Ozreth
2023-12-12, 11:37 PM
I'm trying to solidify some simple house ruling for a handful of Greyhawk races and this is what I've cobbled up so far from disparate wiki articles, 3.0 rulebooks and some various setting material. I'm sure it needs critique as this isn't my strong suit but I want to add some race flavor to the GH game I'm gearing up. Most of the races will just be as PHB, but then there are these:
Grey Elf: +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. Otherwise as Elf in
Player’s Handbook.
Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.
Wood Elf: +2 Strength, +2 Dexterity, –2 Intelligence, –2 Constitution. Otherwise as Elf in Player’s Handbook.
Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves. Their clothing is in dark shades of green and earth tones to better blend in with their natural surroundings.
Wild Elf: +2 Dexterity, +2 Strength. Alignment: Neutral. Base Movement: 35 ft. You do not start the game knowing the common tongue, only sylvan, but may add it as a bonus language if possible. Otherwise as Player’s Handbook.
Wild elves, as the name implies, dwell in isolated bands, nearly feral, shunning any contact with outsiders, even those of other elvish strains. As a wild elf, you will feel great unease around strangers, and will be completely unfamiliar with civilization and itsmany social restrictions.
Snow Elf: +2 Dexterity, +1 Constitution, -2 Charisma. Friend of Cold: You get a +1 bonus on all saving throws vs. cold-based damage. Otherwise as Elf Player’s Handbook
Snow elves are almost only found in the snowy Crystalmist Mountains, although a few tribes have made their way into the Barrier Peaks and the Jotens. There are unconfirmed rumors of snow elf tribes in the distant Griff and Corusk Mountains as well. They are close-knit and fairly isolated from the rest of elvish society, and are known for their scorn of “lowlanders” with the exception of the Valley elves (below) whom they find tolerable and occasionally admirable. They have an abiding hatred of drow that exceeds all the others of their race. They are taller than other elves (and most humans), but rail-thin, with white hair, tanned skin, and silver eyes.
Valley Elf: +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. Otherwise as Elf in Player’s Handbook.
Valley elves are an unusual elven subrace that are seldom seen outside the Valley of the Mage. Valley elves appear much like the grey elves, save that they are even taller. Some have ice blue eyes as well as the usual shades grey elves have. Their hair is pale yellow in the summer, darkening to a rich gold in the winter months. They dress in blues and greens, usually in garments that are loose and flowing.
Stout Hafling: +2 Dexterity, –2 Strength, Stonecunning as per Dwarf. +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal. Otherwise as Halfling in Player’s Handbook.
Based on Tolkien's Stoors. Shorter but broader than Hairfoot halflings, Stouts make good craftsmen. They have broad features and course hair. They can live 200 years or more.
Grey Elf: +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. Otherwise as Elf in
Player’s Handbook.
Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.
Wood Elf: +2 Strength, +2 Dexterity, –2 Intelligence, –2 Constitution. Otherwise as Elf in Player’s Handbook.
Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves. Their clothing is in dark shades of green and earth tones to better blend in with their natural surroundings.
Wild Elf: +2 Dexterity, +2 Strength. Alignment: Neutral. Base Movement: 35 ft. You do not start the game knowing the common tongue, only sylvan, but may add it as a bonus language if possible. Otherwise as Player’s Handbook.
Wild elves, as the name implies, dwell in isolated bands, nearly feral, shunning any contact with outsiders, even those of other elvish strains. As a wild elf, you will feel great unease around strangers, and will be completely unfamiliar with civilization and itsmany social restrictions.
Snow Elf: +2 Dexterity, +1 Constitution, -2 Charisma. Friend of Cold: You get a +1 bonus on all saving throws vs. cold-based damage. Otherwise as Elf Player’s Handbook
Snow elves are almost only found in the snowy Crystalmist Mountains, although a few tribes have made their way into the Barrier Peaks and the Jotens. There are unconfirmed rumors of snow elf tribes in the distant Griff and Corusk Mountains as well. They are close-knit and fairly isolated from the rest of elvish society, and are known for their scorn of “lowlanders” with the exception of the Valley elves (below) whom they find tolerable and occasionally admirable. They have an abiding hatred of drow that exceeds all the others of their race. They are taller than other elves (and most humans), but rail-thin, with white hair, tanned skin, and silver eyes.
Valley Elf: +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. Otherwise as Elf in Player’s Handbook.
Valley elves are an unusual elven subrace that are seldom seen outside the Valley of the Mage. Valley elves appear much like the grey elves, save that they are even taller. Some have ice blue eyes as well as the usual shades grey elves have. Their hair is pale yellow in the summer, darkening to a rich gold in the winter months. They dress in blues and greens, usually in garments that are loose and flowing.
Stout Hafling: +2 Dexterity, –2 Strength, Stonecunning as per Dwarf. +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal. Otherwise as Halfling in Player’s Handbook.
Based on Tolkien's Stoors. Shorter but broader than Hairfoot halflings, Stouts make good craftsmen. They have broad features and course hair. They can live 200 years or more.