hotspur95
2024-01-04, 03:58 PM
Hi all!
I made an NPC generator (for Version 3.5).
I wanted to create something that would make NPCs that could be used right away without having to add anything.
I did it for my own game, but my players have suggested that others might like to use it.
Its features:
14 races
17 classes
3 templates (Vampire, lich and skeleton) that can be applied
Re-roll 1s option on stat rolls
Optional buffs for higher level NPCs
Everything needed to run a character straight away stats, skills, equipment, feats, spells.
Animal companions and familiars
Its not got any fancy graphics, its designed so you can cut and paste into a text editor.
I dont want to break the rules by posting a link, but if you search for:
roztov epizy NPCDD
Youll find it. I like the other NPC generators out there, but I wanted something a bit more full on 😊
Here is a sample output:
This is Helly Wolf-friend, the Human Druid.
Helly is a Human. She is dressed in well made hide armour. She has curly black hair and grey eyes. She has pale coloured skin. She has a scar across her mouth.
She is mature in appearance, of average height and thin when compared to others of her race.
Helly Wolf-friend has strong body odor.
Racial Traits (DC 15 Knowledge): Helly is an Illuskan. One of the proud, fair-skinned sea-faring people who hailed from the Sword Coast North.
Hidden Traits (DC 20 Spot): Helly has a good sense of humour.
Personal History: Helly has been a Druid for sixteen years. Helly has four children. Helly is a member of a Druidic circle.
CHARACTER SHEET
[Name: Helly Wolf-friend] [Level: 16 ] [ Class: Druid 16 ] [ Gender: Female ]
[ Race: Human ] [ Type: Humanoid (Human) ] [ Size: Medium ]
[ Alignment: True Neutral ] [ Hit Points: 79 ] [ AC: 28 ] [ Flat Footed: 27 ] [ Touch: 11 ] [ Initiative: 1 ]
[Age: 48 years. ] [ Height: 165cms (5 feet and 5 inches). ] [ Weight: 65 kg (143 lbs) ]
[ Base Attack Bonus: 12/7/2/- ] [ Fortitude: 10 ] [ Reflexes: 6 ] [ Willpower: 15 ]
[ Base Melee Attack: 12/7/2/- ] [ Base Ranged Attack: 13/8/3/- ]
[Melee Attack: 14/9/4/- ] [ Damage: 1d6+2 ]
[Ranged Attack: 13/8/3/- ] [ Damage: 1d4+0 ]
[ STR: 11 (0) ] [ DEX: 13 (+1) ] [ CON: 11 (0) ] [ INT: 13 (+1) ] [ WIS: 21 (+5) ] [ CHA: 12 (+1) ]
WEAPONS: Light Mace +2, Masterwork Darts (10)
EQUIPMENT: Hide Armor +2, Heavy Wooden Shield +1, Ring of Protection +2, Amulet of Natural Armor +2, Periapt of Wisdom +4, Potion of Fly, Robe of Bones, Boots of Levitation, Spyglass, Thieves' tools, Wooden Holy Symbol, Silver Earrings, Average lock, Small Key, Foreign Coins, Two Six-Sided Dice, Gold cup set with emeralds, Golden yellow topaz, Bloodstone, Carved bone statuette, Emerald, Banker's Note for 10000 gp, 669 gp
ANIMAL COMPANION: Tyrannosaurus (Level -15) (Bonus HD +10, Natural Armour +10, Str/Dex Adj +5, Bonus Tricks: 6, Link, share spells, Evasion, Devotion, Multiattack, Improved evasion)
SKILLS: Appraise 1, Autohypnosis 3, Balance 1, Bluff 3, Climb 4, Concentration 11, Control Shape 3, Craft 9, Decipher Script 1, Diplomacy 9, Disable Device 1, Disguise 1, Escape Artist 1, Forgery 1, Gather Information 1, Handle Animal 14, Heal 22, Hide 5, Intimidate 3, Jump 3, Knowledge (local) 1, Knowledge (arcana) 1, Knowledge (nature) 12, Knowledge (history) 1, Knowledge (religion) 1, Knowledge (the planes) 1, Knowledge (geography) 6, Knowledge (dungeoneering) 5, Knowledge (nobility and royalty) 1, Listen 11, Move Silently 5, Open Lock 1, Perform 1, Psicraft 1, Profession 17, Ride 12, Search 1, Sense Motive 3, Sleight of Hand 3, Spellcraft 6, Spot 14, Survival 16, Swim 14, Tumble 1, Use Magic Device 1, Use Psionic Device 1, Use Rope 3
Druid Spells Per Day: Level 0: 6 / Level 1: 6 / Level 2: 6 / Level 3: 6 / Level 4: 4 / Level 5: 4 / Level 6: 3 / Level 7: 3 / Level 8: 2 / Level 9: 0
Druid Spells Memorised:
0- , Mending, Detect Poison, Light, Detect Poison, Create Water, Virtue
1- , Magic Stone, Magic Stone, Speak with Animals, Detect Animals or Plants, Shillelagh, Charm Animal
2- , Bear's Endurance, Animal Trance, Flame Blade, Flame Blade, Bull's Strength, Restoration - Lesser
3- , Daylight, Cure Moderate Wounds, Wind Wall, Dominate Animal, Wind Wall, Plant Growth
4- , Repel Vermin, Cure Serious Wounds, Flame Strike, Blight
5- , Call Lightning Storm, Transmute Mud to Rock, Hallow, Transmute Mud to Rock
6- , Transport via Plants, Dispel Magic - Greater, Bull's Strength - Mass
7- , Sunbeam, Scrying - Greater, True Seeing
8- , Reverse Gravity, Earthquake
FEATS: Persuasive, Combat Reflexes, Stealthy, Armor Proficiency (Heavy), Quick Draw, Deft Hands, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (5/day, Large, Tiny, Plant, Huge, Elemental 1/day), Venom Immunity, A Thousand Faces, Timeless Body,
RACIAL FEATS:
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones. A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Penalties on Former Classes:
Languages: Common , Dwarven
I made an NPC generator (for Version 3.5).
I wanted to create something that would make NPCs that could be used right away without having to add anything.
I did it for my own game, but my players have suggested that others might like to use it.
Its features:
14 races
17 classes
3 templates (Vampire, lich and skeleton) that can be applied
Re-roll 1s option on stat rolls
Optional buffs for higher level NPCs
Everything needed to run a character straight away stats, skills, equipment, feats, spells.
Animal companions and familiars
Its not got any fancy graphics, its designed so you can cut and paste into a text editor.
I dont want to break the rules by posting a link, but if you search for:
roztov epizy NPCDD
Youll find it. I like the other NPC generators out there, but I wanted something a bit more full on 😊
Here is a sample output:
This is Helly Wolf-friend, the Human Druid.
Helly is a Human. She is dressed in well made hide armour. She has curly black hair and grey eyes. She has pale coloured skin. She has a scar across her mouth.
She is mature in appearance, of average height and thin when compared to others of her race.
Helly Wolf-friend has strong body odor.
Racial Traits (DC 15 Knowledge): Helly is an Illuskan. One of the proud, fair-skinned sea-faring people who hailed from the Sword Coast North.
Hidden Traits (DC 20 Spot): Helly has a good sense of humour.
Personal History: Helly has been a Druid for sixteen years. Helly has four children. Helly is a member of a Druidic circle.
CHARACTER SHEET
[Name: Helly Wolf-friend] [Level: 16 ] [ Class: Druid 16 ] [ Gender: Female ]
[ Race: Human ] [ Type: Humanoid (Human) ] [ Size: Medium ]
[ Alignment: True Neutral ] [ Hit Points: 79 ] [ AC: 28 ] [ Flat Footed: 27 ] [ Touch: 11 ] [ Initiative: 1 ]
[Age: 48 years. ] [ Height: 165cms (5 feet and 5 inches). ] [ Weight: 65 kg (143 lbs) ]
[ Base Attack Bonus: 12/7/2/- ] [ Fortitude: 10 ] [ Reflexes: 6 ] [ Willpower: 15 ]
[ Base Melee Attack: 12/7/2/- ] [ Base Ranged Attack: 13/8/3/- ]
[Melee Attack: 14/9/4/- ] [ Damage: 1d6+2 ]
[Ranged Attack: 13/8/3/- ] [ Damage: 1d4+0 ]
[ STR: 11 (0) ] [ DEX: 13 (+1) ] [ CON: 11 (0) ] [ INT: 13 (+1) ] [ WIS: 21 (+5) ] [ CHA: 12 (+1) ]
WEAPONS: Light Mace +2, Masterwork Darts (10)
EQUIPMENT: Hide Armor +2, Heavy Wooden Shield +1, Ring of Protection +2, Amulet of Natural Armor +2, Periapt of Wisdom +4, Potion of Fly, Robe of Bones, Boots of Levitation, Spyglass, Thieves' tools, Wooden Holy Symbol, Silver Earrings, Average lock, Small Key, Foreign Coins, Two Six-Sided Dice, Gold cup set with emeralds, Golden yellow topaz, Bloodstone, Carved bone statuette, Emerald, Banker's Note for 10000 gp, 669 gp
ANIMAL COMPANION: Tyrannosaurus (Level -15) (Bonus HD +10, Natural Armour +10, Str/Dex Adj +5, Bonus Tricks: 6, Link, share spells, Evasion, Devotion, Multiattack, Improved evasion)
SKILLS: Appraise 1, Autohypnosis 3, Balance 1, Bluff 3, Climb 4, Concentration 11, Control Shape 3, Craft 9, Decipher Script 1, Diplomacy 9, Disable Device 1, Disguise 1, Escape Artist 1, Forgery 1, Gather Information 1, Handle Animal 14, Heal 22, Hide 5, Intimidate 3, Jump 3, Knowledge (local) 1, Knowledge (arcana) 1, Knowledge (nature) 12, Knowledge (history) 1, Knowledge (religion) 1, Knowledge (the planes) 1, Knowledge (geography) 6, Knowledge (dungeoneering) 5, Knowledge (nobility and royalty) 1, Listen 11, Move Silently 5, Open Lock 1, Perform 1, Psicraft 1, Profession 17, Ride 12, Search 1, Sense Motive 3, Sleight of Hand 3, Spellcraft 6, Spot 14, Survival 16, Swim 14, Tumble 1, Use Magic Device 1, Use Psionic Device 1, Use Rope 3
Druid Spells Per Day: Level 0: 6 / Level 1: 6 / Level 2: 6 / Level 3: 6 / Level 4: 4 / Level 5: 4 / Level 6: 3 / Level 7: 3 / Level 8: 2 / Level 9: 0
Druid Spells Memorised:
0- , Mending, Detect Poison, Light, Detect Poison, Create Water, Virtue
1- , Magic Stone, Magic Stone, Speak with Animals, Detect Animals or Plants, Shillelagh, Charm Animal
2- , Bear's Endurance, Animal Trance, Flame Blade, Flame Blade, Bull's Strength, Restoration - Lesser
3- , Daylight, Cure Moderate Wounds, Wind Wall, Dominate Animal, Wind Wall, Plant Growth
4- , Repel Vermin, Cure Serious Wounds, Flame Strike, Blight
5- , Call Lightning Storm, Transmute Mud to Rock, Hallow, Transmute Mud to Rock
6- , Transport via Plants, Dispel Magic - Greater, Bull's Strength - Mass
7- , Sunbeam, Scrying - Greater, True Seeing
8- , Reverse Gravity, Earthquake
FEATS: Persuasive, Combat Reflexes, Stealthy, Armor Proficiency (Heavy), Quick Draw, Deft Hands, Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (5/day, Large, Tiny, Plant, Huge, Elemental 1/day), Venom Immunity, A Thousand Faces, Timeless Body,
RACIAL FEATS:
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones. A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Penalties on Former Classes:
Languages: Common , Dwarven