ChudoJogurt
2023-11-17, 09:30 PM
Exalted Defender
A radiant knight of Good deity of War and Protection, the devoted defender is bound by the sacred vow to protect innocents from Evil, combining his knowledge of Martial discipline and deep Divine devotion he is a terror to the things that go bump in the night.
Prerequisites:
To qualify to become a Devoted Defender, a character must fulfill all the following criteria.
Alignment: NG or LG
Base Attack Bonus: +5
Skills: Knowledge (religion) 3 ranks
Feats: Sacred Vow, Power Attack //Maybe I'd switch it to Ironheart Aura. Doesn't work for my current campaign and characters, but it's thematically better.
Maneuvers: Must have knowledge of a Stance from a Diamond Mind, Iron Heart or Devoted Spirit schools. //Intentionally vert mild. Might tighten it to specifically Devoted Spirit.
Stats:
Hit Die d10.
Skills: 2+Int.
Comment:
This class is made for my second go of a campaign that created Adamantine Mind.
This time it's a Divine/Martial combo, meant to protect allies, do Good, and deal obscene amount of damage to evil creatures, with slight nudge towards two-handed-weapon-ness.
Big table:
"Level""Base
Attack Bonus""Fort
Save""Ref
Save""Will
Save""Special""Maneuvers known""Maneuvers Readied""Stances Known""""""""1st""1""2""0""2""Diehard, Smite Evil 1/day""""""-""""""""2nd""2""3""0""3""Selfless Defence, Divine Grace""1""""""""""""3rd""3""3""1
""3"" Resist Enchantment""""1""""""""""4th""4""4""1""4""Evil-Castigating Stance""1""""""""""""5th""5""4""1""4""Energy resistance 5, smite evil 2/day""""""1""""""""6th""6""5""2""5""Aura of Courage""1""1""""""""""7th""7""5""2""5""Sacred Flames""""""""""""""8th""8""6""2""6""Energy Resistance 10""1""""""""""""9th""9""6""3""6""Smite Evil 3/day""""1""""""""""10th""10""7""3""7""Invincible Defender""1""""1"""""""""
Maneuvers:
the class progressess initiator levels, and can learn Maneuvers and Stances from Desert Wind or Devoted Spirit schools
Selfless Defence:
By sacrificing a readied/granted Devoted Spirit Maneuver as an immediate action, she can switch places with an adjacent ally, taking damage in their stead. The ability must be used after the attack/saving throw roll was made but before the damage is rolled. She doesn't get to use her own AC, or her saving throws. It can protect from an area attack, but only if the orgiinal place of the Devoted Defender is outside of the area.
Evil Castigating Stance:
When in Devoted Spirit Stance, a single use of Smite Evil instead is applied to all her attacks until the beginning of h nerext turn.
Resist Enchantment Exalted Defender gains +2 on saving throws to resist enchantments. Any orders that would cause him to directly physically harm innocents or allies are treated as if they were suicidal for the purposes of resisting magical or supernatural commands.
Energy Resistance:
Resistance to Fire and Cold 5, becomes 10 at level 8. Doubled when in Desert Wind stance
Sacred Flames:
Fire damage from Desert Wind maneuvers ignores Energy Resistance for Evil enemies. It's multiplied x1.5 for evil outsiders and undead
Invincible Defender:
Once/day, While within sight of allies or innocents who are being threatened by his enemies, the defender will not lay her weaoons -- even unto death. She is not treated as disabled at 0 hit points, nor is she treated as dying at —1 to —9 hit points. Even if reduced to —10 hit points or less, she continues to fight normally until either the fighting stops, all her allies are dead or captured/otherwise not further threatened, or she is removed from the scene such that she's no longer within 30ft of any threatened allies. At that point, the effects of her wounds apply normally if they have not been healed, and the Devoted Defender is exhausted. This ability does not prevent death from massive damage or from spell effects such as slay living or disintegrate.
Other stuff as paladin as appropriate.
If the character has uses of Rage or similar ability (Defensive stance, etc) the number of uses stacks with Invincible Defender.
A radiant knight of Good deity of War and Protection, the devoted defender is bound by the sacred vow to protect innocents from Evil, combining his knowledge of Martial discipline and deep Divine devotion he is a terror to the things that go bump in the night.
Prerequisites:
To qualify to become a Devoted Defender, a character must fulfill all the following criteria.
Alignment: NG or LG
Base Attack Bonus: +5
Skills: Knowledge (religion) 3 ranks
Feats: Sacred Vow, Power Attack //Maybe I'd switch it to Ironheart Aura. Doesn't work for my current campaign and characters, but it's thematically better.
Maneuvers: Must have knowledge of a Stance from a Diamond Mind, Iron Heart or Devoted Spirit schools. //Intentionally vert mild. Might tighten it to specifically Devoted Spirit.
Stats:
Hit Die d10.
Skills: 2+Int.
Comment:
This class is made for my second go of a campaign that created Adamantine Mind.
This time it's a Divine/Martial combo, meant to protect allies, do Good, and deal obscene amount of damage to evil creatures, with slight nudge towards two-handed-weapon-ness.
Big table:
"Level""Base
Attack Bonus""Fort
Save""Ref
Save""Will
Save""Special""Maneuvers known""Maneuvers Readied""Stances Known""""""""1st""1""2""0""2""Diehard, Smite Evil 1/day""""""-""""""""2nd""2""3""0""3""Selfless Defence, Divine Grace""1""""""""""""3rd""3""3""1
""3"" Resist Enchantment""""1""""""""""4th""4""4""1""4""Evil-Castigating Stance""1""""""""""""5th""5""4""1""4""Energy resistance 5, smite evil 2/day""""""1""""""""6th""6""5""2""5""Aura of Courage""1""1""""""""""7th""7""5""2""5""Sacred Flames""""""""""""""8th""8""6""2""6""Energy Resistance 10""1""""""""""""9th""9""6""3""6""Smite Evil 3/day""""1""""""""""10th""10""7""3""7""Invincible Defender""1""""1"""""""""
Maneuvers:
the class progressess initiator levels, and can learn Maneuvers and Stances from Desert Wind or Devoted Spirit schools
Selfless Defence:
By sacrificing a readied/granted Devoted Spirit Maneuver as an immediate action, she can switch places with an adjacent ally, taking damage in their stead. The ability must be used after the attack/saving throw roll was made but before the damage is rolled. She doesn't get to use her own AC, or her saving throws. It can protect from an area attack, but only if the orgiinal place of the Devoted Defender is outside of the area.
Evil Castigating Stance:
When in Devoted Spirit Stance, a single use of Smite Evil instead is applied to all her attacks until the beginning of h nerext turn.
Resist Enchantment Exalted Defender gains +2 on saving throws to resist enchantments. Any orders that would cause him to directly physically harm innocents or allies are treated as if they were suicidal for the purposes of resisting magical or supernatural commands.
Energy Resistance:
Resistance to Fire and Cold 5, becomes 10 at level 8. Doubled when in Desert Wind stance
Sacred Flames:
Fire damage from Desert Wind maneuvers ignores Energy Resistance for Evil enemies. It's multiplied x1.5 for evil outsiders and undead
Invincible Defender:
Once/day, While within sight of allies or innocents who are being threatened by his enemies, the defender will not lay her weaoons -- even unto death. She is not treated as disabled at 0 hit points, nor is she treated as dying at —1 to —9 hit points. Even if reduced to —10 hit points or less, she continues to fight normally until either the fighting stops, all her allies are dead or captured/otherwise not further threatened, or she is removed from the scene such that she's no longer within 30ft of any threatened allies. At that point, the effects of her wounds apply normally if they have not been healed, and the Devoted Defender is exhausted. This ability does not prevent death from massive damage or from spell effects such as slay living or disintegrate.
Other stuff as paladin as appropriate.
If the character has uses of Rage or similar ability (Defensive stance, etc) the number of uses stacks with Invincible Defender.