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TriciaOso
2023-12-06, 12:54 PM
I had to drop out of online DND a while ago when work hit me like a brick, but I'm trying to get back in the mix, recycling a concept that is big enough for more than one game/party. This was a fun idea and we had some good play until it fizzled last time. I'm going to try and provide a bit more rails in the form of a specific plot hook than last time.

Big 16

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
5e

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Homebrewed campaign setting, on a continent of scalykind races (https://pedicaboredde.obsidianportal.com/wikis/lssthp). In this world, the fundamental split between metallic and chromatic dragons is law vs. chaos. At the beginning of the campaign, you are privateers serving the Chromatic Empire.

At the center of the world lies Lssthp, a continent without sun or moon, a vast, well-ordered metropolis ruled by the Chromatic Empire. Only the stars are truly free in Lssthp, the spirit dragons dancing. Only the stars and the living ships. Around Lssthp lies the unmoving waters, the stilled tides of the Calm, that only a living ship can pass freely.

And beyond the Calm lie the Hic Sunt, the wild waters and isolated islands guarded by the Metallic Dragons and the confederation of the Flagless Fleet. These sailing ships don’t live but you could be fooled; the warlocks and clerics of Bahamut can surely make them dance.

They say you can’t navigate the same path through the Hic Sunt twice and you might come out anywhere; but there is a star you can follow, a star that will lead you, by-and-by, to Cape Sorcery and the coast of another world. A lighthouse, a miracle, a mystery.

They say if you steer hard against it, you’ll find the island where the sun is born, and beyond it, another path to the humanoid lands. But the path is harder, and the metallics have their most powerful alliances in that direction. Centuries of their raids have left humans wary of the scalykind. Easier by far to go toward the lighthouse than the volcano.

But why go toward either? Here, between the sun and moon, is the greatest civilization in history; here, ringing it and a-viking upon it, reaping the benefits without the labor, is the freest society on the plane. Inheritors of the Primordials, fearless of the upstart Humanoids, the draconic race dwells here, in the center of the world

Please don't make too many assumptions about the planes and the gods and other things being standard to Faerun; it's a kitchen-sink setting, but a personal one.


3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
3-5.

4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Forum PBP. I may make a Discord if it seems advisable.

I will use DNDBeyond for sheets and maps. There is a DNDBeyond Campaign here: https://www.dndbeyond.com/campaigns/join/4879993909285285

Once you join that campaign you will have access to all the books I have (which is pretty much all of them). You can also switch on UA content.

5. What is the characters' starting status (i.e. experience level)?
4th level. Milestone leveling.

6. How much gold or other starting funds will the characters begin with?
1st level wealth+equipment plus 500 gold.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Any classes/archetypes from published books. If you want to play a cleric or warlock we should talk about setting details.

These are all pretty much suitable for both--priesthood and warlocks are not strongly differentiated concepts among the scalykind, both involving taking on a patron for power. Their concept of divinity has always been either transactional or fear-based.

The Lawful/Chromatics worship five draconic gods; all of these gods are also worshipped by humanoids, who don't necessarily know they originated with the dragons.
Erathis, Lawful Good goddess of civilization and law (blue, good for a Celestial pact)
Tempus, Lawful neutral god of war and fatherhood (white, good for the hexblade)
Rukon, Lawful Evil god of tyranny and fire (red, good for fiendish pact)
Maebe, Neutral Good goddess of arts, tricks, lies and sex (green, good for fey pact)
Orcus, Neutral Evil god of undeath (black, good for undead pact)

There is also a cult of Tiamat which believes that these gods are all facets of the same overdeity, and through which she has manipulated the humanoid kingdoms.

On the Chaotic/Metallic side, the overgod is Bahamut, the platinum dragon. If Tiamat is a gem with five specific facets, the Bahamut is the sea, roiling, endlessly transforming, always new. Bahamut is one of the most popular manifestations of the Sea, but there are dozens of draconic sea gods of varying Chaotic or Neutral alignments.

Because they are less cowed by Draconic authority, the non-draconic scalykind also worship their own gods. There exists in the Sunhome Isles a yuan-ti priesthood worshipping primarily the snake god Apophis, and they have converted many lizardfolk and grung. The Tortles worship Xuanwu, the Black Warrior of the North, a primordial dragonturtle. Both of these gods are chaotic neutral. They also sometimes worship or encounter powerful primordial water or even occasionally earth spirits, as might be appropriate for a genie pact.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

Lssthp is ruled by the Lawful (Chromatic) Dragons, but no dragon likes to be ruled and you can’t be a king without anyone to rule. Thus the small population of true dragons is outnumbered (which is not to say overpowered) by their servitor races.

Lssthp operates under a strict caste system--the Dragonfolk are rulers, warriors and priests, the Serpentfolk courtiers, artisans and artists, the Lizardfolk laborers. Kobolds occupy a unique role; as servants of the Dragonborn, they have low status but perhaps greater comfort than many. Few of the Turtlefolk dwell in Lssthp rather than the Hic Sunt, but the ones who do are usually merchants, plying their trade between Cape Sorcery and the port of Great Hoard on the Lssthp living ships. The Grung live only on the islands of the Hic Sunt and are not welcome in Lssthp.

On those anarchic islands and throughout the Flagless Fleet, all races are represented and caste distinctions are meaningless. That doesn’t mean that there isn’t still racism and factionalism, but it is not institutionalized because the vikings do not, in fact, have institutions. Chaotic (Metallic) Dragons live in these waters, but take little interest in and no responsibility for their descendants.

Privateers occupy a third position, nominally part of the Empire but away for long stretches, in wild waters where the law has no eyes. But it is still difficult for anyone but a Dragonborn to get a letter of marque, and the command structure on a Lssthp living ship is never ambiguous.

PCs should be one of the five Scalykind races--Dragonfolk (Dragonborn), Serpentfolk (Yuan-Ti or Naga), Lizardfolk, Kobolds, Turtlefolk (Tortle) -- or a Grung. Custom Lineage is not allowed. Racial stat reassignment (per Tasha’s) is allowed.

Note that the common tongue here is Draconic, so keep in mind you don't need to pick it when choosing languages.

9. By what method should Players generate their attributes/ability scores and Hit Points?
27 Point Buy. HP take your average rather than rolling (with max at 1st as normal).

10. Does your game use alignment? What are your restrictions, if so?
Culturally, the Scalykind tend to care much more about Chaos - Law than Good - Evil. A LG human might believe goodness is of paramount importance and lawful behavior is the best way to assure that, but able to respect a good man who values freedom over conformity. In the same way, a LG Dragonborn is more likely to believe that order is most important and that eusocial behavior is the best way to build an orderly society, but be able to work with a bastard as long as he's a bastard with principles.

That being said, these characters will be ones who are comfortable occupying a grey zone--at the beginning of the campaign, you are privateers serving the Empire, so you are working with/for the chromatic dragons but are already a bit of an outsider, in an environment where free-wheeling is more allowed. Choices along the way will let you continue in that role or go more fully chaotic.

Don't use an evil alignment as an excuse to be vile.

11. Do you allow multi-classing, or have any particular rules in regards to it?
Allowed.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
You can roll on here, on DNDBeyond, on your desk--I don't care. If you are the type of person who would cheat at PBP D&D please don't join. I decline to play dice cop.

If I make a Discord there will be a dice roller in that.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Just the ol' potions as a bonus action.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
At the beginning of the campaign, you are privateers serving on the living ship White Cliff, empowered to hunt pirates and vikings or escort ships by a letter of marque from the current Emperor, known as His Viridian Majesty. The White Cliff is a sort of massive leopluridon with a ship mounted on its back and shoulders, with a crew of thirty or so. You are officers; the Captain is a Dragonborn NPC, and the first mate was recently killed in a battle and will be replaced before setting out again.

Your background should explain why you are here and what you were doing before you got here; it doesn't have to be long if it covers the points and gives me some idea of who you are.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Not a lot of puzzle solving; as much roleplaying as the characters would like to do among themselves, but I don't expect you to have long philosophical discussions with my NPCs. (Which is not to say you can't use the social pillar of the game.) There will be some fighting and hopefully some meaningful choices.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Anything from published books I have on DNDBeyond, which is most of them.

Timeframe:

Let's try to have characters built by the 15th. I expect things to drag over the holidays, but I will have lots of time in the next few weeks myself.

J-H
2023-12-06, 01:01 PM
This sounds interesting!
What should we assume about the availability of common items (plate armor)?
Magic items?
Serpentfolk = Yuan-ti, correct?
What sort of posing pace are you planning on? My experience is that daily games tend to go farther and last longer.

TriciaOso
2023-12-06, 01:08 PM
This sounds interesting!
What should we assume about the availability of common items (plate armor)?
Magic items?
Serpentfolk = Yuan-ti, correct?
What sort of posing pace are you planning on? My experience is that daily games tend to go farther and last longer.

Great questions. All common items (including common magic items) can be assumed to be available in the market of Grand Hoard. Uncommon and higher magic items are harder to come by and outside the budget of starting characters.

Serpentfolk can use the Yuan-Ti chassis, but don't use the standard Yuan-Ti lore and likely wouldn't 'pass' for human -- more along the lines of the medusa. Confusingly, DND uses the term naga for Really Big Snakes so I can't call them that, but.

I prefer daily as well, as much as possible.

J-H
2023-12-06, 01:19 PM
Do they look more like a medium-sized Yuan-Ti abomination, complete with a tail for locomotion and no feet?

TriciaOso
2023-12-06, 01:40 PM
Do they look more like a medium-sized Yuan-Ti abomination, complete with a tail for locomotion and no feet?

I would stay away from the "mouths for hands" end of the Yuan-Ti malisons and the "basically human" Yuan-Ti pureblood, but otherwise you can describe yourself with the full-spectrum of Yuan-Ti possibilities, including the snaketaur types.

The Planeshift Amonkhet Naga (https://mtg.fandom.com/wiki/Naga) also work, but unfortunately that supplement isn't on DNDBeyond.

Infernally Clay
2023-12-06, 01:49 PM
I am leaning very heavily towards a Turtle whose shell is actually a giant mushroom. Spore Druid, basically. Thematically and mechanically awesome.

TriciaOso
2023-12-06, 01:53 PM
I am leaning very heavily towards a Turtle whose shell is actually a giant mushroom. Spore Druid, basically. Thematically and mechanically awesome.

Great! There would've been an NPC druid as caretaker for the Living Ship, anyway, so you could potentially have that role on the ship instead.

Dr.Samurai
2023-12-06, 02:01 PM
Right now leaning toward Naga Barbarian, likely Berserker :smallconfused:.

J-H
2023-12-06, 02:17 PM
Does the standard lizardfolk lore (alligator people, everything is food) still apply?
Any thoughts on improving/patching Four Elements monk? Could be a good environment to play one in.

How does society view necromancy? Although the 5e limitation of "humanoids only" leaves out most of the good stuff you can get up to at sea and most people do not want to run Necromancer + 18 Skeletal Archers. If you're a necromancer not animating dead then you're just an over-specialized blaster. I suppose I've never gone Evoker before.

Other thematic questions:
-Far Elements stuff?
-Psionics?

TriciaOso
2023-12-06, 02:28 PM
Does the standard lizardfolk lore (alligator people, everything is food) still apply?
Any thoughts on improving/patching Four Elements monk? Could be a good environment to play one in.

How does society view necromancy? Although the 5e limitation of "humanoids only" leaves out most of the good stuff you can get up to at sea and most people do not want to run Necromancer + 18 Skeletal Archers. If you're a necromancer not animating dead then you're just an over-specialized blaster. I suppose I've never gone Evoker before.

Other thematic questions:
-Far Elements stuff?
-Psionics?

Lizardfolk lore is largely the same, but the ones within the Empire are 'domesticated.' They occupy the laborer and foot soldier caste mostly. More traditional "primitive" Lizardfolk live on the islands of the Hic Sunt and could potentially have been recruited by a privateer crew.

I'd rather not fuss around with homebrew, so subclasses remain exactly as crappy as they are published; however, you can use the published Alternate Class Features. There's a little toggle on the first page.

Necromancy is allowed and practiced, especially among the black dragons and their fiefdoms. You're right that necromancy is a bit tricky to play in a streamlined way without losing the feel. Summon Shadowspirit, despite being bracketed as Conjuring, might fit.

Psionics is still in UA. If you want to play with the quasi-psionics of gem dragon stuff we could talk about that. What do you mean by Far Elements?

J-H
2023-12-06, 02:33 PM
Sorry, I meant Far Realms. It overlaps with psionics, like Aberrant Mind.

I think the MCDM Talent did it better, but since it's 3rd party and a different subsystem it will never be on DND Beyond.

TriciaOso
2023-12-06, 02:35 PM
Ah, yep. Plenty of space for that. The sea is a gateway to the Plane of Chaos, the Far Realm, and Wildspace. We won't be doing any spelljamming, but that stuff is out there.

https://pedicaboredde.obsidianportal.com/characters/the-kings-over-the-sea

TriciaOso
2023-12-06, 02:43 PM
Since there are a fair number of questions so far, I put up a Discord server quickly to have conversations in real time:

https://discord.gg/ENMUr7Mx

I will elaborate on the channels / bring in a dice roller later if needed, but I know not everyone uses Discord and I don't want to commit to it fully yet.

Epimetheus
2023-12-06, 03:34 PM
Just a quick question, since you mention privateers: is the vibe/aesthetic the same as the Golden Age of piracy? Meaning are there guns/gunpowder in this setting? Because the idea of an artillerist artificer Kobold sounds fun to me.

TriciaOso
2023-12-06, 03:36 PM
Just a quick question, since you mention privateers: is the vibe/aesthetic the same as the Golden Age of piracy? Meaning are there guns/gunpowder in this setting? Because the idea of an artillerist artificer Kobold sounds fun to me.

The setting has (pretty limited) black powder weapons, mostly controlled by the dwarves; ship to ship combat tends to be by spells rather than cannons, but I'm open to artificers with guns.

As to the larger vibe, Golden Age of piracy is spot on.

Dirty
2023-12-06, 03:56 PM
I'd like to build a Grung Beastmaster Ranger from Tasha's book. They'd be active as scout for the Captain.

Would a Pteranodon animal companion be alright, and would it be usable as mount?

TriciaOso
2023-12-06, 04:03 PM
Tasha's Beast Master uses a Primal Companion statblock, so if you want a pteranodon as flavor on a Beast of the Sky that's cool, but it is Small and not able to be a mount. However, a by-the-book Pteranodon is good!

J-H
2023-12-06, 04:43 PM
Aside from Draconic and perhaps Primordial, what other languages exist in the campaign setting? No dwarven, elvish, etc., and I didn't see mention of an Underdark.

TriciaOso
2023-12-06, 04:45 PM
There is an Underdark but it's home to the gem dragons and the goblinoids -- no Drow in this setting.

For a sea traveler, Elvish, Gnomish, Orc and maybe Goblin would all work great.

The Commander
2023-12-06, 06:06 PM
Posting interest as a Cleric, possibly Dragonfolk, to serve as the ship's doctor. Although might go Tempest Cleric for the flavour.

I like the Bonus Action Health Potion rule; it's something my IRL group uses.

As an additional House Rule request, how do you feel about Max Roll Crit Damage? As in, Crits always do maximum on the dice + what you roll. So a 1D8+3 attack becomes 1D8+3+8? The reason I personally like this, is because it means Crits always do 110%-200% damage - there's nothing worse than rolling a Crit and then rolling all 1s on your bonus dice - so Crits will ALWAYS do more damage than a normal hit.

Infernally Clay
2023-12-06, 06:17 PM
Great! There would've been an NPC druid as caretaker for the Living Ship, anyway, so you could potentially have that role on the ship instead.

I like the sound of that. Any chance it's a job passed from parent to child, performed over generations? Or is the ship not that old?

TriciaOso
2023-12-06, 06:24 PM
Posting interest as a Cleric, possibly Dragonfolk, to serve as the ship's doctor. Although might go Tempest Cleric for the flavour.

I like the Bonus Action Health Potion rule; it's something my IRL group uses.

As an additional House Rule request, how do you feel about Max Roll Crit Damage? As in, Crits always do maximum on the dice + what you roll. So a 1D8+3 attack becomes 1D8+3+8? The reason I personally like this, is because it means Crits always do 110%-200% damage - there's nothing worse than rolling a Crit and then rolling all 1s on your bonus dice - so Crits will ALWAYS do more damage than a normal hit.

Great! Tempest Cleric fits for a sailor very well and could go well with either white or blue draconic heritage. The patron of the ship and therefore the captain are going to be white dragon/dragonborn, in case that influences you one way or the other.

I don't have any particular feeling one way or another about that houserule, but if other people like it, I don't mind.


I like the sound of that. Any chance it's a job passed from parent to child, performed over generations? Or is the ship not that old?

Sure, that works for me. I didn't have any particular ideas about the age of the White Cliff.

Infernally Clay
2023-12-06, 06:48 PM
Sure, that works for me. I didn't have any particular ideas about the age of the White Cliff.

An ancient ship, cared for by generations of a single Tortle family, with my character being the latest in a very long line. Also his shell is a mushroom, which is a bit odd even by Tortle standards. I think that's a pretty good base to work with.

I made the character from within your campaign link, so the mechanics are done.

https://www.dndbeyond.com/characters/114113838

TriciaOso
2023-12-06, 06:51 PM
I like it a lot!

Character sheet looks great! Don't forget you have 500 gp to play with in addition to your starting equipment.

Infernally Clay
2023-12-06, 07:14 PM
I like it a lot!

Character sheet looks great! Don't forget you have 500 gp to play with in addition to your starting equipment.

Can I grab a Sentinel Shield with that 500gp? The price of magic items seems to be up to the DM.

J-H
2023-12-06, 10:37 PM
Evoker wizard here.
What's the pricing for buying spell scrolls or access to scribe into my spellbook?

TriciaOso
2023-12-07, 09:15 AM
Can I grab a Sentinel Shield with that 500gp? The price of magic items seems to be up to the DM.

I would rather not start off with magic items in play, but if you want to hold onto some of your gold I think I can promise a relatively early opportunity for shopping.

Because you are proficient with herbalism, you can also purchase potions for half the normal cost of 50 gp.


Evoker wizard here.
What's the pricing for buying spell scrolls or access to scribe into my spellbook?

I think the cost of scribing into your book is sufficient, and the span of your life is long enough, that you can have as many additional spells as you can afford to put in your spellbook without having to pay for access.

Dirty
2023-12-07, 10:08 AM
https://www.dndbeyond.com/characters/114107631

Fork
- Kobold, Ranger DrakeWarden
https://i.etsystatic.com/27488601/r/il/625fe9/3237981209/il_570xN.3237981209_icka.jpg

Fork, or 'Frrkkk', is a proud FarSeer Kobold.

Kobolds, generally speaking, can be anything ranging from goofy simple creatures to cunning intelligent beings. The FarSeers are a line of well-bred outstanding kobolds. They have white scales and curious red eyes. Their snouts are usually longer than the average kobold, vaguely resembling that of a crocodile. They have been connected to the house of Forks patron, the white Dragonborn Niobrara for countless generations. The FarSeers serve the ruling members of the house and to do so is a great honour to them. In return the service is usually respected and rewarded with privileges not given to other servants. Fork doesn't know how this sacred relationship between the house of the white Dragonborn and his clan of kobolds came to be, but he doesn't doubt his devotion.

From a young age Fork has been trained rigorously by the white Dragonborn teachers in the ways of hunting. Even though he was the runt of his batch of hatched eggs, he was cleverer than his brothers and sisters. Cunning, patient and with great affinity for animals.

When he came of age Fork was assigned to Niobrara, who in turn indentured him to Captain Magyar. The Captain also serves the house of Niobrara and placing Fork on her ship was more than just a gesture of good-will. Niobrara ensured herself of yet another pair of reliable eyes and ears on the ship, of which she doubtless has plenty already. A shrewd way to ensure the maximum amount of control over the Captain.
Fork in turn, felt he was placed in exactly the right spot. The open skies and sprawling seas agreed with both Fork and his drake Companion. The feeling of pure freedom on a ship in stark contrast to 20 years of servitude balanced out nicely. Fork enjoys his position, and plans to serve the twenty years diligently. After that the FarSeer kobolds are promised freedom, and although he doesn't know what he'll do when the time comes, he knows he'll enjoy it.

The Commander
2023-12-07, 01:08 PM
https://www.dndbeyond.com/characters/114151077

Ttharg Krixkrux
Blue Dragonborn Tempest Cleric



https://chainsandtalescom.files.wordpress.com/2021/04/kris-lancucki-img-20200626-152134-091.jpg



Ttharg was born 50 years ago on one of the many islands that make up the Hic Sunt. Even from a young age, the Sea called to him, and he spent as much time in the water as he did on land.

Ttharg drifted from ship to ship, enjoying his time aboard fishing and transport ships; but they simply weren't fulfilling enough. It was only when he happened across Captain Vaarth Pthax (the Iron Dragonborn Barbarian) that his life would change direction dramatically.

One night, whilst he was busy drinking away his month's pay, the pirate captain, Vaarth Pthax, happened to visit the tavern Ttharg was drinking in. Captain Pthax was by no means a legendary pirate, but he had enough of a reputation to put fear in the common folk and fire in the bellies of those that would see him brought to justice. As it happened, there were several people in the tavern who wanted Vaarth brought to justice that evening. What ensued was a violent tavern brawl, of which Ttharg became inadvertently involved. Vaarth's reputation paled in comparison to his bloodlust and battle prowess and he easily overcame the tavern patrons. He would have killed Ttharg too, with his ornate greataxe, but something stopped him. Ttharg had no idea what it was that stopped Vaarth from executing him there in that tavern, but Vaarth instead crouched down to Ttharg's bleeding body and asked him a question: "Why do ye sail, boy? What does the call of the sea sound like to ye?" Ttharg simply answered: "Adventure, but she has yet to give it to me." Vaarth had laughed and had hauled Ttharg to his feet. "Come with me and ye shall have all the adventure you desire, so long as ye don't mind a few dead men on your conscience." Ttharg had been too terrified to refuse, curious about such a life of adventure, and also not in a good state of mind to make judgements with the mixture of alcohol and concussion clouding his mind.

And so it was that Ttharg joined (although some would call it press-ganged into) the Blind Sun - Captain Pthax's vessel. At first, Ttharg found it hard to adapt to the pirate lifestyle: Captain Pthax and his crew had no qualms about who they attacked and who they killed. Ttharg tried to make himself useful in non-combat ways, apprenticing himself to the ship's surgeon, in the hopes of staying out of the worst of the fighting and moral quandaries.

However, he found that staying out of the fighting and looting left him feeling unfulfilled. Captain Pthax noticed this, and sought to remedy Ttharg's troubled mind. The next vessel they attacked was a humble merchant ship, and stood no chance against the Blind Sun. With the ship disabled, it's cargo looted, and it's crew surrendered; Captain Pthax approached Ttharg and commanded him run the merchant crew through with his cutlass. Ttharg began to try and protest, but Vaarth insisted, stating that the crew were no use as prisoners, their hold was empty and their ship disabled, killing them here and now would be a mercy in the long run. Ttharg knew that his Captain's reasoning wasn't sound, but he couldn't argue. Vaarth could see Ttharg's hesitation and declared that if Ttharg wouldn't kill these men, he could join them. Placing his hands around Ttharg's, Vaarth guided Ttharg's cutlass to the throat of the merchant captain. Ttharg was positively shaking with fear, a fear mirrored in the eyes of the merchant captain. With a final act of coerced encouragement from Vaarth, Ttharg plunged the blade into the merchant captain's neck. The captain coughed and spluttered, then died on the deck of his ship. One by one, Ttharg was forced to kill the other members of the dead captain's crew. Each time he plunged his blade into the crew, it became easier and easier as Ttharg's mind began to shield him from the act, and by the end Ttharg was operating almost on autopilot, and without Vaarth's guiding hands. This was the first time that Ttharg had killed in cold blood. He never forgot the look of fear in the merchant captain's face.

Whether something snapped inside him, or he truly accepted what he was doing, Ttharg was a changed man. It was still hard at first, but slowly and surely, Ttharg turned into a killer himself: taking an active part in the attacking and looting of innocent people. He remained an apprentice of the ship's surgeon until they were killed in a particularly bloody boarding action; leaving Ttharg as the new ship's surgeon.

For many years Ttharg's life became a routine of pillaging, killing, and drinking away the nightmares.

Ttharg's life may well have continued this way; if it were not for the terrible storm that befell him and the crew one fateful night. The winds howled their defiance and the seas smashed against the Blind Sun. Ttharg had never seen or experienced a storm so fierce in his life. It was as if the Gods themselves had finally had enough of Captain Pthax and his crew and were trying their best to sink them all below the waves. And they succeeded. With a horrible groan of anguish from pained wooden beams, the ship splintered and broke apart, throwing sailors into the roiling sea and to their deaths. The only thing louder than the howl of the wind and the clap of thunder was Captain Pthax's roars of anger and curses against the Gods. Ttharg himself was tossed overboard and almost drowned were it not for a small patch of the ship's hull that floated beside him. Grabbing onto it for dear life, Ttharg could do nothing but be tossed and carried by the huge waves that buffeted his little wooden island. The Blind Sun was destroyed, and Ttharg never saw Captain Pthax or any of the crew ever again.

Ttharg awoke the next morning to find that the storm had carried him into the Calm. He could see no other debris nearby, and no signs of the crew. He laid there, on the wooden debris for hours, contemplating all his life choices that had led to this moment. It was very possible he might die here on the Calm, as there was no wind, no waves to carry him to land.

Ttharg began to pray, truly pray, for deliverance from this awful fate. One night turned into the next, and still he was alone, tired, and hungry. When people ask him how he came to worship Bahamut, Ttharg's answer is simple: "When I was at my lowest point, on the precipice of death and madness, the Five did not listen to my prayers. But Bahamut did."

With hunger and dehydration growing, Ttharg turned his final prayer to Bahamut, asking to be saved. Bahamut's answer was to send a streak of lightning down from the sky to strike Ttharg's little improvised lifeboat. The debris began to catch fire and Ttharg was forced back into the water. Even with the water being calm, Ttharg's strength was almost non-existent, and although he managed to stay afloat for a short amount of time he eventually began to sink below the water. He was on the verge of losing consciousness when he saw a shape dive into the water above him and reach out for him. As if guided by some unseen hand, Ttharg reached out and took the hand.

The next thing he knew he was being hauled up and aboard a new ship, the remains of his lifeboat now smouldering embers floating on the surface of the Calm. "We saw the smoke and came as quickly as we could." Explained the captain of this vessel. "I'm Captain Magyar, and this is the White Cliff." All Ttharg could manage was a thank you - as much to the captain as it was to Bahamut - before passing out from exhaustion.

When we awoke he was in a bed with fresh water and bread on a tray nearby. He scoffed down the bread and drank eagerly of the water. A cabin boy, who had undoubtedly been ordered to keep watch over him, hurried out of the small cabin to fetch the captain.

Over the next few days, Captain Magyar made sure to take good care of Ttharg. She tried to ask him where he had come from, how he had ended up in the Calm, what ship he had been part of. Ttharg was hesitant to answer. He was a murderer, a pirate, and revealing that information might exchange his watery grave with a hangman's noose. A week after his rescue, Ttharg told Magyar that he had been a doctor aboard a transport ship in the Hic Sunt when a storm had hit them. He recounted the storm and how the ship had broke apart. He avoided naming Captain Pthax. He expressed gratitude to Captain Magyar and requested that he be allowed to remain aboard and serve her as a trained physician. He wasn't sure if Magyar believed him or not. Another week passed before Magyar accepted Ttharg's offer.

In his service to Captain Magyar and the White Cliff, Ttharg expanded his worship of Bahamut and became a devout worshipper.

He still doesn't know if Captain Magyar knows his true origins; but he maintains his charade of innocence in front of her and the crew. Perhaps Ttharg is capable of change? Or perhaps he'll be forever haunted by the misdeeds of his past.

zylodrizzt
2023-12-07, 11:16 PM
Well I have an idea mechanically which is kobold or maybe yaunti artificer. The problem comes up mechanically. See I've been using wikidot 5e to come up with characters and there us a subclass for artificer which basically can add entire spell lists to an artificer and change them more or less on the fly. Believe it's called maveric and it's more or less official I think. The next worry is I believe uncommon items are max about 500 and I was wondering if I could use the gp to buy one which is the mizzem apparatus. The problem is that that apparently only attunes to certain spellcasters which artificer is not one of them and I'd think that would be the top of the list.

So in short can I use the maverick artificer subclass and can I buy the mizzem apparatus and attune to it even tho I'd be an artificer?

TriciaOso
2023-12-08, 12:59 AM
Well I have an idea mechanically which is kobold or maybe yaunti artificer. The problem comes up mechanically. See I've been using wikidot 5e to come up with characters and there us a subclass for artificer which basically can add entire spell lists to an artificer and change them more or less on the fly. Believe it's called maveric and it's more or less official I think. The next worry is I believe uncommon items are max about 500 and I was wondering if I could use the gp to buy one which is the mizzem apparatus. The problem is that that apparently only attunes to certain spellcasters which artificer is not one of them and I'd think that would be the top of the list.

So in short can I use the maverick artificer subclass and can I buy the mizzem apparatus and attune to it even tho I'd be an artificer?

No, you cannot.

J-H
2023-12-08, 06:15 PM
https://i.ibb.co/k9C0dF5/ytw3.jpg

Servius Calventius Pamphilius (https://www.dndbeyond.com/characters/114096617)
Yuan-Ti Evoker Wizard


Servius Calventius Pamphilius is the son of a scribe and printer, a merchant favored by a few of the Dragonlords for his ability to swiftly and accurately copy texts. Servius apprenticed under his father (along with his siblings). Magical scrolls are written in Draconic, the tongue of true magic, and so Servius began reading what he copied, and making copies for himself.

Although intelligent, he is not a subtle person, and his "secret spell scrolls" were swiftly discovered. Sponsored to attend Chalcedon University, Servius excelled in his studies, but not in his social life. Although he acknowledges the higher social status of the dragonborn, and their closer relation to the rulers of Lssthp, he had little patience for those who he considered "slow" or "foolish." In his third year, he became the target of a small prank war. When two dragonborn attempted to pin him down to douse him with paint, he used the leverage of his long tail to throw them... off the fourth floor of the exterior staircase the three of them were on.

That was too much to be ignored, and Servius swiftly faced disciplinary expulsion, although a sympathetic dean did allow him to take evidence of his grades and completed certifications with him.

Returning home openly and for good would be bad for the family business, so after a short visit, he set out for the edges of the empire with his spellbook, a small amount of coin, and an unamused frown on his face.

Servius often comes across as grumpy, and perhaps a bit greedy (but who isn't among the scalefolk?), but he is quite good slinging spells, so his attitude is tolerated.


This was the best picture I could find, and when I saw the look on his face, I knew my wizard had to be a grumpy wizard. The rest kind of came out of that.

Party roles:
Ranged damage, both AOE and single target
Minor area defense (Fog Cloud, Warding Wind, 10' circle of protection against enemy archers)

zylodrizzt
2023-12-09, 12:02 PM
https://www.dndbeyond.com/characters/114196616

Trying to nail down a background that fits the lore of the area. Basics was nibum as a kobold served a noble house for several generations as maintenance but something happened to those he served that could have been or not. Not having someone to serve really got to him much like the house elf that served serious black family (ketch right?) So he found meaning in his life again when he found the current shell on this plesiasaur being built in which he then just kinda joined the crew almost like he's always been part of the ship.

Personality is very grumbly old mechanic. Salt of the earth type. I was considering a southern accent.

TriciaOso
2023-12-14, 09:56 AM
I've been sick this week so haven't been bumping this at all, but last call for characters for this!

TriciaOso
2023-12-15, 11:18 AM
Okay! Since we only have 4/5 applicants, I think we will go forward with all our applicants. I've created an OOC thread (https://forums.giantitp.com/showthread.php?662948-Privateers-of-Lssthp-II-OOC); I'll be adding details about the ship and other NPC officers there, and then an IC thread by Monday.

Infernally Clay, you never finished your character, but if you want to finish them up this weekend we'll incorporate you into it. Otherwise I will keep the idea of a druid tortle who cares for the White Cliff, because I really like it.

Infernally Clay
2023-12-15, 11:29 AM
Okay! Since we only have 4/5 applicants, I think we will go forward with all our applicants. I've created an OOC thread (https://forums.giantitp.com/showthread.php?662948-Privateers-of-Lssthp-II-OOC); I'll be adding details about the ship and other NPC officers there, and then an IC thread by Monday.

Infernally Clay, you never finished your character, but if you want to finish them up this weekend we'll incorporate you into it. Otherwise I will keep the idea of a druid tortle who cares for the White Cliff, because I really like it.

Oh I thought I had finished all the mechanics. Is there something I'm missing? I'll check the sheet later tonight.

TriciaOso
2023-12-15, 01:16 PM
Oh I thought I had finished all the mechanics. Is there something I'm missing? I'll check the sheet later tonight.

The mechanics are fine! I just didn't have a name or anything. I'll move them over to the PC side.

JbeJ275
2023-12-17, 01:40 PM
Is it too late for me to make a character and try to jump in?

TriciaOso
2023-12-17, 02:10 PM
Is it too late for me to make a character and try to jump in?

Yes, the IC thread is underway and there are already 5 people, which is the maximum I was looking for.