PDA

View Full Version : The Ultimate Infiltration Team (Spheres of Power)



SangoProduction
2023-11-18, 05:10 PM
Preamble: Have you seen the Warp sphere's legendary talent, Dimensional Torpor? Fun pokemon things, yes? Well, getting to release everyone as a free action is actually pretty powerful. (And that number tends to be more than enough for every party member in even a large group. Though problems arise if each player comes packaged with animal companions, familiars and the like.) Not to mention that they can also free themselves as free actions as well.

It does take 1 spell point to place a single creature *into* the space though. But that's a lot cheaper than giving everyone invisibility (or literally anything else), for an indefinite duration.

Now what you need is for the caster to be exceptionally stealthy and good at infiltration, and then your paladin, Sir Clunks-a-lot, can be at the ready.

Class: Wraith. Because obviously the wraith is the single best infiltration class. One of the only classes that can just walk through walls at level 1. Ignoring some significant investment (in both build and spell points) with Warp sphere.
We will then take Path of the Anima, which lets us possess elementals of the world around you, so long as you have the appropriate nature sphere package. Air and earth are #1 top tier packages for this purpose.
Air gives perfect flight, while for earth, you can possess metal (and dirt/stone/etc) down to the size of 1/4 of a 5-ft cube. This could include some very potent doors. And walls.
And you don't even need to move or morph that which you possess (although making light adjustments so as to make it stick could be helpful). You can simply possess it as a spell point, then end the possession on the other side.
Not free, but it's definitely an option when you've run out of incorporeality rounds.

For Wraith Haunts, we'll want (in no particular order): Amnesiac Possession (possessed forget you). Extra Incorporeality (4 extra rounds). Lingering Incorporeality (basically triples the effective round allotment you have). Hidden Possessor (hard to detect while possessing, even with spells specifically made for warding or detecting possession).
Special Mention: Object Ride. Possess objects for up to 1 hour per level. This can let you be snuck in, inside of someone's spell scroll, who didn't even know they were part of the plan. In addition to being less restrictive about what doors you can possess.
Special mention: Deep Phase. Gives the capacity to move through solid objects... though with a lesser degree of freedom than wraith form natively gives. In fact Wraith form features none of these restrictions, and even explicitly treats moving through objects as land speed. So this might actually nerf Wraith Form.

If the DM does not like incorporeality, then Mistshade remains a potent archetype, with Swarmheart not far behind.
Matagot lets you be a relatively small (tiny size) and inconspicuous animal, but permanently. It is also the most standard-feeling of all the wraith archetypes. You lose the ability to actively phase through your possessions though, so kinda a last-choice option. Still remarkably stealthy, and among the best options for infiltration, but several steps down from true Wraith.


Spheres: Warp (duh). Illusion. Divination. Alteration. Dark.
Illusion sphere: Suppression (hide in plain sight, plus bonus to stealth)
Warp: (Just the general teleport abilities) Unseeing Teleport. Dimensional Torpor.
Divination: Divine (Fate, Light, Illusion). Augury. Divine Secrets. Dowsing. Viewing. Penetrating Divination (x2)
Alteration: Size Change. Object Transformation.
Dark: Base sphere. Clinging Shadows. (sphere really only useful if you don't trust your Illusion sphere)

Ramza00
2023-11-18, 11:24 PM
Some of the SoG spheres are good at infiltration as well, you can pretend to be a person doing an inspection and people can see you but they just buy that you are an underling for some Grand Moth inspecting the prison.

Meanwhile the rest of your team is inside you and can be released at will via Dimensional Torpor.

SangoProduction
2023-11-19, 08:40 AM
Some of the SoG spheres are good at infiltration as well, you can pretend to be a person doing an inspection and people can see you but they just buy that you are an underling for some Grand Moth inspecting the prison.

Meanwhile the rest of your team is inside you and can be released at will via Dimensional Torpor.

Good pick.