Andrethegiant
2023-11-29, 03:17 AM
The Cast
Name: Lady Roanne Scales (born Fell)
Age: 42
Gender: Female
Virtue: Devoted
Vice: Cold
Abilities
Agility: 2
Animal Handling: 2
Athletics: 1
Awareness: 3 (Empathy 1B, Notice 1B)
Cunning: 2
Deception: 4 (Bluff 2B, Act 1B)
Endurance: 2
Fighting: 2
Healing: 2
Language: 3
Knowledge: 6 (Streetwise 2B)
Marksmanship: 2
Persuasion: 3 (Bargain 1B)
Status: 4 (Stewardship 1B, Breeding 1B)
Stealth: 5
Survival: 2
Thievery: 2
Warfare: 2
Will 2
Intrigue Defense: 10
Composure: 6
Combat Defense: 6
Health: 6
Benefits: Connections: The Stormlands, Wealthy
Drawbacks: Flaw: Frail
Personality: To most, Roanne comes off as a polite, soft-spoken and somewhat intelligent woman, a role she has cultivated for years. Beneath it, she can seem cold and controlling, even to those – like her children – she actually cares about, not to mention a certain arrogance born of a conviction that she knows more than most. Although not without principles and respect for traditions, Roanne is a pragmatist at heart and consider the goal more important than what path you need to take to reach it.
Appearance: Roanne Scales is a thin woman, with blonde hair increasingly streaked by grey reaching almost to her waist and usually braided. Her face is more striking than pretty with very noticeable cheekbones. She usually dresses in fine but rather humble clothing and when not expected to wear house colors, she prefers grey or brown.
History: As a girl, it was made clear to Roanne Fell that she was supposed to remain in the background, seen on occasion but rarely heard. Some of the other girls at the castle struggled against it, demanding to be noticed and respected the same way as the boys. It rarely worked out for them. So instead, Roanne made it into a weapon. Turning "sitting unnoticed in the background" into an art form and "just happening to be passing by" into a science, she quickly learned not only about the world around her but about the people and their secrets.
As she became older and bolder, she added new tricks to her repertoire, such as dressing up as a servant or a peasant and sneaking out of the castle. Before she was even old enough to marry, she was quite confident she knew more than most of her brother's advisors. But Roanne had also learned the bitter lesson that while knowledge may be power, it is not always enough. Knowing more than others meant little if they still would not listen to her and knowing someone's secrets meant little if they could silence you, whether by strength of arms or influence in the house.
Thus, Roanne could do little when her brother decided that she was to marry Lord Owen Scales. It wasn't the worst choice, she supposed. While Roanne found both his charisma and intelligence somewhat lacking, he was rarely cruel and mostly left her alone. This gave her time to resume her previous interests, learning not only about Castle Redford and its inhabitants but about the people in the lands surrounding it. And unlike the daughter of House Fell, the lady of House Scales could act upon her knowledge. A whisper into her husband's ear, a comment to a courtier or some gossip during a feast. Little by little, she gained if not power, than at least influence.
Then her husband died by Simon Toyne's hand and everything changed. Roanne did what she could to at least make the men around her think for a moment before acting, but their boiling blood could not be controlled and being stopped by House Wendwater and House Bywater just made it burn hotter. Though at least the shock gave her enough time to take control of the house, not to mention stopping her foolhardy son from risking his own life. In the months that followed, Roanne Scales learned – for better or for worse – the difference between subtly influencing and actually wielding power.
When the new regent arrived, she was at first relieved but as she resumed her former position – though now no longer even the lord's wife – Roanne started to feel the absence of power. She would give him a chance to rule, she decided, but if he failed – or worse, became a threat to her family – she would act.
Possessions:
Noble garb (three sets worth 400 silver stags each)
Peasant garb (male)
Peasant garb (female)
Scents
Lantern
Far-Eyes
Dagger
Ink
Sweetsleep (six pinches)
Palfrey
Tent, pavilion
Saddlebags
Money: 7 GD, 114 SS, 36 CP
Amyra is the aunt-in-law of the current Lord, married to his now dead uncle Darren who she had two children with, Valena Scales and Sylvenna Scales, with the oldest soon turning ten. They are the mirror opposites, the older is more reminiscent of Amyra, while the younger is a more docile and quiet. Darren, the bad apple, uncle to the Lord.
Darren was the very reverse of ambition. He is more than content hunting, fishing, eating and finding other joys and entertainment. Always blaming someone else for his shortcomings - like that of his brother breaking a few of his bones when they trained as kids, or that his favorite horse is always ill when it comes to mounting an actual warhorse. The drunker or miserable he got, the taller the stories were, and the more fantastic his recollecting about how he was in his youth - before all bad luck that befell him. He did participate in a melee just after he had married Amyra, but did not have the skill nor the appetite when someone actually fought back. His body recovered, but his pride did not, and it remained a sour subject to touch.
He was a quite mellow man, content in all things. If he can spend most of his nights out on the road (staying overnight at inns, naturally) hunting the lands, he was at his happiest. The more duties he is bestowed, the sourer he would become. He was appointed Castellian, but it was a role Amyra took over and then still holds. The height he would display his station was to impress inn-maids to warm his bed. Like his brother, he has probably sired a few bastards. Amyra did not mind, having lovers is a normal thing in Dorne, but she does mind the cultural difference that it's not alright for her to take lovers in return, in particular now that he's dead.
Her husband was killed along with the late Lord. As she has two children who bears the Scales name, she has been welcomed to stay. Exactly who can marry her away is a complicated matter, as a lot of different laws are involved. House Vaith would claim that right, and so would probably House Scales. Their marriage alliance technically holds still, even though it's on shaky grounds.
She has attracted a band of followers, formerly known as 'The Spear of Vaith' from her family name, but as she has been married and lived in the chilly north for over a decade now, members have aged, or held different positions in the house hold, or even moved over to other bands or served other lords. such is the nature a band held together by force of personality rather than vassal bond. What stands out about the band, at least outside of Dorne is that it has quite a number of women members.
Current members: Teya Sand, Helenys Sand, Rana Storm, Elen, Alren Storm, Dennas Flowers, Justan, Aran, Blane
Brief background:
Amyra was born into house Vaith. As a third child, she held little chance of inheritance, so her worth came in the form of an alliance. She was never a book-smart kid, in fact she could ride long before she could read. Where other learned poesy, she instead focused her attention to games, quickly mastering cyvasse. Allowed to indulge in her passions as most dornish noble children were as long as they kept the basics of what was expected of them, she took her understanding of cyvasse into more practical things, like leadership and logistics. It did not matter when you could see a game unfold before it was played if it could not be communicated. And in life, there was more than just bringing game pieces. Her talents for warfare did not go unnoticed, and she was through bargains her parents did sent to serve as Castellian for House Gargalen at a very young age. It was here, she started gaining enough fame to attract what would be Spear of the Waif. While she was expecting to wed some of the sons of the House Gargalen, something happened between Lady Vaith and Lord Gargalen. She was taken by surprise when she found out she was engaged to the north, outside of Dorne, and a few months later married into house Scales. But she did her duty without objections, giving up the life that could have been in Dorne where her talents would have been appreciated, and even allowed to flourish. She did not exactly like her husband, but at the very least he kept out of her way after that notorious tournament where he had thought to impress her. As her husband was shrinking away from his duties as Castellian, she picked it up and has since the performed them. The Spear followed her, even though it's members have shifted in the years since her moving to Dorne and is no longer even a majority of them are dornish.
There's no doubt that the blood of the Rhoyne flows thickly through Amyra's veins, and not only due to her olive skin and jet black hair, but also with the grace and confidence she carries herself. She prefers her dornish dresses, all in a cut to make them comfortable for riding and being maybe a tad to revealing.
https://i.postimg.cc/2yCxR4KF/amyra.jpg
Name: Amyra Vaith Heraldry: Three black leopards standing on a yellow pile on orange
Motto: "To destroy is to control."
Age: 29
Gender: Female
Abilities
Agility 3
Animal Handling 3
Athletics 2
Awareness 3
Cunning 3
Deception 2
Endurance 3
Fighting 3 - Spears 1B
Healing 2
Language 3 - Literacy 1B
Knowledge 2
Marksmanship 2
Persuasion 5 - Bargain 1B, Charm 1B
Status 3
Stealth 2
Survival 2
Thievery 1
Warfare 6 - Command 2B, Strategy 2B
Will 3
Intrigue Defense: 9, Composure: 9
Combat Defense: 10, Health: 9
Qualities:
Attractive, Blood of Rhoyne, Cadre (Spears of the Waif)
Flaw: Stealth, Honor-Bound, Cursed
Destiny: 3/3
Personalty: Amyra typically remains, as is expected of a woman, content to holding her own opinion. She is cold as the desert night, until she's not. She has the traditional dornish temper which flares up suddenly and departs equally sudden. She's proud and maintains what she considers honorable traditions, even though they are based in dornish traditions rather than the Westerosi. Amyra has a natural charisma and a voice that is used to giving orders.
- Evening (Courser), saddlebags
- Morning (Courser), saddlebags
- Nobles Garb (300 SS worth)
- Perfumes, jewelry, makeup (210 SS worth)
- Splint armor (not typically worn), 7 Armor Rating, -3 Armor Penalty, 3 Bulk
- Castle-forged Shortspear (not typically carried), 4 Damage Rating, Adaptable (Requirement: 1B)
- Castle-forged Shortspear (not typically carried), 4 Damage Rating, Adaptable (Requirement: 1B)
- Castle-forged Shield (not typically carried), 1 Damage Rating, Defensive +2
- Castle-forged Knife, 1 Damage Rating, Fast, Off-hand +1
Coins: 2 GS, 23 SS
Name: baryl mayfol
Age: 24 (adult)
Sex: Male
Goal: respect
Motivation: duty
Virtue: loyal
Vice: insecure
1/1 destiny points
0/210 Xp left 0/80 sxp
Endurance 5 (Resilience 1) [-70] {-10}
Fighting 4 (Spears 2 Shield 2) [-40] {20} {20}
Athletics 4 (Strength 1) [-40] {10}
Awareness 3 [-10]
Marksmanship 3 [-10]
Will 3 (courage 1) [-10] {-10}
Animal handling 3 (ride 1) [-10] {10}
Agility 3 [-10]
Healing 3 [-10]
Survival 2
Stealth 2
Thievery 2
Deception 2
Knowledge 2
Persuasion 2
Cunning 2
Language 2
Warfare 2
Benefits
Massive
You can wield Two-handed weapons in one hand, and you may ignore the Unwieldy quality of these weapons (if any).
Armor mastery
Armor you wear fits like a second skin. Increase your armor’s AR by +1, and reduce the Bulk (if any) by 1.
Improved armor mastery
When wearing any type of armor, increase its Armor Rating by 1. This benefit is cumulative with Armor Mastery..
Drawbacks
Marked (scar across face from famous battle)
Whenever you test Persuasion, you must re-roll any die result of an 6 and take the second roll.
Possessions and money
6 gold dragons = 1260 silver stags
180/1260 ss
Commen clothes, boots and a dagger (free for every character)
Splint has an AR of 7 and a penalty of -3. -1000 ss
Spear. -50 ss
Speciality: Spear
Training: -
Damage: Is equal to Athletics
Qualities: Fast and Two Handed
Shield. -30 ss
Speciality: Shield
Training: -
Damage: Is equal to Athletics minus 2
Qualities: Defensive+2
Backstory
Baryl was a mentally disabled but physically massive boy. By 10 years old he was the size of a man. When the lord of (player house) overheard rumors of a giant boy he asked to meet him. While he was disappointed in the boys mental deficiencies he was impressed by his immense strength. So he had the boy train to be a knight.
Many years later the boy became a fearsome warrior. His stature combined with his skill made him the perfect body guard of the lord.
He desires to bring respect to his lord for pulling him out of peasant life. He is loyal to a t even if he worries his mind will hold him back.
Lord Casyr Scales (https://www.myth-weavers.com/sheets/?id=2857570)
Name: Amber Heartly.
Step 2: Character concept:
Avaricious daughter of a Landed Knight, Amber’s an exceptional Master of Horse aged seventeen, but her odd appetites include men’s clothing and contests. It causes acclaim, scorn, and intrigue.
Goal: Good. Motivation: Love. Virtue: Courageous. Vice: Avaricious.
Step 3: Abilities: 180 experience.
Animal Handling: 5 (70 exp), Master of Horse
Fighting: 4 (40 exp), Daughter of a Landed Knight
Persuasion: 3 (10 exp)
Awareness: 3 (10 exp)
Endurance: 3 (10 exp)
Cunning: 3 (10 exp)
Status: 3 (10 exp)
Will: 3 (10 exp)
Step 4: Specialities: 60 exp.
Ride (Animal): 3 – 30 exp.
Train (Animal): 1 – 10 exp.
Charm (Animal): 2 – 20 exp.
Step 5: Benefits
Attractive, Animal Cohort, Beastfriend.
Step 6: Drawback:
Disturbing Habit: Amber has a disturbing compulsion to wear men’s clothing, bat eyes at dresses, and compete in contests from the equestrian to the joust. Even if the jousts were as a mystery ‘knight’. So Houses might use her skill, but Westeros will never approve.
Backstory Events:
In a quick summary, Amber had a landed knight for a dad that was famous at jousting, and she was a common sight in horse riding contests when growing up. But he was maimed about three years ago, which stopped him from competing, and caused her mother’s debts to pile up. Both Amber and her younger brother had to help. Eventually, because they were simply more common, her parents accepted she would enter jousts alongside her little brother, but do so as a mystery knight. The winnings kept their family afloat, yet Amber was becoming increasingly unhappy. But placing incredibly well in a regional riding contest allowed her parents to leverage their political acumen and get her to freedom as a Master of Horse. She hasn’t explicitly competed since, but with the realm wide tournament upcoming, and the thought of finally making her own wealth, she started speaking to the people in charge of the House (Septon, Lady, Lord) to see what was acceptable...
You were in famous company.
Ser Idris the Iron Lance awed many crowds a decade back. He was the terror of regional jousts, and cunning enough to know what battles not to fight. But Amber mostly knew him for a loving father and a good man, forever amused by his presistent moniker, and keen to say he had broken more tourney lances in his life than most men had bread. A saying he needled. For the wide gap between what dreamy eyed fools said, and what schemers plotted, was as a hug to a blade in the spine.
So Landed knight or no, her comely yet humble mother happily agreed: Amber was never spoiled. As overjoyed as she was when she sat atop her very own adorable palfrey named Sarah, the smile faltered every night she shovelled manure out of the stables. However pleasing the applause of placing finely in local equestrian tournaments, drilling trials for hours caused stiffness and rashes, and winning drew jealous eyes from the very girls she wanted to befriend. Steel was even silently shoved into her hands outside the view of trusted company, for her parents had seen that knights are not always near when needed, though the weapons were always banned around polite company.
Throughout, Amber handled animals, for their horse herds were their lifeblood. Her mother liked to advise her to marry the man that loved animals, for how kindly he treated them secretly showed how he might children. It took some years to understand Amber’s growing consternation, before instead saying it was a skill that brought money and friendship. But more than once had the shadow of something large and predatory darkened the skies, and her father would quietly admit, and only after its passing, that money and friends were grand, but in Westeros, it was also necessary to know how to charm monsters. These were some of the lessons taught by the renown Iron Lance.
You accomplished a significant deed.
The trouble started in force around age fourteen. An accident saw her father maimed in what became his final regional joust. Ser Idris lost his shield arm, but helped discover and destroy a rat’s nest of conspirators in revenge. This did nothing to answer the snarling debts of his lady wife, however. Amber understood gloomily why she had never seen a single copper piece for any riding contests over the years, but refreshed by her newly anointed younger brother, they met their family’s financial challenges unflinchingly. While the duo were fierce and favoured in local tourneys, the jousts were mockingly more common than the riding competitions Amber knew.
It took two disappointing showings to put their House on the edge. Ser Idris and Lady Lauren agreed then that Amber could no longer act as mere support. Any trustworthy page could tend to her brother’s horses wonderfully. Their little House suddenly gained a mystery knight in the jousting scene – and however shaky his showings with a lance, his ass was all but married to the saddle. A year of jousting dashed by, and Amber was frustrated. Whatsoever she won, she only ever made unnamed debtors rich. Whichever girls she liked most fondly, she barely knew because they only competed in riding contests. Whomever she actually meet in her many jousts, she was tight lipped with, lest too much stigma splash unto her loved ones, but rumours swirled. The Seven had mercy.
A regional equestrian contest emerged, and literal years of hard competition and training culminated in Amber bathing in glory. What gold didn’t go to her family debt was shared out among the friends that protected her backstage. With the sudden acclaim and attention, her parents leveraged their political skill and arranged for her to become a Master of Horse, with House Scales quite interested in the potential for Amber to grow. Shocked as she was, it was revealed her brother had aired her grievances quietly, and her parents wanted it clear how much they cherished her.
Nearly two years passed, and Amber blissfully ignored the competitive scene, beyond occasionally supporting the noble sisters and knights of House Scales in their own ambitions. This, and the same friends that had helped protect her backstage. But with a realm wide competition looming, the allure of making her own money enticed her to speak directly with the Septon, Lady, and young Lord...
Family:
Ser Idris – a famous knight with land to his name. Wise, Scheming, Maimed.
Lady Lauren – a charming lady from an impoverished family. Humble, Cowardly, Debt.
Ser Alex – her brother, somehow anointed despite being younger by three years. Merciful, Wrathful, Furious.
Name: Tommen Storm
Adult Expert
Character concept:
Bastard half-brother of the previous lord, an intelligent and loyal house retainer kept from his full potential by the stigma of his birth.
Abilities:
Cunning 4 Decipher 1B, Memory 1B
Healing 3 Treat Ailment 1B, Treat Injury 1B
Knowledge 4 Education 2B
Language 3 Common Tongue
Language 2 Ancient Valyrian
Persuasion 3 Convince 1B
Status 2 Stewardship 1B
Will 3
All others 2
Benefits
Knowledge Focus (Heraldry), Knowledge Focus
(History and Legends), Knowledge Focus (Geography).
Drawback: Bastard Born
Forty years ago, the current Lord's grandfather returned from a lengthy military campaign with a baby boy. He introduced the baby as "Tommen Storm", and refused to give any more details. The Lord never actually said that Tommen was his bastard son, but everyone naturally concluded that from the way he raised the boy. The only complicating factor is that the military campaign was only seven months long. Tommen was treated as the Lord's son in every way except formal events and interactions with other Houses.
When the current Lord's father inherited the Lordship, he recognised Tommen's intelligence and loyalty by formally employing him as a house retainer and tutor to his son. Tommen was horrified at the murder of his Lord, and offended at the Dowager Lady being displaced as Regent. The young Lord's uncle may be a legitimate relative, but he hasn't lived in the Scales lands for decades, and even literally gave up his family name to become a Septon. Tommen is convinced he is much more qualified to supervise the young Lord's upbringing.
Name:Ethelstan Pyke[/B]
Age: 28
Role: Fighter
Abilities (210 XP)
Agility: 4
Animal Handling: 2
Athletics: 3
Awareness: 2
Cunning: 2
Deception: 2
Endurance: 4
Fighting: 5
Healing: 2
Language: 2
Knowledge: 2
Marksmanship: 2
Persuasion: 2
Status: 3
Stealth: 2
Survival: 2
Thievery: 2
Warfare: 4
Wil: 2
Specialisation (80 XP)
Dodge 2 (Agility)
Resilience 2 (Endurance)
Long Blades 3 (Fighting)
Strategy 1 (Warfare)
Qualities and Drawbacks
Benefit: Blood of Valyria, Weapon Mastery: Bastard Sword, Worldly
Drawback: Marked
Equipment
Bastard sword, boots, common clothes, courtier's garb, dagger, half-plate armor, shield large.
Total weight: 57 lbs
Currency: 520 Silver Stags
Intrigue
Defence: 7
Composure: 6
Combat
Combat: 13
Health: 12
Armor
Type: Half-Plate
Amor Rating: 9 (13 with Large Shield)
Penalty: -5
Appearence
Height: 6'2" (188 cm)
Weight: 171 lbs (78 kg)
Skin: Pale
Hair: Long, white
Eyes: Violet
Build: Athletic
Distinguishing Features: A large scar running from below his left eye all the way down to his chin.
Background
Events: You fought or were involved in a battle.
Goals: Power
Motivation: Greed
Virtues: Just
Vices: Cruel
Backstory
Theron was not a very rich man but he was not poor either. He once upon a time was one of many similar to him iron born raiders he eventually settled after realizing that as long as the Targaryans rule they won’t be able to follow the old way. Thus Theron became a hired blade within the city of Bravoos, eventually becoming the captain of a merchant’s personal guard. His life was fairly peaceful, until a faithful day.
One cold night when a storm was raging above the city he heard a knock at his door. When he opened it he found a basket with a child within upon his doorstep. The child was a boy and the only thing other than the child and the linens it was wrapped in was a note in high valyrian. Not being able to read such a tongue Theron burned the note and named the child Ethelstan Pyke upon learning it was a boy.
The boy would turn out to be indeed of valyrian descent, for he had white hair and purple eyes which were a tell tale sign of his blood line. Not that Theron cared about that. Iron born are not known to be great parents but the now middle aged man’s drinking was obviously a problem. And whenever Theron would drink too much, he would get into a rage. Ever since the boy was 8 he would dread this rage, for when in it Theron would often beat him up.
This only lasted two years though, for the curse of alcohol is deadly. Theron died after in a drunken state fell off the stairs and broke his neck. This left the boy without a home. Ethelstan would do anything he could for a piece of food, coin or a bed. Which is why he would often end up in fights, for even a dirty loaf of bread which fell onto the ground was worth getting bruised over.
Eventually when he had turned 16 he decided to go in a similar career path as his father figure. Not because he was into that sort of thing but cause it paid well. You see due to the six years of poverty he got quite greedy, for every coin he could get and save was in his opinion a blessing. Thus he started working for a traveling merchant, who’s caravans traveled from Bravoos through Volantis to Ashai. And it was in that last place where he would eventually stop for longer.
One of the many red priests there had enemies and paid Ethelstan to guard him. The job was rather uninteresting until this priest decided to do something rather unusual among the people of Ashai… He wanted to explore what truly is within Stygai, a city supposedly so evil that even those who command Shadows dare not explore.
Ethelstan had to accompany the priest there, not quite sure how to get out of this job. Let’s just say that for the entire year he was there he experienced things which one does not simply speak of. He was left with some serious mental scarring from this experience and till this day he whispers of wraiths, strange worms and many other creatures straight from the nightmares of a mad maester.
When he was found in a rather bad state on the shores of the river Ash people thought he wouldn’t make it. Thankfully a medic managed to heal him back to a good state. After this he would once again work for some traveling merchants. A bad choice according to him. For during one caravan’s walk through the land they ended up in a fight with some Dothrakhi.
Not his first battle but it was by far and still is the worst one he was in. Many good men died, including the merchant, but Ethelstan survived by some strange miracle. A large warrior with a long braid would leave a scar upon his face, one which runs from right below his left eye to his chin – according to some this is the reason why people find him unpleasant as company.
After this fiasco he decided to find work in something with less traveling… And ended up as a guard in a prison in one of the many cities in the east of Essos. There he would show a quality of his which was always present, though never given much space to flourish. He took after his father figure, he was cruel. Very as a matter of fact. Not that he simply walk up to prisoners and torture them. Oh no, he believed simply that people should be punished more brutally for certain crimes.
Those who hurt women and children dreaded him, for he would make sure their stay was miserable. Though it will be better if one does not speak of the exact torture methods used by the young valyrian. Partly because of this, and partly because they couldn’t pay him enough, the prison fired him. Seeing potential for new employment he sailed to Westeros, were the last great house of Old Valyria ruled.
He did a few smaller jobs while there, especially in the Storm Lands. During one of his visits to a town he heard that the local maester was looking to hire a body guard for the young lord who’s father had recently passed. And so he was now working as the body guard of the 14 year old lord Scales.
The content: Westeros is a brutal place. These are brutal times. Violence and alcohol will be refrenced. Some graphic scenes will be "faded to black" but this will be the exception to the rule.
The pacing: Soft launch is friday. IC forum is opened, so feel free to interact with each other there. Once we start I encourage bidaily responses to keep the game flowing.
The form: Real life and your characters circumstance will sometimes leave you without too much to add, a short paragraph is fine. At times your character will be at the centre stage and dramatic writing will be encouraged.
The OOC thread is currently to tweak your characters backstories together. But anything goes here. Soon the IC thread will open. The IC thread will be solely for your character. Any discussions about mechanics should be taken here.
Defence = 42 Castle Redford - Castle - 40, Crypt 2 (0 Spare)
Influence = 24 (Max Lord Status 4) Heir - Sister (10), Sister (5), Sister (5), (4 Spare)
Lands = 13 Castle Redford: Plains (5) Grassland(1), River (3), (4 Spare)
Law = 27 (House Fortunes -2)
Population = 14 (House Fortunes +0)
Power = 32 Veteran Personal Guard (11), Veteran Cavalry (8), Veteran Archers (8), Trained Engineers (5) (0 Spare)
Wealth =32* Priest (free), Horse Husbandry – War Horse Herds (15), Master at Arms (10), Crypt (3), Scorpions (1) (House Fortunes +2) (3 spare)
Totals for House Fortunes
House Fortunes = +0
Influence Gains = +2
Influence Losses = -1
Wealth Gains = +1
Cavalry Cost Reduction = -2
Other Benefits
60% Cheaper Coursers
+1 on injury rolls for Units
One Free Equipment Upgrade on Each Unit
Key NPC Household Members
3 Sisters of Young Lord
Septon
Master at Arms
Name: Lady Roanne Scales (born Fell)
Age: 42
Gender: Female
Virtue: Devoted
Vice: Cold
Abilities
Agility: 2
Animal Handling: 2
Athletics: 1
Awareness: 3 (Empathy 1B, Notice 1B)
Cunning: 2
Deception: 4 (Bluff 2B, Act 1B)
Endurance: 2
Fighting: 2
Healing: 2
Language: 3
Knowledge: 6 (Streetwise 2B)
Marksmanship: 2
Persuasion: 3 (Bargain 1B)
Status: 4 (Stewardship 1B, Breeding 1B)
Stealth: 5
Survival: 2
Thievery: 2
Warfare: 2
Will 2
Intrigue Defense: 10
Composure: 6
Combat Defense: 6
Health: 6
Benefits: Connections: The Stormlands, Wealthy
Drawbacks: Flaw: Frail
Personality: To most, Roanne comes off as a polite, soft-spoken and somewhat intelligent woman, a role she has cultivated for years. Beneath it, she can seem cold and controlling, even to those – like her children – she actually cares about, not to mention a certain arrogance born of a conviction that she knows more than most. Although not without principles and respect for traditions, Roanne is a pragmatist at heart and consider the goal more important than what path you need to take to reach it.
Appearance: Roanne Scales is a thin woman, with blonde hair increasingly streaked by grey reaching almost to her waist and usually braided. Her face is more striking than pretty with very noticeable cheekbones. She usually dresses in fine but rather humble clothing and when not expected to wear house colors, she prefers grey or brown.
History: As a girl, it was made clear to Roanne Fell that she was supposed to remain in the background, seen on occasion but rarely heard. Some of the other girls at the castle struggled against it, demanding to be noticed and respected the same way as the boys. It rarely worked out for them. So instead, Roanne made it into a weapon. Turning "sitting unnoticed in the background" into an art form and "just happening to be passing by" into a science, she quickly learned not only about the world around her but about the people and their secrets.
As she became older and bolder, she added new tricks to her repertoire, such as dressing up as a servant or a peasant and sneaking out of the castle. Before she was even old enough to marry, she was quite confident she knew more than most of her brother's advisors. But Roanne had also learned the bitter lesson that while knowledge may be power, it is not always enough. Knowing more than others meant little if they still would not listen to her and knowing someone's secrets meant little if they could silence you, whether by strength of arms or influence in the house.
Thus, Roanne could do little when her brother decided that she was to marry Lord Owen Scales. It wasn't the worst choice, she supposed. While Roanne found both his charisma and intelligence somewhat lacking, he was rarely cruel and mostly left her alone. This gave her time to resume her previous interests, learning not only about Castle Redford and its inhabitants but about the people in the lands surrounding it. And unlike the daughter of House Fell, the lady of House Scales could act upon her knowledge. A whisper into her husband's ear, a comment to a courtier or some gossip during a feast. Little by little, she gained if not power, than at least influence.
Then her husband died by Simon Toyne's hand and everything changed. Roanne did what she could to at least make the men around her think for a moment before acting, but their boiling blood could not be controlled and being stopped by House Wendwater and House Bywater just made it burn hotter. Though at least the shock gave her enough time to take control of the house, not to mention stopping her foolhardy son from risking his own life. In the months that followed, Roanne Scales learned – for better or for worse – the difference between subtly influencing and actually wielding power.
When the new regent arrived, she was at first relieved but as she resumed her former position – though now no longer even the lord's wife – Roanne started to feel the absence of power. She would give him a chance to rule, she decided, but if he failed – or worse, became a threat to her family – she would act.
Possessions:
Noble garb (three sets worth 400 silver stags each)
Peasant garb (male)
Peasant garb (female)
Scents
Lantern
Far-Eyes
Dagger
Ink
Sweetsleep (six pinches)
Palfrey
Tent, pavilion
Saddlebags
Money: 7 GD, 114 SS, 36 CP
Amyra is the aunt-in-law of the current Lord, married to his now dead uncle Darren who she had two children with, Valena Scales and Sylvenna Scales, with the oldest soon turning ten. They are the mirror opposites, the older is more reminiscent of Amyra, while the younger is a more docile and quiet. Darren, the bad apple, uncle to the Lord.
Darren was the very reverse of ambition. He is more than content hunting, fishing, eating and finding other joys and entertainment. Always blaming someone else for his shortcomings - like that of his brother breaking a few of his bones when they trained as kids, or that his favorite horse is always ill when it comes to mounting an actual warhorse. The drunker or miserable he got, the taller the stories were, and the more fantastic his recollecting about how he was in his youth - before all bad luck that befell him. He did participate in a melee just after he had married Amyra, but did not have the skill nor the appetite when someone actually fought back. His body recovered, but his pride did not, and it remained a sour subject to touch.
He was a quite mellow man, content in all things. If he can spend most of his nights out on the road (staying overnight at inns, naturally) hunting the lands, he was at his happiest. The more duties he is bestowed, the sourer he would become. He was appointed Castellian, but it was a role Amyra took over and then still holds. The height he would display his station was to impress inn-maids to warm his bed. Like his brother, he has probably sired a few bastards. Amyra did not mind, having lovers is a normal thing in Dorne, but she does mind the cultural difference that it's not alright for her to take lovers in return, in particular now that he's dead.
Her husband was killed along with the late Lord. As she has two children who bears the Scales name, she has been welcomed to stay. Exactly who can marry her away is a complicated matter, as a lot of different laws are involved. House Vaith would claim that right, and so would probably House Scales. Their marriage alliance technically holds still, even though it's on shaky grounds.
She has attracted a band of followers, formerly known as 'The Spear of Vaith' from her family name, but as she has been married and lived in the chilly north for over a decade now, members have aged, or held different positions in the house hold, or even moved over to other bands or served other lords. such is the nature a band held together by force of personality rather than vassal bond. What stands out about the band, at least outside of Dorne is that it has quite a number of women members.
Current members: Teya Sand, Helenys Sand, Rana Storm, Elen, Alren Storm, Dennas Flowers, Justan, Aran, Blane
Brief background:
Amyra was born into house Vaith. As a third child, she held little chance of inheritance, so her worth came in the form of an alliance. She was never a book-smart kid, in fact she could ride long before she could read. Where other learned poesy, she instead focused her attention to games, quickly mastering cyvasse. Allowed to indulge in her passions as most dornish noble children were as long as they kept the basics of what was expected of them, she took her understanding of cyvasse into more practical things, like leadership and logistics. It did not matter when you could see a game unfold before it was played if it could not be communicated. And in life, there was more than just bringing game pieces. Her talents for warfare did not go unnoticed, and she was through bargains her parents did sent to serve as Castellian for House Gargalen at a very young age. It was here, she started gaining enough fame to attract what would be Spear of the Waif. While she was expecting to wed some of the sons of the House Gargalen, something happened between Lady Vaith and Lord Gargalen. She was taken by surprise when she found out she was engaged to the north, outside of Dorne, and a few months later married into house Scales. But she did her duty without objections, giving up the life that could have been in Dorne where her talents would have been appreciated, and even allowed to flourish. She did not exactly like her husband, but at the very least he kept out of her way after that notorious tournament where he had thought to impress her. As her husband was shrinking away from his duties as Castellian, she picked it up and has since the performed them. The Spear followed her, even though it's members have shifted in the years since her moving to Dorne and is no longer even a majority of them are dornish.
There's no doubt that the blood of the Rhoyne flows thickly through Amyra's veins, and not only due to her olive skin and jet black hair, but also with the grace and confidence she carries herself. She prefers her dornish dresses, all in a cut to make them comfortable for riding and being maybe a tad to revealing.
https://i.postimg.cc/2yCxR4KF/amyra.jpg
Name: Amyra Vaith Heraldry: Three black leopards standing on a yellow pile on orange
Motto: "To destroy is to control."
Age: 29
Gender: Female
Abilities
Agility 3
Animal Handling 3
Athletics 2
Awareness 3
Cunning 3
Deception 2
Endurance 3
Fighting 3 - Spears 1B
Healing 2
Language 3 - Literacy 1B
Knowledge 2
Marksmanship 2
Persuasion 5 - Bargain 1B, Charm 1B
Status 3
Stealth 2
Survival 2
Thievery 1
Warfare 6 - Command 2B, Strategy 2B
Will 3
Intrigue Defense: 9, Composure: 9
Combat Defense: 10, Health: 9
Qualities:
Attractive, Blood of Rhoyne, Cadre (Spears of the Waif)
Flaw: Stealth, Honor-Bound, Cursed
Destiny: 3/3
Personalty: Amyra typically remains, as is expected of a woman, content to holding her own opinion. She is cold as the desert night, until she's not. She has the traditional dornish temper which flares up suddenly and departs equally sudden. She's proud and maintains what she considers honorable traditions, even though they are based in dornish traditions rather than the Westerosi. Amyra has a natural charisma and a voice that is used to giving orders.
- Evening (Courser), saddlebags
- Morning (Courser), saddlebags
- Nobles Garb (300 SS worth)
- Perfumes, jewelry, makeup (210 SS worth)
- Splint armor (not typically worn), 7 Armor Rating, -3 Armor Penalty, 3 Bulk
- Castle-forged Shortspear (not typically carried), 4 Damage Rating, Adaptable (Requirement: 1B)
- Castle-forged Shortspear (not typically carried), 4 Damage Rating, Adaptable (Requirement: 1B)
- Castle-forged Shield (not typically carried), 1 Damage Rating, Defensive +2
- Castle-forged Knife, 1 Damage Rating, Fast, Off-hand +1
Coins: 2 GS, 23 SS
Name: baryl mayfol
Age: 24 (adult)
Sex: Male
Goal: respect
Motivation: duty
Virtue: loyal
Vice: insecure
1/1 destiny points
0/210 Xp left 0/80 sxp
Endurance 5 (Resilience 1) [-70] {-10}
Fighting 4 (Spears 2 Shield 2) [-40] {20} {20}
Athletics 4 (Strength 1) [-40] {10}
Awareness 3 [-10]
Marksmanship 3 [-10]
Will 3 (courage 1) [-10] {-10}
Animal handling 3 (ride 1) [-10] {10}
Agility 3 [-10]
Healing 3 [-10]
Survival 2
Stealth 2
Thievery 2
Deception 2
Knowledge 2
Persuasion 2
Cunning 2
Language 2
Warfare 2
Benefits
Massive
You can wield Two-handed weapons in one hand, and you may ignore the Unwieldy quality of these weapons (if any).
Armor mastery
Armor you wear fits like a second skin. Increase your armor’s AR by +1, and reduce the Bulk (if any) by 1.
Improved armor mastery
When wearing any type of armor, increase its Armor Rating by 1. This benefit is cumulative with Armor Mastery..
Drawbacks
Marked (scar across face from famous battle)
Whenever you test Persuasion, you must re-roll any die result of an 6 and take the second roll.
Possessions and money
6 gold dragons = 1260 silver stags
180/1260 ss
Commen clothes, boots and a dagger (free for every character)
Splint has an AR of 7 and a penalty of -3. -1000 ss
Spear. -50 ss
Speciality: Spear
Training: -
Damage: Is equal to Athletics
Qualities: Fast and Two Handed
Shield. -30 ss
Speciality: Shield
Training: -
Damage: Is equal to Athletics minus 2
Qualities: Defensive+2
Backstory
Baryl was a mentally disabled but physically massive boy. By 10 years old he was the size of a man. When the lord of (player house) overheard rumors of a giant boy he asked to meet him. While he was disappointed in the boys mental deficiencies he was impressed by his immense strength. So he had the boy train to be a knight.
Many years later the boy became a fearsome warrior. His stature combined with his skill made him the perfect body guard of the lord.
He desires to bring respect to his lord for pulling him out of peasant life. He is loyal to a t even if he worries his mind will hold him back.
Lord Casyr Scales (https://www.myth-weavers.com/sheets/?id=2857570)
Name: Amber Heartly.
Step 2: Character concept:
Avaricious daughter of a Landed Knight, Amber’s an exceptional Master of Horse aged seventeen, but her odd appetites include men’s clothing and contests. It causes acclaim, scorn, and intrigue.
Goal: Good. Motivation: Love. Virtue: Courageous. Vice: Avaricious.
Step 3: Abilities: 180 experience.
Animal Handling: 5 (70 exp), Master of Horse
Fighting: 4 (40 exp), Daughter of a Landed Knight
Persuasion: 3 (10 exp)
Awareness: 3 (10 exp)
Endurance: 3 (10 exp)
Cunning: 3 (10 exp)
Status: 3 (10 exp)
Will: 3 (10 exp)
Step 4: Specialities: 60 exp.
Ride (Animal): 3 – 30 exp.
Train (Animal): 1 – 10 exp.
Charm (Animal): 2 – 20 exp.
Step 5: Benefits
Attractive, Animal Cohort, Beastfriend.
Step 6: Drawback:
Disturbing Habit: Amber has a disturbing compulsion to wear men’s clothing, bat eyes at dresses, and compete in contests from the equestrian to the joust. Even if the jousts were as a mystery ‘knight’. So Houses might use her skill, but Westeros will never approve.
Backstory Events:
In a quick summary, Amber had a landed knight for a dad that was famous at jousting, and she was a common sight in horse riding contests when growing up. But he was maimed about three years ago, which stopped him from competing, and caused her mother’s debts to pile up. Both Amber and her younger brother had to help. Eventually, because they were simply more common, her parents accepted she would enter jousts alongside her little brother, but do so as a mystery knight. The winnings kept their family afloat, yet Amber was becoming increasingly unhappy. But placing incredibly well in a regional riding contest allowed her parents to leverage their political acumen and get her to freedom as a Master of Horse. She hasn’t explicitly competed since, but with the realm wide tournament upcoming, and the thought of finally making her own wealth, she started speaking to the people in charge of the House (Septon, Lady, Lord) to see what was acceptable...
You were in famous company.
Ser Idris the Iron Lance awed many crowds a decade back. He was the terror of regional jousts, and cunning enough to know what battles not to fight. But Amber mostly knew him for a loving father and a good man, forever amused by his presistent moniker, and keen to say he had broken more tourney lances in his life than most men had bread. A saying he needled. For the wide gap between what dreamy eyed fools said, and what schemers plotted, was as a hug to a blade in the spine.
So Landed knight or no, her comely yet humble mother happily agreed: Amber was never spoiled. As overjoyed as she was when she sat atop her very own adorable palfrey named Sarah, the smile faltered every night she shovelled manure out of the stables. However pleasing the applause of placing finely in local equestrian tournaments, drilling trials for hours caused stiffness and rashes, and winning drew jealous eyes from the very girls she wanted to befriend. Steel was even silently shoved into her hands outside the view of trusted company, for her parents had seen that knights are not always near when needed, though the weapons were always banned around polite company.
Throughout, Amber handled animals, for their horse herds were their lifeblood. Her mother liked to advise her to marry the man that loved animals, for how kindly he treated them secretly showed how he might children. It took some years to understand Amber’s growing consternation, before instead saying it was a skill that brought money and friendship. But more than once had the shadow of something large and predatory darkened the skies, and her father would quietly admit, and only after its passing, that money and friends were grand, but in Westeros, it was also necessary to know how to charm monsters. These were some of the lessons taught by the renown Iron Lance.
You accomplished a significant deed.
The trouble started in force around age fourteen. An accident saw her father maimed in what became his final regional joust. Ser Idris lost his shield arm, but helped discover and destroy a rat’s nest of conspirators in revenge. This did nothing to answer the snarling debts of his lady wife, however. Amber understood gloomily why she had never seen a single copper piece for any riding contests over the years, but refreshed by her newly anointed younger brother, they met their family’s financial challenges unflinchingly. While the duo were fierce and favoured in local tourneys, the jousts were mockingly more common than the riding competitions Amber knew.
It took two disappointing showings to put their House on the edge. Ser Idris and Lady Lauren agreed then that Amber could no longer act as mere support. Any trustworthy page could tend to her brother’s horses wonderfully. Their little House suddenly gained a mystery knight in the jousting scene – and however shaky his showings with a lance, his ass was all but married to the saddle. A year of jousting dashed by, and Amber was frustrated. Whatsoever she won, she only ever made unnamed debtors rich. Whichever girls she liked most fondly, she barely knew because they only competed in riding contests. Whomever she actually meet in her many jousts, she was tight lipped with, lest too much stigma splash unto her loved ones, but rumours swirled. The Seven had mercy.
A regional equestrian contest emerged, and literal years of hard competition and training culminated in Amber bathing in glory. What gold didn’t go to her family debt was shared out among the friends that protected her backstage. With the sudden acclaim and attention, her parents leveraged their political skill and arranged for her to become a Master of Horse, with House Scales quite interested in the potential for Amber to grow. Shocked as she was, it was revealed her brother had aired her grievances quietly, and her parents wanted it clear how much they cherished her.
Nearly two years passed, and Amber blissfully ignored the competitive scene, beyond occasionally supporting the noble sisters and knights of House Scales in their own ambitions. This, and the same friends that had helped protect her backstage. But with a realm wide competition looming, the allure of making her own money enticed her to speak directly with the Septon, Lady, and young Lord...
Family:
Ser Idris – a famous knight with land to his name. Wise, Scheming, Maimed.
Lady Lauren – a charming lady from an impoverished family. Humble, Cowardly, Debt.
Ser Alex – her brother, somehow anointed despite being younger by three years. Merciful, Wrathful, Furious.
Name: Tommen Storm
Adult Expert
Character concept:
Bastard half-brother of the previous lord, an intelligent and loyal house retainer kept from his full potential by the stigma of his birth.
Abilities:
Cunning 4 Decipher 1B, Memory 1B
Healing 3 Treat Ailment 1B, Treat Injury 1B
Knowledge 4 Education 2B
Language 3 Common Tongue
Language 2 Ancient Valyrian
Persuasion 3 Convince 1B
Status 2 Stewardship 1B
Will 3
All others 2
Benefits
Knowledge Focus (Heraldry), Knowledge Focus
(History and Legends), Knowledge Focus (Geography).
Drawback: Bastard Born
Forty years ago, the current Lord's grandfather returned from a lengthy military campaign with a baby boy. He introduced the baby as "Tommen Storm", and refused to give any more details. The Lord never actually said that Tommen was his bastard son, but everyone naturally concluded that from the way he raised the boy. The only complicating factor is that the military campaign was only seven months long. Tommen was treated as the Lord's son in every way except formal events and interactions with other Houses.
When the current Lord's father inherited the Lordship, he recognised Tommen's intelligence and loyalty by formally employing him as a house retainer and tutor to his son. Tommen was horrified at the murder of his Lord, and offended at the Dowager Lady being displaced as Regent. The young Lord's uncle may be a legitimate relative, but he hasn't lived in the Scales lands for decades, and even literally gave up his family name to become a Septon. Tommen is convinced he is much more qualified to supervise the young Lord's upbringing.
Name:Ethelstan Pyke[/B]
Age: 28
Role: Fighter
Abilities (210 XP)
Agility: 4
Animal Handling: 2
Athletics: 3
Awareness: 2
Cunning: 2
Deception: 2
Endurance: 4
Fighting: 5
Healing: 2
Language: 2
Knowledge: 2
Marksmanship: 2
Persuasion: 2
Status: 3
Stealth: 2
Survival: 2
Thievery: 2
Warfare: 4
Wil: 2
Specialisation (80 XP)
Dodge 2 (Agility)
Resilience 2 (Endurance)
Long Blades 3 (Fighting)
Strategy 1 (Warfare)
Qualities and Drawbacks
Benefit: Blood of Valyria, Weapon Mastery: Bastard Sword, Worldly
Drawback: Marked
Equipment
Bastard sword, boots, common clothes, courtier's garb, dagger, half-plate armor, shield large.
Total weight: 57 lbs
Currency: 520 Silver Stags
Intrigue
Defence: 7
Composure: 6
Combat
Combat: 13
Health: 12
Armor
Type: Half-Plate
Amor Rating: 9 (13 with Large Shield)
Penalty: -5
Appearence
Height: 6'2" (188 cm)
Weight: 171 lbs (78 kg)
Skin: Pale
Hair: Long, white
Eyes: Violet
Build: Athletic
Distinguishing Features: A large scar running from below his left eye all the way down to his chin.
Background
Events: You fought or were involved in a battle.
Goals: Power
Motivation: Greed
Virtues: Just
Vices: Cruel
Backstory
Theron was not a very rich man but he was not poor either. He once upon a time was one of many similar to him iron born raiders he eventually settled after realizing that as long as the Targaryans rule they won’t be able to follow the old way. Thus Theron became a hired blade within the city of Bravoos, eventually becoming the captain of a merchant’s personal guard. His life was fairly peaceful, until a faithful day.
One cold night when a storm was raging above the city he heard a knock at his door. When he opened it he found a basket with a child within upon his doorstep. The child was a boy and the only thing other than the child and the linens it was wrapped in was a note in high valyrian. Not being able to read such a tongue Theron burned the note and named the child Ethelstan Pyke upon learning it was a boy.
The boy would turn out to be indeed of valyrian descent, for he had white hair and purple eyes which were a tell tale sign of his blood line. Not that Theron cared about that. Iron born are not known to be great parents but the now middle aged man’s drinking was obviously a problem. And whenever Theron would drink too much, he would get into a rage. Ever since the boy was 8 he would dread this rage, for when in it Theron would often beat him up.
This only lasted two years though, for the curse of alcohol is deadly. Theron died after in a drunken state fell off the stairs and broke his neck. This left the boy without a home. Ethelstan would do anything he could for a piece of food, coin or a bed. Which is why he would often end up in fights, for even a dirty loaf of bread which fell onto the ground was worth getting bruised over.
Eventually when he had turned 16 he decided to go in a similar career path as his father figure. Not because he was into that sort of thing but cause it paid well. You see due to the six years of poverty he got quite greedy, for every coin he could get and save was in his opinion a blessing. Thus he started working for a traveling merchant, who’s caravans traveled from Bravoos through Volantis to Ashai. And it was in that last place where he would eventually stop for longer.
One of the many red priests there had enemies and paid Ethelstan to guard him. The job was rather uninteresting until this priest decided to do something rather unusual among the people of Ashai… He wanted to explore what truly is within Stygai, a city supposedly so evil that even those who command Shadows dare not explore.
Ethelstan had to accompany the priest there, not quite sure how to get out of this job. Let’s just say that for the entire year he was there he experienced things which one does not simply speak of. He was left with some serious mental scarring from this experience and till this day he whispers of wraiths, strange worms and many other creatures straight from the nightmares of a mad maester.
When he was found in a rather bad state on the shores of the river Ash people thought he wouldn’t make it. Thankfully a medic managed to heal him back to a good state. After this he would once again work for some traveling merchants. A bad choice according to him. For during one caravan’s walk through the land they ended up in a fight with some Dothrakhi.
Not his first battle but it was by far and still is the worst one he was in. Many good men died, including the merchant, but Ethelstan survived by some strange miracle. A large warrior with a long braid would leave a scar upon his face, one which runs from right below his left eye to his chin – according to some this is the reason why people find him unpleasant as company.
After this fiasco he decided to find work in something with less traveling… And ended up as a guard in a prison in one of the many cities in the east of Essos. There he would show a quality of his which was always present, though never given much space to flourish. He took after his father figure, he was cruel. Very as a matter of fact. Not that he simply walk up to prisoners and torture them. Oh no, he believed simply that people should be punished more brutally for certain crimes.
Those who hurt women and children dreaded him, for he would make sure their stay was miserable. Though it will be better if one does not speak of the exact torture methods used by the young valyrian. Partly because of this, and partly because they couldn’t pay him enough, the prison fired him. Seeing potential for new employment he sailed to Westeros, were the last great house of Old Valyria ruled.
He did a few smaller jobs while there, especially in the Storm Lands. During one of his visits to a town he heard that the local maester was looking to hire a body guard for the young lord who’s father had recently passed. And so he was now working as the body guard of the 14 year old lord Scales.
The content: Westeros is a brutal place. These are brutal times. Violence and alcohol will be refrenced. Some graphic scenes will be "faded to black" but this will be the exception to the rule.
The pacing: Soft launch is friday. IC forum is opened, so feel free to interact with each other there. Once we start I encourage bidaily responses to keep the game flowing.
The form: Real life and your characters circumstance will sometimes leave you without too much to add, a short paragraph is fine. At times your character will be at the centre stage and dramatic writing will be encouraged.
The OOC thread is currently to tweak your characters backstories together. But anything goes here. Soon the IC thread will open. The IC thread will be solely for your character. Any discussions about mechanics should be taken here.
Defence = 42 Castle Redford - Castle - 40, Crypt 2 (0 Spare)
Influence = 24 (Max Lord Status 4) Heir - Sister (10), Sister (5), Sister (5), (4 Spare)
Lands = 13 Castle Redford: Plains (5) Grassland(1), River (3), (4 Spare)
Law = 27 (House Fortunes -2)
Population = 14 (House Fortunes +0)
Power = 32 Veteran Personal Guard (11), Veteran Cavalry (8), Veteran Archers (8), Trained Engineers (5) (0 Spare)
Wealth =32* Priest (free), Horse Husbandry – War Horse Herds (15), Master at Arms (10), Crypt (3), Scorpions (1) (House Fortunes +2) (3 spare)
Totals for House Fortunes
House Fortunes = +0
Influence Gains = +2
Influence Losses = -1
Wealth Gains = +1
Cavalry Cost Reduction = -2
Other Benefits
60% Cheaper Coursers
+1 on injury rolls for Units
One Free Equipment Upgrade on Each Unit
Key NPC Household Members
3 Sisters of Young Lord
Septon
Master at Arms