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Ghostfoot
2023-12-24, 01:50 AM
Warning: The main purpose of this game is to test out some ill-conceived house rules & variant rules. The game is intended to be fast-paced, roll-play not role-play, and will very likely be unbalanced & perhaps require tweaking “on the fly”.

We will run Hunter's Maze from Serpent's Skull AP, book 6

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Pathfinder 1E

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

Hunter's Maze from Serpent's Skull AP, book 6

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

4

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

Here - GitP forums.

Ideally at least 1 brief post each day to keep things moving. Mechanics only, no fluff needed.

5. What is the characters' starting status (i.e. experience level)?

Level 15

6. How much gold or other starting funds will the characters begin with?

Standard WBL

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

Only official Paizo classes are allowed.
Must use Unchained variant where available.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

PC must be Human only.
Cohort (see below) may be any official Paizo race.

9. By what method should Players generate their attributes/ability scores and Hit Points?

PF 15 point buy, with a range of 3-18 (That's right you can go below 7).
Humans have a maximum starting score of 18 after racial adjustments.

Max hp for 1st level. Half max + 0.5 (rounded up) thereafter.
You can buy extra maximum hp using retraining rules here (https://www.aonprd.com/Rules.aspx?Name=Hit%20Points&Category=Retraining) .

10. Does your game use alignment? What are your restrictions, if so?

Yes and it is mechanically significant (see below).

11. Do you allow multi-classing, or have any particular rules in regards to it?

Standard rules. You may use variant multi-classing (https://www.d20pfsrd.com/classes/character-advancement/#Variant_Multiclassing) for your character (VMC) if you wish.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

All die rolls on the GitPs forums - either in the OOC forum or in spoilers in the IC forum please. I will roll initiative, saves and certain skill checks for you. Basically anything reactive I will roll in order to speed play up. You can do all of the proactive rolls for your character.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

2 traits allowed
1 drawback (+ 3rd trait) allowed

Major gameplay changes:


Bell-Curve Rolls (based on Alignment)

If you are Lawful you roll 3d6 in place of 1d20
If you are Neutral you roll 2d10 in place of 1d20
If you are Chaotic you continue to roll 1d20 as normal
New Critical Threat ranges will be provided for Lawful & Neutral characters.

Damage Conversion (3.5 UA)

When damaged with an attack vs AC, an amount of hp damage = Armour bonus is converted to nonlethal damage
This damage (less hardness) is also incurred by the armour

Slower Magical Healing (3.5 UA)

Magical healing converts lethal damage to nonlethal damage.
Magical healing only heals nonlethal damage once lethal damage is completely healed (ie sequentially not concurrently).



Major character generation changes:


Cantrips are nerfed (details tbc). They can be cast as nerfed 0-level spells or as 1st level spells with normal effect.
Everyone gets Combat Stamina as a bonus feat
Every PC gets a variant Leadership as a bonus feat

PC Leadership score is (level + Cha bonus). -1 penalty if party is 4+ PCs. -1 penalty for each X/Y alignment step difference of PC vs Cohort.
If Leadership is 0+ then PC receives a Cohort
Cohort minimum level is ½ (ie level 1 NPC Class). Subject to the minimum, the maximum Cohort level is PC level -2.
Cohort has a 3 point buy (15 point buy once heroic classed)
Cohort can be any playable race
Cohort begins with 0gp wealth, clothing only. You must pay to equip them.
Half max + 0.5 (rounded up) hp (again, you may purchase hp for them)
Warrior class Cohort can swap Medium and/ or Heavy AP for Combat Feats
Aristocrat class Cohort can swap Medium and/ or Heavy AP for non-Combat Feats
Cohort is generally player-controlled - but in combat must roll Int or lower each round or GM determines action for that round
GM will determine Cohort Morale periodically as needed



Minor character generation changes:

Background skills (https://www.d20pfsrd.com/skills/background-skills/) are in effect.
Illiterate

Bonus literacy in (Half Int bonus rounded up) languages, or spend a Linguistics skill point

Knowledge skills don’t identify monsters

You can take untrained ranks in new skill Monster Lore (separate skill per creature type)



14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

None.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

Hack & slash, no RP. This is an experiment.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

1pp Paizo


Party roster



Player
Character
Alignment
Race
Class
Cohort


samduke
Serenity Azalea (https://www.myth-weavers.com/sheets/?id=2864865)
CN
Human
Slayer 15
Human Unchained Rogue 10


Yas392
Darren (https://og.myth-weavers.com/sheet.html#id=2866104) & Blitz (https://og.myth-weavers.com/sheet.html#id=2868390)
N
Human
Unchained Summoner
Halberd (https://og.myth-weavers.com/sheet.html#id=2866105) & Nocturne (https://og.myth-weavers.com/sheet.html#id=2868389)


Talivan
Rowan (https://www.myth-weavers.com/sheets/?id=2874401)
LG
Human
Unchained Monk
?


Qazgir
Venser Holdane (https://www.myth-weavers.com/sheets/?id=2874520)
Elk (https://www.myth-weavers.com/sheets/?id=2874694)
Wolf (https://www.myth-weavers.com/sheets/?id=2874695)
LG
Human
Paladin
?

paradox26
2023-12-24, 01:57 AM
I will express interest in this game, probably as an unchained barbarian character. Putting dibs on the first slot for the game, having noted in the discord that the first four to express interest are selected.

samduke
2023-12-24, 06:54 AM
Interested would love to play with p26, and if p26 has unchained barbarian, i am thinking unchained rogue ...

@GM
Monster Lore - what attribute is this associated with ( INT) ?

RE: Alignment
If you are Lawful you roll 3d6 in place of 1d20
If you are Neutral you roll 2d10 in place of 1d20
If you are Chaotic you continue to roll 1d20 as normal
New Critical Threat ranges will be provided for Lawful & Neutral characters.

Q: what if my alignment is one of these (CN or LN) what would be used?

RE: Cohort
Cohort has a 3 point buy (15 point buy once heroic classed)

Q: so how many levels of the NPC class are needed before one can take a normal Heroic class (IE: Warrior becomes Fighter)

RE: unchained rogue - Can I take talents associated with the normal rogue ?
edited

Infernally Clay
2023-12-24, 07:37 AM
I think this thread might have been posted in the wrong subforum but if you've got an Unchained Barbarian and an Unchained Rogue, I can always throw an Unchained Monk into the pot. I've never played one so it could be fun.

Ghostfoot
2023-12-24, 01:00 PM
Interested would love to play with p26, and if p26 has unchained barbarian, i am thinking unchained rogue ...

@GM
Monster Lore - what attribute is this associated with ( INT) ?

Yes, INT


RE: Alignment
If you are Lawful you roll 3d6 in place of 1d20
If you are Neutral you roll 2d10 in place of 1d20
If you are Chaotic you continue to roll 1d20 as normal
New Critical Threat ranges will be provided for Lawful & Neutral characters.

Q: what if my alignment is one of these (CN or LN) what would be used?
LG, LN, LE = 3d6
NG, TN, NE = 2d10
CG, CN, CE = 1d20


RE: Cohort
Cohort has a 3 point buy (15 point buy once heroic classed)

[QUOTE=samduke;25932929]Q: so how many levels of the NPC class are needed before one can take a normal Heroic class (IE: Warrior becomes Fighter)

For the purposes of this game just use the Cohort level from the Leadership feat. So a 15th level PC (with no adjustments to Leadership score) has a 10th level heroic-classed cohort.


RE: unchained rogue - Can I take talents associated with the normal rogue ?
edited

Please use this list (https://www.aonprd.com/RogueUnchainedTalents.aspx) for unchained rogue Talents

samduke
2023-12-24, 02:27 PM
Yes, INT

Okay thanks for the input, i think i will have the cohort go unchsined rogue then and go a slughtly different route pc

samduke
2023-12-24, 05:07 PM
sorry for the double post but not covered in the big 16 that I see, but how many traits / drawbacks if any are we allowed

Serenity Azalea (https://www.myth-weavers.com/sheets/?id=2864865) Should be Complete

Human Slayer 15

Cohort
Human Unchained Rogue 10 ( under Contacts / Friends area )

edited

Ghostfoot
2023-12-24, 05:59 PM
sorry for the double post but not covered in the big 16 that I see, but how many traits / drawbacks if any are we allowed

Sure, you can have some:

2 traits allowed
1 drawback (+ 3rd trait) allowed

Infernally Clay
2023-12-24, 09:25 PM
Still working on my unchained Monk (https://www.myth-weavers.com/sheets/?id=2864857), but her cohort will almost certainly be a 9th level Bard who is kinda just... following her around because he finds her exploits remarkably inspiring, regardless of how annoying she finds him to be.

Yas392
2023-12-25, 05:39 PM
Posting interest as unchained summoner.

Ghostfoot
2023-12-25, 05:53 PM
Posting interest as unchained summoner.

Nice. That's our party filled then.

Ghostfoot
2023-12-25, 05:54 PM
Any requests on what you would like me to run? A particular PF1 dungeon, or an Adventure Path I can pull a dungeon from?

samduke
2023-12-26, 08:06 AM
Any requests on what you would like me to run? A particular PF1 dungeon, or an Adventure Path I can pull a dungeon from?

nothing particular on requests from me.

paradox26
2023-12-27, 01:18 AM
I don't know of any real dungeon adventures, so if you have one in mind feel free to run with it. I am flexible.

Ghostfoot
2023-12-27, 01:28 AM
I think probably The Hunter's Maze from Serpent's Skull 6, or alternatively The Ruins of Vashliq from Reign of Winter 6.

paradox26
2023-12-27, 01:40 AM
WIth regards to the Reign of Winter one, will we need to purchase cold protection gear?

Either of those sounds good.

Ghostfoot
2023-12-27, 01:45 AM
Whichever we run, I'll give you a chance to rejig/ fill out your equipment choice (within reason).

paradox26
2023-12-27, 02:02 AM
Thanks. Admittedly, at high level getting cold protection is no big deal.

Yas392
2023-12-27, 06:34 AM
No preference. Am flexible.

Ghostfoot
2023-12-28, 05:57 AM
Okay I think we'll go with The Hunter's Maze from Serpent's Skull then. I'll write up an intro tomorrow.

Ghostfoot
2023-12-28, 05:50 PM
I have set up an IC thread (https://forums.giantitp.com/showthread.php?663388-The-Hunter-s-Maze-PF1) for our game, once you're all ready to go (I still have a bit of info to add to that first post).

OOC chat here can cover off questions and also any feedback that you have on these variant rules

Yas392
2023-12-29, 01:37 AM
Going to build my summoner and heal bot cleric cohort now since we lack one. Can we take campaign traits?

Ghostfoot
2023-12-29, 02:59 AM
Going to build my summoner and heal bot cleric cohort now since we lack one. Can we take campaign traits?

Yes that's fine (campaign traits). I can't imagine any traits will break things too much at level 15

Yas392
2023-12-30, 08:46 AM
Putting summoner (https://og.myth-weavers.com/sheet.html#id=2866104) & cohort (https://og.myth-weavers.com/sheet.html#id=2866105) sheet up which are WIP.

samduke
2023-12-31, 05:39 PM
I have set up an IC thread (https://forums.giantitp.com/showthread.php?663388-The-Hunter-s-Maze-PF1) for our game, once you're all ready to go (I still have a bit of info to add to that first post).

OOC chat here can cover off questions and also any feedback that you have on these variant rules

When i get done with new years i will read and see if i have questions

edited, Okay it does not look like anything new was added in the first post here, I did notice the recruiting post.

Serenity Azalea (https://www.myth-weavers.com/sheets/?id=2864865) will speak in blue

Bell-Curve Rolls (based on Alignment) roll 1d20 as normal
* No questions here

Damage Conversion (3.5 UA)
When damaged with an attack vs AC, an amount of hp damage = Armour bonus is converted to nonlethal damage
this damage (less hardness) is also incurred by the armour
*this seems to me that it will mean that we will need to replace armor, eventually (hardness/hp of armor is not that good)

Slower Magical Healing (3.5 UA)
Magical healing converts lethal damage to nonlethal damage.
Magical healing only heals nonlethal damage once lethal damage is completely healed (ie sequentially not concurrently).
*if one takes nonlethal does it convert to lethal as per normal rules, thus then healing converting it back ?

Cohort is generally player-controlled - but in combat must roll Int or lower each round or GM determines action for that round
* having to roll versus intelligence or lower in order to have the cohort do what we want, is that the cohorts Int or the PC Int we are rolling ?

**
Not sure if I have any other questions but I am sure they will come up as the game goes along

Ghostfoot
2024-01-03, 08:56 PM
@all how are your characters coming along?



Slower Magical Healing (3.5 UA)
Magical healing converts lethal damage to nonlethal damage.
Magical healing only heals nonlethal damage once lethal damage is completely healed (ie sequentially not concurrently).
*if one takes nonlethal does it convert to lethal as per normal rules, thus then healing converting it back ?

Yes...possibly the logic breaks, and incurring non-lethal damage due to magical healing may need to take non-lethal damage beyond maximum (a la a regenerating creature).



Cohort is generally player-controlled - but in combat must roll Int or lower each round or GM determines action for that round
* having to roll versus intelligence or lower in order to have the cohort do what we want, is that the cohorts Int or the PC Int we are rolling ?

That roll is based off the Cohort's Int.

Yas392
2024-01-06, 08:52 AM
Working through them steadily and having trouble deciding whether to take archetype or not for summoner.

For monster lore skill, is it a background skill?

How are we doing saves and BAB if we prestige out or multiclass? Fractional or standard adding numbers to saves?

Do familiars get feats?

WIP Sheets for Eidolon (https://og.myth-weavers.com/sheet.html#id=2868390) and Cohort's Familiar (https://og.myth-weavers.com/sheet.html#id=2868389)

paradox26
2024-01-07, 01:55 AM
I have been helping my brother move house the last few days, and will probably be for a few more at times, so I am still at a very early stage.

Ghostfoot
2024-01-08, 05:35 AM
For monster lore skill, is it a background skill?
No (note the existing background skill Lore is available and provides similar information albeit for a much more specific creature range).

How are we doing saves and BAB if we prestige out or multiclass? Fractional or standard adding numbers to saves?
I would normally do fractional, but I'm relaxed.

Do familiars get feats?
I don't believe so, no

I have been helping my brother move house the last few days, and will probably be for a few more at times, so I am still at a very early stage.
No problem. I have holidays for another couple of weeks or so. Still plenty of time to run the playtest before things start to get busy again.

samduke
2024-01-13, 08:28 AM
well I am going to post IC and then if nothing happens post wise... guess the play test will be done

Ghostfoot
2024-01-14, 01:38 PM
well I am going to post IC and then if nothing happens post wise... guess the play test will be done

LOL fair enough!

I'm travelling today and so will post IC later on. Everyone can join in when ready (or almost ready - given the natue of the game I'm not too precious if there's a few things unfinalised).

Yas392
2024-01-14, 02:31 PM
Updating table. Sheets are finalised and I am ready to go. Will join in later today.



Player
Character
Alignment
Race
Class
Cohort


paradox26
?
?
Human
Unchained Barbarian
?


samduke
Serenity Azalea (https://www.myth-weavers.com/sheets/?id=2864865)
CN
Human
Slayer 15
Human Unchained Rogue 10


Infernally Clay
tbc (https://www.myth-weavers.com/sheets/?id=2864857)
?
Human
Unchained Monk
Bard 9


Yas392
Darren (https://og.myth-weavers.com/sheet.html#id=2866104) & Blitz (https://og.myth-weavers.com/sheet.html#id=2868390)
N
Human
Unchained Summoner
Halberd (https://og.myth-weavers.com/sheet.html#id=2866105) & Nocturne (https://og.myth-weavers.com/sheet.html#id=2868389)

paradox26
2024-01-16, 03:21 AM
I am so sorry, everyone, and especially Ghostfoot. I have been trying to get onto my sheet for the last week, and I have just been too busy to get online for more than a few minutes at a time. My daughter and baby grandson have just come over for a holiday from interstate today, and I will be with them for most of the next ten days, so I am not likely to have a lot of spare time to get a sheet built before Ghostfoot's life gets busy again. So I am going to have to withdraw, with great regret. I may be able to get online for periods during the next week and a half, but I am not sure of it by any means.

Ghostfoot
2024-01-16, 04:14 AM
I am so sorry, everyone, and especially Ghostfoot. I have been trying to get onto my sheet for the last week, and I have just been too busy to get online for more than a few minutes at a time. My daughter and baby grandson have just come over for a holiday from interstate today, and I will be with them for most of the next ten days, so I am not likely to have a lot of spare time to get a sheet built before Ghostfoot's life gets busy again. So I am going to have to withdraw, with great regret. I may be able to get online for periods during the next week and a half, but I am not sure of it by any means.

Such is the way of it...feel free to check back in when you have more capacity and see how the group is placed.

paradox26
2024-01-16, 04:25 AM
Thanks for understanding. On top of a baby visit, I am sleeping a lot right now as I have finally caught Covid. I will read the game thread when I have time. It is still an intriguing game to me.

Yas392
2024-01-16, 05:57 AM
@ghostfoot D10s got it. Do I re-roll my checks for them or is it for future reminder? So, my character's cadre notice first sentence observation but not Samduke's characters unless they move and roll high? Is Blitz bearing Darren and Halberd?

samduke
2024-01-16, 01:46 PM
on that map you posted are we near the map area of dk and 11 ?
if not where are we ?

Ghostfoot
2024-01-16, 06:58 PM
on that map you posted are we near the map area of dk and 11 ?
if not where are we ?

Yep, that's it. ~DK11 coming in from southwest

Yas392
2024-01-17, 07:11 AM
@ghostfoot D10s got it. Do I re-roll my checks for them or is it for future reminder? So, my character's cadre notice first sentence observation but not Samduke's characters unless they move and roll high? Is Blitz bearing Darren and Halberd?

Waiting for the answers to these questions before I post my next post.

Ghostfoot
2024-01-18, 03:06 PM
@ghostfoot D10s got it. Do I re-roll my checks for them or is it for future reminder? So, my character's cadre notice first sentence observation but not Samduke's characters unless they move and roll high? Is Blitz bearing Darren and Halberd?

Sorry, missed your earlier post :-/

No need to re-roll anything for now - just a reminder for next time.

Correct, only Samduke's characters notice (but free action to alert everyone, and given the nature of this game we can assume this happens).

Yes Blitz is bearing Darren & Halberd (I haven't looked at the detail of your build but I assume this is all good).

Yas392
2024-01-20, 07:04 AM
Did you roll our initiatives secretly? That seems out of the blue. Any enemy visible to sight from that distance (Not sure if light helps)?

samduke
2024-01-20, 08:16 AM
sorry i went and hurt my wrist a few days ago and typing is still painful, just not as much

yes they would warn the others

samduke
2024-01-20, 08:26 AM
re:


A hail of arrows flies from the lurking assailants among the masonry blocks.

vs Serenity attack (2d10+16)[29] damage (1d8+7)[11];
attack (2d10+11)[25] damage (1d8+7)[14];
attack (2d10+6)[18] damage (1d8+7)[12]
archers have improved cover +8 AC


Serenity
Dampen Presence
Benefit: You may use the Stealth skill to hide from any creature attempting to perceive you using blindsight or blindsense, even if you are clearly in that creature’s perceptual field. This feat does not confer any advantages against other forms of perception, such as scent, vision, or tremorsense.

Perception (1d20+20)[36]
Stealth (1d20+20)[26]
Acrobatics (1d20+15)[17]
AC: 19

**
correct me if i am wrong but with my Ring of Invisibility i do not see, how they see her
Also with my stealth roll don't they need to perceive her presuming noise, to target her ?

if the above attacks hold true after that then she takes 25 damage from arrows

Ghostfoot
2024-01-20, 03:00 PM
Did you roll our initiatives secretly? That seems out of the blue. Any enemy visible to sight from that distance (Not sure if light helps)?

Just a quick 'surprise round' to get us started and keep things moving (although it was late and I see I inadvertently rolled full attacks - I will amend).

Initiative:

Serenity [roll0]
Azalea [roll1]
Darren [roll2]
Blitz[roll3]
Halberd [roll4]
Nocturne [roll5]
Ambushers [roll6]


correct me if i am wrong but with my Ring of Invisibility i do not see, how they see her
Also with my stealth roll don't they need to perceive her presuming noise, to target her ?

if the above attacks hold true after that then she takes 25 damage from arrows

Ah, good to know. They make the ordinary perception roll, but not with invisibility. I will redirect that first attack to Azalea.

Any other notable effects characters have 'switched on'? This first skirmish we'll be flushing out all these effects as at L15 there can be a fair bit.

samduke
2024-01-20, 05:24 PM
Ah, good to know. They make the ordinary perception roll, but not with invisibility. I will redirect that first attack to Azalea.

Any other notable effects characters have 'switched on'? This first skirmish we'll be flushing out all these effects as at L15 there can be a fair bit.

Ok gimped eith a hurt wrist, i will look at azelias items

Ok sorry when i looked earlier i scrolled phone to far, 1 hand, and it was azealua with the ring not serenity, so ill apply those to her presuming the stealth was thwarted

Edited

Ghostfoot
2024-01-20, 06:29 PM
Ok gimped eith a hurt wrist, i will look at azelias items

Ok sorry when i looked earlier i scrolled phone to far, 1 hand, and it was azealua with the ring not serenity, so ill apply those to her presuming the stealth was thwarted

Edited

All good.

So by my calcs given our Variant Rules, of the 11 damage to Serenity, 7 (her armour bonus) will be converted to non-lethal and 4 normal (lethal).

And 7 damage (less hardness) would normally be incurred by her armour, but I see it's magical force field bracers so I guess that part doesn't happen.

Yas392
2024-01-20, 08:01 PM
@Ghostfoot Darren will inform Azalea about the information he acquired about the humanoids if any and any future information he gains.

samduke
2024-01-21, 09:39 AM
All good.

So by my calcs given our Variant Rules, of the 11 damage to Serenity, 7 (her armour bonus) will be converted to non-lethal and 4 normal (lethal).

And 7 damage (less hardness) would normally be incurred by her armour, but I see it's magical force field bracers so I guess that part doesn't happen.

well I will not disagree as the effect is a forcefield type effect. so Serenity -4hp and 7 non-lethal.

*(next attacks)*

vs Serenity attack (2d10+16)[27] damage (1d8+7)[14] (miss 1-50? (1d100)[9]);
attack (2d10+11)[20] damage (1d8+7)[8] (miss 1-50? (1d100)[9]);
attack (2d10+6)[12] damage (1d8+7)[11] (miss 1-50? (1d100)[2])

If I read this correctly the miss 1-50 is saying that if the number is 1-50 it is a miss due to cover, if this is correct , Serenity would take no damage

Serenity round 1,2??
Studied target : archers , study opponent as a swift action
+1 Longbow 1d8 x3 p 150ft
+18/+13/+8
1:[roll0] <- CRIT
2:[roll1]
3:[roll2]

1:[roll3] (*x3) sneak attack [roll4] <- IIRC sneak does not get the benefit of crit
2:[roll5]
3:[roll6]

Attacking from stealth ( it was not stated her stealth was thwarted )

Assassinate: if the slayer makes a sneak attack against the target and that target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the slayer as an enemy. If the sneak attack is successful, the target must attempt a Fortitude saving throw with a DC20. If the target fails this save, it dies; otherwise, the target takes the sneak attack damage as normal and is then immune to that slayer’s assassinate ability for 24 hours.

**

Azalea round 1,2??

Swift Poison (Ex) as a move action

attacking from invisible causes the archers to be flatfooted and subject to sneak attack
Ranged: +9/+4 +1 shortbow 1d6 x3 p 60ft
sneak attack +5d6

Powerful Sneak (Ex): Whenever a rogue with this talent takes a full-attack action, she can take a –2 penalty on all attack rolls until the start of her next turn. If she does, she can reroll any sneak attack damage dice that result in 1s. She can reroll multiple dice, but she can’t reroll any individual die more than once per attack

Flaying Spider Venom
Type poison (injury); Save Fortitude DC 11; Onset 1 round; Frequency 1/round for 6 rounds; Cure 1 save
DETAILS

Type poison (injury); Save Fortitude DC 11; Onset 1 round; Frequency 1/round for 6 rounds; Cure 1 save
EFFECT 1d3 Con

1:[roll7]
2:[roll8]

1:[roll9] sneak attack [roll10]
2:[roll11]

sneak attack re-roll 1's ; [roll12]

edited

Yas392
2024-01-21, 10:37 AM
@ghostfoot Darren did cast obscuring mist. Would that not obscure enemy vision from attacking Darren & Co (50% miss chance, and the attacker cannot use sight to locate the target) who have not moved except Serenity?

Ghostfoot
2024-01-21, 11:08 PM
@ghostfoot Darren did cast obscuring mist. Would that not obscure enemy vision from attacking Darren & Co (50% miss chance, and the attacker cannot use sight to locate the target) who have not moved except Serenity?

I think it means that they can attack, but with a 50% miss chance. And then my poor concealment rolls meant that they mostly all miss due to concealment - maybe one hit on Halberd gets through?

Ghostfoot
2024-01-21, 11:12 PM
vs Serenity attack (2d10+16)[27] damage (1d8+7)[14] (miss 1-50? (1d100)[9]);
attack (2d10+11)[20] damage (1d8+7)[8] (miss 1-50? (1d100)[9]);
attack (2d10+6)[12] damage (1d8+7)[11] (miss 1-50? (1d100)[2])

If I read this correctly the miss 1-50 is saying that if the number is 1-50 it is a miss due to cover, if this is correct , Serenity would take no damage

Ah, I did it on assumption she was also in the obscuring mist, which is probably wrong. Anyway let's leave it as is, a miss.

Next time the cover will give +4 AC not 50% miss.

Yas392
2024-01-22, 01:46 AM
I think it means that they can attack, but with a 50% miss chance. And then my poor concealment rolls meant that they mostly all miss due to concealment - maybe one hit on Halberd gets through?

No, I meant the obscured sight part that needs clearing up. The spell makes it so that enemy has no Line of Sight (unfindable/untargetable) on Darren and Co by normal sight (low-light, darkvision, etc) after fog is up.

samduke
2024-01-22, 08:41 AM
Ah, I did it on assumption she was also in the obscuring mist, which is probably wrong. Anyway let's leave it as is, a miss.

Next time the cover will give +4 AC not 50% miss.

no idea if the "MIST" covers her or not, just know that she went for cover and had a decent stealth roll

Yas392
2024-01-23, 09:33 AM
No, I meant the obscured sight part that needs clearing up. The spell makes it so that enemy has no Line of Sight (unfindable/untargetable) on Darren and Co by normal sight (low-light, darkvision, etc) after fog is up.

Need an answer to above before I post my rolls for Blitz/Halberd (require int check?). My hands are itching to roll for them.

Ghostfoot
2024-01-24, 04:50 AM
No, I meant the obscured sight part that needs clearing up. The spell makes it so that enemy has no Line of Sight (unfindable/untargetable) on Darren and Co by normal sight (low-light, darkvision, etc) after fog is up.

Sorry, busy day yesterday. First day back at work after summer holiday.

I believe the spell obscuring mist means that they can still attack from range, albeit extremely poorly (50% miss chance).


Total Concealment: If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

Is that what you're getting at? If I have misunderstood, or you have a different interpretation, I'm happy to go with that for now to keep things moving.

Yas392
2024-01-24, 06:48 AM
Sorry, busy day yesterday. First day back at work after summer holiday.

I believe the spell obscuring mist means that they can still attack from range, albeit extremely poorly (50% miss chance).



Is that what you're getting at? If I have misunderstood, or you have a different interpretation, I'm happy to go with that for now to keep things moving.

No, I interpreted the enemy shooting the wrong/random spots, missing entirely as they can't see the squares because lack of vision. I agree with keeping things moving and discuss the rulings later on. Also, happy to leave lore & initiative checks to you to speed things up.

EDIT: Appears I missed one bit on the total concealment text. It includes blind shooting as in DM have enemies shooting into squares where they think the targets are plausible by having sight of their squares in the last round. That means Halberd got hit. Was that the intention in your answer; enemies shooting at the same squares? If so, amended. If Darren and Co moved, I would stand by my previous interpretation.

samduke
2024-01-24, 07:54 AM
Serenity shoots and hits for 6 damage (+21 if sneak attack, but they have excellent perception rolls so unless anything special I believe her stealth is thwarted).


not that I am doubting what you said, I failed to see a perception roll for them to see serenity before she shot or her taking cover....

Stealth (1d20+20)[26] + Dampen Presence

Post taking cover and shooting yes I would say that a new stealth roll would be required.

and can you let us know when it is a new round - thanks

Yas392
2024-01-24, 02:23 PM
Rolling INT check for cohort vs DC 10 or have DM retcon actions: [roll0]

EDIT: Forgot it is 2d10. Will do so in the future. Will tweak Darren's action depending on Halberd's action. If DM has Halberd heal himself or eidolon with cure spells, formula will be (1d8+5+1(trait)+7(trait)+8(mother arcana)) x 1.5(domain)) for cure light wounds for instant. If channeling energy and exclude up to 5 enemies (selective channeling), Darren and Halberd heal 9d6+20 due to fey foundling feat while it is 9d6+2 for others.

Ghostfoot
2024-01-26, 05:54 AM
not that I am doubting what you said, I failed to see a perception roll for them to see serenity before she shot or her taking cover....

Stealth (1d20+20)[26] + Dampen Presence

Post taking cover and shooting yes I would say that a new stealth roll would be required.

and can you let us know when it is a new round - thanks

Well, I could have sworn I rolled it but now I can't see it so even I am doubting myself. [shrug]

Anyway - new round, party to go.

Yas392
2024-01-26, 06:05 AM
Halberd is invisible. Did the enemy have an effect that let them see through him to target him? I can only assume that is the case if it is. I take it the roll for DM action on cohort is not in effect and you are going along with the original action? Is Blitz in the area of multiple Urdefhan? Not sure if Blitz hovering above ground bypass cover before I make my rolls?

Ghostfoot
2024-01-26, 03:44 PM
Halberd is invisible. Did the enemy have an effect that let them see through him to target him? I can only assume that is the case if it is. I take it the roll for DM action on cohort is not in effect and you are going along with the original action? Is Blitz in the area of multiple Urdefhan? Not sure if Blitz hovering above ground bypass cover before I make my rolls?

My bad. Redirect that attack to Blitz.

Halberd's actions stand (you succeeded in rolling under his Int in order to direct him).

Blitz I've assumed is surrounded by attackers, but hovering. No cover currently in effect for them (they 5ft stepped back out of reach last round, but not far enough to gain cover). He could 5ft step and reach two at a time.

Yas392
2024-01-27, 02:29 AM
INT or under. I see.

That means he gets tons of AoO due combat reflexes in response to ranged attacks and spellcasting as they are in ranged.

Darren's attack roll for stun vial: [roll0]

Yas392
2024-01-27, 02:39 AM
Confirm Critical for Attack of Opportunity vs Archer: [roll0]

Extra Damage: [roll1]

Since highest ray of enfeeblement penalty applies after the attack of opportunities, Blitz gets -1 to Attack & Damage for normal attacks. Darren gets +1 to attack due to elevation so his result should be 26. And the +2 from charge from last round does not applies so all of Blitz attacks so -2 to all iteration of his attacks. Darren is encumbered so not sure if he gets a -3 to Attack or it is just applying to STR & DEX skills since he is proficient with light armor.

EDIT: NVM, it only affects skill checks.

EDIT2: I believe Darren needs an additional -2 to get another +10 increment to 30 ft for it for the radius to exclude his group. The first -2 has been excluded to increase the throwing increment to 20 ft.

samduke
2024-01-27, 09:51 AM
Well, I could have sworn I rolled it but now I can't see it so even I am doubting myself. [shrug]

Anyway - new round, party to go.

OK
Round 2 posts underway then I will post results to IC

Serenity
Move action: Fast Stealth (Ex) 30ft <if the nearest archer is greater than 30ft away then I will apply Slayer’s Advance (Ex) moving 60ft & noted with a *-10 below>

Stealth: [roll0] + Dampen Presence (*-10)

has Studied Target for 1 round: Nearest Archer

Assassinate: Nearest Archer
If the slayer makes a sneak attack against the target and that target is denied its Dexterity bonus to AC,
If the sneak attack is successful, the target must attempt a Fortitude saving throw with a DC (19) If the target fails this save, it dies; otherwise, the target takes the sneak attack damage as normal and is then immune to that slayer’s assassinate ability for 24 hours.

Attack
+2 Sun Blade [roll1]
confirm crit 19-20x2
[roll2]

Damage: [roll3]
Sneak Attack: [roll4]

Azalea
re-activate her Ring of Invisibility
then move to and behind serenity's Studied Target Archer if possible
Move 30ft or double move 60ft

Yas392
2024-01-27, 10:38 AM
Is Serenity flanking with Darren's summon? If it is in effect, the attacks on the archer remain unchanged due to the +2 from flanking bonus. Otherwise, the -2 applies to the rest of the attacks.

Qazgir
2024-01-27, 05:18 PM
Well, I'm not quite done, but here is Venser Holdane (https://www.myth-weavers.com/sheets/?id=2874520) the Paladin, and his two animal companions Elk Holdane (https://www.myth-weavers.com/sheets/?id=2874694) and Wolf Holdane (https://www.myth-weavers.com/sheets/?id=2874695). I'm not totally sure what I'm going to do for my cohort, I'm thinking a Skald or a Cleric, assuming they get a heroic class, but it's not clear to me what determines that.

I figured that since the point is to test the rules, I figured I'd be a charisma-based lawful character with heavy armor and magical healing. I'll do my best to be finished up tomorrow.

Yas392
2024-01-28, 04:16 AM
Well, I'm not quite done, but here is Venser Holdane (https://www.myth-weavers.com/sheets/?id=2874520) the Paladin, and his two animal companions Elk Holdane (https://www.myth-weavers.com/sheets/?id=2874694) and Wolf Holdane (https://www.myth-weavers.com/sheets/?id=2874695). I'm not totally sure what I'm going to do for my cohort, I'm thinking a Skald or a Cleric, assuming they get a heroic class, but it's not clear to me what determines that.

I figured that since the point is to test the rules, I figured I'd be a charisma-based lawful character with heavy armor and magical healing. I'll do my best to be finished up tomorrow.

I am not sure what bold is either. I am assuming that it applies to LVL1 game where cohort does not have a level, that they cannot take normal class yet thereby a commoner/NPC classes and restricting them to 3 Point Buy.

samduke
2024-01-28, 07:11 AM
Is Serenity flanking with Darren's summon? If it is in effect, the attacks on the archer remain unchanged due to the +2 from flanking bonus. Otherwise, the -2 applies to the rest of the attacks.

presuming, that the summon is at the closest archer to Serenity / Azalea, as they are flanking for each other on the same target.

but I have no idea if that is the case ?

Talivan
2024-01-28, 11:43 PM
Working on a Monk, will post sheet as soon as I finish

EDIT: WIP Sheet, pending some calculations and mundane items, will finish later today Finished!!:

Rowan (https://www.myth-weavers.com/sheets/?id=2874401), LG Human Monk 15

Yas392
2024-01-30, 03:20 PM
@Ghostfoot Are we waiting for the finished sheets before we move on with the game? I think Sam and I have gone.

Ghostfoot
2024-02-02, 04:02 AM
Sorry, hit a busy patch here with kids back at school this week, compounded with the intermittent site lag coinciding with my very limited availability....I will take a look at the recent posts now.

Ghostfoot
2024-02-02, 04:12 AM
Well, I'm not quite done, but here is Venser Holdane (https://www.myth-weavers.com/sheets/?id=2874520) the Paladin, and his two animal companions Elk Holdane (https://www.myth-weavers.com/sheets/?id=2874694) and Wolf Holdane (https://www.myth-weavers.com/sheets/?id=2874695). I'm not totally sure what I'm going to do for my cohort, I'm thinking a Skald or a Cleric, assuming they get a heroic class, but it's not clear to me what determines that.

I am not sure what bold is either. I am assuming that it applies to LVL1 game where cohort does not have a level, that they cannot take normal class yet thereby a commoner/NPC classes and restricting them to 3 Point Buy.

Yeah sorry I didn't make that clear at all. You are correct, the reference to heroic class relates to some of my thinking going on behind the scenes, in particular for lower level PCs where the maths would result in a Cohort with <1 levels. The thinking being that such PCs could still obtain a Cohort albeit one with only NPC class levels (eg Warrior/ Commoner/ etc).

To extend that thought, my thinking is that an NPC class has an effective level 1 less than a heroic class, so even at these levels you could get a +1 to your Cohort's class level by choosing an NPC class for them.


I figured that since the point is to test the rules, I figured I'd be a charisma-based lawful character with heavy armor and magical healing. I'll do my best to be finished up tomorrow.
Yes! 100%

Ghostfoot
2024-02-02, 04:20 AM
@Ghostfoot Are we waiting for the finished sheets before we move on with the game? I think Sam and I have gone.

I'll aim to post IC tomorrow morning (~12 hours).

New players can join immediately (or as convenient). Feel free to join with your PCs now and Cohorts in a few days if that helps. I'm sure we can all "suspend disbelief" to retcon everyone together over the next few days.

Yas392
2024-02-03, 04:57 PM
Darren stun vial is not on a singular enemy. He wants to center the 10 ft radius on as many enemies he can possibility catch within the radius. So, he would go for at least 2 or more if possible. Those outside the radius has to make will save or get confused for 1 round.

Confused about the 2d20. Are you rolling for multiple enemies or is it just one?

Ghostfoot
2024-02-03, 07:36 PM
Confused about the 2d20. Are you rolling for multiple enemies or is it just one?

typo, sry. fixed

Yas392
2024-02-03, 10:28 PM
typo, sry. fixed

Still need confirmation of enemies affected.

Ghostfoot
2024-02-03, 11:32 PM
Still need confirmation of enemies affected.

I had envisaged them scattering in different directions when Blitz hovered above them.

Let's ask the dice gods how many are potentially affected [roll0]

Ghostfoot
2024-02-03, 11:50 PM
Cohort is generally player-controlled - but in combat must roll Int or lower each round or GM determines action for that round

This playtest is showing me that this "roll to control your Cohort in combat" rule is too unwieldy for PbP. I propose we drop it.

Yas392
2024-02-04, 12:14 AM
I had envisaged them scattering in different directions when Blitz hovered above them.

Let's ask the dice gods how many are potentially affected [roll0]

Gracias.

Does that mean the unaffected is outside of confusion radius due to Darren sacrificing numbers for accuracy of catching as many as he can in the stun radius?


This playtest is showing me that this "roll to control your Cohort in combat" rule is too unwieldy for PbP. I propose we drop it.

Fine by me.

Ghostfoot
2024-02-04, 12:32 AM
Does that mean the unaffected is outside of confusion radius due to Darren sacrificing numbers for accuracy of catching as many as he can in the stun radius?


Ah, I wasn't aware of the confusion effect (presuming it's one of these (https://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Cytillesh%20stu n%20vial)).

Let's say 20% chance of affecting one more with confusion (any more and you'll incur friendly-fire) [roll0]

Will save vs Confusion (if needed) [roll1]

Yas392
2024-02-04, 01:00 AM
Ah, I wasn't aware of the confusion effect (presuming it's one of these (https://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Cytillesh%20stu n%20vial)).

Let's say 20% chance of affecting one more with confusion (any more and you'll incur friendly-fire) [roll0]

Will save vs Confusion (if needed) [roll1]

Yeah, that item.

Focused Archer: 90 damage suffered. (27 + 32 (assuming all hit) + 31 (assuming Azalea targets this archer; Sun Blade bypass DR) = 90; That is one tanky archer).

Caster that targeted Darren: 3 damage suffered.

Ghostfoot
2024-02-04, 03:19 AM
Yeah, that item.

Focused Archer: 90 damage suffered. (27 + 32 (assuming all hit) + 31 (assuming Azalea targets this archer; Sun Blade bypass DR) = 90; That is one tanky archer).

Caster that targeted Darren: 3 damage suffered.

Yep, they do seem to be able take a few hits. The DR helps a lot vs those multi-attacks.

Re: Sun Blade (https://www.aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Sun%20Blade), I don't see anything bypassing DR in it's description. But it does affect "Negative Energy Plane creatures" and these things have negative energy affinity - seems close enough to me....?

Yas392
2024-02-04, 03:58 AM
Yep, they do seem to be able take a few hits. The DR helps a lot vs those multi-attacks.

Re: Sun Blade (https://www.aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Sun%20Blade), I don't see anything bypassing DR in it's description. But it does affect "Negative Energy Plane creatures" and these things have negative energy affinity - seems close enough to me....?

Against Evil Creatures, it ups the +2 enhancement to +4. +4 enhancement allows the weapon to be treated as cold iron/silver/adamantium to bypass DR as listed in here (https://www.d20pfsrd.com/gamemastering/special-abilities/).

Correct my damage calculation if I am wrong (Not sure if Blitz hits all or if Azalea attacked the archer Blitz attacked).

Is one of the enemies attacking Azalea the one been dealt the most damage? Want to know to see if it is possible for Blitz to flank it with Azalea.

Ghostfoot
2024-02-04, 04:29 AM
Against Evil Creatures, it ups the +2 enhancement to +4. +4 enhancement allows the weapon to be treated as cold iron/silver/adamantium to bypass DR as listed in here (https://www.d20pfsrd.com/gamemastering/special-abilities/).

Correct my damage calculation if I am wrong (Not sure if Blitz hits all or if Azalea attacked the archer Blitz attacked).


Nice, that'll do it I think. @samduke if you agree, let me know what the final damage is given the increased sunblade powers and I'll add that in.




Is one of the enemies attacking Azalea the one been dealt the most damage? Want to know to see if it is possible for Blitz to flank it with Azalea.

Azalea Serenity - yes the injured one is attacking Serenity with another (flanking). Azalea is invisible and in turn flanks one with Serenity. Blitz can flank the other one with Serenity.

samduke
2024-02-04, 02:49 PM
okay serenity had one enemy fail to see past the stealth


Perception vs Stealth DC35 (2d10+17)[25] Fail!

Fort save vs Assassinate DC19 (2d10+14)[32] Save! => Sneak damage, no assassinate



previously rolled: Stealth: (1d20+20)[35] + Dampen Presence (*-10)

and then this roll happened but no perception ??

rhoka sword (2d10+22)[27] damage (1d8+10)[18] (+ sneak? (3d6)[5] +3 bleed)

1 urdefhan also draws sword & attacks Serenity with flanking

rhoka sword (2d10+22)[33] damage (1d8+10)[18] (+ sneak? (3d6)[14] +3 bleed)

*
if the above applies: 18+ possible 14 + 3 bleed (32 +3 bleed) not sure how to adjudicate bleed

*
yes! azalea has flanking, and the archer should be caught flatfooted

Azalea Full Attack Archer:
1:[roll0]
2:[roll1]

Confirm Crit:
1:[roll2]
2:[roll3]

+2 Sun Blade Damage
1:[roll4] Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and ×3 on a critical hit instead of the usual
2:[roll5]
Sneak attack: [roll6]


Serenity Full Attack the urdefhan that hit her
1:[roll7] *Possible flanking ? add +2 if so
2:[roll8] *Possible flanking ? add +2 if so
3:[roll9] *Possible flanking ? add +2 if so

Confirm Crit
1:[roll10] *Possible flanking ? add +2 if so
2:[roll11] *Possible flanking ? add +2 if so
3:[roll12] *Possible flanking ? add +2 if so

+2 Sun Blade Damage
1:[roll13] Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and ×3 on a critical hit instead of the usual
2:[roll14]
3:[roll15]
Sneak attack: [roll16] *if applicable

Ghostfoot
2024-02-05, 03:57 AM
okay serenity had one enemy fail to see past the stealth




and then this roll happened but no perception ??

rhoka sword (2d10+22)[27] damage (1d8+10)[18] (+ sneak? (3d6)[5] +3 bleed)

1 urdefhan also draws sword & attacks Serenity with flanking

rhoka sword (2d10+22)[33] damage (1d8+10)[18] (+ sneak? (3d6)[14] +3 bleed)



yeah she stealthed and then did the death attack

so I figured that meant breaking stealth (to perform the attack)

but does she have the ability to maintain stealth after attacking?

Ghostfoot
2024-02-05, 04:32 AM
Serenity

Rolling damage for 2nd Sneak attack (she's flanking so sneak on every attack that hits)

Sneak attack: [roll0]

Yas392
2024-02-05, 05:09 AM
CMD is higher than I thought.

Ghostfoot
2024-02-05, 05:17 AM
CMD is higher than I thought.

yes, these urdefhan CMD is 34!

Yas392
2024-02-05, 05:30 AM
yes, these urdefhan CMD is 34!

Oof. Pathfinder knows how to make it hard to grapple especially high levels.

Anyways, can Darren put down another black tentacles field without to catch the remaining two urdefhans that are not in the first one without friendly fire?

Ghostfoot
2024-02-05, 01:51 PM
Oof. Pathfinder knows how to make it hard to grapple especially high levels.

Anyways, can Darren put down another black tentacles field without to catch the remaining two urdefhans that are not in the first one without friendly fire?

He could only catch one of the remaining foes without hitting allies (the other is flanked by Serenity & Azalea)

Yas392
2024-02-07, 08:48 AM
Sorry for the delay. Sites got problem when I was about post. Keep getting gateway errors.

Having trouble calculating damage done to Serenity. Does armor reduction applies to sneak attack and bleed?

Ghostfoot
2024-02-07, 03:54 PM
Sorry for the delay. Sites got problem when I was about post. Keep getting gateway errors.

Having trouble calculating damage done to Serenity. Does armor reduction applies to sneak attack and bleed?

Yep same here, whenever I sit down with time to post.

Armour should reduce lethal damage on a hit (calculated on the total of base + sneak). Bleed is separate and unaffected by armour.

So eg if a hit does 10 damage + 20 sneak + 3 bleed, armour of 6 would mean it does 24 lethal damage (10 + 20 - 6 = 24) + 3 bleed + 6 nonlethal.

Yas392
2024-02-07, 05:17 PM
Serenity lethal damage taken: 44 lethal - 15 healing + 65 lethal = 94 lethal damage.

Serenity non-lethal damage taken: 14 non-lethal - 14 healing + 35 non-lethal = 35 non-lethal damage.

Okay, Serenity's not out like a light. I thought I need to have Halberd use divine interference for re-roll an attack, but I guess I won't need to now. Post will be coming after I figure out Darren's actions.

Yas392
2024-02-07, 10:28 PM
Freaking RNG is against me. Change of plans.

Halberd will use Cure Light Wounds, Mass instead and will stand from prone.

Cure Light Wounds, Mass: [roll0] x 1.5 = 66 Healed

Screwed up calculation.

Lethal > Non-lethal > HP heal.

Slower healing is a problem: pain to track, hard to get rid off and can KO people if convert to excessive non-lethal damage.

Non-lethal is 50.

Ghostfoot
2024-02-12, 04:22 AM
Sorry, I have been out-of-town with no access these last few days. Will catch up in next day or two.

Yas392
2024-02-12, 01:54 PM
@Qagzir & @Talivan You guys still working on those sheet?

samduke
2024-02-12, 08:34 PM
well not much has happened for a little bit and being as this was more of a test of things , I am going to bow out at this point

Yas392
2024-02-13, 02:00 AM
@samduke we are waiting for your move I believe.

Ghostfoot
2024-02-14, 04:28 AM
@samduke we are waiting for your move I believe.

Yep. But not to worry we can continue with the experiment if we have players. Site seems to be holding up just fine now.

@Qazgir & @Talivan your characters can join in any time, and your cohorts when ready. Given this is a 'test' I'm not too fussed about breaking continuity.

Yas392
2024-02-14, 05:46 AM
@Ghostfoot Will you be controlling samduke's character now that she left? How do you feel about slow healing?

Looking forward to @Qazgir & @Talivan's character if they are still in it.

Qazgir
2024-02-17, 12:03 AM
I'll jump in at the end of the fight. Sorry about the lack of input, busy time at work.

Ghostfoot
2024-02-19, 05:01 AM
@Ghostfoot Will you be controlling samduke's character now that she left? How do you feel about slow healing?

Let me see what I can do...probably not much value in botting them beyond this fight given the nature of the game

Yas392
2024-02-19, 05:12 AM
@ghostfoot How do you feel about the healing? I kind of find the rule concerning and detriment to battle in the long run because if non-lethal HP value is higher than normal HP, you become unconscious.

Forgot CMB for tentacles so rolling them here.

CMB: [roll0]

Untyped Damage if grapple succeed: [roll1]

EDIT: Eh, forgot that it is 2d10. Doesn't matter now since it is rolled. It has been awhile.

Ghostfoot
2024-02-22, 04:47 AM
sorry, a but slammed here now that work has started up again


@ghostfoot How do you feel about the healing? I kind of find the rule concerning and detriment to battle in the long run because if non-lethal HP value is higher than normal HP, you become unconscious.

yeah I expect that you're probably right. Not sure that much healing has really been tried in anger yet but seeing it in action I think Concurrently will work better:

So let's say character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
converts all (10hp) lethal to nonlethal
then heals 15hp nonlethal
end situation they are down 0 lethal and 5 nonlethal

vs Sequentially
character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
heals 10hp nonlethal
converts 5hp lethal to nonlethal
end situation they are down 5 lethal and 5 nonlethal

vs Normal
character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
heals 15hp lethal
heals 15hp nonlethal
end situation they are fully healed

Yas392
2024-02-22, 09:22 PM
sorry, a but slammed here now that work has started up again



yeah I expect that you're probably right. Not sure that much healing has really been tried in anger yet but seeing it in action I think Concurrently will work better:

So let's say character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
converts all (10hp) lethal to nonlethal
then heals 15hp nonlethal
end situation they are down 0 lethal and 5 nonlethal

vs Sequentially
character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
heals 10hp nonlethal
converts 5hp lethal to nonlethal
end situation they are down 5 lethal and 5 nonlethal

vs Normal
character with 50hp is down 10 lethal and 10 nonlethal
cast CMW, healing of 15hp
heals 15hp lethal
heals 15hp nonlethal
end situation they are fully healed

Did heal but tracking maths is the problem (e.g thought cohort healed elemental fully but on re-calculation found out he has a non-lethal damage remaining.) and confusing.

Ghostfoot
2024-02-24, 04:08 PM
I'll jump in at the end of the fight. Sorry about the lack of input, busy time at work.

Let's hand-wave the rest of this fight. Not much value in slogging it out with one player while everyone else waits.

Yas392
2024-02-24, 05:16 PM
@ghostfoot Can you PM Talivan to see if they are still interested in this game? We haven't heard from them for a while.

Qazgir
2024-02-26, 12:11 AM
Here's my cohort, Karn Holdane (https://www.myth-weavers.com/sheets/?id=2874695), I need to prep spells, then I'll be ready.

Talivan
2024-02-27, 09:35 PM
Hello guys, cannot find the OOC and IC for this game

Yas392
2024-02-28, 03:08 AM
@Talivan This is OOC. IC is here (https://forums.giantitp.com/showthread.php?663388-The-Hunter-s-Maze-PF1).

Ghostfoot
2024-02-28, 04:41 AM
Great, 3 players should be good to kick us off again and see how it plays.

Yas392
2024-02-28, 05:26 AM
@Ghostfoot Double checking. The spells my summoner and cleric used on their turn are expended before the battle end, right?

Ghostfoot
2024-02-29, 03:53 AM
@Ghostfoot Double checking. The spells my summoner and cleric used on their turn are expended before the battle end, right?

The black tentacles spell? That will still be in effect.

Or Evolution Surge? You can keep that if you wish (ie pretend not cast/ expended)

Yas392
2024-02-29, 04:27 AM
The black tentacles spell? That will still be in effect.

Or Evolution Surge? You can keep that if you wish (ie pretend not cast/ expended)

Spells Casted last round before battle is over.

Evolution Surge (Summoner)

Cure Light Wounds, Mass (Cleric)

I will keep those if able.

Will be waiting for others to finish before I move my characters. It feels lonely moving forward by myself.

Ghostfoot
2024-03-03, 01:17 PM
Spells Casted last round before battle is over.

Evolution Surge (Summoner)

Cure Light Wounds, Mass (Cleric)

I will keep those if able.

Will be waiting for others to finish before I move my characters. It feels lonely moving forward by myself.

Yes, that's fine to retain those spells.

And yep, let's kick things off again once we have 3 active players. Hard to playtest without a group.

Re: healing. I take it you prefer to revert to standard mechanism for healing spells? We can do that for now. Maybe reintroduce to test later on if the rest is going well.

Yas392
2024-03-03, 08:23 PM
Yes, that's fine to retain those spells.

And yep, let's kick things off again once we have 3 active players. Hard to playtest without a group.

Re: healing. I take it you prefer to revert to standard mechanism for healing spells? We can do that for now. Maybe reintroduce to test later on if the rest is going well.

Yeah, I prefer standard.

May I switch my eidolon's armor bonus to AC instead of Natural for testing purpose?

Qazgir
2024-03-04, 10:31 PM
Giants finally calmed down enough for me to post, sorry about the delay.

Yas392
2024-03-05, 06:58 PM
Posted for scouting.

Ghostfoot
2024-03-11, 01:15 PM
I've been having some IT problems during convenient posting windows...all seems fine right this moment, but I have family commitments. Will try to get this going again shortly.

Qazgir
2024-03-31, 07:31 PM
Should we assume that this is dead?

Ghostfoot
2024-04-02, 05:24 AM
Yes, realistically it is dead.

Unfortunately with the site down, my window for this over summer is now gone, and my interests in the playtest items have developed in other directions.