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Yakmala
2023-12-06, 02:56 PM
I've got a weekend one-shot coming up, character level 4, and three other players have all declared they are playing various flavors of Clerics (Arcane, Order & Life).

What would you pick to best support a party of all Clerics? Part of me thinks it would be funny to go with the flow and bring a Cleric as well, but I'm more inclined to fill the gaps Clerics don't cover. A party face is an obvious choice, but so is some sort of melee, as healing is obviously not going to be an issue.

Thoughts?

RogueJK
2023-12-06, 03:13 PM
Any of those Clerics could be decent frontliners, especially Arcana.

I'd lean towards a Moderately Armored Celestial Tomelock Generalist with Book of Ancient Secrets. Party face, ranged/melee attack switch-hitter, and utility rituals. (Plus it fits the theme... You're just a different form of priest.)

Or maybe something like a Rogue with CHA as a secondary stat and the Ritual Caster Wizard feat. Face, skill monkey, ranged/melee striker, and utility rituals. Works well with Order's ability to generate off turn sneak attacks.

Theodoxus
2023-12-06, 03:16 PM
Either a sorcerer or warlock. Level 4 clerics aren't bringing in a lot of AOE, but will be able to withstand being on the frontline.

As much as I'm not a fan of sorcerers, I think it'd be the better choice, just given the dynamic that the clerics won't be requesting short rests unless they're burning through their CDs (which could be a possibility, but you'd know better than me).

As for subclass, suit to taste. (Not being a fan, I gravitate to Draconic as they provide what I feel are the best features outside of casting. YMMV.)

Skrum
2023-12-06, 04:13 PM
Either a blaster or a melee damagehose (hexadin or some version of GWM).

Clerics do everything, but they are merely competent damage dealers. I think that's gonna be the best complement to a party of clerics.

Hexadin doesn't fully come online till 7 (though they are perfectly playable before that). A GWM barb though will crank out damage from the get-go.

Biffoniacus_Furiou
2023-12-06, 09:54 PM
You have plenty of tankiness, but need damage. Let them be the front line, go Gloom Stalker, maybe with XBE.

Psyren
2023-12-06, 10:20 PM
Throw in Trickery to be your trap guy :smalltongue:

(The playtest version is much stronger if you're able to try that)

Kane0
2023-12-06, 11:00 PM
You absolutely should be a cleric too, maybe War or Light. Or at least someone pretending to be a cleric, like a paladin, favored sorc or celestial lock.

GooeyChewie
2023-12-06, 11:13 PM
I always like having a Rogue in the party when I play an Order Domain Cleric. The Order Domain's ability to grant an ally an attack can be used to get an off-turn Sneak Attack.

XmonkTad
2023-12-06, 11:18 PM
For just a one-shot, why not have some fun with a Knowlege Cleric? Sure, a trickster cleric might help with stealth checks, but knowledge gets you expertise in 2/4 of the knowledge skills plus you can get proficiency in thieves tools if you really need it. Sure, you're not bringing too much different to the table, but knowledge is power, and you can always focus on buffs and stack Int instead of Wis.

Speely
2023-12-07, 01:18 AM
I like a Lore Bard for this. Adds lots of skill utility, Bardic Inspiration to stack with all that Bless/Guidance, and Cutting Words to emphasize the edge the party will have almost all the time.

Plus it could be a fun RP counterpoint for the Arcana cleric. Oh you know stuff? Well so do I, and I am chaaaarming! *proceeds to walk into a trap*

Amnestic
2023-12-07, 04:14 AM
You've got Arcana (caster/melee?), Life (Healing) and Order (Support/Control)

I'd be looking at Tempest or Light cleric for blasting purposes, or possibly Nature (shillelagh, + SCAGtrip via race/feat/etc.) if the Arcana cleric isn't actually all that melee.

Lvl 2 Expert
2023-12-07, 04:47 AM
I always like having a Rogue in the party when I play an Order Domain Cleric. The Order Domain's ability to grant an ally an attack can be used to get an off-turn Sneak Attack.

I second this suggestion. Clerics do basically everything. They don't need support. You can bring a tank, you can bring AoE attacks, you can bring summoned creatures to buff and heal, all good options. But this interaction with the rogue is cool, and the skills a rogue brings to the table can be helpful, both in the social domain and in dungeoneering. So I vote for that. I also might like the mental image of 3 priests traveling with a clear outlaw, who's shooting people from hiding as they are standing there preaching stuff.

da newt
2023-12-07, 09:01 AM
I'd be tempted to go very counter cleric (maybe bugbear gloomstalker or assasin w/ alert or SS, or flying tiefling hex warlock) or jump into the theme and go all holy rollers (aasimar celestial warlock, or cleric, paladin). I wouldn't worry much about filling a niche - it's a one shot, have fun.

Unoriginal
2023-12-07, 10:42 AM
Why not a Psi Warrior Fighter?

You'd be adding DPS, extra attacks, group mobility and group damage mitigation, plus cool stuff with telekinesis.

Derges
2023-12-07, 11:03 AM
+1 for another cleric

https://i.ytimg.com/vi/8Mwmkrc0ID0/mqdefault.jpg

CTurbo
2023-12-07, 11:17 PM
Yeah I would definitely build another Cleric. You could opt for a blasty Cleric like Tempest or Light. For a one shot I would NOT bother trying to cover any party weaknesses. Go Cleric all the way!

Ogre Mage
2023-12-07, 11:47 PM
I would consider a hexblade. Can act as the party face. I'd probably set up to swap between melee and ranged damage (eldritch blast).

Mastikator
2023-12-08, 03:32 AM
I'd make another cleric. Either light to be the blaster, or knowledge to be the knower. Urchin background will get you dungoneering skills.

KorvinStarmast
2023-12-08, 10:29 AM
Just gonna throw this out there:

A Lore Bard is a superb support character. Played on from 1-20. (Or can be built as one).
Skills, Face, mix of arcane and divine spells, bardic inspiration, Cutting words.

Tactically:
Dissonant whispers to get enemies to move.
Vicious Mockery on low wis enemies to put disadvantage on their next attack
Cutting words to make an attack miss
Bardic Inspiration for its various uses/benefits.
face stuff
Expertise in two skills.

nice package, all around.
If you go vHuman you can get Magic initiate and add Eldritch blast and another cantrip (I'd sugget mind sliver) and also Hex.

RogueJK
2023-12-08, 11:04 AM
I agree that Lore Bards are fantastic Party Support characters, being one of the best options for a "support character" in D&D overall. However, I'm going to argue against one here:

A) Much of the Lore Bard's Party Support capabilities are already well covered by 3x Clerics, with plenty of healing and buffing already available.

B) Clerics are only fair-to-middling damage dealers. Lore Bards are poor damage dealers, and poor in combat in general outside of a few choice spells and Magical Secrets. The party needs more combat/damage capabilities, not less.

So while a Lore Bard can be an excellent choice to fill the Party Support (big S) role in general in D&D, they are not as great of a choice specifically to (small s) support a party of three Clerics.



Therefore, I still think a Rogue, or even a big melee bruiser like a GWM Zealot Barbarian, would be a much better option to supplement this trio of Clerics. Or if sticking to the "All Cleric Party" theme, a Light or Tempest Cleric with Ritual Caster Wizard to at least get some better blast and utility spells on the table. (I've reconsidered my initial suggestion of a Celestial Warlock Generalist, since while it would be thematically aligned while covering some of the party's gaps, it still falls into some of the same traps as the Lore Bard with some redundant capabilities and only middling damage output.)

Xihirli
2023-12-09, 06:54 AM
I'm going to throw my hat in the "do iiiiiiiit. Make another cleriiiiiic" camp. Obviously ignore this if you want, but consider: if you play regularly, you'll have the chance to play all of these character ideas that get you excited.
This will probably be the only time in your life you'll have the chance to play in an All-Cleric party. Just that novelty alone will probably help you remember this game for years to come.

Since the party's lacking in damage, the subclass I pick would probably be Light.

Paladin or Rogue to maximize Order Cleric's "you! Attack!" ability.

Unoriginal
2023-12-09, 08:00 AM
Githyanki Celestial Pact of the Blade Warlock who fights with a Green Flame Blading Greatsword would be both fun, powerful and useful.

Plus you can go around announcing yourself as the Emissary of Ysgard.

Eldariel
2023-12-09, 11:25 AM
Wizard. You need an Int-character, Wizard-list is great for making enemies do nothing while Clerics wreck them, you get scouting in the form of familiar, you'll bring great Investigation to the table, and you'll make great use of the massive melee frontline provided by 3 Clerics all with 19ish+ AC for free. On this level, you can use a weapon if you'd like (Sharpshooter Wizard is a thing pre-5) without regard for class so if you wanna be a DPR type, you can go that route (just remember to put a 16 to Dex, which you'd probably want anyways). Bladesinger is still fine as an AC bomb but you can just go Diviner or Evoker or Scribes or Abjurer or whatever just as well, regardless of the role you'd want to take.

RogueJK
2023-12-09, 07:39 PM
Here's a potentially fun idea, combining multiple schools of thought for this character to make a quasi-Wizard/Rogue/Cleric:

Variant Human Soulknife Rogue 3/Knowledge Cleric 1
STR 8
DEX 15+1
CON 14
INT 12
WIS 13+1
CHA 10
Ritual Caster Wizard feat at Level 1
Racial Skill: Perception
Rogue Skills: Deception*, Persuasion*, Stealth, Investigation
Cleric Skills: Religion*, Arcana*
Background Skills: Insight, plus either History or Nature

You're the Party Face, INT skill monkey, and scout, all in one, with the ability to add an additional +1d6 to proficient skill checks (which stacks with Guidance). You've got 1st and 2nd level Wizard utility rituals, including a Familiar, along with a little Cleric spellcasting. And you've got up to 2x ranged psychic knife attacks per turn, landing +2d6 Sneak Attack on one of them. Plus you're still technically a Cleric.

Maybe they're an Indiana Jones-style knowledge seeker, combining arcane magic, divine guidance, and psionic power along with their wits and skill to delve deep into dangerous caves and ruins in search of lost knowledge for the Church.

thorr-kan
2023-12-09, 08:35 PM
You *HAVE* to go cleric. With the God Squad, it's a moral imperative! (All cleric parties are So. Much. Fun. regardless of the D&D version.) Alas, I have no suggestions for which kind of cleric.

Alternatively, Half-orc Urchin Undying Patron Tome Pact Warlock. Half-orc features and two-handed quarterstaff makes you a poor man's fighter. Urchin background and proficiency in Investigation make you a poor man's thief. Undying patron and proficiency in Religion make you a poor man's cleric. Tome pack and Book of Shadows invocation makes you a poor man's wizard. Flavor the rest of the warlock to taste!

Kane0
2023-12-09, 11:34 PM
You *HAVE* to go cleric. With the God Squad, it's a moral imperative! (All cleric parties are So. Much. Fun. regardless of the D&D version.) Alas, I have no suggestions for which kind of cleric.


Light and Tempest are the blasty ones.

Lvl 2 Expert
2023-12-10, 02:06 AM
You know what? Yeah, I've come around. Play another cleric. It's too funny. "That oneshot with three clerics" is memorable, but "that oneshot with only clerics" is epic.

...Assuming that the weekend oneshot wasn't this weekend...

sambojin
2023-12-10, 03:22 AM
Nah, stir the pot against the godly. Go either with old-stuff, or smitey stuff.

So, an old-Firbolg High Charisma Moon Druid (you can do everything they can't, plus some), or a new-Kobold or Tabaxi Paladin.

Maybe even do it as a Paladin2/Warlock2 mix, just for a laugh. It's all the "divinity" they are not. But the old-ways Druid works fine too.

thorr-kan
2023-12-10, 10:36 AM
And be sure to let us know what happens!

Yakmala
2023-12-10, 04:47 PM
And be sure to let us know what happens!

Thanks for all the fantastic suggestions!

Ultimately, I decided to stick with the theme and made another Cleric, which the party seemed excited about! I wanted to do something a bit out of the ordinary, so I'm going with a Duergar Forge Cleric of Tharmekhûl. I haven't seen a Duergar played at one of my tables in ages, so this will be fun from a background/RP perspective. He'll be a front liner, using the Duergar's Enlarge as his concentration while swinging a Halberd. He picked up PAM at 4, so he'll be using the polearm for his BA rather than Spiritual Weapon. If other party members are getting in trouble, he'll use Sanctuary on them if they're still up, Healing Word if they're down.

The game is later this week. I'll update after it's complete.

CTurbo
2023-12-10, 05:12 PM
Forge is not one of the domains that gets Martial weapon proficiency so you wouldn't be able to use a Halberd without a feat.

I recommend Tempest for a PAM Cleric.

Yakmala
2023-12-10, 07:15 PM
Forge is not one of the domains that gets Martial weapon proficiency so you wouldn't be able to use a Halberd without a feat.

I recommend Tempest for a PAM Cleric.

Good catch. I'll adjust accordingly.

Duff
2023-12-10, 09:21 PM
Throw in Trickery to be your trap guy :smalltongue:

(The playtest version is much stronger if you're able to try that)

Second this. You're so close to the "Oops all clerics", It'd be a shame to miss the opportunity

thorr-kan
2023-12-11, 04:44 PM
Thanks for all the fantastic suggestions!

Ultimately, I decided to stick with the theme and made another Cleric, which the party seemed excited about! I wanted to do something a bit out of the ordinary, so I'm going with a Duergar Forge Cleric of Tharmekhûl. I haven't seen a Duergar played at one of my tables in ages, so this will be fun from a background/RP perspective. He'll be a front liner, using the Duergar's Enlarge as his concentration while swinging a Halberd. He picked up PAM at 4, so he'll be using the polearm for his BA rather than Spiritual Weapon. If other party members are getting in trouble, he'll use Sanctuary on them if they're still up, Healing Word if they're down.

The game is later this week. I'll update after it's complete.
Interesting combo.

Looking forward to the post-mortem!

tKUUNK
2023-12-16, 01:29 PM
Thanks for all the fantastic suggestions!

Ultimately, I decided to stick with the theme and made another Cleric, which the party seemed excited about! I wanted to do something a bit out of the ordinary, so I'm going with a Duergar Forge Cleric of Tharmekhûl. I haven't seen a Duergar played at one of my tables in ages, so this will be fun from a background/RP perspective. He'll be a front liner, using the Duergar's Enlarge as his concentration while swinging a Halberd. He picked up PAM at 4, so he'll be using the polearm for his BA rather than Spiritual Weapon. If other party members are getting in trouble, he'll use Sanctuary on them if they're still up, Healing Word if they're down.

The game is later this week. I'll update after it's complete.

Ooo nice choice. I like this build. Including the catch made by others re: adjusting subclass for marital weapon prof. Tempest gives you a nice use for Reactions, punishing melee opponents. I'm sure this game will be a total blast!!

thorr-kan
2024-01-21, 11:12 PM
So, what happened?!

Mindflayer_Inc
2024-01-22, 12:27 PM
I've got a weekend one-shot coming up, character level 4, and three other players have all declared they are playing various flavors of Clerics (Arcane, Order & Life).

What would you pick to best support a party of all Clerics? Part of me thinks it would be funny to go with the flow and bring a Cleric as well, but I'm more inclined to fill the gaps Clerics don't cover. A party face is an obvious choice, but so is some sort of melee, as healing is obviously not going to be an issue.

Thoughts?

Cleric (Tempest) 4 w/Charger Feat

Pin ball around smacking enemies for 2d6 + Str + 5 (charger) damage. Or get good at pushing enemies away from your allies.

Pretend you're a fighter or something. Then when you need it, like, really need it... Pull out a spell or magical effect.

Edit: Technically you could have Wis be 10 and boost Cha with this build. You don't really need a high Wis with a cleric as you can pick spells that help out that are independent of ability score.