Maat Mons
2023-12-22, 02:19 PM
In D&D 3e, you have both a touch AC and a regular AC. The idea, roughly speaking, is as follows:
If the attack roll is less than your touch AC, the attack misses.
If the attack roll is greater than your regular AC, the attack finds a gap in your armor.
If the attack roll is between your touch AC and your regular AC, the attack strikes one of the spots covered by your armor.
This could be an interesting mechanic, but almost nothing in the game cares about the distinction between bouncing off your armor and missing entirely. And the things that do care about that instead don’t care about the difference between slipping between the plates of your armor and just punching through the armor. One way or another, the middle result just gets folded in with one of the other results.
I’d like to float the idea of making that middle area matter. There have been various homebrew and even official variants that apply a reduction to damage taken based on armor. So here’s the thought, if the attack hits your armor, you apply the damage reduction from the armor. If it misses entirely, you of course take no damage. And if the attack finds a gap in your armor, you take full damage, with no reduction from the armor. What do you think?
I’m also thinking about mixing this with a system whereby armors provide a penalty to your touch AC, rather than capping it the way current 3e armors limit how much of your Dexterity bonus you can utilize. So as you move to heavier armors, you get easier to hit, no matter who you are. Not like it is now, where the only people who get lower lower touch AC from wearing heavier armor are the ones with high Dexterity to begin with.
As for the amount of damage reduced when the attack hits the armor, I was figuring it would vary depending on your specific armor. I’d be inclined to have one value for all plate armor, another for all mail armor, and a third for all cloth armor. I suppose you could slip leather in between mail and cloth, if you think leather should continue exiting in the game. The only thing that bothers me is that, historically, it wouldn’t be out of the question for some to go into battle with, e.g., plate covering their torso and mail covering their arms.
Thoughts?
If the attack roll is less than your touch AC, the attack misses.
If the attack roll is greater than your regular AC, the attack finds a gap in your armor.
If the attack roll is between your touch AC and your regular AC, the attack strikes one of the spots covered by your armor.
This could be an interesting mechanic, but almost nothing in the game cares about the distinction between bouncing off your armor and missing entirely. And the things that do care about that instead don’t care about the difference between slipping between the plates of your armor and just punching through the armor. One way or another, the middle result just gets folded in with one of the other results.
I’d like to float the idea of making that middle area matter. There have been various homebrew and even official variants that apply a reduction to damage taken based on armor. So here’s the thought, if the attack hits your armor, you apply the damage reduction from the armor. If it misses entirely, you of course take no damage. And if the attack finds a gap in your armor, you take full damage, with no reduction from the armor. What do you think?
I’m also thinking about mixing this with a system whereby armors provide a penalty to your touch AC, rather than capping it the way current 3e armors limit how much of your Dexterity bonus you can utilize. So as you move to heavier armors, you get easier to hit, no matter who you are. Not like it is now, where the only people who get lower lower touch AC from wearing heavier armor are the ones with high Dexterity to begin with.
As for the amount of damage reduced when the attack hits the armor, I was figuring it would vary depending on your specific armor. I’d be inclined to have one value for all plate armor, another for all mail armor, and a third for all cloth armor. I suppose you could slip leather in between mail and cloth, if you think leather should continue exiting in the game. The only thing that bothers me is that, historically, it wouldn’t be out of the question for some to go into battle with, e.g., plate covering their torso and mail covering their arms.
Thoughts?