tieren
2023-11-27, 01:52 PM
I've never had a campaign that went past level 11 before, until my current one.
We just leveled to 14 last week, and it doesn't show any signs of winding up soon. I figure at a minimum it would take us 3 more levels to work through most of the story points we know about (who knows what may be waiting to be discovered). So I find myself in new territory with my character.
My current build is fighter 2/wizard 8/monk 4, took bladesinger as wizard subclass and way of shadow as monk subclass. I now have a vorpal weapon and am therefore looking to take Champion as my fighter subclass (DM says the vorpal effect will trigger on the expanded crit range).
The original concept was based on the X-man character Nightcrawler, he teleports around and stabs or kicks things. Shadow Step at Monk 6 was a primary goal of the build initially, but I found with the wizard levels and some magic items I was able to teleport nearly as much as I wanted without the unlimited teleports of Shadow Step. I started off fighter for the fighting style and Con saves but just took another for action surge and moving towards champion.
I am torn with how to progress the next few levels and my ultimate level 20 goal. I'm torn between the following options:
A. Fighter 3/Wizard 13/Monk 4 - abandons further progress in Monk to focus on getting to Wizard 13 for 7th level spells. Originally I wanted to avoid becoming a powerful wizard because then there is very little reason to run up and stab things which is what I wanted to do the most.
B. Fighter 3/Wizard 11/Monk 6 - gets shadow step at the cost level 7 spells, also loses an ASI (Wiz12)
C. Fighter 4/Wizard 10/Monk 6 - picks up the ASI at fighter 4 lost by not getting wizard 12, but also gives up 6th level spells. Level 10 in wizard does give the bladesinger subclass feature Song of Defense, which isn't nothing but not something I'm excited about. Having a second 5th level slot is the main appeal.
I've been dependent on a Headband of Intellect since character creation, but with one more ASI I can raise my base Int to 18 and free up the attunement slot, which I also think would be a cool story moment for my character to finally be able to get rid of it.
Any thoughts on which way you would take such a character?
If relevant I have Res(Dex), Elven Accuracy, and +2 to Dex as my ASI's so far. Ability spread is Str 8, Dex 22 (manual), Con 14, Int 16 (19 w/ headband), Wis 14, Cha 8.
We just leveled to 14 last week, and it doesn't show any signs of winding up soon. I figure at a minimum it would take us 3 more levels to work through most of the story points we know about (who knows what may be waiting to be discovered). So I find myself in new territory with my character.
My current build is fighter 2/wizard 8/monk 4, took bladesinger as wizard subclass and way of shadow as monk subclass. I now have a vorpal weapon and am therefore looking to take Champion as my fighter subclass (DM says the vorpal effect will trigger on the expanded crit range).
The original concept was based on the X-man character Nightcrawler, he teleports around and stabs or kicks things. Shadow Step at Monk 6 was a primary goal of the build initially, but I found with the wizard levels and some magic items I was able to teleport nearly as much as I wanted without the unlimited teleports of Shadow Step. I started off fighter for the fighting style and Con saves but just took another for action surge and moving towards champion.
I am torn with how to progress the next few levels and my ultimate level 20 goal. I'm torn between the following options:
A. Fighter 3/Wizard 13/Monk 4 - abandons further progress in Monk to focus on getting to Wizard 13 for 7th level spells. Originally I wanted to avoid becoming a powerful wizard because then there is very little reason to run up and stab things which is what I wanted to do the most.
B. Fighter 3/Wizard 11/Monk 6 - gets shadow step at the cost level 7 spells, also loses an ASI (Wiz12)
C. Fighter 4/Wizard 10/Monk 6 - picks up the ASI at fighter 4 lost by not getting wizard 12, but also gives up 6th level spells. Level 10 in wizard does give the bladesinger subclass feature Song of Defense, which isn't nothing but not something I'm excited about. Having a second 5th level slot is the main appeal.
I've been dependent on a Headband of Intellect since character creation, but with one more ASI I can raise my base Int to 18 and free up the attunement slot, which I also think would be a cool story moment for my character to finally be able to get rid of it.
Any thoughts on which way you would take such a character?
If relevant I have Res(Dex), Elven Accuracy, and +2 to Dex as my ASI's so far. Ability spread is Str 8, Dex 22 (manual), Con 14, Int 16 (19 w/ headband), Wis 14, Cha 8.