Dhavaer
2007-12-12, 05:17 AM
Abomaphibian
Size/Type: Medium Aberration (Aquatic)
Hit Dice: 4d8 (18 hp)
Initiative: +1
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Base Attack/Grapple: +2/+5
Attack: Claw +5 melee (1d6+3 and poison)
Full Attack: 2 claws +5 melee (1d6+3 and poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Rend
Special Qualities: darkvision 60 ft., scent, damage reduction 5/slashing, amphibious
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 18, Dex 13, Con 11, Int 5, Wis 12, Cha 3
Skills: Climb +12, Hide +3, Listen +7, Move Silently +3, Spot +6
Feats: Alertness, Stealthy
Environment: Any Marsh
Organization: Cult (2-4) or Sect (5 - 12)
Challenge Rating: 2
Treasure: None
Alignment: Usually Lawful Evil
Advancement: 5-7 HD (Medium); 8-10 HD (Large)
Level Adjustment: —
Poison (ex): Injury, DC 12, Primary damage: 1 Dex, Secondary damage: 1 Dex
Rend (ex): If an abomaphibian hits a single opponents with both claw attacks, it automatically deals an additional 2d6+4 damage.
Wastri, frog-god of bigotry, withered following the fall of his master Zarus, but did not truly die. Instead, he was absorbed by his followers, the bullywugs, mutating them into forms more powerful, but also cruder and more brutal.
Abomaphibians are generally found near the ruins of Zarus and Wastri’s temples. They attack most humanoids on sight, fighting to the death, but will not attack humans unless attacked first, as they remember the dogma of their lost gods.
Size/Type: Medium Aberration (Aquatic)
Hit Dice: 4d8 (18 hp)
Initiative: +1
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Base Attack/Grapple: +2/+5
Attack: Claw +5 melee (1d6+3 and poison)
Full Attack: 2 claws +5 melee (1d6+3 and poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Rend
Special Qualities: darkvision 60 ft., scent, damage reduction 5/slashing, amphibious
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 18, Dex 13, Con 11, Int 5, Wis 12, Cha 3
Skills: Climb +12, Hide +3, Listen +7, Move Silently +3, Spot +6
Feats: Alertness, Stealthy
Environment: Any Marsh
Organization: Cult (2-4) or Sect (5 - 12)
Challenge Rating: 2
Treasure: None
Alignment: Usually Lawful Evil
Advancement: 5-7 HD (Medium); 8-10 HD (Large)
Level Adjustment: —
Poison (ex): Injury, DC 12, Primary damage: 1 Dex, Secondary damage: 1 Dex
Rend (ex): If an abomaphibian hits a single opponents with both claw attacks, it automatically deals an additional 2d6+4 damage.
Wastri, frog-god of bigotry, withered following the fall of his master Zarus, but did not truly die. Instead, he was absorbed by his followers, the bullywugs, mutating them into forms more powerful, but also cruder and more brutal.
Abomaphibians are generally found near the ruins of Zarus and Wastri’s temples. They attack most humanoids on sight, fighting to the death, but will not attack humans unless attacked first, as they remember the dogma of their lost gods.