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View Full Version : Recruiting Wrath of the Righteous Re-Recruitment [pathfinder 1E]



DrK
2023-12-08, 10:25 AM
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The Wrath of the Righteous Adventure Path begins with the launch of the Fifth Mendevian Crusade soon after a devastating attack on the Worldwound border by the demon armies. From this explosive beginning, a new group of heroes rises—heroes who are destined for legendary achievements. But will these heroes’ righteous wrath be enough to stop the full fury of the Abyss?

The heroes climbed out of the depths of Kenabres battling mongrelfolk and savage cults of Deskari and Baphomet as they dragged themselves out of the rubble into the destroyed the city. Crossing the destroyed city slaying cultists and rooting out the Deskari and Baphomet traitrors they met the resistance and launched a daring raid on the Gray garrison. There, clearing out the commanders of the attack they destroyed the Wardstone releasing a great pulse of holy power that destroyed the demonic horde. The city was retaken by the young Queen Galifrey.

In the aftermath the Queen spoke with the heroes, spoke at length of the shame of the Sword of Valour being stolen by the traitor Staunton vane (an fallen dwarven paladin) and taken to Drezen. With the wardstone flare having wiped out many of the demonic forces now is the chance to strike at Drezen and reclaim the fortress and the Sword of Valour. The heroes have led a small army of mounted knights through the wastes of Sarkosis (now the worldwound) and have battled demons and cultists and driven them out the city pinning them in the castle. Now a final push is all that's needed...


So the Wrath of the Righteous adventure path. Ready to go Mythic!
Please could all prospective players read the players guide (http://paizo.com/products/btpy919c?Pathfinder-Adventure-Path-Wrath-of-the-Righteous-Players-Guide)

An abbreviated 16


Point buy 15pb (just like the archetypes) /18pb if a class that has no access to level 6+ spells
Level: Start at level 7
Hit points: max at first level, average + 0.5 on subsequent levels
Races: standard pathfinder types. Please look at common races in Kenabres and choose accordingly.
Classes: Paizo classes.
Gold: 16000gp starting gold, no more than 4000 gp on a single item. 1 Scale of Tenderev (choose 1 from below)


As you grasp the scales, you automagically learn what they do and how to use them. In all cases, the caster level is 19. If you ever possess multiple scales, they serve no function until all but one are removed.

1: Terendelev's Scale of Cloudwalking: Three times per day, as a standard action, this scale can be used to cast levitate. In addition, a small pillar of clouds rises below the levitating object or creature, providing 20% concealment to any creature or object contained within.

2: Terendelev's Scale of Cunning: Three times per day, as a standard action, this scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all bluff checks made against evil creatures.

3: Terendelev's Scale of Protection: Three times per day, as a standard action, this scale can be used to cast resist energy- limited to electricity and cold. When damage is prevented in this fashion, half the value is stored within the scale. This energy can be discharged as a ranged touch attack with an increment of 50' within one minute.

4: Terendelev's Scale of Grace:Three times per day, as a swift action, this scale can be used to cast grace. During this round, if you move 20 feet or more, and attack a creature previously beyond your reach, any standard attack is resolved against the target's flat-footed armor class.

5: Terendelev's Scale of Retribution: Three times per day, as a standard action, this scale can be used to cast align weapon- restricted to good and law. When active, critical confirmation rolls receive a +2 bonus. This bonus does not stack with similar effects, beyond +4.




Traits: 1 "free choice" and 1 campaign trait, you can take a drawback for a 3rd but if the drawback has zero impact it maybe vetoed

Mythic Tier: you start at Mythic tier Rank 2


Campaign Traits
These traits explain your character’s link to the Worldwound, but each trait is also associated with one of the six mythic paths—your character doesn’t begin Wrath of the Righteous as a mythic character, but the results of the first adventure will catapult your character into this new realm of legendary power, setting her up for even greater challenges that await in the next five adventures of the campaign. Choosing a campaign trait that matches the mythic path you want to take will result in your campaign trait being enhanced when you do become mythic. In a way, you can consider the selection of your campaign trait as also selecting your character’s mythic destiny!

Chance Encounter:
Associated Mythic Path: Trickster. You always tended to get in over your head as a child, but your biggest youthful misadventure was the time you “accidentally” found yourself behind enemy lines in the Worldwound. You probably never would have made it back home to Kenabres if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. Her skill with the bow was impressive as well, but the thing you remember most about her was the symbol of Desna she wore—she often held onto it without seeming to realize it, as if the connection to the goddess was something she clung to in a sense of need, as someone might clutch at a rope while dangling over a vast pit. She left your side a few moments before you were picked up by a patrol of crusaders, who finished the job of escorting you back to safety, and you’ve never seen her again. Ever since, you’ve just been lucky when it comes to trickery. Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse. Multiple Characters: You and other characters were all saved by the same mysterious woman in your childhood. This could have been the same event, or she could have saved you on separate occasions—the discovery that someone else was saved by the mysterious stranger has resulted in a long friendship (or perhaps friendly rivalry) with the others she rescued.

Mythic bonus: Gain a +2 trait bonus on Reflex saves. By expending on use of mythic power, you can take 20 on an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check without an increase in the time required to make the check

Child of the Crusade:
Associated Mythic Path: Marshal. Your parents were members of the crusade, as were their parents before them. (If you are an elf, gnome, or other long-lived race, these could be brothers or cousins instead, since it’s possible that the Worldwound simply didn’t exist at a time before you were born.) The righteousness of the crusades sometimes feels as if it runs in your very blood, and it bolsters you against demonic influence. Your parents may be alive still, or they may have perished on a mission—that choice is up to you. You grew up knowing them, though, and their zeal and devotion to the crusade is the primary reason you feel the same way. They’ve told you of other family members who have also been involved in the crusade, and it’s not uncommon for you to meet a distant cousin or long-lost aunt, uncle, or other family member while traveling among the border towns of Mendev. This strong family tie bolsters your mind and sense of belonging to the crusade. Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Multiple Characters: If other characters take this trait, you should all be related—you can be siblings, cousins, or even more distant relations, but you should all be aware of this shared lineage.

Mythic bonus: Gain a +2 trait bonus to Will saves. Whenever you successfully save against a mind-affecting effect from a demon, as an immediate action you can expend one use of mythic power to cause the demon to become staggered for a number of rounds equal to your mythic tier. The demon can reduce this effect to 1 round by making a Will save (DC 10 + your mythic tier + your CHA mod).

Exposed to Awfulness:
Associated Mythic Path: Guardian. When you were a child, you were nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill you, but you lingered at death’s door in a coma for weeks before waking. Ever since then, you’ve been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars (whether physical or purely mental) of your brush with death remain, and nightmares of what could have happened often plague your sleep. Something, be it your own personal force of will, some strange “infection” from the assault, or perhaps a combination of both, has made you stronger than before. You’re not sure what to make of the theories that you survived this exposure to awfulness because you yourself have some trace of demonic heritage that helped give you the advantage you needed to survive— but whatever it was, you’re glad for it! Your strange resistance to demonic attacks persists to this day. Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Multiple Characters: You and any others with this trait are related, if only distantly. You could be siblings or cousins—a condition that perhaps lends some credence to the theory that all of you share more than just a common bloodline.

Mythic bonus: Gain a +3 HP per level. When you are reduced to negative hit points by an attack or effect from a demon, as an immediate action you can expend one use of mythic power to heal damage equal to 2d6 + twice your mythic tier. This healing occurs after the damage is done – if the damage is enough to kill you, you cannot activate this ability.

Riftwarden Orphan:
Associated Mythic Path: Archmage. You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family in Kenabres. Your foster family has confirmed that both of your parents were Riftwardens, and has further conf irmed that your parents went missing on a secret mission into the Worldwound less than a month after you were born. You’re not sure what happened to them, but you’re certain they’re dead—and your gut tells you that the one who murdered them yet lives! In any event, you’ve long felt magic in your blood, and casting spells comes easily to you. You gain a +2 trait bonus on all concentration checks. Multiple Characters: You should be siblings with any other character that takes this trait, so that you share the same missing parents. Your parents could even be foster parents.

Mythic bonus: Gain a +4 trait bonus on caster level checks to penetrate a demon’s spell resistance. Once per day, you can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + your mythic tier to the item, up to its normal maximum number of charges.

Stolen Fury:
Associated Mythic Path: Champion. You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned—rather than corrupting your soul, you absorbed the ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you. Recently, those energies have changed— it’s as if you’ve finally managed to come to terms with your past and have turned the ritual’s aftereffects to your advantage, following the old adage of what doesn’t kill you makes you stronger. You’ve been unable to learn more about the ritual or what it was for, but the question lingers in the back of your head to this day. This nagging has instilled in you a fury against demonkind. Today, when you face demons in combat, those energies bolster your fury, granting you a +2 trait bonus on all combat maneuver checks against demons. Multiple Characters: You and any other PC who takes this trait were all part of the same ritual, and it was only by working together that you managed to escape—further, the support of your fellow ritual survivors has played a key role in your coming to terms with it, and you retain a close bond of friendship (or perhaps a friendly rivalry) to this day.

Mythic bonus: Gain a +2 trait bonus on Fortitude saves. By expending one use of mythic power as a swift action, you can ignore a single demon’s damage reduction for 1 minute, and increases the critical multiplier of any weapon you wield against that demon by 1.

Touched by Divinity:
Associated Mythic Path: Hierophant. As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level). Multiple Characters: If other characters choose this trait, you should all work together to decide what deity you’re associated with—it should be the same deity shared by all of you. You might even share the same dreams.

Mythic bonus: You can select a second domain granted by your deity. You can use the 1st-level spelss of both domains as spell-like abilities a number of time per day each equal to your mythic tier. By expending one use of mythic power, you may use any of these two domains’ spells as a spell-like ability, but my only use spells of a level equal to or less than your mythic tier.






Kenabres


Kenabres is a city of glory, but not one of spotless virtue. The Mendevian Crusaders riding out from the city have slain countless demons, and many of them have been carried back to town on their shields to be interred in the catacombs beneath the Cathedral of Saint Clydwell. However, some of these same crusaders-many of them even immortalized in the Hall of Heroes-spent years hunting supposedly demon-tainted faiths and burning at the stake cultists and innocent Mendevians alike. The frequency and intensity of these programs have diminished, but the dark history of Kenabres remains ever-present in the minds of its leaders and many of its citizens.

Kenabres hosts camps of crusaders who have come from all across the continent to battle demons. Though many of these crusaders are pure-hearted and noble of spirit, others are little more than fortune-seeking mercenaries. Still, none can deny the good deeds done by the knights of Kenabres under the direction of their zealous, strategically brilliant leader Hulrun.

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HISTORY
Until the First Mendevian Crusade, Kenabres was a small town perched atop a bluff overlooking the West Sellen River. The townsfolk of Kenabres were an industrious, innovative people who constructed a complex system to pump water from the river up to the safety of the town. The townsfolk maintained a fishery and quarry as well, and traded their goods with their neighbors in Sarkoris and up and down the West Sellen.

During the final dark days of Sarkoris, the people of Kenabres saw horrifying sights to the west. Foul, twisted creatures scraped their way across the land. The sky burned green, and plumes of acrid smoke drifted across the new wasteland. Hysterical refugees splashed across the river and sought safety behind the walls of Kenabres. At first these refugees were allowed in unquestioningly. In early 4607 AR, however, a lilitu demon named Minagho entered Kenabres magically disguised as a refugee. Once inside the town's walls, she revealed her true form and slaughtered 62 citizens before vanishing in a cloud of greasy black smoke. After the Red Morning Massacre, as it was called, Kenabres refused entrance to any except those who could demonstrate direst need. Those admitted were forced to undergo protracted and painful tests to demonstrate their mortality. Individuals who fell under suspicion were turned away or executed on the spot.

Over the next decade, Kenabres became known as a safe but suspicious city to stop in when traveling through Mendev. The town swelled from 3,000 people to more than 8,000 due to the constant inflow of refugees, researchers, and adventure-seekers. Many new citizens went to work at Truestone Quarry as the demand for worked stone soared. Demons, such as hezrous and omoxes, occasionally attacked the water pumps, the life of the city, and the leaders of Kenabres sent out messengers declaring that they would pay a handsome reward to anyone with the skill to build a shield for the pumps. A half-elven stonesmith named Sibella Morond came to Kenabres to claim the contract. It took the city almost 3 years to complete her vision, and thousands of tons of stone had to be transported to the river to build the rising columns around the pumps.

The demand for stone didn't end once the pumps were fortified. New districts and city walls rose to house and protect Kenabres's swelling population. In 4622, the Church of Iomedae launched the First Mendevian Crusade, and crusaders and knights poured into Kenabres. More than 2,000 people came to Kenabres in that single year. By the time the Second Mendevian Crusade began in 4638, Kenabres had been established as a launching point for successful crusades. The leaders of Kenabres agreed to house one of the wardstones to guard against the demonic hordes pouring from the Worldwound. This act assured Kenabres's role as a strategically vital city, key to the defense of Mendev.

Strangely, Sibella Morond returned to Kenabres that year. She had left with her reward after the pump's defenses were completed, and hadn't been seen in Mendev in the 18 years since. The leaders of Kenabres asked Morond to construct a fortification to house the wardstone. She agreed, and oversaw construction of the wardstone's fortress in the Ring District at the base of the center pump's structure. When the construction was complete, Morond presented the city with an oversized stone shield engraved with the city's sigil.

The next 50 years saw Kenabres swell to the size it is today, yet this growth was not always easy. The city's famed prelate, Hulrun Shappok, first gained the trust and admiration of Kenabres' citizens by organizing inquisitions against suspected demon-worshipers and witches. Hulrun and his force of elite witch hunters exposed dozens of cultists and spies-and, it is said, executed many more under suspicion but with no real proof. These events started the Third Crusade-widely accepted as the least effective and most self-destructive of the four crusades. Still, Hulrun roused respect and admiration in the populace as well as fear, and he agreed to guide the city as its prelate in 4682. Though Hulrun was forced to temper his obsessive witch hunts somewhat in his position as prelate, his inner zeal has only recently begun to truly diminish. Looking back on his actions has left him struggling with shame over how these events cast a shadow over Iomedae's church and the crusades for decades to come.

GAZETTEER OF DISTRICTS
Kenabres sprawls across a series of graduated tiers that rise from the plains in the east to a cliffs edge in the west. At the base of the cliff, the West Sellen River roars past. The central and westernmost districts of Kenabres are the oldest, and those radiating out and to the east are the newest, built only in the last hundred years. These entries are in order form the oldest, highest district out to the newer and lower ones.

Old Kenabres: The original town of Kenabres perched on the edge of the cliff, looking down over the West Sellen. Many of those buildings now form the historic central district. The houses here are well constructed from heavy stone, with angled tile roofs and arched windows characteristic of architectural fashions popular hundreds of years ago. Houses and official administrative buildings-including the courthouse, city hall, and the garrison-make up Old Kenabres. The houses aren't the largest in the city and not always home to the wealthiest citizens, but the oldest families, who can trace their lineage back hundreds of years, live in Old Kenabres. Hulrun Shappok lives here in the Prelate's Manor.

Ring District: The second tier of the city, circling Old Kenabres, was also a part of the original town of Kenabres. More homes and administrative buildings, including the hall of records and the maintenance building for monitoring the water pumps, make up the Ring District. At the district's eastern edge, a steep switchback road makes the transition between the higher-elevation Ring District and the lower-elevation districts of New Kenabres and the Gate District. The switchback is called Davon's Ramp after the architect and philanthropist who designed and paid for the structure as the town grew to a city. Heavy iron gates safeguard the top and bottom of the switchback. For security, these gates are locked an hour after sunset, and a guard is posted at each. Persons wishing to use the switchback must make their case to the guards and hope their business is deemed important enough. Some citizens have special, expensive passes that allow them to move back and forth without question, and some say that the Wallers (see entry 14) have their own methods of moving beyond the Ring District after curfew.

New Kenabres: New Kenabres was built during the initial flood of refugees after the opening of the Worldwound. Buildings in this mostly residential district are stone, but the walls are thinner than in the older districts, and the houses are built in a more modern style, with flat roofs and square windows. New Kenabres also houses most of the city's warehouses. The eastern and southeastern sides of New Kenabres hold many of the largest manors in the city. During the construction of New Kenabres, many moneyed families chose to build new homes in the new district, as it offered just as much safety as the old city but without the claustrophobic density.

Gate District: A decade after New Kenabres rose, the Gate District followed. City officials realized that the new housing units wouldn't be enough to support the city's growth, and in response constructed the Gate District, the largest district in Kenabres. The Gate District includes a mix of residential and commercial buildings, as well as wealthy family homes. Temples to Abadar, Sarenrae, Shelyn, and Torag sit alongside smithies, stoneworks, and woodshops. The city's two gates, Northgate and Southgate, lead into this district.

Truestone Quarry: Truestone Quarry lies approximately 10 miles to the east. Caravans arrive weekly to supply Southgate with stone for constructing additional buildings and reinforcing the city defenses. Guards are always in high demand to protect these caravans from coordinated demon attacks, and to ensure the deliveries keep stone flowing into the city.

GAZETTEER OF LOCATIONS
Kenabres' locations are famous to crusaders and citizens.

1. Alodae Amphitheater: Bradra Alodae helped defend Kenabres a century ago when the Worldwound opened. After an injury left her unfit to battle demons, she served as a city adviser. Alodae wrote a half-dozen songs about the Worldwound and the demonic invasion before she died, and the Alodae Amphitheater was named for her upon its construction. Her grandson, Nestrin Alodae, serves as the current high priest of the local church of lomedae and the Order of Saint Clydwell. Alodae Amphitheater stands in Truestone Park. Plays and recitals take place in the amphitheater monthly, if not more often. The citizens of Kenabres, in desperate need of entertainment and distraction, nevertheless prefer to see somber tales of sacrifice and duty. Endings where good triumphs over evil, even at great cost, are always well received. The Chelish playwright Hatherelm Arir (NG male human aristocrat 1/bard 8) is widely admired by the citizens of Kenabres for his work Dawn of the Crusades.

2. Cathedral of Saint Clydwell: In the heart of the central tier stands the Cathedral of Saint Clydwell. Also called the Grand Temple, the cathedral honors Saint Clydwell, a champion of Iomedae who sacrificed himself to seal a horde of demons within an inescapable prison. The cathedral is a great stone building with a green copper steeple and stained-glass windows portraying the imprisonment of various horrific demons. Wounded warriors are taken to the cathedral to be healed, and the priests of the cathedral perform blessings on crusaders about to venture forth. Although the Temple of Iomedae serves the everyday needs of the people, the cathedral is used for important services and gatherings. Though Nestrin Alodae is technically head of both the cathedral and the Temple of Iomedae, demon-hunter and priest Eterrius Sunnestier takes on most of the leadership duties at the cathedral. Sunnestier is a more experienced warrior than Alodae and understands firsthand the horrific experience of battling demons. Adventurers looking to pledge their blades to Iomedae's service choose this cathedral over the temple, as do adventurers wishing to purchase healing items or pay for resurrections.

3. Clydwell Plaza: This open plaza just west of the cathedral served as the town's traditional festival grounds. Now, other areas in the city cater to the common folk, and this plaza primarily serves those living in Old Kenabres. In the city's current dark days, festivals are rare.

4. Crusader Camps: The constant influx of crusaders waiting for a chance to slay demons has created logistical issues in Kenabres. For a time, new inns opened daily to cope with the number of crusaders clamoring for rooms, but many of these "inns" were merely flophouses renting space on the floor for exorbitant amounts. Local law officers had their hands full examining and regulating these inns, and the close proximity of so many crusaders and disturbances every night. Eventually, the city declared that all crusaders were required to maintain their own camps outside the city walls, and designated an area against the city wall by Northgate for these camps. The area is now cramped with dozens of tents, small campfires, refuse pits, and horse pens. Though one would expect crusaders to be able to regulate their own behavior and get along well with their neighbors, the unfortunate truth is that violence and petty crime aren't uncommon. Kenabres guards regularly patrol the camp and encourage the crusaders to settle small disputes before they swell into real problems. Captain Chun Dawei (LG male human fighter 7), a Tian soldier who moved to Kenabres more than a decade ago, supervises guard patrols in the crusader camps and handles any major matters personally.

5. Defender's Heart: The largest inn in Kenabres, this business caters to mercenary companies and crusaders coming to the city. Inside this squat stone structure are dozens of rooms for rent, hearty food, and a wide selection of refreshments shipped in from across the Inner Sea. It's owner, Kimroth Otai (LG male human expert 2/fighter 3) was a mercenary fighting against the World wound until he lost his right arm in a clash with demons. Now he spends his time overseeing his staff and talking wistfully with other, more ablebodied soldiers who spend time in his establishment when back from the front.

6. Hall of Heroes: The people of Kenabres cling to stories of heroism and nobility to give them strength in the darkest of times. The Hall of Heroes immortalizes the most revered champions of Kenabres. Stone statues of laureled heroes line a central hallway. Behind the statues, plaques engraved with names of the dead cover the walls. The families of fallen crusaders often pay the city to display their loved ones' plaques more prominently, and cynical types doubt whether every name in the Hall of Heroes is truly one of a hero.

7. The Kite: An engraved stone kite shield 18 feet long hangs from the end of the centermost artery protruding from the water pump, its curved surface directing the sigil of Kenabres toward the Worldwound. At the city end of the artery, a two-story stone keep houses the wardstone that helps keep demons from overrunning the Worldwound's borders. The keep is heavily guarded at all times, with at least one crusader and one priest of Iomedae marshaling the forces within. Locals refer to both the stone shield and the keep as "the Kite."

8. Librarium of the Broken Black Wing: Thirty-six years ago, a caravan returning to the city from Truestone Quarry was set upon by a gang of vrocks. The caravan might have been outmatched if not for one of the recently hired guards, a wizard named Quednys Orlun (LG male old human wizard 6). Orlun had spent years studying demons, and his spellcasting turned the tide of battle in favor of the caravan. After serving as a guardsman for another few years, Orlun founded the Librarium of the Broken Black Wing, pinning one of the preserved vrock wings above the entrance. The Librarium, often called "Blackwing" by locals, has since become the premier library for demonology and planar travel research in Mendev. In addition to being a library, Blackwing is a museum of demon skulls, talons, and other grotesque trophies. An aged Orlun still oversees the collection of tomes and scrolls and is always keen to acquire new research material for the stacks.

9. Northgate: The northern city gate leads into a residential district dotted with small shops and temples, including the temples to Sarenrae and Shelyn. A large market district known as Northgate Market sits not far past the gates. Vendors hawking textiles, jewelry, housewares, art objects, fresh produce, and handmade furniture gather there. Like all entrances to the city, Northgate is heavily guarded at all times. Visitors to the city can expect to be thoroughly questioned and potentially searched.

10. Southgate: The southern city gate opens out into a residential district that's less prosperous than Northgate. Temples to Abadar and Torag border the main thoroughfare leading from the gate to Southgate Market. Armorers, weaponsmiths, animal trainers, sellers of enchantments, pennant designers, and scribes congregate at Southgate Market. A number of smithies dot Southgate, and the tang of iron and a haze of forge-smoke hang perpetually in the air. Caelda Halse (N female aasimar expert 3/fighter 2) holds the reputation as the best swordsmith in the city. Rumor tells that she drips an angelic tear into the molten metal of each blade, imbuing it with special powers against demonic foes.

11. Temple of Iomedae: The Temple of lomedae is the largest temple in Kenabres except for the Cathedral of Saint Clydwell. Nestrin Alodae oversees the services at the temple, which include blessings, wedding ceremonies, and funeral services for those who pass from natural causes, accidents, or other reasons not related to the crusades. Twice-weekly services call the citizens of Kenabres to prayer.

12. Tower of Estrod: Two decades ago, a historian and researcher named Niuna Estrod came to Kenabres to write a history of the crusades. Estrod constructed a tower of pale gray stone to hold the volumes of history he wrote, as well as other tomes and scrolls acquired from traders and returning crusaders. Ever since Estrod's death from food poisoning 2 years ago, researchers and wizards have occupied the Tower of Estrod for short periods of time, using it as a temporary library or laboratory. These temporary residents pay a small fee to the city in order to make use of the tower.

13. Truestone Park: The original Truestone Quarry once stood just south of the town of Kenabres, but after less than a year of operation, masons realized it was too close to the cliff's edge. A new quarry site was struck well outside the town, to the east. As Kenabres grew into a city, the old quarry site was transformed into an artificial lake. A local druid known only as Crocris (N male half-elf druid 5) keeps the greenery, flowerbeds, and trees surrounding the lake healthy and flourishing. Truestone Park is a favorite destination for crusaders who return from the front, looking for a place of peace where they can forget the horrors of war with the demons. A monument of granite and rose quartz stands in the park in honor of the victims of the Red Morning Massacre.

14. Waller Slum: A temporary district just outside the original city walls housed the first refugees to arrive in Kenabres. Over the years, a second wall was built to defend this district and the expanding spread of the city. Remnants of the original refugee camp still remain as a narrow slum between the central district and the outer wall of the city, overlooking the river. This slum houses the poorest and most desperate of the citizenry, those who have no option but to live on the edge of the cliff between Kenabres and the Worldwound. Individuals unlucky enough to make their homes in this district are called "Wallers" with a mix of derision and pity.

15. Warehouse Square: Kenabres' location is strategically defensible, but makes it difficult to bring cargo into the city via the river-not to mention the fact that it takes a brave group of sailors to wind their way up a river that borders the Worldwound. A massive, winched crane stands in southwestern Kenabres at the end of Warehouse Street, and is used to lift cargo over the city walls. The largest warehouses fill up this yard, leaving plenty of open space to maneuver goods between them. Smaller warehouses sit on the sliver of land between the city walls and the docks, where they hold goods temporarily until they can be lifted up into the city. Kenabres has access to plenty of fish, fresh water, stone, and some agricultural crops and cattle, but must import lumber, ore, and textiles. The crane is therefore one of the most important structures in the city, and soldiers continually patrol the area. Julania Nalti (LN female human expert 2/fighter 2), a former caravan guard, fought in the crusades for several years before winning an appointment to oversee the defense of the crane and warehouses.

16. Water Pumps: Three spiraling contraptions of steel and wood rise from the riverbed up the side of the Kenabres cliffs. Each of the three pumps draws water to a different reservoir: one in Old Kenabres, one under Truestone Park, and one in the north Ring District. Though it costs more to maintain three reservoirs, it also ensures the safety of the city's water supply if one reservoir becomes compromised. Each pump is sheathed in a stone column that buttresses a city wall, but can be accessed through cleverly concealed hatches. The hatches are secured with heavy locks and magical wards. Wide stone avenues extend out to each column, buttressed by a series of smaller stone supports. These avenues, called "arteries" by the locals, allow access to the pump mechanism and hold lookout posts.

FACTIONS OF KENABRES
Known as a city of demon slayers and witch hunters, Kenabres is home to dozens of groups and factions. Some of the more important groups operating out of Kenabres are listed below.

Blackfire Adepts: The Blackfire Adepts are circumspect about their goals and activities. On occasion, a zealot dressed in trademark red-and-black robes ventures out across the river to explore the Worldwound, sometimes returning with tales of the furious energy of the planar rift. Those familiar with the group's philosophy believe the Blackfire Adepts desire to see the Worldwound ripped completely open, drawing all of Golarion into the Abyss. The truth is somewhat less dramatic, but not by muchthe Blackfire Adepts believe the Worldwound generates a unique, powerful ebon flame they long to tap into. The organization studies the Worldwound not to tear it open, but to siphon its power. One of the group's shadowy leaders, Veserda the Owl (CE female human oracle 6/Blackfire Adept 3), is a wizened woman with wispy gray hair. She poses as a devout, middle-class lady with a gift for interpreting dreams. Versada sometimes manipulates crusaders into bringing back samples of plants, tainted earth, or demon bones from the Worldwound under the pretense that she had a vision showing her the items. She promises to cleanse the items to fulfill the will of the righteous gods, then turns them over to her followers to dissect in hopes of unlocking the power of the Worldwound.

Crusaders: The Mendevian Crusades have long drawn volunteers from righteous orders across Golarion. Not all these orders are large, well-established organizations, though. Smaller orders, some consisting of no more than a few dozen knights, arrive in Mendev by the droves. Some of these "orders" are no more than a few friends banded together under a name made up on the spot. However, there are a few well-known orders in Kenabres.

The Everbright Crusaders allow only the most virtuous warriors, who live lives of temperance and restraint, into their ranks. Members scrupulously avoid drinking, gambling, and lying, and take any promises they make seriously. In addition to attending religious services once a week, members spend at least an hour a day in prayer. Among the crusader camps, the Everbright Crusaders garner respect for their conviction and battle prowess, but their rigidity and superior attitudes tend to alienate others. Commander Ciar Cobelen (LG male human paladin of Iomedae 10) maintains a humble, good-natured attitude that appeals to others, and is widely regarded among the camps as the most approachable of the Everbright Crusaders.

The Order of the Flaming Lance believes in doing what needs to be done to triumph. They stay within the bounds of law and righteousness-but sometimes only by the narrowest margin. None doubt the fierce conviction of the order's crusaders, but some whisper that the order cares more about vanquishing evil than maintaining their own purity. The crusader Miammir (LG female half-elf wizard 7/paladin 3) is known as "The Scholar" for the time she spends at Blackwing researching all she can on demonfighting tactics.

The Order of the Sunrise Sword is well established in Kenabres. They were once known for the great ballads and odes their members composed about the crusades, but after an incident in which several of their number were possessed by demons, they have altered their focus to exorcism. Commander Ashus Striegher (LG male human cleric of Iomedae 9/paladin of Iomedae 2), a somber and soft-spoken Taldan, specializes in recognizing and ending demonic possession.

The Eagle Watch is a group of righteous crusaders who realized that though most of their enemies live in the Worldwound across the river, a great many walk the streets of Kenabres and make their camps north of the city walls. The group was founded by an Eagle Knight who felt that the greater threat to freedom wasn't Andoran's clashes with Cheliax, but rather the Abyssal rift spitting demons into world. Dismayed by the behavior of their brothers and sisters, the Eagle Watch seek to rid the crusaders of corruption and improper vices. Many other crusader groups see the Eagle Watch as a nuisance, and even Hulrun works to keep them marginalized.

Riftwardens: The Librarium of the Broken Black Wing serves as the Riftwardens' base of operations. The secretive order renovated the manor house to contain several small libraries suitable for arcane and divine research, a modest laboratory for alchemy, and a grand meeting hall. Rune engraved flagstones encircle the house, each rune outlined in flickering, blue-green flame. From their manor, the Riftwardens research the Worldwound's effect on the surrounding land. The organization has sent its own agents into the Worldwound to gather firsthand research, but also pays crusaders to collect information for them. Though the identity of the Riftwarden leader in Kenabres remains unknown, the spokesperson for the organization is a popular figure in town. Beltran Ravenken ( CN male human bard 6/Riftwarden 3) is a friendly, gregarious man who remembers names and faces after a single meeting and always knows the latest bit of gossip. Beltran specializes in answering questions without giving any useful information away, and assuaging concerns about the Riftwardens while helping conceal the organization's secretive activities. The Riftwardens have an understandable interest in sealing the Worldwound, but not out of any altruistic desire to save the world. Their more inscrutable beliefs on the importance of sealing planar rifts guide them, and if the chance to seal the Worldwound rose, the Riftwardens would take it no matter what the cost in lives.

Templars of the Ivory Labyrinth: The Cult of Baphomet has a strong but heretofore unsuspected presence in Kenabres. Pledging their lives to the Lord oft he Minotaurs, these cultists scheme to subvert the good works of the crusaders in the city. They cause trouble in the crusader camps, instigating fights and egging participants on to greater violence. They spread lies and sow the seeds of fear with voices sweetened by magic. Some have even assumed the roles of holy crusaders and risen in the ranks of other knightly orders, waiting for the moment when their treachery can be used to achieve a most foul end. The cult maintains hidden strongholds in the city, including the basement of the Tower of Estrod. The current leader of the cult's Kenabres chapter, Faxon (CE male tiefling witch 5), assassinated Niuna Estrod before taking over his tower. Faxon claims to be descended from one of Baphomet's favored glabrezu lieutenants, and hides his fiendish heritage when on the streets of Kenabres. Though Faxon is the highest-ranking Templar of the Ivory Labyrinth in Kenabres, he answers to more powerful superiors who communicate with him through coded messages.

Witch Hunters: Prelate Hulrun might be the most notorious witch hunter in Kenabres, but he's hardly the first. In 4622, during the First Crusade, holy warriors streamed into Mendev, where they encountered Sarkorians practicing their unique druidic faith. The crusaders, goaded by their righteous fervor, mistook the wooden fetishes and rustic rituals for evidence of demonic influence. In that first year, more than 40 natives of the region died at the hands of ardent crusaders. As the years passed, formalized groups of witch hunters emerged from the disorganized chaos of the First Crusade. These witch hunters were often self-styled, their tactics little more than brutal trial and error. The least bit of " evidence" could mark a target for investigation-a club foot, a thick accent, or even a "suspicious" absence of abnormalities. The witch hunter groups gained reputations for being cruel and arbitrary, although these weren't always deserved. Demons ranged freely over the Worldwound and often spilled into Mendev. Demonic possession did happen, though not nearly as often as the witch hunters charged. Genuine witch hunters used divination magic and cautious investigation to draw out and destroy fiends, but they were rare compared to the inflamed inquisitors who burned innocent Mendevians at the stake.

With the advent of the Fourth Crusade, the Order of Heralds took strong measures to end the bloody witch hunts of Mendev. The frequency of hunts has dropped substantially, but Prelate Hulrun remains an active and enthusiastic hunter. He maintains a troop of trained witch hunters he dispatches throughout the city to investigate rumors of corruption and possession. The power of the witch hunters isn't absolute, but the sight of their Iomedaean vestments edged with orange flames makes even the most pure-hearted citizen uneasy. Hulrun's witch hunters are led by the stone-faced Liotr Hawkblade (LN male human inquisitor of Iomedae 5), an Ulfen warrior who has served under Hulrun for the last 15 years.







Player
Character
Sheet


RCgothic
Half-Elf Sorceror
Tali Summers (https://www.myth-weavers.com/sheet.html#id=406264)


U-B
Half Orc barbarian/ranger
Gashur (https://www.myth-weavers.com/sheet.html#id=2492214)


Farothel
Human Paladin
Lady Jessica Dezlentyr (https://www.myth-weavers.com/sheet.html#id=2207035)





Please choose a colour.
Please post your character sheet and make sure you have a portrait

Current OOC (https://forums.giantitp.com/showthread.php?634696-DrK-Wrath-Righteous-Reboot-OOC)
Current IC (https://forums.giantitp.com/showthread.php?634698-DrK-Wrath-Righteous-Reboot-IC/page26)

Athedia
2023-12-08, 10:53 AM
Expressing interest (obviously need to read the players guide and play around with some stuff)

Are there specific roles that people would prefer to be filled? I am very flexible on what I enjoy playing.

BelGareth
2023-12-08, 11:06 AM
interested, thinking something along a druid with the Hierophant mythic path.

EDIT: pivoted to a Trickster Bard.
EDIT2: AAAand again to Guardian Bard. oh yeah baby, it's all coming together.

Escheton
2023-12-08, 11:15 AM
*rolls on over from FarmerBink's recruitment thread*

Alright, so we got a Face/Evoker, Scout/Melee Powerhouse and a Well Rounded Paladin

That opens up...well everything. Like, ranged support and a full divine caster with access to debuff removal seems to have a pluspoint. But yeah everything would go with this. How many are needed? 1-2 to augment the group based on gut feeling, or looking for a specific number?

The 4k itemcap specifically excludes +1 cold iron weaponry, is that intended?

Gyrfalcon
2023-12-08, 12:29 PM
Going to modify my oradin for this setup- perhaps into Evangelist for more Charisma bonuses to actions (like shaking people’s skeletons)

Athedia
2023-12-08, 12:30 PM
Putting together a Chronicler of Worlds Bard

u-b
2023-12-08, 01:15 PM
One desire from me is to have MOAR MYTHIC CRAFTERS. Well, at least one. We were set to have two, but now have zero. I guess with right feats almost any caster class is going to work, so please at least consider whether you can cram this stuff in. Well, I obviously cannot guarantee much downtime, but some mythig gear is that good. Other than that, no strong preference.

Gyrfalcon
2023-12-08, 01:43 PM
Currently a work in progress, but fluff is done and filling in the crunch now.

Madison Montgomery (https://www.myth-weavers.com/sheets/?id=2860506)

Madison always dreamed of butterflies. From her earliest years in a sleepy village far from the Worldwound, when she learned the arts of an herbalist at the feet of her parents and dreamed only of following their trade one day, the butterflies filled those dreams.

She was called three times in her dreams. The first was on the eve of her eighteenth birthday. It was another dream filled with the swirling patterns of butterflies when a great voice boomed ”YOU ARE NEEDED.” The butterflies whirled into the sky, and revealed that all around young Madison was a vision of hell on earth. The dreams (nightmares) tormented her for weeks, becoming more and more detailed as time passed. She gathered clues from her dreams, foremost the devices worked into ruined shields and shattered armor, the clues leading inescapably to one place. The Worldwound.

Though she was loathe to leave her family behind, the omens and dreams were clear. It was a harrowing journey of months that led from the shores of the Inner Sea to the great fortress city of Kenebras. Though she appeared ill-suited, she joined the Crusade and worked hard, joining the ranks of the paladin orders. She was still in Kenebras, an inexperienced squire when the demons invaded. The days of the invasion were a blur as she fought for her life and the lives of her fellows, saving civilians and battling noxious demons and their cultist allies. When the Wardstone exploded, she was struck by a flying piece of debris, but survived her wound.

The second time she heard the call was as she recuperated in one of the overflowing hospitals of the ravaged city. She found herself deep in the Worldwound, standing before the shattered gates of Drezen. The great voice boomed ”YOU ARE NEEDED.” as the legions of demons gathered on its walls and lurked in the ruins of its great gates.

The next day, she stood in the great square as Queen Galfrey announced the Fifth Crusade. She was one of the first to volunteer for the expedition, led by the Saviors of Kenebras.

Into the Worldwound they battled, facing armies of demons and cultists. The fighting was desperate at times, but the Heroes led them ever onward, ever victorious.
The third time she was called was this night. Another vision of destruction, the butterflies whirling in protective clouds. The great voice calling ”YOU ARE NEED- No. This is Iomedae’s methods, but you deserve more.”

A woman appeared then, from the butterflies, dressed in the the simple clothes of a peasant and with great graceful butterfly wings adorning her back. Madison dropped to the ground in worship, but was raised up by the goddess’ hands. ”No, my child, there is no need for that. Come, let us talk a while.”
Their surroundings changed, became Madison's childhood home. A table by the hearth, tea steaming in cups waiting for them. The two appreciated their tea for a quiet, comfortable moment before Desna spoke again. ”You are needed, my child. The heroes of the Crusade need you. The world needs you. But I must ask so much of you in return.”

Madison considered this. “What must I do?”

”You must join your light to theirs, for without you, they will fail. With you, they might yet fail, for the darkness of the Abyss is deep, for all the brightness of mortal spirit.”
Madison nodded, for this was true. “How can I help these great heroes? I am but a simple soldier.”

”I will grant you a spark of my divinity. When you fell in Kenebras, it was a piece of the Wardstone that struck you down. My divinity will resonate with that piece still in you, and alight the same gifts that they possess.”

“What is the price for this great gift?” Madison asked, for all the stories agreed – for every great gift, a great price must be paid.

Now did Desna take Madison's hands in her own, fingers warm and gentle against the callouses that a soldier’s life had given her. ”You will pay a great price, for a mortal is not meant to be divine. Your body will be wracked with visions of what is to come, but you will find that you hesitate and cannot act, even as your allies do.”

“But I will be able to aid the heroes? Join them in their battles?”

Desna sighs softly, sorrowfully. ”Yes, my child, you will be able to fight at their side, tend to their wounds. Serve as a beacon of faith in the darkness of the Worldwound.”

Madison nods her head. Fear felt so distant in a dream, and she could feel the love of her goddess. “Then I will do this thing.”

Desna’s lips brushed her forehead, and the dream exploded in fire as pain took her from sleep to wakefulness in an instant.

The camp was stirred awake as horns sounded. A pillar of silvery fire had smashed down on one of the sleeping tents, and it burned now in the night. The soldiers within had managed to escape, miraculously unscathed. All but one. One of the Heroes braved the fire to rescue the last, only to find her standing in the fires, eyes glowing with divine energy as tears traced down her cheeks. She turned to the hero and spoke with a voice that echoed with otherworldly energies. “The price is so great, but the need is greater.”

She followed him from the tent, and butterflies, so long lost to the Worldwound swirled in her wake.

Athaleon
2023-12-08, 02:01 PM
Also rolling in from there. I could switch my Cleric entry (https://www.myth-weavers.com/sheets/?id=2859079) to something other than evoker and leave the concept more or less intact.

Escheton
2023-12-08, 02:18 PM
One desire from me is to have MOAR MYTHIC CRAFTERS. Well, at least one. We were set to have two, but now have zero. I guess with right feats almost any caster class is going to work, so please at least consider whether you can cram this stuff in. Well, I obviously cannot guarantee much downtime, but some mythig gear is that good. Other than that, no strong preference.

Honestly, any character (https://www.d20pfsrd.com/feats/general-feats/master-craftsman/) can be a magic tem crafter (https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/archmage/#crafting_mastery_ex). You just need to have the feats/mythic resources free to do so. Which admittedly is usually only the case for casters.
In fact, if you have the Spellcraft to just power through prereqs you miss by increasing the DC. You really only need the Archmage Path Ability and the Mythic Crafter feat. And you can get the Path Ability with Path Dabbling (Trickster) or the Dual Path (Mythic) feat. The latter of which requires you to then use a Generic Path Ability to have 2 Mythic feats at Tier 2.

Also, background skills and/or fractional saves/bab in play or not?

BelGareth
2023-12-08, 02:38 PM
Status: Completed

Archimedes Stonelyre Slagson (https://www.myth-weavers.com/sheets/?id=2860500)
Dwarf Argent Voice Bard, Level 7, Init 6, HP 122/122, Speed 20
AC 18, Touch 13, Flat-footed 16, CMD 18, Fort 8, Ref 8, Will 6, CMB +5, Base Attack Bonus 5
+1 Pelletbow, Dwarven Light (50/50) +8 (1d4+1, 19-20/x3)
Masterwork Shortsword +6 (1d6, 19-20/x2)
+1 Chain shirt (+5 Armor, +2 Dex, +1 Natural)
Abilities Str 10, Dex 14, Con 18, Int 10, Wis 10, Cha 19

https://i.pinimg.com/564x/31/a0/6a/31a06abb81ad86f779ca3903da55b2e7.jpg

Frosty
2023-12-08, 08:43 PM
Can I take the "Chance Encounter" trait but go into Hierophant?
Alternatively, if I take "Touched by Divinity" do I have to choose "Iomedae" for the affiliated deity? For RP reasons I would like my character to worship Sarenrae.

Gyrfalcon
2023-12-09, 01:02 AM
Good point, my character is built around her faith in Desna.

DrK
2023-12-09, 01:04 AM
*rolls on over from FarmerBink's recruitment thread*

Alright, so we got a Face/Evoker, Scout/Melee Powerhouse and a Well Rounded Paladin

That opens up...well everything. Like, ranged support and a full divine caster with access to debuff removal seems to have a pluspoint. But yeah everything would go with this. How many are needed? 1-2 to augment the group based on gut feeling, or looking for a specific number?

The 4k itemcap specifically excludes +1 cold iron weaponry, is that intended?

2 or 3 depending on the applicants to bring the group up to 5 or 6
Not deliberate exclusion, just a coincindence on the cold iron stuff


Honestly, any character (https://www.d20pfsrd.com/feats/general-feats/master-craftsman/) can be a magic tem crafter (https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/mythic-paths-paizo-inc/archmage/#crafting_mastery_ex). You just need to have the feats/mythic resources free to do so. Which admittedly is usually only the case for casters.
In fact, if you have the Spellcraft to just power through prereqs you miss by increasing the DC. You really only need the Archmage Path Ability and the Mythic Crafter feat. And you can get the Path Ability with Path Dabbling (Trickster) or the Dual Path (Mythic) feat. The latter of which requires you to then use a Generic Path Ability to have 2 Mythic feats at Tier 2.

Also, background skills and/or fractional saves/bab in play or not?

We didn’t use fractional or background skills for the other characters


Can I take the "Chance Encounter" trait but go into Hierophant?
Alternatively, if I take "Touched by Divinity" do I have to choose "Iomedae" for the affiliated deity? For RP reasons I would like my character to worship Sarenrae.

That’s fine. You don’t have to match your trait. Touched by divinity can be a suitable god or goddess. No evils ones

Frosty
2023-12-09, 01:33 AM
Hmm…CAN we introduce background skills for the entire party? It actually helps me build a lot haha.

farothel
2023-12-09, 04:01 AM
One desire from me is to have MOAR MYTHIC CRAFTERS. Well, at least one. We were set to have two, but now have zero. I guess with right feats almost any caster class is going to work, so please at least consider whether you can cram this stuff in. Well, I obviously cannot guarantee much downtime, but some mythig gear is that good. Other than that, no strong preference.

Some healing might be useful as well. At the moment the only magical healing is my paladin and it's difficult while also swinging a big sword.

Frosty
2023-12-09, 04:05 AM
Some healing might be useful as well. At the moment the only magical healing is my paladin and it's difficult while also swinging a big sword.

My Heavens Oracle will also have Lay on Hands equivalent, so I will bring some healing too. I will also bring decent AC. WHat i dont bring is big damage, but I think you three already have that covered?

Escheton
2023-12-09, 05:43 AM
2 or 3 depending on the applicants to bring the group up to 5 or 6
Not deliberate exclusion, just a coincindence on the cold iron stuff



We didn’t use fractional or background skills for the other characters



That’s fine. You don’t have to match your trait. Touched by divinity can be a suitable god or goddess. No evils ones


Could we, though? It's a non-issue for fighter-types and casters. But a rogue going into a 3/4 prestige at level 6 for instance is losing Bab for no reason other than whole numbers looking better on charts.

How is the current group looking on DR bypassing? I'm currently updating an old character from before even Unchained Rogue existed, and the following is looking very interesting, but between Hinterlander covering the Good metric, and metallic arrows covering the rest, she won't need it herself.Expose Weaknesses (Ex) (Ultimate Intrigue pg. 14): The vigilante is able to use sneaky tricks to make it easier to damage a foe, whether it is throwing a bit of fine dust of cold iron over a fey creature or melting a glob of silver onto a lycanthrope’s hide. The vigilante can add the ability to reduce a creature’s damage reduction or hardness by 10 to the list of options when attempting a dirty trick combat maneuver check (Advanced Player’s Guide 320). This does not stack with itself, and it does not work against creatures with DR/—.

u-b
2023-12-09, 06:56 AM
How is the current group looking on DR bypassing?
Gashur should have no problems with DR/Cold Iron and Good or DR/Epic of demons. As for the other kinds... well, they can be sort of overcome by dealing enough damage, so probably just fine as we are.

RCgothic
2023-12-09, 08:48 AM
Hi all, I play Tali Summers the half-elf blaster sorcerer.

Her main trick is laying down serious damage with Mythic Magic(or Fire!) Missile, Burning Arc and Mythic Fireball.

She has some support spells notably Enlarge Person and Haste, can operate magic devices, and can cast *any* level appropriate sorcerer spell in desperation by using some mythic points.

Whilst she's *mythically* charismatic as a party face, she's not the most perceptive so would pair well in the face role with someone with some wisdom and ranks in sense motive.

Gyrfalcon
2023-12-09, 09:57 AM
My oradin is primarily a healer (channel positive energy, and eventually LoH with life link), alongside ranged cure x wounds spells through Heirophant.

Secondary is (eventually) ranged damage dealing once she can make her starknife Returning. Casting-wise, she’s healing primarily with a side of battlefield control and buff/debuffing.

Paddywagon Man
2023-12-09, 02:14 PM
Absolutely interested!

Quick question, could an Aasimar or Changeling born to a non-human parent take that race's racial archetypes?

I'm looking at the kobold's Snare Setter archetype and ways to get it, neither kobold nor human quite strike me... it's certainly fine if not, though!

Edit: or do those stray too far from Pathfinder common race types? Nevermind I'll probably just go half-elf with racial heritage.

Planning to make a mythic Trickster, trick archer, Green Arrow type attaching all manner of traps, bombs and immunity-ignoring poisons to his arrows.

Farmerbink
2023-12-09, 02:45 PM
One desire from me is to have MOAR MYTHIC CRAFTERS. Well, at least one. We were set to have two, but now have zero. I guess with right feats almost any caster class is going to work, so please at least consider whether you can cram this stuff in. Well, I obviously cannot guarantee much downtime, but some mythig gear is that good. Other than that, no strong preference.

Well, that's an interesting wrinkle. I was considering submitting an aeromancer arcanist (https://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo-arcanist-archetypes/aeromancer-arcanist-archetype/), and one of the (uncommonly-chosen) exploits is to gain a crafting feat. I could reasonably well work that into her build, though it's not strictly something I was already considering.

Further, I asssuuuuuuume DrK is *not* cool with taking leadership to recruit cohorts to craft magic items for you in their downtime? My understanding is that this is actually the most effective way to break the global economy, and therefore the game, but it seems reasonable to ask.:smallwink: If he's at all on board with that, I've never really had the opportunity to break a game over my knee before, but I'd be curious just how effective it actually is. :smallbiggrin:

But the aeromancer is a build I've wanted to play for a while, and I find myself surprisingly caught up.

Escheton
2023-12-09, 09:26 PM
Delilah Quickwit (https://og.myth-weavers.com/sheet.html#id=2860549), Dirty Fighter, Party Mom.(WIP)

https://i.pinimg.com/564x/62/b1/f4/62b1f4a53e404503095c51a8e12ba4d0.jpg

https://i.pinimg.com/564x/a7/c6/37/a7c6379ba2a3f3a644a479c3f525ec56.jpg


"Move quick, think fast and hit hard. And Always ALWAYS use the moment."
A mantra handed down from generation to generation in the Quickwit household.
"Demons hit you out of nowhere, causing mayhem and disappear leaving you bleeding and weakened for their allies to break while they heal and ravage the next battalion. Or they lie in wait, jump up right next too you clawing your face before you realize what happened."
Delilah was thought too react and Act in a moments notice, both offensively and defensively. She knows to defend slower allies and scour the horizon for short-lived anomalies. "Demons hunt on sight. Spot them before they spot you!"

Third generation crusader and 20th generation traveling hunters/traders, Delilah comes from a strong stock of conjurers and cads. Now renowned for their mastery of the swift-changing battleground of the Demons, the Quickwits were known as ambush-blockers and guardians long before that.
A mother of three, with her youngest off nursing she is ready to take up her duty as a battlemaiden and leave her children to be cared for by her clan's homefront and prove her worth.

Consisting of a large troope of halfling families, the 100 year old amalgamated clan puts the old and wounded to good use raising and training the young. Which, though always considered a communal effort is especially more so with the able bodied off to war.
This instills a great sense of community, responsibility and honor in it's members. As such, Worldwound halflings are especially adept at feats of teamwork.

Delilah is the youngest, and only girl in a family of 5. Although you wouldn't say it from watching them play. Davey, who later became a priest, was always the more passive one. Dale clearly the leader, and the twins...Pharasma rest their souls. The twins always had issues with being aware of their surroundings. Like the time they stole those sugared apples with a guard not 2 feet away from them buying lunch.

She grew up in the Worldwound border-towns, on the halfling trade-caravans and in supply-hubs trading with the front.
A pretty carefree youth, considering. Both parents soldiers, and though loving, usually on duty.
War makes one quite aware of ones mortality, and leads to early maturity and a tendency towards an increase in family size and decrease in age of parenthood. Delilah was no different. In part because she always intended to go off towards the front when she was old enough. And dead mothers bare no children. She was pretty pragmatic about that. Not to say she wasn't a loving and nurturing mother who wanted children, but there was an awareness of why she did so at her age.

Her children joined their family on a trade caravan a month ago. Delilah stayed behind and intends to conscript after the festival.

Yas392
2023-12-09, 11:11 PM
Posting interest. Going druid. Is druid herbalism fine with you @Drk? My intention is to stock healing pots since the party is lacking in the healing department.

Paddywagon Man
2023-12-09, 11:39 PM
Seems like we're lacking in attractive twenty-somethings with scads of Charisma, I'll make one of those to fill the void

Athedia
2023-12-09, 11:49 PM
Still a WIP but here is the Bard I made so far (Chronicler of Worlds so using INT instead of Cha)

WIP (https://www.myth-weavers.com/sheets/?id=2860504)

The Item creation feats aren't a big concern for me since I need them to go Loremaster eventually, which is my current plan.

Frosty
2023-12-10, 12:15 AM
Seems like we're lacking in attractive twenty-somethings with scads of Charisma, I'll make one of those to fill the void
There's a sorceress and a Paladin in the party. Charisma is not in short supply. But, more is always good I say! What IS in shorter supply is crafting and healing. I will be bringing healing on my oracle if selected.

Paddywagon Man
2023-12-10, 01:43 AM
There's a sorceress and a Paladin in the party. Charisma is not in short supply. But, more is always good I say! What IS in shorter supply is crafting and healing. I will be bringing healing on my oracle if selected.

Oh I'm quite aware! Meant as a bit of sarcasm after seeing the trend in the party and new potential replacements. Don't mean it in a bad way though, the characters all seem pretty neat!

My current build will be bringing mostly ranged support and skills, unfortunately beyond brewing potions of Cure Light Wounds from my smattering of Alchemist I won't be a fantastic crafter or healer. Intelligence and skill points to spare though.

DrK
2023-12-10, 03:15 AM
Absolutely interested!

Quick question, could an Aasimar or Changeling born to a non-human parent take that race's racial archetypes?

I'm looking at the kobold's Snare Setter archetype and ways to get it, neither kobold nor human quite strike me... it's certainly fine if not, though!

Edit: or do those stray too far from Pathfinder common race types? Nevermind I'll probably just go half-elf with racial heritage.

Planning to make a mythic Trickster, trick archer, Green Arrow type attaching all manner of traps, bombs and immunity-ignoring poisons to his arrows.

Unless there are traits or feats that let you take non racial abilties you can't pick them up by "fluffing" racial heritages



Well, that's an interesting wrinkle. I was considering submitting an aeromancer arcanist (https://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo-arcanist-archetypes/aeromancer-arcanist-archetype/), and one of the (uncommonly-chosen) exploits is to gain a crafting feat. I could reasonably well work that into her build, though it's not strictly something I was already considering.

Further, I asssuuuuuuume DrK is *not* cool with taking leadership to recruit cohorts to craft magic items for you in their downtime? My understanding is that this is actually the most effective way to break the global economy, and therefore the game, but it seems reasonable to ask.:smallwink: If he's at all on board with that, I've never really had the opportunity to break a game over my knee before, but I'd be curious just how effective it actually is. :smallbiggrin:

But the aeromancer is a build I've wanted to play for a while, and I find myself surprisingly caught up.

You are correct that Leadership is not viable :smallsmile:


Posting interest. Going druid. Is druid herbalism fine with you @Drk? My intention is to stock healing pots since the party is lacking in the healing department.

Yes, herbalism is fine as you can't make many as they still follow the normal brew potion levels. You can start 2 day's worth for free at the start of the game as you've been healing people in the background I'd assume

Frosty
2023-12-10, 03:30 AM
In terms of our background, how did the new PCs gain mythicness? Did we all just happen to experience the explosion at the Gray Garrison somehow?

DrK
2023-12-10, 05:54 AM
In terms of our background, how did the new PCs gain mythicness? Did we all just happen to experience the explosion at the Gray Garrison somehow?

It could have been in Kenebares, it could have been demonic expermeintation with strange purple potions whilst a prisoner in Drezen, or something esle you fancy. I'm not that fussy

And as some people had asked... There were 0 bonuses from the Grey Garrison

Infernally Clay
2023-12-10, 06:43 AM
Hmm. With a Sorcerer, Barbarian and Paladin already maybe a Cleric would be a good idea. Maybe a Halfling with the Luck and Defense domains.

Can you refluff the Egyptian god Bes or suggest an alternate deity with the same domains that would fit the world? As far as I'm aware that's the only deity with both domains I want.

Her base stats will be... STR 7 / DEX 13 / CON 14 / INT 10 / WIS 16 / CHA 12

I'm unfamiliar with the Mythic rules but looking at the rules I would imagine Hierophant is the way to go with the Inspired Spell divine surge (casting any divine spell without preparing it in advance is pretty amazing) with the Mythic Spellcasting and Faith's Reach path abilities.

We also get a +2 to any stat (so between that and the 4th level ability score boost I'd bump wisdom to 19), a +2 to initiative and a mythic feat, right? I might go with the Rapid Shot mythic feat. That would mean my four regular feats are Point-Blank Shot, Rapid Shot, Channel Smite and Guided Hand and my mythic feat will be Rapid Shot (mythic) so that I make ranged attack rolls using my wisdom score and fire three shots as a full round action at a -2 penalty.

Basically just keeping my character at a short distance away from the front line of combat but with Faith's Reach that's okay because I'd still be able to cast buff spells and stuff.

Escheton
2023-12-10, 07:52 AM
When's the expected deadline for submission? Because I need to step away from trying to make a combo work before I give myself an aneurysm.

Infernally Clay
2023-12-10, 09:43 AM
Well here is my Cleric!


https://i.ibb.co/9Nm08xL/Screenshot-20231124-134930-2.png
Brey Whisperheart (https://www.myth-weavers.com/sheets/?id=2860955)
AC: 18 | HP: 60/60 | Initiative: +3
Fortitude: +12 | Reflex: +8 | Will: +14
Spell Slots: 0th: 4/4 | 1st: 6/6 | 2nd: 5/5 | 3rd: 4/4 | 4th: 3/3
Mythic Points: 7/7
Active Effects: None
Conditions: None

Brey is a bit of a weird one. She was born with a birthmark nobody recognised, a link to a god nobody seems to know. As she grew up she felt a strong connection to this god, a god who speaks to her through her dreams, yet this connection makes her an outcast because nobody even knows who this god is and any attempts to explain just make others feel uncomfortable. When Brey was younger many believed she was just talking to an imaginary friend and even now her parents believe it's just a habit she never grew out of.

Yet growing up as misunderstood as Brey was, she has grown to become empathetic towards others who aren't understood or believed. As such she can often be found with other outcasts like herself, helping them find their way in life. This has given Brey something of a reputation in New Kenabres as a beacon for the lost and the hopeless. They know that even if they have nothing, even if nobody seems to be on their side, there is a weirdo called Brey Whisperheart who will help them no matter what.

Yas392
2023-12-10, 09:49 AM
WIP sheet (https://og.myth-weavers.com/sheet.html#id=2860957) for Greenleaf.


One desire from me is to have MOAR MYTHIC CRAFTERS. Well, at least one. We were set to have two, but now have zero. I guess with right feats almost any caster class is going to work, so please at least consider whether you can cram this stuff in. Well, I obviously cannot guarantee much downtime, but some mythig gear is that good. Other than that, no strong preference.

My character will have scribe scroll.

@Drk Is pre-crafting allowed?

Escheton
2023-12-10, 06:52 PM
How is Ioun stone Wayfinder resonance handled? I'd like very much to shave off a feat by getting Weapon focus that way.

Athedia
2023-12-10, 07:39 PM
Izabeta Hasdeu (https://www.myth-weavers.com/sheets/?id=2860504)

https://media.discordapp.net/attachments/333960970772676610/1183569331087487056/imageedit_2_7902075751.png?ex=6588cfd6&is=65765ad6&hm=3f117e30250b9ffd2385f8a33d413e65811d1d4abe90dec 033e13442f5664d0f&=&format=webp&quality=lossless


A Chronicler of the Worlds Bard (with plans to go into Loremaster)

Iza had been 'to curious' according to her parents. This was firmly backed up when out of curiosity she had slipped out of Kenabres as a child. She had heard all the scary stories her parents had told her and all the other adults in her life. She had seen the wounded brought back and had seen the memorials for the missing. But she had never seen the enemy. She had been curled up under some rocks when the woman found her, having seen far to much. When the woman had put the symbol around her neck in Iza's hand letting her hold it as she coaxed the girl out from the hole she had found herself. Iza had clung to her for what seemed like forever before the woman told her they needed to move, and fast.

When the crusaders brought her home, her parents didn't want to believe her story. But she had been found alive in the Worldwound. That could not even be claimed for many adults. But her parents had still grieved her, thought she was lost. They could not handle that again. And so she was sent to live with the next family that passed through. She took to parts of the nomadic lifestyle well, the constant flow of new places and people gave her apple opportunity to learn more than she would have at home. She loved helping shape the objects that made life easier and learning to tell the stories and sing the histories. But she grew frustrated at merely being able to touch the surface of information and never dive into it. She started collecting information on first the Worldwound, then the planes it torn into. She learned to speak to all who she could, trying to get more information, to figure out how the torn seam worked. And she wrote cataloging what she could but also collecting the stories of the people who shared information.

When the call went out for another Crusade, Izabeta answered it. She could fight yes, but more importantly in her mind she could document it. New stories would be made, heroes forged and if this crusade did not succeed hopefully lessons could be learned. And she missed home.

Izabeta is quieter preferring to observe most events before acting. However when given the chance to learn more about a subject, be it a person, an area or a history she immediately brightens up.
She will turn any event into a story and loves to share what she has learned, and through years of practice has even reached a point where people will listen willingly. She is willing to risk herself to gain more knowledge but never at the expense of her allies. This hesitance sometimes makes her unsure how truely devoted she is to acquiring knowledge and if she might be lying to herself.

Facepalm I somehow managed to get the gold amount as 10k in my head. I will be doing a bit more tweaking Fixed

Athaleon
2023-12-11, 03:16 AM
I still plan on adapting Variel (https://www.myth-weavers.com/sheets/?id=2859079) for this game, but since the party already has a blaster caster, what do you think of switching him to a summoning focus? I could even switch to Inquisitor (Monster Tactician) so as not to overlap too much with a party Cleric or Oracle.

Frosty
2023-12-11, 08:52 AM
Everything is done for Hikari Shigemoto (https://www.myth-weavers.com/sheets/?id=2848639), Aasimar Heavens Oracle who will use Green to speak. This sheet is assuming no Background skills are used.

She is a former demon cultist who has clawed her way from Chaotic evil to Chaotic neutral, and managed to survive her escape from her cult because of a Chance Meeting with a mysterious lady. Now she fights against demons to continue to redeem herself, and to keep demons out of the Material Plane.

Her areas of expertise include healing and AoE control, including blinds and unconsciousness.


https://i.ibb.co/gj2ycYn/Hikari.png
Hikari Shigemoto’s blood is tinged with that of Peris…fallen angels that got back up eventually and returned to a life of Good. Just like her angelic ancestors, Hikari fell in with evil in her youth. She was short-sighted and easily manipulated, and found herself joining a cult of Nocticula worshippers. Hikari spent a few years doing whatever she wanted, with no regard for the consequences to others. Hedonism was the goal for its own sake, and damn everyone else who tried to take her happiness away. She even participated in ritual sacrifices of unwilling people. Eventually, she connected with someone the cult kidnapped. The victim is a Sarenite who was supposed to be tortured and then sacrificed, but he managed to sow seeds of doubt in Hikari.

Right before the Sarenite was to be sacrificed, he convinced Hikari to let him go. Hikari did so secretly, and the rest of the cult was furious that their captive got away. Eventually, the cult found out that Hikari was the one who let the captive go, and Hikari had to run. Her chances of survival in the Worldwound while being on the run were not good. Right when Hikari thought she was going to be cornered and killed, a mysterious woman wearing a Desnan symbol came to her rescue. Her rescuer’s skill with the bow and with trickery successfully helped Hikari escape into Mendev, where she eventually settled into Kenabres. During the trip, Hikari asked the woman why the woman helped her, and all the mysterious woman would say is that anyone can change. Once at Mendev, her mysterious benefactor disappeared.

In Kenabres, Hikari initially kept a low profile, doing odd jobs, and wanting nothing more than to remain free of would-be-assassins and free of consequences from her past acts. She never felt fully at lease, because every now and then, minor mishaps and strange occurrences happen around her. Small objects might move on their own, possibly accompanies by faint, eerie noises that only she could hear. Eventually, Hikari felt that this is the result of a haunting by the ghosts of her past victims. She decided she had to actively help others and start on the path to good if she really wants to bury her past. Hikari joined a temple of Sarenrae, and discovered some talent for miracle-working (albeit not in the traditional clerical way). The temple approved of her want for redemption, and helped her along as best they could. She also practiced the traditional Minkai medicine Pei Zin tradition, adding its unique healing properties to her toolkit to help those in need. The haunting diminished slightly, but did not stop.

During the attack on Kenabres, Hikari spent most of the time in the Old Kenabres district, defending a small chapel to Desna from demons. She had been stuck there, as she was unwilling to leave the sick and infirm that had been resting there when the attack happened. When the explosion of holy energy from the Gray Garrison, Hikari was fighting off multiple cultists who had just broken into the chapel. Hikari, who was already severely exhausted from the constant fighting, got knocked out by the holy energy. Apparently she still had enough evil in her to be affected, but not evil enough to be rejected by the power. Though she did not know it at the time, the Wardstone’s dying pulse infused her with potential to be the best she can be. Still, with her being knocked out, she was not able to resist being taken captive by the surviving cultists. The cultists retreated when they saw their demonic allies slaughtered by the holy pulse, and took Hikari (and others prisoners) to Drezen.
Hikari Shigemoto gives an initial impression of a young woman that is reserved without necessarily being overly shy. She is quick to take on assignments that involve protecting and helping others. While she does not have a death wish, she does seem determined to never back down in the face of danger if there are others to protect. Upon getting to know her better, it appears that Hikari doesn’t seem to talk about her accomplishments much, and she also never seems to brag. One area Hikari is quite open about is her past, as she will freely admit that she was once a demon cultist. Hikari is slow to make friends, not because she doesn’t want to, but because she isn’t sure if she’ll be accepted.

Escheton
2023-12-11, 09:22 AM
Is Variant Multiclassing in play? I'm looking at ways to get a Valet Familiar to craft for the party even with limited downtime. And dipping Sailor Moon Vigilante would simply not be worth the bab loss.


PlayerCharacterClassRaceMythic PathRole/ConceptCompleteSubmission Post
EschetonDelilah Quickwit (https://www.myth-weavers.com/sheets/?id=2860549)Unchained Rogue4/Slayer2/Ranger1HalflingTricksterDebuffer/Scout/CrafterNopeHere (https://forums.giantitp.com/showsinglepost.php?p=25923593&postcount=24)
FrostyHikari Shigemoto (https://www.myth-weavers.com/sheets/?id=2848639)Oracle [Pei Zin] 7AasimarHierophantHealing/AoE ControlAll DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25924232&postcount=40)
AthediaIzabeta Hasdeu (https://www.myth-weavers.com/sheets/?id=2860504)Chronicler of Worlds (Bard) 7HumanTricksterBuffer/Linguist/CrafterAll DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25924004&postcount=38)
Infernally ClayBrey Whisperheart (https://www.myth-weavers.com/sheets/?id=2860955)Cleric 7HalflingHierophantPlaceholder till confirmed (Scrappy Caster)All DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25923753&postcount=35)
BelGarethArchimedes Stonelyre Slagson (https://www.myth-weavers.com/sheets/?id=2860500)Argent Voice Bard 7DwarfGuardianPlaceholder till confirmed (Antagonizing Tank/Utility)All DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25922990&postcount=11)
GyrfalconMadison Montgomery (https://www.myth-weavers.com/sheets/?id=2860506)Paladin (Divine Hunter) 2 / Oracle (Pei Zin Practioner)Half-ElfHierophantPlaceholder till confirmedAll DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25922963&postcount=8)
CasualVikingAlostor (https://www.myth-weavers.com/sheets/?id=2860940)Oracle (Spirit Guide)HumanHierophant/ GuardianPlaceholder till confirmed(Druid-like Melee)WIPHere (https://forums.giantitp.com/showsinglepost.php?p=25924513&postcount=47")
Paddywagon ManMeyzinoglu Mukhtar (https://www.myth-weavers.com/sheets/?id=2860788)Rogue/Vigilante/Alchemist/ Daggermark PoisonerHalf-ElfTricksterPlaceholder till confirmed (Archer/Trapper/UMD user)WIPHere (https://forums.giantitp.com/showsinglepost.php?p=25924534&postcount=48")
AthaleonVariel Karsomyr (https://www.myth-weavers.com/sheets/?id=2861418)Inquisitor 7HumanHierophant/ GuardianSummoner/Buffer/SkilledAll DoneHere (https://https://forums.giantitp.com/showsinglepost.php?p=25925575&postcount=60)
Master EnceladusTerra Gainias (https://og.myth-weavers.com/sheet.html#id=2861690) Kineticist 7 (Terrakineticist)HumanChampionRanged/Crafter/Miscellaneous All DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25926216&postcount=61)



Need to run for now, will add everyone who posted links and/or submission posts up to this point in an hour or so, so no need to repost the table.
It's just a mock-up for now to get the code right.

edit: Unchained Rogues do in fact have access to Ninja Tricks. Ha!

Athedia
2023-12-11, 12:42 PM
Just putting together a table of the apps, please let me know if I missed one.



Player
Character
Submission


Frosty
Aasimar Heavens Oracle
Hikari Shigemoto (https://forums.giantitp.com/showsinglepost.php?p=25924232&postcount=40)


Athedia
Human Chronicler of Worlds Bard
Izabeta Hasdeu (https://forums.giantitp.com/showsinglepost.php?p=25924004&postcount=38)


Yas392
Human Druid
WIP Greenleaf (https://forums.giantitp.com/showsinglepost.php?p=25923756&postcount=36)


Infernally Clay
Halfling Cleric
Brey Whisperheart (https://forums.giantitp.com/showsinglepost.php?p=25923753&postcount=35)


Gyrfalcon
Half-Elf Paladin (Divine Hunter)/Oracle (Pei Zin Practioner)
WIP Madison Montgomery
(https://forums.giantitp.com/showsinglepost.php?p=25922963&postcount=8)

Athaleon
Aasimar (Archon-Blooded) Cleric
Variel Karsomyr (https://forums.giantitp.com/showsinglepost.php?p=25922972&postcount=9)


BelGareth
Dwarf Argent Voice Bard
Archimedes Stonelyre Slagson (https://forums.giantitp.com/showsinglepost.php?p=25922990&postcount=11)


Escheton
Halfling Unchained Rogue/Ranger
Delilah Quickwit (https://forums.giantitp.com/showsinglepost.php?p=25923593&postcount=24)



Ah got ninjaed!

@Escheton feel free to copy these over to yours.

BelGareth
2023-12-11, 01:54 PM
updated my fluff, so Archy is 100% pending review

DrK
2023-12-11, 02:26 PM
Hmm. With a Sorcerer, Barbarian and Paladin already maybe a Cleric would be a good idea. Maybe a Halfling with the Luck and Defense domains.

Can you refluff the Egyptian god Bes or suggest an alternate deity with the same domains that would fit the world? As far as I'm aware that's the only deity with both domains I want.

I think its fine to just stay with Bes, the World Wound calls people from far and away




When's the expected deadline for submission? Because I need to step away from trying to make a combo work before I give myself an aneurysm.

Aim for sunday (17th) December


WIP sheet (https://og.myth-weavers.com/sheet.html#id=2860957) for Greenleaf.

My character will have scribe scroll.

@Drk Is pre-crafting allowed?

I don't mind a small bit, 500gp max (so 1000gp of "buyable value")


How is Ioun stone Wayfinder resonance handled? I'd like very much to shave off a feat by getting Weapon focus that way.


Is Variant Multiclassing in play? I'm looking at ways to get a Valet Familiar to craft for the party even with limited downtime. And dipping Sailor Moon Vigilante would simply not be worth the bab loss.
edit: Unchained Rogues do in fact have access to Ninja Tricks. Ha!

If people want to use VMC I'm not opposed. I am not fan of valet familiar for crafting.

Athedia
2023-12-11, 02:39 PM
If some pre-crafting is allowed I might do some of that

Escheton
2023-12-11, 03:27 PM
What's the consensus on Horizon Walker? I'm currently torn between Hinterlander, Low Templar and HW.
But starting with Unchained Rogue 4/Slayer2/Horizon Walker1, with Variant Multiclass Ranger to get Favored Enemy for feats, sounds lots of fun and fitting a 3rd generation Worldwound soldier. It's just that HW used to be seriously OP before debugging, by stacking every feat you could on more terrains, buffing the rest.

CasualViking
2023-12-11, 03:36 PM
https://static.wikia.nocookie.net/i-am-the-monarch/images/f/f0/Druid.jpg

Alostor, the dark dream (https://www.myth-weavers.com/sheets/?id=2860940).
Shapeshifting Oracle of Desna with a tiger companion.

Desna brings many joyous dreams. Sometimes, though, people need terrifying dreams of being hunted by nocturnal predators, vaguely glimpsed by moonlight; or, more often these days, of tormenting demons disappearing in the jaws of an unexpectedly friendly beast. Those are the dreams that Alostor and Shadowfang inspire.

Paddywagon Man
2023-12-11, 04:05 PM
Mukhtar (https://www.myth-weavers.com/sheets/?id=2860788) is done!

An always-prepared archer, alchemist and strategist with no shortage of tricks up his sleeve or delivered on the points of his arrow!

Can deliver alchemist bombs, ranger traps and various immunity-penetrating poisons all via bowshot (thanks to Volatile Arrows, Launch Trap and Anathema respectively), and can somewhat mimic being a spellcaster with wands (using mythic power instead of charges) and with his smattering of alchemist extracts.

Grandchild of some of the first crusaders, reduced to poverty in Waller Slum but still yearning to fight the good fight against the encroaching demons. Brilliant as he was, he never got the chance to learn arcane magic in the slum, picking up a few alchemical tricks among the drug-peddlers and poisoners but hoping to one day become something better. Learning the emptiness of heroism without the strength to back it up after a number of back-alley beatings, he developed his own methods of turning his intellect into his deadliest weapon - first to do some good around the slum, and later to support the crusaders as a slippery, pragmatic guerilla warrior.

His own alchemical experimentation bore fruit after months of scavenging the ruins of battlefields and fighting for his life against lesser demons, finding ways to inflict debilitating poisons on their normally immune flesh. The largest step forward was not due to any of his own talent, though, but a strange purple alchemical substance far beyond his own abilities, scavenged from shattered vials in a ruin and leaving Mukhtar something more than mortal himself.

Frosty
2023-12-11, 05:29 PM
What's the consensus on Horizon Walker? I'm currently torn between Hinterlander, Low Templar and HW.
But starting with Unchained Rogue 4/Slayer2/Horizon Walker1, with Variant Multiclass Ranger to get Favored Enemy for feats, sounds lots of fun and fitting a 3rd generation Worldwound soldier. It's just that HW used to be seriously OP before debugging, by stacking every feat you could on more terrains, buffing the rest.

What are you trying to get out of those 3 prestige classes?

Gyrfalcon
2023-12-11, 05:50 PM
Madison Montgomery (https://www.myth-weavers.com/sheets/?id=2860506) is now done on both fluff and crunch.

Athedia
2023-12-11, 06:58 PM
I need to stop trying to refine

Paddywagon Man
2023-12-12, 12:24 AM
I'm pretty happy with Mukhtar, got some basic backstory and personality up, but he does have the most lopsided saving throw bonuses I've ever seen in a PC!

+2 Will, +3 Fortitude, +15 Reflex, he'll dodge anything you throw at him but pretty please no spells kind sirs

Multiclassing that many rogue-ish classes will do it to a guy

EDIT: Can I get the 18 point buy or limited to 15? Technically I don't have any spellcasting at all (though I know that's just semantics with 6-level extracts and all) but even counting extracts as spells I only have the two alchemist levels, not exactly a spell-slinger over here and a little more Constitution would go far

Escheton
2023-12-12, 09:21 AM
What are you trying to get out of those 3 prestige classes?

The idea behind the build is basically Halfling Opportunist without the actual prestige because the required back and forth on creative opportunism doesn't work in Play-by-post and Snap Shot got nerfed. So a scrappy underdog using whatever they can to even the odds. Who is also from a family who has been fighting in the Crusades for generations now. So preparation and information also play a strong role. As well as guarding and protecting allies. And generally providing for the war supply/morale.
Uncanny Rogue, especially this archetype does this very well. It allows for a melee archer debilitating injury user. With Bodyguard eventually.
To add on to this I want to use Dirty Trick or such. Preferably ranged. For this there are 3 main options:
*A vigilante talent that requires Bab 6 and Greater Dirty Trick
*A level 2 slayer archetype ability that substitutes SA dmg for a Dirty Trick attempt on a studied foe
*The Treacherous Critical Trickster path ability which requires crit fishing and a good attack bonus for the needed crit confirm roll
honorable mention:
*The level 2 Low Templar ability Dirty Fighting, which gives a random d6 of debuffs, which also requires crit fishing and a good attack bonus for the needed crit confirm roll

Low Templar also gives attack bonuses vs chaotic evil outsiders. Helping with the crit confirms.
Horizon Walker does the same, after 3 levels, but in a more significant way. But can't be taken before lvl 7. Also, notably, frees up weapon enchants/buffs by bypassing DR Good/Lawful/Cold Iron.
Hinterlander is mostly just a bag of very fitting good stuff. It centers around protecting the small towns and landscape. Which fits so well with someone from the Halfling supply convoys to the front. It makes ranged weapons bypass DR Good, gives much needed feats, and some Favored Enemy and spell progression to boot. But if I take Hinterlander, I can't take Bab 6 feats till level 9.
Vigilante has the same problem of needing Bab 6 for the Talent, so it doesn't mix with Rogue or Hinterlander.
The main way of critfishing for now I see is non-Mythic rapid shot. With Slayer's Knack to crit more vs evil outsiders. That does require bab 6, a favorite enemy, and a feat at level 7 to take it. So no variant multiclass or non full bab classes after Rogue.

Infernally Clay
2023-12-12, 11:21 AM
I'm pretty happy with Mukhtar, got some basic backstory and personality up, but he does have the most lopsided saving throw bonuses I've ever seen in a PC!

+2 Will, +3 Fortitude, +15 Reflex, he'll dodge anything you throw at him but pretty please no spells kind sirs

One thing I like about Brey is that being a Halfling gives her a +1 to all saving throws and then the Defense domain gives her another +2 so she has pretty dang high saving throws.

Sadly the only way I know of to boost the saving throws of allies is the Resistance spell, but it's only a +1 to all three. On the plus side I can cast it at range.

Frosty
2023-12-12, 02:44 PM
One thing I like about Brey is that being a Halfling gives her a +1 to all saving throws and then the Defense domain gives her another +2 so she has pretty dang high saving throws.

Sadly the only way I know of to boost the saving throws of allies is the Resistance spell, but it's only a +1 to all three. On the plus side I can cast it at range.

The “Prayer” spell also buffs ally saves. Mythic buffs it even more!

Infernally Clay
2023-12-12, 04:02 PM
The “Prayer” spell also buffs ally saves. Mythic buffs it even more!

Hmm...


You and each of your allies gain a +2 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –2 penalty on such rolls.

This could very well be worth a mythic spell slot. It's surprisingly hard to pick two. Maybe mythic Bless is worth the slot? It gives advantage on one attack roll or saving throw, as well as a +1 bonus to attack rolls, damage rolls and all saving throws for seven minutes. That's not a huge buff but it affects a lot of people and it lasts a really long time for what is only a first level spell slot... plus it stacks with Prayer because they're different kinds of bonuses...

...hmm. There must be some real standouts, though. Exceptionally strong mythic spells. Maybe mythic Dispel Magic? Being able to end two magical effects with one spell is nice, but the real prize is getting advantage on counterspell.

BelGareth
2023-12-12, 04:11 PM
Hmm...


You and each of your allies gain a +2 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –2 penalty on such rolls.

This could very well be worth a mythic spell slot. It's surprisingly hard to pick two. Maybe mythic Bless is worth the slot? It gives advantage on one attack roll or saving throw, as well as a +1 bonus to attack rolls, damage rolls and all saving throws for seven minutes. That's not a huge buff but it affects a lot of people and it lasts a really long time for what is only a first level spell slot... plus it stacks with Prayer because they're different kinds of bonuses...

...hmm. There must be some real standouts, though. Exceptionally strong mythic spells. Maybe mythic Dispel Magic? Being able to end two magical effects with one spell is nice, but the real prize is getting advantage on counterspell.

that's a pretty good spell though, hard to beat that. Wish it was on the bard spelllist!!

EDIT: I changed out my 2nd Mythic ability to mythic spellcasting, and took M Heroism and Hideous Laughter

Frosty
2023-12-13, 12:26 AM
Hmm...


You and each of your allies gain a +2 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –2 penalty on such rolls.

This could very well be worth a mythic spell slot. It's surprisingly hard to pick two. Maybe mythic Bless is worth the slot? It gives advantage on one attack roll or saving throw, as well as a +1 bonus to attack rolls, damage rolls and all saving throws for seven minutes. That's not a huge buff but it affects a lot of people and it lasts a really long time for what is only a first level spell slot... plus it stacks with Prayer because they're different kinds of bonuses...

...hmm. There must be some real standouts, though. Exceptionally strong mythic spells. Maybe mythic Dispel Magic? Being able to end two magical effects with one spell is nice, but the real prize is getting advantage on counterspell.
Mythic bless is basically Prayer but much longer duration (and Morale instead of Luck). Not a bad choice.

Okay, so I've changed my mythic abilities a little bit. I'm dropping "Display of Charisma" for the time being to get a second helping of "Mythic spellcasting". That way, I have 4 mythic spells! Right now I'm leaning towards Color Spray, Bless, Silence, and Stone Shape.

Gyrfalcon
2023-12-13, 12:32 AM
Well, one important thing - if one is Morale and the other is Luck, you can double up on the spells as they’ll stack.

Athaleon
2023-12-13, 01:23 AM
I went ahead and remade Variel as a Monster Tactician Inquisitor (https://www.myth-weavers.com/sheets/?id=2861418) (for those on desktops making tables, URL is separate from the old entry). Most of the old version's description, background, and personality should still fit, with some slight editing to reflect his increased physical and combat prowess compared to his old version.

Mechanically he'll specialize in summoning of course, being also able to buff (or otherwise sling spells around) on his turn, and with his summons' help, make attacks of opportunity in between. He's also got a smattering of useful skills. Hopefully he will prove reasonably powerful and versatile, while not overlapping too much with the dedicated Divine Casters in the running, and also being able to benefit well from the other buff-oriented characters in the running.

Enceladus
2023-12-13, 08:15 PM
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2F082a8df2-b1ad-481d-8558-655db7e66d78%2Fdao7bnw-af293e9e-4aa0-42d4-829f-211757182fc4.jpg%2Fv1%2Ffill%2Fw_346%2Ch_387%2Cq_7 5%2Cstrp%2Fterra_ff_by_kachima_dao7bnw-fullview.jpg%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7ImhlaWdodCI6Ijw9Mzg3IiwicGF0aCI6IlwvZlwvMDgyYT hkZjItYjFhZC00ODFkLTg1NTgtNjU1ZGI3ZTY2ZDc4XC9kYW83 Ym53LWFmMjkzZTllLTRhYTAtNDJkNC04MjlmLTIxMTc1NzE4Mm ZjNC5qcGciLCJ3aWR0aCI6Ijw9MzQ2In1dXSwiYXVkIjpbInVy bjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.mIbC8DsNYo uNKmpiwnk81dqipW7Gg4MPZSLKi2QiQzU&f=1&nofb=1&ipt=2609efdd587517021aef9fda168ff9d92ef23bafc0bd79 e05fef5b7cdd933710&ipo=images


Terra Gainias (http://www.myth-weavers.com/sheet.html#id=2861690)
F NG Human Kineticist (Terrakineticist), Level 7, Init 5, HP 73/73, Speed 30
AC 19, Touch 14, Flat-footed 16, CMD 18, Fort 14, Ref 10, Will 6, CMB +4, Base Attack Bonus 5
Abilities Str 8, Dex 16, Con 20, Int 12, Wis 12, Cha 10
Condition None

Submitting a more versatile Kineticist. Focuses more on crafting, various miscellaneous abilities and pure range attacker.
Edit: Updated feats. Just realized magic wands are spell triggering items.

Infernally Clay
2023-12-13, 08:57 PM
Mythic bless is basically Prayer but much longer duration (and Morale instead of Luck). Not a bad choice.

Okay, so I've changed my mythic abilities a little bit. I'm dropping "Display of Charisma" for the time being to get a second helping of "Mythic spellcasting". That way, I have 4 mythic spells! Right now I'm leaning towards Color Spray, Bless, Silence, and Stone Shape.

It was tempting to get more mythic spellcasting but honestly Faith's Reach is just so bonkers I don't want to miss out on it. It's not like I won't already have a lot of use for those mythic points anyway, what with Inspired Spell letting me cast any Cleric spell for free regardless of whether I've prepared it or not.

I can definitely cast seven spells a day for free. :P

Frosty
2023-12-14, 01:35 AM
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimages-wixmp-ed30a86b8c4ca887773594c2.wixmp.com%2Ff%2F082a8df2-b1ad-481d-8558-655db7e66d78%2Fdao7bnw-af293e9e-4aa0-42d4-829f-211757182fc4.jpg%2Fv1%2Ffill%2Fw_346%2Ch_387%2Cq_7 5%2Cstrp%2Fterra_ff_by_kachima_dao7bnw-fullview.jpg%3Ftoken%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7ImhlaWdodCI6Ijw9Mzg3IiwicGF0aCI6IlwvZlwvMDgyYT hkZjItYjFhZC00ODFkLTg1NTgtNjU1ZGI3ZTY2ZDc4XC9kYW83 Ym53LWFmMjkzZTllLTRhYTAtNDJkNC04MjlmLTIxMTc1NzE4Mm ZjNC5qcGciLCJ3aWR0aCI6Ijw9MzQ2In1dXSwiYXVkIjpbInVy bjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.mIbC8DsNYo uNKmpiwnk81dqipW7Gg4MPZSLKi2QiQzU&f=1&nofb=1&ipt=2609efdd587517021aef9fda168ff9d92ef23bafc0bd79 e05fef5b7cdd933710&ipo=images
Your character reminds me of Terra from Final Fantasy 6

It was tempting to get more mythic spellcasting but honestly Faith's Reach is just so bonkers I don't want to miss out on it. It's not like I won't already have a lot of use for those mythic points anyway, what with Inspired Spell letting me cast any Cleric spell for free regardless of whether I've prepared it or not.

I can definitely cast seven spells a day for free. :PYeah, but some of those mythic spells are bonkers! Well worth the mythic point.

Yas392
2023-12-14, 05:46 AM
Withdrawing my interest.

Escheton
2023-12-14, 07:18 AM
@GM:How many spells could a Wizard add to their spellbook under "friendly spellcaster" rates for access? (spell level squared, x5 gp) (20gp for level 2)
The other method is buying a scroll and burning it for inscription (spell level x caster level x 25) (150gp for level 2)
A natural game would have a mix of these, and anyone who played a Wizard knows these things add up. So I figured it's worth the ask without it seeming greedy.

@Everyone (incl the OG party): How is everybody tied into the war? Soldier for hire, Teleportation mishap, Divine Calling?
Delilah is a child of the crusades/the supply convoy to the front. And wondering about tie-ins/initial reactions.

Stated Deadline is Sunday (17th) December


PlayerCharacterClassRaceMythic PathRole/ConceptCompleteSubmission Post
EschetonDelilah Quickwit (https://www.myth-weavers.com/sheets/?id=2860549)Unchained Rogue4/Slayer2/Ranger1HalflingTricksterDebuffer/Scout/CrafterReadyHere (https://forums.giantitp.com/showsinglepost.php?p=25923593&postcount=24)
FrostyHikari Shigemoto (https://www.myth-weavers.com/sheets/?id=2848639)Oracle [Pei Zin] 7AasimarHierophantHealing/AoE ControlAll DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25924232&postcount=40)
AthediaIzabeta Hasdeu (https://www.myth-weavers.com/sheets/?id=2860504)Chronicler of Worlds (Bard) 7HumanTricksterBuffer/Linguist/CrafterAll DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25924004&postcount=38)
Infernally ClayBrey Whisperheart (https://www.myth-weavers.com/sheets/?id=2860955)Cleric 7HalflingHierophantPlaceholder till confirmed (Scrappy Caster)All DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25923753&postcount=35)
BelGarethArchimedes Stonelyre Slagson (https://www.myth-weavers.com/sheets/?id=2860500)Argent Voice Bard 7DwarfGuardianPlaceholder till confirmed (Antagonizing Tank/Utility)All DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25922990&postcount=11)
GyrfalconMadison Montgomery (https://www.myth-weavers.com/sheets/?id=2860506)Paladin (Divine Hunter) 2 / Oracle (Pei Zin Practioner)Half-ElfHierophantPlaceholder till confirmedAll DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25922963&postcount=8)
CasualVikingAlostor (https://www.myth-weavers.com/sheets/?id=2860940)Oracle (Spirit Guide)HumanHierophant/ GuardianPlaceholder till confirmed(Druid-like Melee)WIPHere (https://forums.giantitp.com/showsinglepost.php?p=25924513&postcount=47")
Paddywagon ManMeyzinoglu Mukhtar (https://www.myth-weavers.com/sheets/?id=2860788)Rogue/Vigilante/Alchemist/ Daggermark PoisonerHalf-ElfTricksterCrazy-prepared Trick-Archer/ UMD SpecialistAll DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25924534&postcount=48")
AthaleonVariel Karsomyr (https://www.myth-weavers.com/sheets/?id=2861418)Inquisitor 7HumanHierophant/ GuardianSummoner/Buffer/SkilledAll DoneHere (https://https://forums.giantitp.com/showsinglepost.php?p=25925575&postcount=60)
Master EnceladusTerra Gainias (https://og.myth-weavers.com/sheet.html#id=2861690) Kineticist 7 (Terrakineticist)HumanChampionRanged/Crafter/Miscellaneous All DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25926216&postcount=61)


Noted as Ready, because while done enough to start, minor inventory things still need to be sorted. (As statted for crafting, it's important to burn through all gold)

RCgothic
2023-12-14, 04:55 PM
Summary of the backstory of OG character Tali Summers:

Tali was the daughter of some minor crusader nobility, but that came to an end when a demon incursion ritually sacrificed her entire family, burned her home, and left her for dead impaled on a demon blade. Somehow she survived and for a while was forlorn and directionless, working as a nurse's aide for the Hospitaliers Kenabres who looked after her whilst she recovered, a purpose for which she was unsuited but felt dutiful obligation. She was present in Clydewell Plaza for the attack of the Storm King Khorramzadeh, and was one of the survivors of the fall into the undercity saved by Terendelev's sacrifice.

On the journey back to the surface Tali cared for the injured Anevia and Arivishnal, and kept the peace between the party and the demanding Horgus Gwerm. In extremis Tali began to manifest rapidly strengthening sorcerous power, and by the time of the assault on the grey garrison she had become a powerful combatant in her own right.

With the destruction of the wardstone fragment and her absorption of a portion of its energies, Tali was among the new generals appointed by Queen Galfrey and put at the head of an army with orders to retake the citadel at Drezen. Although inexperienced in military matters and relying heavily on her advisors, Tali is charismatic and popular with the troops, reaching almost totemic status with them after her near-single-handed decimation and disruption of the regrouping defenders of Drezen. Now having freed a number of prisoners and cleared the city of Drezen itself, Tali and her fellow generals ponder how best to take the Citadel itself.

Gyrfalcon
2023-12-14, 05:01 PM
Madison is one of the paladins that was serving in the hero’s army. She was struck by a fragment of the Wardstone when it blew, but Desna sparked it with divine energy, giving her her Oracle powers.

Role-wise, she’s a healer with a side of buff/debuff support. In another level or two she gains back line melee support through adding Returning to her weapon and/or having the BAB to pick up Lunge and strike from 10’/20’ away.

Paddywagon Man
2023-12-14, 05:35 PM
Mukhtar's finished Eschaton, you can put him as complete.

As for concept... "Crazy-prepared trick archer and UMD specialist"

farothel
2023-12-15, 11:32 AM
Jessica is a senior knight in the Order of the Glorious Reclamation. She was ordered there with some other reinforcements and then was ordered to join the attack group. She's a frontline combater with a 2-handed sword.

u-b
2023-12-15, 12:42 PM
Gashur the half-orc barbarian is, whall we say, incidental participant. He took a temporary job with the crusaders and then stuck into this whole mess by the events at Gray Garrison.

Escheton
2023-12-15, 10:40 PM
How is Tali (and/or other elemental dmg users) on resist reduction? Bold AF to play fire focused in a Demon focused campaign, btw.

Just (re-)discovered a bane-like energy resist reducing weapon enchant (https://www.aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Miserable) that might be interesting to craft in the future. If not just on a few arrows.

CasualViking
2023-12-16, 11:11 AM
Getting through DR is also a problem for natural attack users. Evil Outsider Bane amulets don't negate but certainly help to punch through.

RCgothic
2023-12-16, 12:09 PM
How is Tali (and/or other elemental dmg users) on resist reduction? Bold AF to play fire focused in a Demon focused campaign, btw.

So far it hasn't been a huge problem, but you're right it's going to start coming up more often.

The plan to deal with fire resistance is simply do moar damage. Fire Resist 20 is already not a huge inconvenience, she just hits so hard.

For fire immunity I've got a number of mythic tricks I'll be able to employ such as doubly-augmenting on certain mythic spells, energy conversion to change the elemental damage to something else, or simply casting any other spell from the sorcerer list as she's not limited to spells known.

If all else fails I'll have spells that do something other than blasting.

Athaleon
2023-12-16, 01:42 PM
Variel was already in Kenabres training to be a Warrior-Priest of Iomedae, and was thrust into the action much sooner than he expected. Fortunately he had the ability and mental fortitude to rise to the occasion.

Escheton
2023-12-16, 04:03 PM
Getting through DR is also a problem for natural attack users. Evil Outsider Bane amulets don't negate but certainly help to punch through.

Well, it gives +2 enhancement, on likely at least a +1 base. If so, that counts as silver and cold iron for bypassing (https://www.d20pfsrd.com/Gamemastering/special-abilities/#damage_reduction). The correct Bane on a +3 weapon even covers Alignment DR, meaning it bypasses DR X/ Cold Iron+Good. Which is currently outside our budget, but is definitely something to keep in mind. The problem is mostly how many days pass in game-time. A +4 weapon costs 32k, and the general tempo so far doesn't really give the idea of having a month of downtime to craft. And speeding it up seems frowned upon.

For natural weapons, I believe your type also helps bypass. So spells like Form of the Angel or such, that turn you into good outsiders for a bit, could help on the shorter term.

Unlike Greater Magic Weapon, the level 3 spell Rags to Riches/ (https://www.d20pfsrd.com/magic/all-spells/r/rags-to-riches/) does +1 your already enchanted weapon and aid in the above bypassing.

DrK
2023-12-17, 05:49 AM
Hi All,

Thank you all for the impressive applicants. Could the following 3 please come to the OOC (https://forums.giantitp.com/showthread.php?634696-DrK-Wrath-Righteous-Reboot-OOC/page39)and then can join the IC immediately as well


PlayerCharacterClassRaceMythic PathRole/ConceptCompleteSubmission Post
Infernally ClayBrey Whisperheart (https://www.myth-weavers.com/sheets/?id=2860955)Cleric 7HalflingHierophantPlaceholder till confirmed (Scrappy Caster)All DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25923753&postcount=35)
BelGarethArchimedes Stonelyre Slagson (https://www.myth-weavers.com/sheets/?id=2860500)Argent Voice Bard 7DwarfGuardianPlaceholder till confirmed (Antagonizing Tank/Utility)All DoneHere (https://forums.giantitp.com/showsinglepost.php?p=25922990&postcount=11)
CasualVikingAlostor (https://www.myth-weavers.com/sheets/?id=2860940)Oracle (Spirit Guide)HumanHierophant/ GuardianPlaceholder till confirmed(Druid-like Melee)WIPHere (https://forums.giantitp.com/showsinglepost.php?p=25924513&postcount=47")

Gyrfalcon
2023-12-17, 09:02 AM
Congratulations to the winners!

Frosty
2023-12-17, 10:04 PM
Have fun you all!