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NontheistCleric
2023-11-11, 08:39 PM
IC thread (https://forums.giantitp.com/showthread.php?661896-Set-Us-Free-IC)

Recruitment thread (https://forums.giantitp.com/showthread.php?661568-SAGA-Edition-Master-Apprentice-Duo-Game)
Dice rolls (for GM eyes only, player dice should be rolled in this thread and labeled) (https://forums.giantitp.com/showthread.php?661378-Thread-of-various-rolls)

NontheistCleric
2023-11-11, 09:01 PM
Reserved in case of need.

BananaPhone
2023-11-12, 08:16 AM
Vecta



https://i.postimg.cc/9Qqvrvpd/sdrrhgerh.jpghttps://i.postimg.cc/nrR6Dxgk/rehg.jpg

Twi’lek Sentinel, Path of Tenacity

Name: Vecta
Species: Twi'lek
Class: Sentinel
Level: 6
Height: 6'2"


AC 14, HP 66/66

STR 12
DEX 18 (17 + 1 species
CON 16
INT 16 (15 + 1 Feat)
WIS 16
CHA 18 (15 + 2 species + 1 feat)


Feats:
Silver-Tongued
Increase Charisma score by 1.
Gain proficiency in the Deception skills.
When you take the Attack action, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour.

Techie
Increase Int score by 1.
Gain proficiency in the Technology skill.
Learn repair droid tech power.

Traits:
Darkvision (60 feet)
Natural Antitoxins

Proficiencies
Languages: Basic and Twi’leki and lekku.
Armor: Light Armor
Weapons: Simple lightweapons, simple vibroweapons, martial lightweapons with the finesse property, martial vibroweapons with the finesse property.
Tools: Artificers Tools,
Saving Throws: Dexterity +4, Charisma +4
Skills: Deception +7, Insight +6, Persuasion +7, Performance +7, Lore +6, Perception +6, Piloting +6, Stealth +7, Technology +6,

Features
Feared
As a Sith, you instill fear in those who are aware of your standing. Within territories controlled by the Empire, you can often get away with criminal offenses, such as refusing to pay for food at a cantina or cutting through doors at a local shop, since the only people who can hold you to account are more powerful Sith or agents under their direct command. In other civilized environments, authorities will tend to allow you leeway due to the Empire's influence, but this protection does not extend to any Republic territories.

Forcecasting: Forcecasting save DC 15. Force attack modifier +7. 22 Force Points (3x level + Cha).
Force Powers:
At will: Mind Trick, Force Push/Pull, Force Leap, Affect Mind, Shock.
lvl 1 (9): Battle Precognition, Burst of Speed, Force Jump, Force Mask, Force Intuition, Breath Control, Sense Force,
Lvl 2 (6): Danger Sense, Force Camouflage, Force Blur
Lvl 3 (2): Force Lightning, Knight Speed

Force-Empowered Self:
Sentinel: 2nd level
Your training allows you to harness the mystical energy of the Force throughout your body. You learn three effects: Deflection, Double Strike, and Slow Time. Each effect costs 1 force point and uses a d4, which changes as you gain sentinel levels, as shown in the Kinetic Combat column of the sentinel table. You can only use each effect once per round.
Deflection
When you are the target of an attack, you can roll a Kinetic Combat die and add it to your AC (no action required). You can do so before or after the attack is made, but you must choose to do so before the GM determines if the attack hits.
Double Strike
When you hit a creature with a weapon attack, you can roll a Kinetic Combat die and deal additional damage of the same type equal to the amount rolled.
Slow Time
When you move on your turn, you can roll a Kinetic Combat die to increase your speed by 5 x the amount rolled until the end of your turn.

Ideals:
Ideal of the Tranquil
When you finish a short or long rest, you gain a number of temporary force points equal to half your Wisdom or Charisma modifier (your choice, minimum of one). When you would spend a force point while you have temporary force points, the temporary force points are spent first. All temporary force points are lost at the end of your next short or long rest.

Additionally, as an action, you can manifest this ideal in a brief surge of energy. You regain a number of force points equal to half your Wisdom or Charisma modifier (your choice, minimum of one).

Ideal of the Fighter
You adopt a particular style of fighting as your specialty. Choose one of the fighting style options, detailed in Chapter 6.

---- Formfighting
You are skilled at the basics of the known forms of lightsaber combat. You gain the following benefits:

You learn three lightsaber forms, detailed later in this chapter.
Once on each of your turns, you can draw or stow a lightweapon without using your object interaction.

Three Forms known:
Niman
Makashi
Soresu

Additionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, you know the fighting mastery that corresponds with the fighting style you chose with this feature. If you already know that fighting mastery, you instead learn another of your choice for the duration.

Ideal of the Agile
You gain a swimming speed and a climbing speed equal to your walking speed. When you make a long jump, you can cover a number of feet up to twice your Wisdom or Charisma score (your choice). When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Wisdom or Charisma modifier (your choice).

Additionally, as a bonus action, you can manifest this ideal in a brief surge of energy. For the next minute, opportunity attacks against you are made with disadvantage.

Extra Attack:
Sentinel: 5th level
You can attack twice, instead of once, whenever you take the Attack action on your turn.

Ability Increase:
4th: Feat – Techie

Sentinel Path – Path of Tenacity
Protector
Path of Tenacity: 3rd level
You learn the saber ward force power, which does not count against your total powers known. Additionally, when you cast it, you can spend 2 force points to extend the benefits to creatures of your choice within 5 feet of you while the power is active. The creatures immediately lose this benefit if they move more than 5 feet away from you.

Kinetic Ward
Path of Tenacity: 3rd level
You can use your reaction to deflect a strike when you are dealt damage by a melee weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your sentinel level. If you reduce the damage to 0, you can redirect it at another target if you have a weapon capable of doing so. You can spend 1 force point to make a melee weapon attack at a target within 5 feet of you with the weapon, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and if the attack hits it uses your Kinetic Combat die for its damage roll. If saber ward is active, you have advantage on the attack roll.

Credits:
Equipment:
Doublesaber, Martial Lightweapon, Properties: Double (1d8 energy), finesse, luminous.

Lightfoil, Martial Lightweapon, Properties: Finesse, hidden, luminous, 1d8 Energy.

Explorer’s pack
Artificer's implements
Slicers Kit
A combat suit and a light physical shield


Alignment: Lawful Dark
Personality:
"I idolize a particular Sith, and constantly refer to that person's deeds and example."
"Exar Kun. The guy had it all and did it all. He took what he wanted. He wasn't the first to develop the saber-staff, but he was the one that refined it and did so with Niman. But that's just the surface; sorcerer, general, conquerer, warlord, sage and warrior. He was everything the Dark Lords would ever want to be, all in one fighting trim figure. Sith come and Sith go, but Exar Kun's name has always remained."

Ideals:
"Patience. I will defeat my enemies in the end, I'm in no rush. (Lawful)"

"I loved to dance and before my...awakening, I was content to be among the greatest ballerina's on Dromund Kaas, and you're not anyone on Dromund Kaas if you aren't already the best in the Empire, and I only got there by practice, practice, practice. Day in, day out, until I exhibited perfection, and I didn't get it without being patient. Since Gavontra brought me into the fold, I can be so much more, but I will never forget that what I accomplished I did so through perseverance and patience. To think that me, some twi'lek girl from nothing could one day wear the titles of authority and embrace the essence of the Dark Side? I've got so much further to go."

Bond:
"My loyalty to my master is unwavering."

"I owe Gravontra everything. I know it is not within the creed of the Sith to harbour such personal loyalty, but I don't care."

Flaws:
"Failure frightens me, and I get desperate if I think I might fail."

"Failure isn't an option among the Sith, especially as an alien. But there are ways around it. Success has many parents, but failure is an orphan afterall."

Appearance:

Vecta is tall and lithe, with a lightly-muscled figure crafted by ballet dancing since she was a girl, with low body fat, endurance and surprising strength. She moves with a liquid grace that has translated into a very effective lightsaber duelist, having shown considerable skill in Makashi and Soresu, but also in the versatile Niman, only she is much more aggressive in its execution. Her skin is a gentle green hue, while her eyes are bright orbs that hold visible intelligence, while her pleasing features allows her to ingratiate herself with individuals or crowds with equal ease, as her natural charm and outwardly easy going nature masks the dangerous woman she actually is. Typically, Vecta dresses in more civilian-like clothes, enjoying the 'common-look' it gives her in allowing her to infiltrate the endless masses of the galaxy. She feels little need to dress in the menacing regalia typical of the Sith, as she prefers deception, intelligence gathering and utilisation of the environment to meet her objectives. And if that fails? Well, she's a very skilled adept in three lightsaber forms, so there's always the direct approach.

Indeed, Vecta isn't above masquerading as a Jedi - she's done it before. Should she believe she'll be required to 'exert' herself, Vecta carries around a quick-bind that she uses to bind her lekku together, so that they don't swing around during a lightsaber fight, given her limber and graceful method of dodges and movements. That could be messy otherwise.

Vorpal Glaive
2023-11-14, 09:58 AM
Apologies but I was very ill since Sunday afternoon. I think my character is done:


Lorm Gavontra

https://insertface.com/fb/1012/star-wars-female-sith-1011848-bqb7a-fb.jpg

Human Consular, Bogan Mistress of the Dark Side

Name: Lorm Gavontra
Species: Human
Class: Consular 6 / Scholar 3
Level: 9
Appearance: Human female, 5'9", 140 lbs., brunette, brown eyes, Sith brand on her back
AC 12, HP 69/69
Traits:

I see omens in every event and action.
Power. I hope to one day rise to the top of Sith hierarchy.
I will do anything to protect the Sith.
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

STR 11
DEX 12 (+1)
CON 12 (+1)
INT 16 (+3, +1 Human bonus)
WIS 18 (+4, +2 Human bonus, +1 ASI)
CHA 14 (+2, +1 Human, +1 ASI)

Traits (Human):
ASI: +2 one ability (WIS) and +1 two additional abilities (INT and CHA)
Defiant: Humans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). Once you’ve used this feature, you must complete a short or long rest before you can use it again.
Versatility: You gain proficiency in one skill, one tool, and one weapon of your choice (Perception).
Multilingual: +1 Language

Proficiencies (+4 bonus)
Languages: Galactic Basic, Twi’Leki, Bothan, Sith, Dosh, Kel Dor and Mon Cal
Armor: Light
Weapons: Simple light-weapons, simple vibro-weapons, martial vibro-weapons with the finesse property, simple blasters
Tools: Artificer's implements, Slicer kits (no Disadvantage), Dejarik (holo-chess)
Saving Throws: WIS +8, INT +7, CHA +6
Skills: Deception +10, Insight +8, Lore +11, Perception +8, Technology +7 (no Disadvantage), Investigation +7, Nature +7
Initiative: +5

Features
Safe Haven
As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.

Feats:
Alert: (Initiative Proficiency, cannot be surprised while conscious, unseen foes don't get advantage on attacks)

Class Features:
Academic Superiority: You learn maneuvers that are fueled by special dice called superiority dice (DC16)

Superiority Dice: 2d4/4d4
Investigate (spend 1 SD to get a +1d4 bonus to Investigation rolls)
Body Over Bother (spend 1 SD to change a STR, DEX or CON save to WIS)
Perceive (spend 1 SD to get a +1d4 bonus to Perception rolls)
Deathseek (When an attack made against a hostile creature that you can see would miss, you can use a reaction and expend a superiority die and roll it to force the creature to instead take the hit. The creature must make a Wisdom saving throw. On a failed save, the target takes the minimum damage the attack could have dealt plus additional damage equal to the result of the superiority die)


Critical Analysis: You are able to analyze a creature, develop a plan on how to best overcome any potential obstacle, and execute that plan with ruthless efficiency. As a bonus action on your turn, you can analyze a creature you can see within 60 feet of you. For the next minute, or until you analyze another target, you gain the following benefits:

When you analyze a hostile creature, your attack and damage rolls made with weapons with the finesse property or blaster weapons against that target may use your Critical Analysis ability modifier, which is Wisdom, instead of Strength or Dexterity. You must use the same modifier for both rolls
When you analyze a friendly creature, the target can end your Critical Analysis on them (no action required) to add your Critical Analysis ability modifier, which is Wisdom, to one attack roll, ability check, or saving throw. Once a friendly creature has benefited from this ability, they can not do so again until they complete a short or long rest

Discoveries: As you adventure, your studies have helped you discover new practices you can apply to your skills. You master two discoveries of your choice. Your discovery options are detailed at the end of the class description. When you gain certain scholar levels, you gain additional discoveries of your choice, as shown in the Discoveries column of the scholar table:

Ambassador (+3 languages)
Rancor's Disciple (You can substitute Wisdom for Intelligence for your scholar class features, except for other discoveries and Academic Pursuit features)
Running on Fumes (You only need 3 hours of sleep during a long rest to gain its benefits, instead of 6. Additionally, if your long rest would be interrupted, you only need to complete the long rest instead of restarting it to gain its benefits. Lastly, you have advantage on saving throws against exhaustion)
Tech Amateur (You learn and can cast one 1st-level tech power once per long rest. Your techcasting ability is Intelligence. You require use of a wristpad for this power [Holographic Disguise])

Sage Advice: You can spend 1 minute spreading your knowledge and experience, advising those around you. When you do so, choose a skill or tool you are proficient with and a number of friendly creatures up to your Wisdom modifier within 30 feet of you who can hear you and who can understand you. Once within the next hour, the next time each creature would make an ability check with the chosen skill or tool, they may add their proficiency bonus to the roll if they are not already proficient. A creature may only benefit from this feature once. If a creature is targeted by this feature again before using it, they can choose to retain the first benefit or replace it with the new skill or tool instead. Once you’ve used this feature, you can’t use it again until you finish a long rest.
Expertise: grants Expertise with two skill Proficiencies (Lore and Deception)
Academic Pursuit: Slicer

grants Tech and Slicer kit Proficiency plus these skills can never have Disadvantage
You learn 3 tech powers of your choice, and you learn more at higher levels, as shown in the Tech Powers Known column of the Slicer Pursuit Techcasting table. You may not learn a tech power of a level higher than your Max Power Level
You have a number of tech points equal to half of your scholar level, as shown in the Tech Points column of the Slicer Pursuit Techcasting table, + your Intelligence modifier. You use these tech points to cast tech powers. You regain all expended tech points when you finish a short or long rest
Intelligence is your techcasting ability for your tech powers. You use your Intelligence whenever a power refers to your techcasting ability. Additionally, you use your Intelligence modifier when setting the saving throw DC for a tech power you cast and when making an attack roll with one
You use a wristpad (found in chapter 5 of the Player’s Handbook) as a tech focus for your tech powers.
Also at 3rd level, when the target of your Critical Analysis is a droid or construct, or wearing or holding a techcasting focus, that creature is a viable target for any tech powers with you cast with a range of touch. Additionally, when the target of your Critical Analysis casts a tech power, you can use your reaction to identify the tech power being cast, and at what level.

Techcasting: Tech save DC15, +7 Tech power attack accuracy, 5/5 Tech points
Tech Powers:
At-will: On/Off, Tri-Shot
L1 Holographic Disguise, Voltaic Shielding

Force-casting
Force Recovery: Once per long rest regain 10 (Level+WIS bonus) Force points.
Force-Empowered Casting: You gain the ability to twist your powers to suit your needs. When you cast a force power, you can expend additional force points to modify the power. You gain two Force-Empowered Casting options, located at the end of the class description, and you learn more at higher levels, as shown in the Force-Empowered Casting Options of the Consular table. You can use only one Force-Empowered Casting option on a power when you cast it, unless otherwise noted

Heightened Power (When you cast a power that forces a creature to make a saving throw to resist its effects, you can spend 3 additional force points to give one target of the power disadvantage on its first saving throw made against the power)
Quickened Power (When you cast a power that has a casting time of 1 action, you can spend 2 additional force points to change the casting time to 1 bonus action for this casting)

Force Shield: You learn how to defend yourself purely through your strength with the Force. When you are hit by an attack, you can use your reaction to shroud yourself in Force energy. Until the start of your next turn, you have a bonus to AC equal to your Wisdom modifier. This includes the triggering attack. You can use this feature twice. You gain an additional use at 5th, 9th, 13th, and 17th level. You regain all expended uses when you finish a long rest.
Force Affinity: Bogan: Your dark side power damage rolls gain a minimum roll threshold.
Tradition: Way of Manipulation:

You learn to deftly control your weapons utilizing the Force. As an action, you can initiate your Saber Storm. When you do so, select a light- or vibro-weapon within 5 feet that is not worn or carried by a conscious creature other than you, and use the Force to cause it to levitate, acting as an extension of your will for 1 minute. When you activate this feature, you can cause the weapon to move up to 10 feet and make a melee force attack against a creature within 5 feet of it. On a hit, the target takes 1d8 + your forcecasting ability modifier damage. The type is of the normal damage dealt by the weapon. The weapon then returns to your side.

Your weapon moves with you, and while Saber Storm is active and you have a weapon animated, on each of your turns you can use an action to move a weapon up to 10 feet and repeat the attack against a creature within 5 feet of it. The weapon then returns to your side. Your Saber Storm ends early if you are incapacitated. At any time, you can end this feature and return the animated weapon to your hand. Additionally, while your Saber Storm is active, and at least one animated weapon is within 5 feet of you, you gain the following benefits:

You gain a bonus to your AC equal to your Wisdom modifier (minimum of +1) if it doesn’t already include that modifier
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a power. The bonus equals your Wisdom modifier (minimum of +1)

This feature can animate more than one weapon when you reach higher levels: two weapons at 5th level, three weapons at 11th level, and four weapons at 17th level. When you use your action to attack with your weapons, you can direct them at the same target or at different ones. Make a separate attack roll for each weapon. At 5th level, the distance your weapon can travel increases to 20 feet. This distance increases to 30 feet at 11th level, and 40 feet at 17th level. You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
When you cast a force power with a range of touch while Saber Storm is active, your animated weapon can move up to its range and deliver the power as if it had cast it.

Consular ASI: +1 to INT and CHA
Forcecasting: Forcecasting save DC 14/16 (dark/universal). Force attack modifier +7, 28 Force Points, 19 Powers, L3 maximum
Force Powers:
At-will: Force Whisper, Enfeeble, Saber Reflect, Force Push/Pull, Pyrokinesis
L1, 2 FP: Fear, Dun Moch, Sense Force, Telemetry, Slow Descent, Sap Vitality, Force Reflect, Force Current
L2, 3 FP: Locate Object, Force Sight, Force Concealment, Force Camouflage
L3, 4 FP: Bestow Curse, Horror

Lifestyle: Comfortable
Credits: 83,200/100,000
Weapons: Wristpad (integrated datapad and holo-projector), lightsaber (simple: 1d6, 2d4 used two-handed, hidden, luminous), 10 Plasma Grenades (DC14 vs. 2d10 @ 10' radius; homebase), 2 Remote Detonators (1,000')
Equipment: Royal signet ring, luxury clothing, combat suit, commlink (hands-free with scrambler), respirator, chronometer, jetpack (at homebase), 10 Powercells (at homebase),
Origin:
Lorm was in orphan adopted by wealthy nobles of the Royal House of Alderaan. Lorm received the best education and rarely wanted for anything that credits could buy. Excelling in academics Lorm graduated with honors and was immediately brought into the Galactic Senate as an advisor to the senator of Alderaan. But after just a few days Lorm felt as if she were only being used to data-mine justification for the senator's political viewpoints and requested reassignment to the Senate Intelligence Committee. While the request itself caused a stir among the Alderaan nobles, it was granted and Lorm found herself as a Special Advisor on the Committee.

It was within this period that Lorm was approached by Sith Lord Darth Baras who was acting as "Sith liaison" to the Galactic Senate. Over a period of weeks and repeated contact, Darth Baras turned Lorm to the Darkside of the Force. He recognized her deep anger and exceptional intellect would be of increase to the Sith, while Lorm felt that she could only create effective change within the galaxy by embracing the aggressive methodology of the Sith. Learning the Force from Darth Baras himself, Lorm became an exceptional Sith operative using her scholastic and emerging Force consciousness to dominate reality around her.

While maitaining her Senate position, Lorm is tasked with targeting and eliminating Darth Baras' key opponents which she performs with excellence. Then at the Dark Council when Darth Baras is to move ahead in the order, Lorm reveals everything sh had done to put him in position for promotion. Greatly offended, Darth Baras challenges Lorm to a duel which she wins in a manner that embarrasses her light-saber-wielding master.

Within days Lorm was searching for an accomplice she could turn and teach the Darkside. She had fallen in love with the Force-sensitive dancer Vecta and against her reservations seduced the talented Twi'Lek to the Darkside. Just as Darth Baras had schooled Lorm she educated Vecta in the ways of Force manipulation teaching her the Darkside was not emotional but rather the manifestation of decisive action. Also, Lorm kept Vecta's selection and training a secret from the Dark Council. Unlike a typical "second" Vecta was the moving center of her entire intellectual operation. She would put her in position for success and if things went wrong, stop at nothing to save her assistant. At the same time Lorm tries to control intel about the Sith using a mix of bad and good intel to supplement Galactic operations.

How long can Lorm deceive the Senate? How long can she keep Vecta a secret from the Sith? What is Lorma willing to sacrifice to save Vecta? What would Lorm do if Vecta betrayed her?

NontheistCleric
2023-11-14, 10:07 AM
No problem. We're all subject to the tyranny of our bodies.

Vorpal Glaive
2023-11-14, 11:24 AM
'Tyranny' is correct. Perception:

[roll0]

Vorpal Glaive
2023-11-14, 02:07 PM
double-post with questions:

1. We roll here on the OOC thread?

2. As pointed out during chargen the two can share a spacecraft perhaps gained as a perk of her nobility? Lorm would rather have her own ship instead of relying on Senate or Sith resources if possible. Her personal vehicles would have the credentials of a noble and (maybe) get into sites easier?

Forced to choose otherwise, she'd probably use Sith resources rather than Senate.

NontheistCleric
2023-11-14, 02:14 PM
1. As stated in the first post, roll in this thread (but if you want to roll in an OOC spoiler in the IC for something you already wrote a description of in the same post, that's fine).

2. Sure, your ship can be bought with House Gavontra's money. The model still has to be run by me first, though.

Vorpal Glaive
2023-11-14, 03:22 PM
1. As stated in the first post, roll in this thread (but if you want to roll in an OOC spoiler in the IC for something you already wrote a description of in the same post, that's fine).

2. Sure, your ship can be bought with House Gavontra's money. The model still has to be run by me first, though.

Thanks for the quick response. I'm not sure what Tier we get but a Medium-sized Courier built for speed and maneuverability is what I had in mind. I'm open to BananaPhone's thoughts here too.

NontheistCleric
2023-11-15, 06:07 AM
Well, if you get to a point where you need to go off planet and you can't decide on a model yet, I'll just give you something appropriate for the setting. You can always get it changed later in the story if you really want to.

BananaPhone
2023-11-15, 07:41 AM
Oh crap, I'm so sorry! I thought I was subscribed to this thread but turns out I wasn't!

I will catch up tomorrow.

NontheistCleric
2023-11-15, 07:45 AM
Don't worry, we haven't gotten far yet.

Vorpal Glaive
2023-11-15, 10:07 PM
Well, if you get to a point where you need to go off planet and you can't decide on a model yet, I'll just give you something appropriate for the setting. You can always get it changed later in the story if you really want to.

In the rules I have there aren't specific models of spacecraft just type and other modifications. Should I build a ship using those rules? What kind of ship they have impacts Lorm's response to Vectra.

NontheistCleric
2023-11-15, 10:10 PM
I'm not going to use detailed rules for starships. Just search up 'Star Wars starships' or 'Star Wars Old Republic starships' and pick something you like. They'll essentially just be transport, or a different setting for a scene. We can maybe do a Piloting check or two in extreme circumstances

BananaPhone
2023-11-15, 11:31 PM
As Lorm is masquerading as a Senator, we probably have her personal Defender-class light corvette (https://swtor-archive.fandom.com/wiki/Defender-class_light_corvette).

Alternatively, as she is an Alderanean noble, she could have a space yacht built for beauty, luxury, speed and protection.

Vorpal Glaive
2023-11-16, 06:26 AM
As Lorm is masquerading as a Senator, we probably have her personal Defender-class light corvette (https://swtor-archive.fandom.com/wiki/Defender-class_light_corvette).

Alternatively, as she is an Alderanean noble, she could have a space yacht built for beauty, luxury, speed and protection.
We'll go with the yacht which should have a crew. I'll have a post up soon.

Vorpal Glaive
2023-11-16, 09:25 AM
I need a little more detail if possible so I'll make some checks for Lorm with her using both Sith and Senate databases:

Rolling Investigation (on the transmitted data, Ilsen's daughters and where exactly they may have fled) and Lore (on the daughters, the information they stole and Sith allies various sectors):

Investigation [roll0] + spending 1 SD of Academic Superiority for +1d4 Investigation [roll1]

Lore [roll]1d20+11

If the checks succeed she'll use an additional info to better direct Vecta.

Vorpal Glaive
2023-11-16, 09:33 AM
Had to reroll Lore:

[roll0]

Planet or at least star system they are headed for? The daughters' occupations and relationships? Their transport information? I'd appreciate as much information as the check results allow.

NontheistCleric
2023-11-16, 09:39 AM
Oh, actually, most of that will just straight-up be in the data Vengean sent you, no checks required. I was just waiting to see if you wanted to open the files with Vecta in the room or keep the details to yourself. However, the Investigation will be relevant for finding out clues to where they went. Give me a Technology roll if you are trying to be discreet about accessing the databases.

Vorpal Glaive
2023-11-16, 09:49 AM
Thanks! Lorm would analyze the data in her room briefly before rejoining Vecta:

[roll0]

BananaPhone
2023-11-16, 10:07 AM
Ye gads, what appaling lack of trust.

You act as if she's a sly, crafty member of a religious order that uses deception among their weapons to dominate their foes or something :smalltongue:.

Vorpal Glaive
2023-11-16, 11:13 AM
lol Lorm needs to *ahem* gather her thoughts regarding this mess. The data is cold (old) and she has to make effective decisions quickly here. Nontheist Cleric, with her Sith association would Lorm know how to put a bounty on someone? If so I can roll for it if needed. Regardless she will transfer the daughters' images and names to an encrypted datacard. The rules for Insight suggest the skill can be used to "get a gut feeling about what course of action to follow" and I'm rolling for that to maybe get a piece of GM advice:

[roll0] + using Defiant to gain an additional +1d4 [roll1]

NontheistCleric
2023-11-16, 11:30 AM
Gavontra would know that the Bounty Brokers Association is generally approachable for any kind of contract. However, although they try to be discreet, the nature of their organization means they don't have exactly the kind of information security Darth Vengean might prefer her to handle the matter with. If she goes to them, browses through their available hunters herself and picks the right one, maybe.

Gavontra's gut feeling is that there's a ship matching the description of the one the girls took right in Coruscant's spaceport, and that that's the obvious place to start. Unless the ship's Captain abandoned her vessel, she must still be on-planet. The file on the unknown Jedi Knight might also be significant in some way.

Vorpal Glaive
2023-11-16, 01:30 PM
So if I read things right the Ilsen daughters are on Coruscant? Wasn't 100% sure so I'm asking. Thanks for all that info on the daughters!

NontheistCleric
2023-11-16, 01:56 PM
Well... they might be. A ship that matches the description of the ship they left Dromund Kaas in landed in Coruscant's spaceport two days ago, and it's still there. That's all you know for now. The ship's captain is more certain to still be on Coruscant.

Vorpal Glaive
2023-11-16, 02:06 PM
Hey I forgot to post it but Lorm would show Vecta the name and image of the captain too since they're part of all this. Vecta needs to know all the traitors on sight to help find them.

NontheistCleric
2023-11-16, 02:07 PM
There is no available image of the captain, but there is one of the slaves. Basically, everything in italic text in the data files is what was actually written, while everything in normal text is either what Gavontra sees in an image or can reasonably infer from the text.

So someone on the Imperial side has at least seen the ship's captain, but they only have a description of her, no image.

NontheistCleric
2023-11-18, 09:54 AM
Vorpal, is there anything you want Gavontra herself to do while she sends Vecta to the spaceport?

Vorpal Glaive
2023-11-18, 10:31 AM
Vorpal, is there anything you want Gavontra herself to do while she sends Vecta to the spaceport?

After she's sure Vecta is ready, Lorm will get dressed and go to the Senate to begin a gambit:

Inform the Senate, SIS and CSF that a reliable asset informed her the Sith are planning to assassinate members of Senate leadership
Upload the images and names of the daughters and their slaves
Investigate CSF police probe and drone footage from the spaceport two days ago to identify the daughters' ship and if they left the facility on foot
Get Senate Intelligence and SIS leadership on "her side" following her advice
Inform everyone that her reliable source is a Twi-Lek female named Vecta will be serving as a "spotter" looking for the daughters at the spaceport. Vecta is to be aided by CSF forces if she requires it.


Investigation [roll0] + 1 SD [roll1] to locate the daughters and their captain

Technology [roll2] for linking computers to spaceport cameras and searching for images of the daughters AND discreetly checking the system to see if the daughters' stolen data is in the SIS or CSF systems yet

Deception [roll3] to manipulate Senate and SIS leadership

I can make a post IC for all this is needed.

Vorpal Glaive
2023-11-18, 10:35 AM
Would Senate and SIS resources give Lorm a bonus to Investigation or Technology checks? Like a Group check bonus? Just curious because she's pretty skilled just by herself but bonuses can't hurt.

NontheistCleric
2023-11-18, 10:52 AM
I can make a post IC for all this is needed.
Yes, please do make a post IC. It might even take some back-and-forth. I don't mind some checks being made, but remember, checks are really only for when the situation is seriously testing your raw abilities. Other than that, the exact strategies you take, words you choose and actions you attempt, also have a huge impact on events, and those need to be established IC.


Would Senate and SIS resources give Lorm a bonus to Investigation or Technology checks? Like a Group check bonus? Just curious because she's pretty skilled just by herself but bonuses can't hurt.
That will depend on how you roleplay it IC. If you can convince the right people to help out, maybe things will be easier.

Vorpal Glaive
2023-11-18, 02:12 PM
I get that what I the player types has weight but it's my character who actually lives in the setting and has the capabilities being used. She knows what to say far better than I know and I'm hoping that matters. It's kind of the reason I prefer rules for using abilities instead of Freeform where the qualifications for in-game task resolution can get somewhat whimsical. Like in this instance, if Lorm's roll of 29 for Deception still brings this level of non-compliance from the gathered NPCs it makes me wonder what impact using this system (based on DnD 5e) is going to have.

Wouldn't Gavontra's Noble trait (Position of Privilege) and her mastery of Deception carry here? She's not getting much respect from people who are literally commoners, even disrespectful ones like CSF Chief Anwil. It feels like there's history here between Lorm and these NPCs that I'm unaware of?

Edit: or maybe I haven't grasped the setting and how the Empire and Senate are entangled?

NontheistCleric
2023-11-18, 02:17 PM
They're not noncompliant, but you have to actually tell them information if you want them to start reacting. The Deception is for making them believe you're sincere, and as far as Lorm can tell, they do believe it. Deception is not just a 'make them do exactly what I want' skill.

Anwil and Trant are just stressed out and overworked. They're not kissing up to her, but you'll notice they did come running when she called, and a Senator did too. Trant even volunteered relevant information.

Well, the Senator actually probably went back to bed, but then, she is a Senator.

Also, Gavontra is a noble on Alderaan (a planet which isn't even technically Republic at this point in time). On Coruscant, she's just a member of an advisory body to the actual bosses of these people. They have to listen to what she says, but she isn't exactly their superior.

Vorpal Glaive
2023-11-18, 02:35 PM
Thanks Nontheist Cleric for your quick responses. Going forward I'm only concerned that Gavontra's noble privilege (https://starwars.fandom.com/wiki/Noble/Legends) has the impact I imagined when the Background was selected. The Rebels were sorely overworked in their fight against the Empire but Princess Leia was still given the respect she deserved despite Alderaan being destroyed. My hope is the way Lorm Gavontra was designed has an impact on your story.

Thanks again and I'll have a post up soon.

NontheistCleric
2023-11-18, 02:46 PM
Yes, of course it will have an impact in the right places–but Leia was well-respected in the Rebellion because of her position in the Rebellion, not because she was a princess–and she was the Princess, not just a minor noble.

Being a noble on a different planet makes some difference, but people like Trant and Anwil are not commoners. They're leaders on a planet struggling to put itself back together, and if they respect someone, that tends to manifest in being interested in what they have to say, not necessarily remembering the right protocol. The equivalent to their authority on Alderaan would be the heads of minor houses.

Also, they spend a lot of their time around actual Senators, who are at least ten times as important as any of you. Some Senators oversee entire planetary systems.

Fundamentally, a background feature is not supposed to have a huge effect on play. In the particular part of the setting it pertains to (Alderaan), it can open up all sorts of doors and make you many contacts, but on Coruscant the things it changes will be much subtler.

Vorpal Glaive
2023-11-18, 03:26 PM
Yes, of course it will have an impact in the right places–but Leia was well-respected in the Rebellion because of her position in the Rebellion, not because she was a princess–and she was the Princess, not just a minor noble.

Being a noble on a different planet makes some difference, but people like Trant and Anwil are not commoners. They're leaders on a planet struggling to put itself back together, and if they respect someone, that tends to manifest in being interested in what they have to say, not necessarily remembering the right protocol. The equivalent to their authority on Alderaan would be the heads of minor houses.

Also, they spend a lot of their time around actual Senators, who are at least ten times as important as any of you. Some Senators oversee entire planetary systems.

Fundamentally, a background feature is not supposed to have a huge effect on play. In the particular part of the setting it pertains to (Alderaan), it can open up all sorts of doors and make you many contacts, but on Coruscant the things it changes will be much subtler.

Well then I've probably made a mistake with character creation as I imagined Lorm's Background having a somewhat "deferential" impact on how NPCs interacted with her. I get some NPCs would see nobles as having only honorary status among the Republic but I didn't expect that some NPCs would confront her with anger and disrespect as Anwill has done. I also understand that nobility and Deception are not a form of mind-control but I (incorrectly) assumed they would carry more narrative weight than what I'm seeing. Knowing what I know now I would've done things differently regarding the current IC scene. Again this is my mistake not yours.

I'll think things over and get back to you. Thanks Nontheist Cleric.

NontheistCleric
2023-11-18, 03:34 PM
I think it's worth noting (and Gavontra would realize this because her Insight is high enough) that part of Anwil's brusqueness is because she just wasn't in the mood to deal with a crying, speechmaking person today. It doesn't necessarily mean people are going to be spitting in Gavontra's face everywhere she goes.

BananaPhone
2023-11-18, 09:50 PM
Posting today!

Vorpal Glaive
2023-11-19, 08:26 AM
Nontheist Cleric can I change my background from Noble to Agent? The latter would make Gavontra as effective as I need her to be. I can rework her background story easily.

Edit: Being a noble in this setting isn't what I expected.

NontheistCleric
2023-11-19, 09:03 AM
Yes, you can, but you don't actually have to stop being a noble. The way I see it, these background features are a way to add a little bit of codification to your backstory, but just because you have one background on your character sheet doesn't mean the rest of your written background doesn't matter.

Practically speaking, Lorm is already an agent. She doesn't have the Safe Haven feature written on her sheet, but that doesn't mean she can't find a safe haven with her spy network, and if she had the Agent background but was an Alderaanian noble in her backstory, I would still have her be treated like a noble lady if she went home to Alderaan (and in other places where being a minor Alderaanian noble would make a difference). She doesn't need to have the Sith background to be treated like a Sith either, and in fact, even though the Sith couldn't give half a credit for an Alderaanian noble title, Lorm will get a hundred times the overt respect in Kaas City as compared to Coruscant, because she is a Lord of the Sith, and lesser beings do not emit so much as an audible breath in the presence of one such without leave if they value their lives.

Vecta's background is Sith and not Entertainer, but that doesn't mean that she was never an entertainer.

The bottom line is that background features are supposed to be situational at best. You get their benefit if it makes sense within the situation your characters are in, but you just have to accept that not every scenario or NPC is going to be conducive to the realization of the background feature as it is written. A Bounty Hunter is not going to be able to use their Ear To The Ground in the swamps of Dagobah. Moreover, if you wrote your backstory to include a certain thing, you might get a benefit even without having a feature. That's essentially the level a background feature is on—flavor. That's not a bad thing, because in a game where we are creating a story together, flavor can have a huge impact.

BananaPhone
2023-11-19, 09:34 AM
That's basically the conclusion I came to. I built Vecta to be very multi-skill, to represent someone who was an Emperor's Hand type character at this point in her life and able to solve problems in lots of different ways. Taking the Sith background was better over the Entertainer background, because as a Twi'lek she already had the dance moves and the rest of the skills available were already in Sith background anyway. (though I admit I wish I could've found a way to take 'Acrobatics', but the skills use is very limited, so *shrugs*)

Vorpal Glaive
2023-11-19, 12:27 PM
Yes, you can, but you don't actually have to stop being a noble. The way I see it, these background features are a way to add a little bit of codification to your backstory, but just because you have one background on your character sheet doesn't mean the rest of your written background doesn't matter.

Practically speaking, Lorm is already an agent. She doesn't have the Safe Haven feature written on her sheet, but that doesn't mean she can't find a safe haven with her spy network, and if she had the Agent background but was an Alderaanian noble in her backstory, I would still have her be treated like a noble lady if she went home to Alderaan (and in other places where being a minor Alderaanian noble would make a difference). She doesn't need to have the Sith background to be treated like a Sith either, and in fact, even though the Sith couldn't give half a credit for an Alderaanian noble title, Lorm will get a hundred times the overt respect in Kaas City as compared to Coruscant, because she is a Lord of the Sith, and lesser beings do not emit so much as an audible breath in the presence of one such without leave if they value their lives.

Vecta's background is Sith and not Entertainer, but that doesn't mean that she was never an entertainer.

The bottom line is that background features are supposed to be situational at best. You get their benefit if it makes sense within the situation your characters are in, but you just have to accept that not every scenario or NPC is going to be conducive to the realization of the background feature as it is written. A Bounty Hunter is not going to be able to use their Ear To The Ground in the swamps of Dagobah. Moreover, if you wrote your backstory to include a certain thing, you might get a benefit even without having a feature. That's essentially the level a background feature is on—flavor. That's not a bad thing, because in a game where we are creating a story together, flavor can have a huge impact.
It's cool that you see Backgrounds that way as it helps create more multi-faceted characters. I'll shift a few things and let you know when I'm done. Her backstory itself will probably stay the same now that I understand how you interpret Backgrounds and thanks a lot.


That's basically the conclusion I came to. I built Vecta to be very multi-skill, to represent someone who was an Emperor's Hand type character at this point in her life and able to solve problems in lots of different ways. Taking the Sith background was better over the Entertainer background, because as a Twi'lek she already had the dance moves and the rest of the skills available were already in Sith background anyway. (though I admit I wish I could've found a way to take 'Acrobatics', but the skills use is very limited, so *shrugs*)
I agree with your viewpoint here and I want a little something extra from Gavontra's Background that I can use.

BananaPhone
2023-11-19, 08:08 PM
Lore: [roll0]

Sweet.


Also, tut tut Mr Cleric :smalltongue:, assuming Vec would approach the two strangers. That just creates two witnesses to her presence, best try to avoid being noticed for now!

NontheistCleric
2023-11-19, 08:29 PM
Sorry, just trying to speed things along. I didn't want to spend multiple posts establishing exactly how Vecta searches for the ship, because that would hold up the meaningful bits of plot, so I assumed she would go visually by the information Gavontra gave her, and the man was able to notice you as soon as you were close enough to identify the ship.

If you're really unhappy I can change it, though. It's the most recent post anyway.

BananaPhone
2023-11-19, 08:32 PM
It's allg, I'm just being playful :smallbiggrin:.

She'll try to avoid direct contact with the two workers if she can because as I mentioned, witnesses. But she'll engage them in conversation if she must.

BananaPhone
2023-11-19, 08:39 PM
However, we are in an interesting conundrum.

Miraluka's can see through the Force.

However, Force Camouflage makes you invisible.


What's the resolution? Or at least with Vecta's lore roll (getting a 25), one that she'd know?

NontheistCleric
2023-11-19, 08:49 PM
It would be basic Sith knowledge that Miraluka can see invisible enemies with their Force Sight. They know it because many Jedi in this era are Miraluka and they have fought them in battle. However, with a 25, Vecta knows that:

Past a certain range (30'), the Force Sight actually diminishes to about a comparable level of functionality as normal sight, and as long as you stay further away than that, Force Camouflage could hide you from them.

However, you would still have to make a Stealth check. Invisibility provides you with the concealment required to hide at all, but other factors like sound might still give you away if you're not careful.

BananaPhone
2023-11-19, 09:02 PM
Interesting.

Well, Vecta will use two of her two temporary force points (via Ideal of the Tranquil) to cast Force Camouflage.

She will then try and sneak aboard the ship. Needless to say, she'll stay a healthy distance away from the miraluka.

Stealth: [roll0]

Eh, could've been better. Still, 15 is "medium difficulty", so hopefully sneaking past a couple of dock workers while invisible cuts it lol.

NontheistCleric
2023-11-19, 09:05 PM
Could you make an IC post about that? Generally, I would like players to make IC posts for their characters taking action that can affect the world beyond their characters. It's okay if you want to just roll things like Lore in the OOC, but if it could actually make something happen in the game, it needs to go in the IC.

Oh, I see you did. Well done.

BananaPhone
2023-11-19, 09:07 PM
Oh sure, I made the roll before finalising the post in case she really screwed up.

BananaPhone
2023-11-19, 10:44 PM
Well, that approach failed. Time for Plan B.

Vecta will use her Technology skill and Slicers kit, while maintaining her Force Camouflage, to enter the maintenance tunnels and plug her slicers kit into the data cables and access the security camera feeds on the Hanger Bay with the target ship, downloading and viewing the recordings on the day of the ships arrival (so she can know who left and who remained on the ship), as well as any other flight/landing information.

Technology: [roll0]

BananaPhone
2023-11-19, 10:45 PM
Bleh, so she gathers her thoughts, but can't think of where the data cables would be running through. She'll explore the hangers a little more, enough to get a second chance to roll.

If able to she'll take 10/20.

If not, second roll to know where to go and slice, Technology: [roll0]

NontheistCleric
2023-11-19, 11:41 PM
Okay, I think we've had a bit of miscommunication.
By 'staying out of his line of sight', I thought you meant never going into his sensitive range at all, since everything within that is 'visible' to him. So when he pulls the gun on Vecta, he actually still can't 'see' her, only pinpoint her via hearing. This is probably my fault. I'm going to try to make my narration clearer going forward.

I would have liked to have seen Plan B being posted IC, but more importantly, if you make a check on your own initiative, please give me a chance to describe what actually happens before you assume failure, or that the consequences of failure will allow you a retry. In this case, I'll let it slide, since I think what you describe would have been possible in the situation, and I'll make my next IC post describing what happens when Vecta tries that (so you don't need to post it, just this once). But in general, it may not always work out so neatly, and I don't want to have to retcon too much of what you tried to have your character do. That just feels bad on all sides.

BananaPhone
2023-11-19, 11:53 PM
Okay, I think we've had a bit of miscommunication.
By 'staying out of his line of sight', I thought you meant never going into his sensitive range at all, since everything within that is 'visible' to him. So when he pulls the gun on Vecta, he actually still can't 'see' her, only pinpoint her via hearing. This is probably my fault. I'm going to try to make my narration clearer going forward.

I would like to see Plan B being posted IC, but if you make a check on your own initiative, please give me a chance to describe what actually happens before you assume failure, or that the consequences of failure will allow you a retry. In this case, I'll let it slide, since I think what you describe would have been possible in the situation, and I'll make my next IC post describing what happens when Vecta tries that (so you don't need to post it, just this once). But in general, it may not always work out so neatly, and I don't want to have to retcon too much of what you tried to have your character do. That just feels bad on all sides.

It's all good. I was picturing that the hanger would be something like what we've seen in SWTOR (https://fibrojedi.me.uk/shocemsy/2019/08/jedi-consular-starship-hangar-republic-fleet-swtor.jpg), with room for the ship, cargo, loading, workers and loading equipment/machines etc and general room. She was basically going to move around the sides and as far away from the two as possible, before putting obstructions between herself and the pair when she made her approach. (I'm assuming the Miraluka don't have x-ray vision, so they couldn't see through the loading ramp/landing equipment of the ship that Vecta could use to sneak around)

It's because he reacted the way that he did that I thought he had detected her, rather than just heard her footsteps. I've been in plenty of loading area's where there are sounds all the time, but I didn't hear something odd, turn around and whip out a gun on it haha, so I figured that he'd detected her rather than just heard her, thus my post. As you said, just a miscommunication so allg.

Allg on the IC posting as well. Typically how I'll operate is that I'll give vague details and outline IC, then come to OOC to roll on it to see the results, and then typically add/edit the results in when given the pass/failure OOC by the GM. So in this case, if she succeeded and you said so, I'd go back and edit that she's gone and found a way into the maintenance tunnels, followed the data cables, found an outlet, pulled her slicers kit out and got cracking, then you could take it from there. If you had've said she'd failed, I'd write that in and then her attempting something else, rinse repeat.

As it is just the three of us, I'll try and bring my posting/rolling style more in alignment with yours, as that would be easier. But in the future if you see such behavior, that's the thoughts behind it.

NontheistCleric
2023-11-20, 12:13 AM
It's because he reacted the way that he did that I thought he had detected her, rather than just heard her footsteps. I've been in plenty of loading area's where there are sounds all the time, but I didn't hear something odd, turn around and whip out a gun on it haha, so I figured that he'd detected her rather than just heard her, thus my post. As you said, just a miscommunication so allg.

Ah, I see. I was actually trying to be generous with my interpretation, because if he had heard suspicious footstep-like sounds behind the cargo ramp (and he did beat Vecta's Stealth with his Perception), he would simply have walked around it, and then Vecta would have been completely exposed (because within 30', while his sight is not X-ray, it will infallibly detect the invisible). The way I had it, he only realized someone was invisible, and apparently misinterpreted the situation as someone using stealth tech instead of the Force, giving Vecta a bit more leeway to go unrecognized.

I will try to detail environment better going forward, and maybe provide some maps to clarify situations. I can't promise I will always be able to turn up a map, though.


Allg on the IC posting as well. Typically how I'll operate is that I'll give vague details and outline IC, then come to OOC to roll on it to see the results, and then typically add/edit the results in when given the pass/failure OOC by the GM. So in this case, if she succeeded and you said so, I'd go back and edit that she's gone and found a way into the maintenance tunnels, followed the data cables, found an outlet, pulled her slicers kit out and got cracking, then you could take it from there. If you had've said she'd failed, I'd write that in and then her attempting something else, rinse repeat.

Okay, I think I understand where you're coming from. I've never played with someone with this approach before. I don't actually hate it, but to me, it kind of bogs down the game, because I'd have to wait for you to edit something in when I could otherwise just describe the outcome myself. So in general, I would prefer players to confine themselves to describing attempts, and I will describe outcomes.

BananaPhone
2023-11-20, 12:16 AM
No worries. I'm always self-conscious about how much I can put in before a check is needed. But going forward I'll make the full posts and roll the appropriate skill here OOC, then you can deliver the results.

Vorpal Glaive
2023-11-20, 06:08 AM
Touch-up complete: replaced Noble with Agent, picked up another language and reworked her backstory making Lorm an orphan adopted by nobility. If this works I'll have a post up today.

NontheistCleric
2023-11-20, 07:01 AM
That all seems fine.

BananaPhone
2023-11-20, 10:56 PM
Technology roll: [roll0]

BananaPhone
2023-11-20, 11:47 PM
Casting Affect Mind on the dude in the booth. He needs to take a DC 15 Wisdom save.

BananaPhone
2023-11-20, 11:50 PM
If he fails she'll have advantage in all Charisma-based checks against him.


Persuasion: [roll0]
If advantage: [roll1]

NontheistCleric
2023-11-21, 12:16 AM
Oh, forgot to include this in the IC, but Vecta can tell the man is trying to seem like he knows more than he does. You beat his Deception on a hidden set of rolls I made.

Vorpal Glaive
2023-11-21, 11:25 AM
Wow great rolls BananPhone!

Does Gavontra know Shan? I'm wondering what kind of asset he is; intel, law-enforcement or Sith?

Making an Investigation check to maybe know who he is: [roll0]

Also this Black Sun. What does Lorm know of them? Making a Lore check: [roll1]

I have to express my level of respect for Nontheist Cleric's storytelling. You are superb!

NontheistCleric
2023-11-21, 05:18 PM
Gavontra has seen a few Shans on SIS personnel lists, and the man she saw today probably was one of them, since he seemed to be with Trant. It's a fairly common name. This Shan probably wasn't exceptionally competent or incompetent, as she didn't recognize his face.

Black Sun are a syndicate of spice and weapons dealers that gained power in the wake of the Sacking of Coruscant. In this time of a weakened Senate and CSF, they are one of a number of groups that have each claimed certain districts of Coruscant for themselves. Other such groups include the Migrant Merchants' Guild (corrupt merchants) and the Justicars (brutal vigilantes).

BananaPhone
2023-11-22, 04:26 AM
Sorry for not responding to you yet Vorpal, just going to wait until Vecta gets the destination from the tracking device before 'receiving' Lorms call.

BananaPhone
2023-11-22, 10:10 AM
Tech toll for determining where it likely is: [roll0]

Come'on these garbage rolls.

BananaPhone
2023-11-22, 10:19 AM
She'll get out her slicers kit and try to inspect the vehicle and find it the old fashion way, again starting with where she'll predict it might be placed.

Second technology roll: [roll0]

NontheistCleric
2023-11-22, 10:36 AM
Okay, in this case, I don't think I'm going to allow a reroll. Unfortunately, the first result of 12 did not turn up anything. The slicer's kit isn't particularly relevant either, since this is basically just finding a hidden object. Vecta could slice it if she found it, though.

Also, searching would more appropriately be Investigation or Perception, but anyway, she didn't find it.

BananaPhone
2023-11-22, 10:45 AM
The booth attendant hasn't even heard rumours of where they're implanted? Like he hasn't been told by a manger or something that all vehicles have devices implanted under the hood or something?

NontheistCleric
2023-11-22, 11:26 AM
He could have guessed, although we're a bit past that part of the scene, but functionally, he doesn't know enough about how the vehicles are maintained that his guess would be better than Vecta's search.

He's basically not involved in any work that is actually done on the vehicles. He can't access even the present tracking data–that would not be the job of the guy at the rental booth.

Vorpal Glaive
2023-11-23, 10:01 AM
Happy Turkey Day USAers!

NontheistCleric
2023-11-24, 08:52 AM
Just in case, Banana; what was the fake name Vecta used to rent the vehicle?

BananaPhone
2023-11-24, 09:48 PM
Um

*Brain freeze*

[roll0]

[roll1]




Vanessa Lacroix.

Vorpal Glaive
2023-11-26, 01:52 PM
Do I need to roll to communicate the technological info to Vecta or would Gavontra just know?

NontheistCleric
2023-11-26, 09:22 PM
That depends on what you're trying to know. However, if Gavontra wants to provide meaningful help in finding the tracker, she would have to be on-site. It's more Investigation than Technology.

NontheistCleric
2023-11-27, 08:56 AM
Vorpal, when you say 'returns to Vecta', do you mean verbally replying or actually going to Vecta's location? Sage Advice only works within 30 feet, not long-distance over a holocomm.

I'm also just going to suggest here that you might want to try other courses of action than finding the tracker. There are more threads to pull on to solve this mystery, and I don't want to get too bogged down with this one detail.

Vorpal Glaive
2023-11-27, 02:27 PM
Vorpal, when you say 'returns to Vecta', do you mean verbally replying or actually going to Vecta's location? Sage Advice only works within 30 feet, not long-distance over a holocomm.

I'm also just going to suggest here that you might want to try other courses of action than finding the tracker. There are more threads to pull on to solve this mystery, and I don't want to get too bogged down with this one detail.
No just returning to the call. Edited my post.

Vorpal Glaive
2023-11-28, 12:09 PM
I have a plan. To upend Sith leadership and become the head of the Empire. NC created a crazy scenario that complicates things but the spider knows the web.

Lol Vecta has to be the most amusing anti-Sith I can imagine. I love how BP is playing her but she definitely isn't Vader or Maul. I blame Gavontra training her wrong, blinded by her passion for Vecta. When they meet Lorm will explain her unexpressed frustration.

This is a fun scenario!

BananaPhone
2023-11-28, 08:02 PM
I have a plan. To upend Sith leadership and become the head of the Empire. NC created a crazy scenario that complicates things but the spider knows the web.

Lol Vecta has to be the most amusing anti-Sith I can imagine. I love how BP is playing her but she definitely isn't Vader or Maul. I blame Gavontra training her wrong, blinded by her passion for Vecta. When they meet Lorm will explain her unexpressed frustration.

This is a fun scenario!


Heh yeah she was meant to be a different type. I based her a bit on Lalo Salamanca from Better Call Saul. You're seeing the 'charming' and personable side to her at the moment, using alternative means to achieve their goals rather than just lightsabering her problems. If Gavontra is trying to keep cover on Coruscant, the heart of the Republic, it wouldn't help to have some brooding psycho for an apprentice that just fills up body bags. She needs to be able to blend in, even with the Jedi having mostly left the planet for Tython.

NontheistCleric
2023-11-28, 08:53 PM
Just a note: At this point in the timeline, Tython has not been found. The Jedi are mostly scattered and still leaderless since Grand Master Zym's death shortly after the Sacking of Coruscant.

Currently, they appear to have withdrawn from the Republic, and even top Senate leadership has little concrete idea of their whereabouts.

NontheistCleric
2023-11-28, 09:24 PM
Oh, also, how long did Vecta rent the truck for?

NontheistCleric
2023-11-28, 10:09 PM
Alright, Vecta's made it out of the spaceport. Now we just need to see what Gavontra does before meeting her...

What is the established rendezvous? Gavontra's apartment?

BananaPhone
2023-11-28, 10:10 PM
Oh, also, how long did Vecta rent the truck for?


Hmmm, about a week?

NontheistCleric
2023-11-28, 10:13 PM
Okay, that means you paid the man 9000 credits. Not sure if you noted that down already, but I'll be relying on you two to keep track of your own money

NontheistCleric
2023-12-02, 08:26 PM
Vorpal has been missing for a while. Banana, what do you want to do? If you like, we can move ahead with just Vecta and sort of shift Gavontra into the background.

If Vorpal comes back, Gavontra can be taken up again, but the plot may have moved her about somewhat.

BananaPhone
2023-12-03, 02:47 AM
I'm cool with waiting a few days.

NontheistCleric
2023-12-03, 03:22 AM
Alright, let's give it until, say... The 7th of this month. If Vorpal hasn't posted here or in the IC by then, I'll continue with just Vecta. Unless you'd like to recruit someone else to keep it a duo game?

BananaPhone
2023-12-03, 04:17 AM
Vorpal's probably just busy atm, as he came up with a plan to try and take over the Empire. If he has lost his interest then allg, no hard feelings, we can continue.

NontheistCleric
2023-12-03, 05:10 AM
I won't be kicking Vorpal out–I just feel that momentum needs to be maintained to keep a PbP alive. So Gavontra will just have to take a back seat while the story focuses on Vecta. She can always be brought back in later if Vorpal returns.

NontheistCleric
2023-12-10, 10:12 PM
Okay, we're going again. Sorry, I ended up overshooting the 7th myself.

BananaPhone
2023-12-10, 10:35 PM
Allg, I'll post tonight when I get home.

BananaPhone
2024-02-22, 09:25 AM
Hey, bump after a couple of months. I take it the holidays were pretty hectic?