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ybn1197
2023-11-13, 01:03 PM
"Demons run when a good man goes to war
Night will fall and drown the sun
When a good man goes to war

Friendship dies and true love lies
Night will fall and the dark will rise
When a good man goes to war

Demons run, but count the cost
The battle's won, but all is lost"
― Steven Moffat {slightly modded}

The Second Colonization Period from the Sol System is generally defined by historians to last from the discovery of a wormhole in the Neu Berlin system until the collapse of that wormhole on 131 years after it's discovery. This period is often referred to as the Clement Sector Age or the Silver Age of Colonization.

Scientists from the Neu Berlin Institute were attempting to discover additional jump points in the system when they discovered something entirely different. Closer examination showed the existence of a naturally occurring wormhole less than a light year away from the system's star, Epsilon Eridani. Moreover, it was discovered that there was a jump point leading to a point near the wormhole within the Neu Berlin system as well as one near the wormhole which led back to the Neu Berlin system.

The two scientists, Waldemar Zielicke and Tekla Szymczak, enlisted a British friend Dr. Dustin Thorne and the trio went to work to study the wormhole. Zielicke and Szymczak headed the project to develop a possible probe into the wormhole while Thorne headed the project to expand the wormhole. After eight years, Thorne devised a way to expand the wormhole large enough to get the initial probe, which they called EB1, into the wormhole and hopefully to the other side.

The EB1 became the first ship to traverse the wormhole. The unmanned probe returned through the wormhole with a wealth of data. These data would develop into the first look at what would eventually be called Clement Sector. Two years later, the wormhole had been expanded enough for ships larger than the probe to begin traversing it. A pair of permanent devices, which were octagonal (and thus each was referred to as "The Octagon") were put into place to hold open the wormhole. Manned vessels soon followed.

The other side of the wormhole opened within one light year of an orange K7 V main sequence star located on the opposite side of the Milky Way in the Scutum-Centaurus Arm over 60,000 light years away from Earth. As with the Neu Berlin side, a jump point was discovered that led to this nearby star system and that one existed in that system to provide a return trip to near the wormhole. This orange star had several planets, and one was in its habitable zone. This planet, called "Hub" by Thorne, was soon settled and became a German colony. Hub became the first world visited by most of those who traveled to this new sector of space. A popular and famous British scientist, Dr. Harold "Harry" Clement, who had been invited by the German government to join the crew of the Alfred Wegener, died in a shuttle crash during one of the first exploratory missions of the Hub surface. The other members of the science crew determined that they would name the sector for Dr. Clement, thus becoming Clement Sector.

So many began moving through the wormhole to establish new lives that the wormhole came to be called "The Conduit" as it seemed to many that people and materials were being "piped" through it on a regular basis. It sometimes seemed that an endless supply of colonists who were interested in this new frontier of easier to settle worlds began to pour through to the Clement Sector. In return, raw materials began to come back to Earth as well. Interest in expanding to other stars in Earth Sector slowed as nations, corporations, and other groups began to find opportunity in Clement Sector.

As these new colonies were established, trade routes began to form. Soon it was not only colony and scout ships moving across the region, but also shipping vessels. Both freight companies and single person owners began moving cargo across the Conduit, through Hub Subsector, and then onward throughout Clement Sector.

Over the period of the next 131 years, the four main subsectors (Hub, Cascadia, Franklin, and Sequoyah) were completely settled. The fringe subsectors of Clement Sector (Dade, Superior, and Winston) had colonies within them but most of the rest of the sector remained uninhabited. Later visitors would establish colonies in the Peel Subsector of Ariel Sector (located to coreward of Clement Sector) and the Dawn Subsector of Tranquility Sector (located to trailing of Clement Sector).

The largest obstacle to colonizing all Clement Sector is The Darkness. This large area devoid of stars cuts through the center of the sector and no jump points lead to worlds across this distance from the worlds so far colonized. Routes around The Darkness exist from Dade Subsector and through Tranquility Sector but so far no one has dared to explore in this region. With so many easier to settle worlds placed near The Conduit, it almost seemed unneeded to explore further.

Indeed, some have felt that the existence of so many inhabitable worlds seemed almost unbelievable and far too convenient. This has led to several speculative theories as to what caused this but so far there has been no definitive proof. The most common of these postulations is that an alien force terraformed these worlds and left them for humanity to colonize. However, even the proponents of this theory cannot agree on what the purpose of such a plan might be.

However, one singular event would put a halt to colonization and leave Clement Sector and Earth Sector once again separated by over 60,000 light years. On that day, The Conduit suddenly collapsed. Those who witnessed the event say that the wormhole was there and then was suddenly gone.

Today, humans have colonized the majority of the coreward systems of Clement Sector and a handful of worlds within Ariel Sector to coreward and Tranquility Sector to trailing. The rimward portion of Clement Sector remains unexplored.

"The Octagon came to life as it usually did with a flourish of spinning light making a whirlpool shape in the center but then it did something that made my skin crawl. The spinning lights reversed, and it seemed, for just a second, that they were coming out of the Octagon altogether. Then an ungodly motion like a wave rolled from side to side through the lights as if the universe itself had suddenly become an unmade bed and unseen hands were shaking out the sheet." Testimony of eyewitness Jacob McMasters


The Big 16
1. What game system are you running (D&D, Call of Cthulhu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Mongoose Traveller 2e with the 2022 update. Though there are only minor changes so any version of Mongoose Traveller is acceptable to start, we can bring things in line with the current ruleset.

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? This is an ATU (Alternate Traveller Universe) campaign. I have never enjoyed the Third Imperium setting. We will be using a modified "Clement Sector" campaign from Independence Games Cepheus Deluxe system. Knowledge of the Clement Sector is NOT required. I will answer any and all questions regarding it. Tech Level of the Clement Sector caps out at 12. Use Tech Level 10 for the most part. Anything above 10 needs my approval first.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many? Looking for at least 4 players and I will take up to 6. Afterwards I will take alternates as necessary.

4. What's the gaming medium (OOTS, chat, e-mail etc.)?
OOTS

5. What is the characters' starting status (i.e. experience level)?
This is Traveller. You decide your starting status. Just remember, the more terms you take the higher the chances of injury and aging.

6. How much gold or other starting funds will the characters begin with?
Depends on your mustering out benefits.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
If it's an official career from 2e it is acceptable.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
This is a human-centric campaign but then again Traveller is a human-centric game. I will allow Aslan, Bwap and Vargr races.

9. By what method should Players generate their attributes/ability scores and Hit Points?
I will create a die thread for everyone to roll dice on.

10. Does your game use alignment? What are your restrictions, if so?
Not in Traveller.

11. Do you allow multi-classing, or have any particular rules in regards to it?
The closest to multi-classing is to muster out of one service and enroll in another which is completely acceptable.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
There will be a die thread where players will roll dice and link.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Not at this time. I will be using material from the Cepheus engine which is a variation of Mongoose Traveller 1st edition so don't be surprised if you are up on your MT2e information and don't recognize something.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Yes, a character background is required. Where from, why the services they enrolled in, plans after mustering out.
Special Note: If you get a starship as a mustering out object, you will not have access to it for the first segment of the game. Please come up with a reason why you don't have it just as background information. You can say you are on your way to take ownership or there were repairs. Whatever you would like you; you just don't have it for the first adventure.
On that note: the first adventure starts with all of you as passengers on the Hwanghu Yeong, a passenger liner en-route to the subsector capital. You do not necessarily know one another but if you choose to do so, put it in your background as to whether you met during service or happened to chat it up on the ship.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
I will try to keep a nice mix of all in this campaign.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Anything MT2e is fair game but try to keep it to the primary books, I haven't read through anything in the Mercenary or High Guard lines.

ybn1197
2023-11-13, 01:05 PM
Player
Character


samduke (https://forums.giantitp.com/member.php?103733-samduke)
Shelly Holmes (https://forums.giantitp.com/showsinglepost.php?p=25906499&postcount=8), Navy Pilot turned Field Researcher


rogue_alchemist (https://forums.giantitp.com/member.php?130533-rogue_alchemist)
Jase Russon (https://forums.giantitp.com/showsinglepost.php?p=25906435&postcount=6), former Merchant Marine


PartyOfRogues (https://forums.giantitp.com/member.php?214234-PartyOfRogues)
Alburn Mosk (https://forums.giantitp.com/showsinglepost.php?p=25906445&postcount=7), retired Chief Law Enforcement or Diplomatic Law Enforcer


Darius Vibrtrar (https://forums.giantitp.com/member.php?85216-Darius-Vibrtrar)
Gekko (https://forums.giantitp.com/showsinglepost.php?p=25908086&postcount=17), Noble Aslan



Please post your characters in this thread. I will link the table to everyone's sheets.

Demons Run (https://forums.giantitp.com/showthread.php?661909-Demons-Run-(IC)-(MgT2e)&p=25906389)

Out of Character (https://forums.giantitp.com/showthread.php?661907-Demons-Run-(OOC)-(MgT2e)&p=25906362)

Dice Rolls (https://forums.giantitp.com/showthread.php?661452-ybn1197-s-Mongoose-Traveller-2nd-ed-Character-Generation)

ybn1197
2023-11-13, 01:19 PM
Library Data - Sequoyah Sub-sector

The Sequoyah Subsector is the last of the four core subsectors of Clement Sector to be colonized and the location of some of the latest settlements to be established. Some of these worlds were settled just before the Conduit collapsed while others had been placed long ago. It is generally agreed by most historians that the colonies placed by nation-states in Sequoyah in flagrant violation of the Independent Worlds Treaty of 2235 is what put the final nail in the coffin of the United Nations and why that body ceased as an entity.
Astrographically speaking, there is one major region in the subsector, the Boone cluster. Boone, a United States colony, tends to exert a great deal of influence in this region. The other worlds in the region (Chriseda, Fiume, Gansagi, and Selu) continue to hold their independence, but it is often obvious that the Boone government often has some effect on the decisions made by the respective governments.
The Sequoyah region consists of two worlds: Sequoyah and Fimbulvetr. Sequoyah tends not to try to influence Fimbulvetr choosing to maintain its own independence amid the belief that all the worlds of the subsector should remain independent.
The Catoosa region consists of three worlds: Catoosa, Thorpe, and Tamaqua. None of these worlds are particularly powerful having gone through their own internal disputes. How that may change in the future is anyone’s guess.
The Kosi region consists of Kosi and Penn. Other than providing “bridge world” status into Superior, Franklin, and Hub Subsectors, these worlds tend not to exert much influence on the remainder of the subsector.
Other worlds of note include Harrison, a Southern Alliance colony which has allied itself with the Hub Federation chiefly out of fear of nearby Kingston. The expansionism and fervor of the Caxtonist religion has struck fear into Harrison, some would say far beyond what is rational. Bowemiwak provides a “bridge” into Dade Subsector and the colonies placed there. Galawdewos is often seen as a bridge world yet is powerful in its own right.

ybn1197
2023-11-13, 01:28 PM
Library Data - Sequoyah System

Sequoyah is home to just over 600 million people. The colony was established in 2238 by Cherokees from the Southern Alliance and the Republic of Texas who wished to establish their own world. While most of the founders were Cherokee, many of the current residents are from a variety of backgrounds though the Cherokee culture remains dominant.
While many live within the major cities, most live in smaller communities across the planet. In addition to these cities and towns, there are three orbital cities as well. Due to the atmospheric taint, most buildings are pressurized so that people can enter and remove their filter masks. Very few “open-air” buildings exist on the planet. Most buildings are connected either by walkways or by the subway system. Both are also pressurized to avoid air leakage.
Local architecture tends to favor taller buildings rather than expansive ones, but this is not always the case. One building, in particular, is the central government building in Owenvsv which is a tall building with a large rounded section near the top. This is supposed to be reminiscent of the sun.
Sequoyah was settled originally as a United States Colony. The majority of the original colonists were Native Americans of Cherokee descent. While others arrived later and the Cherokee became a minority, the Cherokee culture has still made a significant impact on local society.
Most that live here are bilingual, speaking both Cherokee and English. Other languages are also present, but these are the two most common. It is commonplace to see both languages used in public locations, most often with Cherokee at the top and English at the bottom.
The Cherokee culture is matrilineal and women are the owners of land or housing. This has carried over to Sequoyahan law and men are only allowed to own property jointly with a woman and not by themselves.
Polygamy is uncommon but practiced by both sexes. A man may be married to multiple women or a woman may be married to multiple men. However, they may only form one unit and cannot cross-marry between marriages.
Offworlders will find that haggling is expected in most monetary transactions. However, this is only true if one is buying a physical item. Haggling for a service is considered an insult.

ybn1197
2023-11-13, 01:29 PM
Library Data - Ageres System

Ageres is an interdicted world on the edge of a minor rift in the subsector. Because of this, limited permission has been granted for ships with the capability to do so to refuel at the system’s gas giant. However, the interstellar government has made it clear that Ageres itself is strictly off limits. No one knows the reason for the planet’s forbidden status, although conspiracy theories are rife.

rogue_alchemist
2023-11-13, 02:42 PM
Name: Jase Russon
Age: 34
Merchant Marine Rank 2: 4th Officer

Strength: 8
Dexterity: 7
Endurance: 9
Intellect: 9
Education: 7
Social: 5

Skills:
Athletics (Dexterity) 1
Broker 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Gambler 0
Gun Combat 0
Language ( ) 1
Mechanic 1
Melee 0
Persuade 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 0


13250 Cr
TL 8 Stealth Dagger (1D+2)
TL 10 Cloth (+8)
TL 9 Mechanical Toolkit

Rival from Streets (homeworld)
Romantic Ally
Business Contact
Powerful Ally

History:
T1: School of Hard Knocks: Life event: Rival
T2: Merchant Marine: Life Event: New Relationship: Ally
T3: Merchant Marine: Unexpected Connection: Contact
T4: Merchant Marine: Befriend Useful Ally (Gain Carouse 1)

Jase grew up on an industrialized planet with large cities that spanned entire octants of the globe. With huge populations, many people fell through the cracks and Jase was one of these, on the street begging (or more likely stealing) for what he needed day-to-day. He learned to talk to people and carouse crowds. Unfortunately it seemed to be an inescapable miasma of crushing bodies and desparate people. This led to inevitable betrayal, so Jase took the first opportunity he could to join a passing merchant and pass himself off as a merchant marine.
It seemed everyone knew of his destitute state and held it against him at every turn; luckily he was able to make a quick (and surprisingly deep) friend. He kept his nose down and worked hard, earning himself a much begrudged promotion. While he continued working, he picked up the local languages and put his smooth peopel skills to good use to make contact with some important people, who wouldn't let him fail or give up. He ended up with another promotion and had been trying to refine himself, making more allies and feeling pretty good about himself.
This is when it all came crashing down. The person he betrayed from his home planet finally caught up to him and told everyone about all he had had to do to survive on his home planet. This disgraced him beyond any repair and he was forced to leave the Merchant Marines. They still followed tradition and let him leave normally, but it was made clear to him that he had no choice.

PartyOfRogues
2023-11-13, 02:58 PM
Name: Alburn Mosk
Age: 38
Law Enforcement Rank 5: Chief

Strength: 7
Dexterity: 9
Endurance: 11
Intellect: 11
Education: 4
Social: 3

Skills:
Athletics (Dexterity) 1
Medic 0
Streetwise 2
Drive (Wheel) 1
Investigate 2
Flyer 0
Recon 2
Gun Combat 0
Melee (Bludgeon) 2
Advocate 1
Stealth 1
Admin 1
Vacc Suit 1
Mechanic 1
Gunner (Turret) 1

76110 Cr
Subdermal Armor (TL 11)
Cloth Armor (TL 10) + Body Camera + Helmet Lights (Voice Activated)
Diplo Vest
Laser Pistol (TL 9) + Laser Sight
Stunstick
Dagger
Riot Shield
Light Intensifier/IR Goggles (TL 9)
Breather Mask (TL 8)
Smoke Grenade x 10
Frag Grenade x 10
Transceiver (TL 9, 500 km)
Mobile Comm (TL 8)
Flashlight
Waterproof Backpack
Improved First Aid Kit
Electronic Binoculars (TL 10)
Forensics Toolkit (TL 10)
Commdot

History:
T1: Life Event: Travel: You move to another world, gain +2 to next qualification roll
T2: Life Event: Sickness or Injury: Injured: Reduce any physical characteristic by 1 (Paying for medical care: 100% covered)
T3: You are given advanced training in a specialized field. Roll EDU 8+ to increase any one skill you already have by 1 level (Recon)
T4: You are given advanced training (Failed)
T5: You are befriended by a senior agent. Either increase Investigate by 1 or +4 to an advancement roll thanks to their aid (Investigate).
Born on the world of Boone, Alburn had always had an interest in interstellar affairs, although without the required education or connections to be a diplomat. At the age of 18, he joined Boone’s Diplomatic Security Service, being assigned to an embassy on Sequoyah. He steadily rose through the ranks, undergoing training with Sequoyan police special forces on multiple occasions. Unfortunately, the diplomat he was assigned to was recalled in the wake of a major scandal. Although he managed to avoid the worst of the fallout due to the help of the security attaché at the Sequoyan embassy, he resigned not long after the incident. He is now returning to Sequoyah aboard the Vagabond Star to settle some affairs and find out the next stage of his life.

samduke
2023-11-13, 04:18 PM
Shelly holmes will speak in blue


Shelly Holmes
Human
Age 42

Attributes
Str: 05 (DM -1)
Dex: 12 (DM +2)
End: 09 (DM +1)
Int: 11 (DM +1)
Edu: 07 (DM +0)
Soc: 09 (DM +1)

Rank: O2 Sublieutenant
Rank: 03 Field Researcher

Credits: 85,000
- Medical Care: The restoration of a lost characteristic costs Cr5000 per point. <ageing -10,000 Cr>
- Equipment Purchased Cr <18,160>
Credits on Hand: Cr 56,840

Skills
Athletics 0
Medic 0
Survival 0
Pilot (small craft) 2
Pilot (ship) 1
Vacc suit 0
Athletics 0
Gunner 0
Mechanic 0
Gun combat (Energy) 1
Melee (Blade) 1
Leadership 1
Electronics (Computers) 1
Diplomat 1
Language ( ) 1
Astrogation 1
Sensors 1

Enemy: ( TBD )

Events
Graduated Navy Military Academy
9: Gain any skill of your choice, with the exception of Jack-of-all-Trades, at level 0. <Pilot (captial ship) 0>

Navy Flight
6 Your vessel participates in a notable military engagement. Gain one of Electronics 1, Engineer 1, Gunner 1 or <<Pilot 1>>

Field Researcher
11 You work for an eccentric but brilliant mentor, who becomes an Ally. Either increase Science by one level or <<DM+4 to your next Advancement roll thanks to their aid>>

8 You have the opportunity to cheat in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. If you refuse, you gain nothing. If you accept, roll Deception 8+ or Admin 8+.
If you succeed, you gain DM+2 to any one Benefit roll and may increase any skill by one level, but also gain an Enemy. If you fail, gain an Enemy and lose one Benefit roll from this career.

10 You become entangled in a bureaucratic or legal morass that distracts you from your work. Gain one of Admin 1, Advocate 1, Persuade 1 or <<Diplomat 1>>

Mishaps
6 Injured

Injuries
5 Reduce any physical characteristic by 1, Medical Bills paid by Navy 100%

Term 1: Age 18: Military Academy (Navy)
Term 2: Age 22: Career Navy Flight
Term 3: Age 26: Career Navy Flight
Term 4: Age 30: Career Scholar Field Researcher
Term 5: Age 34: Career Scholar Field Researcher
Term 6: Age 38: Career Scholar Field Researcher

Muster Out
Benefits are gained when a Traveller leaves a career. A
Traveller gets one Benefit roll for every full term served
Benefits of Rank
3 Bonus Benefit Rolls > presuming these can be applied as desired
(1d6)[1] Cr5000

(1d6)[6] Ship’s Boat:
You receive a ship’s boat or other small craft with a limit of MCr10 and TL 12. If you roll this benefit again, gain Pilot (small craft)
<<Pinnace *see below>>

(1d6)[4] Weapon:
Select any weapon with a limit of Cr1,000 and TL 12. If you roll this benefit again, you may take another weapon or one level in the appropriate Melee or Gun Combat skill for a weapon already received as a benefit.
<<Stunner TL12 10m 3D 0.5 Cr1000 100 Cr200 Stun, Zero-G>>

Navy Benefits
(1d6)[5] TAS Membership

Field Researcher Benefits
(1d6)[5] Cr40000
(1d6)[5] Cr40000


Equipment Purchased <18,160>
Encumbrance 20/28

high standard of living Cr 2,000

Armor
Flak Jacket TL8 protection +5, 6kg, Cr 300

Communications
Radio transceiver TL9 500 km Cr 500
Commdot Cr 10
Mobile comm unit TL6 Audio only Cr 50

Survival Gear
Medkit TL10: Grants DM+1 on Medic checks performed for first aid. Cr 1,500
Fast Drug TL10 Cr 200 per dose <1 dose purchased>
Slow Drug TL11 Cr 500 per dose <1 dose purchased>

Binoculars TL8 1kg Cr 750

Light Intensifier IR Goggles TL9 Cr 1,250

Environment Suit TL8 1kg Cr 500

Breather Mask TL10 Cr 2,000

Electronics Toolkit TL7 2kg Cr 2,000 * stored on Pinnace
Mechanical Toolkit TL5 12kg Cr 1,000 * stored on Pinnace

Weapons
Blade TL2 Melee 2D 2kg Cr 100

Stunner TL12 10m 3D 0.5kg 100 shots Stun, Zero-G
Power Pack Cr 200

Laser Carbine TL9 150m 4D 4kg 50 shots Zero-G Cr 2,500
Power Pack Cr 1,000
Auxiliary Grenade Launcher TL7 Cr 1,000
10 Frag Grenade TL6 20 5D 5kg Blast 9 Cr 300
Scope TL7 Cr 50
Laser Sight TL10 Cr 200
Secure Weapon TL10 Cr 250


*Pinnace MCr 8.732 (MCr 9.882)
TL9 streamlined hull 40 tons
Armor: 0
M-drive: thrust 5
Power Plant: Fusion TL12, Power 28/30
Fuel Tanks: 4 weeks
Bridge
Computer: 5
Sensors: Basic (DM-4)
Weapons: Fixed Mount (wingtips)
Cabin Space:6
Cargo 21 tons
Maintenance Cost: Cr728/month

(wingtips) Missile Rack TL7 power 0 4D MCr0.75 Smart
2 Fragmentation TL8 thrust 15 3D Smart Cr 400,000

samduke
2023-11-13, 04:31 PM
we need to get the group skills package decided
I think Explorer or Starship are useful

rogue_alchemist
2023-11-13, 05:02 PM
I'll do a skills table and let you know what skills we are missing tomorrow.

PartyOfRogues
2023-11-13, 05:15 PM
For skill packages i’d lean towards starship, since i don’t think anyone has astrogation or engineer

As for connections, with Shelly i think there’s 2 possible options. Either the notable military engagement your vessel participated in was stopping an attack on the ship I was on when I was first sent to Sequoyah, or the bureaucratic or legal morass you were in happened to involve Boone’s embassy on Sequoyah

Alburn Mosk will speak in brown

samduke
2023-11-14, 09:59 AM
For skill packages i’d lean towards starship, since i don’t think anyone has astrogation or engineer

As for connections, with Shelly i think there’s 2 possible options. Either the notable military engagement your vessel participated in was stopping an attack on the ship I was on when I was first sent to Sequoyah, or the bureaucratic or legal morass you were in happened to involve Boone’s embassy on Sequoyah

Alburn Mosk will speak in brown

think the military engagement works a bit better

not sure about possible connections with jase or gekko

rogue_alchemist
2023-11-14, 12:11 PM
Was Darius Vibrtrar's character a real application? He ended up with STR 1, DEX 1, and END 1, which means he dies to a strong breeze. He is also very old, so wouldn't survive long. I haven't seen him post his character here, so I am not sure if I should really count his skills in our skill table.

samduke
2023-11-14, 04:25 PM
Was Darius Vibrtrar's character a real application? He ended up with STR 1, DEX 1, and END 1, which means he dies to a strong breeze. He is also very old, so wouldn't survive long. I haven't seen him post his character here, so I am not sure if I should really count his skills in our skill table.

one could always pm him and ask

rogue_alchemist
2023-11-14, 05:03 PM
As for the skills table. I am formatting it for others to review and I'll post it, but as a preview, I strongly recommend the Starship Package to complement our skills. It covers 3 key skills we don't have any of (Astrogation, Engineer, and Tactics (naval)) and 3 skills we only have level 0 (medic, gunner, and electronics). We have mechanic 1 and pilot 1 already covered, but it doesn't hurt to double up on those anyways. All the other packages overlap with skills we have covered or provide things that aren't as critical. However I know this game isn't intended to run with us piloting our own ship, so it might be that criminal is actually better (we have the skills covered at level 0, but maybe getting more of them at level 1 would be help). #3 for me would be trader. and last on my list is Traveller (the other choices don't even make my list).

ybn1197
2023-11-15, 11:36 AM
one could always pm him and ask

I sent Darius Vibrtrar a PM 5 minutes ago and sent one to the OP a couple of days ago. The OP has been offline for almost 2 weeks so I don't think we'll see him.

Waiting for rogue_alchemist to post a response on the IC thread.

Darius Vibrtrar
2023-11-15, 04:52 PM
Hi there everyone, heres a better organization of my character and his life events.

Gekko (https://docs.google.com/spreadsheets/d/105tIhzGKkfMp6Rrl87fXftiqseTCcV11TgLGMpk28hs/edit?usp=sharing)

https://images.app.goo.gl/tRbZJsEnCjJcZug37

PartyOfRogues
2023-11-15, 05:31 PM
think the military engagement works a bit better
Sounds good, i’ll get Vacc Suit 1 from having to repel boarders during the attack

samduke
2023-11-16, 10:55 AM
Sounds good, i’ll get Vacc Suit 1 from having to repel boarders during the attack

I will take any suggestions you might have for shelly


SO are we all agreed on the Starship Package to complement our skills ???

if so with shelly's pilot skills I think Astrogation would fit her best

Darius Vibrtrar
2023-11-16, 12:25 PM
Pardon, but I'm newish to this edition, do we individually have to purchase that package, or do we all get a package, or does the group get it? I just need clarification before answering

PartyOfRogues
2023-11-16, 12:50 PM
The package is for the whole group

rogue_alchemist
2023-11-16, 01:21 PM
Pardon, but I'm newish to this edition, do we individually have to purchase that package, or do we all get a package, or does the group get it? I just need clarification before answering

We as a group pick a package, then go 1 by 1 and pick a single skill from the package until all skills are picked

rogue_alchemist
2023-11-16, 01:41 PM
I sent Darius Vibrtrar a PM 5 minutes ago and sent one to the OP a couple of days ago. The OP has been offline for almost 2 weeks so I don't think we'll see him.

Waiting for rogue_alchemist to post a response on the IC thread.

Do we expect to get our own ship? are we mostly investigating? I know it is a sandbox and can end up what we want, but what are you intentions, so we can choose a useful package?

Darius Vibrtrar
2023-11-16, 02:29 PM
Oh! Then sure, that package sounds good.

Oh, I got a safari ship in my character gen

samduke
2023-11-17, 07:49 AM
the gm clearly indicated us getting our own after this first mission, and shelly has a small craft (pinnacle)

@PartyOfRogues Guess I will take Electronics (Computers 1)

@ Group so are we all agreed on the Starhip Package then

Shelly wants to pick Astrogation if so.

Darius Vibrtrar
2023-11-17, 10:25 AM
I'll take pilot then I guess

PartyOfRogues
2023-11-17, 05:38 PM
I’ll take mechanic

ybn1197
2023-11-18, 07:40 PM
the gm clearly indicated us getting our own after this first mission, and shelly has a small craft (pinnacle)

@PartyOfRogues Guess I will take Electronics (Computers 1)

@ Group so are we all agreed on the Starhip Package then

Shelly wants to pick Astrogation if so.

Correct, once this piece is over and you are able to get to the capital, you will be able to get your ships from mustering out.

samduke
2023-11-24, 06:28 PM
@ybn1197

Steward walks calmly in. Putting on a brave face, he tells everyone to remain calm and proceed back to their cabins. The alert is a minor issue and the ship’s crew will have it resolved shortly. He turns to the terminal Shelly is standing at, smiles at her and nods to the terminal in a way that says he would like to access it.

Welp that could have saved a bunch of typeing... sooo tempted to bean the guy over the head into unconsciousness..
but .. no.

so I guess we will RETCON those actions of running about up to the bridge ect.. and question the steward, I will post new actions for shelly

ybn1197
2023-11-24, 06:32 PM
@ybn1197
Welp that could have saved a bunch of typeing... sooo tempted to bean the guy over the head into unconsciousness..
but .. no.

so I guess we will RETCON those actions of running about up to the bridge ect.. and question the steward, I will post new actions for shelly

Please feel free to do so. The retcon part... not the bean the steward on the head part. :biggrin:

samduke
2023-11-30, 12:08 PM
so I looked 3 times and I do not see where rogue_alchemist picked a group skill yet... - certainly could use someone with engineer (jump-drive) 1

Starship Package
pilot any 1 - taken Darius Vibrtrar
gunner (any) 1
engineer (any) 1
mechanic 1 - taken PartyOfRogues
sensors 1
medic 1
comms 1
astrogation 1 - taken Samduke


slight possibility that the Mechanic skill could also be of use

Darius Vibrtrar
2023-11-30, 12:12 PM
I wouldn't mind taking it if no one else wants it

ybn1197
2023-11-30, 01:01 PM
so I looked 3 times and I do not see where rogue_alchemist picked a group skill yet... - certainly could use someone with engineer (jump-drive) 1

rogue_alchemist has not been online since the 21st. I would proceed with the thought that he may not be coming back. I certainly hope he does and we will bring him in immediately wherever we are in the game; but I would start making some decisions in the eventuality that he does not come back.

samduke
2023-11-30, 01:07 PM
I wouldn't mind taking it if no one else wants it

Take it, then party can pick and i will go last

PartyOfRogues
2023-11-30, 01:10 PM
I’ll take gunner

samduke
2023-12-01, 07:26 AM
Sensors for me then and then < some future Player #4 > will get the last 2

Starship Package
pilot any 1 - taken Darius Vibrtrar
gunner (any) 1 - taken PartyOfRogues
engineer (any) 1 - taken Darius Vibrtrar
mechanic 1 - taken PartyOfRogues
sensors 1 - taken Samduke
medic 1 < some future Player #4 >
comms 1 < some future Player #4 >
astrogation 1 - taken Samduke

samduke
2023-12-21, 11:24 AM
@ybn1197


Are we waiting on something / someone ?

ybn1197
2023-12-22, 11:44 AM
Yes, me. I hope to have something updated today. Between work and the holidays my free time has been severely pinched.

samduke
2023-12-31, 08:05 AM
@ybn1197
@PartyOfRogues
@Darius Vibrtrar
@rogue_alchemist

I am not sure what is going on with the gm for this game busy holidays and all I am sure. I have not seen a post from some of you either for a tad and wonder if you are still here / playing ?

I am going to give things a week or so to see if the game gets active again coming out of the holidays

Darius Vibrtrar
2023-12-31, 10:11 AM
I'm waiting on response or effects from my post and rolls

ybn1197
2023-12-31, 06:14 PM
Sending this from my phone so I may be brief. I hate texting on these things; my fingers are bigger than the keys. This Christmas season has not been a good one. Work was more demanding the week before the holidays because everyone was given off for the week. Then, the Saturday before Christmas, a friend of my wife’s from High School passed from brain cancer. On top of that, a friend of mine lost his battle with lung cancer Christmas morning. Things are stabilizing and I will be returning to work Tuesday. I will resume posting by then.

PartyOfRogues
2024-01-01, 07:59 PM
Sorry to hear that, wish the best for you in the year ahead

samduke
2024-01-04, 12:44 PM
okay lets see if I screw this up because yeah
Pilot (small craft) 2 < I doubt this is a small craft
Pilot (ship) 1

Task Difficulty unknown > Routine 6+ (rolled a 3+3)

I believe it will be 2d6
Pilot 1 + DEX (DM +2) <+3>

[roll0]

samduke
2024-01-11, 08:21 AM
i wonder if we lost the gm
last online the 3rd.
I am going to give this until around the 23rd before I bail on this