ybn1197
2023-11-28, 11:56 AM
A rash of mysterious raids have struck the lands beneath the soaring Barrier Peaks, sowing fear in the hearts of peasant and potentate alike. While the foreboding mountains have long been renowned as home to fearsome beasts and tribes of savage humanoids, for many generations the Barrier Peaks have remained quiet. Now, without warning, new threats have emerged.
Within the last few months, a walled town not far from the mountain range's foothills along with four small fortresses have been destroyed in mysterious attacks. The remaining barons and lords in the region have preserved in brine several partially decomposed corpses found at the scene of the ravaging. Despite the best efforts of the finest sages and wizards in the realm, the identities of these attackers remain a mystery. Many of the bodies were too far gone or damaged in battle to provide even scant clues as to who or what spawned them.
Faced with unknown forces capable of destroying even fortified towns, the local rulers have sent the word out that mighty heroes are needed to root out and destroy this menace. Heralds have been dispatched to neighboring kingdoms and hired messengers spread the news in every tavern and gambling house within 100 miles of the Barrier Peaks. Many heard the call but only a few answered. You are those doughty souls, the most powerful and experienced heroes in the region.
Gathered before an august assembly of dukes, counts, clergy, and wizards, you were briefed with what few facts were known: There were several unconfirmed reports that monsters have been disgorged from a gated cave in the mountains at random intervals. The entrance to this place is high upon a rocky face, and sheathed in armor. This protection has purportedly frustrated all attempts to explore the space beyond the metal door--although several scouting parties sent to reconnoiter the area have entirely disappeared, so it is possible they entered and never returned.
Your expedition must locate this cave, discover why the monsters are coming forth, who is responsible, and how to prevent further incursions. In addition, any other information regarding this mysterious locale, its strange denizens, magical might, or powerful weaponry is highly desirable. Any wealth discovered within the cave that does not directly pertain to the above goals is lawful plunder and can be claimed without taxation by the expedition. In addition, a reward of 10,000 gold pieces is offered should the expedition succeed in all their assigned endeavors.
Your party set forth a week ago and for the past two days have been climbing higher into the crags of the Barn.er Peaks. Last night was spent in the keep of the only baron remaining in the area - and he was fulsome glad for your company and the purpose of your mission. To this end, the lord has dispatched a score of his men-at-arms to guide you to the site of the mysterious cave.
It is now afternoon and you have set up camp in a hidden dell but a mile from the strange entrance. The men-at-arms have orders from their lord to guard your supplies and mounts at the camp while you go forward immediately. They will await your return for four full days before returning to the keep. Gathering your personal gear, you are now climbing the steep slope to the dells north side, passing the rim and forcing your way through the dense growth of trees and undergrowth. There, across a field and beyond a rocky rise, awaits adventure . . .
The 5e bug has a hold on me, specially since by tabletop group has been playing Age of Rebellion for quite some time and it doesn't look like we are going to wrap that up for a while. So I am looking for a group of people to run through Expedition to the Barrier Peaks 5e conversion by Goodman Games. The world is a generic D&D world so knowledge of Greyhawk is not needed. The Big 16+1 i posted below. If there are any other questions, please feel free to ask.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? D&D 5e
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? At this time, the location of the campaign is irrelevant.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? Between 4 and 6. I will take a waiting list if there are more interested.
4. What's the gaming medium (OOTS, chat, e-mail etc.)? OOTS
5. What is the characters' starting status (i.e. experience level)? To be determined. The level range is 8 to 12. If we only have 4 players, we will run at 12th level. If we have 5 players, we will run at 10th level; 6 players will be 8th level.
6. How much gold or other starting funds will the characters begin with? Starting gold will be set at the recommended amount for the level we are playing at.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? No homebrewed classes or archetypes. Anything not found in the main WotC books needs to be presented to me and I have to have the ability to reference it.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? See question #7.
9. By what method should Players generate their attributes/ability scores and Hit Points? Attributes will be picked from the predetermined stats: 15,14,13,12,10,8. Hit Points will be rolled randomly in the dice thread.
10. Does your game use alignment? What are your restrictions, if so? Yes I use alignment. No evil.
11. Do you allow multi-classing, or have any particular rules in regards to it? Per the Players Handbook.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Players will roll their own dice here on the OOTS board.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. See question #7.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? No. This is an authored adventure one-shot.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? A combination of the above. Hack & slash alone will not get you through this one.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? See question #7.
17. What is the DM's posting rate? I am only able to post once or twice a week. If I can post more often, I will. And I typically do not post on the weekends. If you think this is too slow, then this is not the game for you. I work in a hospital and there are days when posting is not an issue and there are days when I can't even take a moment for the news. My off-time I reserve for my family so I do not post often from home.
Within the last few months, a walled town not far from the mountain range's foothills along with four small fortresses have been destroyed in mysterious attacks. The remaining barons and lords in the region have preserved in brine several partially decomposed corpses found at the scene of the ravaging. Despite the best efforts of the finest sages and wizards in the realm, the identities of these attackers remain a mystery. Many of the bodies were too far gone or damaged in battle to provide even scant clues as to who or what spawned them.
Faced with unknown forces capable of destroying even fortified towns, the local rulers have sent the word out that mighty heroes are needed to root out and destroy this menace. Heralds have been dispatched to neighboring kingdoms and hired messengers spread the news in every tavern and gambling house within 100 miles of the Barrier Peaks. Many heard the call but only a few answered. You are those doughty souls, the most powerful and experienced heroes in the region.
Gathered before an august assembly of dukes, counts, clergy, and wizards, you were briefed with what few facts were known: There were several unconfirmed reports that monsters have been disgorged from a gated cave in the mountains at random intervals. The entrance to this place is high upon a rocky face, and sheathed in armor. This protection has purportedly frustrated all attempts to explore the space beyond the metal door--although several scouting parties sent to reconnoiter the area have entirely disappeared, so it is possible they entered and never returned.
Your expedition must locate this cave, discover why the monsters are coming forth, who is responsible, and how to prevent further incursions. In addition, any other information regarding this mysterious locale, its strange denizens, magical might, or powerful weaponry is highly desirable. Any wealth discovered within the cave that does not directly pertain to the above goals is lawful plunder and can be claimed without taxation by the expedition. In addition, a reward of 10,000 gold pieces is offered should the expedition succeed in all their assigned endeavors.
Your party set forth a week ago and for the past two days have been climbing higher into the crags of the Barn.er Peaks. Last night was spent in the keep of the only baron remaining in the area - and he was fulsome glad for your company and the purpose of your mission. To this end, the lord has dispatched a score of his men-at-arms to guide you to the site of the mysterious cave.
It is now afternoon and you have set up camp in a hidden dell but a mile from the strange entrance. The men-at-arms have orders from their lord to guard your supplies and mounts at the camp while you go forward immediately. They will await your return for four full days before returning to the keep. Gathering your personal gear, you are now climbing the steep slope to the dells north side, passing the rim and forcing your way through the dense growth of trees and undergrowth. There, across a field and beyond a rocky rise, awaits adventure . . .
The 5e bug has a hold on me, specially since by tabletop group has been playing Age of Rebellion for quite some time and it doesn't look like we are going to wrap that up for a while. So I am looking for a group of people to run through Expedition to the Barrier Peaks 5e conversion by Goodman Games. The world is a generic D&D world so knowledge of Greyhawk is not needed. The Big 16+1 i posted below. If there are any other questions, please feel free to ask.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? D&D 5e
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? At this time, the location of the campaign is irrelevant.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? Between 4 and 6. I will take a waiting list if there are more interested.
4. What's the gaming medium (OOTS, chat, e-mail etc.)? OOTS
5. What is the characters' starting status (i.e. experience level)? To be determined. The level range is 8 to 12. If we only have 4 players, we will run at 12th level. If we have 5 players, we will run at 10th level; 6 players will be 8th level.
6. How much gold or other starting funds will the characters begin with? Starting gold will be set at the recommended amount for the level we are playing at.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? No homebrewed classes or archetypes. Anything not found in the main WotC books needs to be presented to me and I have to have the ability to reference it.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? See question #7.
9. By what method should Players generate their attributes/ability scores and Hit Points? Attributes will be picked from the predetermined stats: 15,14,13,12,10,8. Hit Points will be rolled randomly in the dice thread.
10. Does your game use alignment? What are your restrictions, if so? Yes I use alignment. No evil.
11. Do you allow multi-classing, or have any particular rules in regards to it? Per the Players Handbook.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Players will roll their own dice here on the OOTS board.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. See question #7.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? No. This is an authored adventure one-shot.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? A combination of the above. Hack & slash alone will not get you through this one.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? See question #7.
17. What is the DM's posting rate? I am only able to post once or twice a week. If I can post more often, I will. And I typically do not post on the weekends. If you think this is too slow, then this is not the game for you. I work in a hospital and there are days when posting is not an issue and there are days when I can't even take a moment for the news. My off-time I reserve for my family so I do not post often from home.