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Theli
2008-01-24, 09:42 AM
Q. 329

If multiple characters in a party attempt survival checks and at least a couple get over the DC of 15 to obtain fortitude save bonuses, will the fortitude save bonuses stack, or overlap, if they are applied to the same person?

Rad
2008-01-24, 10:53 AM
A 329

Two applications of the same effect, even if untyped and from different sources, don't stack, so I'd say no.

Theli
2008-01-24, 10:55 AM
Q330

a. If a character who is grappling is tripped and lies prone, does the -4 penalty to melee attacks apply to future grapple checks?

b. Is it possible to attempt to trip someone you're grappled with?

Rad
2008-01-24, 11:19 AM
A 330

Q330

a. If a character who is grappling is tripped and lies prone, does the -4 penalty to melee attacks apply to future grapple checks?

SRD says that a grapple check is like an attack roll, but it is never defined as an attack roll. A strict ruling would say that you don't suffer the usual penalty even if a more close to real life interpretation would suggest the opposite.


b. Is it possible to attempt to trip someone you're grappled with?
You can do this while grappling

Attack Your Opponent

You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.

You can’t attack with two weapons while grappling, even if both are light weapons.

Since tripping is a special attack I'd rule that, with those restrictions, you can. I think this would be the same ruling that is made for AoO's.

Theli
2008-01-24, 02:30 PM
Q. 326 Continued

Does cold weather clothing allow you to ignore the fortitude save required for temperatures between 0° and 40°?

The reasoning is that it might qualify the character as being "protected" with regards to cold weather.

Curmudgeon
2008-01-24, 04:45 PM
Q. 328
Is a cleric that casts 'cure' spells spontaneously and turns undead barred from casting 'inflict' spellsA 328

As Ogh_the_Second pointed out, inflict spells have no alignment descriptors; any Cleric can cast them.
or other spells with 'evil' descriptors? Only good Clerics or clerics of a good Deity are prohibited from casting [Evil] spells. A lawful neutral Cleric of St. Cuthbert, for example, could freely cast both [Good] and [Evil] spells, but could never cast [Chaotic] spells. A Cleric who is neutral on the good-evil axis can choose to spontaneously cast cure spells, yet would never be prohibited from preparing and casting inflict spells.
Are there any limits on what clerics can cast from the overall cleric spell list? Normally just those with alignment descriptors opposed to either the Cleric or the Cleric's deity. Occasionally a domain granted power can impose additional restrictions; for example, the Wrath domain will let a Cleric temporarily reduce their Wisdom score and boost their Strength score. With a reduced Wisdom the Cleric may not be capable of casting some of their prepared spells.

Curmudgeon
2008-01-24, 04:57 PM
Q. 326 Continued

Does cold weather clothing allow you to ignore the fortitude save required for temperatures between 0° and 40°? A 326 continued: Yes.

Frostburn (pages 8-10) has a more extensive treatment of cold dangers than the DMG. A cold weather outfit provides +1 protection. Each unit of protection enables you to endure one extra temperature band without hazard:
Cold: 40 Fahrenheit to 0.
Severe Cold: 0 to -20.
Extreme Cold: -20 to -50.
Unearthly Cold: -50 or less.

Darius
2008-01-24, 05:02 PM
Q 331

Suppose a third level wizardess with a familiar casts a spell like chill touch that has multiple touch capacity to be used by her familiar. If that same wizardess casts a different spell (like mage armor) before the chill touches are used up, does that end the chill touch spell or does it follow different rules since the familiar is the one who now is holding the charge of the chill touch?

Lord Lorac Silvanos
2008-01-24, 05:06 PM
A. 331

No, the catser cannot cast while the familiar is holding the charge without ending the Chill Touch.


As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Fax Celestis
2008-01-24, 07:14 PM
Q332 Is there a ghost racial class?

Q333 Do creatures with the Evil descriptor qualify for "Evil Only" or "Non-Good Only" requirements even if they are Neutral or Good? (Example: LG Succubus: detects as Evil, qualifies as...?)

Q334 Is there a Deathless version of a ghost? If so, is there a racial class for it?

Q335 Do Undead Crusaders damage themselves when using maneuvers that provide healing?

Q336 Can a Deathless creature take the Undead Meldshaping feat to use Incarnum?

Curmudgeon
2008-01-24, 08:13 PM
A 333 No.

A requirement such as
Alignment: Any evil. for the Assassin PrC can only be met by actually having the required alignment.

Shhalahr Windrider
2008-01-24, 08:21 PM
A 334
The Spectral Watcher from Book of Exalted Deeds is the Deathless analogue to a ghost. I have not seen any official class progression for it. However, since virtually all its abilities can be directly mapped to equivalent ghost abilities, it should be easy to construct one based upon any existting ghost progression.


A 335
No. The Devoted Spirit maneuvers simply heals the target regardless of type. The healing is described as being from generic divine inspiration rather than any sort of positive or negative energy.


A 336
No. The feat has a prerequisite of Undead type, which a Deathless does not meet. However, it is more than reasonable to make a Deathless Meldshaping homebrew feet in order to better integrate Deathless into an Incarnum campaign. Magic of Incarnum Simply was not

Lord Lorac Silvanos
2008-01-25, 06:12 AM
A. 332 Maybe

I don't think there is one, but you might be able to adopt some of the classes from Ghostwalk to fit your needs (a long time since I looked in that book, so I cannot even remember how applicable that might be)

Ossian
2008-01-25, 09:57 AM
Q. 337
I am confused about Attacks of opportunity and reach weapons (spears, more specifically). The idea is that you can keep an opponent at distance, and attack before he attacks you. So, if he enetrs the threatend square slowly (5 foot step) no problem. Otherwise, you should get an attack of opportunity against him. Now, the question is: if someone is directly charging you (and has a higher initiative count, in the most confusing case) how can he attack you before you attack him? Charge does not provoke AOO, so this is really confusing.

Q. 338
What happens to you when you are setting a spear against a charge to hit a massive foe? Yesterday a LARGE dire boar charged a hunter, who had a spear set against him. I got confused bioth because of q. 337 and because even if the Boar was not bullrushing or overrunning he was still 3600 pounds and charging! I believe everyone that stupid should get stomped to death , no save, but the rules are not clear.

Telok
2008-01-25, 10:07 AM
A. 337

In your example the charging person would provoke an attack of opportunity if they left a square threatened by the reach weapon. The charge itself will not provoke an AoO from the target, the movement of leaving the threatened square will. This assumes that the charger does not have reach equal to, or greater than, the reach of the weapon.

partial A. 338

I'm going to use the assumption that the player set to receive a charge and readied an action to attack. In this case the boar enters the area threatened by the reach weapon, this allows the player to take the readied action to make a single attack on the boar with the bonuses from being set to receive a charge. If the boar survives this attack it then continues it's charge and leaves a threatened square (SRD dire boar has 5' reach), this provokes an attack of opportunity which will also get the bonuses from being set to receive a charge. If the boar is still alive it then finishes it's move and completes the charge attack.

Lord Lorac Silvanos
2008-01-25, 10:11 AM
A. 337

The movement involved in the charge does provoke an AoO.

If this is the first round of combat or the surprise round and the creature being charged has not acted yet and has no special ability that allows it to make an AoO while flatfooted the charged creature would not be able to make an AoO, but neither it if a creature were dancing a jig in circles around the flatfooted creature.

A. 338

You can think of it as using the spear to impale and divert the charging creature.
If you have a reach weapon set against a charge first your ready action goes of and then the charging creature provokes an AoO afterward if the charge is continued (and the creature does not have reach also of course).

Snadgeros
2008-01-25, 11:09 AM
Q 339
I've just gotten Spell Compendium, and I'm looking over these spells, and two stand out to me. Baleful transposition and benign transpositon. Ummm....what's going on here? Benign is a level lower, bypasses SR, has less limitations, and has no save. I'm assuming the INTENTION is that it's only for swapping party members, but by RAW, there's no mention that the target creatures must be willing. Is this an error, or am I missing something in the spell descriptions?:smallconfused:

Lord Lorac Silvanos
2008-01-25, 11:15 AM
A. 339

Look at the entry for "Target" in the spell header. It explicitly says "Targets: Two willing creatures..."

Theli
2008-01-25, 12:18 PM
Q 340

Is there anything preventing an attack of opportunity which would otherwise occur if a grappler takes an attack action to attack with an unarmed strike without the improved unarmed strike feat?

Lord Lorac Silvanos
2008-01-25, 12:35 PM
A. 340

Yes, opponents that are unarmed or grappling do not threaten any squares.

So if you are attacking the other creature you are grappling you do not provoke an attack of opportunity from that creature.


No Threatened Squares: You don’t threaten any squares while grappling.

theterran
2008-01-25, 01:17 PM
Q341

What's a good PrC for an illusionist?

Darius
2008-01-25, 01:20 PM
Q 342

How are feats like Empower Spell/Maximize spell or Fell Drain handled with a spell like chill touch that has multiple uses?

Examples:

Say, a wizard with a spectral hand casts a Maximized chill touch on it. Round 2, he touches an ogre. Then, he touches the same ogre on round 3. Was it 6 followed by 6 damage? or 6 followed by 1d6 damage?

Same scenario, different feat (this time a Fell Drained chill touch). Round 2, he touches the ogre - 1d6 damage + 1 level drain; Round 3, he touches ogre again - 1d6 damage + another level drain? or is it Round 1 1d6 damage + 1 level drain followed by 1d6 damage (and no level drain)?

Lord Lorac Silvanos
2008-01-25, 01:25 PM
A. 341

I think your question is a bit too open ended for this thread.

Most full-casting prestige classes for wizards will be an improvement, but what is "good" depends a lot on what you want to achieve.

May I suggest that you open up a new thread with this subject. that way you will hopefully get a lot of takes on what is "good" an illusionist and a lot of other build advice.

If you are lucky the thread will also include a discussion of whether the monk can replace an illusionist....

Darius
2008-01-25, 01:32 PM
A. 341


Q341

What's a good PrC for an illusionist?

That depends on race, realm, and goals, I suppose.

I think a good PrC for all illusionists is the Master Specialist simply because it is easy to qualify for and get advancing right away, and its feat/skill requirements are not "throw-away" qualifications. Having Spell Focus: Illusion and getting Gr. Spell Focus: Illusion through the PrC seems to be a no-brainer to me. After getting that feat, one could easily work ones way to other PrCs later on or stick around through the rest of the Master Specialist benefits (especially since you advance like a wizard regarding gaining spells and spell casting ability, it is worth it; other Arcane PrC make you buy your spells and scribe them). In addition to Gr. Spell Focus, one also gets some other nifty things:

1) Skill Focus: Spellcraft
2) Caster Level Increases to illusions (greater range, duration, harder to dispel, etc)
3) More Illusions in your spell book
4) Minor, Moderate, and Major School Esoterica

Minor is worth sticking around for because it adds 2 to the DC of spells that say, "Will disbelief". Basically, that means that an illusionist has DCs of INT + Spell Level + 4.

Moderate is okay (gain concealment), and Major is all illusion spells are cast without any components. Pretty neat.

Lord Lorac Silvanos
2008-01-25, 01:42 PM
A. 342

Empower/Maximize spell would apply to all attacks made with the spell, that is all touch attacks with Chill Touch.

Fell Drain only applies once per spell.

Duke of URL
2008-01-25, 02:07 PM
Q. 343

The flight rules in the SRD presume that the flying creature is only using its natural attacks:


A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line.

How about creatures wielding manufactured weapons who are flying? Can they essentially charge by diving as indicated, ending the charge with their manufactured weapon? (Including a full attack if they have the Pounce ability.)

Asmodeus
2008-01-25, 02:15 PM
A 343

Going strictly by the RAW, no.

"It can make only claw or talon attacks"

Lord Lorac Silvanos
2008-01-25, 02:16 PM
A. 343

They may charge as normal, but if they make a dive they have to observe the restriction and only use talon or claw attacks.

Duke of URL
2008-01-25, 02:19 PM
A. 343

They may charge as normal, but if they make a dive they have to observe the restriction and only use talon or claw attacks.

They can still charge while flying, as long as they don't dive?

Lord Lorac Silvanos
2008-01-25, 02:24 PM
They can still charge while flying, as long as they don't dive?

Yes or in other words, you do not get double damage if you are not using claws or talons even if your charge fulfills the other prerequisites for a dive.

AKA_Bait
2008-01-25, 03:16 PM
Q.344

Do contact poisons work through clothing/armor? For example: An assassian smears the doorknob to a PC's room with a contact poison. The PC grabs the knob but is wearing a pair of gloves, say gloves of dex. Does the PC need to save vs. the poison?

Lord Lorac Silvanos
2008-01-25, 03:25 PM
A. 344

The RAW does not define "contact" as skin contact.


Contact: Merely touching this type of poison necessitates a saving throw. It can be actively delivered via a weapon or a touch attack. Even if a creature has sufficient damage reduction to avoid taking any damage from the attack, the poison can still affect it. A chest or other object can be smeared with contact poison as part of a trap.

However, I think that RAI is that any contact even through gloves would result in poisoning.

Ghal Marak
2008-01-25, 04:03 PM
Q. 345

Where can I find the feat "Supernatural Ability"?

I found it mentioned here (http://www.giantitp.com/forums/showpost.php?p=3834186&postcount=28), but with no explination of it's location.

Douglas
2008-01-25, 04:07 PM
A345
IIRC the feat is actually named Supernatural Transformation and is in Savage Species. It changes one spell-like ability to a supernatural ability, thereby allowing it to ignore SR, among other things. I remember seeing a statement from WotC somewhere that it doesn't actually work as recommended in that post, though - the chosen SLA has to be inherent in your race/template(s), not gained from class levels.

Lord Lorac Silvanos
2008-01-25, 05:46 PM
A. 345 Continued

Douglas' recollection does not fail him (does it ever?).
The feat description specifically refer to "innate spell-like abilities".

Glyphic
2008-01-25, 06:38 PM
Q346

My players seem to think charging a monster, say, an orge or something big with reach provokes no AoO, simply because you're charging. Where/what is the proper rule to smack them with?

Lord Lorac Silvanos
2008-01-25, 06:47 PM
A. 346

It is fairly simple.

A charge allows you to move and attack.

Any movement can provoke an AoO, unless otherwise noted (such as for the 5-foot step for instance).

To charge you need to move and if that movement involves moving out of a threatened square you will provoke an AoO.


Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.


First, you must move to the closest space from which you can attack the opponent.


Moving: Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent.

kjones
2008-01-26, 09:59 AM
Q 347

In an endorsement of the "Orb of ___" spells, it's often brought up in their favor that they ignore spell resistance. Why? Nothing in the description of the spell, or in the definition of spell resistance, seems to indicate this.

I guess what I'm trying to ask is, is there a more coherent and cohesive definition of Spell Resistance than the one given in the SRD? (Or should this question have its own thread?)

Lord Lorac Silvanos
2008-01-26, 10:06 AM
A. 347

The answer can be found in the spell header. The last entry in the spell header is called Spell Resistance and there you can see whether a spell allows it.

The Orb line of spells read:

Spell Resistance: No

Fax Celestis
2008-01-26, 03:15 PM
Q348 Can a ghost hexblade ride his dark companion as a mount?

Lord Lorac Silvanos
2008-01-26, 04:18 PM
A. 348

No it is an insubstantial illusion, but you might make it look like you are riding it if you want to.

Randal Flagg
2008-01-26, 05:54 PM
Q349

I have a question concerning the PrC "Illithid" Slayer from the XPH. In the book the prereq. lists the following:

Base Attack Bonus: +4.
Skill: Knowledge (dungeoneering) 4 ranks.
Feat: Track.
Psionics: Must have a power point reserve of at least 1 power point.
Special: Must have killed an Illithid, either by yourself or in a party not consisting of more than 6 people.

whereas the SRD leaves out the "illithid" part. They remaned the PrC to "Slayer" and even let you choose your own favored enemy, as long as it is a psionic creature.

Now my question is: Which is correct???? My DM favors books over stuff on the internet (even SRD) so, as long as I can't produce an errata or some official rewriting of the class, the book version is the only one.

Could anyone please help me out

Fax Celestis
2008-01-26, 05:59 PM
A349 Both are actually correct, funnily enough.

Lord Lorac Silvanos
2008-01-26, 06:03 PM
A. 349

The book is correct. The Illithid is omitted from the SRD, because it is not Open Game Content. You will not find the Drow or my kin (Beholders) in the SRD.

(The Prestige Class could easily be adapted to a Slayer of other Psionic creatures like the SRD suggests.)

Fax Celestis
2008-01-26, 06:18 PM
A347Aside Surprisingly, neither are umber hulks. Whoever decided gigantic gorilla-ants were worth putting under Product Identity was probably on something.

Rutee
2008-01-26, 06:27 PM
Q350

I've got books that reference Immediate and Swift Actions, yet do not bother to define them. I merely know they share similarities with Free Actions. Can someone /please/ explain to me the difference? (And what books I would need to look up myself)

Lord Lorac Silvanos
2008-01-26, 06:29 PM
A347Aside Surprisingly, neither are umber hulks. Whoever decided gigantic gorilla-ants were worth putting under Product Identity was probably on something.

Ahh yes, the monkey beetles. How could I forget. :smalltongue:

Fax Celestis
2008-01-26, 06:33 PM
A350 Swift and Immediate actions are actually defined in the SRD:


Swift Actions

A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Swift actions usually involve spellcasting or the activation of magic items; many characters (especially those who don't cast spells) never have an opportunity to take a swift action.

Casting a quickened spell is a swift action. In addition, casting any spell with a casting time of 1 swift action is a swift action.

Casting a spell with a casting time of 1 swift action does not provoke attacks of opportunity.

Immediate Actions

Much like a swift action, an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time — even if it's not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time.

Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.

Douglas
2008-01-26, 06:41 PM
A350 continued
There is probably a sidebar somewhere in the book that contains the information Fax quoted. For example, Complete Arcane defines swift and immediate actions in a sidebar on page 86. These action types were introduced in the Miniatures Handbook and reused in many subsequent supplements. I am fairly sure that every supplement that uses them has some version of that sidebar somewhere in the book, you just need to find it.

Seffbasilisk
2008-01-26, 08:21 PM
Q. 351: I have always played that Readied actions can have multiple triggers, but only one action. Is that how it works? Or is it Single Trigger, Single action?

Curmudgeon
2008-01-26, 11:19 PM
A. 337 clarification



If this is the first round of combat or the surprise round and the creature being chaarged has not acted yet and has no special ability that allows it to make AoO while flatfooted the charge does not provoke an AoO, but neither would dancing a jig in circles around the flatfooted creature. This is inaccurate. The provoking actions still provoke on the surprise round/first round of combat. It's just that most characters who haven't acted yet lack the opportunity to take advantage of these provocations.

The most common instances where a character who has not yet taken any noticeable action may deliver an AoO are:
They have the Combat Reflexes feat, which allows making AoOs when flat-footed.
Their initiative has already come up, but they haven't taken any action that others have noticed. (They may have cast a spell with no verbal or somatic components to buff themselves, for example. Or maybe they've activated a magic item but their opponent failed the Listen check to perceive the command word.)

Curmudgeon
2008-01-26, 11:29 PM
A 351
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. By the rules you ready a single action. The number and complexity of triggers that will let you take this action are entirely up to your DM. As a readied action is merely a plan, not magic like a Contingency spell, the triggers are usually limited to conditions that your character can perceive -- not "if a hummingbird sneezes on the next continent".

Seffbasilisk
2008-01-26, 11:58 PM
Q. 352: Starmantle cloaks (from BoED) negate mundane attacks, and allow a reflex save to 1/2 damage from magical weapons. Working with Evasion, would a Starmantle cloak then negate mundane attacks, and assuming success on the reflex save, negate damage from magical weapons?


edit:
Q. 345. Continued. What does WotC define an 'Innate' SLA as? Why specifically does a Warlock's eldrich blast not qualify?

Chronos
2008-01-27, 12:27 AM
A352: Compare the rogue ability Defensive Roll (http://www.d20srd.org/srd/classes/rogue.htm#specialAbilities):
Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue’s evasion ability does not apply to the defensive roll.Likewise, weapon attacks do not normally allow a reflex save, so by analogy, the Starmantle Cloak's ability would not work with Evasion, either.

Emperor Tippy
2008-01-27, 12:29 AM
Q. 352: Starmantle cloaks (from BoED) negate mundane attacks, and allow a reflex save to 1/2 damage from magical weapons. Working with Evasion, would a Starmantle cloak then negate mundane attacks, and assuming success on the reflex save, negate damage from magical weapons?

A 352: It should.

At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Is it an attack? Yes
Does it allow a save for half damage? Yes

So it should qualify.

edit:
Q. 345. Continued. What does WotC define an 'Innate' SLA as? Why specifically does a Warlock's eldrich blast not qualify?
A 345: What qualifies as an Innate SLA isn't defined in any book as far as I am aware, and I don't know of any published errata on the subject. And wizards does refer to Warlocks as having Innate magic at least once in a published book.

Curmudgeon
2008-01-27, 03:10 AM
Q. 345. Continued. What does WotC define an 'Innate' SLA as?A 345 Continued

"Innate" means that it's derived from the character's race, and not learned.
Why specifically does a Warlock's eldrich blast not qualify? Class levels always represent what you acquire through training, not what you get from race or racial HD. From Webster's Online Dictionary (http://www.websters-online-dictionary.org/definition/innate):
Innate -Adjective

1. Not established by conditioning or learning; "an unconditioned reflex".
2. Being talented through inherited qualities; "a natural leader"; "a born musician"; "an innate talent".
3. Present at birth but not necessarily hereditary; acquired during fetal development. A character who becomes a Warlock does not have an eldritch blast before Warlock level 1. The eldritch blast isn't innate.

Sornas
2008-01-27, 07:08 AM
Q. 346: Are there any methods of obtaining Poison Use that do not involve class dips? If not, what would be the easiest way?

Lord Lorac Silvanos
2008-01-27, 07:29 AM
A. 346 (WRONG NUMBER)

I do not think that there is a feat that directly grants you Poison Use, but you can gain Poison Immunity to a specific kind of poison and use that poison on your weapons without risk. (The feat can be found in Book of Vile Darkness or Champions of Ruin)

If you had a natural poison attack you could take Poison Immunity from Savage Species and get immunity to all poisons.

Otherwise it is a one level dip in a class like Assassin.

Complete Scoundrel has other poison related feats and is a good source for that.

UserClone
2008-01-27, 11:52 AM
Q. 353
In what order do artificial caster level increases apply?
In example, a Krau Illumian Sorcerer2/Wizard3 with the Enhanced Sigils feat has a caster level of 5 for both of her classes. When she takes a level of Ultimate Magus, her sorcerer spellcasting increases by one level, while simultaneously, her caster level increases by one for both her classes. So, looking back we haver either:

Sorcerer Caster level: 7 (Sorcerer2/Ultimate Magus1/(Enhanced) Krau sigil3/Arcane Spell Power1
Sorcerer Caster level: 6 (Sorcerer2/Ultimate Magus1/Arcane Spell Power1/(Enhanced Krau sigil2(would be three, but caps at character level)

So which is it?

Lord Lorac Silvanos
2008-01-27, 12:06 PM
A. 353

There is no order of application, but you have to observe the character level cap at all times.

CL would be 7 in your example.

UserClone
2008-01-27, 12:13 PM
RE: A 353
Arcane spell power has no such restriction, so case #1, the level cap wouldn't actually apply (unless you know of such an all-encompassing rule somewhere, which I haven't seen yet).

Lord Lorac Silvanos
2008-01-27, 12:56 PM
RE: A 353
Arcane spell power has no such restriction, so case #1, the level cap wouldn't actually apply (unless you know of such an all-encompassing rule somewhere, which I haven't seen yet).

You are absolutely correct, CL 7 it is.

Fax Celestis
2008-01-27, 01:38 PM
Q354 If I have a hivenest (Dungeonscape) swarm-shifting (Libris Mortis) mummy, what happens to the mummy's nested swarm when he shifts into a swarm himself?

Lord Lorac Silvanos
2008-01-27, 02:15 PM
A. 354

Strictly RAW speaking it is not clear, but I think it would make sense to treat is as a Hivedeath and let the base swarm run free while the creature is in swarm form.

Karsh
2008-01-27, 08:42 PM
Q355 - When utilizing a Slaymate's (Libris Mortis) Pale Aura ability with a prepared spellcaster (such as a wizard), does the Slaymate have to be present during spell preparation, spell casting, or both for the spellcaster to gain the benefit of the metamagic adjustment?

Dragonstar
2008-01-27, 09:35 PM
Q356 - I'm having trouble finding anything RAW on applying manacles to an opponent in combat. Common sense tells me Grapple-Pin-Grapple Check to apply, but as it's something I'm considering over in the arena I'm looking for hard backup.

RTGoodman
2008-01-27, 09:50 PM
Q356 - I'm having trouble finding anything RAW on applying manacles to an opponent in combat. Common sense tells me Grapple-Pin-Grapple Check to apply, but as it's something I'm considering over in the arena I'm looking for hard backup.

A. 356

The Justiciar PrC from Complete Warrior has rules on such a technique. If you have an opponent pinned, you can attempt to hog-tie them if you have rope or manacles or something in your hands. You make opposed grapple checks, though you can substitute a Use Rope check for your grapple check (but this might be indicative of just the Justiciar's Hog Tie ability, rather than normal rules for such a thing).

If you win, the opponent is bound and helpless. If the opponent wins, you don't hog-tie them, but you're still grappling.

Lord Lorac Silvanos
2008-01-28, 01:15 AM
A. 355

Preparation only.

SoD
2008-01-28, 01:40 AM
Q 357 What book is the Marshall found in?

Lord Lorac Silvanos
2008-01-28, 01:51 AM
A. 357

Miniatures Handbook, but it was released in an excerpt (http://www.wizards.com/default.asp?x=dnd/ex/20030906b) also.

squishycube
2008-01-28, 05:12 AM
A. 356

The Justiciar PrC from Complete Warrior has rules on such a technique. If you have an opponent pinned, you can attempt to hog-tie them if you have rope or manacles or something in your hands. You make opposed grapple checks, though you can substitute a Use Rope check for your grapple check (but this might be indicative of just the Justiciar's Hog Tie ability, rather than normal rules for such a thing).

If you win, the opponent is bound and helpless. If the opponent wins, you don't hog-tie them, but you're still grappling.

A356 Addendum
Do note that this is a class feature, so far only the Justicar has it.

SoD
2008-01-28, 08:13 AM
Q. 358

Does the class feature fast movement (barbarians/monks/etc.) apply to alternative movement speeds (climb speeds, swim speeds, burrow speeds) granted by race?

Lord Lorac Silvanos
2008-01-28, 08:16 AM
A. 358

The Barbarian's; No.


A barbarian’s land speed...

The Monk's; Yes.

tdjewell
2008-01-28, 11:14 AM
Q. 359

Are there any Humanoid races with a fly speed?
(i.e. accessible to a human with Alter Self)

RTGoodman
2008-01-28, 11:22 AM
A. 359 Partial

Raptorans (Races of the Wild) have wings, but their flight abilities are based on HD (glide at 1HD, fly 40 ft with some restrictions at 5HD, and full flying at 10HD). I'm not sure how this works with alter self.

Lord Lorac Silvanos
2008-01-28, 11:39 AM
A. 359 Another Partial

Avariels are winged elves native to the Forgotten Realms and anywhere else a DM will accept them.

Talic
2008-01-29, 02:29 AM
Q. 360. Where would I go to find the official entries on Character Traits and Flaws (character building options)?

Lord Lorac Silvanos
2008-01-29, 02:32 AM
A. 360

You could go to Unearthed Arcane or here (http://www.d20srd.org/indexes/variantBuildingCharacters.htm).

Randal Flagg
2008-01-29, 06:02 AM
Q361

Posted this long ago without any answer, so now I try again......

Can You cast the spell "sacred Item" (complete champion, p. 126) on an arrow, and then fire it against an evil outsider or similar, and get the benefit of the spell; i.e. the opponent taking 1d4 damage/level.

If this is true, this is a cheesy spell, cause you could make tons of amunition (duration: permanent untill discharged), which would deal tons of damage.......a ranger with manyshot etc.....(It might be RAW but hardly RAI)

Lord Lorac Silvanos
2008-01-29, 07:03 AM
A. 361

Complete Cheese strikes again.
Put it on a bunch of caltrops or even pebbles. :smallsigh:

Nazde Bahatur
2008-01-29, 07:38 AM
Q. 362 I'm playing a Warlock, and I have several queries concerning the Invocations.
They are spell-like abilities, not normal spells. So, do they have somatic components, verbal ones or maybe nothing at all?
Lets take Charm, for example.
I kinda have an argument with my DM, so I want to know.
Thank you, people!

Lord Lorac Silvanos
2008-01-29, 07:50 AM
A. 362

Spell-like abilities do not normally have somatic components, but as can be seen in the entry for the "Warlock's Weapon and Armor Proficiency" the invocations are an exception to this general rule.

So yes, warlock invocations do have somatic components and may incur spell failure if the armor is non-light.

Nazde Bahatur
2008-01-29, 08:19 AM
Q. 363 Can a Cleric aquire Metamagic Feats?
If so, how? And which?

Lord Lorac Silvanos
2008-01-29, 08:23 AM
A. 363

Yes, most metamagic feats do not distinguish between arcane and divine spells.
A cleric can take a metamagic feat any time she qualifies for a new feat and use them just like a wizard would.

Nazde Bahatur
2008-01-29, 08:55 AM
Q. 364 Hey, thanks!
Last one for today..
I want a mount for my character, and I'd prefer something neutral aligned.
Only problem is, my character has 100 feet land and fly speed.
Does anybody know of a beast or sth that is neutral and has a speed of more than 100 feet per round?

Rad
2008-01-29, 09:05 AM
Q 365

How do you manage familiars/psicrystals on the combat grid? can they share the same space as their owner? can they be carried by them?

Lord Lorac Silvanos
2008-01-29, 09:09 AM
A. 364

If that is your base speed I doubt you will find anything that you can buy that is faster without including Horseshoes of Speed or similar.
However, spells like Phantom Steed would provide something faster.

Lord Lorac Silvanos
2008-01-29, 09:11 AM
A. 365

They are typically small enough to share the space. Allowing the familiar to be in a pocket or on the shoulder is pretty standard.

Nazde Bahatur
2008-01-29, 09:40 AM
Q. 364b
If you find anything, from any book, ANY book (AEG, Green Ronin, Kalamar, Sword and Sorcery, i don't care..), PM me please!

Rattus
2008-01-29, 10:41 AM
Surely this thread is for the aid of all, not private PM requests. :smallfrown:

Q. 366
What (if anything) needs to be metamagiced onto a spell so that it can be cast by a paralyzed (http://www.d20srd.org/srd/conditionSummary.htm#paralyzed) player? Silent + Still? Quicken? Silent + Still + Quicken? Or does casting a spell ALWAYS require you to be capable of physical action, even when no gestures/words are required?

squishycube
2008-01-29, 10:46 AM
A364b
Dragons come to mind, most reach 150 feet speed at Young age. The core dragons are all good or evil, but there are so many extra books about dragons, must be a few neutral ones somewhere.

squishycube
2008-01-29, 10:49 AM
A366
Any spell without verbal or somatic components can be cast when you are paralyzed. Note that for spells with a material component that you need to be touching that component.
If you have metamagic feats that remove the verbal and somatic components of a spell, you can cast it while paralyzed.

Lord Lorac Silvanos
2008-01-29, 10:51 AM
A. 366

Any spell you can cast with no verbal, somatic or material
components.
Silent and still is only enough if the spell has no focus or material component.
Eschew Materials could expand the range etc.

Quicken is irrelevant in this case.

Edit: Ninja Cube.

Nazde Bahatur
2008-01-29, 11:32 AM
Q. 367 Speaking of flying, can the "Run" feat be used for aerial movement?
I mean, if you have a fly speed of 100 feet, can you move 400 feet as a full round action?
Too many questions, aie?

Lord Lorac Silvanos
2008-01-29, 11:37 AM
A. 367

Yes, you can run through the air as long as you observe the restrictions in the description of Run.

Rattus
2008-01-29, 11:57 AM
Q. 368

Given:

If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material.

I assume you cannot make a breastplate out of both leafweave and wildwood material to get the benefits of both? (a breastplate is metal with leather underneath, but surely the leather is just comfort padding?)

(RAI aside question: Is the 'only the most prevalent' line likely in there to prevent you stacking too many beneficial materials too cheaply on an 'ultimate' armor? Would houseruling the above open the floodgate for unbalanced adamantine+mithril+DruidMaterial combinations?)

Lord Lorac Silvanos
2008-01-29, 12:27 PM
A. 368

Your assumption is correct, one material at a time unless specifically noted otherwise.

As to the RAI you are (probably) correct too. If you want to make such house rules I suggest you do so with care. There are so many different types and together there is potential unbalance things.

SoD
2008-01-29, 01:20 PM
Q. 369 Do racial bonuses stack?

I'm thinking about the kobold racial bonus to trapmaking and the kobold paragon which gives the class level as a racial bonus to trapmaking (and other things).

Together this gives a total of +5 racial bonus (+2 kobold, +3 class level)...I assume these stack because I haven't seen anything stating otherwise...then again, I haven't seen anything stating that they would...

Q. 370 When wildshaping into something, you gain the physical abilities, would you also gain racial modifiers to skills, and bonus feats? Like the eagles +10 to spot, or the dogs track bonus feat?

Chronos
2008-01-29, 01:23 PM
Huh, so you couldn't make a half-weight spear that hurts lycanthropes by putting a silver head on a darkwood shaft? Seems odd.

Q371 i:When a druid wildshapes, es equipment melds into the new form. Is the druid still subject to Armor Check Penalty and max dex bonus from es armor?

Q371 ii: Assuming that the answer to i is "no", is this changed if the armor has the Wild (http://www.d20srd.org/srd/magicItems/magicArmor.htm#wild) property?

Q371 iii: Assuming the answer is still no, does a wildshaped druid wearing Wild dragonhide full plate suffer any nonproficiency penalty (since the nonproficiency penalty is based on the armor check penalty)? Assuming, of course, that the druid hasn't spent a feat or class dip on heavy armor proficiency.

Lord Lorac Silvanos
2008-01-29, 01:38 PM
A. 369

Racial bonuses are an exception.


The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus works (see Combining Magical Effects, below).

Lord Lorac Silvanos
2008-01-29, 01:42 PM
A. 370

No, you do not change type/race, but if the feat is an extraordinary special attack you would get it.


Alternate Form (Su): ...

*

The creature retains the type and subtype of its original form. It gains the size of its new form.

Lord Lorac Silvanos
2008-01-29, 01:48 PM
A. 371



Q371 i:When a druid wildshapes, es equipment melds into the new form. Is the druid still subject to Armor Check Penalty and max dex bonus from es armor?


No, it it provides no benefits or drawbacks.


Q371 ii: Assuming that the answer to i is "no", is this changed if the armor has the Wild (http://www.d20srd.org/srd/magicItems/magicArmor.htm#wild) property?


The description mentions none of the drawbacks. :smallsigh:


Q371 iii: Assuming the answer is still no, does a wildshaped druid wearing Wild dragonhide full plate suffer any nonproficiency penalty (since the nonproficiency penalty is based on the armor check penalty)? Assuming, of course, that the druid hasn't spent a feat or class dip on heavy armor proficiency.


The description mentions none of the drawbacks. :smallsigh:


Huh, so you couldn't make a half-weight spear that hurts lycanthropes by putting a silver head on a darkwood shaft? Seems odd.


If you want to add that level of complexity house ruling it is easy. Your example is entirely reasonable and hardly unbalancing.

Chronos
2008-01-29, 04:29 PM
The description mentions none of the drawbacks.:smallsigh: That's what I was afraid the answer would be... Sigh.

Mordokai
2008-01-29, 06:54 PM
Q372

If I multiclass character into a wizard, can I still become a specialist wizard when I take my first wizard level?

For instance, elf rogue level three gains level four. Can he now be rogue 3/abjurer 1?

Winged One
2008-01-29, 07:08 PM
A 372
Yes, you can.

Emperor Tippy
2008-01-29, 10:13 PM
Q 373

Black Blade of Disaster (SC) is conjuration (creation) but doesn't have an instantaneous duration and allows SR. It winks out inside of an AMF correct?

Lord Lorac Silvanos
2008-01-30, 02:23 AM
A. 373

Yes.

Rattus
2008-01-30, 05:18 AM
Q. 374

In general, do magic items have any attunement requirements that stops you swapping them about the group on a whim? (or even taking off your own Relaquiry Holy Symbol once you've used the additional turnings, and putting on a Peritaph of Wisdom to raise your spell save DC for the encounter ahead?)

(RAI Question: Do people generally play with MI-hotswapping restrictions, or take it that you can move them about at will since the rules don't seem to prohibit it? <--- Only has experience with 1 D&D group, alas)

marjan
2008-01-30, 05:35 AM
Q. 374

In general, do magic items have any attunement requirements that stops you swapping them about the group on a whim? (or even taking off your own Relaquiry Holy Symbol once you've used the additional turnings, and putting on a Peritaph of Wisdom to raise your spell save DC for the encounter ahead?)

(RAI Question: Do people generally play with MI-hotswapping restrictions, or take it that you can move them about at will since the rules don't seem to prohibit it? <--- Only has experience with 1 D&D group, alas)

Unless specifically stated in the items description you can swap them as you like. Note that in the case of Periapt of Wisdom you do not gain bonus spells for increased wisdom.

Lord Lorac Silvanos
2008-01-30, 05:36 AM
A. 374

Any attuning needed will be mentioned in the magic item description.

Generally I doubt it is a big problem. There are not that many items where there are huge benefits of passing them around.


Note that in the case of Periapt of Wisdom you do not gain bonus spells for increased wisdom.

More precisely, you generally need to be wearing the item that grants extra spells at the time you replenish your spell slots.
Removing the item will result in the loss of those slots.

Rattus
2008-01-30, 08:28 AM
A. 374 offtopic

It's more a concern about loading up on uses/day things.
"Ah, I will buy 4 belts of healing for myself, rotate them and heal the party with THOSE all day"

Q. 375

Are there any classes/PrCs that grant True Seeing as a SLA/class feature? (even if it's limited in uses/day)

Thanks, btw to all the people who take the time to answer these questions. Squishy, Lord_Silvanos etc are all going straight to Heaven when they die.

Lord Lorac Silvanos
2008-01-30, 08:36 AM
A. 374 Continued

Items that have uses/day track their charges/uses per day only, not per user per day.

So any item that can be used, say 3/day, can only be used 3 times during that day regardless of the number of people that wear/use the item during the day.
If player A has spend 3 charges and player B dons the item there will be 0 uses left for that day for player B

Lord Lorac Silvanos
2008-01-30, 08:55 AM
A. 375 Partial :smalltongue:

Looking at core only it is an option for:

Cleric 9
Wizard 11
Sorcerer 12
Druid 13

And Psionic:

Psion 9
Wilder 10


I don't recall seeing it from a class as a specific ability.

Fenix_of_Doom
2008-01-30, 01:13 PM
Q 376 what happens when a non-caster decides not to sleep? And what happens when he only sleeps 4 or 6 hours?

Theli
2008-01-30, 01:30 PM
Q 377

What happens when you fall onto a square (from less than 15 feet), but it's occupied by a possible enemy and the surrounding squares are either impassible or occupied by more possible enemies?

Lord Lorac Silvanos
2008-01-30, 01:32 PM
A. 376

I don't think it is detailed anywhere in the rules.

Since it is implied that 8 hours of sleep/rest generally is needed it might be reasonable to rule that fatigue sets in at some point.

If you sleep in medium or heavy armor you are automatically fatigued the next. Ruling that standing up in your heavy armor all night will result in a less severe condition seems rather silly IMHO.

Lord Lorac Silvanos
2008-01-30, 01:37 PM
A. 377

The RAW is clear.


Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer.

Whether you want to handle it like that is an entirely different matter. :smalltongue:

Shhalahr Windrider
2008-01-30, 01:38 PM
A 376

The rules do not cover sleep at all for non-arcane casters (divine casters don't need sleep for spells) beyond certain creature types being listed as needing sleep.


Re: A 377

Unless the character in question can spontaneously hover, I don't think 5 or more feet above the ground technically counts as "legal".

There are several cases in RAW where similar issues come up (I believe Bull Rush is one of them) where the character in question simply falls prone in their opponent's space.

Naturally, if the prone character attempted to stand up, squeezing rules would apply.

Theli
2008-01-30, 01:45 PM
A. 377 Concerns

Are you suggesting that the only resolution, according to RAW, is to retcon this situation so that the creature mentioned never fell at all?

Lord Lorac Silvanos
2008-01-30, 01:52 PM
A. 377 Concerns

Nahh, I think the natural thing is to ignore the problems and leave the falling character prone in the square he hits.

Getting up and squeezing is not as easy as the Windrider suggests, especially if they are hostiles and there are no legal spaces to go to.

You are allowed to grapple, but that is about it.

So in short ignore the RAW and handle it a way that won't upset things too much.

Shhalahr Windrider
2008-01-30, 01:54 PM
Re 377

That's what Silvanos jokingly (note the ":smalltongue:") suggests. I'm saying he just falls in the enemy's square pretty much as normal.

You may even wish to treat the falling character as a falling object (http://www.systemreferencedocuments.org/35/sovelior_sage/wildernessAndEnvironment.html#falling-objects) and land right on top of the enemy as far as that is concerned.


Getting up and squeezing is not as easy as the Windrider suggests, especially if they are hostiles and there are no legal spaces to go to.
I'm not trying to imply anything about the ease of actually achieving a standing position in such a situation. It's certainly not addressed in RAW at all. Logically, it should be difficult. But if the character does manage to achieve it, that squeezing rules would apply.

Actually, even with squeezing rules, it is impossible. As the squeezing rules to say you cannot end in an occupied square even while squeezing past an opponent.

Lord Lorac Silvanos
2008-01-30, 02:05 PM
Re 377
I'm not trying to imply anything about the ease of actually achieving a standing position in such a situation. It's certainly not addressed in RAW at all. Logically, it should be difficult. But if the character does manage to achieve it, that squeezing rules would apply.

It was not the standing position that worried me, it was the end of movement.


A creature can squeeze past an opponent while moving but it can’t end its movement in an occupied square.




The world is simply to square. :smallamused:

Shhalahr Windrider
2008-01-30, 02:14 PM
It was not the standing position that worried me, it was the end of movement.
Simu-edit! ^^ :smalltongue:

Just a non-RAW observation: I think particularly with squeezing rules there's plenty of potential for a lot of this obsession with the ending square in the rules to get in the way of the verisimilitude of the game. After all, the ending square is an abstraction. A character taking a double-move two rounds in a row, for example doesn't spend any more time in the "ending square" from round one than he does in any of the other squares from that round. So what should be so special about it?

Anyway, the situation is very non-RAW as it is. I don't think it's inappropriate to bend RAW too much further if necessary. (Though I suppose you can easily keep with RAW in this case if you assume the standing opponent (assuming he is standing and wasn't knocked down by the falling character) can actively keep the prone character from standing up as a free action. Of course, one of those crazy honor-obsessed foes might actually want to help the character up, too. So do what ever you think is necesary.)

^ :elan: - Tangent-licious!

Lord Lorac Silvanos
2008-01-30, 02:24 PM
Simu-edit! ^^ :smalltongue:

Shhalalalala...


... plenty of potential ...

Understatement indeed.


So what should be so special about it?

Now you are just making the poor square sad.


Anyway, the situation is very non-RAW as it is.

Luckily it does not come up that often, I hope. If you see it often make sure you make the opponents large enough for square sharing to be legal or closed an eye when looking at RAW.


^ :elan: - Tangent-licious!

MMMMM POPCORN.

Chronos
2008-01-30, 03:24 PM
Q378: What exactly is the significance of popcorn, anyway?

Lord Lorac Silvanos
2008-01-30, 04:34 PM
A. 378 Not strictly RAW

Not strictly a RAW question, but....


Popcorn is to Beholders

as

Wine is to Dionysus



Denying me my Popcorn tribute

is as

Pentheus denying Dionysus his godhood.


... for a classical comparison.



/
Your friendly neighbourhood Popcorn Tyrant

Winged One
2008-01-30, 05:23 PM
Q 379
When a readied action is triggered, does the character act next immediately after the action, the next turn on the initiative count the action was triggered, on an unchanged initiative, or something else?

Lord Lorac Silvanos
2008-01-30, 05:29 PM
A. 379

When a readied action is triggered you act immediately before the triggering action. (In future rounds; The same initiative as the triggering action but before the character performing the action that triggered.)

I hope that was clear enough. :smallsmile:

squishycube
2008-01-30, 05:30 PM
A397
Option B, "Your initiative result becomes the count on which you took the readied action" - d20 SRD. Since that count is done when your readied action was done, your next turn is next round.

EDIT: Haha, I might've got ninja'd, but you didn't read the question! :smallsmile:
PS. I almost answered the same you did, thinking that was what the question was about.

Altair_the_Vexed
2008-01-30, 05:33 PM
Q 380
If the party drives off a threat by reducing that person's resources (HP, spells, special abilities, whatever) to so near zero that they are forced to flee in order to live, what XP do the party gain for that challenge, and what XP do the party gain when the vanquished foe returns for revenge?

Winged One
2008-01-30, 05:36 PM
Q 379 clarification
You were quite clear. However, I was not. I meant the actions taken after the action is readied. For example, after a rogue readies an action that will give him Sneak Attack on his next attack if done at the exact right circumstances, and the exact right circumstances come up, when can the rogue actually make the actual attack that will get the bonus damage?
Got ninjaed with the answer to my question. Thanks!

Theli
2008-01-30, 05:38 PM
A. 380

They get full experience from the encounter for having "defeated" it. However, the DM can modify the reward based on the circumstances of the encounter. (If it was heavily in the player's favor from the start, then they could receive as low as half of the experience.)

When the vengeful enemy returns, they would again gain experience as normal for defeating it.

Bypassing encounters is a valid method of defeating them, as long as those encounters posed an honest challenge to the party in the face of the party's goals.

Lord Lorac Silvanos
2008-01-30, 05:49 PM
A397
EDIT: Haha, I might've got ninja'd, but you didn't read the question! :smallsmile:


Yes, Haha very funny. :smallyuk: :smalltongue:

At least I got the question number right... :smallamused:



Next question is 381. In case I confused things again. :smallsigh:

homestar3.14
2008-01-30, 11:25 PM
Q381
The Tome of Battle maneuver "Action before Thought" lets you use concentration in place of a will save. The problem is that it takes an immediate action to activate. Supposedly you cannot take immediate actions while flat-footed. If I spring a trap, am I flat-footed enough to be denied my altered save?

The maneuver specifically says "any time you would be required to make a Reflex save" and "you move a split second before you are even aware of the threat" if that makes any difference

edit: reflex save, not will save :smallredface:

Chronos
2008-01-30, 11:53 PM
Q382: Is it possible to cast a spell while inside an antimagic field? I would have sworn that the answer was "no", but it just came up in another thread, and apparently there's nothing in the rules to prohibit it.

Emperor Tippy
2008-01-31, 12:01 AM
Q382: Is it possible to cast a spell while inside an antimagic field? I would have sworn that the answer was "no", but it just came up in another thread, and apparently there's nothing in the rules to prohibit it.

Yes. With the right feats or spells pretty much anyone can do it.
Initiate of Mystra (Players Guide to Faerun) allows it with a simple CL check
Invoke Magic (Lords of Madness) is another way.

But as for what I think you were intending to ask. It's up to the DM.

Chronos
2008-01-31, 12:05 AM
Yes. With the right feats or spells pretty much anyone can do it.
Initiate of Mystra (Players Guide to Faerun) allows it with a simple CL check
Invoke Magic (Lords of Madness) is another way.I meant just a plain old vanilla wizard (or cleric, or sorcerer, or whatever) walking into an antimagic field and casting a spell, with no special preparation.

Emperor Tippy
2008-01-31, 12:19 AM
I meant just a plain old vanilla wizard (or cleric, or sorcerer, or whatever) walking into an antimagic field and casting a spell, with no special preparation.

Depends entirely on the DM, the rules aren't clear at all (unless Rules Compendium, which I don't have, clears it up).

Lord Lorac Silvanos
2008-01-31, 02:57 AM
A. 381

Flat-footed is a term used in combat before you have acted the first time. Generally you are not rolling initiative when you encounter a trap, so I think the intend is that you are not considered flat-footed, but I do not think it is ever spelled out.

Lord Lorac Silvanos
2008-01-31, 03:14 AM
A. 382

It suppresses the spell, but does not dispel it.


An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it.

It strongly implies that you can use magic inside.

Furthermore, the AMF does not block line of effect.


... an antimagic area
doesn’t block line of effect.

In other words, nothing RAW prevents a caster form standing inside an AMF and targeting creatures and areas outside of the AMF. (Area overlap with the AMF is of course suppressed.)

Reinboom
2008-01-31, 05:19 AM
Q. 383
Do monsters use epic progressions for saves and BAB?
Unbuilding the creatures from the epic section on d20srd shows that they do there, though, I can't find anything that outright states it. On the other hand, the lords of nine in the Fiendish Codex 2 use full BAB (as outsider) even after hitting epic hit die.

Lord Lorac Silvanos
2008-01-31, 05:30 AM
A. 383

Everybody follows those rules, but exceptions exist.
Apart from those in FC 2 there are also prestige classes in Draconomicon that break this rule.

Reinboom
2008-01-31, 05:48 AM
Q. 383 b
Dragons in the Monster Manual also have full BAB after 20 HD, as do Solars and the Tarrasque. Everything in the FC1 beyond 20 HD has full. The Hellfire Engine in FC2 (as a construct) has 44 hit die and 33 BAB - the 3/4 BAB of a construct.
The tarrasque also uses bad Will save even in epic.
For some reason, monsters using normal epic rules seems to be the exception. :smalleek:
Are there any monsters besides the ones in the epic section of the SRD that follow the epic rules, and, was the epic section actually updated from 3.0? :smallconfused:

SoD
2008-01-31, 05:53 AM
Q 384 Are there any non wisdom based divine casters?

Reinboom
2008-01-31, 05:57 AM
A 384
Shugenja

Lord Lorac Silvanos
2008-01-31, 06:01 AM
A. 383 b

My guess is that Outsiders and Dragons are getting special treatment, because Epic versions existed before the Epic Rules were in place.
It could have been updated with 3.5, but was either ignored or forgotten.
The update of the Epic handbook was not done with utmost care and attention, so you will find some areas and entries lacking.

This is of IMHO and not drawn from any RAW source. :smallamused:

The FAQ states that if it is printed as if it follows the normal rules, even if Epic, it is an exception. No explicit exception is mentioned (except perhaps for the FC2?).

homestar3.14
2008-01-31, 07:30 AM
A. 381

Flat-footed is a term used in combat before you have acted the first time. Generally you are not rolling initiative when you encounter a trap, so I think the intend is that you are not considered flat-footed, but I do not think it is ever spelled out.

That doesn't quite answer my question, which is: Am I allowed to use "Action before Thought" for any reflex save, in or out of combat.

Lord Lorac Silvanos
2008-01-31, 07:57 AM
A. 381


That doesn't quite answer my question, which is: Am I allowed to use "Action before Thought" for any reflex save, in or out of combat.

And the answer is, yes you can use it as long as you are not flat-footed.
So unless a specific condition makes you flat-footed or you have not acted in combat yet you can use immediate actions and therefore also Action before Thought.

Is that an adequate answer? :smallsmile:

homestar3.14
2008-01-31, 12:03 PM
A. 381



And the answer is, yes you can use it as long as you are not flat-footed.
So unless a specific condition makes you flat-footed or you have not acted in combat yet you can use immediate actions and therefore also Action before Thought.

Is that an adequate answer? :smallsmile:

The condition itself is the problem. Is walking along and triggering a trap enough to consider me flat-footed? That should be the final link in the chain of logic. Sorry to drag this out so long.

Rattus
2008-01-31, 12:48 PM
Q. 385a

Under the revised Wildshape rules.. If a druid with 12 CON and an amulet of health +2 wildshapes into a creature with 30 CON (for arguments sake), how does the amulet being absorbed into his form and ceasing to function affect his HP total? (if at all).

Q. 385b
If this druid then took 20 points of CON damage (more than his base character stat) would he still loose the -X per level, or stop loosing it per CON loss once he'd lost the the equivalent of his 14 (or 12, depending on the answer above) base?

I've read that the CON damage you take in wildshape translates back directly to your base form (so if the druid above took 18 points of CON damage in WS, then shifted back to normal, he'd instantly die) but can't recall where I read it

Lord Lorac Silvanos
2008-01-31, 12:49 PM
The condition itself is the problem. Is walking along and triggering a trap enough to consider me flat-footed? That should be the final link in the chain of logic. Sorry to drag this out so long.

No problem, but I think we covered that part earlier.
Flat-footed is a combat condition that happens when initiative is rolled. It is not spelled out in the rules, but I believe that the intend is that you are not considered flat-footed when encountering a trap (unless you are in combat and is flat-footed as a result of that.)

Theli
2008-01-31, 12:56 PM
Q. 386

a) Besides the Precise Shot feat, where is the -4 penalty for attacking someone in melee combat specified?

edit: NM, found it under "Actions in Combat"

b) Does the -4 penalty for range attacking someone in melee combat with a friendly stack with the -4 penalty for a target behind soft cover?

Lord Lorac Silvanos
2008-01-31, 02:23 PM
A. 385


a)

The amulet being absorbed and the change occurs at the same time.

Treat it as most beneficial for the creature changing and keep hp unchanged.


The creature retains its hit points and save bonuses ...

b)

He would keep losing hp, but it won't kill him outright if he is at full health.


If a character’s Constitution score drops, then he loses 1 hit point per Hit Die for every point by which his Constitution modifier drops. A hit point score can’t be reduced by Constitution damage or drain to less than 1 hit point per Hit Die.

But yes, the change back will kill him. Damage is tracked separately, so you ability score or hp may change, but the damage stays the same.

Lord Lorac Silvanos
2008-01-31, 02:28 PM
A. 386 b

Yes, they do. Unnamed penalties from different sources.

homestar3.14
2008-01-31, 02:29 PM
No problem, but I think we covered that part earlier.
Flat-footed is a combat condition that happens when initiative is rolled. It is not spelled out in the rules, but I believe that the intend is that you are not considered flat-footed when encountering a trap (unless you are in combat and is flat-footed as a result of that.)

Thank you for the explanation.

Randal Flagg
2008-01-31, 04:53 PM
Q387

I know, I have a fettish for ranged weapons, so here comes another "things, you can put on arrows" question!!!


The psychic warrior power " Dissolving Weaponhttp://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#dissolving-weapon

states, that is works like Dissolving claw http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#dissolving-touch ,

excpt "your weapon is charged with acid until you make a successful attack." (emphasis mine)

Does this mean that when used on a weapon the acid dosent evaporate after 1 round, but could be used on arrows and saved for later????? (complete cheese)

Lord Lorac Silvanos
2008-01-31, 05:06 PM
A. 387

No, you are restricted to using a held weapon.


Target: One held weapon

You could still use the arrow as an improvised melee weapon of course....

Thomix
2008-01-31, 08:22 PM
Q388

If you are multiclassing, let's say a fighter1/wizard1, did the class skill for the wizard count as class skill when you lvl up as a fighter too or just as a wizard?

Chronos
2008-01-31, 09:31 PM
A389: It's complicated. Each class's list of class skills don't change. When you gain a level in Wizard, you can use the skill points you gain from leveling up to buy (say) Spellcraft at 1 rank per point. But any points you put into Ride in a wizard level would only buy you half-ranks.

However, if a skill is a class skill for any class you have, your max rank in it is your total character level +3, just as if you weren't multiclassed at all. So a multiclassed fighter/wizard can potentially have a Spellcraft score that's just as good as a straight wizard's.

This means that when building multiclassed characters, it's very important to keep track of which skill points you spent when.

Theli
2008-01-31, 09:53 PM
Q. 389

Do you get the legacy feat from a ritual (from the Weapons of Legacy book) for free? Or does it just unlock the feat so you can take it later with feats gained from levels (or that one prestige class)?

Mr.Bookworm
2008-01-31, 09:57 PM
Q 390

With the spell Reincarnate, when you get a result of "Other", how do you determine exactly what "Other" is?

sonofzeal
2008-01-31, 10:02 PM
Q 390

With the spell Reincarnate, when you get a result of "Other", how do you determine exactly what "Other" is?
DM fiat. I do NOT recommend rolling against the pages of the Monster Manual. Seriously, that's the last time I play a Dwarven Defender Mindflayer. ><

tyckspoon
2008-01-31, 10:02 PM
A 390

The DM tells you what you are now. The spell strongly implies that whatever it is, it should be a humanoid (or whatever type you are, if you happen to not be a humanoid), but there is no explicit rule. If you feel like randomizing it for yourself, I suppose you could pick out all the viable results and arrange them into another table to roll on.

RTGoodman
2008-01-31, 10:06 PM
A. 390

The PHB, though not the SRD, says "DM's Choice." As far as I know, there's no real RAW criteria to determine it - the DM can pick whatever he feels is apporpriate, though it does imply that it should be a humanoid creature.


For a humanoid creature, the new incarnation is determined using the following table. For nonhumanoid creatures, a similar table of creatures of the same type should be created.

I'd say that since non-humanoids have to use a new table made for non-humanoids, that humanoids can only be reincarnated as humanoids. This, however, is probably RAI, not RAW.


EDIT: Double-ninja'd while looking through the PHB to double-check! Well, at least I had a quote. :smallbiggrin:

monty
2008-01-31, 11:37 PM
Q391
Can either a sneak attack or a warlock's Hideous Blow be applied to something other than a standard melee attack, such as an AoO or Whirlwind Attack?

Killer Qban
2008-01-31, 11:53 PM
Q. 392

Is a Psionic Tattoo of the power "Biofeedback" considered Lv1 (50gp) or Lv2 (300gp)? Its a Level 2 Psion/Wilder power but a Level 1 Psychic Warrior power...

I remember wondering stuff like that when it came to buying or making Wizard vs. Sorceror stuff (since sorcerors are 1 level behind in spells)

sonofzeal
2008-02-01, 02:11 AM
Q391
Can either a sneak attack or a warlock's Hideous Blow be applied to something other than a standard melee attack, such as an AoO or Whirlwind Attack?

Hideous Blow is a Standard Action; Sneak Attack is just something that triggers when certain conditions are met. AoOs, AFAIK, can include any melee attack that requires no more than a standard action to complete, such as a Grapple attempt, Hideous Blow, or some Maneuvers. Whirlwind is a full-attack action, and hence can only be used with normal melee attacks, in the same way that you can't full-attack with Hideous Blow.

In summary...

Sneak Attack - AoO yes, Whirlwind yes
Hideous Blow - AoO yes, Whirlwind no

Lord Lorac Silvanos
2008-02-01, 03:27 AM
A. 389

You get the feat as a bonus feat once the ritual has been performed. (page 181)

Lord Lorac Silvanos
2008-02-01, 03:31 AM
A. 391 Correction

You cannot use an attack that requires a standard action on an AoO. For that you are just making a single attack.

Lord Lorac Silvanos
2008-02-01, 03:34 AM
A. 392

That depends on who is making the item. The standard would probably be a Psion, but a Psychic Warrior could make the tattoo at a reduced cost.

Likewise, the standard items are assumed to be made by a Wizard, but nothing prevents a Sorcerer for making them at an increased CL and cost.

Talic
2008-02-01, 07:38 AM
Q. 393 Does the Perfect self class ability of Monks provide the outsider type for spell/effect purposes to creatures that were non-humanoid to begin with (such as an Ogre, for example). The text of the ability states that he is treated as an outsider, rather than a humanoid.

Alveanerle
2008-02-01, 08:06 AM
Q. 394
Do martial maneuvers/stances of Tome of Battle classes work in antimagic field?

Q. 395
If i cast some fog-like spell and then an area effect over the obscured area, will the inside of the cloud also be affected? In other words - would a combo of fog cloud + waves of fatigue work?

Reinboom
2008-02-01, 08:12 AM
A. 394
Some do, some don't.
At the end of the maneuver, it may say "This maneuver is a supernatural ability." If it has this line, it doesn't.
Otherwise the ability is extraordinary.

A. 395
I can't think of a rule that states they wouldn't overlap.

Sornas
2008-02-01, 08:47 AM
A. 393

Yes, Perfect Self states:


At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects.

Alveanerle
2008-02-01, 09:05 AM
A. 395
I can't think of a rule that states they wouldn't overlap.

Well, there's no line of sight into the cloud. Can one cast a spell where he cannot see it?

Lord Lorac Silvanos
2008-02-01, 10:07 AM
A. 395 Continued



Well, there's no line of sight into the cloud. Can one cast a spell where he cannot see it?

Generally, many spells can be used without line of sight as long as you have line of effect. Targeted spells with a range other than touch requires line of sight, but many other spell can be fired into the dark.

Spell effects that have a point of origin outside an area without LoS will always be covered as long as LoE is not blocked. So your Waves of Fatigue will extend into the fog without a problem just like a Fireball would.

Threeshades
2008-02-01, 11:20 AM
Q 396
I've been looking for a feat that increases the base land speed of a character, like the fast movement of a barbarian. I thought there was one in the core material but i didnt find any. Can anyone give me one, or is there even such a feat?

Theli
2008-02-01, 11:27 AM
A. 396

Speed of Thought is a simple one that gives you an insight bonus to your speed... (not just land, if you have other forms of movement) but only if you have psionic focus and aren't wearing heavy armor.

Prereqs are Wis of 13 and you must have at least 1 power point (as it's a psionic feat and you need a PP to obtain psionic focus besides.) It can be found in the Expanded Psionics Handbook and the SRD.

There is no such feat in core, although there may be other feats, with even stranger prereqs, elsewhere.

Chronos
2008-02-01, 11:27 AM
A396: There is no such feat in Core. However, the psionic feat Speed of Thought (http://www.d20srd.org/srd/psionic/psionicFeats.htm#speedOfThought) will give you a speed boost, so long as you're psionically focused (note that it's only available to psionic characters). There is also the Run (http://www.d20srd.org/srd/feats.htm#run) feat in the core rules, which doesn't change your base speed, but allows you to use a larger multiplier when running. And there are some templates which increase your base speed, such as Dark (+1 LA, and several other benefits).

Threeshades
2008-02-01, 11:33 AM
Q 936 continued
That's not really what i'm looking for. I wasn't going to make a psionic character, I wanted to make an anthropomorphic rat but i figured a base speed of 15' is a pretty damn slow. (that template needs a lot of work)

EDIT:
I found the feat Dash in Complete Warrior. that increases the base speed by 5 feet if no more than lightly armed and encumbered. I guess its the best i can get.

Fax Celestis
2008-02-01, 11:47 AM
A396Aside Due to the same frustrations you feel, I made my own Anthropomorphic template here that you might want to take a look at.

Fax Celestis
2008-02-01, 11:56 AM
Q397 Are shields considered weapons for the purposes of the Somatic Weaponry feat?

Lord Lorac Silvanos
2008-02-01, 12:05 PM
A. 397

Yes, shields are also listed as weapons.
(Obviously a Tower Shield would not qualify and is hardly of comparable size.)

Theli
2008-02-01, 12:26 PM
Q. 398

If you've used the two weapon fighting attack option earlier in a round, and are allowed an attack of opportunity, would any TWF penalties on your primary weapon apply to attacks of opportunity made with that weapon?

Lord Lorac Silvanos
2008-02-01, 01:49 PM
A. 398

No, the penalties only apply to your regular attacks.

Nazde Bahatur
2008-02-01, 02:14 PM
Q. 399 What is "Gestalt"?
Where can I find the description?

Lord Lorac Silvanos
2008-02-01, 02:18 PM
A. 399

Unearthed Arcane or here (http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm).


EDIT: Ninja Beholder! (No classes in Ninja though)
Ohh and technically the Gestalt Rules are not part of the SRD, they are just OGC. :smalltongue:

Fax Celestis
2008-02-01, 02:19 PM
A399 The gestalt rule (http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm)s can be found in Unearthed Arcana and in the SRD.

Theli
2008-02-01, 02:30 PM
Q 400

A. Let's say you were a cleric and you cast a cure spell, but held the charge. Would the spell discharge on your target if you succeeded in grappling them?

B. Would only a single AoO occur? (The cleric does not have improved grapple.)

C. Grapple doesn't specify an unarmed grab attack. Is it generally assumed that you grapple with whatever weapon you may have on hand and thereby not incite a second AoO for an unarmed attack?

Duke of URL
2008-02-01, 02:35 PM
A 400

A. Yes:


If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges.

B. Yes, since you're armed:


"Armed" Unarmed Attacks

Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed.

Note that being armed counts for both offense and defense (the character can make attacks of opportunity)

C. You're not "unarmed", see above.

truemane
2008-02-01, 02:41 PM
ANSWER: Q 400 Clarifications

B. Only the AoO from the Grapple Attempt would happen. If the Cleric possessed Improved Grapple, then there would be NO AoO. If they did not, then there would be one, spell charge held or otherwise.

C. Either you Grapple, or you Unarmed Strike. Not both. There are two separate sets of mechanics to deal with these to attack types, and two different 'Improved' feats to govern them. So a Cleric grappling gets an AoO on them, regardless of any other concerns (except for Improved Grapple, as above).

FlyMolo
2008-02-01, 02:42 PM
Q401

If I have DR 3/bludgeoning, does that apply to spells like magic missile and hail of stone? Hail of stone doesn't specify a damage type, and magic missile is force damage? How do these interact?

Theli
2008-02-01, 02:48 PM
A 400 Concerns



C. Either you Grapple, or you Unarmed Strike. Not both. There are two separate sets of mechanics to deal with these to attack types, and two different 'Improved' feats to govern them. So a Cleric grappling gets an AoO on them, regardless of any other concerns (except for Improved Grapple, as above).

Grapple demands a melee attack in order to grab. If you do not have a weapon, or have natural weapons, then the only way you can make a melee attack is to attack unarmed. This provokes an attack of opportunity.

I can see how the spell would make the cleric armed. But I believe you're mistaken with regards to this piece of RAW when dealing with truly unarmed characters.

Edit: To clarify, I understand that the process of attempting a grapple check provokes alone from the actual grab. But perhaps I am misinterpreting what you've stated in your post.

Mr.Bookworm
2008-02-01, 03:02 PM
Q 402

What ability scores do creatures with the Incorporeal subtype possess?

Duke of URL
2008-02-01, 03:09 PM
A 402

Same as the base creature, except that it has no strength score.

Chrismith
2008-02-01, 03:46 PM
A 401

DR only applies to weapon attacks. Damage from spells typically ignores DR completely -- you'd need energy resistance of the appropriate type to negate damage from a spell. See here (http://www.d20srd.org/srd/specialAbilities.htm#damageReduction).

Q 403

When a spellcaster is killed, do any spells cast by him or her immediately end, or do they remain until their duration expires? Do summoned monsters remain until their time is up, or are they unsummoned when the summoner dies?

Fax Celestis
2008-02-01, 03:52 PM
A 401

DR only applies to weapon attacks. Damage from spells typically ignores DR completely -- you'd need energy resistance of the appropriate type to negate damage from a spell. See here (http://www.d20srd.org/srd/specialAbilities.htm#damageReduction).

Partially correct. Spells that deal bludgeoning, slashing, or piercing damage have damage of those types reduced by Damage Reduction as usual.

Chronos
2008-02-01, 04:20 PM
396 continued:
That's not really what i'm looking for. I wasn't going to make a psionic character, I wanted to make an anthropomorphic rat but i figured a base speed of 15' is a pretty damn slow. (that template needs a lot of work)I would recommend that you take a look at the Dark template (Tome of Magic). The benefits thematically fit a rat-man well.

sonofzeal
2008-02-01, 05:01 PM
Q 404

A Rogue Master Thrower with a Bab of 11 uses TWF, Rapid Shot, Palm Throw, and Splitting, to get a full attack spread that looks like 18/18/18/18/18/18/18/18/18/18/18/18/13/13/13/13/8/8/8/8. Which if any of these attacks can Sneaky Shot apply to? And which if any of these attacks get Sneak Attack damage?

Curmudgeon
2008-02-01, 05:25 PM
A 396 additional info

Quick trait (Unearthed Arcana)
Clerical Celerity domain (Spell Compendium)
Improved Speed feat (Draconomicon)
Cheetah's Speed wild feat (Complete Divine)
Fleet of Foot regional feat (Player's Guide to Faerun)

Curmudgeon
2008-02-01, 05:32 PM
A 403

Only spells with a duration of Concentration end immediately.

Winged One
2008-02-01, 07:47 PM
Q 405
Can a runestaff(Magic Item Compendium) be activated with the Use Magic Device skill?

Cinders
2008-02-01, 07:57 PM
Q 406 if a charicter has taken a vow of poverty is that charicter alowed to read or study ordinary, non magical books and maps with no intention of keeping the item once it has been read. the text in the book says "you are not allowed to own or use material possesions" (book of exaulted deeds).

kjones
2008-02-01, 09:15 PM
Q 407

The spell persistent blade (SC 154) states that "If an ally also attacks the [target] creature, the blade moves on your turn to flank the target." Does the blade actually provide Flanking (as in +2 to hit, Sneak Attacks, etc.?)

sonofzeal
2008-02-02, 12:47 AM
Q 406 if a charicter has taken a vow of poverty is that charicter alowed to read or study ordinary, non magical books and maps with no intention of keeping the item once it has been read. the text in the book says "you are not allowed to own or use material possesions" (book of exaulted deeds).
DM Digression. Certainly the character does not become illiterate, and there is no penalty for, say, walking by a tavern and reading the name on the front. On the other hand, much can be said on the distinction or lack thereof between making use of something (such as a bed or book) and ownership of it. In the end, I see no reason why a DM should complain about that, unless you're carrying it around somehow or he's just a jacka5$



Q 407

The spell persistent blade (SC 154) states that "If an ally also attacks the [target] creature, the blade moves on your turn to flank the target." Does the blade actually provide Flanking (as in +2 to hit, Sneak Attacks, etc.?)
It would appear that is the intent, yes.


Does anyone have an answer to Q 404?

Lord Lorac Silvanos
2008-02-02, 03:12 AM
A. 405

No, it requires that you expend the requisite spell.

Lord Lorac Silvanos
2008-02-02, 04:33 AM
A. 404

I did not check your number of attacks, but remember that Palm Throw only requires one roll per attack.

All attacks could potentially deal sneak attack damage.

Sneaky Shot requires a move action, so you cannot make a full attack unless you have an extra move action.

leperkhaun
2008-02-02, 04:56 AM
A 404

a 11 BAB gets you 3 attacks. TWF adds 1 and rapid shot would add 1.

five attacks would. the extra daggers from your other abilities do not get to add SA as only the First dagger from each attack gets extra damage dice added, not every dagger you throw

Edit: I may have added up your attacks wrong.

Lord Lorac Silvanos
2008-02-02, 06:07 AM
A. 404 Continued

Just to be clear. Palm Throw will not grant an extra SA, since it is a volley.

I missed Splitting, which is arguably also a volley type even if requires a seperate attack roll.

Alveanerle
2008-02-02, 10:40 AM
Q. 408
Do Solid Fog/Acid Fog spell effects block line of affect?

leperkhaun
2008-02-02, 11:22 AM
A. 408

Solid Fog - For ranged physical attacks yes, for magical attacks no.

From the SRD for solid fog

The vapors prevent effective ranged weapon attacks (except for magic rays and the like)

Same with Acid Fog.

From the SRD for Acid Fog

Acid fog creates a billowing mass of misty vapors similar to that produced by a solid fog spell

Lord Lorac Silvanos
2008-02-02, 11:53 AM
A. 408

No, only solid barriers block line of effect, unless specifically mentioned otherwise. (Not even an Antimagic Field blocks LoE.)
Line of sight is a different matter of course.

Talic
2008-02-02, 12:14 PM
Q. 409 I notice that the d20 SRD has no entry for character wealth at level 1, by class (from the D&D PHb). Is there an OGL internet location that has this information? If so, where would I find information on wealth at level 1, by class? If no location is present, could it be posted here?

ski309
2008-02-02, 12:42 PM
Q410

A party is battling four ghouls, and kills two of them. The cleric does a turn undead on the other two and the ghouls run away. Does the party get XP for defeating all four ghouls?

Q410b

The party comes upon the other two ghouls later on, and kills them. Does the party get XP for defeating the two ghouls, even if they got XP for turning them earlier?

Chrismith
2008-02-02, 12:58 PM
Q410

A party is battling four ghouls, and kills two of them. The cleric does a turn undead on the other two and the ghouls run away. Does the party get XP for defeating all four ghouls?

Q410b

The party comes upon the other two ghouls later on, and kills them. Does the party get XP for defeating the two ghouls, even though they got XP for turning them earlier?

A410 & 410b

The DMG basically says that it's up to DM discretion whether the players get XP for "defeating" an encounter without killing the monsters.


You must decide when a challenge has been overcome. Usually, this is simple to do. Did the PCs defeat the enemy in battle? Then they met the challenge and earned experience points. Other times, it can be trickier. Suppose the PCs sneak past the sleeping minotaur to get into the magical vault—did they overcome the minotaur encounter? If their goal was to get into the vault and the minotaur was just a guardian, then the answer is probably yes. It’s up to you to make such judgments.

In this case, if the ghouls run farther into the crypt/dungeon/whatever and the DM knows that the players may encounter them again, it's unlikely that he'll award XP for the two ghouls until they are killed. On the other hand, if the players are just going to grab an item and get out of there after the battle and the DM knows that the ghouls aren't going to be seen again, he may decide to award full or partial XP for the two ghouls that were turned.

Chronos
2008-02-02, 01:34 PM
A409: This information is legitimately found only in the Player's Handbook. You might be able to dig it up from Google's "search inside books" feature.

Rad
2008-02-02, 06:38 PM
Q 411
Except for the vlind activation, which is explained in the PHB, what are the consequences of a failed Use Magic Device check? Specifically, does the failed attempt still count as a "use" (use up a scroll, consume a charge from a wand, etc.)? Or can a rogue just sit down and read a resurrection scroll until they happen to roll all the 20's they need, as long as they don't roll any 1's (and even then just have to wait 24 hours)?

Fax Celestis
2008-02-02, 06:52 PM
A411 A failed UMD attempt still uses the materials involved, just as a failed Craft check does.

Curmudgeon
2008-02-02, 08:47 PM
A 411 correction

Other than Activate Blindly, there are no mishaps inherent in Use Magic Device. With UMD you're using an alternate technique to activate magic devices rather than triggering or completing a spell -- both of which require spellcasting knowledge that UMD does not.

Failure does not use up scrolls or wand/staff charges.

UglyPanda
2008-02-03, 01:05 AM
Q 412 Can I retrieve items from a handy haversack during a move action and still have a standard action to spare?

Curmudgeon
2008-02-03, 01:15 AM
A 412

During a move action (by which I assume you mean you're moving out of your square)? No. As a separate move action, yes. You'll still have a standard action available, and a 5' step if you don't use the standard action to move anywhere.

weenie
2008-02-03, 07:47 AM
Q 413

Can a metamagic feat be applied multiple times to a spell?

Lord Lorac Silvanos
2008-02-03, 07:53 AM
A. 413

You cannot apply the same feat more than once, but you can apply several different metamagic feats to a spell.

UserClone
2008-02-03, 08:06 AM
Q 414
When a Dragonfire Adept uses Magic Insight to identify an item, is the full-round action she used to dismiss the spell the casting time for the identify, or does she still have to study the object for an hour?

shadow_archmagi
2008-02-03, 08:14 AM
Q. 415

If a Maneuver is listed as "Swordsage 8" does that mean an eighth level swordsage can cast it, or is it like wizard levels where you need to be 16 or 17th caster level before you can cast an eighth level spell?

Glyphic
2008-02-03, 08:40 AM
Q416

When a character is raised from the dead or struck by negative energy (and failing the save after 24 hours), how is the experience total reworked?

Do they loose all the experience required to gain their last level; Or do they reset their experience 'between' their levels?

Lord Lorac Silvanos
2008-02-03, 08:43 AM
A. 414

No extra study time is needed. The full round action completes the identification as per Identify.

Lord Lorac Silvanos
2008-02-03, 08:47 AM
A. 415

Page 39 of ToB has a list of initiator levels required to use maneuvers.
A Swordsage initiator level of 15 or more will grant access to 8th level maneuvers.

Chrismith
2008-02-03, 10:21 AM
Q416

When a character is raised from the dead or struck by negative energy (and failing the save after 24 hours), how is the experience total reworked?

Do they loose all the experience required to gain their last level; Or do they reset their experience 'between' their levels?

A 416

From the SRD section (http://www.d20srd.org/srd/specialAbilities.htm#levelLoss) on level loss:


The victim’s experience point total is immediately set to the midpoint of the previous level.

So, for example, if you were level 6 and lost a level, then your experience would be set to halfway between levels 5 and 6.

weenie
2008-02-03, 10:29 AM
Q. 417

What would be the BaB of this build: rouge 2//fighter 1/wizard 1 ?

UserClone
2008-02-03, 10:41 AM
Q414a
Wha? You contradicted yourself! Unless the comma was accidental, in which case you should read Eats, Shoots, and Leaves. (http://www.amazon.com/gp/reader/1592402038/ref=sib_dp_pt/102-8877382-2768935#reader-link) I think you'd get a kick out of it. :smallwink:

UserClone
2008-02-03, 10:44 AM
A417
RAW, it's 2 (Fighter level 1=BAB+1, Rogue Level 2=BAB+1)

Nazde Bahatur
2008-02-03, 10:45 AM
Q. 418 Let's assume that a paladin has some levels in Purple Dragon Knight, or any other paladin-related prestige class.
If he loses his paladinhood and becomes a blackguard, does he retain the features aquired from his prestige class?

weenie
2008-02-03, 11:06 AM
A417
RAW, it's 2(1 Rogue, 1 Fighter, 0 Wizard). But with the UA (or SRD, I believe) fractional BAB/saves variant, it's 3(1&1/2 Rogue, 1 Fighter, 1/2 Wizard).

Hmmm, I'm not ure you got this correctly, there was some gestaltism in there:

rouge 2//fighter 1/wizard 1

Lord Lorac Silvanos
2008-02-03, 11:11 AM
Q414a
Wha? You contradicted yourself! Unless the comma was accidental, in which case you should read Eats, Shoots, and Leaves. (http://www.amazon.com/gp/reader/1592402038/ref=sib_dp_pt/102-8877382-2768935#reader-link) I think you'd get a kick out of it. :smallwink:

I guess I am just so used to starting these sentences with a one-word answer followed by an explanation.

The comma was indeed a mistake. :smallsigh:

Thank you for the link. :smalltongue:

Lord Lorac Silvanos
2008-02-03, 11:14 AM
A. 418

It depends on the entry requirements. If they are still met no class abilities will be lost.

Lord Lorac Silvanos
2008-02-03, 11:18 AM
A. 417


Hmmm, I'm not ure you got this correctly, there was some gestaltism in there:

rouge 2//fighter 1/wizard 1

Yes, I believe he missed that.

You choose the best from either side, so you have +1 from Rogue 2 and +1 from Fighter 1 / Wizard 1.
The max of (+1; +1) = +1.

Nazde Bahatur
2008-02-03, 11:31 AM
Q. 418b
If the requirements are not still met, does he keep sth from the class, or loses it all?
I mean, BAB, skills and stuff.
Does he still keep those, or loses them as well?
If he loses them, what happens with the levels in that prestige?
He's like Paladin 8/ Nothing 4?

Lord Lorac Silvanos
2008-02-03, 11:38 AM
A. 418b

HD, BAB and saves are not considered class features or abilities and are therefore not lost.

I am not sure what you would call it. Paladin X/Former Class Y.

It is common to house rule this heavily and allow certain class features to be kept.

Sanzh
2008-02-03, 01:03 PM
Q419
Is it possible with a Divine feat to spend more than the listed number of turn/rebuke attempts to increase the numerical effects?

Chronos
2008-02-03, 03:08 PM
417 dispute:
You choose the best, so you get +1 from fighter at level 1 and +1 from Rogue level 2.It's my understanding that you track both sides separately, and then take the best. Otherwise you end up with things like Wizard 20 // Barbarian 1/Sorc 19 getting a +20 BAB, despite having almost all levels in half BAB classes.

Thomix
2008-02-03, 03:43 PM
Q 420

Let say you have 17 Int and you lvl up to lvl 4. you pu you stat bonus into int to boost it to 18. Do you gain an extra skill point for every level you have? In other words, did Int bonus is retroative in the case of skill points? I know it is for Con and HP so...

Theli
2008-02-03, 03:47 PM
A.420

Not unless you're a true dragon. Every other type of creature does not get retroactive skill points for improving their intelligence in later levels, by RAW. You will only get additional skill points for the improved INT for the period of time after you've increased it.

Lord Lorac Silvanos
2008-02-03, 04:08 PM
A. 419


Q419
Is it possible with a Divine feat to spend more than the listed number of turn/rebuke attempts to increase the numerical effects?

Not unless the feat description specifically would allow it.
The effect would overlap as they are from the same source.

Lord Lorac Silvanos
2008-02-03, 04:12 PM
417 dispute:It's my understanding that you track both sides separately, and then take the best. Otherwise you end up with things like Wizard 20 // Barbarian 1/Sorc 19 getting a +20 BAB, despite having almost all levels in half BAB classes.

I agree. :smallredface:

Glyphic
2008-02-03, 08:48 PM
Q421
When Adding Shadow metamagic to a mystery, is there a limt to the number of shadow meta magic you can apply? (like, could I go nova and cast an empowered, maximixed quicked mystery?)

UglyPanda
2008-02-03, 09:56 PM
Q 422 When you take a prestige class as a wizard, do you get two free spells in your spellbook when you level up in the prestige class?

Thomix
2008-02-03, 10:39 PM
Q 423

When you use a 2 handed weapon and you add you str x1.5, do you round up or down? ex. 3x1.5=4.5, so 4 or 5?

Gralamin
2008-02-03, 11:12 PM
417 dispute:It's my understanding that you track both sides separately, and then take the best. Otherwise you end up with things like Wizard 20 // Barbarian 1/Sorc 19 getting a +20 BAB, despite having almost all levels in half BAB classes.

A417 Correction
Gestalt is meant to be used with Fractional BAB and Saves. Because of this, you track the total of both sides and use the higher total.
For example take a Wizard 5/Fighter 14/Archivist 1//Barbarian 6/Sorcerer 14.
At level 5, you have +5 BAB on the Barbarian and +2.5 on the Wizard, so you have a total of +5, the Barbarian amount.
At Level 20, on the Wizard Side you have +17/+12/+7, and on the Barbarian Side you have +13/+8/+3. Because of this you use the Wizard Side and have a total of +17/+12/+7.

Also keep in mind that if you had a Wizard 5/Eldritch Knight 10/Abjurant Champion 5//Rogue 20, The Wizard side would have +17.5, and the Rogue Side would have +15/+10/+5. You may choose between the two, The better depending on how important iterative attacks are to your build.

A 422
Yes, if the Prestige class increases spellcaster levels (such as Archmage)

A 423
D&D always (with rare exceptions) rounds down.

Alleine
2008-02-03, 11:18 PM
A 421

No, there is no limit to the number of Metashadow feats you can apply unless the feat specifically states so. ToM says that metashadow feats act the same as metamagic, except where it is explicitly contradicted.