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Kuro Dmon
2023-12-02, 03:50 PM
I really wish I didn't have this game fever itch right now. I'm out of work until the end of the year, as a result of a workman's comp injury and the resultant surgery. I'm recovering, thankfully, but once I go back, I'll have to adjust properly to the grind of a heavy lifting shift from 8-PM to 7-AM (factoring to and from work and getting things ready for it and what not). Not to mention an Undead's Sleep Schedule.

Additionally, I have never successfully completed a game from the DM chair before. Had several attempts, both through PbP and twice from Discord, and been in dozens upon dozens of games since like 2010, but I'm not the most confident in my record.

A follow up to this: I'm not very bright, to the point of not being the best roleplay or rollplayer. My writing is not good, relying heavily on cliche even at the best of times. And my ability to game is... sporadic. There's things I enjoy that some find boringly niche or horribly overpowered, and things I'm turned off by for disinterest or disgust that others find perfectly normal. Not to mention having a problem with the aforementioned desire of "wanting a take and eating it, too", which impulses me seek out more content than is probably healthy, and try to mesh it together with the clunkiest of implementation. Logical decision making shouldn't be so easily swayed just because the delivery of an idea sounds cool or fun in a vacuum...

Then related to everything else is that having mental health problems suck. Some days you're super motivated to do as much as you can, and other days you have to get yelled at just to have the support needed to get yourself out of bed properly. Demoralization sucks. I've tried to do my best to cope with it, and I have ups and I have downs. It's actually why I figured my last attempt through Discord was gonna be a good one, but a couple of problems that happened through there just ended with me being too anxious to even use it and disappearing from it for forever.

A specific note connected to this: no matter the OOC, no matter the reason, be it in the forum OOC or in a potential Discord OOC, I can not stand arguments. If planned for and talked about out of character as an interested development in character, that's one thing. But people fighting each other for real, for any reason, or taking such discrepancies and airing them out in game, turns me off completely. I can not stand it, and I don't want to have to have a zero tolerance policy against it, but I will if need be.

I've tried this specific game idea before. Different time, different name. Made it past recruitment, into a healthy OOC, and almost made it to the IC. Then, a combination of factors made me lose all will to keep going, as much as I wanted to put my heart into things. I've regretted it so much ever since.
I'm hoping things can be different now, but just throwing that out there. To the point where the previous attempt can probably be identified. But it is what it is.

Anyone who sees the field of red flags stabbed into the ground and immediately goes "Nope", I understand and thank you for your time.

I've wanted to experience more of Pathfinder. And more opportunities to play period. I really enjoyed roleplaying, and I've found myself so hankering to get back into it. Like, I've made a few threads, and just to try to give them more of a chance to draw in interest, I've delayed in posting replies to them, just so I can afford to bump them later after folks have had another look at them. One set of ideas in particular already fell off the first page, so I'm accepting that, and giving a different go in mind.

One where I try to have my cake and eat it, too, so to speak. There's a reason that, unlike other threads I've made, this one isn't asking for a DM. We'll get to my slice of it in a bit.

I love Gestalt. I don't like broken characters or high optimization, but weaving stories around rounded, capable characters is very fun for me. In 3.5, even simply staffing NPCs with Fighter//Feat Rogues to slightly up their capabilities was always a plus for me. And I appreciate the general increase in balance PF has had, even if it's still largely the same sort of system my 3.5 was.

And I've wanted to see more of the varied subsystems that make that heroic gameplay easier to do and express. I was a huge fan of Tome of Battle, and frankly I'd be happy to chew on Path of War in this attempt as much as I did last time. It'll still be a large focus of what I'd like this game to be about. Though I'm also open about doing more reading of the Spheres series (which I do believe I've managed to get my grubby mitts on), and Spheres of Might in particular (a bit less Spheres of Power at a glance) might also be acceptable.

But yeah, I was really looking forward to seeing a game of Swords and Souls, Eternally Retold. I enjoy some pretty silly sources when it comes to fantasy and swordsmanship and such. Final Fantasy, Dragon's Quest, Fire Emblem, Dragon's Crown, Soul Calibur, Kingdom Hearts, Legend of Zelda, Monster Hunter, Dynasty Warriors, Ninja Gaiden, Dark Souls, Devil May Cry; all influences on what I enjoy and like seeing.

So I've had this idea in my head, apparently for several years, of a Seer fearing the return of some great evil, amidst a land with a small handful of countries already at war. And while this seer is one of the not equipped to live the life of a blade, they would seek out the rest of the party, and urge the party to help them in protecting their world from this hidden threat of theirs.

Basically a big Escort Mission involving a DMPC as the support to several Path of War (or maybe Spheres of Might) focused PCs, getting into shenanigans, doing some story telling, and putting the Sword in Sword and Sorcery.

Roleplaying wise, I would have them presenting themselves to be the Advisor and Assistant to the youngest member of royalty of one of the warring nations, and acting on behalf of their master. Personality wise, they try to be straightforward, sincere, and somewhat serious seeming.

Rollwise, they would be a Healbot. I toyed with the idea of them having some self defense skills in the first draft of this idea, but not this time. Extremely limited combat ability, even with magic and feats and some cribbed acfs; most of their abilities are geared towards potential buffing and assisting in combat, or otherwise just staying out of the rest of the hero's ways.
Out of combat, their skills and other abilities, including taking some liberties with a few features, would set them up to be the party Sage, as well as (back up) Party Face, with maybe some room for utility options to help the group get on.
They, through some cribbed tech/stealing of other's homebrew/3rd party, would also have an animal companion and familiar, but the latter is negligible as much more than a team pet, and the former is at best an additional body in battle, as well as this character's personal transportation.

Gimmick wise, this character would be one of the very few remaining primary casters in the setting for an in-universe reason, but largely an excuse for this idea to have a game with a mage supporting and being protected by their bodyguards. Even the homebrew/additional tech is just there for limited Bardic Performance, Wild Empathy for fluff (I saw a trait I thought could get somewhat close, but figured I should just be straight with the other players over what I'd like for largely fluff), and the aforementioned pets/companions.

...I might have been at Disney World for too long. :smalltongue:
So, that's what I'd like to do. I wonder if any players might be interested after reading through all that. ...I also wonder what the chances are of anyone who just saw "Gestalt PF" and posted immediate interest regardless. Guess I'll wait and see... If there is any interest, I'll dig up the character building rules I was gonna reuse, and spend a week digging through what I had for ideas regarding the setting, and see if I can post enough to be workable for folks wanting to write ideas.



Made a few edits, but even still, I think that's enough. Except for a few potential individuals who might recognize this for what it is, I've got more applicants than I could possibly consider at this point.

Chambers
2023-12-02, 04:09 PM
A fellowship of warriors protecting a rare magician? Sounds neat.

ScrambledBrains
2023-12-02, 04:15 PM
You know I'm down...kinda looking at something//Stalker for my class

Da'Shain
2023-12-02, 04:24 PM
That does sound like an interesting premise. To be clear, though, would our martial characters be prohibited from taking any of the more overtly magical or healing abilities? Radiant Dawn (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/alternative-rule-systems-path-of-war-disciplines-and-maneuvers-radiant-dawn-maneuvers/), for example, is pretty chock-full of supernatural abilities that'd be hard to describe in some sort of natural way, while many legendary Spheres of Might talents do similar such things (like Teleporting with Berserker, gaining regeneration with Barroom, etc.). Are we talking hyper-competent warriors who are still mundane, or are more wuxia/animesque abilities on the table as well?

I'm interested either way, just feel that needs to be clarified if we're going with a "last magic-user in the world" type story.

Genth
2023-12-02, 05:01 PM
So journey to the west eh? joking joking but yeah I would be keen. I'd like to know a bit more about how you view "only primary caster" in this set up? Does that mean no casting class, or just no 9th Level caster and your theme has to be more warrior-focused?

I'd also note that I'm probably not terribly interested if it's lower level.

Rokku
2023-12-02, 05:19 PM
Happy to join this! I've been wanting to do something with a whip for a while and Spheres of Might really opens up some options.

namo
2023-12-02, 05:31 PM
Dre'k - Tiefling Ranged Tank
https://i.postimg.cc/FK9q6QJL/Armored-red-eyes.jpg

"The arrows fell like deathful rain
On the hapless squad of soldiers
Huddled around their warders
One raised his bow... in vain?

No! His hand danced-
Quiver to bow-
Nocked arrow-
Arrow launched-

Lo! Arrow meets arrow high in the sky
Each arcing shot averts a death
When they all finally draw breath
Impossibly alive, they raise a cry"
later bardic rendition of the skirmish at Mudai Wells



Dre'k sat eating alone, as always. The rest of his squad was sitting around the fire and chatting animatedly, a good third of them with their backs turned resolutely towards him. He didn't mind it; he knew he said the wrong thing always, did the wrong thing sometimes.
They called him harsh or haughty or foolish.
They didn't deny that he was good, but they didn't get along with him.
At least, after all their training, they would have his back and he theirs...
...would they?



In full daylight, the squad walked in two groups, briskly yet not at full speed, watching for snares.

The recent army doctrine for infantry involved mixing two heavy troopers in each 10-person squad of light infantry.
Dre'k was one of the heavy troopers... except he was an archer, not infantry per se, yet another black mark against him. "He doesn't belong here".

He remembered...
In the initial period after recruitment, the training sergeants hadn't quite known what to do with him: he was good at what he did, but didn't fit in any existing box. He hadn't budged from saying he would be a "heavy archer", and in the end they had given in somewhat... and slotted him as heavy infantry.

He at least kept pace with the rest without any trouble despite his armor, with no hint of overexertion, not even breathing heavily.
The attack came suddenly.

Their scout shouted "Archers!" and indeed a small troup of well-camouflaged archers stepped into the open from behind a few measly bushes at about a hundred foot from them, bows already drawing.
Instinctively, each squad huddled around their heavy infantry and raised their shields, as they had been trained to do. The deadly cloud of arrows was already on its way, arcing to avoid a couple of trees that could hinder them.

This is when Dre'k arrows' started flying. Somehow he got 4 arrows in the air before the enemy arrows landed, and he grunted in satisfaction as each of them found, hit and deflected an enemy arrow. He then raised his shield, a measly buckler also decried by his companions, who saw heavy or tower shields as the only valid choices for heavy infantry.
He moved his shield with incredibly precise timing, altering his stance and shifting his weight as needed, and he intercepted 3 more arrows. A couple more veered unnaturally towards the shield and broke on it.
When all was said and done, Dre'k had been hit once, a glancing blow, Sasha had had her hand skewered and Mitriov had an arrow poking out from his thigh. Mitriov was one of Dre'k's fiercest contemptors, and while Dre'k hadn't let him be hurt on purpose - he had been overwhelmed, he couldn't say if it hadn't influenced the split-second decisions he had had to make. The ground around them, around Dre'k especially, was littered with broken arrows.

The other half of the squadron hadn't faired as well, tower shield or no tower shield: most of them had been hit, and they were scrambling backwards - except one form, unmoving on the ground - to avoid further casualties.
Dre'k's squadron raised a raucous cheer, even as they charged the enemy position. The archers were stunned at their failure, for the engagement has started textbook-perfect for them. They started falling back even as they fired more arrows.

The tiefling let the squadron move faster than him, for he was counter-attacking with arrows, distracting the enemy as much as possible to let the infrantry close in. Some enemies escaped, but they did short work of the others.
After that day, Dre'k became the mascot of the squadron - his place among them questioned no more.

High Concept: You have my bow (and my shield) (https://www.youtube.com/watch?v=4wWb2XIoN4E)
Dre'k is a fighter first, but he does not fight for himself: he dedicates himself to people and causes greater than him, and becomes a living shield.

Trouble: Socially inept
See Personality on the sheet


Aspect 1 (past): Unmoored
Dre'k was an orphan, and did not know the warmth of family ties. Though his orphanage was one of the decent ones, he was still isolated, and at times bullied by the other kids... at least until his growth spurt happened.
To this day, he has trouble building lasting relationships.

Aspect 2: Ascension through soldiering
Dre'k did his time in the army... and then some more. And some more.
It's not that he loved it - he was happier smithing armors - it just felt like he fit well, or should fit well: in practice it took him years to develop the right automatisms to adapt to the military. And then it did work out for him indeed: he progressively became respected, then appreciated, then emulated. He was tasked to train his own peloton of heavy archers, to be incorporated in future squadrons.

Aspect 3: For a better world
Dre'k has been charmed, inspired and utterly convinced by the vision of <VIP>. He will now do what is needed to make it happen: a world with fewer depradations by undead, where rival mages are not free to pursue power unhindered.
Perhaps a world where protectors liek himself are less needed...? *Then he will retire.


Potentially interested; Da'Shain asked some very good and important questions about what counts as magical.
I imagine 9th and 6th level casting would be impossible. (Spheres of Might lets you exchange a 6th - or 4th - level casting progression for martial talents, so there's that.)
4th level casting is much less consequential, and can be swapped out even more easily (no need for Spheres even for e.g. the Paladin).
But the tricky parts are all the (Sp) / (Su) abilities spread out pretty much everywhere.

First (but not last...) idea that comes to mind if the definition is not too restrictive: Harbinger (Ravenlord) paired with Spheres of Might's Scholar, who can have a pretty advanced companion/familiar, and has great skills and non-magical healing.
But many of the Harbinger's PoW disciplines are supernatural (Riven Hourglass, Shattered Mirror, Veiled Moon).

edit: also, if you're not familiar with Spheres, it may not be ideal to DM for them (and I say this even though I like playing with them).
FYI, the first thing to do is to ban the Sage class, problematic by itself but just broken in gestalt.

Alteiner
2023-12-02, 05:58 PM
Potentially interested, pending character creation guidelines.

Killerkat
2023-12-02, 06:22 PM
I'm definitely interested, I love Pathfinder and have been having an itch for playing a more martial class recently. Is our fighting style more down-to-earth, or are we going for more of a Wuxia feel?

Duqueen
2023-12-02, 07:11 PM
If it is at least lvl 10, I got a great paladin//fighter idea

Powgow
2023-12-02, 07:13 PM
...I also wonder what the chances are of anyone who just saw "Gestalt PF" and posted immediate interest regardless.

Me. I'll be frank on that. The third-party thing also helps.

I'll be interested on reading more of the fluff though.

AvatarVecna
2023-12-02, 07:16 PM
Tentative Interest

Talivan
2023-12-02, 07:57 PM
Interest as a player!, been hopping to play something since I returned to the dice world

Kuro Dmon
2023-12-02, 08:04 PM
A fellowship of warriors protecting a rare magician? Sounds neat.
Oh dang. Neat enough to interest a Mod-Ranked. Now I really need to pretend I know how to write! :smalltongue:


I'm interested either way, just feel that needs to be clarified if we're going with a "last magic-user in the world" type story.
Well, I guess that's kinda true, but that wasn't quite the intended vibe; it's more like...

So journey to the west eh? joking joking but yeah I would be keen.
... pretty much like that, actually. The number of folks with a class with a progression at or above 6th level could be counted on two hands. 9th level, one hand, and one of them is the escort. 2 of them would be different antagonists.


You know I'm down...kinda looking at something//Stalker for my class
Hehe. I knew I'd be seeing you again. :smallwink:


To be clear, though, would our martial characters be prohibited from taking any of the more overtly magical or healing abilities? Radiant Dawn (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/alternative-rule-systems-path-of-war-disciplines-and-maneuvers-radiant-dawn-maneuvers/), for example, is pretty chock-full of supernatural abilities that'd be hard to describe in some sort of natural way, while many legendary Spheres of Might talents do similar such things (like Teleporting with Berserker, gaining regeneration with Barroom, etc.). Are we talking hyper-competent warriors who are still mundane, or are more wuxia/animesque abilities on the table as well?

Potentially interested; Da'Shain asked some very good and important questions about what counts as magical.
[...] the tricky parts are all the (Sp) / (Su) abilities spread out pretty much everywhere.

I'm definitely interested, I love Pathfinder and have been having an itch for playing a more martial class recently. Is our fighting style more down-to-earth, or are we going for more of a Wuxia feel?
Heh. Consult Dissidia (https://www.youtube.com/watch?v=FlZlfXNosG4&ab_channel=Shirrako) Final Fantasy (https://www.youtube.com/watch?v=INqI7UKfGsU&ab_channel=Upscale) and Soul (https://www.youtube.com/watch?v=sSdY5an6Wj4&ab_channel=TheGamingRestoration) Calibur in particular (https://www.youtube.com/watch?v=5pIlRCr5cYg&ab_channel=LifeAndDeath) for some inspiration that I was vibing to while working on the interest check. Wuxia is encouraged.

In response to namo's edit (got through making this post only to barely catch it and a few more replies); I'm open to learning about Spheres of Might, and it is something I do want to learn more about. I'm already completely onboard with Path of War, and as an alternative way to make Martial Combat more interesting, viable, and enjoyable without reliance on Magic for options, I'm willing to play ball. Spheres of Magic, for reasons of fluff, is sadly blanket banned, though. Similar to 6-9th level Casting, on top of my unfamiliarity.


I'd like to know a bit more about how you view "only primary caster" in this set up? Does that mean no casting class, or just no 9th Level caster and your theme has to be more warrior-focused?

Happy to join this! I've been wanting to do something with a whip for a while and Spheres of Might really opens up some options.
For the warrior side of things, one of the applicant's sides would have to be locked to a Path of War, or Spheres of Might based class. And as for casting on the other side, 4th level or lower tracks are allowed. 6th Level tracks, if they can be traded out for PoW or SoM material, would be acceptable. There's only a OOC ban on higher magic than that, for in universe reasons of it not having spread as much, and Swordsmanship largely taking its place.


First (but not last...) idea that comes to mind if the definition is not too restrictive: Harbinger (Ravenlord) paired with Spheres of Might's Scholar, who can have a pretty advanced companion/familiar, and has great skills and non-magical healing.
But many of the Harbinger's PoW disciplines are supernatural (Riven Hourglass, Shattered Mirror, Veiled Moon).
I'm a few hours away from home, relying on phone wifi just to use my laptop. I'll be looking up specific abilities when I'm not traveling at night in the rain on bad internet. :smalltongue:

The only thing I'd recommend for interest: you do not need to worry about your own healing. One of the other things I was interested in doing in Pathfinder is find ways to make as good a Healer as I could in 3.5, and between seeing what I could find and read for Channel Energy and Lay on Hands, I'm certain that niche is pretty fairly covered.


If it is at least lvl 10, I got a great paladin//fighter idea
(assuming one or the other were adapted to the required material) color me curious. I wasn't sure how much Paladin would be getting from Fighter or vice versa. Interesting chasis...


Me. I'll be frank on that. The third-party thing also helps.

I'll be interested on reading more of the fluff though.
.... at least you're honest about it.

------------------

But yeah, folks still willing to give a Failed Dm in a Niche Game Idea a try. Once I get home tonight, I'll repost the character building info, and I'll follow it up with lore in the next few days.

Hellfire014
2023-12-02, 08:22 PM
Tentative interest, been thinking about rolling an incanter recently, but that won't fly here. I'll have to look into PoW again.

Thoughts on Akasha (incarnum), or would that be too much?

EDIT: Also had a character sheet for a Gunsmoke Mystic lying around somewhere. Is Mystic/Elemental Flux too 'magical' for your campaign, and are firearms allowed?

Alteiner
2023-12-02, 08:53 PM
Interest is now intensified (still pending character build guidelines). Just to let you know, Path of War's Seize the Opportunity feat has some strange interactions with certain Spheres of Might options (many Spheres abilities activate off of the Attack action, and Seize the Opportunity making attacks of opportunity into Attack actions can have some unintended side effects).

I've got some ideas for characters already.

Triskavanski
2023-12-03, 03:04 AM
I have ideas for this potentially.

Kallimakus
2023-12-03, 03:15 AM
Posting interest, the pitch seems good. I'm leaning towards something in the Spheres of Might side of things. Waiting on details for character creation.

As for healing, if one is open to third party, an Oracle cursed with Mercy can get Lay on Hands innately (and be cursed) and Channel Energy from Life Mystery. Also everything else from Life Mystery.
Spheres of Might also adds Scholar, which is on the less magical side of healing and might not be the best fit here.

Kuro Dmon
2023-12-03, 11:48 AM
So, I crashed like a brick when I finally got in just before midnight, finally started rekindling this, moved to the bed to do some more notes on it, and lost consciousness for a while.

On the other hand, that rest was apparently exactly what I needed.

System:3P, with an emphasis on Path of War specifically. And room for Spheres of Might, admittedly.

Medium: Oots Forums. Posting within 1-3 days, a week at most, please. Rolls will be done OOC or in a Dice Thread, separated from and linked to the IC Thread, please.

Player Count: Minimum of 3, Maximum of 7. Might do 5, unless there's a solid looking group gathered.

Style of Play: Primarily Hack and Slash. Hopefully plenty of roleplay, and room for some traps and puzzles, but there will mostly be blood. Largely the enemies, unless the dice hate everyone.

Allowed Content: Anything I can LEGALLY OBTAIN, with a strong emphasis on Path of War, and a mild emphasis on Spheres of Might. Keep it somewhat simple, but if there's room to come up with a cool or fun idea, I'm open minded. I just need a Link, or a way to LEGALLY OBTAIN whatever's being considered.

Character Creation: Mythweavers, or a well organized Google Document. Either way, nice and neat.

Game Setting: Genericish Homebrew Campaign Setting. Not gonna win any awards for originality, but hopefully it'll be fun at least. Details to follow in the next few days. One detail I'm contemplating is that the party will have been given invitations to be gathered shortly after a festival featuring many different martial games and challenges, as well as a brief series of exhibition matches. Contemplate how your character might have made themselves stand out, or what they would have excelled in.

Backstory: I actually decided I'd suggest a thing from something else I've gotten to experience in the interim. Something between a quick skirt, and a full 5 part backstory. I've grown fond of Fate Accelerated to help me think about characters.

More details can be found here (https://fate-srd.com/fate-accelerated/who-do-you-want-be), and some examples can be found here (https://fate-srd.com/fate-accelerated/example-characters). But I like the idea of figuring out your character's High Concept, Trouble, and a couple of Aspects based on their primary class features and roles, or otherwise noteworthy details about them (not having to be specifically tied to another character or potential NPC like in the links, though I'm not opposed to ideas); then following that by taking the 6 rough approaches [Careful, Clever, Flashy, Forceful, Quick, and Sneaky], and ranking their importance to your character (optionally with a quick snipit as to why those are rated the way they are for your character). 1 at +3, 2 at +2, 2 at +1, and the last at +0.

High Concept:
Trouble:
Aspect 1:
Aspect 2:
Aspect 3:

Approaches
Careful:
Clever:
Flashy:
Forceful:
Quick:
Sneaky:


High Concept: Loyal Retainer to the Royal Family.
Trouble: Keeper of Secrets secured only with Silence, not Savagery.
Aspect 1: Equipped with a handful of parlor tricks to assist my masters.
Aspect 2: Many hours spent in the in the Archives with the Young Lords.
Aspect 3: Despite mainly an indoor servant, decent affinity with outdoor creatures.

Approaches
Careful: +3 (a steady hand is needed in most avenues)
Clever: +2 (I try to answer any of my master's concerns)
Flashy: +2 (a few talents produce needless spectacle)
Forceful: +0 (ill suited to a nation of brute strength)
Quick: +1 (do not save time for the masters by hustling into a mistake)
Sneaky: +1 (a servant is always present when called for)


But yeah, something between mini-skirt and the 5 Step Backstory. Preferably with a simple summary, a note of your character's fighting style (Einhander, Zweihander, Dual Wielding, Heavy, etc) and role in combat (melee damage, tanking, ranged damage, skirmisher, etc), and their main niches outside of battle. For some more info on what I mean about roles and niches. (https://forums.giantitp.com/showthread.php?314701-Person_Man-s-Niche-Ranking-System)

Classes: For the PCs, one side of your Gestalt MUST be a Path of War, or at least a Spheres of Might using class (or archetype). The other side can be customized, though any class with casting tracks higher than 5th level spells is banned (for things like Bards, giving up Spells for an Archetype that replaces them, such as Rubato, is allowed).

Psionic is considered casting for the purposes of this restriction (I believe this would ban the Cryptic, Psion, Tactician, Vitalist, and Wilder at a glance, since the others either don't have powers that high or have adaptations), and Akasha... if I remember right, would be appropriate and probably wouldn't hit the restriction, but I am extremely unfamiliar with the Pathfinder version of Incarnum, so tentative... not approval, but curiosity.

As a reminder, the Escort is heavily focused on Healing, so I wouldn't prioritize covering that niche yourself. At least their other aims (Party Face and Party Sage) are ones I find can have more overlap in a group.

Edit: By recommendation and after a search, the Spheres Sage Class is also banned.

Races. Races under 20 Race Points, but feel free to use most alternate racial features provided, so long as the change is run by me. I've got a personal dumb hang up with 300+ year old characters because my writing is bad and my brain is small, but I'm willing to work with you Elves and Dwarves and such. :smalltongue:

Experience: 8th Level Gestalt. Torn on having a Prologue where some of the victors get to fight each other, followed by the "introduction" step. But I don't need to over-complicate the start by having you lower than the base. You may take 2 Favored Class Bonuses, one for each "track" of your character. Multi-talented races choose 3 bonuses: 2 for one side and 1 for the other.

Wealth: Standard. I'm not the biggest on crafting in a PBP; I'd normally just hand-wave equipment upgrades done for you at certain major towns, and shopping done during your off time... not that this forbids Artificer/Alchemy classes, though those will be new for me entirely.

Ability Scores: Much like last time, we're gonna have some fun and test some more luck. We've got 3 methods. (32 Point Buy), (4d6b3 x6, in any order you want, and any stat lower than 7 curved up), or (3d10b2, in order of Str Dex Con Int Wis Cha, with any stat lower than 7 curved up, and -1- set of rolls may be switched). If both rolls are lower than 30 point buy, you can pick 1 to Reroll, then decide if you're gonna use one of them or Point Buy.

Hitpoints/Health: Shrink your Hit Die by 1, then Max at all levels. D12 becomes 10, d10 becomes 8, and so on.

Alignment: You're being hired by someone trying to save the world. I'm willing to be open about a Orderly Barbarian type or a Punkish Martial Artist, but I don't see Evil being too appropriate here.

Feats and Traits: You may take up to 3 Traits, with a 4th obtainable from a flaw. You have one feat per level, and an additional bonus starting feat.

As it has been warned against on multiple occasions, any character that uses any material from Spheres of Might is banned from using the "Seize the Opportunity" feat from Path of War. Leadership is also banned, but that one goes without saying in most circles.

Skills: I couldn't resist. We're using Background Skills, (https://www.d20pfsrd.com/skills/background-skills) and I'm open to the idea of Skill Unlocks (http://legacy.aonprd.com/unchained/skillsAndOptions/skillUnlocks.html) being an innate part of the system without feat requirement. I do wonder what those will do to the people who are using Spheres rather than Paths... but as much as modifying a few things for my Escort is just icing on their slice of cake, so I say would probably be this for the players.

Remember; build for Coolness, but don't worry about squeezing every bit of optimization you can out. Gestalt gives you room to have more fun.

I think that's everything I had before, and most of what I can think of mechanically... only slept for like 3 hours, though, so I might nap for a bit before doing my day, let alone checking for anything else that comes up.

I have rough ideas for World Building already in mind, but feel free to ask additional questions for me; that would help me flesh out what I need to for your sakes.

CasualViking
2023-12-03, 12:06 PM
PF, especially once you add in Path of War and possibly Spheres, and once you ask for low-magic concepts, really doesn't need gestalt. That was always a fix for the overly skinny class design of 3.5.

Alteiner
2023-12-03, 12:27 PM
Sounds rad. Interest is very much confirmed. I was thinking of one character track being a Warlord/Landsknect (focusing on Mithral Current and Scarlet Throne and using either a bastard sword or a katana) and the other track being a Battle-Born Prodigy (Prodigy typically casts as a mid-caster, but the Battle-Born archetype completely removes its casting ability and the only interactions the class still has with magic are confined to the Reflect Spell feature, which is only useful for fighting magic-users). Very much a talker, given that Warlord uses Charisma as their initiation modifier (which kind of force-selects it as their practitioner modifier as well). Not looking to do any weird exploits between them: no Seize the Opportunity, no Respect Bushido Aid Another strats, no going infinite on opportunity attacks. Primarily melee damage in combat, with some ranged stuff through some Mithral Current maneuvers and Duelist Sphere talents, depending on the situation.



Ability Scores: Much like last time, we're gonna have some fun and test some more luck. We've got 3 methods. (32 Point Buy), (4d6b3 x6, in any order you want, and any stat lower than 7 curved up), or (3d10b2, in order of Str Dex Con Int Wis Cha, with any stat lower than 7 curved up, and -1- set of rolls may be switched). If both rolls are lower than 30 point buy, you can pick 1 to Reroll, then decide if you're gonna use one of them or Point Buy.


If I'm reading this right, we would be using both dice methods, and only after the reroll would we have the option of using the point-buy?

Llyarden
2023-12-03, 12:37 PM
What's the status of firearms in this world?

Kuro Dmon
2023-12-03, 12:39 PM
[..]Only slept for like 3 hours, though, so I might nap for a bit before doing my day, let alone checking for anything else that comes up.
So much for this. :smalltongue:


If I'm reading this right, we would be using both dice methods, and only after the reroll would we have the option of using the point-buy?

You can choose to just use the point buy at any time, but the dice can be more fun and interesting. Or cursed.

I'll put my money where my mouth is for our Escort, too. Roll these now, and if both suck, I'll probably reroll the "Ordered" set later. They're going to be Cha sad, so that's the main stat I care about. Heck, last time I tried this, (https://forums.giantitp.com/showsinglepost.php?p=24565057&postcount=71) I accepted a 7 in Con just because I'd ensured Max Cha for them (via the -1- allowed switch clause).


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


[roll6] Strength
[roll7] Dexterity
[roll8] Constitution
[roll9] Intelligence
[roll10] Wisdom
[roll11] Charisma

Hm. Physically healthier than before, but also apparently more likely to trip, post swap.

And one last edit, just because it wasn't entirely clear through some of my preferences in the op or a few of the links in that 2nd reply; conceptually I am tolerant of guns, gunkata and gunfu, as well potential Pirates raiding towns and fighting swords with Guns (assuming they didn't come at you with a Gunsword). Mechanically, I've heard of concerns about the efficiency of Advanced Fire Arms specifically, so color me worried about that. So Guns aren't banned, but they are being Squinted at.

One last last edit (darn it!): Interest will probably only be for a couple of days. I know these threads attract applicants like wild fire...

Alright! Enough, Dmon! I'm going to eat, nap for a bit, and take care of my post trip responsibilities. I'll reply to other stuff later! I'm done for now! :smallfurious: :smalltongue:

CasualViking
2023-12-03, 12:50 PM
Oh ho ho.... EDIT: -6 point buy? That's a new record for sure.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Llyarden
2023-12-03, 12:51 PM
Okay, I might try to do something with pistols then.

First off, though, some dices.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Str: [roll6]
Dex: [roll7]
Con: [roll8]
Int: [roll9]
Wis: [roll10]
Cha: [roll11]

Okay well those are just worse than 32 point buy. First one is 23 point buy, second one is 31, although at least it got the highest roll in the right place for a shooty type, so that's something.

...okay, yeah, I'm gonna be some sort of shoot-y pirate.

TankLaser007
2023-12-03, 12:53 PM
Very interested would be a great chance to revisit and re-build Zabrys the Unbowed, Prince of the Pits (https://forums.giantitp.com/showsinglepost.php?p=25536901&postcount=4) who alas didn't get to see much action.

CasualViking
2023-12-03, 12:57 PM
Lets see if the dice hate me less. [roll0],[roll1],[roll2],[roll3],[roll4],[roll5]

CasualViking
2023-12-03, 12:58 PM
Lets see if the dice hate me less. [roll0],[roll1],[roll2],[roll3],[roll4],[roll5]

and rerolling the 9 [roll0]

Alteiner
2023-12-03, 12:58 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


STR: [roll6]
DEX: [roll7]
CON: [roll8]
INT: [roll9]
WIS: [roll10]
CHA: [roll11]


Let's see how luck pans out.

Triskavanski
2023-12-03, 01:01 PM
Set 1
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


set 2 - ordered
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]


Thinking of building Ted to the appropriate level and all. Ultimate supporter.

Hellfire014
2023-12-03, 01:02 PM
One gunsmoke mystic//??? coming up!


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

7pb and 19 pb respectively. ouch.

Alteiner
2023-12-03, 01:05 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


STR: [roll6]
DEX: [roll7]
CON: [roll8]
INT: [roll9]
WIS: [roll10]
CHA: [roll11]


Let's see how luck pans out.

Both well below 32 PB. Let's try this again, with the more chaotic option. I'm feeling sloppy.


STR: [roll0]
DEX: [roll1]
CON: [roll2]
INT: [roll3]
WIS: [roll4]
CHA: [roll5]


Looks like we're going PB.

Kallimakus
2023-12-03, 01:05 PM
Dice rolling time!

4d6b3
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


Str [roll6]
Dex [roll7]
Con [roll8]
Int [roll9]
Wis [roll10]
Cha [roll11]
Edit: Whoa, I know which set I'm keeping

Hellfire014
2023-12-03, 01:06 PM
Rerolling set 2.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
aaand impossibly low again. looks like 32pb.

Llyarden
2023-12-03, 01:23 PM
So I've ended up with a bit of an unusual question. If I take the Sea Combat privateer ploy (https://libraryofmetzofitz.fandom.com/wiki/Privateer), would it be possible for me to add melee-only weapon enhancements etc to my firearms? (With the obvious proviso that they'd only have any effect when I was actually using my firearms as melee weapons).

angelpalm
2023-12-03, 01:28 PM
Oic you are actually dming this. Sounds pretty cool and actually manageable so count me in.





[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]



[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

Hopefully I did this right THIS time lol

Dakrsidder
2023-12-03, 01:35 PM
Decided to just wait for a big 16 before posting anything will just see how the dice roll

4d6b3
4d6b3
4d6b3
4d6b3
4d6b3
4d6b3

3d10b2
3d10b2
3d10b2
3d10b2
3d10b2
3d10b2

Edit: I’m way too tired lmao forgot the brackets

angelpalm
2023-12-03, 01:38 PM
I guess I was supposed to roll both methods first and then pick one to reroll?


str[roll0]
dex[roll1]
con[roll2]
int[roll3]
wis[roll4]
cha[roll5]

Dakrsidder
2023-12-03, 01:38 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

Seems I rolled quite well was thinking Bloodrager//Parasite at first, but I might just go for something a little more MAD now

Edit: ye going for a Skipper/War Mind//Parasite essentially a self sufficient debuffing skirmisher

Chambers
2023-12-03, 01:47 PM
I'm looking at making a griffon riding (https://www.d20pfsrd.com/feats/general-feats/monstrous-mount) mounted combat character with the Ambush Hunter (https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/dreamscarred-press-ranger-archetypes/ambush-hunter-ranger-archetype) Path of War archetype for Ranger.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Str [roll6]
Dex [roll7]
Con [roll8]
Int [roll9]
Wis [roll10]
Cha [roll11]

Triskavanski
2023-12-03, 01:48 PM
I guess I was supposed to roll both methods first and then pick one to reroll?


str[roll0]
dex[roll1]
con[roll2]
int[roll3]
wis[roll4]
cha[roll5]


As smart, strong and tough as a Ox.

Doing my own reroll. While 3d10 gives a the ability to do better, 4d6 gives better on average. But not with my luck.
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

TankLaser007
2023-12-03, 01:48 PM
Dem bones dem bones...


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]



Str [roll6]
Dex [roll7]
Con [roll8]
Int [roll9]
Wis [roll10]
Cha [roll11]

Apogee1
2023-12-03, 01:50 PM
Looks real interesting; tentatively considering an Armiger (SoM) on one side, but not too sure yet.

Taking rolls:


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]



[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

TankLaser007
2023-12-03, 01:53 PM
Likely going w/ a point buy but...

Re-roll

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


I messed this batch up:

Str [roll6]
Dex [roll7]
Con [roll8]
Int [roll9]
Wis [roll10]
Cha [roll11]

Alteiner
2023-12-03, 02:00 PM
Tempting as it is to see if I can't slap the Advanced racial trait on a human to drag it out of the sub-10 RP zone, I think I'll just see about grabbing the Angel-Blooded alternate heritage and Scion of Humanity and Crusading Magic (which does nothing on this character without the Prodigy's Reflect Spell, but whatever) alternate racial traits for Aasimar.

I can definitely make Warlord/Landsknect | Battle-Born Prodigy work on this, either way.

angelpalm
2023-12-03, 02:22 PM
With method 2 we can swap one score and raise up anything lower than a 7 to a 7?

Chambers
2023-12-03, 02:23 PM
Are you going to use the Elephant in the Room feat tax fix?

namo
2023-12-03, 02:31 PM
I'm usually a proponent of the feat tax fix, but given all the bonus feats, and the use of (more powerful/flexible than core) 3rd party stuff, I would guess we can do without?

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]


Regarding Spheres of Might, are Legendary Talents (http://spheresofpower.wikidot.com/using-spheres-of-might#toc11) available by default, or on a case-by-case basis?
Either way, I think there'll be no issue with players here on GitP if you retroactively ban some stuff after the fact, since you don't know Spheres in depth yet, and people here tend to be mature about it.

edit: build-wise, I think I'll go Warder (PoW) on one side, and either Conscript or Fighter on the other side. Just full-power tank! It makes sense to me, to protect the VIP.
But I may use Warder Archetypes. Possibly Hawkguard.
(I left behind the vision of a fox riding a raven, a.k.a. a Kitsune Ravenlord Harbinger... For now...)

Nightraiderx
2023-12-03, 03:18 PM
Interesting, guess let's see how the rolls go first:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]


haha, those are really nice, a 8 con hurts but not the end of the world for a ranged character.

Kallimakus
2023-12-03, 03:48 PM
haha, those are really nice, a 8 con hurts but not the end of the world for a ranged character.

Remember that you can switch 1 pair if you don't like the low Con.
For me I'm swapping Str and Int, so the final lineup is
Str 17
Dex 18
Con 18
Int 11
Wis 16
Cha 8
And then racial modifiers. Aiming for a dual Spheres character, possibly Monk/Striker for ALL THE AC Getting to add Dex, Wis (and Con while moving) to AC when unarmoured is nice.

Heavenblade
2023-12-03, 04:56 PM
Looks like a neat premise, mechanically and fluff wise.

Very cliched for that sort of game, but I always wanted to play a bodyguard esque characer so that is mostly where my mind is going.

But first, lets roll some dice


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]




Str
[roll6]
Dex
[roll7]
Con
[roll8]
Int
[roll9]
Wis
[roll10]
Cha
[roll11]


Edit - oh man, these are some TASTY rolls. Lets see if theres anything thats good with wis-con

Ancient
2023-12-03, 05:30 PM
Okay, color me interested. Let us see what the Dice Gods have to say...


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]



Strength: [roll6]
Dexterity: [roll7]
Constitution: [roll8]
Intelligence: [roll9]
Wisdom: [roll10]
Charisma: [roll11]


Alright then, PB it is

samduke
2023-12-03, 05:41 PM
So, I crashed like a brick when I finally got in just before midnight, finally started rekindling this, moved to the bed to do some more notes on it, and lost consciousness for a while.

On the other hand, that rest was apparently exactly what I needed.

System:3P, with an emphasis on Path of War specifically. And room for Spheres of Might, admittedly.

Medium: Oots Forums. Posting within 1-3 days, a week at most, please. Rolls will be done OOC or in a Dice Thread, separated from and linked to the IC Thread, please.

Player Count: Minimum of 3, Maximum of 7. Might do 5, unless there's a solid looking group gathered.

Style of Play: Primarily Hack and Slash. Hopefully plenty of roleplay, and room for some traps and puzzles, but there will mostly be blood. Largely the enemies, unless the dice hate everyone.

Allowed Content: Anything I can LEGALLY OBTAIN, with a strong emphasis on Path of War, and a mild emphasis on Spheres of Might. Keep it somewhat simple, but if there's room to come up with a cool or fun idea, I'm open minded. I just need a Link, or a way to LEGALLY OBTAIN whatever's being considered.

Character Creation: Mythweavers, or a well organized Google Document. Either way, nice and neat.

Game Setting: Genericish Homebrew Campaign Setting. Not gonna win any awards for originality, but hopefully it'll be fun at least. Details to follow in the next few days. One detail I'm contemplating is that the party will have been given invitations to be gathered shortly after a festival featuring many different martial games and challenges, as well as a brief series of exhibition matches. Contemplate how your character might have made themselves stand out, or what they would have excelled in.

Backstory: I actually decided I'd suggest a thing from something else I've gotten to experience in the interim. Something between a quick skirt, and a full 5 part backstory. I've grown fond of Fate Accelerated to help me think about characters.

More details can be found here (https://fate-srd.com/fate-accelerated/who-do-you-want-be), and some examples can be found here (https://fate-srd.com/fate-accelerated/example-characters). But I like the idea of figuring out your character's High Concept, Trouble, and a couple of Aspects based on their primary class features and roles, or otherwise noteworthy details about them (not having to be specifically tied to another character or potential NPC like in the links, though I'm not opposed to ideas); then following that by taking the 6 rough approaches [Careful, Clever, Flashy, Forceful, Quick, and Sneaky], and ranking their importance to your character (optionally with a quick snipit as to why those are rated the way they are for your character). 1 at +3, 2 at +2, 2 at +1, and the last at +0.

High Concept:
Trouble:
Aspect 1:
Aspect 2:
Aspect 3:

Approaches
Careful:
Clever:
Flashy:
Forceful:
Quick:
Sneaky:


High Concept: Loyal Retainer to the Royal Family.
Trouble: Keeper of Secrets secured only with Silence, not Savagery.
Aspect 1: Equipped with a handful of parlor tricks to assist my masters.
Aspect 2: Many hours spent in the in the Archives with the Young Lords.
Aspect 3: Despite mainly an indoor servant, decent affinity with outdoor creatures.

Approaches
Careful: +3 (a steady hand is needed in most avenues)
Clever: +2 (I try to answer any of my master's concerns)
Flashy: +2 (a few talents produce needless spectacle)
Forceful: +0 (ill suited to a nation of brute strength)
Quick: +1 (do not save time for the masters by hustling into a mistake)
Sneaky: +1 (a servant is always present when called for)


But yeah, something between mini-skirt and the 5 Step Backstory. Preferably with a simple summary, a note of your character's fighting style (Einhander, Zweihander, Dual Wielding, Heavy, etc) and role in combat (melee damage, tanking, ranged damage, skirmisher, etc), and their main niches outside of battle. For some more info on what I mean about roles and niches. (https://forums.giantitp.com/showthread.php?314701-Person_Man-s-Niche-Ranking-System)

Classes: For the PCs, one side of your Gestalt MUST be a Path of War, or at least a Spheres of Might using class (or archetype). The other side can be customized, though any class with casting tracks higher than 5th level spells is banned (for things like Bards, giving up Spells for an Archetype that replaces them, such as Rubato, is allowed).

Psionic is considered casting for the purposes of this restriction (I believe this would ban the Cryptic, Psion, Tactician, Vitalist, and Wilder at a glance, since the others either don't have powers that high or have adaptations), and Akasha... if I remember right, would be appropriate and probably wouldn't hit the restriction, but I am extremely unfamiliar with the Pathfinder version of Incarnum, so tentative... not approval, but curiosity.

As a reminder, the Escort is heavily focused on Healing, so I wouldn't prioritize covering that niche yourself. At least their other aims (Party Face and Party Sage) are ones I find can have more overlap in a group.

Edit: By recommendation and after a search, the Spheres Sage Class is also banned.

Races. Races under 20 Race Points, but feel free to use most alternate racial features provided, so long as the change is run by me. I've got a personal dumb hang up with 300+ year old characters because my writing is bad and my brain is small, but I'm willing to work with you Elves and Dwarves and such. :smalltongue:

Experience: 8th Level Gestalt. Torn on having a Prologue where some of the victors get to fight each other, followed by the "introduction" step. But I don't need to over-complicate the start by having you lower than the base. You may take 2 Favored Class Bonuses, one for each "track" of your character. Multi-talented races choose 3 bonuses: 2 for one side and 1 for the other.

Wealth: Standard. I'm not the biggest on crafting in a PBP; I'd normally just hand-wave equipment upgrades done for you at certain major towns, and shopping done during your off time... not that this forbids Artificer/Alchemy classes, though those will be new for me entirely.

Ability Scores: Much like last time, we're gonna have some fun and test some more luck. We've got 3 methods. (32 Point Buy), (4d6b3 x6, in any order you want, and any stat lower than 7 curved up), or (3d10b2, in order of Str Dex Con Int Wis Cha, with any stat lower than 7 curved up, and -1- set of rolls may be switched). If both rolls are lower than 30 point buy, you can pick 1 to Reroll, then decide if you're gonna use one of them or Point Buy.

Hitpoints/Health: Shrink your Hit Die by 1, then Max at all levels. D12 becomes 10, d10 becomes 8, and so on.

Alignment: You're being hired by someone trying to save the world. I'm willing to be open about a Orderly Barbarian type or a Punkish Martial Artist, but I don't see Evil being too appropriate here.

Feats and Traits: You may take up to 3 Traits, with a 4th obtainable from a flaw. You have one feat per level, and an additional bonus starting feat.

As it has been warned against on multiple occasions, any character that uses any material from Spheres of Might is banned from using the "Seize the Opportunity" feat from Path of War. Leadership is also banned, but that one goes without saying in most circles.

Remember; build for Coolness, but don't worry about squeezing every bit of optimization you can out. Gestalt gives you room to have more fun.

I think that's everything I had before, and most of what I can think of mechanically... only slept for like 3 hours, though, so I might nap for a bit before doing my day, let alone checking for anything else that comes up.

I have rough ideas for World Building already in mind, but feel free to ask additional questions for me; that would help me flesh out what I need to for your sakes.

Definitly interested when i get in front of the pc i will see if the RNG likes me

Killerkat
2023-12-03, 06:46 PM
Posting Rolls:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

samduke
2023-12-03, 07:54 PM
Going to try this from my phone

Set 1
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Set 2
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

How does this apply , kind of worded oddly
and -1- set of rolls may be switched)

Nightraiderx
2023-12-03, 07:56 PM
Remember that you can switch 1 pair if you don't like the low Con.
For me I'm swapping Str and Int, so the final lineup is
Str 17
Dex 18
Con 18
Int 11
Wis 16
Cha 8
And then racial modifiers. Aiming for a dual Spheres character, possibly Monk/Striker for ALL THE AC Getting to add Dex, Wis (and Con while moving) to AC when unarmoured is nice.

I did hear that later, probably will make cha my dump stat to get 17 con, I'm looking at dual wielding katanas for Dervish Defender + Unchained Rogue (Deadly Assassin)

Kuro Dmon
2023-12-03, 08:37 PM
I need to figure out how to make the cool version of the chart, and go ahead and start tracking Interest, Ideas, and Die...

Speaking of which, Oooh are the Dice vindictive this time. I'd feel bad even if I didn't have an Escort with solid enough rolls, but there's also a piece of me that's amused by it, in a "Car Crash Fascinating" sort of way.

As for all methods of stat distribution, the minimum any stat can be is 7 (at least pre-racial modifiers).

@Casualviking; if both rolls are below 30 point buy (I wonder if leaving that sweat spot for 30/31 to be just barely average is cruel of me), you can pick an entire *set* of them to reroll, not just one.

@Triskavanski; ...who be Ted? o.o

@llyarden; that sounds like a set up for a Gunblade. I thought there were a few weapons that worked as double weapons that you could put enhancements on both the stabby part and the shooty part.

@Chambers; first time around I was going that way, but with me being open to an entirely new subsystem, I don't want to answer to a bunch of different but similar feats also comparable to those covered in Elephant in the Room. I figured the additional bonus feats would be a more simple solution.

Interesting how some spots I go more simple, and others less... the mention of Elephant in the Room reminded me about Background and Unlocked Skills, and I wonder about adding those as well...

@namo; I'd like to say No to Legendary Talents, at least for now. That might change in the future, particularly as my familiarity with the material in general grows.

@Ancient; might have missed some of the details for stat generation. You did your 2nd array wrong, and even if you hadn't, both are low enough to have earned a reroll.

With some confusion on how to do it here and there, I wonder if I should have, or still should, add a template that would have been easy enough to copy and use for the rolls...

@samduke; If there was a stat in the Ordered 3d10b2 based set that you *really* wanted as high as possible for your idea, switching -one- pair of them around is fine, as long as the rest stay in order. As the example, when I rolled earlier, (https://forums.giantitp.com/showsinglepost.php?p=25919698&postcount=23) I noted I'd be swapping the Dexterity that I rolled with Charisma. So if you liked the progression where you rolled them in order, but, say, you really need Intelligence for your idea, you can keep that set in order and swap that 11 with one of the others.

Speaking of that character, I wonder if there's any feat that synergies with Spheres of Might and Channeling. I was amused by finding this (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/channeled-recovery-general/) while looking through the Path of War feats, and that might be a useful add on for my build. Maybe not to start with, but once they're working with the rest of the party.



That musing aside on my part, I think I responded to everything mechanical here so far?

Kaouse
2023-12-03, 08:58 PM
Level 8 gestalt, 32 point buy. I'm interested.

I'll be submitting a Harbinger / Scholar. Focused on poison use from Steel Serpent and the like. I'll attempt to cover the position of "Sage" with minimal magical backing.

Any issues?

Da'Shain
2023-12-03, 09:06 PM
Rolling for goodies! I have a few ideas but let's see if the rolls inspire anything.

Set 1, distributed:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Set 2, in order, 1 switch allowed: This is our winner, with Int swapped with Wis.
Strength: [roll6]
Dexterity: [roll7]
Constitution: [roll8]
Intelligence: [roll9]
Wisdom: [roll10]
Charisma: [roll11]

Rokku
2023-12-03, 09:25 PM
[roll0][roll1][roll2][roll3][roll4][roll5]

[roll6][roll7][roll8][roll9][roll10][roll11]

Gonna be going with point buy, I think.

Talivan
2023-12-03, 09:34 PM
Ok so Rolling for a Oracle // Warlord(Bushi):

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


STR = [roll6]
DEX = [roll7]
CON = [roll8]
INT = [roll9]
WIS = [roll10]
CHA = [roll11]

EDIT: Going for 32 point buy

Ancient
2023-12-03, 09:54 PM
@Ancient; might have missed some of the details for stat generation. You did your 2nd array wrong, and even if you hadn't, both are low enough to have earned a reroll.

With some confusion on how to do it here and there, I wonder if I should have, or still should, add a template that would have been easy enough to copy and use for the rolls...


You know, I read it right and did it wrong anyways, lets try that again.


Strength: [roll0]
Dexterity: [roll1]
Constitution: [roll2]
Intelligence: [roll3]
Wisdom: [roll4]
Charisma: [roll5]


Lol, that was...underwhelming

Yas392
2023-12-03, 10:23 PM
I am going to see what the dice gives me before deciding what I want to play.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


STR: [roll6]
DEX: [roll7]
CON: [roll8]
INT: [roll9]
WIS: [roll10]
CHA: [roll11]

ScrambledBrains
2023-12-03, 10:50 PM
Dice Gods, be kind!


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


Str: [roll6]
Dex: [roll7]
Con: [roll8]
Int: [roll9]
Wis: [roll10]
Cha: [roll11]

Edit: Um, yeah, I'm taking that second set as is OR with Strength and Dexterity swapped...depends on what build I ultimately go with.

Second Edit: Will have a character built hopefully by tomorrow, but I have a sheet started now at the least.

Duqueen
2023-12-03, 11:31 PM
[Spoiler="4d6b3"]
[roll0]
[roll1]
[roll2]

Duqueen
2023-12-03, 11:33 PM
[Spoiler="4d6b3"]
[roll0]
[roll1]
[roll2]

Finnick page, I am going to roll the last 3

[roll0]
[roll1]
[roll2]


[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]

samduke
2023-12-03, 11:45 PM
@Kuro Dmon

Set 2
STR (3d10b2)[16]
DEX (3d10b2)[13]
CON(3d10b2)[13] Swap with Cha
INT(3d10b2)[11]
WIS(3d10b2)[17]
CHA(3d10b2)[16] Swap with Con

noted on the swap.
Just to make certain i understand the gestalt for this, 1 side must be either path of war , or, spheres of might.... correct? , then the otherside can be whatever

Looking at
Dwarf (+2 Constitution, +2 Wisdom, and –2 Charisma)
Sentinel (Darkness Defender) 8// Conscript 8 -> both are spheres of might classes

As a Question: where both are the 1st level in on their sides, would I get 2 martial traditions or just the 1?

In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

The only legendary talent i have and it is part of the charaters thing is Oversized Weapons

lets see if I understand this bit. though not sure about the +0,1,2,3 parts is 3 suposed be more of what the character is about and 0 less?

High Concept: Mercenary for Hire
Trouble: ??
Aspect 1: Equipped with a handful of parlor tricks to assist my Employer
Aspect 2: Tactically minded
Aspect 3: This is what happens when an unstoppable force meets an immovable object

Approaches
Careful: Average
Clever: Average
Flashy: Not so much
Forceful: Sometimes
Quick: For a dwarf she is fast
Sneaky: Nope .. Clank.
edited

TankLaser007
2023-12-04, 03:05 AM
Formally requesting Forest Guardian Press' Savage (https://www.d20pfsrd.com/classes/3rd-party-classes/forest-guardian-press/savage/) class. Basically Monk meets Barbarian.

Belay that request we're going a different route.

What's the WBL? 33,000 gp?? And Magic items are fine even though casters, in general are rare.

Llyarden
2023-12-04, 04:22 AM
@llyarden; that sounds like a set up for a Gunblade. I thought there were a few weapons that worked as double weapons that you could put enhancements on both the stabby part and the shooty part.

There are, but the melee weapon attacks aren't firearm attacks, meaning that they don't work with all my abilities that only work with firearms. It doesn't really matter, it would just be a nice to have kinda thing.

EDIT: Okay, I think I'm mostly settled on what I'm doing. Aside from PoW stuff which I'm assuming is pre-approved (or is it only DSP PoW stuff?), I'd also like to request the Legendary Monk (https://metzo.miraheze.org/wiki/Legendary_Monk#Archetypes) and its Combustion Knuckle (https://metzo.miraheze.org/wiki/Combustion_Knuckle) archetype, plus the Four Step Style (https://libraryofmetzofitz.fandom.com/wiki/Monk_Feats#Four_Step_Style_(Combat,_Style)) tree (which for some reason they haven't migrated to the new wiki.)

Yas392
2023-12-04, 04:49 AM
Both sets are below 30 PB and guarantee me a re-roll.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

EDIT: Under 21 Point Buy. Going to try my luck again. Nvm, we are granted one. PB it is.

namo
2023-12-04, 06:09 AM
Can you give some more context on the campaign, regarding who we're defending the VIP from? Only answer if the characters themselves would know, of course.

What can we expect in terms of enemies: all kinds? Mostly humanoid warriors? Mostly monsters? What about spellcasters?

Sutr
2023-12-04, 09:10 AM
Interest posting, can you add a little more about where the characters are starting from dominant races, maybe government. Also, has the lack of casters always been there or is it a new phenomenon?

Currently thinking about using a character with the eldritch heritage line of feats that believes wrongly that the quest will unlock his arcane powers. On that note, is spheres of guile material ok?

Alhallor
2023-12-04, 09:44 AM
I'm gonna give it a try. I do have an idea And I least want to try it out.

This will be chosen if not under PB 30


1 [roll0]
2 [roll1]
3 [roll2]
4 [roll3]
5 [roll4]
6 [roll5]


This will be chosen if first one under PB 30


Strength: [roll6]
Dexterity: [roll7]
Constitution: [roll8]
Intelligence: [roll9]
Wisdom: [roll10]
Charisma: [roll11]

These are both under 30, gonna reroll the second set I guess.

samduke
2023-12-04, 09:58 AM
What's the WBL? 33,000 gp?? And Magic items are fine even though casters, in general are rare.

yes WBL 8: is 33,000 and I presume we are all using the Fast EXP track: 34,000

grumblyarcher
2023-12-04, 10:10 AM
Let's see if rolling shakes anything loose

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
Str [roll6]
Dex [roll7]
Con [roll8]
Int [roll9]
Wis [roll10]
Cha [roll11]

Killerkat
2023-12-04, 10:16 AM
To let others know for purposes of party role, I'm working on a Conscript (Berserker)/Warlord (Primal Fury) who is an excellent melee striker and party face as well.

Kaouse
2023-12-04, 10:33 AM
Level 8 gestalt, 32 point buy. I'm interested.

I'll be submitting a Harbinger / Scholar. Focused on poison use from Steel Serpent and the like. I'll attempt to cover the position of "Sage" with minimal magical backing.

Any issues?

Okay, I've just about got maneuvers done.

I've also got a decent idea of how some of the character fluff is going to look like. I might take things in a slightly... more interesting direction. Character class and concept will remain the same though.

But yeah, Party Sage and Enemy Debuffer are my main roles. With a little bit of Buffer thrown in (should stack with things like Bard and the like, for what it's worth). Might be able to pull off melee damage, but that definitely won't be my go-to, I'm sure.

Da'Shain
2023-12-04, 10:56 AM
Is crafting allowed? I was considering going Blacksmith 8 // Rogue (Hidden Blade) 8. Also, are Spheres of Guile allowed, or would that add too much complexity?

Apogee1
2023-12-04, 11:06 AM
Planning on going Paladin (Warrior of Blind Faith/Dirt Spattered Angel for full SoM instead of spells) // Technician, for a mobile ranged combatant with a few buff, debuff, and AoE tricks and face/trapfinder skills outside of combat. Will be taking the 32pb since my first roll is equivalent to that anyways.

ScrambledBrains
2023-12-04, 11:12 AM
I'm working on a Stalker//Unchained Monk who's good with ranged combat and unarmed melee as well as a scout.

bcool999
2023-12-04, 11:22 AM
Posting Interest in this idea.

Currently my idea is for a Mystic // Striker. Heavy on the Unarmed Melee and with the Mystic’s party buff Glyphs.

Lets see if the Dice Support this.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]



Str: [roll6]
Dex: [roll7] Swapped with Wis now 11
Con: [roll8]
Int: [roll9]
Wis: [roll10] Swapped with Dex now 18
Cha: [roll11]


Post Roll Edit: I needed 3 good stats for this character and the dice provided.

Hellfire014
2023-12-04, 12:02 PM
Mechanically, my Mystic//Soulknife (https://og.myth-weavers.com/sheet.html#id=2859294) 'gunslinger' is mostly complete, mainly waiting for more background on the world.

Focusing on Ranged Damage, Scouting, and Trapfinding for niches.

Duqueen
2023-12-04, 12:59 PM
I guess I will be going Fighter / Bard (or skald).

Could I get Champion archetype for bard (or skald) commiting to use all talents for SoM talents and ignoring any magic talents?

I will buff the hell out of the party.

PS: champion archetypes allow mixing magic and combat talents, but one could just focus on one side.

Chambers
2023-12-04, 03:05 PM
Here's my character Pelenius Elfson (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit?usp=sharing). Goes by Pel. He's a Half-Elf Ranger // Rogue that rides a Griffon and shoots a longbow.

https://www.artofmtg.com/wp-content/uploads/2020/04/Alert-Heedbonder-Ikoria-MtG-Art.jpg

Rokku
2023-12-04, 03:43 PM
So I think I'm interested in combining the Coiled Blade Fighter (http://spheresofpower.wikidot.com/coiled-blade) with the Malefex (https://libraryofmetzofitz.fandom.com/wiki/Malefex), if the latter will be allowed.

Edit: I've realized a Fighter can take the Coiled Blade spheres archetype AND the Path of War Myrmidon archetype together, and I very well may do that because it's just funny.

Rokku
2023-12-04, 03:51 PM
As a Question: where both are the 1st level in on their sides, would I get 2 martial traditions or just the 1?


There's actually a rule for this on the Spheres Wiki - you get two additional Discipline Talents, basically representing that when you gestalt you get weapon and proficiencies from both classes.

Heavenblade
2023-12-04, 04:40 PM
Death before failure, Honour shall preserve
- The Hexen Code, motto of the Hexenshield family.

For generations, it was known that magic is rare and powerful and dangerous. That those who could wield it were capable of reshaping the world. And it was known that these two facts made magic users into a prime target for manipulation, coercion, or assassination.

And into that world came the Hexenshield. A tribe of warriors sworn to protect those who wielded magic, trusting them to make their own decisions - and promising to keep them safe from those who try to prevent them from doing so.

The Hexenshields became legendary bodyguards and protectors, sworn to the Hexen code with body, mind, and soul. But 10 years ago, something happened - they started disappearing. Someone was hunting the Hexenshield, and who will be there to protect the protectors? After a few short years, the tribe was almost gone, turned into a whisper of a memory in a series of brutal battles, deadly assassination, harsh betrayals, and various freak accidents. A legacy of almost a millennia, turned to dust.

But when a guardian was truly needed, one was found. A warrior who once belonged to the family, but was spared from the massacre. He saw the opportunity to help the world, and decided to come out of hiding - hoping to do some good, protect a magic user, and restore his broken honor. Because the only reason Garrick Hexenshield wasn't killed with the rest of his tribe was that he was kicked out of it. 15 years ago, Garrick broke the Hexen code.



Mechanicaly, nature's blade witchguard ranger, not sure what on the other side.

samduke
2023-12-04, 05:00 PM
Pending answers to questions

Ashley (https://www.myth-weavers.com/sheets/?id=2820444) should be done
Dwarven Sentinel (Darkness Defender) 8 // Conscript 8
Backstory and other stuff on sheet

Rokku
2023-12-04, 05:56 PM
Oh yeah: are we doing anything about magic items? Automatic Bonus Progression, etc? Or just normal wealth by levels and magic item availability?

ScrambledBrains
2023-12-04, 06:00 PM
I know the answer to this should be obvious but do maneuvers in PF follow the same rule as 3.5 when it comes to unlocking the next rank? Like how you have to be 3rd level in an initiator class to use 2nd level maneuvers, 5th level to use 3rd level maneuvers, etc?

Kallimakus
2023-12-04, 06:14 PM
@namo; I'd like to say No to Legendary Talents, at least for now. That might change in the future, particularly as my familiarity with the material in general grows.

I understand the general ruling here, but I'll ask for a few specifics with regards to my build (These are mainly 'fluff' ones that have little combat utility.)

Air Stunt: Changes jump DC for vertical jumps from 1:4 to 1:1. Allows one to run on air on their turn. (The latter is somewhat unnecessary since the character should comfortably jump about 50-70 feet horizontally, which translates to about 15 feet vertically. Running up a wall is a standard ability)
Air Stunt (leap, run)
Prerequisites: Athletics sphere, Wall Stunt, Acrobatics 5 ranks.

If you possess the (leap) package, you no longer require a solid surface to make your swift action jump with the Wall Stunt talent. While you have martial focus, the DC for Acrobatics checks to determine jump height have their DC reduced to 1 per 1 ft. of height. Additionally, you may reduce the effective height of any fall by an additional 10 ft. on a successful Acrobatics check.

If you possess the (run) package, you may run over the air as if it were ground. You do not fall when moving, though if you are not supported at the end of your turn you fall as normal.

You may ascend or descend up to 45 degrees as part of this movement, though ascending costs 2 squares of movement per 5 ft. of additional elevation. Additionally, you may balance on any solid surface, even those unable to support your weight, such as a taut string, a narrow tree branch, etc.

Giant: Adds half my level to Acrobatics checks made to jump, to all Strength checks and Strength-based skill checks, as well as to Strength for determining your carrying capacity passively. I mainly see this as a quality of life talent. Saves gold from minor skill items and Bag of Holding
(Ordinarily this is a Move Action that gives the benefit for rounds equal to Con score and leaves one Fatigued)
You may use your Muscular Surge talent as a free action rather than a move action, and are not fatigued after its duration expires; in essence, the bonuses become permanent. Your total carrying capacity is also multiplied by 2. This does not stack with other effects that multiply carrying capacity, such as the ant haul spell.

You may still expend your martial focus as a free action to gain the more powerful bonus for a number of rounds equal to your Constitution modifier, and are only fatigued afterward rather than exhausted. For this duration, you also count as being one size larger than you are for the purpose of targeting creatures with combat maneuvers and for talents that have effects dependent on size, such as Rock Toss or Thrower’s Reflexes from the Equipment sphere, the Terrain Trasher legendary Brute talent, or Living Weapon from the Wrestling sphere.

Muscular Surge
As a move action, you gain a bonus equal to 1/2 your base attack bonus (minimum 1) on Acrobatics checks made to jump, to all Strength checks and Strength-based skill checks, as well as to your Strength for determining your carrying capacity, for a number of rounds equal to your Constitution modifier. This does not apply to combat maneuver checks nor attack and damage rolls. You are fatigued for 1d4 rounds after the duration ends, even if you would normally be immune to fatigue. If you are fatigued when you begin or end this effect, you are instead exhausted. If you are already exhausted, you cannot use this ability.

If you expend your martial focus, this bonus increases to become equal to your full base attack bonus, but automatically leaves you exhausted for 1d4 rounds afterward.

Samduke's Ashley also used an Advanced Talents in her build, I'll list them here for ease too.
Oversized Weapons allows for a bit of extra damage for an attack penalty. I think similar abilities exist in core rules.
Prerequisites: Equipment sphere, base attack bonus +6.
You may wield weapons sized for creatures 1 size larger than yourself without increasing the effort required (i.e., you do not increase the weapon’s category by 1 step from light to one-handed, one-handed to two-handed, etc.), though you still suffer a -2 penalty on attack rolls with the oversized weapon. In addition, you may treat two handed weapons of your normal size as one-handed weapons and may treat one-handed weapons of your normal size as light weapons, but suffer a -2 penalty to attack rolls made while doing so. These penalties are doubled when making a full attack action.

Triskavanski
2023-12-04, 06:49 PM
@Triskavanski; ...who be Ted? o.o


@namo; I'd like to say No to Legendary Talents, at least for now. That might change in the future, particularly as my familiarity with the material in general grows.



Ted (https://og.myth-weavers.com/sheet.html#id=1500708) Blacksmith | Courser
This was a build of a higher level. Ted's whole things is being able to do all the support from crafting to healing, even survival checks. And lancing enemies to death.

I'll have to rebuild to make him level we are playing at though.


For the most part Legendary Talents are just talents that have pre-requisites. Sometimes making a previous talent more functional, or doing something a little more magical.

Arael666
2023-12-04, 10:00 PM
I have this idea for an aegis//soulknife, would you be willing to allow the soulknife war soul archerype, or the aegis (with initiators soul always on) to count as the mandatory path of war class?

Alteiner
2023-12-04, 10:54 PM
This character is nearly done mechanically (save for shopping). Good logic dictates that Great Focus is the feat to take for one my slots. Imagining the possibility of having to be unarmed at some point in the future implies Flowing Mithral Fist would be an extremely funny possibility.

Got a small handful of legendary talents I'd be looking to take if we unlocked them at, like, level 10 or something: Vacuum Cut, Perfect Attunement, Afterimage, maybe Flash Step. Not sure.

angelpalm
2023-12-04, 11:14 PM
:smallcool:

Alhallor
2023-12-05, 06:33 AM
Second try on rolls.


Strength: [roll0]
Dexterity: [roll1]
Constitution: [roll2]
Intelligence: [roll3]
Wisdom: [roll4]
Charisma: [roll5]

Infernally Clay
2023-12-05, 09:31 AM
I'm up for some rollies. Won't really be able to settle on a build until I know what I have to work with, though.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

...or...

STR: [roll6]
DEX: [roll7]
CON: [roll8]
INT: [roll9]
WIS: [roll10]
CHA: [roll11]

Oooooh that's a good set right there. So 8th level gestalt but no spellcasting... Well looking at the Path of War, Stalker seems to be the only one that really takes advantage of such a high wisdom score... I could always go Unchained Rogue//Stalker, then. That could be a pretty unique character.

samduke
2023-12-05, 10:57 AM
STR: (3d10b2)[14]
DEX: (3d10b2)[15]
CON: (3d10b2)[20]
INT: (3d10b2)[12]
WIS: (3d10b2)[20]
CHA: (3d10b2)[14]


I would like those rolls , .. nice

Yas392
2023-12-05, 10:57 AM
Savage species allowed?

Are we going to fight larger enemies than medium if this game goes on long enough?

Thinking of a medusa-like character or a whip expert.

Infernally Clay
2023-12-05, 01:39 PM
Here's what I have so far for Cass (https://www.myth-weavers.com/sheets/?id=2859805), the Tiefling Rogue/Stalker.

Alteiner
2023-12-05, 03:05 PM
WIP sheet of Sieghart. (https://www.myth-weavers.com/sheets/?id=2859338)


High Concept: Martial Ascetic Turned Military Nobility
Trouble: Rivals and foes from academy days now inhabit seats of power in nobility, military, and even some powerful fencing clubs
Aspect 1: Constant drive towards self-improvement
Aspect 2: Speaks to people's natures, rather than their demeanor
Aspect 3: Martial academy graduate

Approaches
Careful: +1 (Power without precision is nothing but brutality)
Clever: +1 (Charging straight ahead isn't the only possible approach. An inflexible blade is often brittle)
Flashy: +2 (If my prowess looks impressive to you, that's only evidence of your inexperience)
Forceful: +3 (You can learn about technique once your body's strong enough to survive it)
Quick: +2 (Victory requires the instinct necessary to act faster than thought)
Sneaky: +0 (True mastery transcends deceit)

Athaleon
2023-12-05, 04:01 PM
I see the thread has just been tagged Filled, does that mean it's too late to post interest?

Kallimakus
2023-12-05, 05:06 PM
Player
Character
Classes
High Concept
Role
Sheet
Background


Hellfire014
Moka (https://og.myth-weavers.com/sheet.html#id=2859294)
Mystic/Soulknife?
Moka the Sharpshooter

Complete?
Don't think so?


Chambers
Pelenius Elfson (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)
Ranger/Unchained Rogue (PoW)
Last Elven Sky Guard

Complete?
Complete?


Samantha
Ashley (https://www.myth-weavers.com/sheets/?id=2820444)
Sentinel // Conscript (Spheres of Might)
Mercenary for Hire
Looks like a tank
Complete?
Complete?


Angelpalm
Joan T. Runeslayer (https://og.myth-weavers.com/sheet.html#id=2859496)
Epilektoi//Stalker (PoW)
Disgraced young military Captain

In progress
Complete?


Infernally Clay
Cass (https://www.myth-weavers.com/sheets/?id=2859805)
Unchained Rogue // Stalker (PoW)
-
-
In progress
-


Alteiner
Sieghart (https://www.myth-weavers.com/sheets/?id=2859338)
Bushi Warlord/Landsknecht|Battle-Born (PoW/Spheres of Might)
Martial Ascetic Turned Military Nobility
Looks like a melee damager?
In progress?
-


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2859310)
Monk//Striker (Spheres of Might)
High-speed Martial Artist
Skirmisher/damage
In progress
In progress


Triskavanski
Ted (The sheet is for a level 21 character)
Blacksmith/Courser (Spheres of Might/Guile)
-
-
Too far?
-



I put up a table of the submissions so far. I have very passing knowledge of PoW so I've got no clue what's going on there, feel free to add new rows or fill in the details and stuff.

Character-wise, leaning into a combat-enjoyer who might mellow out a bit on exposure to the escorted character over the course of the game.

Still rather work in progress awaiting more information on the setting.
I might switch things around depending on whether Legendary Talents that I asked previously, Giant (Brute Sphere) and Air Stunt (Athletics) are permissible.
Another thing to note is Spheres Unarmed progression. The build I went for gets up to where monk ends up at 20 due to the scaling being by number of Talents, which Gestalt doubles. I'm open to capping it as per monk of current level if you think 2d10+a lot is worse than 1d8+a lot

Her AC and attack on the sheet are the base stats. Basically all of it applies to touch and with Uncanny Dodge, denying Dex is unlikely to happen a lot.
AC jumps up by 4 as long as she moves at least 10 feet, which is hopefully always.
Her attack also ideally bounces up 4 due to Scout adding +2, and moving under the Style Feat adds another 2. She can also sort of flank with herself, though this is just +2 to attack, no further shenanigans yet.
The main class ability, Tension, can be used to add mobility or boost defenses, as well as either turn an attack into a crit threat, or confirm a crit threat automatically (but not both for obvious reasons)
The other main ability is to do mobile two-weapon fighting, which is pretty basic in PoW as far as I know so shouldn't be an issue)

I picked Leporine (https://www.d20pfsrd.com/races/3rd-party-races/samurai-sheepdog/leporine/) out of aesthetic preference, and have no issue swapping to Aasimar or human if that's an issue.

Apogee1
2023-12-05, 05:37 PM
Here's the in progress Laurent (http://https://www.myth-weavers.com/sheets/?id=2859858).


High Concept: Gunslinging Gadgeteer for The People
Trouble: Where I go, trouble follows. Do I cast a light on it, or is it there for me?

Aspect 1: The gods put us here to answer each other's prayers.
Aspect 2: Make or buy, into the bag of tricks it goes.
Aspect 3: I go always onwards, but I will not forget my home.

Approaches:
Careful: +0 (We haven't the time to sit and dither; it is our duty to take the risks)
Clever: +3 (With the proper application of a good idea, all things become possible)
Flashy: +2 (Dynamic entries are the only entries worth making -- and drawing attention opens options)
Forceful: +1 (Only part of a good hero's toolkit, still good at shooting people)
Quick: +2 (Be it forwards, around, or up, I can get there quick enough)
Sneaky: +1 (I operate better in the limelight, but sometimes discretion is needed)

Duqueen
2023-12-05, 06:07 PM
did someone already ask about using variant multiclassing? Would it be available?

Kuro Dmon
2023-12-05, 06:50 PM
I swear I thought I'd posted yesterday... maybe it was because it was so late the night before and twice on the same day. I woke up today and thought it was Wednesday. x.x

I also wish I hadn't given away too much of the hot-buttons in the title... mighta made interest more manageable if I hadn't done the equivalent of dropping blood into a pool of Vampiric Piranha-Sharks.

Still, for what it's worth, the silence was at least me continuing to work on the ideas I had for Lore on my end. Amateurish or not, look forward to more information on that coming soon.

Added an additional few notes to the intro disclaimer, which I do hope people have read. Both for the bad, and for the good. I should probably at least also link the Character Creation Consideration, which also has had an additional rule slid into it. Keeping people on their toes to see whom is actually reading and paying attention.



@Kaouse; [problems with the idea] not at an immediate glance, I suppose. Though the option to roll for better (or worse and go back to the pb) stats is also on the table...

@Talivan; Oracle is not a legal class for this game. Unless there's another base class called Oracle that I'm not aware of, anyway.

@samduke; one side the martial class, other can be whatever within the boundaries set for the game, yes. I see that my answer to the martial traditions was already address, though I do wonder what would be the worst to happen if I had said yes...

As for @legendary talents; Pfffbt. Buster Swords? Big Jumps? Beeg Muskles? I was worried about those Talents being something overpowered, not something anime. I really will need to work on checking the material more, and as we go along, but if all it is is more wuxia, consider me at least consenting. My concern there was a matter of balance, not of fluff.

@tankLaser007; Magic Items are fine. We got plenty of folk putting the work in to upgrade Swords and make cool items. I would have even handwaved that the person the group would be working for would *ensure* they have a blacksmith allied to the party for the purposes of keeping up with upgrades (though I'm grateful I've been told on how to make a decent NPC to fill that purpose instead).

@llyarden; yes for the melee weapon attach tech; no for Legendary Classes. Sorry...

@namo; Not many spellcasters (though there might be a few). The main enemies will be a mix between Bandits and Warriors, Monsters infused with Evil Energy, and Undead. The person you're working for is trying to stop the latter 2 from being a continual threat in the setting. This is somewhat of a problem when your unarmed attack deals less damage than the average house cat's.

I'll try to add more lore stuff in my next big post; yesterday was spent meditating more on that subject.

@Sutr; always been there. How the setting was established. Spheres of Guile would not satisfy the requirement on "must have a PoW (or SoM) Class", but I'm not banning it.

@Da'Shalin; honestly, as open as I'm trying to be, miiight be a bit too much for my little brain.

@Duqueen; .... I'm definitely not familiar enough with what you're cooking.

I'm sure I'll do better as I learn Spheres in general, but boy, I do not remember having nearly as many of these hang ups when I went through trying to understand stuff when I started in 3.5... even Gestalt doesn't strike me as immediately complicated as Spheres at the moment.

@Rokku; I'm reading this, lore wise, as something along the lines of a Warblade//Warlock. I definitely wanna check out that Fighter Variant Combination (just out of curiosity on how well they mesh perfectly together), but as it stands... allowed, if a bit dark in tone, and close to the line in regards to Magic outright. Not the first Non-Evil Dark-Knight concept I've encountered.

@ScrambledBrains; I'd need to re-check, but I believe for yes for Primary initiators, but those with archetypes or feats to grab such features have their level go up at a reduced rate? I swear I saw that when I looked it up earlier while writing this.

@Arael666; yes, a War Soul Soulknife would count as your mandatory class. The Aegis' suit thing seems cheeky, but the concept over all is approved.

@angelpalm; gonna say no to Oaths, for now. I contemplated considering it, alongside a Party-Wide Oath of Loyalty, but making everyone stay within a step of Neutral Good seemed too stifling.

... @dice; why does that always seem to happen. It was like that before; about 50-50 to making out above average vs being screwed, and then someone seems to have hoarded all of the luck. I'da dumpstered like 3 of my other stats just to get 1 of them a 20, but my 2nd roll was too good to be allowed to reroll it...

@Yas392; Savage Species is a no. And yes we will encounter enemies larger than medium in the future.

@Athaleon; I reserve the right to make a few potential exceptions if they're done before my next trip (because I don't think I could do all the reading I'd need to while I'm gone from all my tech that I use to help organize my thoughts), but other than that, interest is now closed. Consider your post having gotten in just as I shut the bulkhead, and make your rolls.

@Kallimakus; darn it! I was gonna try to start a table using the fancier chart. I got Ninja'd! :smalltongue: Getting so many folk trying to talk to me made me take way longer than I'd like to on responding to this once I sat down for it, which started.... 4 and a half hours ago, Wooow. Time is not being kind to me.

@Duqueen; no variant multitasking, ...at least blanketly. I'm open to see what features are being eyed, and possibly working out getting them as feats. Truth be told, I was looking at something like that to give our Escort something to do in battle when things are going well, by granting them Bardic Music to use on the party.



I am REALLY hoping I got most questions that time around. And I am very sorry if I missed anyone...

Arael666
2023-12-05, 07:31 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]


[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

AvatarVecna
2023-12-05, 09:02 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Str: [roll6]
Dex: [roll7]
Con: [roll8]
Int: [roll9]
Wis: [roll10]
Cha: [roll11]

Yas392
2023-12-05, 09:05 PM
OK. Whip expert it is.

Infernally Clay
2023-12-05, 09:08 PM
Hmmmmmm... So something like this?

High Concept: She can find anything, and anyone... for the right price.
Trouble: Not everyone, nor everything, wants to be found.
Aspect 1: She can't be bargained with, she can't be reasoned with, she doesn't feel pity, or remorse, or fear and she absolutely will not stop until she has her quarry.
Aspect 2: Beggars and kings have sought her aid and prices vary greatly depending on her mood.
Aspect 3: Swallowtail is a priceless heirloom, just not one of hers.

Approaches
Careful: +2 (Treat the world like eggshells and nothing will ever break)
Clever: +1 (Working smarter, not harder, is a way of life)
Flashy: +1 (Distractions can create opportunities)
Forceful: +0 (Why break down the door when you can enter through the window?)
Quick: +3 (To outwit your enemies, you must outthink them)
Sneaky: +2 (The less people know, the more you have to work with)

AvatarVecna
2023-12-05, 09:22 PM
Rerolling the "in order"...

Str: [roll0]
Dex: [roll1]
Con: [roll2]
Int: [roll3]
Wis: [roll4]
Cha: [roll5]

samduke
2023-12-05, 09:58 PM
@Kuro Dmon
Not sure what was said about the martial traditions , but ill search it later, even though i only used 1, I re-read them creation rules only change I spotted , background skills, which is fine I can add those in when i have time

angelpalm
2023-12-05, 10:40 PM
@angelpalm; gonna say no to Oaths, for now. I contemplated considering it, alongside a Party-Wide Oath of Loyalty, but making everyone stay within a step of Neutral Good seemed too stifling.



That just so happened to be one of the oaths I was eyeballing lol.


Anywho, I know you said akashic was something that you are curious about. I don't have any akashic classes per say but I did want to dip into the feats that grant your pc veils so I could grab these two veils for my girl Runeslayer.


https://libraryofmetzofitz.fandom.com/wiki/Runic_Breastplate


https://libraryofmetzofitz.fandom.com/wiki/Swirling_Sirocco

Another ask would be ki feats from here

https://www.d20pfsrd.com/feats/3rd-party-feats/legendary-games/ki-feats/

Athaleon
2023-12-06, 02:52 AM
@Athaleon; I reserve the right to make a few potential exceptions if they're done before my next trip (because I don't think I could do all the reading I'd need to while I'm gone from all my tech that I use to help organize my thoughts), but other than that, interest is now closed. Consider your post having gotten in just as I shut the bulkhead, and make your rolls.

Awesome! I should have this done in the next day or two.


[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]



STR: [roll6]
DEX: [roll7]
CON: [roll8]
INT: [roll9]
WIS: [roll10]
CHA: [roll11]

Athaleon
2023-12-06, 02:59 AM
Looks like a 17 and 26 Point Buy respectively. Rerolling Method 2:


STR: [roll0]
DEX: [roll1]
CON: [roll2]
INT: [roll3]
WIS: [roll4]
CHA: [roll5]


Likely swapping STR with WIS and going Hussar Warder (Path of War) with the other side supporting somehow (Spheres of Might most likely), for the iconic mounted knight protector type.

Llyarden
2023-12-06, 05:01 AM
@llyarden; yes for the melee weapon attach tech; no for Legendary Classes. Sorry...

Hrm, okay. Martial artist monk it is then, and time to find some more feat slots...

What about the feats I linked? Those aren't legendary-monk specific.

Zarthrax
2023-12-06, 06:31 AM
Damn, just missed the cutoff for interest. I was eyeing this one and pondering a Blood Dancer on one side of the gestalt. Oh well, guess not...lol

Powgow
2023-12-06, 06:45 AM
Whee, rolling.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

STR: [roll6]
DEX: [roll7]
CON: [roll8]
INT: [roll9]
WIS: [roll10]
CHA: [roll11]

The first one is 37 point buy, so might just use that one.

Arael666
2023-12-06, 08:32 AM
For clarification, in the 3d10b2 rolls, do we keep values above 18? Or do we round them similar to below 7 values? Asking because I rolled a 19 and was hoping to keep it

Chambers
2023-12-06, 08:39 AM
There's a Legendary Talent from the Beastmastery Sphere I'd like to take. It allows me to turn my mount into a handheld statue indefinitely and then transform back. Useful for when the griffon won't fit into the dungeon.

Carry Companion
Prerequisite: Beastmastery sphere.

You can touch an animal ally as a standard action, instantly transforming the creature into a small figurine of stone, small enough to fit in your palm. The animal ally must be a willing subject for this talent to take effect. Any items the creature is wearing (such as a harness or saddle) or carrying (such as equipment stowed in saddlebags) are transformed and miniaturized along with the creature.

While miniaturized, the animal ally is under an effect similar to a flesh to stone spell. The animal ally is mindless and inert, and does not appear to be alive when viewed with spells like deathwatch or the Divine Life Divination sphere talent. You may return the animal ally to its normal form at any time by placing the figurine on the ground, touching it, and speaking a command word. Otherwise, the animal ally remains in miniature form unless the effect is broken, such as by dispel magic or other similar effects. If the figurine is broken or damaged, the creature, when returned to its original form, has similar damage or deformities unless repaired. This is a supernatural ability.

samduke
2023-12-06, 09:13 AM
@Kuro Dmon


There's actually a rule for this on the Spheres Wiki - you get two additional Discipline Talents, basically representing that when you gestalt you get weapon and proficiencies from both classes.



I only used 1, I re-read them creation rules only change I spotted , background skills, which is fine I can add those in when I have time

Ashley (https://www.myth-weavers.com/sheets/?id=2820444) should be done, Backstory on sheet
Dwarven Sentinel 8 // Conscript 8

High Concept: Mercenary for Hire
Trouble: In my line of work I expect it will find me
Aspect 1: Equipped with a handful of parlor tricks to assist my Employer
Aspect 2: Tactically minded
Aspect 3: This is what happens when an unstoppable force meets an immovable object

Approaches
Careful: Average
Clever: Average
Flashy: Not so much
Forceful: Sometimes
Quick: For a dwarf she is fast
Sneaky: Nope .. Clank.

@Kuro Dmon
I had an idea for a 2nd application partially inspired when re-reading them creation rules.

Warder 8
//
Gunslinger 8 or Slayer (Black Powder Hood) 8
but these would need to know if guns are allowed and if so what ?? IE(Guns Everywhere & Modern Weapons)

Triskavanski
2023-12-06, 10:28 AM
I'm kinda wondering if I should continue with remaking Ted, since one of his big things would be actually a lot of crafting, or going down the route of Haru Niofume, my accupuncturist healer/poisoner. The loss of Sage will hurt her from doing somethings, but I've got other variation ideas in mind with her. Course I could potentially make Bindle, a cursed voodoo doll character..

grumblyarcher
2023-12-06, 12:02 PM
Still working away. Building a technician/conscript with a focus on the scoundrel sphere. Should be a fun and surprisingly tanky debuff striker that can still pack a remarkable punch when needed.

ScrambledBrains
2023-12-06, 12:06 PM
Darvan Wolfort (https://og.myth-weavers.com/sheet.html#id=2859503) is nearly done. Just need to hammer out two more traits and background skills, and then work out the backstory/concept, trouble and aspects. If I didn't have to work soon, I'd finish it now, but que sera sera. :smalltongue:

Athaleon
2023-12-06, 05:21 PM
Currently working on a Hussar Warder (PoW) // Braveheart Commander (SoM) for more of a melee buffing "Tactician" character, with emphasis on enabling attacks of opportunity. Still a mounted Knightly type, conceptually, who should still make a decent bodyguard and melee striker.

Talivan
2023-12-06, 05:43 PM
@Talivan; Oracle is not a legal class for this game. Unless there's another base class called Oracle that I'm not aware of, anyway.

You Mean This Oracle (https://www.d20pfsrd.com/classes/base-classes/oracle/) int the d20PFSDR source is not legal to use?

namo
2023-12-06, 06:02 PM
@Talivan: no spellcasting in this game.
Casters who get 9th level spells are banned; other casters are allowed if they trade away spellcasting (some core or Spheres archetypes, or alternate rules do that).
It's in the Character Creation Guidelines, and was part of the premise exposed in the 1st post.

Talivan
2023-12-06, 06:21 PM
@Talivan: no spellcasting in this game.
Casters who get 9th level spells are banned; other casters are allowed if they trade away spellcasting (some core or Spheres archetypes, or alternate rules do that).
It's in the Character Creation Guidelines, and was part of the premise exposed in the 1st post.

I see, will adjust mi PC to PoW and Spheres of Might then

Rokku
2023-12-06, 06:38 PM
@Rokku; I'm reading this, lore wise, as something along the lines of a Warblade//Warlock. I definitely wanna check out that Fighter Variant Combination (just out of curiosity on how well they mesh perfectly together), but as it stands... allowed, if a bit dark in tone, and close to the line in regards to Magic outright. Not the first Non-Evil Dark-Knight concept I've encountered.

Yeah I looked at it a lot as like, good luck for me/bad luck for you. Plus I was looking for something roguey for one side, but also weird.

Oh also, are we doing normal wealth by level and magic items, or something different like Automatic Bonus Progression?

Kaouse
2023-12-06, 08:21 PM
Okay! The base character build is done.

Just need to finish up their companion, and I'll be ready for submission.

Decided to lean a bit more into the offensive side of things, and a bit away from Party Face or Party Sage, since I figure that the escortee will be covering that a bit more. Still, the character should bring a lot to the table, regardless of whoever else might be in the party.

Alteiner
2023-12-06, 11:52 PM
Aside from finishing up shopping and fleshing out background, Sieghart's largely in a completed state, mechanics-wise.



Born in an outlying steppe community (veryloosely inspired by the Sacae from Fire Emblem 7)
Became the strongest in his village very easily
Left home to participate in his duchy's martial arts tournament and won
Received patronage from a noble to attend an academy largely for warrior nobility as a prize
Became the lord's hired sword after graduation and went on many adventures
Left the lord's service after deciding they'd both gotten what they wanted out of the arrangement, but not before promising to swing his sword at his command, just once

Talivan
2023-12-07, 05:12 PM
Here is my 20 RP Race for approval


Race: Advanced Human
---Racial Qualities:
Type Quality: Humanoid (+0 RP)
Size Quality: Medium (+0 RP)
Base Speed: Normal Speed (+0 RP)
Ability Score Modifier: Advanced (+4 RP) (+2 PHYS, +4 CHA, -2 WIS, -2 INT)
Language Quality: Standard (+0 RP)
---Racial Traits:
Quick Reactions [Improved Initiative bonus Feat] (+2 RP)
Skilled [+1 Skill point per level ] (+4 RP)
Fast Healing 1 (+6 RP)
Fast [Speed +10ft] (+1 RP)
Low-Light Vision (+1 RP)
Darkvision 60 (+2 RP)
Total: 20 RP


Also, Can I have the Bushi Arquetype in top of the Warlords Features (Both sets of features will help my PC)?

angelpalm
2023-12-07, 05:25 PM
I am confused. I don't see anywhere that says we are allowed to create our own races.

Talivan
2023-12-07, 05:34 PM
I am confused. I don't see anywhere that says we are allowed to create our own races.



Races. Races under 20 Race Points, but feel free to use most alternate racial features provided, so long as the change is run by me. I've got a personal dumb hang up with 300+ year old characters because my writing is bad and my brain is small, but I'm willing to work with you Elves and Dwarves and such. :smalltongue:

Aren't we allowed to modify the race under 20 RP, or do I interpreted it very wrong?

Duqueen
2023-12-07, 05:47 PM
Aren't we allowed to modify the race under 20 RP, or do I interpreted it very wrong?

alternate racial traits are just some options to change racial traits, but most of the time it does not change a race RP.

example: humans can trade the bonus feat for the focused study racial trait.

Talivan
2023-12-07, 06:04 PM
alternate racial traits are just some options to change racial traits, but most of the time it does no change a race RP.

example: humans can trade the bonus feat for the focused study racial trait.

Then I misread it.

Rokku
2023-12-07, 08:08 PM
@Kuro Dmon So I'm continuing to mess with character ideas and I saw you were asked earlier about Champions of the Spheres archetypes and you didn't quite get it, so let me see if I can explain it clearly. A Champions class or archetype is *allowed* to pick from both Casting talents and Martial talents as they level up (or Skill talents, but we're not messing with those at all). Obviously for this game, we could just never pick Casting talents. That said, because they are technically Casters they do get two free Casting talents at level one. We could either just drop those entirely, replace them with Martial talents, whatever you prefer.

Kaouse
2023-12-08, 03:24 AM
Character sheet for Dorian Grey and "Quote" the Raven Companion (https://www.myth-weavers.com/sheets/?id=2859480) are 100% done.

Took a bit of extra time than expected, because I initially tried to make use of the Veilweaving Sphere before realizing that Spheres of Power was blanket banned. But I think I managed to work around it without too much issue.

Tomorrow (or much later today, rather), I'm going to flesh out the background and the rest of the pertinent information.

But the basic idea behind the Harbinger / Scholar gestalt is Enemy Debuffer. The character specializes in poisoned weaponry. Their most effective poison is delivered through melee strikes, but if need be, they can also toss poisoned needles from range. The poison on the ranged needles is at a bit of a lower DC, but multiple can be thrown at once.

If the enemy is immune to poison, then thee character can shift towards more direct damage by cursing enemies en masse with Aura of Shared Misery (https://libraryofmetzofitz.fandom.com/wiki/Aura_of_Shared_Misery) + Cursed Razor Plague (https://libraryofmetzofitz.fandom.com/wiki/Cursed_Razor_Plague), and then inflict large damage via the Persecution (https://libraryofmetzofitz.fandom.com/wiki/Persecution) strike. AoE attacks can also be made via Sunstroke (https://libraryofmetzofitz.fandom.com/wiki/Sunstroke), if the situation calls for it.

The character likes to attack the enemy backline. Once behind enemy lines, they can use Obsidian Reflection Stance (https://libraryofmetzofitz.fandom.com/wiki/Obsidian_Reflection_Stance) to debuff enemy attack and damage rolls. This should increase not only their own survivability, but also that of their allies.

Alternatively, Obsidian Reflection Stance can be reversed in order to buff the attack and damage of those in range, which is great if the party ever has to deal with enemies from long ranges.

"Quote" the Raven is an interesting case. Due to the Scholar's Small & Large Animal Training Knacks (http://spheresofpower.wikidot.com/scholar#toc10), it acts as a combination of both a Familiar and an Animal Companion. I used this to give it Shadow Familiar (http://spheresofpower.wikidot.com/shadow-familiar), which lets it hide in people's shadows and travel with them automatically, while giving it's master Dorian an idea of where it is at any point in time.

I figured that it might be a useful pet to have when it came to watching over an important escort. The fact that it doesn't need to breathe, sleep or eat also helps with its constant vigilance.

On "Quote" the Raven's Animal Companion side, I gave it the Martial Beast (http://spheresofpower.wikidot.com/martial-beast) archetype so I could buff it's survivability. Between the Berserker Sphere (http://spheresofpower.wikidot.com/berserker)'s temp hp and the Guardian Sphere (http://spheresofpower.wikidot.com/guardian)'s Delayed Damage pool, it should be to withstand a little bit of punishment here and there. It also uses patrols, so as to help aid the one it watches over.

Thanks to Ravenlord Harbinger (https://libraryofmetzofitz.fandom.com/wiki/Ravenlord), it not only has equivalent Intelligence to Dorian, but telepathic communication, as well as the ability to initiate some of Dorian's Strikes and/or Counter maneuvers. The two of them can't both use Strikes on the same turn, however there's no problem with them both using Counters.

As a result of this, I gave Dorian Gray both Clockwatcher (https://libraryofmetzofitz.fandom.com/wiki/Clockwatcher) and Witness to Glory (https://libraryofmetzofitz.fandom.com/wiki/Witness_to_Glory). The first lets Dorian act during the surprise round, while the second gives an initiative boost. Both can be used when flat-footed. Useful, in case of ambushes.

Ravenlord Harbinger also allows "Quote" the Raven to increase it's size up to Medium (for now), so any character of Small or lower size can ride on it as a flying mount. Dorian makes use of this a lot; transforming into a smaller form via Alter Self (https://aonprd.com/SpellDisplay.aspx?ItemName=alter+self) from a Greater Hat of Disguise (https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Greater+Hat+of +Disguise). So you could say, they basically take turns being each other's familiar/mount, heh.

Lastly, I gave Dorian Grey the ability to both detect and disarm magical traps (http://spheresofpower.wikidot.com/trap#toc22) using his Craft (traps) (http://spheresofpower.wikidot.com/trap#toc10) skill, which plays to his high intelligence score. I considered giving him an ability that would allow him to translate that same intelligence into numerous face skills, but I assumed that the Escort would have that covered.

If such skills are lacking in the party however, then it wouldn't be too difficult to change a few things around to get those covered and done well, at that.

Like I said, I'll get the backstory up a bit later. But that should cover the character synopsis from a mechanical point of view, at least.

Let me know if there are any issues.

namo
2023-12-08, 04:56 AM
Nice!
If you go back up the thread, a Ravenlord Harbinger | Scholar was actually my first idea (https://forums.giantitp.com/showsinglepost.php?p=25919297&postcount=7). :smallsmile: It's fun to see a full-fledged one!

(No worries, though, I ended up picking something else. I aimed for a bit less power: the raven is pretty much a cohort at this point, since it can use martial talents and you can use strikes, or vice-versa, and you can both use counters as mentioned.)

Athaleon
2023-12-08, 06:16 AM
Still racing to finish but Alaric Berengard (https://www.myth-weavers.com/sheets/?id=2860192), mounted defender and tactician is almost done, mechanically. I hope to be fully finished in the next day or two.


High Concept: Young cavalry officer of low birth and high aspirations.
Trouble: Prejudiced against the privileged.
Aspect 1: Highly experienced in directing small units in battle.
Aspect 2: Surprisingly well-read, given his background.
Aspect 3: An inspiring orator, in and out of battle.

Approaches
Careful: +2 (No plan survives contact with reality, but planning is essential.)
Clever: +2 (A good tactician must be insightful, knowledgeable, and creative.)
Flashy: +0 (Shows of force are almost always done to disguise weakness.)
Forceful: +3 (Alaric is a military man first and foremost; both his problems and solutions typically involve violence.)
Quick: +1 (A decent plan executed today is better than a perfect plan to be carried out next week.)
Sneaky: +1 (He's no footpad, but he understands the utility of deception and misdirection.)

Yas392
2023-12-08, 10:57 AM
WIP sheet (https://og.myth-weavers.com/sheet.html#id=2860521) for Ruff.

High Concept: Animal Handler who pursues the big games to tame them.
Trouble: A braggart and unrestrained need to show off.
Aspect 1: Skilled in etiquette despite being a pauper.
Aspect 2: Has a record of domesticating belligerent people than animals.
Aspect 3: Is mostly a straightforward individual.

Approaches
Careful: +1 (Flowers bloom with patience as do people and animals.)
Clever: +0 (Simplicity over complexity.)
Flashy: +3 (A font of inspiration for future students to improve upon existing technique.)
Forceful: +1 (Sometimes, violence is needed to put someone in their place.)
Quick: +2 (Always be far ahead of your enemies to the point where it is too late for them to catch up.)
Sneaky: +2 (A weapon is designed for a singular purpose. Some weapons are designed to be more with the intention to deceive.)

Kuro Dmon
2023-12-08, 04:30 PM
Dealing with a brief family emergency (always fun when the kids get sick/injured), or I'da been much faster with shooting these out. I'm willing to adjust names and add ideas based on who gets in, but just some refreshed fuel for thought. Still, don't want anyone thinking I'd given this game up or just disappeared or anything...

In moments of peace, some Academics still debate details of the Sundering. Children still see it as a fairy tale, if not a doctrine to describe how Galatea came to be. Other academics, chief among them the Dwarven and Elvish scholars, hold more closely to the history of the old world, and to the idea of the Sundering. A time when Gods were thought to have abandoned the realm. When the power of magic had waned, even as monsters adapted. As if Galatea herself had been filled with a hatred for life.

All still hold faith in the idea of the Hero King, however. Be He the Last God, or merely a mythic hero; a man tore his way across the wasteland with strength unparalleled and skill unrivaled. After years of molding himself, he traveled the rest of the world, and sought out 5 Apprentices and their families, before returning to Galatea, and civilizing it. He became known through the world as the Hero King, and though his reign one day ended, both the skills and the legacy he left behind endured through the ages.

Decades later, as acculturation settled over Galatea, one of the Apprentices of the Hero King coveted the glory their master still held even in death, and sought to carve a legend of his own, by force. Consumed by dark emotion, the Fallen Knight threatened to undo the peace sculpted into place, even turning twisted blade on the Heir of the Hero. As the other Apprentices battled their former comrade, the aches of the War of Heroes hauntingly resembled the nightmares of the Sundering, with effects as reminiscent on the land.

As the Fallen Knight vanished into antiquity, the remaining Apprentices and the Heir spread to the edges of Galatea’s borders to protect and restore the land to the beauty their master had raised it to. In time, their efforts were largely successful, and some semblance of peace returned, though the region where their former comrade was claimed to have finally fallen remained desolate.

Worse, the prosperity once so hardly fought for seemed more and more fleeting over the ages. Galatea found herself struggling to maintain the peace that was paid in blood. From within, the calm was threatened by those who would forget the guidance of the heroes of old, and seek to war further amongst themselves for glory. Past her shores, invaders see a land that had never found a replacement for its greatest champions, with resources ripe for the taking. Still more unsettling are the rumors of influence from the far reaches of the east, where no mortal dare boast jurisdiction as of yet…

Galatea was destined, it seems, to be permanently bathed in blood…

I wonder how much effort is wasted in trying to justify a slightly tongue in cheek cliche game where high level magic isn't as common as high level swordsmanship.

The Algol Empire is the largest state within Galatea, and functionally remains its capital. One of the last direct links to the heroes of old, the Empire is a shell of its former self. Its current King mysteriously bedridden within its capital city Altair, much of its upper-class riddled with visions of grandeur, and ruled by a Prince with much different values than his ancestors; it nevertheless still bares a resemblance to the once glorious unifying point it was, right at the heart of Galatea.

Diphda is one of the states with lingering loyalty to the Empire. In recent times it might itself be fracturing as the condition of Galatea continues to deteriorate, and folks are stricken on how best to continue on; reclaim old ways, attempt to follow adjustments made for a new era, or abandon any sense of tradition to better survive?

The Ixion Republic is the most prominent of the forces outside of Galatea seeking to take advantage of its chaos. Having established a colony of their own in the islands to the Northwest, they move forces to and from the mainland via boat. Not just interested in resources, it’s rumored they’re fueling the raiding industry on outlying villages.

The Seiren Alliance is composed of several tribes and states that split from the waning Algol Empire. Once split and fighting amongst themselves, increasing strife not so easily contained caused most of these forces to unite under their own banner.

The Marauders of Shiver, a violent collective lead by a bloodthirsty Lizardfolk by the name of Gururu, were once a part of the Alliance, though whether or not they were worse before or after they were expelled from it remains to be seen. Their rumored headquarters so close to the Scarred Lands to the east only complicates those matters further…

Being so close to the southern shores, the Alliance also has much trouble with Pirate attacks. The most notorious of them, Alfred Crabbe, seems hellbent on surpassing the bloody exploits of the Fallen Knight, and he seems infused with a power not displayed by the others menacing the Southern Seas…

If folks were willing to tolerate it, I might even see if I have time to make a map...

I'll definitely have done selections by next Thursday, if not by the end of this weekend. It's funny that I've got extra time while recovering from workman's comp, yet I never seem to have enough time... but such is life.

Gimme a bit of time, and I'll also answer the latest batch of queries, too.

Da'Shain
2023-12-08, 05:33 PM
Here's Freki Stoneslapper (https://www.myth-weavers.com/sheets/?id=2859604), a drunken master whose teenage rebellion from her LG monk father led to her cultivating her own martial art, if you could call it anything as formal as that.


https://i.pinimg.com/564x/13/38/e3/1338e3942e12d8e6299fca1905913f2b.jpg
CG Tiefling Stalker 8 // Striker 8

Appearance
Freki looks like a fairly normal human pirate, if more extremely-muscled than most. She dresses largely in rough jerkins and scuffed pants, often going barefoot and always with an eye for freedom of motion that leads to her tanned, sandy-colored skin being visible in many places, marked seemingly haphazardly in tattoos of seabirds, fish, crossed blades, and a sunrise on her right shoulder. Her long hair, faded and ashen, is pulled into several braids that are then further braided together to fall down her back, most often frayed and greasy from lack of care. Brown eyes peer from a friendly face that would possess the beauty of a noblewoman were it not for the oft-broken, crooked nose and the several scars and blemishes from a hard life at sea. Her voice is deeply melodious, but can turn stone-hard at a moment's notice when her temper flares, and her normally common eyes flash yellow with unnatural rage.

Personality
Freki Stoneslapper got her pirate's moniker from punching a stone statue she thought was making fun of her on a raid. Needless to say, she was dead-drunk at the time; more needful to say, the statue broke before her fists did. Afterwards, she apologized to the owner and shared her bottle with him, and counts him as one of her friends despite having met while she was robbing him. That really says what needs to be known about her: she's impulsive, given to excessive drink, and frighteningly strong, but her conscience pricks at her, and her instinct is to make friends rather than enemies. She may be a bit naive and headstrong, and she may be too stubborn to budge even when it's in her own best interests, but her heart is ultimately in the right place.

Concept/Aspects
Roles: Unarmed/Improvised Tank/Damage Dealer/Martial Controller, out of combat Backup Face and less stealthy Scout

High Concept: Buccaneer Mistress of the Drunken Martial Arts
-- Freki was a rather unsuccessful pirate who could have been a rather successful captain if it wasn't for her distaste at, y'know, wanton pillage and murder. As it is, she was mutinied on and ended up drinking the rest of her ill-gotten gains away and pining for better days on the high seas. Despite her moral failings (to pirate eyes), though, she's known far and wide as the Drunken Mistress, pirate-kind's very own master martial artist and a living repudiation of all the talk about "restraint" and "self-control" leading to martial greatness. If someone who takes that little care of herself can still create an entire effective martial arts style out of debauchery, why, a little too much conscience can be forgiven in the name of infamy as a demon monk. As such, she's rather famous, for her effectiveness if not for her reliability, both in and out of criminal circles.
Trouble: No, You Shut Up, Dad
-- Freki's father Ahrilan was the grandmaster of the Wind School and a hero to the kingdom. Ahrilan channeled his inner demonic rage by sublimating it into his martial arts with great will and self-control. Freki's natural talents did not jive with her father's disciplined and religious outlook, nor with his graceful and flowing martial art, and her father's strict approach to upbringing did the opposite of intended by driving Freki to seek out as undisciplined a life as she could make for herself. As a consequence, she almost reflexively flouts authority, has a chip on her shoulder about Wind School and any of her father's friends or colleagues, and her first instinct is to flee from responsibility, traits she feels guilty about in the wake of his death but still subscribes to.
Aspect 1: What's life (or a fight) without some fun?
-- Perhaps the driving force of her life is the search for a good time. Her father's monastery wasn't fun; she left. Being a pirate was fun for a while, before too many people kept expecting her to murder and torture; so she left. Being a drunken ex-pirate making a living with show-fighting and mercenary work is still pretty fun, so she's still at it. But once a thing stops being fun, she really just wants it to go away. Her instinctive choice is simply to leave, but if forced (by circumstance or by the dictates of her own conscience), that's when things stop being fun and start being serious. Freki doesn't like serious, so she makes sure everyone else also has reason to dislike it.
Aspect 2: Questionable life choices make the best party stories.
-- In her more honest moments, Freki will admit that throwing away a relatively cushy life at a monastery her family basically owns in order to pursue a life of drunken piracy with thieves, cutthroats and assorted scum was probably not the most intelligent decision she could have made. There was probably a middle ground to be found there. Still, she would never have learned that one song about what the sailor gets up to with the fishwife, which really broadened her horizons, you know? Much more fun to sing than the hymnals. There are things she might change looking back, but there isn't any going back, and going forward she's got the experience under her belt she wanted.
Aspect 3: Demonic aberration heritage is a blast! So long as you don't mind, you know, near-universal loathing.
-- Though she mostly does not display the signs of her heritage, Freki's eyes still flash yellow in times of stress, her sweat still smells faintly of sulphur, and her muscles bulge unnaturally when she loses herself in combat (or in an arm-wrestle), making it fairly obvious to anyone who spends time around her, even if they didn't know about her father's more pronounced demon heritage. She gets some discrimination from many of the less educated or open-minded citizens, which tend to be who she hangs around most often, and so she's pretty touchy about anyone questioning her grandmother's taste in men.

Approaches
Careful: +0 ("What, like, making a plan? Haven't you heard the truism about plans and contact with the enemy? Uh ... don't make friendly contact with enemies. Unless they're really hot. *Burp* Yeah, that was it.")
Clever: +2 ("There's book smarts and there's street smarts. Book smarts keep you from gettin' pasted in books; street smarts keep you from gettin' pasted in the streets. Which one sounds more useful? So take your nose outta that book while we're here in the streets and follow ol' Freki's lead, willya?")
Flashy: +2 ("If something is worth doing, it's worth doing with style, or what is even the point? Sure, we could get away with no one the wiser ... or we could get away with everyone singing songs about us in the next tavern we come across. Free drinks, mate, and everyone knowing better than to mess with us.")
Forceful: +3 ("I'm the best stones player in the Inner Sea. That book-writing guy even named a strategy after me! It's called Freki's Gambit. First you wait until your opponent has you on the ropes. Then you stand up from the table, grin, and punch 'em real hard in the face. Boom! Game's over, I win!")
Quick: +1 ("First look at me, now look at your cup. Now back to me, I'm still up here, now back at the cup, oh, it's been drunk. Now back to me, I've been drunk too, now look at you, too slow to get drunk, now back to me, I flagged the barman down, now back to you, there's another cup there now. Be like me! Not like you.")
Sneaky: +1 (:"Okay, I suppose there exists some conceivable future in chains if we don't get the heck out of here right now. For the record, though, I'd make those chains look damn fine before I busted out of 'em. But fine, fine, I'm going all stealthy-like! Just let me secure all this ..." *Glass tinkling*)




Player
Character
Classes
High Concept
Role
Sheet
Background


Hellfire014
Moka (https://og.myth-weavers.com/sheet.html#id=2859294)
Mystic/Soulknife?
Moka the Sharpshooter

Complete?
Don't think so?


Chambers
Pelenius Elfson (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)
Ranger/Unchained Rogue (PoW)
Last Elven Sky Guard

Complete?
Complete?


Samantha
Ashley (https://www.myth-weavers.com/sheets/?id=2820444)
Sentinel // Conscript (Spheres of Might)
Mercenary for Hire
Looks like a tank
Complete?
Complete?


Angelpalm
Joan T. Runeslayer (https://og.myth-weavers.com/sheet.html#id=2859496)
Epilektoi//Stalker (PoW)
Disgraced young military Captain

In progress
Complete?


Infernally Clay
Cass (https://www.myth-weavers.com/sheets/?id=2859805)
Unchained Rogue // Stalker (PoW)
-
-
In progress
-


Alteiner
Sieghart (https://www.myth-weavers.com/sheets/?id=2859338)
Bushi Warlord/Landsknecht|Battle-Born (PoW/Spheres of Might)
Martial Ascetic Turned Military Nobility
Looks like a melee damager?
In progress?
-


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2859310)
Monk//Striker (Spheres of Might)
High-speed Martial Artist
Skirmisher/damage
In progress
In progress


Triskavanski
Ted (The sheet is for a level 21 character)
Blacksmith/Courser (Spheres of Might/Guile)
-
-
Too far?
-


Apogee1
Laurent (broken)
?
Gunslinging Gadgeteer for the People
?
In progress (link broken)
In progress


ScrambledBrains
Darvan Wolfort (https://og.myth-weavers.com/sheet.html#id=2859503)
Stalker // Unchained Monk
?
Ranged Damage?
In progress
In progress


Kaouse
Dorian Grey (https://www.myth-weavers.com/sheets/?id=2859480)
Harbinger // Scholar
?
Debuffer, Scout
Complete
In progress


Athaleon
Alaric Berengars (https://www.myth-weavers.com/sheets/?id=2860192)
Warder // Commander
Young cavalry officer of low birth and high aspirations.
Buffer, Game Changer?
Complete
In progress


Yas392
Ruff (https://og.myth-weavers.com/sheet.html#id=2860521)
Conscript // Slayer (Spawn Slayer)
Animal Handler who pursues the big games to tame them.
?
In progress
In progress


Da'Shain
Freki Stoneslapper (https://www.myth-weavers.com/sheets/?id=2859604)
Stalker (Brutal Slayer) // Striker (Barfighter)
Buccaneer mistress of the drunken martial arts.
Meat Shield, Damage Dealer, Martial Controller, Backup Face
Complete
Complete-ish

Duqueen
2023-12-08, 05:40 PM
Dealing with a brief family emergency (always fun when the kids get sick/injured), or I'da been much faster with shooting these out. I'm willing to adjust names and add ideas based on who gets in, but just some refreshed fuel for thought. Still, don't want anyone thinking I'd given this game up or just disappeared or anything...

In moments of peace, some Academics still debate details of the Sundering. Children still see it as a fairy tale, if not a doctrine to describe how Galatea came to be. Other academics, chief among them the Dwarven and Elvish scholars, hold more closely to the history of the old world, and to the idea of the Sundering. A time when Gods were thought to have abandoned the realm. When the power of magic had waned, even as monsters adapted. As if Galatea herself had been filled with a hatred for life.

All still hold faith in the idea of the Hero King, however. Be He the Last God, or merely a mythic hero; a man tore his way across the wasteland with strength unparalleled and skill unrivaled. After years of molding himself, he traveled the rest of the world, and sought out 5 Apprentices and their families, before returning to Galatea, and civilizing it. He became known through the world as the Hero King, and though his reign one day ended, both the skills and the legacy he left behind endured through the ages.

Decades later, as acculturation settled over Galatea, one of the Apprentices of the Hero King coveted the glory their master still held even in death, and sought to carve a legend of his own, by force. Consumed by dark emotion, the Fallen Knight threatened to undo the peace sculpted into place, even turning twisted blade on the Heir of the Hero. As the other Apprentices battled their former comrade, the aches of the War of Heroes hauntingly resembled the nightmares of the Sundering, with effects as reminiscent on the land.

As the Fallen Knight vanished into antiquity, the remaining Apprentices and the Heir spread to the edges of Galatea’s borders to protect and restore the land to the beauty their master had raised it to. In time, their efforts were largely successful, and some semblance of peace returned, though the region where their former comrade was claimed to have finally fallen remained desolate.

Worse, the prosperity once so hardly fought for seemed more and more fleeting over the ages. Galatea found herself struggling to maintain the peace that was paid in blood. From within, the calm was threatened by those who would forget the guidance of the heroes of old, and seek to war further amongst themselves for glory. Past her shores, invaders see a land that had never found a replacement for its greatest champions, with resources ripe for the taking. Still more unsettling are the rumors of influence from the far reaches of the east, where no mortal dare boast jurisdiction as of yet…

Galatea was destined, it seems, to be permanently bathed in blood…

I wonder how much effort is wasted in trying to justify a slightly tongue in cheek cliche game where high level magic isn't as common as high level swordsmanship.

The Algol Empire is the largest state within Galatea, and functionally remains its capital. One of the last direct links to the heroes of old, the Empire is a shell of its former self. Its current King mysteriously bedridden within its capital city Altair, much of its upper-class riddled with visions of grandeur, and ruled by a Prince with much different values than his ancestors; it nevertheless still bares a resemblance to the once glorious unifying point it was, right at the heart of Galatea.

Diphda is one of the states with lingering loyalty to the Empire. In recent times it might itself be fracturing as the condition of Galatea continues to deteriorate, and folks are stricken on how best to continue on; reclaim old ways, attempt to follow adjustments made for a new era, or abandon any sense of tradition to better survive?

The Ixion Republic is the most prominent of the forces outside of Galatea seeking to take advantage of its chaos. Having established a colony of their own in the islands to the Northwest, they move forces to and from the mainland via boat. Not just interested in resources, it’s rumored they’re fueling the raiding industry on outlying villages.

The Seiren Alliance is composed of several tribes and states that split from the waning Algol Empire. Once split and fighting amongst themselves, increasing strife not so easily contained caused most of these forces to unite under their own banner.

The Marauders of Shiver, a violent collective lead by a bloodthirsty Lizardfolk by the name of Gururu, were once a part of the Alliance, though whether or not they were worse before or after they were expelled from it remains to be seen. Their rumored headquarters so close to the Scarred Lands to the east only complicates those matters further…

Being so close to the southern shores, the Alliance also has much trouble with Pirate attacks. The most notorious of them, Alfred Crabbe, seems hellbent on surpassing the bloody exploits of the Fallen Knight, and he seems infused with a power not displayed by the others menacing the Southern Seas…

If folks were willing to tolerate it, I might even see if I have time to make a map...

I'll definitely have done selections by next Thursday, if not by the end of this weekend. It's funny that I've got extra time while recovering from workman's comp, yet I never seem to have enough time... but such is life.

Gimme a bit of time, and I'll also answer the latest batch of queries, too.

I just hope that we have until saturday night to finish our apps.

TankLaser007
2023-12-09, 05:37 AM
Dealing with a brief family emergency (always fun when the kids get sick/injured), or I'da been much faster with shooting these out. I'm willing to adjust names and add ideas based on who gets in, but just some refreshed fuel for thought. Still, don't want anyone thinking I'd given this game up or just disappeared or anything...

In moments of peace, some Academics still debate details of the Sundering. Children still see it as a fairy tale, if not a doctrine to describe how Galatea came to be. Other academics, chief among them the Dwarven and Elvish scholars, hold more closely to the history of the old world, and to the idea of the Sundering. A time when Gods were thought to have abandoned the realm. When the power of magic had waned, even as monsters adapted. As if Galatea herself had been filled with a hatred for life.

All still hold faith in the idea of the Hero King, however. Be He the Last God, or merely a mythic hero; a man tore his way across the wasteland with strength unparalleled and skill unrivaled. After years of molding himself, he traveled the rest of the world, and sought out 5 Apprentices and their families, before returning to Galatea, and civilizing it. He became known through the world as the Hero King, and though his reign one day ended, both the skills and the legacy he left behind endured through the ages.

Decades later, as acculturation settled over Galatea, one of the Apprentices of the Hero King coveted the glory their master still held even in death, and sought to carve a legend of his own, by force. Consumed by dark emotion, the Fallen Knight threatened to undo the peace sculpted into place, even turning twisted blade on the Heir of the Hero. As the other Apprentices battled their former comrade, the aches of the War of Heroes hauntingly resembled the nightmares of the Sundering, with effects as reminiscent on the land.

As the Fallen Knight vanished into antiquity, the remaining Apprentices and the Heir spread to the edges of Galatea’s borders to protect and restore the land to the beauty their master had raised it to. In time, their efforts were largely successful, and some semblance of peace returned, though the region where their former comrade was claimed to have finally fallen remained desolate.

Worse, the prosperity once so hardly fought for seemed more and more fleeting over the ages. Galatea found herself struggling to maintain the peace that was paid in blood. From within, the calm was threatened by those who would forget the guidance of the heroes of old, and seek to war further amongst themselves for glory. Past her shores, invaders see a land that had never found a replacement for its greatest champions, with resources ripe for the taking. Still more unsettling are the rumors of influence from the far reaches of the east, where no mortal dare boast jurisdiction as of yet…

Galatea was destined, it seems, to be permanently bathed in blood…

I wonder how much effort is wasted in trying to justify a slightly tongue in cheek cliche game where high level magic isn't as common as high level swordsmanship.

The Algol Empire is the largest state within Galatea, and functionally remains its capital. One of the last direct links to the heroes of old, the Empire is a shell of its former self. Its current King mysteriously bedridden within its capital city Altair, much of its upper-class riddled with visions of grandeur, and ruled by a Prince with much different values than his ancestors; it nevertheless still bares a resemblance to the once glorious unifying point it was, right at the heart of Galatea.

Diphda is one of the states with lingering loyalty to the Empire. In recent times it might itself be fracturing as the condition of Galatea continues to deteriorate, and folks are stricken on how best to continue on; reclaim old ways, attempt to follow adjustments made for a new era, or abandon any sense of tradition to better survive?

The Ixion Republic is the most prominent of the forces outside of Galatea seeking to take advantage of its chaos. Having established a colony of their own in the islands to the Northwest, they move forces to and from the mainland via boat. Not just interested in resources, it’s rumored they’re fueling the raiding industry on outlying villages.

The Seiren Alliance is composed of several tribes and states that split from the waning Algol Empire. Once split and fighting amongst themselves, increasing strife not so easily contained caused most of these forces to unite under their own banner.

The Marauders of Shiver, a violent collective lead by a bloodthirsty Lizardfolk by the name of Gururu, were once a part of the Alliance, though whether or not they were worse before or after they were expelled from it remains to be seen. Their rumored headquarters so close to the Scarred Lands to the east only complicates those matters further…

Being so close to the southern shores, the Alliance also has much trouble with Pirate attacks. The most notorious of them, Alfred Crabbe, seems hellbent on surpassing the bloody exploits of the Fallen Knight, and he seems infused with a power not displayed by the others menacing the Southern Seas…

If folks were willing to tolerate it, I might even see if I have time to make a map...

I'll definitely have done selections by next Thursday, if not by the end of this weekend. It's funny that I've got extra time while recovering from workman's comp, yet I never seem to have enough time... but such is life.

Gimme a bit of time, and I'll also answer the latest batch of queries, too.

Does this mean the deadline for submissions is .. Thursday?

Kaouse
2023-12-09, 02:43 PM
Okay, some fleshing out of Dorian Grey and "Quote" the Raven (https://www.myth-weavers.com/sheets/?id=2859480).

High Concept: The Black Sun & Poison Rain
--> The Black Sun refers to his flying Bird Companion, "Quote" - a Black Raven that can blot out the Sun. While the normal Sun gives life and energy to those in it's wake, the Black Sun drains that very same lifeforce. Whenever Dorian Grey initiates a Strike maneuver, his Raven emits a stationery 10 ft radius sphere of "Gloom," which is an energy drain effect (though it only inflicts a -2 penalty on skills and Reflex saves).

--> Poison Rain refers to Dorian Grey himself; specifically it refers to his usage of poisoned Acupuncture Needles. Like droplets of rain, these needles deal zero damage. However, their poisoned nature still makes them quite deadly.

Trouble: "If you don't fight back, what's the point in killing you?"
--> As a man nearing the end of his days, Dorian Grey revels in the struggle of life and death. He generally hunts and cooks his own food. He won't target any creature he deems too weak to be worthwhile. Similarly, any creature that gives up and accepts death too early is beneath him. At the same time, however, any animal that fights its damndest to escape and manages to get the best of him through either trickery or threat, is an animal he will generally let go, as thanks for the thrill of the hunt. His poison debilitates a target's ki and essence, rather than reaving through it's physiology. This makes it perfect for killing animals without ruining the meat or it's flavor with poison. It also makes it so that the poison, on it's own, cannot cause a healthy target to die. If Dorian wills it, he can suppress the effects of the poison, and allow an animal to recover naturally.

Unfortunately, because he's such a picky eater, he's not unaccustomed to hunger. His Raven companion (who doesn't need to eat, but does need to carry him everywhere) doesn't seem to mind, though.

Aspect 1: His philosophy while hunting is the same as his philosophy when acting as a mercenary for hire. Which has gotten him into trouble at times. He'll always kill weak targets, but if a target truly impresses him, he'll refund the contract in full and pay for any damages.
Aspect 2: He's almost always disguised as another creature whenever he's awake. Being small is just easier sometimes.
Aspect 3: Like all old men, he has a cane. But unlike other canes, this one he uses as a dowsing rod to find all sorts of things. People attempting to get the better of him because they mistook his dowsing as weakness, were often quick to regret it.

Approaches

Careful - 2 (Has multiple backup plans and relies on debuffing his enemies, but can be reckless at times)
Clever - 3 (Insanely smart, leverages that Intelligence in many unorthodox ways)
Flashy - 1 (While he may not consider himself flashy, some of his moves may be seen by others as such)
Forceful - 0 (Zero damage acupuncture needles and relying on poison aren't exactly forceful)
Quick - 2 (Poison may be slow, but a flying companion and Fetch's Wrath means he definitely isn't)
Sneaky - 1 (Good at this, but better with Disguises than with Stealth)

Kuro Dmon
2023-12-09, 06:35 PM
@samduke on Traditions; I was referring to the rule that Rokku had sited for me, where you get additional Discipline Talents instead of 2 Traditions.

@angelpalm on Oaths; I'm not sure about some of the potential options (Immortality stands out, for example), but I'm somewhat warming up to them. Being able to take 1-2 points, and gaining another for accepting the quest (and taking an additional Oath of Loyalty) could be on the table... definitely not blanket approved, but I'm open to them and will be considering them. Heck, if folk were open with being within a step of NG, I'd be even more open to it...
on Akashic / Ki feats; I'll be checking them for balance, but I'm not opposed to a bit of soul energy. At a glance, the specific 2 melds look fine to me, and ki-feats wouldn't be entirely out of place in the game, at least no more so than stock Monk/Monk Adjacent class features would be.

@llyarden, on 4 Step Style; ...interesting. Approved.

@Arael666, on rolls; I would have specified that your rolled stats were capped at 18 if I meant it. In my demonstration of the rolls, I even noted having wanted to snag a 20 in the past. :smalltongue: It's why the reroll is also just between 1 of the sets, making folks pick between Consistency or higher Potential. Assuming the Dice are down to play, anyway.

@Chambers, on Carry Companion; TLDR; approved. Ramble: I'm mad at myself, because a friend I was talking to compared such similar abilities (including one our Escort will be using) to Pokeballs, and it made me mad, because silly ideas like that are hard for me to brush off. It's why I've been combing trying to see if I can throw on the few, nearly outright fluff, abilities I've wanted to on the Escort that are outside their classes and archetypes.

@Rokku; Normal Wealth.
on Champions; As a favor, I'd be pleased if you could point out, for example, what a Champion Archetype might be giving up, assuming I allowed them under the edited proviso that those Casting Talents are replaced with Martial ones. If I'm open to mashing together archetypes, I should definitely hear it out on others, too.

I don't think I missed too many *direct* questions this time. At least not direct or that don't look like they've already been addressed...



Definitely taking longer than I'd like, so I'll resend my previous thought: Builds don't have to be *complete* by next Thursday, but the rough approximation of them should, as should the fluff of them. Potential adjustment based on who else is in the party (or any additional suggestions that might have me throw out an additional party wide rule tweak/edition) can take place after selections have taken place.

Thursday isn't meant to be arbitrary; I just have an airplane to catch and will be away from my best tech and books for a few days come next Friday.

Chambers
2023-12-09, 06:48 PM
@Chambers, on Carry Companion;[/B] TLDR; approved. Ramble: I'm mad at myself, because a friend I was talking to compared such similar abilities (including one our Escort will be using) to Pokeballs, and it made me mad, because silly ideas like that are hard for me to brush off. It's why I've been combing trying to see if I can throw on the few, nearly outright fluff, abilities I've wanted to on the Escort that are outside their classes and archetypes.


You can inform your friend that Drizzt was created about 6 years before Pokemon, so the history of D&D rangers turning their animal companions into statues predates the pokeball. :smallwink:

Kuro Dmon
2023-12-09, 06:54 PM
You can inform your friend that Drizzt was created about 6 years before Pokemon, so the history of D&D rangers turning their animal companions into statues predates the pokeball. :smallwink:

I smile with anger. I am upset with laughter. I couldn't even tell you why. It's like trying to resist a funny pun.

Llyarden
2023-12-09, 07:01 PM
@Chambers, on Carry Companion; TLDR; approved. Ramble: I'm mad at myself, because a friend I was talking to compared such similar abilities (including one our Escort will be using) to Pokeballs, and it made me mad, because silly ideas like that are hard for me to brush off. It's why I've been combing trying to see if I can throw on the few, nearly outright fluff, abilities I've wanted to on the Escort that are outside their classes and archetypes.

I mean if you want a Pokeball ability, the Warp sphere has one (http://spheresofpower.wikidot.com/warp#toc47) that even comes with the 'easier to catch targets if their health is low' gimmick.

Anyway, thanks for the answer, will try to get my build sorted out and posted. Think I'm going undine monk (martial artist) // stalker (privateer) but I need to double check my daisy chain of weird abilities that lets me use guns as unarmed strikes still works.

ScrambledBrains
2023-12-09, 07:39 PM
High Concept: Field Agent of a Monastic Order
-Darvan was raised from a very young age in the way of a very isolated monastic order high atop a mountain within Galatea. While the monks within were both primarily a silent order and refused to interact more with the rest of the world than they absolutely had to, they needed an envoy to act as their representative and influence upon the world. Darvan is the newest individual to act within such a capacity.

Trouble: "Am I one of the order or just their tool?"
-While his upbringing has given him a well-defined physique and a wealth of education and understanding of the world, the silence of all but his predecessor within the monk order has rendered Darvan as socially awkward and struggling to fit in with society outside of the order. He is certain that the monks are well-meaning in their intentions but he can't help but feel that they don't truly view him as an equal to the rest of them.

Aspect 1: Tends to be very curt and stoic with his words; far from a sign of displeasure or lack of appreciation for others, it is an extension of his upbringing and his preference for efficiency of motion in all things.
Aspect 2: Has a surprisingly soft touch when it comes to orphans and animals, despite how off-putting both groups can find him.
Aspect 3: Despite his skill and talent for it, he disdains melee combat and prefers to use his chakram, taking to melee only when a foe either leaves him no choice or somehow prevents him from properly wielding his chakram.

Approaches
Careful: +1(Make haste, but make it intelligently)
Clever: +2(Study before striking)
Flashy: +0(Efficiency is always preferable over style.)
Forceful: +1(Use as much force as is necessary)
Quick: +3(Always go for the throat in any encounter)
Sneaky: +2(If a conflict can be solved without anyone being the wiser, make it so.)

Role: Ranged Damage/Scout/Emergency Melee Damage.





Ok, I finally got this together. I'm not...entirely certain on every bit here, but assuming nothing here is objectionable, Darvan Wolfort is ready to go.

Edit: Also, Kuro Dmon? Is it ok if my Solar Wind Maneuvers do Cold damage instead of Fire damage? Given the mountaintop monastery Darvan was raised in was cold and snowy, I kinda figure that makes sense.

Edit 2: Also, where/how is everyone else getting their pictures? I've never been able to figure this out, no matter how long I've posted on this forum.

Arael666
2023-12-09, 07:45 PM
Here's Baldret.

I know I asked if the War Soul could be the PoW class, but I didn't feel like it would be enough because of the limited maneuver progression. So I went with the the Mystic for the PoW class sided with the gifted blade, I wanted a character that meshed psionics with blade magic and the awakened blade is the perfect class for that.





https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/ab728018-e315-44d3-88f3-12a0045cc5f3/d3fk69l-2c910986-c33e-46dc-92f2-6a2b7638927d.jpg/v1/fit/w_601,h_839,q_70,strp/lpj_des_artwork_by_yamaorce_d3fk69l-375w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9. eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZD QxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgy MjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaW dodCI6Ijw9ODM5IiwicGF0aCI6IlwvZlwvYWI3MjgwMTgtZTMx NS00NGQzLTg4ZjMtMTJhMDA0NWNjNWYzXC9kM2ZrNjlsLTJjOT EwOTg2LWMzM2UtNDZkYy05MmYyLTZhMmI3NjM4OTI3ZC5qcGci LCJ3aWR0aCI6Ijw9NjAxIn1dXSwiYXVkIjpbInVybjpzZXJ2aW NlOmltYWdlLm9wZXJhdGlvbnMiXX0.ohVOjyscr_kpxE1rWQiK HR7Xp5CT_RURy5Dw44SRF9s

Baldret (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)

Baldret was born in the secluded enclave of Elans, a community that valued the union of mind and body through psionic power. The Elans were an enigmatic race, blessed with longevity and the ability to shape their very beings through the manipulation of psychic energy. Baldret, even from a young age, displayed an uncanny affinity for both martial arts and psionics, setting him apart from his peers.

As he grew older, Baldret's wanderlust overcame him, driving him to explore the vast world beyond his tranquil enclave. Drawn to the allure of adventure and the thrill of combat, he set out on a journey that would shape him into the formidable warrior he would become.

Baldret's travels led him to various lands, where he honed his martial arts skills through encounters with diverse fighters and warriors. Along the way, he discovered the inherent psionic abilities that lay dormant within him. Through intense meditation and training, he learned to channel these powers to enhance and modify his own body, transforming himself into a living weapon.

Driven by a chaotic spirit and a deep sense of justice, Baldret found himself drawn to the life of a mercenary. He took on contracts that aligned with his moral compass, always fighting for the oppressed and against tyrannical forces, in his unwavering commitment to protecting those who couldn't defend themselves.

Baldret's reputation as a skilled and honorable warrior spread far and wide. He became known for his preference for hand-to-hand combat, choosing to resolve conflicts through the purity of a fist fight rather than relying on weapons or magic. This approach earned him both friends and enemies, but Baldret stood firm in his belief that personal combat was the truest test of character.

In one of his adventures, Baldret found himself in a city plagued by corruption and oppression. Unable to turn a blind eye to the suffering of its inhabitants, he took it upon himself to challenge the ruling elite. Through a series of intense confrontations, both physical and psychic, he toppled the oppressive regime, liberating the city and earning the gratitude of its people.

Baldret's journey continues, as he roams the land, taking on new challenges and standing up for justice. His chaotic good heart, enhanced martial prowess, and potent psionic abilities make him a force to be reckoned with, a wandering mercenary with a deep sense of purpose and an unyielding commitment to his own moral code.

High Concept: Pure hearted, stuborn Mercenary

Trouble: Despite being a sellsword, Baldret's morals are not for sale. There are quite a few nobles and other mercenary groups that want his head for being crossed.

Aspect 1: Baldret is psionically gifted, although he exclusively utilizes his gifts to enhance his physical and fighting capabilities and to modify his own body.

Aspect 2: Baldret has an extensive Martial Arts Training. He also developed his own style combining his psyonic prowess along with martial skills.

Aspect 3: Fist fight afficionado. Baldret enjoys a good fight. So much so that a fist fight is his go to approach to solving most of life's problems. So far his philosophy has mostly been successful

Approaches
Careful: 1 (You can't say that didn't try)
Clever: 0 (Not the sharpest too in the shed, but you'll always have a good use for a hammer)
Flashy: 2 (It's not like I'm trying, but it's hard not to be when I look like this)
Forceful: 3 (If it might conflict with my morals. It's my way or the highway)
Quick: 0 (I only charge into battle.)
Sneaky: 1 (I can be if I want to. But I seldom do.)

Role: Meat Shield, Melee Damage
Weapon of Choice: Unarmed Strike and Natural Weapons





Player
Character
Classes
High Concept
Role
Sheet
Background


Hellfire014
Moka (https://og.myth-weavers.com/sheet.html#id=2859294)
Mystic/Soulknife?
Moka the Sharpshooter

Complete?
Don't think so?


Chambers
Pelenius Elfson (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)
Ranger/Unchained Rogue (PoW)
Last Elven Sky Guard

Complete?
Complete?


Samantha
Ashley (https://www.myth-weavers.com/sheets/?id=2820444)
Sentinel // Conscript (Spheres of Might)
Mercenary for Hire
Looks like a tank
Complete?
Complete?


Angelpalm
Joan T. Runeslayer (https://og.myth-weavers.com/sheet.html#id=2859496)
Epilektoi//Stalker (PoW)
Disgraced young military Captain

In progress
Complete?


Infernally Clay
Cass (https://www.myth-weavers.com/sheets/?id=2859805)
Unchained Rogue // Stalker (PoW)
-
-
In progress
-


Alteiner
Sieghart (https://www.myth-weavers.com/sheets/?id=2859338)
Bushi Warlord/Landsknecht|Battle-Born (PoW/Spheres of Might)
Martial Ascetic Turned Military Nobility
Looks like a melee damager?
In progress?
-


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2859310)
Monk//Striker (Spheres of Might)
High-speed Martial Artist
Skirmisher/damage
In progress
In progress


Triskavanski
Ted (The sheet is for a level 21 character)
Blacksmith/Courser (Spheres of Might/Guile)
-
-
Too far?
-


Apogee1
Laurent (broken)
?
Gunslinging Gadgeteer for the People
?
In progress (link broken)
In progress


ScrambledBrains
Darvan Wolfort (https://og.myth-weavers.com/sheet.html#id=2859503)
Stalker // Unchained Monk
?
Ranged Damage?
In progress
In progress


Kaouse
Dorian Grey (https://www.myth-weavers.com/sheets/?id=2859480)
Harbinger // Scholar
?
Debuffer, Scout
Complete
In progress


Athaleon
Alaric Berengars (https://www.myth-weavers.com/sheets/?id=2860192)
Warder // Commander
Young cavalry officer of low birth and high aspirations.
Buffer, Game Changer?
Complete
In progress


Yas392
Ruff (https://og.myth-weavers.com/sheet.html#id=2860521)
Conscript // Slayer (Spawn Slayer)
Animal Handler who pursues the big games to tame them.
?
In progress
In progress


Da'Shain
Freki Stoneslapper (https://www.myth-weavers.com/sheets/?id=2859604)
Stalker (Brutal Slayer) // Striker (Barfighter)
Buccaneer mistress of the drunken martial arts.
Meat Shield, Damage Dealer, Martial Controller, Backup Face
Complete
Complete-ish


Arael666
Baldret (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Mystic (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/classes/mystic/) (Aurora Soul (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/classes/mystic/archetypes/aurora-soul/))/Awakened Blade (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/prestige-classes/awakened-blade) // Soulknife (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/soulknife/) (Deadly Fist (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/deadly-fist), Gifted Blade (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/gifted-blade))/Aegis (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/aegis/) (Aberrant (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/aegis/archetypes/dreamscarred-press/aberrant/))
Pure hearted, stuborn Mercenary
Meat Shield, Melee Damage Dealer
Complete
Complete

Kuro Dmon
2023-12-09, 08:38 PM
I mean if you want a Pokeball ability, the Warp sphere has one (http://spheresofpower.wikidot.com/warp#toc47) that even comes with the 'easier to catch targets if their health is low' gimmick.
No, no minion-mancy on my end. At least not on the Escort. I might use that for an enemy; bringing out monsters the party might have spared and suddenly find themselves having to kill or re-pacify creatures that were just minding their own business.

But no, the only things questionable that I was going to crib for the Escort outright were Wild Empathy and Bardic Music equivalents. Familiar and Companion are easy enough to grab without any sort of dishonesty on my part.


Edit: Also, Kuro Dmon? Is it ok if my Solar Wind Maneuvers do Cold damage instead of Fire damage? Given the mountaintop monastery Darvan was raised in was cold and snowy, I kinda figure that makes sense.
Heh. I think 3.5 even featured an adaptation for Desert Wind being Cold instead of Fire.


Edit 2: Also, where/how is everyone else getting their pictures? I've never been able to figure this out, no matter how long I've posted on this forum.
Depending on your tolerance for Anime, that can be potentially helped with. I don't use the tech for anything that would cost *actual* money, but I enjoy Diffusion Tech, and will probably craft additional major characters through it. Glorified Toy is Toy.

Llyarden
2023-12-10, 07:55 AM
One last request: Ceaseless Ammo (http://spheresofpower.wikidot.com/barrage#toc25) legendary talent, because spending 30gp per full attack is rough lol. (And that's assuming I get the time to make my own alchemical cartridges for half price rather than buying them.)

Of course I'm not sure how I'll even fit it into my build lol. Might have to sacrifice Four Step Style after all that.

EDIT: Oh, and a slightly less important request: a bottle of endless alcohol. (https://libraryofmetzofitz.fandom.com/wiki/Bottle_of_Endless_Alcohol)

samduke
2023-12-10, 08:42 AM
@Kuro Dmon

this was apparently missed

@Kuro Dmon
I had an idea for a 2nd application partially inspired when re-reading them creation rules. < will you allow a 2nd application ???

Warder 8
//
Gunslinger 8 or Slayer (Black Powder Hood) 8
but these would need to know if guns are allowed and if so what ?? IE(Guns Everywhere & Modern Weapons)

TankLaser007
2023-12-10, 08:49 AM
@Kuro Dmon

this was apparently missed

@Kuro Dmon
I had an idea for a 2nd application partially inspired when re-reading them creation rules. < will you allow a 2nd application ???

Warder 8
//
Gunslinger 8 or Slayer (Black Powder Hood) 8
but these would need to know if guns are allowed and if so what ?? IE(Guns Everywhere & Modern Weapons)

I think guns are allowed -- at least I have seen several other applicants w/ firearms as part of the build/concept/kit.

Llyarden
2023-12-10, 08:54 AM
Guns are definitely allowed (https://forums.giantitp.com/showsinglepost.php?p=25919698&postcount=23) but it was never defined at what level. Personally I've assumed Emerging on the basis that it's kinda the default and it matches with Dmon's desire to avoid advanced firearms.

Kaouse
2023-12-10, 02:04 PM
@Kuro Dmon Quick Question:



Feats and Traits: You may take up to 3 Traits, with a 4th obtainable from a flaw.

When you say "flaw" here, are you referring to PF Drawbacks (https://www.d20pfsrd.com/traits/drawbacks/), 3.5 Flaws (https://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm), or PF Homebrew Community Creation Flaws (https://www.d20pfsrd.com/extras/community-creations/flaws/)?

Given that it's for an additional trait, I presume it's PF Drawbacks, but I just wanted to be sure.

Kuro Dmon
2023-12-10, 03:14 PM
One last request: Ceaseless Ammo (http://spheresofpower.wikidot.com/barrage#toc25) legendary talent, because spending 30gp per full attack is rough lol. (And that's assuming I get the time to make my own alchemical cartridges for half price rather than buying them.)

Of course I'm not sure how I'll even fit it into my build lol. Might have to sacrifice Four Step Style after all that.
Approved.


EDIT: Oh, and a slightly less important request: a bottle of endless alcohol. (https://libraryofmetzofitz.fandom.com/wiki/Bottle_of_Endless_Alcohol)
Fine, but don't blame me if someone gets soaked as much as possible by Create Water if they get too drunk. :smalltongue:


Guns are definitely allowed (https://forums.giantitp.com/showsinglepost.php?p=25919698&postcount=23) but it was never defined at what level. Personally I've assumed Emerging on the basis that it's kinda the default and it matches with Dmon's desire to avoid advanced firearms.

I didn't mean to make it seem like I was ignoring this earlier, samduke. But yes, as a few others have noted, I am very gun friendly. (https://www.youtube.com/watch?v=IfUM6dXvRk4&ab_channel=BandaiNamcoEntertainmentAmerica) At least as long as it still stays at manageable levels. I'd heard of balance concerns of the more advanced ones, and Emergeing sounds comfortable for the fantasy I have in mind.


@Kuro Dmon Quick Question:

When you say "flaw" here, are you referring to PF Drawbacks (https://www.d20pfsrd.com/traits/drawbacks/), 3.5 Flaws (https://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm), or PF Homebrew Community Creation Flaws (https://www.d20pfsrd.com/extras/community-creations/flaws/)?

Given that it's for an additional trait, I presume it's PF Drawbacks, but I just wanted to be sure.

PF Drawbacks or Homebrew Creation. Those are a bit more flavorful, and while Traits aren't quiet as valuable as Feats, I lament how 3.5's Flaws were barely a slap on the wrist in most cases...

Then again, I'm kinda cheating in that regard myself. A flaw to reduce the mid-bab to outright poor, as well as -1 hitpoint per level... squishy noncombatant escort is squishy.



As an aside, gosh I wish I had handled this better. Going through applicants and sheets, and the competition is going to be tight.

Llyarden
2023-12-10, 03:29 PM
Need to write out fluff and stuff, but here's (https://og.myth-weavers.com/sheet.html#id=2860963) Mita.

High Concept: Chainbreaker Pirate Pistoleer
Trouble: Falsely Accused
Aspect 1: Everyone Knows The Queen's Moon
Aspect 2: Quintessential Pirate
Aspect 3: The Sea Is My Friend

Approaches
Careful: 0 (No real pirate lets caution guide them...)
Clever: 1 (...but *wits* are another matter.)
Flashy: 3 (A pirate's reputation is their livelihood)
Forceful: 2 (Let the nobles enjoy their fine meads and honeyed words)
Quick: 1 (act fast before the target knows you're coming.)
Sneaky: 2 ('No Trick Is Beneath Me' (except some are))



Player
Character
Classes
High Concept
Role
Sheet
Background


Hellfire014
Moka (https://og.myth-weavers.com/sheet.html#id=2859294)
Mystic/Soulknife?
Moka the Sharpshooter

Complete?
Don't think so?


Chambers
Pelenius Elfson (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)
Ranger/Unchained Rogue (PoW)
Last Elven Sky Guard

Complete?
Complete?


Samantha
Ashley (https://www.myth-weavers.com/sheets/?id=2820444)
Sentinel // Conscript (Spheres of Might)
Mercenary for Hire
Looks like a tank
Complete?
Complete?


Angelpalm
Joan T. Runeslayer (https://og.myth-weavers.com/sheet.html#id=2859496)
Epilektoi//Stalker (PoW)
Disgraced young military Captain

In progress
Complete?


Infernally Clay
Cass (https://www.myth-weavers.com/sheets/?id=2859805)
Unchained Rogue // Stalker (PoW)
-
-
In progress
-


Alteiner
Sieghart (https://www.myth-weavers.com/sheets/?id=2859338)
Bushi Warlord/Landsknecht|Battle-Born (PoW/Spheres of Might)
Martial Ascetic Turned Military Nobility
Looks like a melee damager?
In progress?
-


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2859310)
Monk//Striker (Spheres of Might)
High-speed Martial Artist
Skirmisher/damage
In progress
In progress


Triskavanski
Ted (The sheet is for a level 21 character)
Blacksmith/Courser (Spheres of Might/Guile)
-
-
Too far?
-


Apogee1
Laurent (broken)
?
Gunslinging Gadgeteer for the People
?
In progress (link broken)
In progress


ScrambledBrains
Darvan Wolfort (https://og.myth-weavers.com/sheet.html#id=2859503)
Stalker // Unchained Monk
?
Ranged Damage?
In progress
In progress


Kaouse
Dorian Grey (https://www.myth-weavers.com/sheets/?id=2859480)
Harbinger // Scholar
?
Debuffer, Scout
Complete
In progress


Athaleon
Alaric Berengars (https://www.myth-weavers.com/sheets/?id=2860192)
Warder // Commander
Young cavalry officer of low birth and high aspirations.
Buffer, Game Changer?
Complete
In progress


Yas392
Ruff (https://og.myth-weavers.com/sheet.html#id=2860521)
Conscript // Slayer (Spawn Slayer)
Animal Handler who pursues the big games to tame them.
?
In progress
In progress


Da'Shain
Freki Stoneslapper (https://www.myth-weavers.com/sheets/?id=2859604)
Stalker (Brutal Slayer) // Striker (Barfighter)
Buccaneer mistress of the drunken martial arts.
Meat Shield, Damage Dealer, Martial Controller, Backup Face
Complete
Complete-ish


Arael666
Baldret (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Mystic (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/classes/mystic/) (Aurora Soul (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/classes/mystic/archetypes/aurora-soul/))/Awakened Blade (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/prestige-classes/awakened-blade) // Soulknife (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/soulknife/) (Deadly Fist (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/deadly-fist), Gifted Blade (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/gifted-blade))/Aegis (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/aegis/) (Aberrant (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/aegis/archetypes/dreamscarred-press/aberrant/))
Pure hearted, stuborn Mercenary
Meat Shield, Melee Damage Dealer
Complete
Complete

Llyarden
Mita (https://og.myth-weavers.com/sheet.html#id=2860963)
Brawler (Battle Dancer, Snakebite Striker) // Stalker (Privateer)
Chainbreaker Pirate Pistoleer
Melee / Ranged damage
Complete
Fate stuff done, other fluff not yet.

angelpalm
2023-12-10, 05:18 PM
What do these homebrew flaws grant you? An extra feat? I might take the one that makes your pc hesitant to attack an unarmed foe. So we are able to take a few oaths but not the oath of loyalty as you want us to do that in game? We just need to restrict it to 1-2 points and dont take anything disruptive to the game? I was planning on grabbing that Magical Gleaning boon and using it to take the veilweaving sphere to improve upon my pc's mystical martial prowess as opposed to taking actual typical caster style spheres. Might take Enhanced Defenses for her akashic rune armor as well. Wondering if I should keep that pic or use one of these instead.



https://cdna.artstation.com/p/assets/images/images/050/100/468/large/maronie-jpg-black.jpg?1654062276

https://i.pinimg.com/564x/2d/80/3f/2d803fc88acecbe11b9dff2c5e54a753.jpg

Any opinions?

Edit: Would taking the Trinity warrior feat that allows a pc to treat their bab as their caster level be okay for the veilweaving sphere? I don't plan on ever taking anything overtly magical such as any sla's or what have you. I mainly would like to do this in order to gain access to higher level binds for the veils I do select. Would also allow Joan to grab more veils.

I know for sure I want this one.

https://libraryofmetzofitz.fandom.com/wiki/Eyes_of_the_Hawkguard

Maybe one that summons a familiar or animal companion as well. I like that one that summons a wolf like astral construct that sticks around all day.....let me find it.

https://libraryofmetzofitz.fandom.com/wiki/Hound_of_War

Pretty dope, maybe I can find some way to grant it feats and intelligence, then again it might be a bit too magical in nature.

I know for sure I want her to have this so she can use it on our priestest.

https://libraryofmetzofitz.fandom.com/wiki/Heart_Link_Cuirass

Last one for her build I can think of is this one to help tank damage

https://libraryofmetzofitz.fandom.com/wiki/Barrier_of_Blood

Although I am not sure if I can find a way to gain the blood bind before level 20. I could take the daevic tradition but that would lock her out of the other stuff for the most part. Might find another way to mitigate damage.

Duqueen
2023-12-10, 08:53 PM
What do these homebrew flaws grant you? An extra feat? I might take the one that makes your pc hesitant to attack an unarmed foe. So we are able to take a few oaths but not the oath of loyalty as you want us to do that in game? We just need to restrict it to 1-2 points and dont take anything disruptive to the game? I was planning on grabbing that Magical Gleaning boon and using it to take the veilweaving sphere to improve upon my pc's mystical martial prowess as opposed to taking actual typical caster style spheres. Might take Enhanced Defenses for her akashic rune armor as well. Wondering if I should keep that pic or use one of these instead.



https://cdna.artstation.com/p/assets/images/images/050/100/468/large/maronie-jpg-black.jpg?1654062276

https://i.pinimg.com/564x/2d/80/3f/2d803fc88acecbe11b9dff2c5e54a753.jpg

Any opinions?

Edit: Would taking the Trinity warrior feat that allows a pc to treat their bab as their caster level be okay for the veilweaving sphere? I don't plan on ever taking anything overtly magical such as any sla's or what have you. I mainly would like to do this in order to gain access to higher level binds for the veils I do select. Would also allow Joan to grab more veils.

I know for sure I want this one.

https://libraryofmetzofitz.fandom.com/wiki/Eyes_of_the_Hawkguard

Maybe one that summons a familiar or animal companion as well. I like that one that summons a wolf like astral construct that sticks around all day.....let me find it.

https://libraryofmetzofitz.fandom.com/wiki/Hound_of_War

Pretty dope, maybe I can find some way to grant it feats and intelligence, then again it might be a bit too magical in nature.

I know for sure I want her to have this so she can use it on our priestest.

https://libraryofmetzofitz.fandom.com/wiki/Heart_Link_Cuirass

Last one for her build I can think of is this one to help tank damage

https://libraryofmetzofitz.fandom.com/wiki/Barrier_of_Blood

Although I am not sure if I can find a way to gain the blood bind before level 20. I could take the daevic tradition but that would lock her out of the other stuff for the most part. Might find another way to mitigate damage.

since magic talents are off the table, shouldn't the veilweaving sphere be unavailable?

Yas392
2023-12-10, 09:59 PM
Withdrawing. Due to the wording of wrestling sphere only applies through unarmed strike, my idea goes poof so does my interest.

samduke
2023-12-10, 10:00 PM
@Kuro Dmon

Ok on emerging guns but the question of more than 1 application not answered

Duqueen
2023-12-11, 12:11 AM
Withdrawing. Due to the wording of wrestling sphere only applies through unarmed strike, my idea goes poof so does my interest.

You could use ascetic style to make it work with a weapon. There is an equipment talent that also works with some wepons, there might be more ways.

Alhallor
2023-12-11, 03:20 AM
Thanks to not stellar rolls I did go with point buy for Silver. (https://www.myth-weavers.com/sheets/?id=2859559)

I did go with Craven here which is a Spheres of Power class even if it seems to be a subsection.

For the drawback I did go with a costum one.

Too much hair!: Gain -2 to Initiative and -2 to Perception checks if you don't have at least 1 hour time to prepare you're hair, renewes each day at dawn if it was "tamed" before.
Inspired by lovesick.
Probably always on.

Other concept stuff

High Concept: Royalty, Blood, Money
Trouble: Easily swayed by the right promises
Aspect 1: I'm royalty, be graceful, benevolent and deadly at all times.
Aspect 2: Make decisions, not problems
Aspect 3: Everything and everyone has it's price

Approaches
Careful: +1 (the right word in the right ear, may be more helpful to our cause, than a direct approach.)
Clever: +1 (gather only what's necessary and then act.)
Flashy: +3 (Flashy? What do you mean? That's how I am!)
Forceful: +2 (Breach the castle, run them through!)
Quick: +2 (Act as soon as possible, not when it's too late.)
Sneaky: 0 (If we must!)

Kaouse
2023-12-11, 12:43 PM
PF Drawbacks or Homebrew Creation. Those are a bit more flavorful, and while Traits aren't quiet as valuable as Feats, I lament how 3.5's Flaws were barely a slap on the wrist in most cases...

Then again, I'm kinda cheating in that regard myself. A flaw to reduce the mid-bab to outright poor, as well as -1 hitpoint per level... squishy noncombatant escort is squishy.


That's fine. You're the GM, so feel free to use stuff that isn't available for the rest of the playerbase.

Note that 3.5e Flaws are generally taken for the purposes of an extra feat, not a trait. If you wanted two traits, you could take Additional Traits (https://www.d20pfsrd.com/feats/general-feats/additional-traits/) as a single feat, and thereby have an extra flaw feat remaining.

Kuro Dmon
2023-12-11, 03:42 PM
I'm going to edit this with a few other responses for the next few things, but


@Kuro Dmon
I had an idea for a 2nd application partially inspired when re-reading them creation rules. < will you allow a 2nd application ???


@Kuro Dmon
Ok on emerging guns but the question of more than 1 application not answered

this needs to be replied to first. I am so sorry that multiple attempts to get my attention and this somehow fell through the cracks in particular. I glossed over these questions because other details (like the Guns or the Martial Traditions) had already been answered by other applicants, I'm sorry.

I'm down with anyone who's currently an applicant changing things up with the resources available to them, but I'd rather only 1 application at a time. Competition was looking daunting as it is without some folk having multiple shots. Please stick to your favorite character / role, if I might make that request.

While I go through the last set of edits, I should probably also leave down that I'm not demanding sheets be entirely complete, if not yet done, by the 14th. Close enough so that it's only additional adjustments, potentially based off of party cohesion and bouncing off of other characters, would be fine. A sheet that shows a significant amount of work with fleshed out concept (I'm amused at that Fate suggestion catching on so well with folk) is all I'm looking for for consideration. Even folks who haven't made a sheet yet still have until the end of the 14th to do so. I just don't like the idea of promoting one character idea, then indecisively switching off to another one when selected.


What do these homebrew flaws grant you? An extra feat?
Bonus Trait, not a bonus feat. Particularly since in most cases, the original flaws (even when not min-maxed, like Shaky on an all melee character) didn't have nearly as much potential as feats could. A flaw for a trait is a lot more balanced looking, at lest to me.

Feats, even without Elephant in the Room, should be manageable as is. If someone can't use Path of War, Spheres of Might, or *both*, along with 9 feats to work with, to make a concept be viable, that'd be pretty shocking...


So we are able to take a few oaths but not the oath of loyalty as you want us to do that in game? We just need to restrict it to 1-2 points and dont take anything disruptive to the game?
I'm honestly still going back and forth on that. At the very least on how I *like* the idea of Oath of Loyalty right at the game intro, and thus letting people go up to an effective 3 points (with 1-2 oaths + loyalty).

Mind, while going over the interest I've seen so far, I also see folk who'd have to change their alignment to take that Oath of Loyalty, which seems restrictive even though it's the main point of considering Oaths in the first place... (though admittedly, when I checked the sheets so far, there's only 2 applicants that aren't already within a step of Neutral Good...... I'm right at the cusp of changing the alignment to make that a requirement, and including Oaths (within limited capacity) as an official rules addition.

As an aside, I'm amused at some of the similarities we've had in interest so far. A decent amount of gunKata rather than Swordfu, as well as a gaggle of dark sounding classes. I'm imagining a group of edgelords surrounding a single light person, or indeed a bunch of ravens grouping around a dove. :smalltongue:

Maybe one that summons a familiar or animal companion as well. I like that one that summons a wolf like astral construct that sticks around all day.....
Also amused at the number of pets we've got running around. I probably shouldn't be, because pets are awesome and adorable. I just found it funny. I suppose our physically weak Escort's pet won't stand out for trying to be their physical protection.


Any opinions?
Off of the last two, probably the first of them.


Would taking the Trinity warrior feat that allows a pc to treat their bab as their caster level be okay for the veilweaving sphere?

since magic talents are off the table, shouldn't the veilweaving sphere be unavailable?
I am curious, since I couldn't quite find the sheet you were using for these last time I checked, what SoM based class/tech are you using to grab Veilweaving again? I don't know if it's just my brain melting as I'm trying to keep up with everything, but I'm not sure how that's working, even with me being open to Veils on the side.


Withdrawing. Due to the wording of wrestling sphere only applies through unarmed strike, my idea goes poof so does my interest.

You could use ascetic style to make it work with a weapon. There is an equipment talent that also works with some wepons, there might be more ways.
I have this mental image of the way some video games feature throw attacks with armed warriors, like stabbing part of an opponent with a blade or staff before using it to throw them around. I'd have certainly been open to adaptation or adjustments, particularly if an idea stood out compared to others being considered...


That's fine. You're the GM, so feel free to use stuff that isn't available for the rest of the playerbase.
See, at least on the DMPC, I'm hyper hesitant to just indulge myself. We've all had enough horror stories that even the thought of doing something others don't have the same level of access to outside the basic premise still leaves me hesitating a bit. Even for things that would just be beneficial to the party without being overpowered (like wanting Bardic Music), or something that's next to entirely worthless (like Wild Empathy in a game featuring largely Bandits, Warriors, Undeads and Undead/Demonically fluffed Monsters, and the occasional Spellcaster as opponents), I'm still hesitant to go through with even Homebrew or 3P... even substituting one Mystery's flluff with that of another Mystery with the exact same mechanical effects, I'm slow to do on for "my character" without asking for permission to. Heck, even something that would be on brand with what's already established (trying to get this ability on (https://www.d20pfsrd.com/classes/core-classes/Wizard/familiar/#heavenly_touch_su) a familiar gained through Familiar Bond) is something I've given up on since I can't figure it out without "cheating".

Mind, for enemy NPCs, all bets will be off. Might even dig into Spheres of Power specifically for future major antagonists. :smalltongue:

angelpalm
2023-12-11, 06:26 PM
Yeah I am not really grabbing a casting class, instead I am getting that advanced magical training feat to treat all my levels as a low casting which I thought was still allowed. But then I was taking a feat to treat my caster level as equal to my bab only for the veilweaving sphere so I could grab more martial goodies like the stuff I posted. Sheet should be on the table but I can post it again for your convenience. Also it is settled. I will go with that pic for my pc, I really like those swords as impractical as they seem.

https://og.myth-weavers.com/sheet.html#id=2859496

ScrambledBrains
2023-12-11, 07:16 PM
I might need to change my weapon. Just noticed that the Stalker's Deadly Strikes feature, like Sneak Attack, only works on a target within 30 feet. And since all of my Solar Wind and Tempest Gale Maneuvers(Which are my main ones) are also usable with throwing weapons, there's nothing stopping me from doing that. Actually...yeah, I'm going to quickly change my weapon, assuming no one minds.

And on a side note, why the heck are most developers so strict on that damn rule? Real life snipers can hit targets from miles and while I don't want that in fantasy per say, letting someone sneak attack from within 100 feet doesn't strike me as that powerful.

Edit: Ok, shifted things around so Darvan uses a Chakram instead of a bow and managed to wiggle in the feat that lets me make a full attack with a thrown weapon by richocheting it off of my enemies after each attack. Had to give up Lurker In Darkness but I'll pick it back up at level 9.

Kuro Dmon
2023-12-12, 01:05 AM
[roll0] Str
[roll1] Dex
[roll2] Con
[roll3] Int
[roll4] Wis
[roll5] Cha

Edit: Nnnnnnnoooope. :smalltongue:

Just a random thought while going through the thread, preparing to make my own chart of what I've seen so far.


Edit: Ok, shifted things around so Darvan uses a Chakram instead of a bow and managed to wiggle in the feat that lets me make a full attack with a thrown weapon by richocheting it off of my enemies after each attack. Had to give up Lurker In Darkness but I'll pick it back up at level 9.

Honestly, it feels like a saw a few similar types of classes while skimming through interest, but I don't remember seeing anyone preparing that sort of weaponry. Makes it more unique!

TankLaser007
2023-12-12, 03:09 AM
Just a random thought while going through the thread, preparing to make my own chart of what I've seen so far.

Better put my WiP sheet up then.

Zabrys the Unbowed, Prince of the Pits (https://og.myth-weavers.com/sheet.html#id=2672698) self-emancipated former pit-fighter/gladiator, raised as a slave in the Seiren Alliance lands when a rival tribe defeated his people and took him captive as a child. Everything is pretty much done (on paper) just transferring it over to an electric format.

Kaouse
2023-12-12, 07:14 AM
See, at least on the DMPC, I'm hyper hesitant to just indulge myself. We've all had enough horror stories that even the thought of doing something others don't have the same level of access to outside the basic premise still leaves me hesitating a bit. Even for things that would just be beneficial to the party without being overpowered (like wanting Bardic Music), or something that's next to entirely worthless (like Wild Empathy in a game featuring largely Bandits, Warriors, Undeads and Undead/Demonically fluffed Monsters, and the occasional Spellcaster as opponents), I'm still hesitant to go through with even Homebrew or 3P... even substituting one Mystery's flluff with that of another Mystery with the exact same mechanical effects, I'm slow to do on for "my character" without asking for permission to. Heck, even something that would be on brand with what's already established (trying to get this ability on (https://www.d20pfsrd.com/classes/core-classes/Wizard/familiar/#heavenly_touch_su) a familiar gained through Familiar Bond) is something I've given up on since I can't figure it out without "cheating".

Well, I have no idea what your build is, but if I may make a suggestion, perhaps consider an Empyreal (https://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/wildblooded/mutated-bloodlines-paizo/empyreal) Sorcerer gestalted with an Evangelist (https://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/evangelist/) Cleric?

Empyreal is the Wildblood version of the Celestial Bloodline, which would allow you to obtain a Celestial Familiar that passes out fast healing... without needing to take the massive feat tax of Familiar Bond. Furthermore, it changes all of your Charisma-based class features (including the one for the familiar, presumably) into Wisdom based class features. This makes it a great gestalt for something like... a Cleric. Meanwhile, the Evangelist Cleric gains Bardic Performance, on top of all of the regular healing magic that they normally have access to.

Bardic Music, a Celestial Familiar, access to the strongest spell list in the game, and access to all the healing spells in the world. All in one build, with the same spellcasting modifier. You could also invest in Animal Domain if you wanted to speak with animals (basically a more limited Wild Empathy), and also get an Animal Companion to boot. What do you think?

If you can afford it, Summon Guardian Spirit (https://www.d20pfsrd.com/feats/general-feats/summon-guardian-spirit/) might also be a decent choice. Between that, a Celestial Protector (https://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/protector-familiar-archetype/) Familiar, and perhaps a Bodyguard (https://www.d20pfsrd.com/classes/core-classes/druid/animal-companions/animal-companion-archetypes/bodyguard-companion-archetype/) Animal Companion from the Animal Domain, your character should be pretty well-defended.

Arael666
2023-12-12, 08:08 AM
Kuro Demon, I ignored the psychic warrior for my build before because of the "no spellcasting above 5th level" clause, and I didn't find a single archetype that would reduce that. But now I see that it is a way better fit for my build than the soulknife. So could we just say that, for the purposes of this game, the psychic warrior doesn't get acess o powers above level 5? if anyone know of an archetype that does that, please feel free to inform me.

Also, I'm seeing you opened up more to akasha, so I'll incorporate that in the aegis side of the build, since he has access to that via customizations.

Kaouse
2023-12-12, 08:43 AM
Kuro Demon, I ignored the psychic warrior for my build before because of the "no spellcasting above 5th level" clause, and I didn't find a single archetype that would reduce that. But now I see that it is a way better fit for my build than the soulknife. So could we just say that, for the purposes of this game, the psychic warrior doesn't get acess o powers above level 5? if anyone know of an archetype that does that, please feel free to inform me.

Spheres of Might (http://spheresofpower.wikidot.com/using-spheres-of-might#toc4) lets 6-level spellcasting classes or their equivalent trade out their spellcasting in exchange for Adept progression of combat talents.

You could consider that, if you really wanted to keep Psychic Warrior.

Arael666
2023-12-12, 08:54 AM
Spheres of Might (http://spheresofpower.wikidot.com/using-spheres-of-might#toc4) lets 6-level spellcasting classes or their equivalent trade out their spellcasting in exchange for Adept progression of combat talents.

You could consider that, if you really wanted to keep Psychic Warrior.

Sadly that would prevent me from entering into awakened blade (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/prestige-classes/awakened-blade), since it needs the "Ability to manifest defensive precognition and offensive precognition."

Kaouse
2023-12-12, 09:44 AM
Sadly that would prevent me from entering into awakened blade (https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/prestige-classes/awakened-blade), since it needs the "Ability to manifest defensive precognition and offensive precognition."

A Host of Heroes (https://libraryofmetzofitz.fandom.com/wiki/Host_of_Heroes) Aegis can grab the "Potential" customization twice to gain access to both offensive and defensive precognition, and thereby qualifies for solo entry into the Awakened Blade prestige class once they pick up Initiator Soul.

A High Psionics (https://libraryofmetzofitz.fandom.com/wiki/Soulknife_(High_Psionics)) War Soul Soulknife can also do it, but you already mentioned that you didn't want Soulknife.

Arael666
2023-12-12, 10:37 AM
A Host of Heroes (https://libraryofmetzofitz.fandom.com/wiki/Host_of_Heroes) Aegis can grab the "Potential" customization twice to gain access to both offensive and defensive precognition, and thereby qualifies for solo entry into the Awakened Blade prestige class once they pick up Initiator Soul.

While a very insteresting option, I feel like that would be frowned upon, since I already asked (https://forums.giantitp.com/showsinglepost.php?p=25921170&postcount=106) if the aegis could qualify with PoW customizations


A High Psionics (https://libraryofmetzofitz.fandom.com/wiki/Soulknife_(High_Psionics)) War Soul Soulknife can also do it, but you already mentioned that you didn't want Soulknife.

Yeah, PsyWar fits better overall, the power selection (claws of the beast, bite of the wolf, animal afinity), trances and bonus feats align better than the soulknife. I wanted to focus on natural attacks, to build a character that enhances and modifies his body and utilizes that along with martial arts training (maneuvers and stances), blending them into a single style. The soulknife focus on the mindblade and then allows me to use that with natural attacks as well, which kinda feels weird

Kuro Dmon
2023-12-12, 12:28 PM
Well, I have no idea what your build is, but if I may make a suggestion, perhaps consider an Empyreal (https://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/wildblooded/mutated-bloodlines-paizo/empyreal) Sorcerer gestalted with an Evangelist (https://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/evangelist/) Cleric?

Bardic Music, a Celestial Familiar, access to the strongest spell list in the game, and access to all the healing spells in the world. All in one build, with the same spellcasting modifier. You could also invest in Animal Domain if you wanted to speak with animals (basically a more limited Wild Empathy), and also get an Animal Companion to boot. What do you think?

I could go through that to point out the few nitpicks on why I don't go with it, since otherwise it is basically just a more streamlined version of the build I have in mind. I might put the Evangelist in particular in the back of my pocket to use on a different occasion.

But yes, that's very solid, and honestly not too far off from what I was going to be doing (which, between a different user pointing out a knot in my thinking process last night, and having now 4 friends console me that I'm not being too ridiculous with what I plan for for our Escort, I'm calmed down a bit on. Maybe I just needed some sleep...). They're indeed going to be a few variants of the Sorcerer, mixed with an Oracle. A little weaker than the Empyreal Evangelist, but I also find that a good thing in and of itself.


If you can afford it, Summon Guardian Spirit (https://www.d20pfsrd.com/feats/general-feats/summon-guardian-spirit/) might also be a decent choice.
I think I might have crossed by that one while doing research. Unfortunately, I'm soft-banning as much summoning and debuffing as I can for the Escort; they should have enough allies as it is.


Between that, a Celestial Protector (https://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/protector-familiar-archetype/) Familiar, and perhaps a Bodyguard (https://www.d20pfsrd.com/classes/core-classes/druid/animal-companions/animal-companion-archetypes/bodyguard-companion-archetype/) Animal Companion from the Animal Domain, your character should be pretty well-defended.
The mental image of a familiar who could fit in the palm of their hand, also being used as a Protector? That's hilarious. And this suggestion does throw a wrench in my own time tables, reminding me of archetypes I can put on the familiar and companion. :smalltongue:

But I'm not too worried about their protection; that's what the rest of the party is for. :smallwink:


Spheres of Might (http://spheresofpower.wikidot.com/using-spheres-of-might#toc4) lets 6-level spellcasting classes or their equivalent trade out their spellcasting in exchange for Adept progression of combat talents.

You could consider that, if you really wanted to keep Psychic Warrior.

A Host of Heroes (https://libraryofmetzofitz.fandom.com/wiki/Host_of_Heroes) Aegis can grab the "Potential" customization twice to gain access to both offensive and defensive precognition, and thereby qualifies for solo entry into the Awakened Blade prestige class once they pick up Initiator Soul.

While a very insteresting option, I feel like that would be frowned upon, since I already asked (https://forums.giantitp.com/showsinglepost.php?p=25921170&postcount=106) if the aegis could qualify with PoW customizations
I'll note: I didn't disapprove the use of PoW customed Aegis. Particularly since after a different friend spent 2 hours @ing me with Dragon Ball while I was working on the latest check yesterday, the mental image of a Warrior who gains a powerful defensive aura around them at a moment's thought once combat starts hits a certain tone with me. ....and even in the middle of replying to this, also invokes our armor/weapon summoning friends from the Fate series, let alone Kingdom Hearts.

So yeah, Spheres of Might Psy-Warrior // Host of Heroes Aegis? Sounds good to me at the moment. But apparently I also think I have the power of God and Anime on my side, so take that with a grain of salt.


Yeah, PsyWar fits better overall, the power selection (claws of the beast, bite of the wolf, animal afinity), trances and bonus feats align better than the soulknife. I wanted to focus on natural attacks, to build a character that enhances and modifies his body and utilizes that along with martial arts training (maneuvers and stances), blending them into a single style.
I can't help but be reminded of the Wolf Fang Fist and similar animal themed martial arts... would the Spheres Psy-Warrior really not come close to scratching that?


The soulknife focus on the mindblade and then allows me to use that with natural attacks as well, which kinda feels weird
Heh. Your Beast Themed Punches would have a Sword at the end of them.... certainly non-traditional, that's for sure.

Arael666
2023-12-12, 02:05 PM
I'll note: I didn't disapprove the use of PoW customed Aegis. Particularly since after a different friend spent 2 hours @ing me with Dragon Ball while I was working on the latest check yesterday, the mental image of a Warrior who gains a powerful defensive aura around them at a moment's thought once combat starts hits a certain tone with me. ....and even in the middle of replying to this, also invokes our armor/weapon summoning friends from the Fate series, let alone Kingdom Hearts.

So yeah, Spheres of Might Psy-Warrior // Host of Heroes Aegis? Sounds good to me at the moment. But apparently I also think I have the power of God and Anime on my side, so take that with a grain of salt.

I can't help but be reminded of the Wolf Fang Fist and similar animal themed martial arts... would the Spheres Psy-Warrior really not come close to scratching that?

Heh. Your Beast Themed Punches would have a Sword at the end of them.... certainly non-traditional, that's for sure.

Unfortunatly I have less than 0 knowledge about Spheres content, and I just started learning about PF, so I'd like to stick with that for now, but thanks for the offer.

Reading a bit, a host of heroes aegis is incompatible with the aberrant archetype, which is the whole reason for picking aegis in the first place (to emulate the "metamorphic body"). Also, I'd like to have full maneuver progression (the characters are supposed to be martial focused and I like the idea of a character that has incorporated his natural morphic abilities into a martial style), so I want to preserve the mystic levels, since Awakened Blade will continue that progression.

Thus, I believe it'll be better to just stick with the current build and ignore the existance of unarmed strikes completely, unless my initial request is still being considered (just ban the ability to manifest powers from 6th level and above for psywar)?

Talivan
2023-12-12, 02:23 PM
Also, Can I have the Bushi Arquetype in top of the Warlords Features (Both sets of features will help my PC)?

@Kuro, I think you've missed my request, can you consider it lease?

Kaouse
2023-12-12, 03:24 PM
@Kuro, I think you've missed my request, can you consider it lease?

Can't you already have a Bushi Warlord?

Or, are you asking if you can get an archetype for free, without trading away any of the features it normally replaces?

Kuro Dmon
2023-12-12, 09:17 PM
If you're watching this, @Apogee1; someone noted it earlier, but I tried several times last night and today to check Laurent, and I can't so far. The link seems to be broken...


Thus, I believe it'll be better to just stick with the current build and ignore the existance of unarmed strikes completely, unless my initial request is still being considered (just ban the ability to manifest powers from 6th level and above for psywar)?
.... if your power progression was switched so that it was 1st level for 1-4, 2nd level for 5-8, and etc, to make up for 6th level being removed, but otherwise given Psychic Warrior exactly as is, that'd work that much better for your purposes?


@Kuro, I think you've missed my request, can you consider it lease?
Gosh darn it, I hate having missed stuff. I seriously thought I'd been ontop of things this time; imagine dear lord if I had waited until after my work schedule returned to normal, when weeks would be the *only* spare time I have...

Though now it makes sense; I missed that request after glossing over the Custom Race request.


Can't you already have a Bushi Warlord?

Or, are you asking if you can get an archetype for free, without trading away any of the features it normally replaces?
Curiosity Mirrored. Taking an Archetype to gain its benefits, but giving up something to make up for it, would be fine. Potentially adjusting an archetype or feature based on fluff, I'm also open to. Putting together multiple archetypes that might adjust similar features, and finding a balance on the few parts that mesh; I'm open to. Not sure how I feel about just being able to gain benefits without trading anything, though.

Arael666
2023-12-12, 10:05 PM
... if your power progression was switched so that it was 1st level for 1-4, 2nd level for 5-8, and etc, to make up for 6th level being removed, but otherwise given Psychic Warrior exactly as is, that'd work that much better for your purposes?

Yes, that is perfect, thank you. I really should have sugested that in the first place, it makes more sense when taking into account the premisses of this game.

Now that I think about it, maybe we should also reduce the ammount of Powers known? From 20 total to 15, that way the class wouldnt learn new powers at levels 4, 8, 12, 16 and 20

Kaouse
2023-12-12, 11:31 PM
Yes, that is perfect, thank you. I really should have sugested that in the first place, it makes more sense when taking into account the premisses of this game.

Now that I think about it, maybe we should also reduce the ammount of Powers known? From 20 total to 15, that way the class wouldnt learn new powers at levels 4, 8, 12, 16 and 20

How about you just mirror the Marksman's progression (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/marksman/), but using the Psychic Warrior's power list?

Kuro Dmon
2023-12-12, 11:46 PM
Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)
Complete
Complete (barring edits for party cohesion)
Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)


Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


namo
39pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859918)
Complete
Complete
Dre'k
Tiefling
Male
Neutral Good
Military ranged tank
Both
Warder | Fighter/Conscript
Archery
Ranged Tank
more Ranged Tanking


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
WIP
WIP
Kiraz
Kitsune
Female
Chaotic Good
Wandering Warrior
Both
Bushi Warlord // Unchained Ninja Shinobi
Einhander and Thrown Weapons
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth


Arael
53
Google (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Complete
Complete
Baldret
Elan
Male
CG
Pure hearted, stuborn Mercenary
PoW
Mystic/Aegis // PsyWar/Awakened Blade
Natural Weapons
Meat Shield, Melee Damage
Party Face (intimidate), Scout



Jeez, after re-reviewing almost every post in this thread, this is where I'm at again. I can't believe past me thought I'd have the party picked by the end of the night thursday. I have a few in mind, admittedly, but boy is the competition tight. "3 to 7 Applicants" might also have been wishful thinking...

Alright. Set up based on each legal sheet received in order so far. This is the chart I'm using. Anyone not on this chart, or replying to this chart with its addendum by 12/14 11:59 PM, won't even be being considered. PMs will go out over the weekend for a few last minute checks here and there, and then I'll open up the OOC and start rolling out what I have planned.

I fully encourage replies to make sure anything I missed was on the up and up, be it noteworthy mechanics I missed, and folks making sure to note that they're completely done fluff wise (whether or not they intended to adjust to that bit of additional fluff I provided a bit ago) or crunch wise (baring anyone convincing me to add additional mechanics in).

After going over the niches and comparing folks with certain skills to others, I find myself wondering what skills could be given a bit of a note. Our Escort, for example, will have maxed Diplomacy, but will actually be lacking in several of the other Face Skills; no Bluff or Intimidate, for instance. It's interesting to imagine folks facing a similar issue, and some folk lying their way through, some arguing, and some reasoning.

And then there was how most folk have Perception Maxed, as well as Stealth... having me wonder how much effort is needed to say that X person is the best potential Party Scout, or even Thief, should they need to, say, break into part of a fortress and steal the keys to a captured target's cell, with or without being detected. Not that I've planned such a scenario out. Just randomly came to mind while writing this. I swear this legitimately isn't "Suspiciously Specific Denial"; I know one thing I am low-key lying about, but it's almost not even a spoiler at this rate.

I'll also note that the Battle section got pretty repetitive.. which for the most part is to be expected, but at the very least, I struggled to identity folks who have Battlefield Control vs Debuffing abilities at a glance. I also wonder which folk genuinely view themselves Mobile, considering the surprising number of pets I've seen. I thought our Escort having their own might make them stand out a bit, but I almost wonder if they could ditch it and just ride along with someone else. ...but I also love the idea of Chocobo, so maybe the non-pets and pets could link up with each other for the sake of yadda-yaddaing any long distance traveling.

I encourage anyone reading this to poke me on a reminder of what their characters can do, both in and out of battle, and any other details I might have missed. Remember, selections will be based on interest, not necessarily power, and even if your sheet isn't completely done, being close enough is still enough to be considered.



I'm torn on whether or not I should hide the chart in a spoiler, and I probably can still do so. Working mostly on desktop, so it might affect others differently more than me.

That took more energy out than I thought (helped(?) by family moving the holiday dinner up to today so I wouldn't miss it while on the plane), and I don't think I'm missing anything else (@Arael; I didn't tell you you had to reduce your powers known; just as long as your other side is doing the PoW/SoM heavy lifting. Figured you might need a day to make sure that's ironed out before you rejoin the chart, or I'da added you to it as is). Gonna pass out and work on properly stating the Escort out of all the notes I've had in mind for them... I wanted to do a cool Google-Doc thing myself, but I think I'll start on MythWeavers as well, then transfer it over.

Kaouse
2023-12-13, 12:50 AM
For what it's worth, while the base Scholar has a lot of healing capability, the Harmacist archetype removes a lot of that.

So, Dorian Grey doesn't really have a lot of healing. At least, nothing that can't be done with a decent Heal check (so... a +4 on saves vs poison/disease and some paltry hp healing an hour after combat once per day per character). We were told that the escort would be heavily focused on healing, so I decided to leave it to them. Aside from that, he can use the renewable healer's kits to heal himself from poison and disease, but unfortunately cannot use that ability on anyone else.

That said, if you would like some type of backup on the healing or face skills, it shouldn't be too difficult to rework things in a way that addresses those roles. Though, I'd have to give up something in return...

EDIT: Also, "Quote" the Raven is my Animal Companion, not my character concept, lol. :smalltongue:

namo
2023-12-13, 03:04 AM
Adding Dre'k (https://og.myth-weavers.com/sheet.html#id=2859918), Tiefling "Ranged Tank" to the list.


Build is Warder (Hawkguard) 8 | Fighter (Impressor, Soldier) 5 / Conscript 3
Ranged Tank is an odd niche... but hopefully that will whet your interest. He marks enemies with bow attacks (so he can mark more enemies faster, anywhere on the battlefield), and is probably the best at defending vs ranged attacks (for himself and for nearby allies). He's no better at defending vs melee attacks than other tanks.
Given my rolls (7 in two mental attributes) and the classes chosen, he doesn't really have secondary capabilities; I hope that's OK. He's very focused on his niche, and will have excellent accuracy due to various sources of bonus.
(He has a few decent Knowledge skills, but I wouldn't call him a Sage.)
His very high AC doesn't come at the expense of mobility, but he doesn't emphasize mobility since, well, he can shoot arrows from anywhere, far or right next to your face.
I have a horse listed on his sheet because it makes sense to me that the team will not walk around, but while he can do mounted archery, he's not specialized in it. It's not an actual animal companion.


I still need to finalize the fluff; I already have some of it done (but not on the sheet yet).
EDIT: Now Complete



Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


namo
39pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859918)
Complete
Complete
Dre'k
Tiefling
Male
Neutral Good
Military ranged tank
Both
Warder | Fighter/Conscript
Archery
Ranged Tank
more Ranged Tanking



https://i.postimg.cc/FK9q6QJL/Armored-red-eyes.jpg

Llyarden
2023-12-13, 04:30 AM
Technically I'm a 31 point buy (I used one of my roll sets even though it was slightly inferior to just taking the 32 point buy), but apart from that Mita should be done; I added a little brief backstory to her sheet in addition to the Fate aspect-y stuff...which I should probably put on her sheet as well, now that I think about it.

Arael666
2023-12-13, 05:55 AM
How about you just mirror the Marksman's progression (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/marksman/), but using the Psychic Warrior's power list?

The Psychic Warrior is supposed to be in between the psion and the marksman in terns of psionic capabilities. And there's a certain beauty in the progression I sugested (If I can say so myself) since it (mostly) coincides with the bonus feats the PsyWar receives

Alteiner
2023-12-13, 12:58 PM
Okay. Aside from maybe finishing some shopping (if I can even find any other small trinkets I want), Sieghart should be feature-complete: https://www.myth-weavers.com/sheets/?id=2859338

He uses the Warlord class with the Bushi class template on one side, bridging into the Landsknecht prestige class to deepen his focus into Mithral Current and Scarlet Throne disciplines, and the Battle-Born archetype of the Prodigy on the other, which focuses on flexibility through having floating martial sphere talents that can be assigned to slightly alter his combat profile and building up steam through its Sequence mechanic before ending on a potent Finisher.

Sieg's AC isn't great, but so long as he has opportunity attacks open, he can cover his defense just fine through parries or, if his swift action is open, counter maneuvers. A personal foible of mine is that I constantly anticipate the possibility of having to fight with one hand occupied or being forced to operate without a weapon, so I went with a bit of breadth instead of doubling down on power.

The only Legendary talent I'd be requesting at the start is Parry Anything (http://spheresofpower.wikidot.com/fencing#toc37) from the Fencing Sphere.


High Concept: Martial Ascetic Turned Military Nobility
Trouble: Rivals and foes from academy days now inhabit seats of power in nobility, military, and even some powerful fencing clubs and martial sects
Aspect 1: Constant drive towards self-improvement
Aspect 2: Speaks to people's natures, rather than their demeanors
Aspect 3: Martial academy graduate

Approaches
Careful: +1 (Power without precision is nothing but brutality)
Clever: +1 (Charging straight ahead isn't the only possible approach. An inflexible blade is often brittle)
Flashy: +2 (If my prowess looks impressive to you, that's only evidence of your inexperience)
Forceful: +3 (You can learn about technique once your body's strong enough to survive it)
Quick: +2 (Victory requires the instinct necessary to act faster than thought)
Sneaky: +0 (True mastery transends deceit)



Sieghart is a man in his mid-twenties, with light brown skin, a long, wild mane of silver-gray hair, and striking-looking eyes of gold. His muscular body is marked by numerous scars: nicks and cuts from weapons, clawmarks from monsters, and a few puckered scars from bullets. The only scar on his face is a dueling scar, beginning below his eye and trailing down his cheek.

Sieghart dresses in durable, utilitarian clothing. Most of his things are very well-made, often with flourishes by their makers, but their value is expressed more through through the high quality of their materials or the mastery in their construction rather than visual extravagance.



From the perspective of the Alkaid Duchy, near the border of the Algol Empire, Sieghart appeared from nowhere. A boy born in a border march steppe at the outlying edges of the Seiren Alliance's territory, Sieg grew up spending more time playing at sword-training than tending to fields or livestock. The son of a vagabond swordswoman turned town blacksmith, he spent every free moment stealing away to practice the physical conditioning and training in his mother's old swordplay manuals, a talent neither of his parents bothered to suppress. Instead, Sieg's mother carelessly tossed one of her old swords, ill-used and in poor condition, to her boy and told him "If you're going to be playing with swords, you'd best learn how to take care of one. Don't let me see that thing until you've cleaned all the rust from it." Oft derided as a beast born with only physical strength, Sieghart quickly became the strongest boy in his village, even beating some of the adults. At fifteen, he left home and ventured to Alkaid, to participate in a contest of martial prowess held in the ducal capital, a contest which he miraculously won.

Following his victory in the ducal martial arts tournament, Sieghart was granted as his prize entry into an academy of martial arts, one typically attended by Algol's warrior nobility, by way of patronage given by the Alkaid's Duke, Rowan Regulus. He spent his academy years sharpening the rudimentary skills that had won him the tournament in the first place, taking advantage of the presence of proper mentors to learn in person what he had originally copied from manuals. Being not only of common birth, but also from a collective that had abdicated from the Algol Empire, he faced no small amount of harassment from his fellow disciples, but this merely gave him more opportunities to put his practice to work dueling his classmates. Despite some hardships, Sieghart excelled in the academy.

In those years, he thought of nothing but training and strengthening himself. Every day, from morning until night, he did nothing but exercise and train alongside his fellow warriors at the academy. So occupied was he with gaining strength, he hadn't once given thought to why it was he wanted it. As far as he was concerned, if he had time to ponder philosophy, he had time to train. His fellow swordsmen all had goals and dreams. Some strove to join orders of knights or fencing clubs, and some hoped to become wandering heroes. Others wanted to revitalize the swordsmanship of their villages or households. Some had vandettas against the monsters wandering the wilderness. For Sieghart, who had never had anything to dream of, seeking strength was enough. The rest, he figured, would come in time.

Following his graduation, Sieghart was granted a place in the Duke Regulus's household and immediately put to task performing assignments as part of the Duke's martial sect. As part of what was essentially a knighting ceremony, the Duke also formally granted Sieghart a family name: Aetheredge. For the next few years, Sieghart was dispatched throughout the duchy and even outside of it, sometimes alone, but often alongside other agents of Duke Regulus. In lieu of payment, Sieg directed the Duke's business interests back towards his village in the Seiren Alliance, purchasing crops and, more importantly, investing in the raising and combat training of horses and, in some cases, axe-beaks. Though the birds were far too expensive for more than a handful of Duke Regulus's agents to use, they nonetheless appeared in enough of the Duke's missions that they have practically become a herald of his forces.

After several years of service, a brief return trip to Seiren revealed to Sieghart the results of his actions. His homeland was prosperous, his people growing both in wealth and influence, a small militia having been established under Sieg's mother, interest in whose swordplay his deeds had revived. Sieghart knew at that moment that he was reaching the end of his time in the Duke's service. So, with a heavy heart, he informed Duke Regulus that of his intention to depart, to continue his quest for greater strength. It was not the he doubted Regulus's virtue or sincerity (from the time that they had met, he had been nothing short of the pinnacle of dignified and graceful patronage), he simply did not intend to allow his sword to hang from another's belt.

So, he left to continue his quest towards mastery, but not without promising Duke Regulus to wield his sword for him once more, whenever he should ask.


I hope I'm not overstepping by naming a few things. I saw a star motif for the Algol Empire, so I just kind of ran with it.



Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)


Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)


Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout

Talivan
2023-12-13, 02:03 PM
Adding myself to the table, will work on fluff later:



Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)


Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)


Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
WIP
WIP
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth

Da'Shain
2023-12-13, 03:30 PM
Updating table to reflect that Freki's sheet 'n story are pretty much done. I simply wrote it around the Exalted prompt, but if you'd prefer I can separate it out into normal paragraphs. I made her a (reluctant) descendant of one of the original apprentices, if that's okay, and tied in the background of being mutinied on with her having refused to submit to Cap'n Crabbe, leading to her currently bumming around the area of the Seiren Alliance. If those don't fit in with what you're thinking for us, the fluff is mutable, just let me know.




Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)


Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)
Complete
Complete
Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
WIP
WIP
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth

Arael666
2023-12-13, 04:54 PM
That took more energy out than I thought (helped(?) by family moving the holiday dinner up to today so I wouldn't miss it while on the plane), and I don't think I'm missing anything else (@Arael; I didn't tell you you had to reduce your powers known; just as long as your other side is doing the PoW/SoM heavy lifting. Figured you might need a day to make sure that's ironed out before you rejoin the chart, or I'da added you to it as is). Gonna pass out and work on properly stating the Escort out of all the notes I've had in mind for them... I wanted to do a cool Google-Doc thing myself, but I think I'll start on MythWeavers as well, then transfer it over.

You were dead right on the ammount of time I needed, and I was about to post that I'd have the character ready in no time. Aside from a little shopping left to do, the character is ready, I'm adding myself to the table.



Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)


Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)
Complete
Complete
Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
WIP
WIP
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth


Arael
53
Google (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Complete
Complete
Baldret
Elan
Male
CG
Pure hearted, stuborn Mercenary
PoW
Mystic/Aegis // PsyWar/Awakened Blade
Natural Weapons
Meat Shield, Melee Damage
Party Face (intimidate), Scout

Infernally Clay
2023-12-13, 05:46 PM
Who knew maneuvers would be so difficult to pick. Well they're all done now so it's fine. For my sake more than anyone else's this will be the header if Cass is picked.


https://i.pinimg.com/564x/a2/7a/6e/a27a6e026762f53c2ac84f96d3bf055d.jpg
Cass (https://www.myth-weavers.com/sheets/?id=2859805)
AC: 23 | HP: 88/88 | Initiative: +13
Fortitude: +10 | Reflex: +19 | Will: +13
Maneuvers Readied:
Fading Strike, Flicker Strike, Essence Shattering Strike, Scarlet Riposte, Sanguine Proclamation, Dispersal Strike
Active Stance/Effects: None
Conditions: None

I'll strike through maneuvers once they've been used, to make it easier to keep track.

Kallimakus
2023-12-13, 05:48 PM
Updating my position on the table



Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)
Complete
Complete (barring edits for party cohesion)
Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)
Complete
Complete
Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
WIP
WIP
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth


Arael
53
Google (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Complete
Complete
Baldret
Elan
Male
CG
Pure hearted, stuborn Mercenary
PoW
Mystic/Aegis // PsyWar/Awakened Blade
Natural Weapons
Meat Shield, Melee Damage
Party Face (intimidate), Scout

Triskavanski
2023-12-13, 11:10 PM
Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)
Complete
Complete (barring edits for party cohesion)
Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)
Complete
Complete
Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
WIP
WIP
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth


Arael
53
Google (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Complete
Complete
Baldret
Elan
Male
CG
Pure hearted, stuborn Mercenary
PoW
Mystic/Aegis // PsyWar/Awakened Blade
Natural Weapons
Meat Shield, Melee Damage
Party Face (intimidate), Scout





Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Triskavanski
32pb
Mythweavers (https://og.myth-weavers.com/sheet.html#id=2861937)


Utrefson
Rougarou
Male
LN
Villain In Glasses
Som
Commander || MasterMind
Commanding
Commanding, Teamworking
Party Face, Knowledge Guy, Utility




High Concept: Villain In Glasses
Trouble: Typically a Non Combatant, By any means necessary
Aspect 1: Be the smartest one in the room
Aspect 2: Constantly studying books and people
Aspect 3: While a noncombatant, is not a pacifist. Lets get someone elses hands dirty.

Approaches
Careful: +2 (Plan for the unexpected)
Clever: +3 (Be smarter than the smarties)
Flashy: +1 (Presentation!... if its convenient. )
Forceful:+0 (Brute force is paseh)
Quick: +1 (Be faster than the quickies, but only if its done right the first time.)
Sneaky: +2 (Plan to be the unexpected)

Putting together the rest of this guy.

Talivan
2023-12-14, 09:45 AM
Updating My Entry:



Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)
Complete
Complete (barring edits for party cohesion)
Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)
Complete
Complete
Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
Complete
Complete
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth


Arael
53
Google (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Complete
Complete
Baldret
Elan
Male
CG
Pure hearted, stuborn Mercenary
PoW
Mystic/Aegis // PsyWar/Awakened Blade
Natural Weapons
Meat Shield, Melee Damage
Party Face (intimidate), Scout




Fluff:

High Concept: Wandering Ninja of an Extinct Ninja Clan
Trouble: Constantly chased by other Ninja Clans
Aspect 1: I Always sleep with one eye open
Aspect 2: My combat style is Legendary and almost gone.
Aspect 3: The Wayward Path is my life now, The Walkers my Brothers and the Great Library my home

Approaches

Careful: +1 (One cannot be 100% Reckless, right?)
Clever: +2 (Cuz I'm not a Barbarian)
Flashy: +1 (Sometimes I cannot help it)
Forceful: +0 (Brute is not the way to succeed)
Quick: +3 (Things must be done before needed)
Sneaky: +2 (Nice and clean, nobody notices it)

namo
2023-12-14, 10:28 AM
Adding myself to the table, to make Kuro's life easier (and to make sure my PC isn't missed!); Triskavanski, I also added you.


Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)
Complete
Complete (barring edits for party cohesion)
Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)
Complete
Complete
Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
Complete
Complete
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth


Arael
53
Google (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Complete
Complete
Baldret
Elan
Male
CG
Pure hearted, stuborn Mercenary
PoW
Mystic/Aegis // PsyWar/Awakened Blade
Natural Weapons
Meat Shield, Melee Damage
Party Face (intimidate), Scout


namo
39
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859918)
Complete
Complete
Dre'k
Tiefling
Male
Neutral Good
Military ranged tank
Both
Warder | Fighter/Conscript
Archery
Ranged Tank
- (more Ranged Tanking?!)


Triskavanski
32pb
Mythweavers (https://og.myth-weavers.com/sheet.html#id=2861937)


Utrefson
Rougarou
Male
LN
Villain In Glasses
Som
Commander || MasterMind
Commanding
Commanding, Teamworking
Party Face, Knowledge Guy, Utility

ScrambledBrains
2023-12-14, 12:05 PM
Since I finally have a few moments, I'm going to try and expound upon Darvan's appearance and personality a hair:

Due to, at least nominally, being a member of the Silent Order of Diphda, Darvan has a shaved bald head. His features are sharp, with an aquiline nose, a narrow chin and very piercing black eyes. His monastic vestments are very worn, being hand-me-downs from his predecessor, but they are well maintained beyond a mild fading out of their blue color.

Being their voice and influence on the outside world, Darvan is often sent on long missions for the Order. Usually solo, but he's also no stranger to having traveling companions. He takes great pride in his work to help the world on the Order's behalf, but lately, has found himself growing disquieted by how the elder monks treat him less as a fellow of the Order and more like their glorified lackey. These feelings of disquiet manifest themselves in his occasionally breaking with their orders to focus on his mission exclusively and stopping to help others he happens to find in need. It's also why he prefers to focus on using his Chakram in combat as opposed to the hand-to-hand combat the Order taught him, as a symbol of his own quiet rebellion against their treatment of him.

Triskavanski
2023-12-14, 12:35 PM
Adding myself to the table, to make Kuro's life easier (and to make sure my PC isn't missed!); Triskavanski, I also added you.


Thanks, I meant to add myself there, but I hit big mental wall last night that could only be fixed with sudden not awake status

Duqueen
2023-12-14, 07:25 PM
Adding myself to the table. Sheet is complete, some cash to spend left. The quick background is available at the bottom in the Other Notes box.
My 2d10 rolls would have been perfect for wizard, but spheres and PoW still have lots of use for high mental stats.



Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)
Complete
Complete (barring edits for party cohesion)
Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)
Complete
Complete
Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
Complete
Complete
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth


Arael
53
Google (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Complete
Complete
Baldret
Elan
Male
CG
Pure hearted, stuborn Mercenary
PoW
Mystic/Aegis // PsyWar/Awakened Blade
Natural Weapons
Meat Shield, Melee Damage
Party Face (intimidate), Scout


namo
39
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859918)
Complete
Complete
Dre'k
Tiefling
Male
Neutral Good
Military ranged tank
Both
Warder | Fighter/Conscript
Archery
Ranged Tank
- (more Ranged Tanking?!)


Triskavanski
32pb
Mythweavers (https://og.myth-weavers.com/sheet.html#id=2861937)


Utrefson
Rougarou
Male
LN
Villain In Glasses
Som
Commander || MasterMind
Commanding
Commanding, Teamworking
Party Face, Knowledge Guy, Utility


Duqueen
56
Mythweavers (https://www.myth-weavers.com/sheets/?id=2862045)
Complete
Complete
Baller
Human
Male
CG
Herald of War
Both
Fighter(Runesinger,Myrmidon) || Skald(Totemic Skald, War Drummer, Trades spells for SoM)
Great Club to the head + Bonus to Allies
Melee, Raging Song, Temp. HP to allies and secondary healing
Intimidation, Scent, Mobility

bcool999
2023-12-14, 08:11 PM
Player
Rolls
Sheet Link
Crunch Status
Fluff Status
Character
Race
Gender
Alignment
Concept
PoW or SoM
Classes
Fighting Style
Combat Niches
Adventuring Niches


Hellfire014
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859294)


Moka
Blue (Psionic Goblinoid)
Female
Chaotic Good
Gunslinger
PoW
Animus Adept // Augmented Blade
Firearms
Ranged
Scout, Stealth, Trapfinder


Chambers
52+
Google (https://docs.google.com/document/d/1utaDzKkT2CS1_l_t1cvDedLy3-xgMVUO_NC9LAMW2Ew/edit)


Pel
Half-Elf
Male
Chaotic Good
Griffin Rider
Both
Ambush Hunter // Canny Scoundrel
Mounted Archery
Mobility, Ranged
Party Face, Scout, Stealth


samduke
40
Mythweavers (https://www.myth-weavers.com/sheets/?id=2820444)


Ashley
Dwarf
Female
True Neutral
Mercenary
PoW
Darkness Defender // Conscript
Heavy Weapons & Armor
Meat Shield, Melee
Sage?


Angelpalm
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859496)


Joan
Dreige
Female
Lawful Good
Discraced Captain
PoW
Stalker // Epilektoi
Oversized Dual Wielding
Meat Shield, Melee
Scout, Stealth


Infernally Clay
53+
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859805)


Cass
Tiefling
Female
???
Finder
PoW
Stalker // Unchained Rogue
Fencing
Melee, Mobility
Party Face, Scout, Sage?, Stealth, Trapfinding


Alteiner
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859338)
Complete (Pending requested edits)
Complete (Pending requested edits)
Sieghart Aetheredge
Angelkin Aasimar
Male
Neutral Good
Newly-Minted Warrior Nobility
Both
Bushi Warlord/Landsknecht // Battle-Born Prodigy
One-Handed Sword/Iaijutsu
Melee, Mobility
Party Face, Scout


Kallimakus
56
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859310)
Complete
Complete (barring edits for party cohesion)
Ruko
Leporine
Female
Lawful Neutral
Battle Bunny
SoM
Striker//Unchained Monk
Unarmed Strike
Melee, Mobility
Scout, Stealth


ScrambledBrains
40
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859503)


Darvan
Human
Male
Lawful Good
Field Monk
PoW
Stalker//Unchained Monk
Thrown Weapons
Melee, Mobility, Range,
Scout, Stealth, Trapfinding,


Kaouse
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859480)


Dorian
Human
Male
Lawful Neutral
Quote the Raven
Both
Harbinger//Scholar
Poison and Curses
Debuffer, Mobility
Heal?, Sage, Scout, Stealth, Trapfinding


Athaleon
44
Mythweavers (https://www.myth-weavers.com/sheets/?id=2860192)


Alaric
Human
Male
Lawful Good
Cavalry Officer
Both
Warder // Commander
Mounted Melee
Buffer, Meat Shield, Mobility
Party Face, Sage


Da'Shain
36
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859604)
Complete
Complete
Freki
Onispawn Tiefling
Female
Chaotic Good
Drunken Buccaneer
Both
Stalker//Striker
Drunken Boxing
BC, Melee
Party Face, Scout


Llyarden
32pb?
OG Myth (https://og.myth-weavers.com/sheet.html#id=2860963)


Mita
Undine
Female
Chaotic Good
Pirate Pistoleer
Both
Battledancer Brawler // Privateer Stalker
Firearms
Melee, Ranged
Scout, Stealth


Alhallor
32pb
MythWeavers (https://www.myth-weavers.com/sheets/?id=2859559)


Silver
Human
Female
Lawful Neutral
Countess of Greed
Both
Harbinger // Craven
Sword and Fist
Debuffer, Melee
Curiosities??


Tanklaser007
32pb
OG Myth (https://og.myth-weavers.com/sheet.html#id=2672698)


Zabrys
Half-Elf
Male
True Neutral
Pit Fighter
PoW
Brutal Slayer Stalker // Unchained Barbarian
Strength Throws
Debuffer, Meat Shield, Melee
Party Face, Scout


Talivan
32pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859475)
Complete
Complete
Kiraz
Kitsune
Female
CG
Wandering Warrior
Both
Warlord(Bushi) // UNinja(Shinobi)
One Handed Sword // Throw Weapon
Mele//Ranged, Fencing, Mobility, Ini party buffer
Party Face, Scout, Stealth


Arael
53
Google (https://docs.google.com/spreadsheets/d/1x5PTREcXTTMGK9hxC_Y3oA67LvD9pXLGaoUtr0TBB-4/edit?usp=sharing)
Complete
Complete
Baldret
Elan
Male
CG
Pure hearted, stuborn Mercenary
PoW
Mystic/Aegis // PsyWar/Awakened Blade
Natural Weapons
Meat Shield, Melee Damage
Party Face (intimidate), Scout


namo
39
OG Myth (https://og.myth-weavers.com/sheet.html#id=2859918)
Complete
Complete
Dre'k
Tiefling
Male
Neutral Good
Military ranged tank
Both
Warder | Fighter/Conscript
Archery
Ranged Tank
- (more Ranged Tanking?!)


Triskavanski
32pb
Mythweavers (https://og.myth-weavers.com/sheet.html#id=2861937)


Utrefson
Rougarou
Male
LN
Villain In Glasses
Som
Commander || MasterMind
Commanding
Commanding, Teamworking
Party Face, Knowledge Guy, Utility


Duqueen
56
Mythweavers (https://www.myth-weavers.com/sheets/?id=2862045)
Complete
Complete
Baller
Human
Male
CG
Herald of War
Both
Fighter(Runesinger,Myrmidon) || Skald(Totemic Skald, War Drummer, Trades spells for SoM)
Great Club to the head + Bonus to Allies
Melee, Raging Song, Temp. HP to allies and secondary healing
Intimidation, Scent, Mobility


bcool999
59pb
Mythweavers (https://www.myth-weavers.com/sheets/?id=2859654)
99% done. Equipment still todo
Complete but could always add more details
Throgan Slag
Dwarf
Male
LN
Exiled Dwarven Mercenary
Both
Striker || Mystic [Aurora Soul]
Punching with Supernatural Force
Damage Dealer, Skirmisher, Some Group Buffs
Pack Mule, Scout, Wall-Smasher



Added myself to the table.

Would the Slag Child, Lorekeeper, and Shadowhunter Alternate Race features for Dwarf be a problem?

Would using the rules for multiple magical abilities on an item be an issue? Currently only using it for a combined Swarmbane Clasp and Amulet of Mighty Fists.

Most of the mechanics can be tweaked as necessary and keep the character true to story so if you see anything problematic let me know!

High Concept: Exiled Dwarf Mercenary
Trouble: Greedy to a fault.
Aspect 1: Always follows through on a contract.
Aspect 2: His former clan is a powerful and well respected one.
Aspect 3: His brother (the future clan head) has a helmet with an imprint of Throgan’s knuckles on it.

Approaches
Careful: +1 (There is caution and then there is cowardice)
Clever: +0 (If I have been called in. The time for talk has usually passed.)
Flashy: +1 (Power impresses. My power is evident)
Forceful: +3 (With fists like hammers, the world’s a nail)
Quick: +2 (Speed = Power. Easy)
Sneaky: +2 (Surprise makes for an easier fight)

Triskavanski
2023-12-15, 12:11 AM
Its not on the table, but Utarefson is done.

Kuro Dmon
2023-12-15, 12:16 AM
Alright. Cut off hit. I might edit the table I have with the posts that have followed before my flight, but I had been following along for a minute while working on my own bit. And I'll try to get to the questions above this point sooner than later, though in most cases, those last minute mechanical questions wouldn't be a massive factor on character eligibility.

Also,:eek: This is going to be incredibly tough, and incredibly disappointing, even with the idea of 7 being used instead of anything lesser. So many applicants.

Athaleon
2023-12-15, 06:35 AM
Alaric should be complete in both fluff and crunch, even if his background (beyond the High Concept and Aspects) is very brief. I can expand it if you'd like.

samduke
2023-12-15, 07:50 AM
Alright. Cut off hit. I might edit the table I have with the posts that have followed before my flight, but I had been following along for a minute while working on my own bit. And I'll try to get to the questions above this point sooner than later, though in most cases, those last minute mechanical questions wouldn't be a massive factor on character eligibility.

Also,:eek: This is going to be incredibly tough, and incredibly disappointing, even with the idea of 7 being used instead of anything lesser. So many applicants.

I know everything on my application was completed but the table does not indicate as such

Kaouse
2023-12-15, 11:28 AM
I thought of adding more to the backstory, but I realized that it probably wouldn't be fair to force the GM to read new stuff last minute. I'll just trust that my posts about the character have already been seen, and hopefully that should be enough.

angelpalm
2023-12-16, 02:53 PM
I should be done both fluff and crunch-wise

Athaleon
2023-12-17, 03:52 AM
I have been asked to put in a brief word that our GM is not dead, just overwhelmed at the moment by travel and events.

Arael666
2023-12-20, 07:16 AM
I have been asked to put in a brief word that our GM is not dead, just overwhelmed at the moment by travel and events.

The end of the year can be very Challenging with lots of people demanding your attention (work and family), so no pressure.

That being said, do we have any news on this game's situation?

samduke
2023-12-21, 11:23 AM
The end of the year can be very Challenging with lots of people demanding your attention (work and family), so no pressure.

That being said, do we have any news on this game's situation?

Wondering when we will get to know about selections or this game's situation

Alteiner
2023-12-21, 01:00 PM
Given the times, I'n not expecting an update until after the holidays.

Kuro Dmon
2023-12-21, 05:47 PM
Just to be clear, I was dead for a minute from traveling (let alone given practically no time to myself while traveling, though that's only a con in regards to this game), and I am now back, and trying to review these sheets again more and more thoroughly than I was trying to from my limited technology.


Also,:eek: This is going to be incredibly tough, and incredibly disappointing, even with the idea of 7 being used instead of anything lesser. So many applicants.

This is the real problem giving me extreme choice paralysis. I had said that I wanted around 5 players, at minimum 3 (naively speculating that the limits on character creation and the concept would keep interest low, and I could not have been any further mistaken), at maximum 7 (really wanting to see more different types of player combat options, assuming everyone could keep up and everything worked together).

I'm struggling very hard to pick my 7 favorites. Part of me even toyed with going up to 9, but I figured that'd be way too unhealthy in a Play By Post setting. I've seen some DMS flounder with worse, and some attempt even more than that, but I'm trying to keep the only things unrealistic about this idea strictly within the game itself...

So I'm trying to make the decisions on who I'm keeping this week, and I'll be kicking myself if I can't make up my mind any quicker than that.

namo
2023-12-21, 06:12 PM
As a last resort, you can always trust in the dice for the last round of selection!

Good luck with your choice paralysis :smallsmile:
(9 would indeed be a little too chaotic, I suspect; 6, or possibly 7, is a healthy ceiling, if we account for likely attrition)

Triskavanski
2023-12-21, 06:59 PM
Yeah could just take 4 roles to start with. Tank, DPR, Face, Support put the people of those groups on a wheel for each role. Then do three more wheel rolls for the last three people with a blank joker space with the rest of everyone who didn't get picked from the first four.

Infernally Clay
2023-12-21, 08:11 PM
Or just pick me seven times.

https://i.ibb.co/YB6ssmz/IMG-1190.png

Kaouse
2023-12-21, 08:28 PM
Oh cool, an updated schedule. Always nice to hear. I second the idea of separating people into roles and then choosing your favorite from each role, then maybe randomizing when you're really stuck.

Alteiner
2023-12-21, 11:27 PM
However the choosing ultimately works out, best of luck to everyone.

Kallimakus
2023-12-22, 12:59 AM
Best of luck to everyone when it comes to comes to choices. I'm going to second trying to categorize the characters and trying to pick which roles to double up on. And probably best to stick to 6-7, to account for attrition and stay manageable. I've not done well with bigger groups. (Though that might be a me thing.)

Kuro Dmon
2024-01-01, 12:11 AM
It took until the end of the year, but the last few life emergencies are finally out of the way. And party selection is also complete. It just took me to finish surviving the holidays...

I absolutely hate that there are so many people I wish could have made the cut, but it has to be what it has to be. So sincerely, I thank everyone for applying for their time.

ScrambledBrains, Da'Shain, namo, Alteiner, Kaouse, Arael666, and Athaleon; this thread is for you. (https://forums.giantitp.com/showthread.php?663449-Chronicles-of-the-Blade-OOC&p=25937331#post25937331)

Again, everyone else, thank you so much for your interest and characters, and may your future die be in your favor.

Triskavanski
2024-01-01, 12:18 AM
I'm just glad someone was chosen and this has come to a close here.