Tyrolin
2007-12-12, 05:10 PM
The Shield Master
skills : as fighter
HD : d10
Requirements : BAB +6, Improved Shield Bash, Improved Bull Rush, Lightning Reflexes
{table]lvl | BAB | Fort & Ref | Will | Special
1 | 1 | 2 | 0 | Whirling Shield, Bonus Feat
2 | 2 | 3 | 0 | Lower ACP(1), Deflection Bonus +1
3 | 3 | 3 | 1 | Tower Shield Bash
4 | 4 | 4 | 1 | Spin, Bonus Feat
5 | 5 | 4 | 1 | Lower ACP(2), Pin
6 | 6 | 5 | 2 | Deflection Bonus +2
7 | 7 | 5 | 2 | Greater Spin, Bonus Feat
8 | 8 | 6 | 2 | Lower ACP(3)
9 | 9 | 6 | 3 | Shield Bash Mastery
10 | 10 | 7 | 3 | Deflection Bonus +3, Bonus Feat[/table]
Abilities
Whirling Shield : A shield Master adds his/her shield's bonus to AC to his Deflection bonus to AC instead of to his Shield bonus to AC
Bonus Feat : Any one feet from the fighter list, which the Shield Master must still qualify for
Lower ACP (armor check penalty): The Shield Master reduces his ACP from any shield he carries by this amount
Deflection Bonus : The Shield Master adds this bonus to his Deflection bonus to AC as long as he carries a shield, this bonus stacks with the bonus granted by his shield by Whirling Shield
Tower Shield Bash : A Shield Master learns to slam an enemy with a tower shield for 1d8 damage (medium creatures)
Spin: As an immediate action, 1/day/Shield Master level, when the Shield Master would be hit (so after an attack roll that would hit against his AC, but before damage is rolled), he/she can spin dissorientingly, blocking the attack with his/her shield and disrupting any further attacks from that foe for that round. However, the Shield Master is dizzied, taking a -2 penalty to attack, AC, skill check, etc. until the end of his/her next turn.
Pin: When the Shield Master initiates a bull charge, he/she may use his shield to shove the foe. This allows the Shield Master to add his shield's damage to his strength check. If the Shield Master can push his/her foe into a wall or other immovable obstacle, that foe is considered pinned, and the Shield Master can also add his shield's damage to any following checks as long as he keeps his shield on his foe. While using this action or holding a foe with his shield he loses bonuses to his AC as if he weren't using any shield at all.
Greater Spin : As spin, but the Shield Master is no longer dizzied.
Shield Bash Mastery : The Shield Master's attacks with any shield is considered one size category larger for the purpose of dealing damage. This stacks with shield spikes.
So what does everyone think? Did I do good, or did I bomb big time?
skills : as fighter
HD : d10
Requirements : BAB +6, Improved Shield Bash, Improved Bull Rush, Lightning Reflexes
{table]lvl | BAB | Fort & Ref | Will | Special
1 | 1 | 2 | 0 | Whirling Shield, Bonus Feat
2 | 2 | 3 | 0 | Lower ACP(1), Deflection Bonus +1
3 | 3 | 3 | 1 | Tower Shield Bash
4 | 4 | 4 | 1 | Spin, Bonus Feat
5 | 5 | 4 | 1 | Lower ACP(2), Pin
6 | 6 | 5 | 2 | Deflection Bonus +2
7 | 7 | 5 | 2 | Greater Spin, Bonus Feat
8 | 8 | 6 | 2 | Lower ACP(3)
9 | 9 | 6 | 3 | Shield Bash Mastery
10 | 10 | 7 | 3 | Deflection Bonus +3, Bonus Feat[/table]
Abilities
Whirling Shield : A shield Master adds his/her shield's bonus to AC to his Deflection bonus to AC instead of to his Shield bonus to AC
Bonus Feat : Any one feet from the fighter list, which the Shield Master must still qualify for
Lower ACP (armor check penalty): The Shield Master reduces his ACP from any shield he carries by this amount
Deflection Bonus : The Shield Master adds this bonus to his Deflection bonus to AC as long as he carries a shield, this bonus stacks with the bonus granted by his shield by Whirling Shield
Tower Shield Bash : A Shield Master learns to slam an enemy with a tower shield for 1d8 damage (medium creatures)
Spin: As an immediate action, 1/day/Shield Master level, when the Shield Master would be hit (so after an attack roll that would hit against his AC, but before damage is rolled), he/she can spin dissorientingly, blocking the attack with his/her shield and disrupting any further attacks from that foe for that round. However, the Shield Master is dizzied, taking a -2 penalty to attack, AC, skill check, etc. until the end of his/her next turn.
Pin: When the Shield Master initiates a bull charge, he/she may use his shield to shove the foe. This allows the Shield Master to add his shield's damage to his strength check. If the Shield Master can push his/her foe into a wall or other immovable obstacle, that foe is considered pinned, and the Shield Master can also add his shield's damage to any following checks as long as he keeps his shield on his foe. While using this action or holding a foe with his shield he loses bonuses to his AC as if he weren't using any shield at all.
Greater Spin : As spin, but the Shield Master is no longer dizzied.
Shield Bash Mastery : The Shield Master's attacks with any shield is considered one size category larger for the purpose of dealing damage. This stacks with shield spikes.
So what does everyone think? Did I do good, or did I bomb big time?