St Fan
2023-11-22, 10:43 AM
(Or, “Wait, did he just use la Botte de Nevers?”)
A common feature of swashbuckling fiction, that has no current equivalent in the game (as far as I know) is for onlookers to identify the style, tricks and abilities of any fighter, and sometimes even who was their master, by mere observation.
I’ve been thinking for a while about implementing it through a skill as a homebrew, so tell me what you guys think of it.
First of all, rather than introduce a new knowledge skill, I’m rather thinking about expanding an already existing skill.
The best candidate for that, I guess, is Martial Lore, found in the Tome of Battle – Book of Nine Swords. It would still have its normal uses as described in this book, with the addition of the following.
First of all, the Martial Lore skill should be made of easier access to all martial-oriented classes and not just martial adepts. Thus, making it a class skill for any class or prestige class with a full-BAB advancement, plus Monk. (As well as Factotum and Human Paragon, of course.)
In addition to the identification of martial maneuvers, a Martial Lore check can...
• Identify any feat present in the fighter bonus feat list being seen in use (or its absence) by a humanoid (or close enough) creature. A character just having a feat cannot be guessed, it must actually be used in combat, and the onlooker must have a good view of the subject doing so. No action required, as with Spellcraft or Psicraft checks. How the feat was obtained (normal feat, bonus feat, fighter bonus feat, class feature, heroics or mirror move spell...) is irrelevant and cannot be determined.
The DC for such a martial lore check depends of the prerequisites of the feat, as follow:
- DC 10+number of separate prerequisites;
- DC 10+minimum Base Attack Bonus;
- DC 10+minimum Fighter level;
... whichever is higher.
Thus, basic proficiency in a weapon or a shield can be noted with a DC 10 (and that check should be allowed even to untrained characters).
Combat Expertise or Power Attack would need a DC 11 check (1 prerequisite entry each), but only if the wielder is actively diminishing his attack roll with the feat.
Weapon Specialization has a DC 14 check (minimum fighter level 4th); Grappling Block, a DC 16 (6 separate prerequisite entries); Robilar’s Gambit, a DC 22 (minimum BAB +12).
• Identify any martial art being demonstrated or directly used in a fight by a humanoid (or close enough) creature.
The DC for such a martial lore check is...
- DC 15 for the basic fighting styles of a monk (Cobra Strike, Denying Stance, Hand and Foot, Invisible Eye, Overwhelming Attack, Passive Way, Sleeping Tiger, etc.)
- DC 15+number of separate prerequisites or minimum BAB (as above) for more advanced martial arts (Axefury, Bladesong, Dance of Blades, Empty Hand Mastery, Mighty Works Mastery I or II, Foot and Fist Mastery, The Gentle Way Mastery, Hin Fist, Longfang, Meditation of War Mastery, Might of the Hand, Shadow Guard, Skullcracks, Stonegrind Wrestling, Storm of Blood, Talon Swarm, Tanglefoot, Temerad Mastery I or II, Twin Sword, Winterlight, Word Given Form, etc.)
• DC 15: Identify a skill trick (mostly movement) that is seen used in combat. Skill tricks usable out of combat or with no visible effects cannot be identified.
• DC 20: Identify a rarer feat or technique (not part of the fighter bonus feat list) that is seen used in combat, but still originated from the Prime Material Plane.
• DC 25: Identify a rarer feat or martial art that is seen used in combat, and originated from another plane (such as Neraph’s Throw, or Zerthi from the Monastery of Zerth’Ad’lun through the Planar Touchstone feat).
• DC 30: Recognize that a particular combatant had been trained by a specific master and/or monastery or martial art school, as long as they are relatively well-known and have a distinctive style. A master or school from a faraway land or another plane cannot be identified, although two combatants using the same unknown style can be noted.
A common feature of swashbuckling fiction, that has no current equivalent in the game (as far as I know) is for onlookers to identify the style, tricks and abilities of any fighter, and sometimes even who was their master, by mere observation.
I’ve been thinking for a while about implementing it through a skill as a homebrew, so tell me what you guys think of it.
First of all, rather than introduce a new knowledge skill, I’m rather thinking about expanding an already existing skill.
The best candidate for that, I guess, is Martial Lore, found in the Tome of Battle – Book of Nine Swords. It would still have its normal uses as described in this book, with the addition of the following.
First of all, the Martial Lore skill should be made of easier access to all martial-oriented classes and not just martial adepts. Thus, making it a class skill for any class or prestige class with a full-BAB advancement, plus Monk. (As well as Factotum and Human Paragon, of course.)
In addition to the identification of martial maneuvers, a Martial Lore check can...
• Identify any feat present in the fighter bonus feat list being seen in use (or its absence) by a humanoid (or close enough) creature. A character just having a feat cannot be guessed, it must actually be used in combat, and the onlooker must have a good view of the subject doing so. No action required, as with Spellcraft or Psicraft checks. How the feat was obtained (normal feat, bonus feat, fighter bonus feat, class feature, heroics or mirror move spell...) is irrelevant and cannot be determined.
The DC for such a martial lore check depends of the prerequisites of the feat, as follow:
- DC 10+number of separate prerequisites;
- DC 10+minimum Base Attack Bonus;
- DC 10+minimum Fighter level;
... whichever is higher.
Thus, basic proficiency in a weapon or a shield can be noted with a DC 10 (and that check should be allowed even to untrained characters).
Combat Expertise or Power Attack would need a DC 11 check (1 prerequisite entry each), but only if the wielder is actively diminishing his attack roll with the feat.
Weapon Specialization has a DC 14 check (minimum fighter level 4th); Grappling Block, a DC 16 (6 separate prerequisite entries); Robilar’s Gambit, a DC 22 (minimum BAB +12).
• Identify any martial art being demonstrated or directly used in a fight by a humanoid (or close enough) creature.
The DC for such a martial lore check is...
- DC 15 for the basic fighting styles of a monk (Cobra Strike, Denying Stance, Hand and Foot, Invisible Eye, Overwhelming Attack, Passive Way, Sleeping Tiger, etc.)
- DC 15+number of separate prerequisites or minimum BAB (as above) for more advanced martial arts (Axefury, Bladesong, Dance of Blades, Empty Hand Mastery, Mighty Works Mastery I or II, Foot and Fist Mastery, The Gentle Way Mastery, Hin Fist, Longfang, Meditation of War Mastery, Might of the Hand, Shadow Guard, Skullcracks, Stonegrind Wrestling, Storm of Blood, Talon Swarm, Tanglefoot, Temerad Mastery I or II, Twin Sword, Winterlight, Word Given Form, etc.)
• DC 15: Identify a skill trick (mostly movement) that is seen used in combat. Skill tricks usable out of combat or with no visible effects cannot be identified.
• DC 20: Identify a rarer feat or technique (not part of the fighter bonus feat list) that is seen used in combat, but still originated from the Prime Material Plane.
• DC 25: Identify a rarer feat or martial art that is seen used in combat, and originated from another plane (such as Neraph’s Throw, or Zerthi from the Monastery of Zerth’Ad’lun through the Planar Touchstone feat).
• DC 30: Recognize that a particular combatant had been trained by a specific master and/or monastery or martial art school, as long as they are relatively well-known and have a distinctive style. A master or school from a faraway land or another plane cannot be identified, although two combatants using the same unknown style can be noted.