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Lady Tialait
2007-12-12, 08:30 AM
The Force
Medium Outsider (Evil, Chaotic, Incorporeal)
HD 7D8 (28*)
Speed 60 ft. Fly (120 squares);
Init: INITIATIVE
AC X; touch X; flat-footed X
(AC DETAILS)
BAB +X; Grp +X
Attack Standard attack +X
(damage, critical range/critical multiplier + additional damage)
Full-Attack Full attack +X/+X/+X (damage, critical range/critical multiplier +additional damage)
Space X ft.; Reach X ft.
Special Attacks
Special Qualities
Saves Fort +X Ref +X Will +X
Abilities Str -, Dex 20, Con 14, Int 16, Wis 10, Cha 20
need help here
Dodge, Mobility, Ability Focus ()
Environment Anywhere the Necronomicon is read.
Organization Solitary, Troupe or Army of Darkness (1 the force, or 1 the force 2-4 deadites, or 1 the force 10-20 deadites, and 10,000 Skeletons)
Challenge Rating ???
Treasure Standard
Alignment Always Chaotic Evil
Advancement by Class; Bard
Level Adjustment --

The Force is a creature of pure Darkness bound to the Necronomicon.

Possession (SU): This ability is like Magic Jar (caster level 10th) execpt it doesn't require a receptical. The target gets a will save (DC 15+ cha Mod). If someone resists the Possession they can not be targeted with it again within 24 hours.

Insanity (su): The force has an aura of insanity. Each round a creature within 30 ft. of the force, must make a will save (DC 15 + Cha Mod) or take one point of Wisdom Drain.

Body Creation (su): the force can create a exact copy of a creature who has succeeded on their will save vs. possession. the prossess requires the Necronomicon. and takes 24 hours. This body has all the abilities of original and gains the following Spell-like abilities : Plague of Undeath, Revive Undead, and Spiritwall

Create Deadite: any creature that has been killed within 60ft. or a dead creature that has not been dead longer then 72 hours. Can be turned into a Deadite by the force.And gain the 'Deadite' Template.

Creating a Deadite

"Deadite" is a template that can be added to any corporeal creature other than an undead (referred to hereafter as the "base creature"). The creature's type changes to Undead. It retains most type modifiers (such as Fire or Aquatic), but loses alignment type modifiers (such as Good) and type modifiers that indicate kind (such as Goblinoid or Reptilian). It uses all the base creature's statistics and special abilities except as noted here.

Hit Dice: Double the number of Hit Dice , and raise them to d12.

Speed: Same as base creature

AC: Natural armor increases to a number based on the zombie's size. (Use the base creature's natural armor, if it's higher). See Table 1.

Attacks: The Deadite retains all the natural attacks, manufactured weapons, and weapon proficiencies of the base creature. A zombie also gains a slam attack. Recalculate the zombie's melee and ranged attack bonuses based on its new type (Undead) and abilities (+4 Strength, +2 Dexterity). Undead creatures have a base attack of HD ' 1/2 (same as a wizard).

Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the Deadite's size. (Use the base creature's slam damage if it's greater.) For purposes of Strength bonuses to damage, a slam attack is considered a two-handed attack. See Table 1.

Special Attacks: Same as Base creature.

Special Qualities: In addition to all the base creature's SQ it gains:

Regeneration 1: A deadite takes non-lethal damage except by weapons that have the holy ability

Pounce (Ex): When a deadite charges a foe, it may make a full attack.

Saves: Same as Base creauture.

Abilities: The Deadite's Strength increases by +4, it's Dexterity increases by +2, it has no Constitution.

Skills: Same as Base Creature

Feats: Same as Base Creature

Climate/Terrain: Any where the force goes.

Organization: Any

Challenge Rating: +1

Treasure: None

Alignment: Always Chaotic Evil

Table 1
{table=head]|Deadite Size|Deadite Natural Armor|Deadite Slam Attack

Diminutive|
0|
1

Medium|
+2|
1D6

Colossal|
+11|
4D6[/table]


Please help me fill out the blanks..and gimme reveiws