, Move Silently 19, Spot 10
Sustaining Shadow (sleep 1 hour/day)
17th
Shadowcaster 11
+7/+2
+8
+4
+13
Hide 20, Intimidate 20, Move Silently 20, Spot 16
Umbral Sight (see in darkness 60 ft)
18th
Shadowcaster 12
+8/+3
+9
+5
+14
Hide 21, Intimidate 21, Move Silently 21, Spot 21
Improved Familiar (Beholderkin Eyeball)
Bonus Fundamental
19th
Shadowcaster 13
+8/+3
+9
+5
+14
Hide 22, Intimidate 22, Move Silently 22, Sleight of Hand 2.5(4), Spot 22
20th
Shadowcaster 14
+9/+4
+10
+5
+15
Hide 23, Intimidate 23, Move Silently 23, Sleight of Hand 4.5 (4), Spot 23
(B)Favored Mystery (Greater Shadow Evocation)
Unlimited Uses of Fundamentals, Bonus Feat
Uses per Mystery per Day
Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
-
-
-
-
-
-
-
-
-
-
2nd
3
1
-
-
-
-
-
-
-
-
3rd
3
1
-
-
-
-
-
-
-
-
4th
3
1
1
-
-
-
-
-
-
-
5th
3
1
1
-
-
-
-
-
-
-
6th
3
1
1
1
-
-
-
-
-
-
7th
3
1
1
1
-
-
-
-
-
-
8th
3
1
1
1
-
-
-
-
-
-
9th
3
2
2
2
1
-
-
-
-
-
10th
3
2
2
2
1
-
-
-
-
-
11th
3
2
2
2
1
1
-
-
-
-
12th
3
2
2
2
1
1
-
-
-
-
13th
3
2
2
2
1
1
1
-
-
-
14th
3
2
2
2
1
1
1
-
-
-
15th
3
3
3
3
2
2
2
1
-
-
16th
3
3
3
3
2
2
2
1
-
-
17th
3
3
3
3
2
2
2
1
1
-
18th
3
3
3
3
2
2
2
1
1
-
19th
3
3
3
3
2
2
2
1
1
1
20th
infinite
3
3
3
2
2
2
1
1
1
Mysteries
Fundamentals
Umbral Hand, Arrow of Dusk, Mystic Reflections, Sight Obscured (at 5), Caul of Shadow (at 14), Black Candle (at 18)
1st: Bend Perspective (EoD), Life Fades (ToT)
2nd: Piercing Sight (EoD), Flesh Fails (ToT)
3rd: Killing Shadows (EoD), Umbral Touch (ToT)
4th: Shadow Evocation (DR), Fearful Gloom (DA), Step Into Shadow (ER)
5th: Feign Life (DR), Sickening Shadow (DA)
6th: Greater Shadow Evocation (DR)
7th: Ephemeral Image (DM), Greater Life Fades (BoT), Grasping Shadows (S),
8th: Umbral Body (DM), Greater Flesh Fails (BoT)
9th: Shadow Time (DM)
Playtips
Hello and welcome to the witch build I put together for the Halloween showcase! A few notes on what I’m doing here first.
This build pulls from Eberron with Aberrant Dragonmark as well as Faerun with Dreadful Wrath and the Eyeball familiar. This is because I don’t care about mixing the sources; this is a build for fun. If you are forced to pick, only the Aberrant Dragonmark feats are necessary for this build, providing a means of qualifying for Dread Witch. Beholders do still exist in Eberron, so perhaps you can talk your DM about at least including that.
I have taken a number of feats in this build from Drow of the Underdark about using Darkness as a spell-like ability, and Blend into Shadows mentions burning a use of this ability. I’m using Darkness as an invocation from Warlock to fulfill this, presuming that you burn a use of your at-will ability and are still left with endless uses. If you’re working under an extremely restrictive and cruel reading of the rules, you still have 2 uses provided from the feats themselves for this.
I have invested in Intelligence, including with level up benefits, because years of Iron Chef means I always build like gear doesn’t exist. If you’re working where gear does exist, you can knock Int down to 13 and distribute the points elsewhere, like in Dex. There are no bonus mysteries for higher Int, you just need to recalculate skills accordingly.
Warlock meets a number of needs, even with the single level we’re taking here. Firstly, it provides at-will darkness, something we’re otherwise not getting until level 20 when fundamentals become limitless. Second, it gives light armor proficiency which we will make use of. Third, it gives Use Magic Device as a class skill, which will help cover a lot of the weird gaps from mysteries in the form of utility wands (flight, for example). And finally, eldritch blast is a nice fallback at low levels when you run out of mysteries.
We’ll talk about feats here all together. Dreadful Wrath is a natural choice since we’re doing fear stuff, triggering basically every round. Shadow Cast means you pick an adjacent square, and if it’s not threatened, you aren’t threatened, so we don’t need to invest in Concentration. Still Mystery means that your mysteries no long have somatic components (their only components) when cast as spells. This means you can now wear light armor and ignore the ASF. Blend into Shadows gives you HiPS when near magical darkness, and Instinctive Darkness means you can make darkness as an immediate action. This, coupled with your inherent ability to see in darkness from shadowcaster means you should be in darkness at all times for concealment/hiding purposes. Favored Mystery is targeting mysteries I think will benefit from the extra use per day, 2 feats are needed to get the extra use out of Greater Shadow Evocation, but still worth it. For familiar, I know a lot of people pick raven to say it can use wands, I chose bat so it can more easily navigate all the magical darkness (dark creatures sadly cannot see in magical darkness). Eyeball as an improved familiar is overlooked. With its eye ray it basically gives you reach spell for free, in addition to the useful stuff it can do with flight and mage hand.
Dread Witch is here because it’s fun, primarily. Of course in a fear build it makes natural sense to add it. Basically all of your mysteries have a visual component so make for good targets to be empowered. For baseline fear effects, fearful gloom affects an area (which means you can also absorb fear) and is only lessened, not negated by a save.
In terms of mystery selection, I went pretty aggressive because I think it makes for a flashier build. Shadow Evocation and Greater Shadow Evocation giving you up to 4th and 6th level evocation spells, respectively, mean that you’ve got a lot more options than it might seem. Mysteries may be more limited in selection than spells, but you still have some early divination, reliable damage, tactical teleportation, battlefield control, and a little bit of summoning (with feign life). At level 19 on you have time stop, and if you can’t have fun with that then I don’t know what to tell you
Sources
Shadowcaster, Shadow Cast, Favored Mystery, Shadow Familiar: Tome of Magic
Dread Witch, Unnatural Will: Heroes of Horror
Dreadful Wrath: Player’s Guide to Faerun
Blend into Shadows, Instinctive Darkness: Drow of the Underdark
Aberrant Dragonmark: Eberron Campaign Setting
Lesser Aberrant Dragonmark: Player’s Guide to Eberron
Improved Familiar: Forgotten Realms Campaign Setting
Eyeball Beholderkin: Monsters of Faerun
Additional Mysteries: Urban Magic Web Enhancement (https://web.archive.org/web/20070310211642/http://www.wizards.com/default.asp?x=dnd/we/20070307a)
Image: https://www.deviantart.com/lord-of-the-guns/art/Khattam-Shud-106488518
To start us off, here's the Viscount's Witch of Shadows!
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4d1f389a-f267-4a54-a1e3-2354b69cb436/d1ref2e-93b23bad-c876-4d81-b75b-13e6d3fc2abb.jpg/v1/fit/w_828,h_1222,q_70,strp/khattam_shud_by_lord_of_the_guns_d1ref2e-414w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9. eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZD QxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgy MjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaW dodCI6Ijw9MTMyOSIsInBhdGgiOiJcL2ZcLzRkMWYzODlhLWYy NjctNGE1NC1hMWUzLTIzNTRiNjljYjQzNlwvZDFyZWYyZS05M2 IyM2JhZC1jODc2LTRkODEtYjc1Yi0xM2U2ZDNmYzJhYmIuanBn Iiwid2lkdGgiOiI8PTkwMCJ9XV0sImF1ZCI6WyJ1cm46c2Vydm ljZTppbWFnZS5vcGVyYXRpb25zIl19.DoqBK0IWY4bFTjE7gbU XR3u76cDAka_i0KiFGqnnBUI
Witch of Shadows
NE Human Warlock 1/Shadowcaster 5/Dread Witch 5/Shadowcaster 14
Stats
Str 10
Dex 10
Con 14
Int 16 (increases here)
Wis 10
Cha 16
Build:
Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
Warlock 1
+0
+0
+0
+2
Bluff 4, Concentration 4, Intimidate 4, Knowledge (arcana) 4, Sense Motive 4, Use Magic Device 4
Dreadful Wrath, Aberrant Dragonmark (cause fear 1/day)
Eldritch Blast 1d6, Least Invocation (Darkness)
2nd
Shadowcaster 1
+0
+2
+0
+4
Bluff 5(2), Concentration 5, Intimidate 5, Use Magic Device 5(2)
Fundamentals of Shadow, Apprentice Mysteries
3rd
Shadowcaster 2
+1
+3
+0
+5
Hide 3, Intimidate 6, Use Magic Device 6(2)
Shadow Cast, (B)Still Mystery
Bonus Feat
4th
Shadowcaster 3
+1
+3
+1
+5
Hide 6, Intimidate 7, Use Magic Device 7(2)
Umbral Sight (Darkvision 30 ft)
5th
Shadowcaster 4
+2
+4
+1
+6
Hide 8, Intimidate 8, Move Silently 1, Use Magic Device 8(2)
Bonus Fundamental
6th
Shadowcaster 5
+2
+4
+1
+6
Hide 9, Intimidate 9, Move Silently 3, Use Magic Device 9(2)
Lesser Aberrant Dragonmark (scare 2/day, cause fear 2/day)
Sustaining Shadow (eat 1 meal/week)
7th
Dread Witch 1
+2
+4
+1
+8
Hide 10(2), Intimidate 10, Move Silently 3.5 (1), Use Magic Device 10(2)
(B)Unnatural Will
Master of Terror, Unnatural Will
8th
Dread Witch 2
+3
+4
+1
+9
Hide 11(2), Intimidate 11, Move Silently 4(1), Sleight of Hand 0.5(1), Use Magic Device 11(2)
Absorb Fear
9th
Dread Witch 3
+3
+5
+2
+9
Hide 12(2), Intimidate 12, Move Silently 5(2), Use Magic Device 12(2)
Blend Into Shadows
Fearful Empowerment 1/day, Apprentice Mysteries (Spell-Like), Initiate Mysteries
10th
Dread Witch 4
+4
+5
+2
+10
Hide 13(2), Intimidate 13, Move Silently 6(2), Use Magic Device 13(2)
Delay Fear, Greater Master of Terror
11th
Dread Witch 5
+4
+5
+2
+10
Hide 14(2), Intimidate 14, Move Silently 7(2), Use Magic Device 14(2)
Fearful Empowerment 2/day, Horrific Aura, Reflective Fear
12th
Shadowcaster 6
+5
+6
+3
+11
Hide 15, Intimidate 15, Move Silently 10, Use Magic Device 15(2)
Shadow Familiar (Bat), (B)Favored Mystery (Killing Shadows)
Bonus Feat
13th
Shadowcaster 7
+5
+6
+3
+11
Hide 16, Intimidate 16, Move Silently 13, Use Magic Device 16(2)
14th
Shadowcaster 8
+6/+1
+7
+3
+12
Hide 17, Intimidate 17, Move Silently 17, Spot 1
Bonus Fundamental
15th
Shadowcaster 9
+6/+1
+7
+4
+12
Hide 18, Intimidate 18, Move Silently 18, Spot 5
Instinctive Darkness, (B) Favored Mystery (Greater Shadow Evocation)
Apprentice Mysteries (Supernatural), Initiate Mysteries (Spell-Like Abilities), Master Mysteries, Bonus Feat
16th
Shadowcaster 10
+7/+2
+8
+4
+13
Hide 19, Intimidate 19, Move Silently 19, Spot 10
Sustaining Shadow (sleep 1 hour/day)
17th
Shadowcaster 11
+7/+2
+8
+4
+13
Hide 20, Intimidate 20, Move Silently 20, Spot 16
Umbral Sight (see in darkness 60 ft)
18th
Shadowcaster 12
+8/+3
+9
+5
+14
Hide 21, Intimidate 21, Move Silently 21, Spot 21
Improved Familiar (Beholderkin Eyeball)
Bonus Fundamental
19th
Shadowcaster 13
+8/+3
+9
+5
+14
Hide 22, Intimidate 22, Move Silently 22, Sleight of Hand 2.5(4), Spot 22
20th
Shadowcaster 14
+9/+4
+10
+5
+15
Hide 23, Intimidate 23, Move Silently 23, Sleight of Hand 4.5 (4), Spot 23
(B)Favored Mystery (Greater Shadow Evocation)
Unlimited Uses of Fundamentals, Bonus Feat
Uses per Mystery per Day
Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
-
-
-
-
-
-
-
-
-
-
2nd
3
1
-
-
-
-
-
-
-
-
3rd
3
1
-
-
-
-
-
-
-
-
4th
3
1
1
-
-
-
-
-
-
-
5th
3
1
1
-
-
-
-
-
-
-
6th
3
1
1
1
-
-
-
-
-
-
7th
3
1
1
1
-
-
-
-
-
-
8th
3
1
1
1
-
-
-
-
-
-
9th
3
2
2
2
1
-
-
-
-
-
10th
3
2
2
2
1
-
-
-
-
-
11th
3
2
2
2
1
1
-
-
-
-
12th
3
2
2
2
1
1
-
-
-
-
13th
3
2
2
2
1
1
1
-
-
-
14th
3
2
2
2
1
1
1
-
-
-
15th
3
3
3
3
2
2
2
1
-
-
16th
3
3
3
3
2
2
2
1
-
-
17th
3
3
3
3
2
2
2
1
1
-
18th
3
3
3
3
2
2
2
1
1
-
19th
3
3
3
3
2
2
2
1
1
1
20th
infinite
3
3
3
2
2
2
1
1
1
Mysteries
Fundamentals
Umbral Hand, Arrow of Dusk, Mystic Reflections, Sight Obscured (at 5), Caul of Shadow (at 14), Black Candle (at 18)
1st: Bend Perspective (EoD), Life Fades (ToT)
2nd: Piercing Sight (EoD), Flesh Fails (ToT)
3rd: Killing Shadows (EoD), Umbral Touch (ToT)
4th: Shadow Evocation (DR), Fearful Gloom (DA), Step Into Shadow (ER)
5th: Feign Life (DR), Sickening Shadow (DA)
6th: Greater Shadow Evocation (DR)
7th: Ephemeral Image (DM), Greater Life Fades (BoT), Grasping Shadows (S),
8th: Umbral Body (DM), Greater Flesh Fails (BoT)
9th: Shadow Time (DM)
Playtips
Hello and welcome to the witch build I put together for the Halloween showcase! A few notes on what I’m doing here first.
This build pulls from Eberron with Aberrant Dragonmark as well as Faerun with Dreadful Wrath and the Eyeball familiar. This is because I don’t care about mixing the sources; this is a build for fun. If you are forced to pick, only the Aberrant Dragonmark feats are necessary for this build, providing a means of qualifying for Dread Witch. Beholders do still exist in Eberron, so perhaps you can talk your DM about at least including that.
I have taken a number of feats in this build from Drow of the Underdark about using Darkness as a spell-like ability, and Blend into Shadows mentions burning a use of this ability. I’m using Darkness as an invocation from Warlock to fulfill this, presuming that you burn a use of your at-will ability and are still left with endless uses. If you’re working under an extremely restrictive and cruel reading of the rules, you still have 2 uses provided from the feats themselves for this.
I have invested in Intelligence, including with level up benefits, because years of Iron Chef means I always build like gear doesn’t exist. If you’re working where gear does exist, you can knock Int down to 13 and distribute the points elsewhere, like in Dex. There are no bonus mysteries for higher Int, you just need to recalculate skills accordingly.
Warlock meets a number of needs, even with the single level we’re taking here. Firstly, it provides at-will darkness, something we’re otherwise not getting until level 20 when fundamentals become limitless. Second, it gives light armor proficiency which we will make use of. Third, it gives Use Magic Device as a class skill, which will help cover a lot of the weird gaps from mysteries in the form of utility wands (flight, for example). And finally, eldritch blast is a nice fallback at low levels when you run out of mysteries.
We’ll talk about feats here all together. Dreadful Wrath is a natural choice since we’re doing fear stuff, triggering basically every round. Shadow Cast means you pick an adjacent square, and if it’s not threatened, you aren’t threatened, so we don’t need to invest in Concentration. Still Mystery means that your mysteries no long have somatic components (their only components) when cast as spells. This means you can now wear light armor and ignore the ASF. Blend into Shadows gives you HiPS when near magical darkness, and Instinctive Darkness means you can make darkness as an immediate action. This, coupled with your inherent ability to see in darkness from shadowcaster means you should be in darkness at all times for concealment/hiding purposes. Favored Mystery is targeting mysteries I think will benefit from the extra use per day, 2 feats are needed to get the extra use out of Greater Shadow Evocation, but still worth it. For familiar, I know a lot of people pick raven to say it can use wands, I chose bat so it can more easily navigate all the magical darkness (dark creatures sadly cannot see in magical darkness). Eyeball as an improved familiar is overlooked. With its eye ray it basically gives you reach spell for free, in addition to the useful stuff it can do with flight and mage hand.
Dread Witch is here because it’s fun, primarily. Of course in a fear build it makes natural sense to add it. Basically all of your mysteries have a visual component so make for good targets to be empowered. For baseline fear effects, fearful gloom affects an area (which means you can also absorb fear) and is only lessened, not negated by a save.
In terms of mystery selection, I went pretty aggressive because I think it makes for a flashier build. Shadow Evocation and Greater Shadow Evocation giving you up to 4th and 6th level evocation spells, respectively, mean that you’ve got a lot more options than it might seem. Mysteries may be more limited in selection than spells, but you still have some early divination, reliable damage, tactical teleportation, battlefield control, and a little bit of summoning (with feign life). At level 19 on you have time stop, and if you can’t have fun with that then I don’t know what to tell you
Sources
Shadowcaster, Shadow Cast, Favored Mystery, Shadow Familiar: Tome of Magic
Dread Witch, Unnatural Will: Heroes of Horror
Dreadful Wrath: Player’s Guide to Faerun
Blend into Shadows, Instinctive Darkness: Drow of the Underdark
Aberrant Dragonmark: Eberron Campaign Setting
Lesser Aberrant Dragonmark: Player’s Guide to Eberron
Improved Familiar: Forgotten Realms Campaign Setting
Eyeball Beholderkin: Monsters of Faerun
Additional Mysteries: Urban Magic Web Enhancement (https://web.archive.org/web/20070310211642/http://www.wizards.com/default.asp?x=dnd/we/20070307a)
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