WarrentheHero
2023-12-22, 09:22 AM
I've been working on a homebrew class for the last while, and I'm reaching a complete stage - I'd love for anyone whose interested to have a look and tell me what they think!
The class is the SWORDMAGE, from 4th Edition, a fusion of arcane alacrity and martial might. Swordmages combine these two arts in far more complex ways than a mere swordsman casting a simple spell: their Arcana infuses their weapons and very body, allowing them incredible potential.
Their signature ability is their AEGIS: Your project a field of magic and Mark a creature. Depending on your subclass, you can either punish the creature for attacking creatures other than you by teleporting next to them and striking, or teleport next to your marked target when they are targeted by an attack and force the attack to target you. There are other AEGIS abilities as well.
They also have ARCANE LANCE, which allows them to, when casting a leveled attack-roll spell, make a weapon attack instead of a spell attack, applying both the effects of their weapon and spell in a single strike.
The Swordmage is a frontline-combatant, but their ability to constantly teleport across the battlefield means they get to choose where the frontline is actually fought. Despite wearing light armor, they project a barrier of magical force to protect themselves, meaning they aren't reliant on Dex for defense and can invest in Strength for high damage weaponry, if they wish.
The document also introduces several new spells for use with the Swordmage, and I consider their presence a core part of the Swordmage's class features as they level, not simply something tacked-on. The class is reliant on attack-roll spells, but baseline 5e doesn't have very many, so these help to fill that niche and give the Swordmage new abilities. There's also a set of new magic items at the end which is mostly for fun and tacked-on.
https://drive.google.com/file/d/1U0USm8R3miHDsDNcmXsCHjQsIpefCYqf/view?usp=sharing
Please give it a look and tell me what you think! I really want to make sure the framework is conceptually solid and that none of the abilities are too far beyond the pale.
The class is the SWORDMAGE, from 4th Edition, a fusion of arcane alacrity and martial might. Swordmages combine these two arts in far more complex ways than a mere swordsman casting a simple spell: their Arcana infuses their weapons and very body, allowing them incredible potential.
Their signature ability is their AEGIS: Your project a field of magic and Mark a creature. Depending on your subclass, you can either punish the creature for attacking creatures other than you by teleporting next to them and striking, or teleport next to your marked target when they are targeted by an attack and force the attack to target you. There are other AEGIS abilities as well.
They also have ARCANE LANCE, which allows them to, when casting a leveled attack-roll spell, make a weapon attack instead of a spell attack, applying both the effects of their weapon and spell in a single strike.
The Swordmage is a frontline-combatant, but their ability to constantly teleport across the battlefield means they get to choose where the frontline is actually fought. Despite wearing light armor, they project a barrier of magical force to protect themselves, meaning they aren't reliant on Dex for defense and can invest in Strength for high damage weaponry, if they wish.
The document also introduces several new spells for use with the Swordmage, and I consider their presence a core part of the Swordmage's class features as they level, not simply something tacked-on. The class is reliant on attack-roll spells, but baseline 5e doesn't have very many, so these help to fill that niche and give the Swordmage new abilities. There's also a set of new magic items at the end which is mostly for fun and tacked-on.
https://drive.google.com/file/d/1U0USm8R3miHDsDNcmXsCHjQsIpefCYqf/view?usp=sharing
Please give it a look and tell me what you think! I really want to make sure the framework is conceptually solid and that none of the abilities are too far beyond the pale.