MaxiDuRaritry
2024-01-04, 12:11 AM
I've been reading through the 3rd party book The Practical Enchanter (Distant Horizons Games), and it's been quite enjoyable, as it has a lot of fun little humor bits, such as asides from a 28th level lich wizard ("EVIL WIZARD") who has managed to bypass computer security to insert his own commentary. Highly recommended for a fun read.
Anyway, I came across the Secondary Spell feat:
Secondary Spell (Divine)
You’ve become a living channel of divine power.
Prerequisites: Turn or Rebuke Undead, Level 5+, Wisdom 12+
Benefit: Your attempts to Turn or Rebuke Undead also produce two levels of secondary spell effects. While you must select these when this feat is taken and must receive approval from the game master, most clerical spells are eligible. Common choices include Protection from Evil and Cure Light Wounds (the latter on someone the user touches at the same time), Bless and Divine Favor, or Consecrate. Evil clerics often select spells like Doom and Cause Fear, Desecrate, or Summon Monster (some very minor undead). This does not make a single-target spell into an area effect.
Normal: Channeling has no side effect.
You can choose two 1st level spells or one 2nd level spell. Given how these things typically break down, I assume a 0-level spell counts as one-half of a level for this purpose, so you could have up to four cantrips or orisons, or two of those and one 1st level spell. And even if the author didn't consider it, for the purposes of this thread, let's say that's how it goes.
It gives you quite a few free castings, depending on how many turn/rebuke attempts you've got, with feats and equipment (night sticks) giving you access to quite a lot more than normal.
What spells would you choose for this? Feel free to come up with multiple combinations for different characters, including combos for low-level ones, mid-level ones, and high-level ones. Also, I assume different builds will want different things, such as 3.5's alter self for a martial-oriented character or an infiltrator. Please give a short description if the combo is for a specific character or archetype, if you would.
As mentioned above, I think 3.5's alter self would be a great for a martial-oriented or assassin-type character. It's got lots of offensive, defensive, utility, and movement options, and it will remain relevant for quite a long time, up to and through high levels, if you choose your forms well.
Anyway, I came across the Secondary Spell feat:
Secondary Spell (Divine)
You’ve become a living channel of divine power.
Prerequisites: Turn or Rebuke Undead, Level 5+, Wisdom 12+
Benefit: Your attempts to Turn or Rebuke Undead also produce two levels of secondary spell effects. While you must select these when this feat is taken and must receive approval from the game master, most clerical spells are eligible. Common choices include Protection from Evil and Cure Light Wounds (the latter on someone the user touches at the same time), Bless and Divine Favor, or Consecrate. Evil clerics often select spells like Doom and Cause Fear, Desecrate, or Summon Monster (some very minor undead). This does not make a single-target spell into an area effect.
Normal: Channeling has no side effect.
You can choose two 1st level spells or one 2nd level spell. Given how these things typically break down, I assume a 0-level spell counts as one-half of a level for this purpose, so you could have up to four cantrips or orisons, or two of those and one 1st level spell. And even if the author didn't consider it, for the purposes of this thread, let's say that's how it goes.
It gives you quite a few free castings, depending on how many turn/rebuke attempts you've got, with feats and equipment (night sticks) giving you access to quite a lot more than normal.
What spells would you choose for this? Feel free to come up with multiple combinations for different characters, including combos for low-level ones, mid-level ones, and high-level ones. Also, I assume different builds will want different things, such as 3.5's alter self for a martial-oriented character or an infiltrator. Please give a short description if the combo is for a specific character or archetype, if you would.
As mentioned above, I think 3.5's alter self would be a great for a martial-oriented or assassin-type character. It's got lots of offensive, defensive, utility, and movement options, and it will remain relevant for quite a long time, up to and through high levels, if you choose your forms well.