PDA

View Full Version : Magic Ammunition (Spheres-inspired Homebrew)



SangoProduction
2023-11-01, 08:12 AM
Preamble: I had been suddenly inspired to come up with some ideas for magical ammo to drop as loot in some of my games, even if the Gunslinger class was still a bit of a dud. Figured that some of you guys might also have a use for them. (I really like [decaying] consumable drops, because they can be pretty powerful without being totally unexpected too far down the line, or otherwise have long-term consequences for being too good / bad. A bit more paperwork on their side though. So there's always some push and pull.)

All ammunition here enact their effects upon being fired. Despite the names, the effects can be added to any ammunition type.

Illusory Bolt - Causes all damage to be nonlethal. No heal check, nor similar effect, will notice the damage caused.
Elemental Shot - Choose fire, cold, acid or electric when fired. All damage is of that type. The shooter may add intelligence or casting ability modifier to damage, if not already adding another ability score.
Anti-Gravity Ball - All damage is bludgeoning. Further, for the next 5 minutes, the target's weight is reduced by half, reducing their effective size category counts as 1 smaller for the purpose of telekinesis, wind, and the like, as well as combat maneuvers. They are also affected by Feather Fall for the duration.
Blighted Arrow - All damage is converted to negative energy. For 1d4 rounds, the target is sickened.
Knitting Needle - All damage is converted to piercing. Fortitude save (DC 10 + 1/2 character level + Dexterity), or else have their mouth magically sown shut for 1 minute. (After which, the magical thread dissolves.)
Binding Brambles - All damage is converted to piercing. Envelopes the target in brambles, leaving them entangled until they destroy them (3 HP, AC 10). If the target is an object, it instead can't be moved until the brambles are destroyed.
Fated Missile - Requires calling out the creature's name, while having their face in your mind. On firing, it will unerringly move towards and hit the targeted creature, moving up to your maximum range each round.
Time Skip Rocket - All damage penetrates all mitigation. In the next round that the target would act in, it instead acts last for that round.
Shadow Echoes - On being fired, the bolt created 1d4 duplicates of itself. Each round after the first, when the target would act, a duplicate launches unerringly at the target. Although they deal no true damage, they are distracting, and feel as though they deal the same damage as the real shot.
Harmonic Resonance - Affects the target with Dispel Magic (Caster level equal to the shooter's level).
Vortex Shell - All targets within 15 feet of the target must make a reflex save or be pulled up to 10 feet closer ot the target, taking half the normal damage. On missing, the effect still goes off. Roll scatter dice to see where the arrow lands.

Ramza00
2023-11-01, 11:49 AM
So in other words Origin Rounds*?

Something that is specifically yet can not be converted to gold, something that can be handed out to the player or perhaps crafted by the player in limited amounts (like quantities smaller than 12)

*a Shonen Concept, a form of individualistic magic that warps reality to a specific target / object by insert your own rules into a thing. Origins being something unique to an individual and makes them special (thus a romance plot what makes you into you in an uncaring and strange world) and while origins make individuals tick and tock, like breathing and movement you should not insert your origin into other people for bad things happen (it is a foreign object.)

For example the origin of “severing and (re)binding”, which deconstructs the target and reconstructs it but in a wrong fashion causing the broken condition to objects and necrotic damage to humans.

SangoProduction
2023-11-01, 01:39 PM
Perhaps put in less esoteric words. But like. When a party would not be able to use such items, then they don't particularly value such obviously volatile consumables, So from a metatextual perspective it's not as though they "don't drop," but are totally ignored. Like the Bethesda effect with everything being loot, and it all being boring hell. (Path of Exile and other ARPGs also have this problem as well, where basically nothing on the ground is valuable. But more because the chances of anything valuable being dropped, relative to your current gear, is basically nil, rather than the items inherently holding no interest.)