SangoProduction
2023-12-04, 11:08 PM
I am playing Pokemon Tabletop Unite again. Helping a GM through his first campaign. Feels amazing.
There is one notable difference between 3.5 and PTU (ignoring the obvious).
The most typical (and especially low level) attacks in PTU only miss on a roll of 1 (before accuracy and evasion). Similar to how most attacks in the video game basically always hit (before accuracy and evasion).
Now, compare that to the expected accuracy of a typical attack or spell being around 50%-75%, with the expectation that it will become increasingly difficult to hit / have enemies fail saves, unless you specifically invest therein. And unless you really stack things, that investment is likely to mostly just stagnate the chances, rather than increase it compared to previous levels and challenges. (Unless you're talking Combat Maneuvers, then you top out at level 1 human and it's down hill from there.)
(This does assume that you don't go back to low level challenges - or more accurately, don't bother going through all the motions, and just sum it up - because, obviously, you do improve relative to challenges that don't.)
And I wanted to know what you guys think of it. I personally like that in each turn of PTU, I am most probably going to be doing *something,* unless I'm going for known-risky moves like Sing with only a 75% chance to hit (ignoring acc/ev). Which is still pretty good odds, even if they end up waking up next turn. (It feels nice that, when you get that one turn in combat in god-knows-how-long, you actually get to do something to progress the game state.)
But also... in 3.5... there's nonsense like Hold Person as early as character level 3. Can't really have that going off, guaranteed, every time it's up. And that's level 3.
And thus, I feel there could be quite some fun discussion about what you guys think about Chance to Hit.
There is one notable difference between 3.5 and PTU (ignoring the obvious).
The most typical (and especially low level) attacks in PTU only miss on a roll of 1 (before accuracy and evasion). Similar to how most attacks in the video game basically always hit (before accuracy and evasion).
Now, compare that to the expected accuracy of a typical attack or spell being around 50%-75%, with the expectation that it will become increasingly difficult to hit / have enemies fail saves, unless you specifically invest therein. And unless you really stack things, that investment is likely to mostly just stagnate the chances, rather than increase it compared to previous levels and challenges. (Unless you're talking Combat Maneuvers, then you top out at level 1 human and it's down hill from there.)
(This does assume that you don't go back to low level challenges - or more accurately, don't bother going through all the motions, and just sum it up - because, obviously, you do improve relative to challenges that don't.)
And I wanted to know what you guys think of it. I personally like that in each turn of PTU, I am most probably going to be doing *something,* unless I'm going for known-risky moves like Sing with only a 75% chance to hit (ignoring acc/ev). Which is still pretty good odds, even if they end up waking up next turn. (It feels nice that, when you get that one turn in combat in god-knows-how-long, you actually get to do something to progress the game state.)
But also... in 3.5... there's nonsense like Hold Person as early as character level 3. Can't really have that going off, guaranteed, every time it's up. And that's level 3.
And thus, I feel there could be quite some fun discussion about what you guys think about Chance to Hit.