Prometheus
2007-12-12, 08:04 PM
I plan on making a bunch of them for this campaign (http://www.giantitp.com/forums/showthread.php?p=3649554), so keep posted and I may have more to come.
The Oni (http://en.wikipedia.org/wiki/Oni_%28Japanese_folklore%29):
Alignment: Any nongood, nonlawful
Hit Dice: d12
Class Skills: The Oni’s class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points: 4 + Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Ability Increase|Special
1st|
+0|
+2|
+0|
+0|
+1 Str|cause fear 1/day
2nd|
+1|
+3|
+0|
+0|
+1 Str|Monstrous Wrath
3rd|
+2|
+3|
+1|
+1|
+1 Con|Dark Blessing
4th|
+3|
+4|
+1|
+1|
+1 Str|+1 Natural Armor
5th|
+3|
+4|
+1|
+1|
+1 Str|Monstrous Wrath
6th|
+4|
+5|
+2|
+2|
+1 Con|cause fear 2/day
7th|
+5|
+5|
+2|
+2|
+1 Str|Spit Copper (2d6+1d6 fire)
8th|
+6/+1|
+6|
+2|
+2|
+1 Str|Monstrous Wrath, +1 Natural Armor
9th|
+6/+1|
+6|
+3|
+3|
+1 Con|Aura of Despair
10th|
+7/+2|
+7|
+3|
+3|
+1 Str|cause fear 3/day
11th|
+8/+3|
+7|
+3|
+3|
+1 Str|Monstrous Wrath, Spit Copper (2d6+2d6 fire) 2/day
12th|
+9/+4|
+8|
+4|
+4|
+1 Con|+1 Natural Armor
13th|
+9/+4|
+8|
+4|
+4|
+1 Str|Accelerated Regeneration
14th|
+10/+5|
+9|
+4|
+4|
+1 Str|Monstrous Wrath, Spit Copper (2d6+3d6 fire) 3/day
15th|
+11/+6/+1|
+9|
+5|
+5|
+1 Con|cause fear 4/day
16th|
+12/+7/+2|
+10|
+5|
+5|
+1 Str|+1 Natural Armor
17th|
+12/+7/+2|
+10|
+5|
+5|
+1 Str|Monstrous Wrath
18th|
+13/+8/+3|
+11|
+6|
+6|
+1 Con|Spit Copper (2d6+4d6 fire) 4/day
19th|
+14/+9/+4|
+11|
+6|
+6|
+1 Str|cause fear 5/day
20th|
+15/+10/+5|
+12|
+6|
+6|
+1 Str|Monstrous Wrath, +1 Natural Armor[/table]
Class Features:
Weapon and Armor Proficiency:
An Oni is proficient with all simple weapons, light armor and hide armor.
Monstrous Wrath: At 2nd level, and every third level therafter, an Oni may choose one of the following abilities. He benefits of the Oni's Monstrous Wrath apply only when he wears hide armor, light armor, or no armor. Otherwise he loses all benefits of Monstrous Wrath.
Great Swing: as the War Hulk (http://www.wizards.com/default.asp?x=dnd/iw/20030914a) ability (scroll down to War Hulk)
Mighty Swing (requirement: Great Swing): as the War Hulk (http://www.wizards.com/default.asp?x=dnd/iw/20030914a) ability
Massive Swing (requirement Mighty Swing, Large Size): as the War Hulk (http://www.wizards.com/default.asp?x=dnd/iw/20030914a) ability 1/day.
Increase Size: You do not gain any ability score or natural armor increases as a result, but you are treated as one size category larger for the purposes of space, reach, weapon damage, and size modifiers. In addition to only increasing one size larger, the following level requirements must be met: to Large (8th level), to Huge (14th level), to Gargantuan (23th HD epic), to Colossal (29ht HD epic). Monstrous Hit Die count for as Oni levels for the purposes of meeting level requirements for size.
Gore Attack: You grow a set of large curved horns. You gain a gore attack as a proficient secondary natural attack with 1d6 damage + 1/2 Str bonus for a Medium creature.
Powerful Charge (requirement Gore Attack, Large Size): As the Powerful Charge ability of a Minotaur (http://www.d20srd.org/srd/monsters/minotaur.htm). When used in a Powerful Charge ability, the attack deals damage as if the gore attack was two categories higher, dealing 3d6 + 1 1/2 Str bonus damage for a Large creature.
Bite Attack: Your mouth gets larger and your teeth sharper. You gain a bite attack as a proficient secondary natural attack with a base of 1d6 damage +1/2 Str bonus.
Improved Grab (requirement Bite Attack, Large Size): As the Improved Grab (http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab) special ability, you use this ability you must hit with your bite attack.
Trample (requirement Huge Size): As the Trample (http://www.d20srd.org/srd/specialAbilities.htm#trample) special ability. This deals 3d6+1 1/2 Str damage for a huge creature and the DC is Str based.
Smite Good (requirement evil alignment): As a Blackguard (http://www.d20srd.org/srd/prestigeClasses/blackguard.htm) of equivalent level (and as many times per day).
Bonus Feat: Any fighter bonus feat (http://www.d20srd.org/srd/feats.htm#fighterBonusFeats) or any monstrous feat (http://www.d20srd.org/indexes/monsterFeats.htm).
Cause Fear: A spell-like ability as the spell cause fear (http://www.d20srd.org/srd/spells/causeFear.htm). The caster level is the same as the oni level, and the DC is Charisma based.
Dark Blessing: As the blackguard (http://www.d20srd.org/srd/prestigeClasses/blackguard.htm) ability.
Spit Copper: An Oni can make a ranged touch attack with a range increment of 5ft and that deals 2d6 bludgeoning damage and increasing fire damage. This damage does not increase with size. If the Oni has the base attack bonus, he may make multiple such attacks, provided that they take the appropriate penalty for multiple attacks.
Aura of Despair: As the blackguard (http://www.d20srd.org/srd/prestigeClasses/blackguard.htm) ability.
Accelerated Regeneration: As a ring of regeneration (http://www.d20srd.org/srd/magicItems/rings.htm#regeneration) (does not stack).
Epic Levels: Continues to receive ability bonuses every level, natural armor bonus every fourth level, Monstrous Wrath every third level, smite good an additional time per day every five levels. You may want to include epic feats, epic special abilities.
The Oni (http://en.wikipedia.org/wiki/Oni_%28Japanese_folklore%29):
Alignment: Any nongood, nonlawful
Hit Dice: d12
Class Skills: The Oni’s class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points: 4 + Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Ability Increase|Special
1st|
+0|
+2|
+0|
+0|
+1 Str|cause fear 1/day
2nd|
+1|
+3|
+0|
+0|
+1 Str|Monstrous Wrath
3rd|
+2|
+3|
+1|
+1|
+1 Con|Dark Blessing
4th|
+3|
+4|
+1|
+1|
+1 Str|+1 Natural Armor
5th|
+3|
+4|
+1|
+1|
+1 Str|Monstrous Wrath
6th|
+4|
+5|
+2|
+2|
+1 Con|cause fear 2/day
7th|
+5|
+5|
+2|
+2|
+1 Str|Spit Copper (2d6+1d6 fire)
8th|
+6/+1|
+6|
+2|
+2|
+1 Str|Monstrous Wrath, +1 Natural Armor
9th|
+6/+1|
+6|
+3|
+3|
+1 Con|Aura of Despair
10th|
+7/+2|
+7|
+3|
+3|
+1 Str|cause fear 3/day
11th|
+8/+3|
+7|
+3|
+3|
+1 Str|Monstrous Wrath, Spit Copper (2d6+2d6 fire) 2/day
12th|
+9/+4|
+8|
+4|
+4|
+1 Con|+1 Natural Armor
13th|
+9/+4|
+8|
+4|
+4|
+1 Str|Accelerated Regeneration
14th|
+10/+5|
+9|
+4|
+4|
+1 Str|Monstrous Wrath, Spit Copper (2d6+3d6 fire) 3/day
15th|
+11/+6/+1|
+9|
+5|
+5|
+1 Con|cause fear 4/day
16th|
+12/+7/+2|
+10|
+5|
+5|
+1 Str|+1 Natural Armor
17th|
+12/+7/+2|
+10|
+5|
+5|
+1 Str|Monstrous Wrath
18th|
+13/+8/+3|
+11|
+6|
+6|
+1 Con|Spit Copper (2d6+4d6 fire) 4/day
19th|
+14/+9/+4|
+11|
+6|
+6|
+1 Str|cause fear 5/day
20th|
+15/+10/+5|
+12|
+6|
+6|
+1 Str|Monstrous Wrath, +1 Natural Armor[/table]
Class Features:
Weapon and Armor Proficiency:
An Oni is proficient with all simple weapons, light armor and hide armor.
Monstrous Wrath: At 2nd level, and every third level therafter, an Oni may choose one of the following abilities. He benefits of the Oni's Monstrous Wrath apply only when he wears hide armor, light armor, or no armor. Otherwise he loses all benefits of Monstrous Wrath.
Great Swing: as the War Hulk (http://www.wizards.com/default.asp?x=dnd/iw/20030914a) ability (scroll down to War Hulk)
Mighty Swing (requirement: Great Swing): as the War Hulk (http://www.wizards.com/default.asp?x=dnd/iw/20030914a) ability
Massive Swing (requirement Mighty Swing, Large Size): as the War Hulk (http://www.wizards.com/default.asp?x=dnd/iw/20030914a) ability 1/day.
Increase Size: You do not gain any ability score or natural armor increases as a result, but you are treated as one size category larger for the purposes of space, reach, weapon damage, and size modifiers. In addition to only increasing one size larger, the following level requirements must be met: to Large (8th level), to Huge (14th level), to Gargantuan (23th HD epic), to Colossal (29ht HD epic). Monstrous Hit Die count for as Oni levels for the purposes of meeting level requirements for size.
Gore Attack: You grow a set of large curved horns. You gain a gore attack as a proficient secondary natural attack with 1d6 damage + 1/2 Str bonus for a Medium creature.
Powerful Charge (requirement Gore Attack, Large Size): As the Powerful Charge ability of a Minotaur (http://www.d20srd.org/srd/monsters/minotaur.htm). When used in a Powerful Charge ability, the attack deals damage as if the gore attack was two categories higher, dealing 3d6 + 1 1/2 Str bonus damage for a Large creature.
Bite Attack: Your mouth gets larger and your teeth sharper. You gain a bite attack as a proficient secondary natural attack with a base of 1d6 damage +1/2 Str bonus.
Improved Grab (requirement Bite Attack, Large Size): As the Improved Grab (http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab) special ability, you use this ability you must hit with your bite attack.
Trample (requirement Huge Size): As the Trample (http://www.d20srd.org/srd/specialAbilities.htm#trample) special ability. This deals 3d6+1 1/2 Str damage for a huge creature and the DC is Str based.
Smite Good (requirement evil alignment): As a Blackguard (http://www.d20srd.org/srd/prestigeClasses/blackguard.htm) of equivalent level (and as many times per day).
Bonus Feat: Any fighter bonus feat (http://www.d20srd.org/srd/feats.htm#fighterBonusFeats) or any monstrous feat (http://www.d20srd.org/indexes/monsterFeats.htm).
Cause Fear: A spell-like ability as the spell cause fear (http://www.d20srd.org/srd/spells/causeFear.htm). The caster level is the same as the oni level, and the DC is Charisma based.
Dark Blessing: As the blackguard (http://www.d20srd.org/srd/prestigeClasses/blackguard.htm) ability.
Spit Copper: An Oni can make a ranged touch attack with a range increment of 5ft and that deals 2d6 bludgeoning damage and increasing fire damage. This damage does not increase with size. If the Oni has the base attack bonus, he may make multiple such attacks, provided that they take the appropriate penalty for multiple attacks.
Aura of Despair: As the blackguard (http://www.d20srd.org/srd/prestigeClasses/blackguard.htm) ability.
Accelerated Regeneration: As a ring of regeneration (http://www.d20srd.org/srd/magicItems/rings.htm#regeneration) (does not stack).
Epic Levels: Continues to receive ability bonuses every level, natural armor bonus every fourth level, Monstrous Wrath every third level, smite good an additional time per day every five levels. You may want to include epic feats, epic special abilities.