PDA

View Full Version : Recruiting Newbie Spheres of Power game (PF1)



CasualViking
2023-12-12, 12:35 AM
https://i0.wp.com/restenford.com/wp-content/uploads/2018/07/market_ambush_by_wraithdt.jpg

Adventurers wanted - retrieval of stolen goods - some travel involved - 4,000 Crowns purse upon delivery - Inquire at the Grayguard temple

By popular demand, I'll run a spheres game geared towards noobs. It's a simple bounty hunt (of course it is. No twists. GM's honor), starting in the Taldan city of Cassomir. Recruitment will run until after Christmas the weekend after New Year's.

*Level 3, 20 point buy, 3,000 gp.
*No traits or drawbacks (extra traits feat allowed), one bonus feat at 1. level.
*Precrafting allowed, must take 10. (for mundane gear, only one crafting skill)
*Spheres classes only! List below for reference
*We are using Spheres of Power, Spheres of Might and Champions of the Spheres, but NOT Spheres of Guile or Orgins. This is reflected in the available classes list, and the "Skill spheres" sidebar material is unavailable.
*Martial traditions: just the ones on the wiki
*Casting traditions: "Stanfard Traditions" only (but adding sphere-specific drawbacks is allowed)
*The Spheres wiki (http://spheresofpower.wikidot.com/start) is your friend

Spheres of power classes:
-Armorist
-Elementalist
-Eliciter
-Fey Adept
-Hedgewitch
-Incanter
-Mageknight
-Shifter
-Soul Weaver
-Symbiat
-Thaumaturge
-Wraith

Spheres of Might classes

Armiger
Blacksmith
Commander
Conscript
Savant
Scholar
Sentinel
Striker
Technician

Champions

Bravo
Crimson Dancer
Dissident
Prodigy
Sage
Theorist
Troubadour
Warden
Dragoon [3PP]
Mountebank [3PP]
Necros [3PP]
Reaper [3PP]

*We will specifically not be using this bit:

Other Options

Airship Rules
Aristeia
Churches and Powers of Faith
Dominion
Gestalt Rules
Madness
Oaths
Variant Rules
Wilderness

CasualViking
2023-12-12, 12:35 AM
reserved for POST-erity

This is a collection of Spheres of Power magic items. The list is not entirely exhaustive; if you want to Conjure a servitor for one round, or change one soft material into another, that's certainly possible. This is a list of effects I found at least marginally useful at the price.

Complexity 1 items
These items are Complexity 1, Caster Level 1. Potions/oils/dusts cost 50 gp. They are also available as scrolls for 25 gp, as slotted or held wondrous items with 1/day to 5/day uses for 200 gp/use, or at-will use with 50 charges for 500 gp.

The good:
*Basic healing potion (1d8+1)
*Warp potion (teleport 25')
*Restoration (as basic Restore ability from Life sphere)

The circumstantial:
*Oil of destruction (1d4, bypasses hardness)
*Dust of Fleeting Darkness (drops light level by two steps in a 10' radius for one round)
*Potion of Darkvision (60', or +30', for one hour)

The underwhelming
*Oil of Minor Repair (1d4)
*Potion of Magic Detection (basic divine ability)
*Potion of Read Magic (will allow you to read one page)
*Dust of Fleeting Serendipity (+1 luck bonus to attack rolls, skill checks, ability checks, and saving throws, 20' radius, 1 round)
*Oil of Light (1 minute)
*Oil of Lesser Charm (implants a very simple suggestion, as per Mind sphere, will DC 11 negates))
*Potion of Protection (+1 deflection bonus to AC, 1 minute)
*Anointment of War (allies within 50' do +2 weapon damage for 1 round)

Complexity 2 items
These items are Complexity 2, Caster Level 2. Potions/oils/dusts cost 200 gp. They are also available as scrolls for 100 gp, as slotted or held wondrous items with 1/day to 5/day uses for 800 gp/use, or at-will use with 50 charges for 2,000 gp.

*Dust of lesser Darkness (15' radius of darkness for 2 rounds, plus one of the following:
Black Lung (Fort DC 13 vs Sickened with 50% spell failure on Verbal spells),
Extinguish (dispel check against all magical light sources, extinguish non-magical),
Sinister Surprise (lies dormant for up to 2 hours, DC 26 to spot and disarm, triggered by creature entering 5' radius center),
Directional (defensive; those inside can see outside),
Directional (offensive; those outside can see inside), Disorienting (Will save DC 11 or move in random direction inside), Snagging (Entangle; reflex DC 11),
Thick (count as difficult terrain),
Extensive (30' radius)
*Divination sphere (many!)

Ragnarok'n'Roll
2023-12-12, 12:40 AM
Expressing interest as spheres seem neat. Not sure with what yet. While I've made a few spheres characters, I've never been able to play them much for a variety of reasons.

Ricka Draws
2023-12-12, 11:12 AM
Interested, will take my time to read the classes and mix some ideas

Edit: I'm familiar with magic related spheres but I'm clueless about the ones regarding martial combat, it looks interesting nonetheless

Kuro Dmon
2023-12-12, 12:34 PM
I wonder where this idea came from. :smalltongue:

I do seriously wonder how much "Newbie Spheres" interest might had been generated outside my own thread seeking it, legitimately.

Joke (and navel gazing) aside, Interested. Considering I already had voices in my ear, whispering to me about a different variant of the first class I was already seeking, I might build a Mageknight looking in the direction of Dragoonery... but I might also go Striker... I should be decided waaaay before Christmas, but I'll also be traveling for about a week in a few days. Maybe then I'll have my mind made up.

Benoojian
2023-12-12, 03:29 PM
Interested in building a Hedgewitch(Iron Mage/Triple Goddess) very much a support character with a tiny bit of martial ability, not unlike a bard.

Volthawk
2023-12-12, 10:27 PM
I'm interested, spheres is one of those I occasionally have a look at but don't get to play in a game that survives past a few IC posts.

Concept-wise, I'm going between a few ideas but they're all sorta staying within the area of the non-crafting spheres of might classes/spheres.

JNAProductions
2023-12-12, 10:32 PM
Might whip up a concept. Tentative interest.

Dusk Raven
2023-12-13, 11:54 AM
Interested. I'm glad to see the "Dragoon" 3pp class was allowed, because once I learned of its existence (which was a few days ago), I was reminded of a character I had a while back who had a min-dragon companion... hopefully I still have her backstory saved somewhere.

Benoojian
2023-12-13, 03:28 PM
So you’re not allowing the standard classes’ spheres adaptations, but limiting casting traditions to the ones based on the standard classes?

namo
2023-12-13, 03:46 PM
Bravo, Dissident & Theorist should probably be removed from the list, since they're tied to Spheres of Guile.

I'm thinking things through. I've built for Spheres, but never played more than a couple of scenes.
Options include Frostweaver Incanter, Blacksmith, Warden, ... perhaps Necros? I've never even read that class.

edit: withdrawn. I got into another Spheres game, and am reaching my limit.

Rokku
2023-12-13, 09:27 PM
I am always, always, *always* interested in Spheres.

CasualViking
2023-12-14, 04:29 AM
So you’re not allowing the standard classes’ spheres adaptations, but limiting casting traditions to the ones based on the standard classes?

Yes. Yes, exactly that.

Talivan
2023-12-14, 08:36 AM
Let's throw interest in this game!

paddyfool
2023-12-14, 11:26 AM
Voicing interest, but I’ve never explored Spheres of Power and there’s such a wealth of information in that wiki that I’m not sure yet what I’ll choose. Maybe Incanter to give the spheres of magic a really good spin.

EDIT: OK, character concept. I’m thinking someone who really wants to find magical solutions to as much as possible, both through direct casting and with a bit of crafting in the mix. Lawful good type with dreams of some kind of future magitech utopia. Reasons for adventuring: personal growth to better enable finding such solutions, putting ideas to the test. Plenty of utility casting, buffing, summoning in the mix of abilities. What spheres class would fit this well? I’m thinking Incanter, but am open to other suggestions. (I confess, this is partly based on a pf1 half elf conjurer I once built for a kingmaker campaign that never got off the ground, but abilities don’t have to exactly match)

tonberryking
2023-12-14, 12:01 PM
Is it okay if a non-newbie submits a character?

Ricka Draws
2023-12-14, 08:37 PM
Mmm, I admit it, I'm kinda lost

There's a lot of spheres material, way more than I expected, I usually play caster or gish classes and am familiar with commonly useful spells, but spheres are a different animal xd

Will keep reading, I can create a hard hitting character using the destruction sphere but beside that I'm not so sure about anything else, I'd consider playing a debuffer but gotta read the spheres, blood and death may work but I don't feel like going that edgy

paddyfool
2023-12-15, 03:15 AM
I have had similar issues, partly because of getting analysis paralysis with the sheer number of options the Incanter gets. I might go soulweaver instead… I quite like the duality of simultaneously controlling undead minions and being a healer of the living.

Volthawk
2023-12-15, 12:15 PM
My mindset has pretty much just been picking a sphere that looks fun/cool, seeing what other sphere works well with that (mechanically or fluffwise - magic spheres have a load of feats that blend two spheres together, so it's probably worth seeing if any of those take your fancy), checking whether that pairing fits a specialised class well or if it's a job for Conscript/Incanter, and going from there to figure out what a character focusing on those two things would look like, splashing in other spheres as needed.

As mentioned, though, I haven't really had the chance to see how that plan works out in play so it may or may not actually be a good idea. Seems solid from just reading the rules, anyway.

When it comes to my concept, I think I'm gonna go with the thing that first took my interest when I looked at the system but I haven't actually tried - Striker focusing on Brute+Open Hand to do a lot of combat maneuver bullying, because that just looks like a lot of fun. Probably Tattoed Warrior for tradition, because the others don't quite fit what I want and hey, the tattoos are a kinda cool look that looks quite useful.

CasualViking
2023-12-15, 01:22 PM
Mmm, I admit it, I'm kinda lost

There's a lot of spheres material, way more than I expected, I usually play caster or gish classes and am familiar with commonly useful spells, but spheres are a different animal xd

Will keep reading, I can create a hard hitting character using the destruction sphere but beside that I'm not so sure about anything else, I'd consider playing a debuffer but gotta read the spheres, blood and death may work but I don't feel like going that edgy

Life, Enchantment, Mind are also good debuff spheres.

Auranghzeb
2023-12-16, 02:42 PM
I first delved into Spheres in September for an uber wonky Tristalt build, but as those wonky builds are wont to, it never really saw any play, so I never actually played Spheres. I'm obsessed with making a Conscript. So I'm really interested.


Human Conscript coming... oh, o maybe a Wraith


So I have two Ideas:
--Human Conscript Barroom and Fencing spheres mostly. Your archetypical brawler(not the class) who was conscripted to an army when he was young is now resentful of authority. Pretty Cyrano de Bergerac style, Comic relief and chaos with many skills.

--Unbodied Archetype Wraith bounty hunter, attached to one of the other PCs. But this hinges on you allowing the Unbodied archetype and as a DM myself can understand why you wouldn't.

paddyfool
2023-12-17, 02:18 AM
--Unbodied Archetype Wraith bounty hunter, attached to one of the other PCs. But this hinges on you allowing the Unbodied archetype and as a DM myself can understand why you wouldn't.

Volunteering my soul weaver as the attached PC, assuming I ever get it built

Benoojian
2023-12-19, 04:26 PM
So I've never done much with Spheres of Might so I shifted to a Hedgewitch(Martial Hedgewitch/Iron Mage), focused on the War/Warleader Spheres so she shouts magical and mundane orders to boost her allies. Still kinda bardy.

Vivian Drake (https://www.myth-weavers.com/sheets/?id=2862165), mercenary with a heart of gold

CasualViking
2023-12-20, 01:12 AM
So I've never done much with Spheres of Might so I shifted to a Hedgewitch(Martial Hedgewitch/Iron Mage), focused on the War/Warleader Spheres so she shouts magical and mundane orders to boost her allies. Still kinda bardy.

Vivian Drake (https://www.myth-weavers.com/sheets/?id=2862165), mercenary with a heart of gold

Looks good. I think you would benefit from exchanging one of your Fencing talents for Verbal Feint.

Benoojian
2023-12-20, 02:09 AM
Looks good. I think you would benefit from exchanging one of your Fencing talents for Verbal Feint.

Oh dip, I didn't even realize they put out a feat to make it impossible to feint at range. (Curse you Ultimate Intrigue, that's bad errata practice) Hmm, I guess I have to drop Barrage for now. Fast feint is the only fencing feat that is free to move around and is kind of necessary.

tonberryking
2023-12-21, 12:04 AM
https://og.myth-weavers.com/sheet.html#id=2863921

So in a fit of inspiration and desperation to forget about my retail job, I cranked out an armorist for this.

Zorla is a goblin trained as a joke to motivate other students of a fencing school and wouldn't you know it, she actually turned out better than all of them.

She's weaponized the life sphere for her powers so I see her as a Wild Card of sorts, able to help with melee and healing depending on what others make.

EDIT: I may be able to swing giving her a martial tradition that includes the elven curveblade, so her feats are subject to change...and I am at least going to consider swapping the Life sphere for destruction if her using 2d8+1 afflict wounds with a sword strike isn't as viable as I think it is, but I think it'll work especially when I start adding stuff like flaming or even Holy to her sword.

CasualViking
2023-12-21, 12:57 AM
--Unbodied Archetype Wraith bounty hunter, attached to one of the other PCs. But this hinges on you allowing the Unbodied archetype and as a DM myself can understand why you wouldn't.

Eh, it doesn't scare me.

Volthawk
2023-12-22, 08:43 PM
Are these alternate racial traits (http://spheresofpower.wikidot.com/alternate-racial-traits) on the table, including the variant heritages for various races?

CasualViking
2023-12-23, 06:36 AM
Are these alternate racial traits (http://spheresofpower.wikidot.com/alternate-racial-traits) on the table, including the variant heritages for various races?

Yes, those are all fine-.

Benoojian
2023-12-23, 01:52 PM
Yes, those are all fine-.

Except the ones that give Spheres of Guile talents surely?

CasualViking
2023-12-24, 12:40 AM
Except the ones that give Spheres of Guile talents surely?

Right. Indeed. The ones that give Guile talents are not allowed.

Zhentarim
2023-12-24, 06:47 PM
I've been on the spheres wiki a few years, and I'm very partial to the weather sphere. I may be either a weather incanter or weather hedgewitch...focused on cold/snow.


https://youtu.be/fEbFfoBPfw4?si=whgwDilgoDev7J-3

Shiro_Nogard
2023-12-25, 03:41 AM
Merry christmas!!

I would like to try my hand with a blacksmith (Essence Smith). Any problem with pre-game crafting? (some racial bonus needs character crafting the items. This affects the race/BG)

CasualViking
2023-12-25, 04:03 AM
Merry christmas!!

I would like to try my hand with a blacksmith (Essence Smith). Any problem with pre-game crafting? (some racial bonus needs character crafting the items. This affects the race/BG)

Pre-crafting is allowed. You mst be able to succeed by taking 10. For mundane items, only one craft skill is allowed for pre-crafting.

Shiro_Nogard
2023-12-26, 09:57 PM
How is this?

Roman was born in Eastwood. Her mother was a tailor of some skill, while she did not know her father. The family was not desperately poor, but money was always in short supply. Even at a young age, Roman hung out with many people in town, including those involved in Eastwood's less legal professions. In his adolescence he was not convinced of what he wanted to do and ended up, at the insistence of his mother, becoming an apprentice to a locksmith. The boy had a quick mind and clever hands and got to work quickly, but he was equally sure that this too was just a stepping stone. One day a foreigner arrived at the place and asked to borrow the workshop for a repair, the money was good and they lent it to him, but not before leaving Roman in charge of taking care of the workshop while the foreigner worked. That insider caught his attention like no other, since what he had was a firearm. Over the next few years, Roman did a great job replicating the contraption and was trained by the stranger, who called himself; Mark Morthtooth.

By now, it should be pretty clear that Roman had what could be considered somewhat flexible morals. Roman, who was 21 years old at the time, quickly caught the attention of the Silver-level agent in charge of the operation for both his skill and his surprisingly professional outlook for someone so young. Roman proved to be a quick learner and an excellent fit for Mordred's needs, being quite discreet and totally willing to get his hands dirty in exchange for a nice stack of gold.

He would discover that he would spend more and more time working for Mordred in the following years, as the explorers' guild secured his control over the markets in his hometown, before receiving a life-changing offer. forever; Someone with his skills was needed, where a strange set of ruins had been discovered in Oldwood and several organizations, including the Explorers Guild, were interested in mining the ancient site for any secrets and artifacts it might contain. In exchange, he would be given a permanent place in Mordred's ranks, an official status as an agent of the Explorers Guild, and a good salary. He accepted without hesitation, teleporting to the place in question thanks to one of Mordred's mercenary wizards without even bothering to say goodbye to his family. Although the ruins, of elven origin, proved to be filled with deadly traps and fearsome monsters, the mercenaries of the explorer guild fought their way through them.

By age 25, Roman himself was wearing a brass ring and had earned a reputation as an extremely capable agent, with a long string of successes to his name. He had traveled doing one job or another for his explorers' guild handlers, earning the nickname 'Nighthawk' thanks to a well-deserved reputation for subtlety and his preference for working on the dark, less public side of the explorer's dealings. explorers guild. Not bad for a tiefling with a tail.

Vrock Bait
2023-12-26, 11:43 PM
Hi, is this still open? I’d love to make a character if the deadline isn’t too immediate. :smallsmile:

CasualViking
2023-12-27, 02:03 AM
How is this?

Roman was born in Eastwood. Her mother was a tailor of some skill, while she did not know her father. The family was not desperately poor, but money was always in short supply. Even at a young age, Roman hung out with many people in town, including those involved in Eastwood's less legal professions. In his adolescence he was not convinced of what he wanted to do and ended up, at the insistence of his mother, becoming an apprentice to a locksmith. The boy had a quick mind and clever hands and got to work quickly, but he was equally sure that this too was just a stepping stone. One day a foreigner arrived at the place and asked to borrow the workshop for a repair, the money was good and they lent it to him, but not before leaving Roman in charge of taking care of the workshop while the foreigner worked. That insider caught his attention like no other, since what he had was a firearm. Over the next few years, Roman did a great job replicating the contraption and was trained by the stranger, who called himself; Mark Morthtooth.

By now, it should be pretty clear that Roman had what could be considered somewhat flexible morals. Roman, who was 21 years old at the time, quickly caught the attention of the Silver-level agent in charge of the operation for both his skill and his surprisingly professional outlook for someone so young. Roman proved to be a quick learner and an excellent fit for Mordred's needs, being quite discreet and totally willing to get his hands dirty in exchange for a nice stack of gold.

He would discover that he would spend more and more time working for Mordred in the following years, as the explorers' guild secured his control over the markets in his hometown, before receiving a life-changing offer. forever; Someone with his skills was needed, where a strange set of ruins had been discovered in Oldwood and several organizations, including the Explorers Guild, were interested in mining the ancient site for any secrets and artifacts it might contain. In exchange, he would be given a permanent place in Mordred's ranks, an official status as an agent of the Explorers Guild, and a good salary. He accepted without hesitation, teleporting to the place in question thanks to one of Mordred's mercenary wizards without even bothering to say goodbye to his family. Although the ruins, of elven origin, proved to be filled with deadly traps and fearsome monsters, the mercenaries of the explorer guild fought their way through them.

By age 25, Roman himself was wearing a brass ring and had earned a reputation as an extremely capable agent, with a long string of successes to his name. He had traveled doing one job or another for his explorers' guild handlers, earning the nickname 'Nighthawk' thanks to a well-deserved reputation for subtlety and his preference for working on the dark, less public side of the explorer's dealings. explorers guild. Not bad for a tiefling with a tail.

I like it. Make a character sheet and you're in.

CasualViking
2023-12-27, 02:10 AM
Hi, is this still open? I’d love to make a character if the deadline isn’t too immediate. :smallsmile:

Go on. Recruitment is certainly going to run into the first week of january.

paddyfool
2023-12-27, 03:50 PM
Query regarding my soul weaver idea: can they start with the bones required to raise a few skeleton retainers, and maybe a skeleton horse? I can’t find a cost for this in GP; should I work within some XP limit for skeletons and pay the GP cost for their gear?

Also, do you take the text that characters should spend no more than half their GP on a single item as a ruling, or advice? Because I’m very tempted by a bag of holding even if it would blow 2500 of my character’s 3000 GP budget. Or maybe a slightly lesser splurge of 2000 GP on a handy haversack.

EDIT: never mind. Unless other players want to split the costs of extra-dimensional storage, I should be good with a pack mule. Just as long as nobody asks why there are a couple of orc skeletons in the saddlebags

CasualViking
2023-12-29, 02:08 AM
Query regarding my soul weaver idea: can they start with the bones required to raise a few skeleton retainers, and maybe a skeleton horse? I can’t find a cost for this in GP; should I work within some XP limit for skeletons and pay the GP cost for their gear?

Also, do you take the text that characters should spend no more than half their GP on a single item as a ruling, or advice? Because I’m very tempted by a bag of holding even if it would blow 2500 of my character’s 3000 GP budget. Or maybe a slightly lesser splurge of 2000 GP on a handy haversack.

EDIT: never mind. Unless other players want to split the costs of extra-dimensional storage, I should be good with a pack mule. Just as long as nobody asks why there are a couple of orc skeletons in the saddlebags

A couple of humanoid npc corpses, those will cost you nothing but the shovel. Dead horse will cost you 25 gp .

Auranghzeb
2023-12-30, 08:11 PM
So, I finally had time and inspiration. This is the WIP for Phanax Quickwit, Deceased (https://www.myth-weavers.com/sheets/?id=2866500)

Phanax was a prodigy! A rising talent among the Thieving Guild, a master of object manipulation and finesse, he could steal a purse from 10 yards away and sense the guars coming from afar, he was also an accomplished swordman.

But his talents bred the jealousy of many above him and his vanity was his fall. He let himself be goaded into attempting to sneak in Lord Baldimore's mansion and steal the orb of life.

Unbeknownst to him, Fling the Worm warned Lord Baltimore of the theft attempt. Phanax didn't even see the 3 tons boulder that fell over him, smothering the halfling into pulp as he tried to use his telekinetic talents to lift the orb of life from its cushioned crate.

Alas, his body was destroyed, but his prodigious mind wasn't! Surprised, he found himself possessing one of the guard's daggers, then the plume of hat, then a Pidgeon! And soon he was out and about, ready for adventure and revenge...

BUILD:
Halfling, Prodigy lvl1, Wraith, Unbodied (LVL 2). I still need to buy gear and round up numbers, but that's the gist of it.

Shiro_Nogard
2023-12-31, 03:22 AM
I like it. Make a character sheet and you're in.

Ok, here the sheet. Care to take a look? Roman (https://www.myth-weavers.com/sheets/?id=2865518)

Shiro_Nogard
2024-01-03, 01:59 PM
Okay, i am lost. is there a difference in price for a beneficial bandoleer? is it still 1000 gp?

Zhentarim
2024-01-03, 04:55 PM
I had to leave town unexpectedly. Is this still recruiting?

Kuro Dmon
2024-01-03, 08:14 PM
I actually also wanted to verify, before I go through the trouble of making a character, if this is still recruiting. How many players you,d be taking, and if sheets need to be completely done before the weekend's end or not.

I know I expressed my own interest early, and I still stand by it. Just had to survive the holidays and pushing out my own project before being able to work on anything else.

paddyfool
2024-01-03, 09:20 PM
I’m going to need to withdraw my application at this point - sorry to do so after asking questions before, but I’ve too much on now

CasualViking
2024-01-04, 04:30 AM
Still recruiting. I'll probably be making selections during office hours on monday (CET). 100% completion not mandatory. I'm aiming for 5 players.

Kuro Dmon
2024-01-06, 10:17 PM
Alright, then I wonder how much you've in mind for the setting. I've got in mind a tried but classic concept; ever since I start making those newbie threads, I've had a hankering for someone inspired by heroes and is fresh out of training when they apply to the Grayguard Temple's wanted posting. "Don't worry; we'll get your stolen goods back!"

I need to look at more of the class details, but with some of the other ideas already in play, I see no reason not to do a Melee focused Mageknight. Possibly leaning into some of the source inspiration with a fancy weapon proficiency. I thought there was a Dual Sword (http://spheresofpower.wikidot.com/practitioner-weapons#toc5)that can be linked together or used separately for style points, and those are always worth it. (https://youtu.be/eBNj1jqy00I?t=252) And if not, I've heard whispers of a weapon called the Chainsword, and that sounds too ridiculous to not at least investigate.
But a tried and trusty Long/Bastard Sword is also fine. :smalltongue:

CasualViking
2024-01-08, 04:26 AM
Alright, then I wonder how much you've in mind for the setting. I've got in mind a tried but classic concept; ever since I start making those newbie threads, I've had a hankering for someone inspired by heroes and is fresh out of training when they apply to the Grayguard Temple's wanted posting. "Don't worry; we'll get your stolen goods back!"

I need to look at more of the class details, but with some of the other ideas already in play, I see no reason not to do a Melee focused Mageknight. Possibly leaning into some of the source inspiration with a fancy weapon proficiency. I thought there was a Dual Sword (http://spheresofpower.wikidot.com/practitioner-weapons#toc5)that can be linked together or used separately for style points, and those are always worth it. (https://youtu.be/eBNj1jqy00I?t=252) And if not, I've heard whispers of a weapon called the Chainsword, and that sounds too ridiculous to not at least investigate.
But a tried and trusty Long/Bastard Sword is also fine. :smalltongue:

A chainsword would be an artifact from the Silver Mount, the enormous spaceship that crashed into Golarion ages past and is still being picked over. But it is not unreasonably to buy one.

Kuro Dmon
2024-01-08, 03:08 PM
I was supposed to get this in last night, but the forum (bless its heart) was acting up again.

Much a work in progress, but I've got at least the ribcage of James Goldfield (https://www.myth-weavers.com/sheets/?id=2868405)?

CasualViking
2024-01-09, 03:29 AM
I was supposed to get this in last night, but the forum (bless its heart) was acting up again.

Much a work in progress, but I've got at least the ribcage of James Goldfield (https://www.myth-weavers.com/sheets/?id=2868405)?

It's fine, I spent all weekend trying to cash checks with my 47 year old body that my mouth had written assuming I was still 27. No reviewing got done.

Kuro Dmon
2024-01-09, 10:50 PM
It's fine, I spent all weekend trying to cash checks with my 47 year old body that my mouth had written assuming I was still 27. No reviewing got done.

Heh. Even not quite that far into the game, I'm starting to learn that feeling. Should questions of any remaining stats (such as HP generation) be saved for if the concepts are approved/passed, or should I keep tweaking my ideas now first?

I'm looking at the Warp Sphere, and/or possiprobably the Time Sphere as well, if that was an option. More emphasis on Haste than Slow, though, if so.

CasualViking
2024-01-19, 06:35 AM
After a long wait, I would like to invite

Vivian Drake (https://www.myth-weavers.com/sheets/?id=2862165), mercenary with a heart of gold
Zorla the goblin (https://og.myth-weavers.com/sheet.html#id=2863921)
Phanax Quickwit (https://www.myth-weavers.com/sheets/?id=2866500)
Roman, the guild explorer (https://www.myth-weavers.com/sheets/?id=2865518)
James Goldfield (https://www.myth-weavers.com/sheets/?id=2868405)

To the IC thread (https://forums.giantitp.com/showthread.php?663901-IC-Retrievers) and OOC thread (https://forums.giantitp.com/showthread.php?663902-OOC-Retrievers&p=25948867#post25948867) of Retrievers!