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TankLaser007
2024-01-05, 05:49 AM
Æterna Urbis : the Immortal City

https://i.ibb.co/n3sVksQ/The-Immortal-City.jpg


Æterna Urbis, it has many names the Immortal City, Infinite City, Eternal City, The First City, The Primordial City or simply, Æterna. The city is all that most know. It is a living, some say sentient, city that many believe is endless, eternal and ever-growing. It’s spires pierce the Æther of the Sky Sea and many districts are floating islands within the Shadow Sea. Its roots are anchored in the depths of the Maze Mines and it is encircled by the Wreath, keeping the horrors of the Outreworld at bay. No complete map exists as the city is constantly growing and expanding; up, down and ever outward. Entire districts the size of mountains dislodge themselves and ascended into the Æther ocean above or can drift from the city’s periphery to its centre or from the inner ring to the edge of the Wreath itself. Structures and buildings are “birthed” as often as they are “built.” It is a city of endless possibilities and adventures as well as dangers.





1. What game system are you running

All Pathfinder 1e content allowed. Home Brew, 3.X and 3PP upon request.

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

Home brewed setting (see below) a Magi-Tech sand box. Think Arcane (https://www.youtube.com/watch?v=fXmAurh012s) meets Gormenghast (https://en.wikipedia.org/wiki/Gormenghast_(series)) meets Planescape (https://en.wikipedia.org/wiki/Planescape) Much like Sigil or Gormenghast, expect the city itself to be as much a character as any other N/PC. The world is also populated with myriad factions, guilds, cults and organizations.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

Looking at 3-7 “additional players”, paradox26 has guaranteed spot.

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

To be decided depending upon players. Default is standard GitP array: IC/OOC threads on this forum with possible voluntary Discord (text) if desired as an auxiliary/OOC.

5. What is the characters' starting status (i.e. experience level)?

The PCs are experienced and well established in their spheres of expertise and influence. 16th level. Keep in mind though low-OP. Making something unique and flavourful is more likely earn a spot than the “best healer/tank/melee/blaster ect.”

6. How much gold or other starting funds will the characters begin with?

Starting wealth 315,000 gp, pre-game crafting is allowed provided your character begins the game with the requisite skills/feats/spells to create the items. No retraining/psychic reformation/Dark shuffle shenanigans.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

As long as you can point me to a link/book/magazine etc. I’m willing to consider any 3.X or brew you request. Keep in mind low-op.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

As long as you can point me to a link/book/magazine etc. I’m willing to consider any 3.X or brew you request. Keep in mind low-op.

9. By what method should Players generate their attributes/ability scores and Hit Points?

27 Point Buy, full HP 1st level average each level thereafter.

10. Does your game use alignment? What are your restrictions, if so?

I consider alignment more of broadstrokes for giving me and you an idea of your character's baseline sense of "morality" and moral compass. Regardless of your alignment you're expected to "play well with others" and be capable of working with the other PCs. Narrative intra-party conflict and tension can make for memorable and engaging role-playing and storytelling, but non-consensual PvP will not be allowed. Alignment restrictions on classes can be “handwaved” given a good narrative hook or “reskinning.”

11. Do you allow multi-classing, or have any particular rules in regards to it?

Standard multi-classing or variant multi classing is allowed.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honour system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

Rolls on the forum/Discord in OOC or IC as appropriate. I might rarely make a passive roll for a PC but will likely keep that to a minimum.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Retroactive skill points, Feats at every odd level, Elephant in Room (https://michaeliantorno.com/feat-taxes-in-pathfinder/), and Background Skills, two traits, third with drawback.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Enough to give me and you an idea about your character's history, personality and goals/direction. I would also like brief description of 3 NPCs from you to help flesh out the world and your background.


One is an ally, friend, relative, lover/spouse, child/ward, someone who is close to your PC and on good terms.
The second is someone who is adversarial yet needn't be an open enemy perhaps they are a long time rival a fellow student jealous your master taught you the secret technique, or it could very well be someone out for you blood.
The third is individual of renown in the setting, whether in a small sense, beloved teacher of a mountain village, lucrative merchant, a famous poet, artist, or smith, an official in the local government, its up to you.

Use as many words as you need to convey the concept, relationships, motivations or key character points/themes.

15. Does your game involve a lot of hack & slash, puzzle solving, role-playing, or a combination of the above?

Expect a bit of each with a healthy does of intrigue. Basically I’ll provide the milieu and take cues on where to go from the players, aggressive, belligerent shoot first ask questions later type of party can expect more combat and like treatment from the inhabitants of the world. Sneaky, investigative types will likely have more conspiracies to unravel and puzzles to solve. The sky’s (or dark depths) are the limits ...

16. Are your Players restricted to particular rule-books and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

All first party PF material allowed with 3PP / Homebrew 3.X on request.
(Depending on build concepts some SF may come in to play.)




Praenuntium – The unknown lost era of history about which nothing is known, not even myth or legend exists of to penetrate the darkness of this expunged epoch.

Ortus – Age of Ascendancy a time of advancement culminating in the apex of arcane and technological prowess and power. In this era the foundations of the Technoarcane society were built and the Technoarcanæ were founded. It is remembered as a utopian era of peace and prosperity for nearly all of the sapient races, although there are many who doubt the veracity of such claims.

Topor – Age of Stagnation wherein progress plateaus and corruption begins to set in. It is during this period that the first cracks begin to appear between the Technoarcanæ and various religions as the the arcane technocrats begin to take on many of the auspices of the clergy and their philosophy and traditions come more and more to resemble a cult of its own. Technoarcane society becomes less focused on advancement, research and discovery and more preoccupied with upholding tradition and spreading and gaining influence.

Apostasia – Age of Apostasy, the hubris of the intoxicating heights of the Technoarcane society causes widespread belief that the sentient races have transcended the gods. Inquisitions and holy wars sweep through the lands and society begins to falter, Paladins, Clerics, Inquisitors, and divine casters wage an ever losing war against the Ordos Techoarcanus, entire cities are laid to waste in the ever escalating wars. A great warship the Mind Splinter is created with the intent to pierce the veil between the planes of the “gods” and the material, where the Technoarcanus legions intend to invade, plunder and lay waste to the “heavens” and gods themselves. The vessel is destroyed by the combined might of the remaining divine orders and faithful Technoarcanæ, the act brings an end to the nearly 1,000 year God Slayer War and ushers in the last nightmarish age before the current era.

Dissonantia – The destruction of the Mind Splinter in the midst of its planar shift results in a devastating cataclysmic rupture in the fabric of time, space, and realty. Existence is rent and planes collide and overlap before collapsing in upon themselves leaving a ruined reality in its wake. The age known as the Sundering begins a chaotic cursed existence for those who survive. In the aftermath of the temporal catastrophe no one knows how long the age lasts. Hundreds of generations could live and die in the span of a few seconds and a child could remain a babe for aeons. Those who remained had a unified goal. End the chaos and restore order.

Renascentiae – Countless Technoarcanæ and Mage Priests from throughout all of existence and across multiple planes create Æterna Urbis, the Immortal City, from the collective essence of every city, habitation and congregation of sentient societies from throughout all time, space and reality. Most of the casters are lucky enough to be obliterated by the effort – wiped from existence, others are transmuted into mindless materia husks, while the damned are trapped in an endless moment of terror, sadness, madness, and agony for all eternity, their crystallized trauma powering the city giving it “life” in perpetuity.

Praesenseræ – The current era in which modern society lives. It is the age of Æterna Urbis. There are none still living (or so it is believed) that know any other time such as this. Some even reject the teachings of a time before Æterna as madness, stories, fantasy or even blasphemy. Regardless of the truth it’s all you’ve ever known, and all anyone you’ve ever known has ever known.






Sky Sea (Æther Ocean, Gods’ Breath, Shadow Sea, Sky Sea, Mystmaræ)

https://i.ibb.co/VCYdQKM/A-Wytch-Afloat-on-the-Shadow-Sea.jpg

A Wytch Afloat on the Shadow Sea

Seeing vessels of various shapes and sizes gliding through the skies over Æterna is a common sight among its citizens. Chartering a ferry from centre city to a settlement in the Girdle, or even the Wreath, is not uncommon. Some individuals or families have their own personal craft capable of taking to the sky allowing them fast and easy transport. This is all due to the presence of Mysterium in the atmosphere which trickles down from Sky Sea, known also as the Shadow Sea or Æther Ocean among citizens, and more commonly as Gods’ Breath and Mystmarae by Outre-Siders.

Much of the world’s atmosphere is comprised of the gaseous materia Mysterium, or as most call it, Æther. The closer to the earth one is the more disperse it becomes, as one ascends it’s found in long stream like channels which are fed from the larger pools higher in altitude. The further in the heavens one travels the more the Æther coalesces until in the upper atmosphere there is a vast ocean like mass of Mysterium which is seemingly endless.

Due to its arcane attributes, and the magitech of the Technoarcanæ, the inhabitants of Æterna are able to transverse these currents in Ætherships, vehicles designed to ride Æther, just as the nautical ships of old did the seas. Operators of large vessels, with crews in the dozens, are called Sky Captains those with larger military or commercial vessels, especially those designed to collect and transport Mysterium are known as Æthernaughts.

The vast Sky Sea is not the purview of Æterna’s citizens alone as Outre-Siders and Wytches have devised their own methods of transversing the heavens, in fact, the various Wytch covens were riding the heavens long before the Technoarcane artificers began cobbling together their first prototypes.

While tranquil and breathtaking in its best moments, the Sky Sea is not bereft of dangers, whether from outside factors like pirates or smugglers or the numerous naturally occurring hazards such as the many ephemeral and mysterious predators haunting the Shadow Sea. The Æther itself can be harmful, as pockets of melac, polluted Mysterium, can cause hallucinations, paranoia and insanity, a fate feared by many an Æthernaught – the dreaded “Myst Madness.”

The rarest most hazardous phenomena are rift storms that result in the overlap of the Shadow and Ethereal planes into the Material, allowing creatures from those planes to enter, or causing ships and crews to become lost in a realm not their own.




Æterna Urbis

https://i.ibb.co/GQNbyFq/The-City.jpg

Private yachts lazy circle a Highbridge neighbourhood in the Heights

Æterna is divided into two main sections each with their own subsections and districts. The upper parts of the city are know collectivity as The Heights and consist mainly of Monsfaciens, Lowbridge, Highbridge, Portsbridge, Middle Market, Gyrecourt, Spire, and the Crown, called the Halo be some. The lower parts of the city descending ever downward are known as the Depths and are comprised of Shadecity, Undertow, Glimmerdark, the Maze Mines, and The Bowels.

The Heights; (Monsfaciens, Lowbridge, Highbridge, Portsbridge, Middle Market, Gyrecourt, Spire, Crown)



The Depths (Shadecity, Undertow, Glimmerdark, Maze Mines, The Bowels)

https://i.ibb.co/WHGZ5HT/Miner-s-shanty-town-in-Shadcity.jpg

Miners' Shanty Town in Shadecity

There is a strata of Æterna that exists far from the towers and spires of the Heights, nestled beneath the bridges, towers and docks high above is a region far from the light of the heights and draped in ever deepening shadow and darkness. The region, know collectivity as the Depths, is home to many residential areas, taverns, inns, and general shops, and comprises further layers and districts that delve ever deeper. The lower one travels from the gleaming towers of the Crown the less likely one is to feel the suffocating presence of the Technoarcane and all their rules and regulations. What the people of the Depths lack in wealth they make up for in freedom.

The uppermost quarter is known as Shadecity and is the most affluent in the depths, and the only level wherein there are active patrols of Technoarcane Preservers or Magitemplars. Beneath it is Undertow known for its abnormal Æther storms that can make navigating via flight dangerous and unpredictable, beneath which is a district known as Glimmerdark which is lit only from the pale emanations of the Maze Mines beneath, yet for those with darkvision the atmosphere seems to dance with motes of multispectral light creating an effect allowing them to see in perfect colour while using their darkvision. The Maze Mines are next under which are the completely pitch black network of cave and catacombs known as the Bowles where much of the city’s waste collects. It’s inhabited by aberrations such as aboleths and colonies of illithids and mutants.



The Girdle (Mazara, Stubblelands, Mounds, The Burrows)

https://i.ibb.co/1n2fzLM/Girdle.jpg

One of the Girdle's many farms feeding the Endless City

WiP




The Wreath (Wild Wall, Ring Wood, The Wilds)

https://i.ibb.co/7VDXY8J/Warden-settlment-in-the-Wreath.jpg

Wardens shun the city, finding solace in the Wreath

It is debated as to whether the Wreath is part of Æterna or independent. While on the surface it seems to be juxtaposed to the city it encircles it does serve a very important and necessary purpose. It protects the city. The Wreath, also known as the Wild Wall, Ring Wood or the Wilds is a vast circular forest which wraps completely around Æterna. The Wreath forms a natural barrier between the Outreworld and Æterna and keeps at bay all the horrors found outside. It also serves to keep those within from getting out. In addition to vast dense forest, it is inhabited by all manner of wild beasts, monstrous creatures, mutants and various races who have chosen to make their homes outside of Æterna. Ents, dryads, elves, fae and tribes of golblinoids, can all be found in the wild wood. The Wreath is also home to two organisations the Wreath Wardens and Wreath Rangers as well as being frequented by Hunters and Slayers.


Outreworld

https://i.ibb.co/Xt8hpCJ/Outreworld-is-Wild.jpg


A native Outre-Sider cautiously observes a gravitational anomaly

Everything outside of the Wreath Wall, is known as the Outreworld. It is a hostile and dangerous realm rife with “reality wounds,” tears in the fabric of reality where outsiders enter and baleful radiation marring the landscape and warping the normal laws of physics and magic. No sane being traverses the Outreworld unless miles above the earth in the relative “safety” of the Sky Sea. Many in the City believe it is little more than myth, secure in the comforting ignorance that there is no existence outside of the confines of the Eternal City.

Against all odds, it is inhabited by nomadic people called Outre-Siders, many of whom have evolved (or mutated) in order to survive in the hostile environment. Enclaves of nearly all races can be found in the Outreworld but Aasimar, Tieflings, Gensai and other outsider or elemental breeds are the most frequent, followed by humans. However, most inhabitants of Æterna don’t differentiate between those outside of their walls referring to all of them collectively as as Outre-Siders or Xenos.

The alien landscape can be deadly, and the various anomalies, especially those close to wounds, can confound and debilitate those not equipped to face them. There are dead and wild magic zones, null zones where tech or magitech fail to function or worse dangerously malfunction. Hostile planar environments can seep in from a wound can make the very air poisonous, or create vacuums, crushing or absent gravitational fields, temporal affects like stasis or rapid ageing. The emanations can also mutate both animate and inanimate matter creating new nightmarish creatures or act as anchors and gateways for extra-planar entities and beings.





Wreath Rangers

https://i.ibb.co/wC4X2vG/Pixie-Ranger-Constructed-COmpanion.jpg

A Pixie Wreath Ranger and her Constructed Companion keep watch in the Wild Wood

Wreath Rangers are concerned with maintaining balance between the wilds and fauna of the Wreath and the City. Wreath Rangers try to ensure that neither encroaches or harms the other and police the Wreath to maintain order and balance above all. Wreath Rangers have a delicate relationship with Wardens with members of both groups often “defecating” to the other. They are neither adversaries nor allies but maintain a grudging respect for one another and will often come to each other’s defence whether with words or weapons.



Wreath Wardens

https://i.ibb.co/NttrKvc/wallpaperflare-com-wallpaper-19.jpg

A Digiyad Warden Interfaces with the fauna in the Ring Wood

The protectors of the wilds. While city dwellers portray them as zealots wanting to see the Wreath further encroach upon the city or who desire the green tide to devour the gleaming spires, most simply wish that what they view as the “natural order” is restored. Those who harm the flora or fuana of the Wreath will often meet with the swift and merciless “justice” of ta Warden, so long as the prying eyes of the Rangers are not upon them.


Slayers

Slayers are the protectors of the sentient races. Should fiends seep in from one of the reality wounds in the Outreworld or a Melac mutated monstrosity threaten one of the Girdle settlements then Slayers intervene. Slayers are especially renowned and respected in the Girdle villages and farmlands bordering the Wreath where they are tasked with dealing with whatever makes it past the rangers, or is born within the Girdle or city. Some have even found places within the abomination infested Bowles, protecting the denizens of the oft ignored Glimmerdark. Much like Wreath Rangers Slayers often work under the approving gaze of the Immortal City.



Hunters

https://i.ibb.co/qYNb0qQ/IMG-20230123-190045-109.jpg

A Hunter slays a Lycan for sport and profit.

Hunters operate in a nebulous space, while some are well loved and honourable and could easily be mistaken for a Wreath Ranger or Slayer, others seem like little more than highly skilled and well equipped brigands. Hunters track and kill for a fee. While some specialise in certain quarry or have a code of conduct or creed that they abide by many simply take any job that pays well.

Not all are driven by material gain and greed though, some see their work as noble others bear grudges against certain beasts or races that have crossed or harmed them in the past. Unlike slayers or Rangers that are often tied to certain areas or prey Hunters travel anywhere there is work Even the Outreworld. While some have been know to track or capture other sapients for a fee they rarely take contracts solely to kill, making them somewhat better than assassins.



Wytches & Warlockes

https://i.ibb.co/ZMXpRdr/Tiefling-Warlocke.jpg

A Tiefling Warlocke Seals her Pact with her Patron

Despite what most believe the Technoarcanæ are not the oldest magic-users active today, while the Druidic orders are likely the oldest practitioners of magic in the world, the oldest arcane practitioners are the Wytches and Warlockes, most of whom live in the Outreworld. While most are members of one of the many Outre-Sider nomad tribes some have migrated to Æterna, living in the Wreath, Girdle or the even the city itself.

Wytches typically belong to a coven lead by a Maestro or Mystra of Shadows, there are thirteen covens, each devoted to a different totem, which are the bat, crow, cat, rat, spider, toad, owl, snake, wolf, salamander, rabbit, beetle, and fox. While Wytches work in covens and are devoted to a particular totem spirit, Warlockes tend to be solitary, making pacts with mysterious patrons who fuel their eldritch powers. Whether male or female a member of a coven is referred to as a Wytch while a pact-sworn is called a Warlocke.



Underkind (Beaks, Crows, Peckers, Ravens)

https://i.ibb.co/8jNphrN/Crow-s-Nest.jpg

A Drow Underkind mans a Crow's Nest

Underkind is what Heights residents call those from the Depths and Shadecity. Many of those from the Depths are drow, duergar, svirfneblin and other races adapted to life in darkness, thus when visiting the “surface” they often wear specially fitted helms to compensate for the difference in the air and light of the upper-levels, these helms give them an avian appearance, hence many calling them crows, ravens, peckers, or beaks.

The term is often used as a pejorative by “uptowners” who see Underkind as savages and scavengers, the dregs of society. However there are some who have taken the name on, wearing it as a badge of honour, and there are groups of smugglers, fences, fixers, assassins and thieves that use corvidaen themed names like Scold, Murder or Unkindness.



Preservers

https://i.ibb.co/PWv3pZq/Preserver.jpg

A Preserver checks his Wandvolver

Preservers are an authoritarian guild of Technomancers tasked by the Technoarcanæ with protecting, studying, maintaining and reproducing Ortussian artefacts.Their primary concern is with safeguarding knowledge of technological and magitech arts and to ensure proscribed artefacts, whether magical or technological do not fall into the "wrong" hands.

Among their ranks are scholars, researchers and some of the greatest mechanics, technicians, engineers and artificers. Preservers repair, restore and reproduce ancient Ortussian weapons, armours and tools.

They are also tasked with enforcing the laws of the Technoarcanæ regulating trade and possession of materium and magitech as well as acting as a vanguard and investigators for the dreaded Magi Templars who are often recruited from among their ranks. When it comes to blending the arcane and technical arts the Preservers are without peer in all of Æterna.



Freethinkers (Libertines, Libs, Gols, Gollies)

https://i.ibb.co/p3c2CG2/Freethinkers.jpg

A Kobold forged facsimile servant flees his master

Adherents of the Freedom Through Thought movement whose creed is, ‘It “thinks” therefore it “is” thus sentience circumvents “slavery.”’ The society is devoted to the “liberation” of the many constructs, golems and magitech facsimiles that have the capability to act autonomously and utilise advance cognition by design or who reach sapience by other means. Some constructs known as “mounts” are possessed by various incorporeal entities; daemons, essence echoes or outsiders that “ride” such creatures thus providing them “life.”

The movement believes such creations are a race unto their own and should be considered as any other sapient in the city. This is in direct conflict with many of the creeds and tenets (as well as laws) of the Technoarcanæ. Recently the conflict between the two groups has transcended discourse and debate and become violent. Freethinkers have begun raiding the Maze Mines “freeing” forged facsimile and instigating revolts in the mines which have disrupted Ætherium production.

The organisation has been outlawed, with hefty bounties on their members, especially thier leaders. Members are also known as Libertines, Libs, Gols, or Gollies.

Llyarden
2024-01-05, 06:12 AM
Are you open to entire additional 3pp subsystems? (Spheres, PoW, Psionics, Akashic, etc). Or would it be on a case-by-case basis with individual elements?

Lioslaith
2024-01-05, 06:15 AM
I would love to play in this.

Kallimakus
2024-01-05, 06:31 AM
I'll post interest here too.

TankLaser007
2024-01-05, 06:33 AM
Are you open to entire additional 3pp subsystems? (Spheres, PoW, Psionics, Akashic, etc). Or would it be on a case-by-case basis with individual elements?

More of case by case. Ideally if you have a concept that's best served by a specific (sub)system(s) make a pitch. Things like PoW, SoP, SoM, DSP Psionics are likely to be green lit as I am more familiar with those systems. Same with 3.X material/brew.

Llyarden
2024-01-05, 07:16 AM
Hrm...in that case, I'll request the Draconic Exemplar (https://www.d20pfsrd.com/classes/3rd-party-classes/rite-publishing/draconic-exemplar/) class and corresponding Taninim (https://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/dragon-taninim) race, and then make a sudden left turn into oslecamo's 3.5 brew for the Deceivingly Innocent Form (https://minmaxforum.com/index.php?topic=526.0) feat so I can actually, you know, fit through doors and stuff. (Or Spheres' Transformation (http://spheresofpower.wikidot.com/general-feats#toc51) feat line, but Deceivingly Innocent Form is less feats to be able to do stuff like using a breath weapon in humanoid form.)

Might request more stuff later once I figure out exactly what I'm doing, probably either PoW or SoM.

Lioslaith
2024-01-05, 07:23 AM
So my pitch is this, my character is an experiment in merging an organic brain with an android/robotic body (mechanically a warforged). The twist is that he is the only one to undergo the experiment without going insane. All the others they’ve tried it with didn’t work out well for whatever reason.

Basically he’d be a warforged (if allowed) probably slayer as a class. His initial creation intent was an unstoppable assassin that could be dropped behind enemy lines and forgotten as he wantonly killed, never tiring, never stopping, etc. for some reason that programming never quite took control so he struggles with “urges” constantly.

His introduction would be that he’s been dormant or asleep for a long time and someone or something woke him up.

TankLaser007
2024-01-05, 07:43 AM
Hrm...in that case, I'll request the Draconic Exemplar (https://www.d20pfsrd.com/classes/3rd-party-classes/rite-publishing/draconic-exemplar/) class and corresponding Taninim (https://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/dragon-taninim) race, and then make a sudden left turn into oslecamo's 3.5 brew for the Deceivingly Innocent Form (https://minmaxforum.com/index.php?topic=526.0) feat so I can actually, you know, fit through doors and stuff. (Or Spheres' Transformation (http://spheresofpower.wikidot.com/general-feats#toc51) feat line, but Deceivingly Innocent Form is less feats to be able to do stuff like using a breath weapon in humanoid form.)

Might request more stuff later once I figure out exactly what I'm doing, probably either PoW or SoM.

Those are all fine.


So my pitch is this, my character is an experiment in merging an organic brain with an android/robotic body (mechanically a warforged). The twist is that he is the only one to undergo the experiment without going insane. All the others they’ve tried it with didn’t work out well for whatever reason.

Basically he’d be a warforged (if allowed) probably slayer as a class. His initial creation intent was an unstoppable assassin that could be dropped behind enemy lines and forgotten as he wantonly killed, never tiring, never stopping, etc. for some reason that programming never quite took control so he struggles with “urges” constantly.

His introduction would be that he’s been dormant or asleep for a long time and someone or something woke him up.

PoW Slayer(?), and Warforged are both fine. In fact "Warforged" or living constructs are fairly common setting wise.

Lioslaith
2024-01-05, 07:49 AM
Awesome. I’ll proceed with the mechanic.

EDIT: Does something like this work? http://pf-eberron.wikidot.com/races:warforged

Llyarden
2024-01-05, 08:29 AM
Are Oaths (http://spheresofpower.wikidot.com/oaths) allowed?

EDIT: So I just realised that the book I have that has the taninim and draconic exemplar in it has a bunch more stuff than has been posted to d20pfsrd for some reason; I presume I should only use the stuff that's online?

Palanan
2024-01-05, 08:43 AM
Highly intrigued, love what I've seen of the setting.

Requesting the 3.5 Ultimate Magus PrC, but instead of sorcerer and wizard I’d like to use oracle and druid.

Triskavanski
2024-01-05, 10:19 AM
will think on this some bits.

namo
2024-01-05, 10:19 AM
Aryn, the Wandering Wildcard (https://og.myth-weavers.com/sheet.html#id=2869471)

Personas

The Location is where the Persona can be found most frequently.

"Time tells, they say. Oh no, I say, Time tattles.
Aneryth has seen much and sees more than most.
Yes, my child, I will answer your question. For a boon.
A price, there is always a price."

https://i.pinimg.com/564x/28/88/a4/2888a4880e970ed600b1bb1500c33c2a.jpg

Name Aneryth
Apparent race Elf
Alignment LN
Location everywhere, especially where you'd least expect her

Role Divining the future, supporting the other personas through Fate-twisting buffs

Tropes Mentor, Cunning Servant, Monster
Quirks
Mentor/Magic Training:
(4) Fallen Fey > Greater Fey Link, Gremlin's Presence (http://spheresofpower.wikidot.com/fallen-fey#toc28), Long Step (move tport 45ft), Unseelie Aura (http://spheresofpower.wikidot.com/fallen-fey#toc48)

(2) Fate (Sanctified, Tongue of the Ages) > The Fool, The Wheel (http://spheresofpower.wikidot.com/fate#toc52), The High Priestess

(1) Divination > Divine Knowledge (http://spheresofpower.wikidot.com/divination#toc77)


"You are my children, one and all. I will not let my children fail."

"Sleep, dear one, sleep and forget all your troubles."

https://i.pinimg.com/564x/5a/a6/86/5aa68655c9a4b962cf1422f8db7f47d2.jpg

Name Franny
Apparent race Human
Alignment NG
Location The Heights

Role Face, Buffing, a pinch of mind magic

Tropes Lover, Mentor, Villain
Quirks
Lover:
1 Fascination: fascinate 5 targets, Suggestion on 1
1 The Heart: move action bardic performance, no need for sound
1 Diva: +4 Diplomacy & Intimidate

Mentor/Magic Training:
1 Protection > Shared Aegis
1 Fallen Fey > Fairy Dust: Sleep & Amnesia
1 Fate (Luckless, Sanctified > Undo Harm

Villain:
1 Aura of Compulsion: -4 to Will saves within 10ft


"Enough words. Time for fists to do the talking."

https://i.pinimg.com/564x/a0/d6/ed/a0d6ed300970c54302c5feec41b4a054.jpg

Name Nycra
Apparent race Skinwalker
Alignment CN
Location anywhere

Role Melee combat

Tropes Hero, Scoundrel, Fool
Quirks
Hero/Martial Prowess
Combat feats:
1 Precise Strike [Teamwork]: +1d6 when flanked
1 Great Focus (SoM): additional martial focus

Combat talents:
1 Guardian sphere (Challenge): delayed damage pool
2 Berseker sphere + Rift Strike

1 Scoundrel/Rogue Talent: Cunning (SoP)

1 Fool/Goof's Curse


Every power casts a shadow.

https://i.pinimg.com/564x/03/bc/93/03bc93f73cb118b222cdd80ae650eb9d.jpg

Name Ynarz
Gender male
Apparent race Tiefling
Alignment NE
Location Glimmerdark

Role Debuffing, Buffing

Tropes Villain, Mentor, Mysterious Protector
Quirks
Villain
1 Big Bad: aura removes fear immunity
1 Fear Eater: +level damage vs shaken or more enemies

Mentor/Divine Nature
1 Madness Domain (https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/madness-domain/): Vision of Madness

Mentor/Magic Training:
2 Dark > Thick Darkness (http://spheresofpower.wikidot.com/dark#toc57)

2 War (Commando, Alternate Totem) > Call to Arms: move to create totem, Totem of Doom: enemies are shaken, Resilient Momentum: spend 1pt to decrease dmg by her Cha


Tentative interest! (depending on my free time, not the setup which is very nice)
I'm thinking it through, but I might go for a support character, perhaps one of the Sphere archetypes for Bard.
But I'll probably wait to see what paradox is making.


Are Oaths (http://spheresofpower.wikidot.com/oaths) allowed?
For a low OP game, I'll be surprised if they are. :smallwink:

Chambers
2024-01-05, 10:30 AM
I'd like to make a druid from the Depths, one who mucks about in darkness, mud, and mutants rather than the Wreath. Kind of like the Morlocks from Marvel comics but less antagonistic, a community of outcasts that really just want their own place to live. Maybe there's some weird variant religious beliefs going on down there that aren't accepted as cannon in the skies above. The Depths seems like they have a real separate ecology and power distinct from the floating sky cities. I'd like to explore the genius loci of the Maze Mines and Bowels, maybe find and awaken them, see what happens.

If Spheres of Power is open I'd probably make them a Sphere Druid, focusing on Light (black light exclusively), Dark, Nature (muddy stuff), and Alteration (oozes, fungus).

LairdMaon
2024-01-05, 10:38 AM
Alright, I'm down for this! You knew I'd be down for this, Tank!

Work your permission, I'd like to use a couple pieces of 'brew:
Dawn Zealot (https://forums.giantitp.com/showsinglepost.php?p=25498808&postcount=1)
Blessed of the Ancestors (https://forums.giantitp.com/showthread.php?637726-PEACH-Blessed-of-the-Ancestors&p=25238958#post25238958)
Forged Facsimile (https://forums.giantitp.com/showsinglepost.php?p=22560302&postcount=21)
Soul Brand (https://forums.giantitp.com/showsinglepost.php?p=24766911&postcount=4)

No, I don't know how well they will go together, but that's part of the fun of Low-OP!

Athaleon
2024-01-05, 10:48 AM
Count me interested.

It's a pretty big departure from 1PP, but what do you think of the Helmsman (https://libraryofmetzofitz.fandom.com/wiki/Helmsman) Akashic class? The Akashic system in general seems like it might be easily adapted to a Magitech setting (e.g. Akasha As Cybertech (https://www.d20pfsrd.com/magic/variant-magic-rules/akashic-magic/akasha-as-cybertech/)).

TankLaser007
2024-01-05, 11:12 AM
Awesome. I’ll proceed with the mechanic.

EDIT: Does something like this work? http://pf-eberron.wikidot.com/races:warforged

Yes that's perfect!


Are Oaths (http://spheresofpower.wikidot.com/oaths) allowed?

No, sorry.


Highly intrigued, love what I've seen of the setting.

Requesting the 3.5 Ultimate Magus PrC, but instead of sorcerer and wizard I’d like to use oracle and druid.

While I don't mind Ultimate Magus, not sure I'm comfortable swapping out the arcane theme for divine casters.


I'd like to make a druid from the Depths, one who mucks about in darkness, mud, and mutants rather than the Wreath. Kind of like the Morlocks from Marvel comics but less antagonistic, a community of outcasts that really just want their own place to live. Maybe there's some weird variant religious beliefs going on down there that aren't accepted as cannon in the skies above. The Depths seems like they have a real separate ecology and power distinct from the floating sky cities. I'd like to explore the genius loci of the Maze Mines and Bowels, maybe find and awaken them, see what happens.

If Spheres of Power is open I'd probably make them a Sphere Druid, focusing on Light (black light exclusively), Dark, Nature (muddy stuff), and Alteration (oozes, fungus).

That sounds brilliant, and what you've mentioned in terms of SoP is fine.


Alright, I'm down for this! You knew I'd be down for this, Tank!

Work your permission, I'd like to use a couple pieces of 'brew:
Dawn Zealot (https://forums.giantitp.com/showsinglepost.php?p=25498808&postcount=1)
Blessed of the Ancestors (https://forums.giantitp.com/showthread.php?637726-PEACH-Blessed-of-the-Ancestors&p=25238958#post25238958)
Forged Facsimile (https://forums.giantitp.com/showsinglepost.php?p=22560302&postcount=21)
Soul Brand (https://forums.giantitp.com/showsinglepost.php?p=24766911&postcount=4)

No, I don't know how well they will go together, but that's part of the fun of Low-OP!

Took longer than I thought to see you. Forged Facsimile is a must. Everything thing else looks very familiar and is approved.


Count me interested.

It's a pretty big departure from 1PP, but what do you think of the Helmsman (https://libraryofmetzofitz.fandom.com/wiki/Helmsman) Akashic class? The Akashic system in general seems like it might be easily adapted to a Magitech setting (e.g. Akasha As Cybertech (https://www.d20pfsrd.com/magic/variant-magic-rules/akashic-magic/akasha-as-cybertech/)).

I love the helmsman, I'll have to finish up the material on Sky Captains and Æthernaughts. And I am 100% on board with Akash as Cybernetics. (SF cybernetics is also likely in play as well as standard PF tech.)

LairdMaon
2024-01-05, 11:17 AM
Took longer than I thought to see you. Forged Facsimile is a must. Everything thing else looks very familiar and is approved.

I was asleep! Hahaha!

And thanks! I'll get to work on this shortly!

Llyarden
2024-01-05, 11:36 AM
I think I must have edited this in just as you were compiling a reply.


EDIT: So I just realised that the book I have that has the taninim and draconic exemplar in it has a bunch more stuff than has been posted to d20pfsrd for some reason; I presume I should only use the stuff that's online?

Triskavanski
2024-01-05, 11:41 AM
Currently thinking perhaps something ratfolk related, to make a rat stack.

samduke
2024-01-05, 11:43 AM
@tanklaser007
RE: Keep in mind though low-OP.
can you give me an idea of what low op is for you - thanks

Interested

TankLaser007
2024-01-05, 11:45 AM
I think I must have edited this in just as you were compiling a reply.

That's preferable.


Currently thinking perhaps something ratfolk related, to make a rat stack.

Not saying you're thinking along the lines of Skaven, but what's mined in the Maze Mines is pretty analogous to Warp Stone.

TankLaser007
2024-01-05, 11:57 AM
@tanklaser007
RE: Keep in mind though low-OP.
can you give me an idea of what low op is for you - thanks

Interested

It is a fairly subjective thing. I typically think of low-op as being less worried about having an answer for all the typical things/encounters/situations your average seasoned RPG veteran would think of, and more focused on building a character that they wouldn't typically play in a more atypical game. It doesn't mean the character shouldn't be competent but it does mean your skrimshawing ex-whaler with his own floating bar, becomes a viable option where he otherwise would not have been.

Llyarden
2024-01-05, 12:11 PM
This is going to be a bit of an odd request - one of the draconic exemplar's gifts (natural sorcery) grants a very limited amount of sorcerer casting (2 sorcerer levels per time it's taken, up to level 6.) Could I exchange that for the equivalent martial talent progression of 2 levels in a practitioner class per instance?

Dakrsidder
2024-01-05, 12:21 PM
Edit: Actually I think I’ll go back to the drawing board I just saw the bit about this being low-op

Triskavanski
2024-01-05, 12:24 PM
That's preferable.



Not saying you're thinking along the lines of Skaven, but what's mined in the Maze Mines is pretty analogous to Warp Stone.

Only thing I know of Skaven is they are from warhammer and says things like-like man-thing.

Thinking more along the lines of this.
https://th.bing.com/th/id/OIG.llmxiprGaQZH.7kyK7mA?w=1024&h=1024&rs=1&pid=ImgDetMain

Would be using Daring General to get 2 ratfolk cohorts by this level.

samduke
2024-01-05, 12:34 PM
@TankLaser007

well I will request this

https://www.pathfindercommunity.net/classes/multiclass-archetypes/ranger/highwayman-rangerrogue

TankLaser007
2024-01-05, 01:54 PM
@TankLaser007

well I will request this

https://www.pathfindercommunity.net/classes/multiclass-archetypes/ranger/highwayman-rangerrogue

Looks good. Approved.


Only thing I know of Skaven is they are from warhammer and says things like-like man-thing.

Thinking more along the lines of this.
https://th.bing.com/th/id/OIG.llmxiprGaQZH.7kyK7mA?w=1024&h=1024&rs=1&pid=ImgDetMain

Would be using Daring General to get 2 ratfolk cohorts by this level.

Swarming is a thing of beauty. I like-like.


This is going to be a bit of an odd request - one of the draconic exemplar's gifts (natural sorcery) grants a very limited amount of sorcerer casting (2 sorcerer levels per time it's taken, up to level 6.) Could I exchange that for the equivalent martial talent progression of 2 levels in a practitioner class per instance?

I'm going to say no on the is. Sorry.

UPDATE: I added some information on Groups and sects.

Llyarden
2024-01-05, 02:18 PM
Fair enough. In that case, could I take a few martial talents using the Extra Combat Talent feat? (In particular, the base Wrestling sphere, the Compulsive Eating (http://spheresofpower.wikidot.com/practitioner-bestiary#toc36) Wrestling talent, and the Impervious Hide (http://spheresofpower.wikidot.com/practitioner-bestiary#toc25) talent).

Palanan
2024-01-05, 02:24 PM
Another DM request:

Would you allow the Pathfinder Mystic Theurge, with divine casting on one side and psychic casting on the other?

TankLaser007
2024-01-05, 02:25 PM
Fair enough. In that case, could I take a few martial talents using the Extra Combat Talent feat? (In particular, the base Wrestling sphere, the Compulsive Eating (http://spheresofpower.wikidot.com/practitioner-bestiary#toc36) Wrestling talent, and the Impervious Hide (http://spheresofpower.wikidot.com/practitioner-bestiary#toc25) talent).

Yes that's fine. Nom-nom...

TankLaser007
2024-01-05, 02:28 PM
Another DM request:

Would you allow the Pathfinder Mystic Theurge, with divine casting on one side and psychic casting on the other?

Yes, that sounds fine.

Triskavanski
2024-01-05, 02:30 PM
Leader Rat: Level 16
Rat Stack (Combat, Teamwork) (https://aonprd.com/FeatDisplay.aspx?ItemName=Rat%20Stack)
Rending Swarm (Combat, Teamwork) (https://aonprd.com/FeatDisplay.aspx?ItemName=Rending%20Swarm)
Tunnel Rat (https://aonprd.com/FeatDisplay.aspx?ItemName=Tunnel%20Rat)

Now need to figure out how to get such high leadership score that I can have both cohorts at level 12.

Ricka Draws
2024-01-05, 02:30 PM
Wow level 16, it has been ages since I played at high level, may put a character together but I'll take my time to read the info and brainstorm something fun

Dakrsidder
2024-01-05, 02:55 PM
Are templates allowed? Can bare without buy-off if that makes a difference

samduke
2024-01-05, 03:07 PM
@TankLaser007

were you allowing Firearms, if so what era/advancement?

I am looking at the "Ranger" Firearms (Combat Style)

niw18
2024-01-05, 03:37 PM
interesting

requesting The Lord of the Uttercold (https://forums.giantitp.com/showthread.php?195580-Lord-of-the-Uttercold-3-5-Base-Class-PEACH)

Deathknight (https://forums.giantitp.com/showsinglepost.php?p=14491973&postcount=2)

Etra talent feat sphere of power

Unarmored Training -Your deft movements, physical conditioning, and expert use of your chosen weapons allow you to create a protective barrier around yourself as effective as any true suit of armor. When unarmored and unencumbered, you gain a +3 armor bonus to your AC. This bonus increases by +1 for every 3 points of base attack bonus you possess. Characters who gain Acrobatics as a class skill may instead choose to have the armor bonus increase by +1 for every 3 ranks in the Acrobatics skill they possess. This bonus to AC applies even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, or when you carry a medium or heavy load. These bonuses do not stack with the AC bonus class feature of the monk or similar abilities. This bonus depends on an intricate awareness of the practitioner's body and balance, and as such is lost when the target is under any shapeshift other than blank form, or is polymorphed into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type. (equipment sphere talent)

sniper (http://spheresofpower.wikidot.com/sniper) and barrage (http://spheresofpower.wikidot.com/barrage) shprere

energy bow (https://web.archive.org/web/20140211005101/wizards.com/default.asp?x=dnd/ask/20061227a)


if approved, the build would be a LN Dhampir uttercold deathknight

Side 1- would be 16 The Lord of the Uttercold using Uttercold Knight ACF

Side 2 - would be 16 levels of deathknight

Kallimakus
2024-01-05, 03:57 PM
I'd like to request the leporine (https://www.d20pfsrd.com/races/3rd-party-races/samurai-sheepdog/leporine/) race, and the Striker class from Spheres of Might.

The idea is to take Spring-Heeled Style (https://www.d20pfsrd.com/feats/combat-feats/spring-heeled-style-combat-style/), and then mix Athletics, Scout and unarmed (probably Open Hand or Brute) for mobility and hitting things. Something of a deliberate contrast to the technoarcane, a more ascetic type from the Wreath, possibly affiliated with the Wreath Wardens.

AvatarVecna
2024-01-05, 04:58 PM
Tentative interest.

Palanan
2024-01-05, 06:45 PM
Question for the DM:

Everything about the wyrwood race is ideal for my concept, except that they’re Small size. Would it be possible to have a Medium-sized wyrwood and just change the size modifiers to match?

Ancient
2024-01-05, 10:50 PM
Posting interest as a Cat Sith (https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/cat-sith/) who is primarily a Cryptic (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/cryptic/), possibly with some Hidden Blade (https://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/dreamscarred-press-rogue-archetypes/hidden-blade-rogue-archetype/) Unchained Rogue (https://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/). Concept is a Literal Psionic Cat Burglar.

paradox26
2024-01-05, 10:51 PM
interesting

requesting The Lord of the Uttercold (https://forums.giantitp.com/showthread.php?195580-Lord-of-the-Uttercold-3-5-Base-Class-PEACH)

Deathknight (https://forums.giantitp.com/showsinglepost.php?p=14491973&postcount=2)


sniper (http://spheresofpower.wikidot.com/sniper) and barrage (http://spheresofpower.wikidot.com/barrage) shprere

energy bow (https://web.archive.org/web/20140211005101/wizards.com/default.asp?x=dnd/ask/20061227a)


if approved, the build would be a LN Dhampir uttercold deathknight

Side 1- would be 16 The Lord of the Uttercold using Uttercold Knight ACF

Side 2 - would be 16 levels of deathknight

I don’t think this game is gestalt. I can’t see any reference to it.

Thanks for running this, Tanklaser.

I am looking at running a Conscript, since SoM is on the table. Not sure of a race yet. I have built a couple of conscripts before but the games have been cancelled, so I look forward to building one for actual play.

LairdMaon
2024-01-05, 10:54 PM
I don’t think this game is gestalt. I can’t see any reference to it.

Hahaha! I missed that! Time to choose which class to use, Dawn Zealot or Blessed of the Ancestors...

TankLaser007
2024-01-05, 11:48 PM
Leader Rat: Level 16
Rat Stack (Combat, Teamwork) (https://aonprd.com/FeatDisplay.aspx?ItemName=Rat%20Stack)
Rending Swarm (Combat, Teamwork) (https://aonprd.com/FeatDisplay.aspx?ItemName=Rending%20Swarm)
Tunnel Rat (https://aonprd.com/FeatDisplay.aspx?ItemName=Tunnel%20Rat)

Now need to figure out how to get such high leadership score that I can have both cohorts at level 12.

Interested to see the finished character.


Wow level 16, it has been ages since I played at high level, may put a character together but I'll take my time to read the info and brainstorm something fun

Take your time.


Are templates allowed? Can bare without buy-off if that makes a difference

Yes, just run it by me first. Forged Facsimile template was already approved, for example.


@TankLaser007

were you allowing Firearms, if so what era/advancement?

I am looking at the "Ranger" Firearms (Combat Style)

Ah an over site on my part. Yes firearms and Technology (https://www.aonprd.com/SourceDisplay.aspx?FixedSource=Technology%20Guide) are all on the table. Also will adds the rules for some magitech items in a bit, like Wandvolvers.


interesting

requesting The Lord of the Uttercold (https://forums.giantitp.com/showthread.php?195580-Lord-of-the-Uttercold-3-5-Base-Class-PEACH)

Deathknight (https://forums.giantitp.com/showsinglepost.php?p=14491973&postcount=2)

Etra talent feat sphere of power

Unarmored Training -Your deft movements, physical conditioning, and expert use of your chosen weapons allow you to create a protective barrier around yourself as effective as any true suit of armor. When unarmored and unencumbered, you gain a +3 armor bonus to your AC. This bonus increases by +1 for every 3 points of base attack bonus you possess. Characters who gain Acrobatics as a class skill may instead choose to have the armor bonus increase by +1 for every 3 ranks in the Acrobatics skill they possess. This bonus to AC applies even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, or when you carry a medium or heavy load. These bonuses do not stack with the AC bonus class feature of the monk or similar abilities. This bonus depends on an intricate awareness of the practitioner's body and balance, and as such is lost when the target is under any shapeshift other than blank form, or is polymorphed into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type. (equipment sphere talent)

sniper (http://spheresofpower.wikidot.com/sniper) and barrage (http://spheresofpower.wikidot.com/barrage) shprere

energy bow (https://web.archive.org/web/20140211005101/wizards.com/default.asp?x=dnd/ask/20061227a)


if approved, the build would be a LN Dhampir uttercold deathknight

Side 1- would be 16 The Lord of the Uttercold using Uttercold Knight ACF

Side 2 - would be 16 levels of deathknight

All of that looks fine buuut this isn't gestalt.


I'd like to request the leporine (https://www.d20pfsrd.com/races/3rd-party-races/samurai-sheepdog/leporine/) race, and the Striker class from Spheres of Might.

The idea is to take Spring-Heeled Style (https://www.d20pfsrd.com/feats/combat-feats/spring-heeled-style-combat-style/), and then mix Athletics, Scout and unarmed (probably Open Hand or Brute) for mobility and hitting things. Something of a deliberate contrast to the technoarcane, a more ascetic type from the Wreath, possibly affiliated with the Wreath Wardens.

Sounds great. I'm picturing a swordless Usagi Yojimbo. All approved.


Question for the DM:

Everything about the wyrwood race is ideal for my concept, except that they’re Small size. Would it be possible to have a Medium-sized wyrwood and just change the size modifiers to match?

There's already an option to make the race Medium size at a 10' reduction to speed. It's under alternative racial features I believe.


I don’t think this game is gestalt. I can’t see any reference to it.

Thanks for running this, Tanklaser.

I am looking at running a Conscript, since SoM is on the table. Not sure of a race yet. I have built a couple of conscripts before but the games have been cancelled, so I look forward to building one for actual play.

You're welcome. Yeah I hand to double check I didn't out gestalt in by mistake. Conscripts are a fun class.


Posting interest as a Cat Sith (https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/cat-sith/) who is primarily a Cryptic (https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/cryptic/), possibly with some Hidden Blade (https://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/dreamscarred-press-rogue-archetypes/hidden-blade-rogue-archetype/) Unchained Rogue (https://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/). Concept is a Literal Psionic Cat Burglar.

Everything looks good, just how will stat the cat as a PC? There were some rules for that in Savage Species? Something similar in PF? If you can just point me to it? Otherwise everything looks fine and interesting concept.


Hahaha! I missed that! Time to choose which class to use, Dawn Zealot or Blessed of the Ancestors...

Et tu!!!!

Are you all gestalt gas lighting me?

LairdMaon
2024-01-05, 11:51 PM
Et tu!!!!

Are you all gestalt gas lighting me?

Well, the first time you introduced me to Æterna, that potential game was gestalt. So when I saw this I made an assumption. Truly my mistake.

I'm debating now which class to use, lol. They both have excellent setting-rp synergy.

niw18
2024-01-06, 12:04 AM
same here I make a choice soon

Dakrsidder
2024-01-06, 12:15 AM
Ah, I must’ve missed that

Gonna request Spellborg (https://dnd-wiki.org/wiki/Spellborg_(3.5e_Template)) and Spellborg Adept (https://dnd-wiki.org/wiki/Spellborg_Adept_(3.5e_Prestige_Class)) intend to use it with the Soulknife, Soul Archer, and Psiborg Adept from the 3pp psionic stuff

Rokku
2024-01-06, 01:22 AM
This sounds like a hoot! I'd like to request the Living Veil (https://metzo.miraheze.org/wiki/Living_Veil) race and the Transcendent (https://metzo.miraheze.org/wiki/Transcendent) class to make some kind of weirdo magic criminal.

Ancient
2024-01-06, 01:23 AM
Everything looks good, just how will stat the cat as a PC? There were some rules for that in Savage Species? Something similar in PF? If you can just point me to it? Otherwise everything looks fine and interesting concept.


There are a couple of ways of handling this.

A:) Use the "Monsters as PCs" (https://www.d20pfsrd.com/races/other-races/) rules. This would make the Cat Sith a CR2, and the Abilities would be Str -2, Dex +6, Con +2, Int +0, Wis +2, Cha +4.

B:) Make a normal character and have them permanently polymorphed into a cat or cat sith. This will make them lose the spell-like abilities but would give a rather large (+8) bonus to dex for being a tiny creature. While I am not suggesting this is the right course, I do like the idea of the character formally being a human thief and upon being discovered stealing from a powerful wizard was polymorphed into his current shape, and may use this concept as the backstory regardless on how we resolve it mechanically.

C:) I can cook something up in the race builder than resembles an intelligent cat.

Whatever you are most comfortable with.

niw18
2024-01-06, 04:14 AM
this what got so far Ragnar (https://og.myth-weavers.com/sheet.html#id=2573508)

Xavion
2024-01-06, 04:31 AM
There are a couple of ways of handling this.

A:) Use the "Monsters as PCs" (https://www.d20pfsrd.com/races/other-races/) rules. This would make the Cat Sith a CR2, and the Abilities would be Str -2, Dex +6, Con +2, Int +0, Wis +2, Cha +4.

B:) Make a normal character and have them permanently polymorphed into a cat or cat sith. This will make them lose the spell-like abilities but would give a rather large (+8) bonus to dex for being a tiny creature. While I am not suggesting this is the right course, I do like the idea of the character formally being a human thief and upon being discovered stealing from a powerful wizard was polymorphed into his current shape, and may use this concept as the backstory regardless on how we resolve it mechanically.

C:) I can cook something up in the race builder than resembles an intelligent cat.

Whatever you are most comfortable with.
You ever looked into spheres? It has an easy way to do basically B but mechanically better. There's a small feat line which allows you to just like, be a whatever. It's Eternal Transformation (http://spheresofpower.wikidot.com/general-feats#toc52). The two follow on feats of hybrid transformation and improved transformation are just ways to get extra abilities for being in cat form. This wouldn't give you the cat sith abilities specifically, instead basically be a way to build your own race.

This idea also made me chuckle because spheres actually has a literal psychic cat class, that turns you into a cat with psychic powers. Not that you're planning on using it from the sounds of things, just reminded me of it.

HereBeMonsters
2024-01-06, 04:50 AM
I didn't think this was gestalt but now I am confused because so many people are bringing up monsters.

How do you read/rule Erudite from 3.5? Do you run it per table or per text? Because Erudite was badly mangled. The table says Powers per Day, the text reads "Unlike a psion, an erudite is limited to manifesting a certain number of unique psionic powers of each level per day from, the repertoire of powers he knows, according to his class level. "
And would you rule that instead of the XP spend that powers learned would need to follow how a wizard learns new spells in Pathfinder since its meant to be basically the same thing.

There is also this (https://www.realmshelps.net/charbuild/classes/psion/erudite.shtml), which was put out in Dragon Mag #319 which might be a little better since it doesn't require the special rulings other than the how to learn new powers outside of level up.

Barring either of those I might just go Easy Baked Wizard (https://forums.giantitp.com/showthread.php?325933-Easy-Bake-Wizard-Handbook&p=16808225#post16808225)

Llyarden
2024-01-06, 05:31 AM
A bunch more requests now I've ironed out what I'm doing a little more thoroughly:

- The rules for swapping feats for a combat progression (http://spheresofpower.wikidot.com/using-spheres-of-might#toc4).
- Alchemy sphere with Salve, Panacea and Ambrosia.
- More Equipment Sphere stuff: Forced Redirection Technique and Natural Materials.
- This (http://spheresofpower.wikidot.com/martial-traditions#toc27) somewhat unusual martial tradition.
- The Veilweaving (http://spheresofpower.wikidot.com/veilweaving) Sphere, Chef's Armoury (https://libraryofmetzofitz.fandom.com/wiki/Chef%27s_Armory) veil, Tooth and Veil (https://libraryofmetzofitz.fandom.com/wiki/Tooth_and_Veil) feat, Erudite's Etchings (https://libraryofmetzofitz.fandom.com/wiki/Akashic_Treasures#Erudite%E2%80%99s_Etchings) treasure...and I guess, like, the akashic system itself because otherwise it would be rather hard to use a veil?

AvatarVecna
2024-01-06, 06:26 AM
Evolutionist (https://forums.giantitp.com/showthread.php?240717-The-better-man-There-is-no-such-thing-base-class)? A lot of stuff I'm looking at would end up being kinda "magitech in fluff only". Not the same as actually playing a cyborg with special cyborg powers. Looking to make a melee/skillmonkey, if that assuages concerns.

paradox26
2024-01-06, 06:32 AM
The request for Evolutionist brought to mind a class I haven't seen in some time,. It is homebrew, so will require special approval, but it is simpler to build than a conscript, so I will request the Magitech Templar. He is basically Iron Man. I figure he should go down well in this setting. Here is the link: https://forums.giantitp.com/showthread.php?176276-3-5-Magitech-Templar-Iron-Man

Lioslaith
2024-01-06, 06:56 AM
What about adding the quickling creature template? https://www.d20pfsrd.com/bestiary/monster-listings/templates/quickling-creature-cr-3 Completely understand if it's too much cheese. Just thought it might fit the concept well.

samduke
2024-01-06, 08:13 AM
@TankLaser007
RE: Firearms & Technology
as firearms were not specified to an era (yet)
under that link you gave for technology is Technology (Weapons) in looking at that group I am going to ask about the following
*Monowhip, Null blade, Laser pistol & Death ray

TankLaser007
2024-01-06, 09:53 AM
Will try to get through this if I missed something or didn't adequately adresse your issue please be patient with me and let me know. 'Ere we go!



Ah, I must’ve missed that

Gonna request Spellborg (https://dnd-wiki.org/wiki/Spellborg_(3.5e_Template)) and Spellborg Adept (https://dnd-wiki.org/wiki/Spellborg_Adept_(3.5e_Prestige_Class)) intend to use it with the Soulknife, Soul Archer, and Psiborg Adept from the 3pp psionic stuff

Spellborg is fine but not feeling Spellborg Adept.


This sounds like a hoot! I'd like to request the Living Veil (https://metzo.miraheze.org/wiki/Living_Veil) race and the Transcendent (https://metzo.miraheze.org/wiki/Transcendent) class to make some kind of weirdo magic criminal.

These both look fine.


There are a couple of ways of handling this.

A:) Use the "Monsters as PCs" (https://www.d20pfsrd.com/races/other-races/) rules. This would make the Cat Sith a CR2, and the Abilities would be Str -2, Dex +6, Con +2, Int +0, Wis +2, Cha +4.

B:) Make a normal character and have them permanently polymorphed into a cat or cat sith. This will make them lose the spell-like abilities but would give a rather large (+8) bonus to dex for being a tiny creature. While I am not suggesting this is the right course, I do like the idea of the character formally being a human thief and upon being discovered stealing from a powerful wizard was polymorphed into his current shape, and may use this concept as the backstory regardless on how we resolve it mechanically.

C:) I can cook something up in the race builder than resembles an intelligent cat.

Whatever you are most comfortable with.

I'm leaning towards C and/or what has been suggested regarding SoO.


I didn't think this was gestalt but now I am confused because so many people are bringing up monsters.

How do you read/rule Erudite from 3.5? Do you run it per table or per text? Because Erudite was badly mangled. The table says Powers per Day, the text reads "Unlike a psion, an erudite is limited to manifesting a certain number of unique psionic powers of each level per day from, the repertoire of powers he knows, according to his class level. "
And would you rule that instead of the XP spend that powers learned would need to follow how a wizard learns new spells in Pathfinder since its meant to be basically the same thing.

There is also this (https://www.realmshelps.net/charbuild/classes/psion/erudite.shtml), which was put out in Dragon Mag #319 which might be a little better since it doesn't require the special rulings other than the how to learn new powers outside of level up.

Barring either of those I might just go Easy Baked Wizard (https://forums.giantitp.com/showthread.php?325933-Easy-Bake-Wizard-Handbook&p=16808225#post16808225)

As someone who has built a high level Erudite and pored through pages of forums and FAQs on the topic I would rather not open this proverbial can of worms sorry. The same for the Easy Bake Wizard.


A bunch more requests now I've ironed out what I'm doing a little more thoroughly:

- The rules for swapping feats for a combat progression (http://spheresofpower.wikidot.com/using-spheres-of-might#toc4).
- Alchemy sphere with Salve, Panacea and Ambrosia.
- More Equipment Sphere stuff: Forced Redirection Technique and Natural Materials.
- This (http://spheresofpower.wikidot.com/martial-traditions#toc27) somewhat unusual martial tradition.
- The Veilweaving (http://spheresofpower.wikidot.com/veilweaving) Sphere, Chef's Armoury (https://libraryofmetzofitz.fandom.com/wiki/Chef%27s_Armory) veil, Tooth and Veil (https://libraryofmetzofitz.fandom.com/wiki/Tooth_and_Veil) feat, Erudite's Etchings (https://libraryofmetzofitz.fandom.com/wiki/Akashic_Treasures#Erudite%E2%80%99s_Etchings) treasure...and I guess, like, the akashic system itself because otherwise it would be rather hard to use a veil?

All of that looks fine, curious to see what you're cooking up.


Evolutionist (https://forums.giantitp.com/showthread.php?240717-The-better-man-There-is-no-such-thing-base-class)? A lot of stuff I'm looking at would end up being kinda "magitech in fluff only". Not the same as actually playing a cyborg with special cyborg powers. Looking to make a melee/skillmonkey, if that assuages concerns.

Another classic. Evolutionist is fine.


The request for Evolutionist brought to mind a class I haven't seen in some time,. It is homebrew, so will require special approval, but it is simpler to build than a conscript, so I will request the Magitech Templar. He is basically Iron Man. I figure he should go down well in this setting. Here is the link: https://forums.giantitp.com/showthread.php?176276-3-5-Magitech-Templar-Iron-Man

This class is a must have! And was inspirational for the setting so of course approved!


What about adding the quickling creature template? https://www.d20pfsrd.com/bestiary/monster-listings/templates/quickling-creature-cr-3 Completely understand if it's too much cheese. Just thought it might fit the concept well.

No. no. no. "Run Away!!!" I would have to devise encounters with lots of shovels on mountain passes. (If you know you know.)


@TankLaser007
RE: Firearms & Technology
as firearms were not specified to an era (yet)
under that link you gave for technology is Technology (Weapons) in looking at that group I am going to ask about the following
*Monowhip, Null blade, Laser pistol & Death ray

I apologise I did completely fail to answer your primary question last time. Guns are considered "Emerging". The weapons you mentioned are fine, be mindful of charges and the Null Blade would earn "Special attention" from Preservers as they're considered Magitech. (would want to brandish it openly in many areas.)

Lioslaith
2024-01-06, 09:55 AM
I kind of figured, just wanted to speed boost really. Thanks for looking at it.

TankLaser007
2024-01-06, 09:57 AM
I kind of figured, just wanted to speed boost really. Thanks for looking at it.

If you have a need for speed look into SoM Athletics sphere.

Lioslaith
2024-01-06, 10:05 AM
If you have a need for speed look into SoM Athletics sphere.

So does it work like feats or what?

TankLaser007
2024-01-06, 11:48 AM
So does it work like feats or what?

Depending on you class/classes you have a few options (http://spheresofpower.wikidot.com/using-spheres-of-might#toc4) to access SoM Spheres. In addition to those listed in the link there are also SoM versions of various PF classes that can open the door to Spheres.

samduke
2024-01-06, 12:43 PM
I apologise I did completely fail to answer your primary question last time. Guns are considered "Emerging". The weapons you mentioned are fine, be mindful of charges and the Null Blade would earn "Special attention" from Preservers as they're considered Magitech. (would want to brandish it openly in many areas.)

I appreciate the Emerging guns part, but that limits things to advanced at best.

So how will Monowhip, or anything else with a "Charge" - Recharge ?

Power Cable that connects to a power generator.
Power receiver that attaches to item’s battery slot.

but I am not finding a generator or something that indicates charge X amount

I am thinking something akin to indiana jones (whip and pistol)

Palanan
2024-01-06, 12:48 PM
Originally Posted by TankLaser007
There's already an option to make the race Medium size at a 10' reduction to speed. It's under alternative racial features I believe.

Do you know which source this is from? I don’t see it in Heroes of Golarion or the ARG, and I can’t seem to find this on AoN.

Da'Shain
2024-01-06, 01:04 PM
So I have a couple ideas for this, I figured I'd post my interest and 3pp requests.

My first is for a former Wreath Warden turned Warlocke, someone raised in the Wreath among the Wardens who never found the "natural order" particularly worth preserving. Steeped in Druidic tradition, he nevertheless sought out more personal and less religious means to power, and after a few expeditions to the Outreworld stumbled on a Protean Lord to whom he pledged service in return for control over the beneficial and powerful mutations he'd seen out there. Mechanically I'm thinking a Protean Shifter (http://spheresofpower.wikidot.com/protean) who uses the Fluid Soul (http://spheresofpower.wikidot.com/fluid-soul) prestige class from City of 7 Seraphs to gain more permanent benefits and more control over his own shapeshifting. Since you've OK'd some templates already, this class involves a feat chain (http://spheresofpower.wikidot.com/seraph-feats#toc80) that ends up letting you take templates, specifically calling out Half-Fiend, Half-Celestial, and Half-Dragon, with others requiring GM approval. My plan is to use this feat only once as a sort of capstone, and take the Spheres Half-Fiend (http://spheresofpower.wikidot.com/sphere-templates#toc15) template, which would allow him to progress his CL/magic talents despite Fluid Soul not having a casting progression. He would be an extremely strong Alteration (http://spheresofpower.wikidot.com/alteration) specialist but lacking in most anything else, so he would be personally powerful and hard to put down, but not possess much in the way of offensive spellcasting except for harmful transmutations. He would be constantly in search of new and interesting forms, and be a bit of a aesthete and hedonist, luxuriating in the various feelings and senses he has access to.

Alternately, if that's too much, I was thinking a former Wreath Ranger who took bribes to look the other way while expeditions from the city found places in the Wreath to exploit, or even took side gigs as a guide/muscle for these expeditions. He was banished from the Wreath on pain of death and so moved into the Endless City proper and made his living as a bounty hunter, putting the skills he'd learned to use in a new environment and trying to comport himself with a bit more honor than he had in the hopes of one day being welcomed back to the Wreath. Mechanically, my plan is a straight Mercenary (http://spheresofpower.wikidot.com/mercenary) Slayer with also the Spawn Slayer and Bounty Hunter 1st party archetypes, who's focused on bringing in any game no matter how large, dead or alive as specified in his contract. He would use mostly the weaponry Bounty Hunters are proficient with, and focus on the Alchemy/Scoundrel spheres of Might to poison or Dirty Trick targets into submission. A more mundane character, just trying to make his way in the universe, who'd like to be a better man but doesn't have a good idea of what that means.

TankLaser007
2024-01-06, 01:13 PM
I appreciate the Emerging guns part, but that limits things to advanced at best.

So how will Monowhip, or anything else with a "Charge" - Recharge ?

Power Cable that connects to a power generator.
Power receiver that attaches to item’s battery slot.

but I am not finding a generator or something that indicates charge X amount

I am thinking something akin to indiana jones (whip and pistol)

Batteries are basically 100gp p/ 10 charges. Generators are artifacts and should be there. There's an ACF for Gunslingers that let's you use grit to make temporary charges think by 15 you can get 2 charges per grit. w/o access to a generator treat batteries like "ammo".

I like the idea of pistol and whip. Style points.

samduke
2024-01-06, 01:19 PM
Batteries are basically 100gp p/ 10 charges. Generators are artifacts and should be there. There's an ACF for Gunslingers that let's you use grit to make temporary charges think by 15 you can get 2 charges per grit. w/o access to a generator treat batteries like "ammo".

I like the idea of pistol and whip. Style points.

yeah I saw the battery same issue (Recharge)..

ahh Techslinger found it

edited

TankLaser007
2024-01-06, 01:25 PM
Do you know which source this is from? I don’t see it in Heroes of Golarion or the ARG, and I can’t seem to find this on AoN.

Might have been 3PP think I saw it in the PFSRD link of your post, when scrolling down. I have been looking at a lot of races/classes/links so I may have confused wyrwod info with another race's options.


So I have a couple ideas for this, I figured I'd post my interest and 3pp requests.

My first is for a former Wreath Warden turned Warlocke, someone raised in the Wreath among the Wardens who never found the "natural order" particularly worth preserving. Steeped in Druidic tradition, he nevertheless sought out more personal and less religious means to power, and after a few expeditions to the Outreworld stumbled on a Protean Lord to whom he pledged service in return for control over the beneficial and powerful mutations he'd seen out there. Mechanically I'm thinking a Protean Shifter (http://spheresofpower.wikidot.com/protean) who uses the Fluid Soul (http://spheresofpower.wikidot.com/fluid-soul) prestige class from City of 7 Seraphs to gain more permanent benefits and more control over his own shapeshifting. Since you've OK'd some templates already, this class involves a feat chain (http://spheresofpower.wikidot.com/seraph-feats#toc80) that ends up letting you take templates, specifically calling out Half-Fiend, Half-Celestial, and Half-Dragon, with others requiring GM approval. My plan is to use this feat only once as a sort of capstone, and take the Spheres Half-Fiend (http://spheresofpower.wikidot.com/sphere-templates#toc15) template, which would allow him to progress his CL/magic talents despite Fluid Soul not having a casting progression. He would be an extremely strong Alteration (http://spheresofpower.wikidot.com/alteration) specialist but lacking in most anything else, so he would be personally powerful and hard to put down, but not possess much in the way of offensive spellcasting except for harmful transmutations. He would be constantly in search of new and interesting forms, and be a bit of a aesthete and hedonist, luxuriating in the various feelings and senses he has access to.

Alternately, if that's too much, I was thinking a former Wreath Ranger who took bribes to look the other way while expeditions from the city found places in the Wreath to exploit, or even took side gigs as a guide/muscle for these expeditions. He was banished from the Wreath on pain of death and so moved into the Endless City proper and made his living as a bounty hunter, putting the skills he'd learned to use in a new environment and trying to comport himself with a bit more honor than he had in the hopes of one day being welcomed back to the Wreath. Mechanically, my plan is a straight Mercenary (http://spheresofpower.wikidot.com/mercenary) Slayer with also the Spawn Slayer and Bounty Hunter 1st party archetypes, who's focused on bringing in any game no matter how large, dead or alive as specified in his contract. He would use mostly the weaponry Bounty Hunters are proficient with, and focus on the Alchemy/Scoundrel spheres of Might to poison or Dirty Trick targets into submission. A more mundane character, just trying to make his way in the universe, who'd like to be a better man but doesn't have a good idea of what that means.

I really like both ideas, but think the second would work better in this game.

Argus0
2024-01-06, 01:41 PM
Very interested!

I have an idea for an Astreidi (https://libraryofmetzofitz.fandom.com/wiki/Atstreidi) who once served on a vessel in the Sky Sea, now deeply interested in how his species are "born". He explores the Underdepths to find other aberrations and farms/performs experiments in a small section of the Girdle

Was thinking to use the Stormbound (https://libraryofmetzofitz.fandom.com/wiki/Stormbound#Stormweaving_(Su)) class with the Stormclast (https://libraryofmetzofitz.fandom.com/wiki/Stormclast) archetype, mostly focusing on Alchemy and Traps for the spheres side

samduke
2024-01-06, 02:03 PM
@TankLaser007
RE: MonoWhip
"An inactive monowhip looks like a short metal baton"

I need to ask If I bean someone with this in the inactive form does it do damage as per improvised weapon, or would you say closer to a club 1d6 x2 B ?

Da'Shain
2024-01-06, 03:33 PM
I really like both ideas, but think the second would work better in this game.Alright, I'll get to working on him then, thanks.

Ancient
2024-01-06, 07:42 PM
You ever looked into spheres? It has an easy way to do basically B but mechanically better. There's a small feat line which allows you to just like, be a whatever. It's Eternal Transformation (http://spheresofpower.wikidot.com/general-feats#toc52). The two follow on feats of hybrid transformation and improved transformation are just ways to get extra abilities for being in cat form. This wouldn't give you the cat sith abilities specifically, instead basically be a way to build your own race.

This idea also made me chuckle because spheres actually has a literal psychic cat class, that turns you into a cat with psychic powers. Not that you're planning on using it from the sounds of things, just reminded me of it.

Are you referring to the Matagot Class (http://spheresofpower.wikidot.com/matagot), or was there something I missed?

Xavion
2024-01-06, 08:58 PM
Are you referring to the Matagot Class (http://spheresofpower.wikidot.com/matagot), or was there something I missed?

Matagot yeah. Spheres did a cat themed book once as an April Fool's tie in, so just like a normal book but everything was cat themed, so a surprisingly large amount of cat themed content.

Da'Shain
2024-01-06, 09:36 PM
Since I'm looking at making a character who gets by on skills as well as martial prowess, would you be open to my Slayer character using Spheres of Guile, specifically through the feat to talent progression (http://spheresofpower.wikidot.com/using-spheres-of-guile#toc14) and a Trade Tradition (http://spheresofpower.wikidot.com/trade-traditions)? If that's too much new system, no problem, it just has some very nice tracking and item-usage abilities that I'd like to experiment with.

Chambers
2024-01-07, 01:08 AM
Here's my sheet in progress (https://www.myth-weavers.com/sheets/?id=2868478) for my character. A few things to run by you.

- Advanced Talents? I've taken Size Mastery but it's not essential to the character.
- Leadership? I think I want my character to be an important person within a small cult. Not the main religious person, but someone high up in the hierarchy. Cohort would be a stay at home Cohort, wouldn't want to bring them adventuring (the deep gnome ally).

The character turned out to be more thief than druid which is kinda interesting. His main stuff for combat is to either hang back and drop hostile darkness effects OR turn into an ooze and engulf people.

Alteration Sphere

Shapeshift [Standard, Concentration] Spend 1 Spell Point when Shapeshifting self to last for 10 minutes per CL.
Transform into medium Ooze, gain 4 traits. All listed speeds increased by +10ft enhancement via Boots of Polymorphous Alacrity.

Base Ooze Form

No limbs, incapable of speech, may not add limbs or natural attacks
20ft land speed, Slam deals +1d4 acid, Natural Armor +7
Move through 1/4th size space without squeezing, 1/8th while squeezing.
Gain Amoeba, Gelatinous Cube, Jelly, or Pudding package
May spend 1 Spell Point to gain 100% Fortification but renders blind, granting blindsight out to 60ft.


Ooze Packages

Amoeba: 20ft swim speed, 10ft climb speed, breathe underwater.
Gelatinous Cube: Transparent, +5 Stealth, Resist Electricity 15.
Jelly: Acid only affects organic material, Reflex DC 22 or targets clothes are affected, bypasses hardness. Resist Electricity 15.
Pudding: Acid only affects organic material, same Reflex save. 20ft climb speed, suction to climb at half speed on any surface, +10 circumstance CMD vs forced movement.


Available Traits

0 Cost: Acid Spit
0 Cost: Acidic Body
0 Cost: Acidic Nature
1 SP: Advanced Change Size
0 Cost: Change Size
0 Cost: Engulf
0 Cost: Gibbering
0 Cost: Many eyes
0 Cost: Mucus
0 Cost: Roper Strands


Acid Spit: Standard, ranged touch attack within close range (60ft) deals 7d6 acid damage, then 7 acid damage for 7 rounds. Move action to remove the acid.

Acidic Body: Unarmed/slam attack that deals damage increases damage by one size.

Acidic Nature: Acid affects and can dissolve metal armor and weapons in addition to wood and cloth.

Advanced Change Size: Fine or Gargantuan

Change Size: Diminutive, Tiny, Small, Large, or Huge.



Size
AC/Attack
CMB/CMD
Stealth
Space
Non-Squeezing
Squeezing


Fine
+8
-8
+16
1/2 ft
1 and 1/2 inches
3/4ths of inch


Diminutive
+4
-4
+12
1 ft
3 inches
1 and 1/2 inches


Tiny
+2
-2
+8
2 1/2 ft
7 and 1/2 inches
3 and 3/4 inches


Small
+1
-1
+4
5 ft
15 inches
7 and 1/2 inches


Large
-1
+1
-4
10 ft
30 inches
15 inches


Huge
-2
+2
-8
15 ft
45 inches
22 and 1/2 inches


Gargantuan
-4
+4
-12
20 ft
5 ft
30 inches



Engulf: Standard action, move up to speed and engulf anything in path, see text.

Gibbering: All creatures within 30 feet of the target take a -5 penalty on concentration checks.

Many Eyes: Cannot be flanked.

Mucus: Standard, 20ft radius mucus cloud that persists for 15 rounds. Usable every 1d4 rounds. Fortitude save DC 22 or lose ability to breath air, gains ability to breath underwater for 15 rounds. Standard action to remove mucus. Suffocate if they can't breathe air and are not in water.

Roper Strands: One roper strand per trait. Standard/Full-attack, one ranged touch attack per strand at target within close range (60ft). Strands deal Strength damage when attached, see text.


Light Sphere

Lens [Standard, Concentration] Spend 1 Spell Point to increase duration to 1 hour per caster level without concentration.


Infravision: See heat. Ignore miss chance for less than total concealment vs living creatures. Track creatures within 1 hour based on heat trails.
Telescope: +5 Circumstance bonus to visual Perception checks; Change distance penalty to +1 per 10ft/CL (+1 per 160ft).
Periscope: Place scrying sensor within medium range (260ft), requires line of sight to placement location.



Nature Sphere

Geomancing

Tremor (1 SP): Standard action. Create a 30ft radius tremor within 60ft. Targets standing within the area must make a Reflex save DC 25 or fall prone. Flying creatures within 210ft elevation must make a Fly check DC 31 or fall and suffer falling damage. The tremor area grows spikes that last 21 rounds. Spikes make a melee touch attack against anyone stepping into affected square (Caster Level + Dexterity Modifier). Deals 21 damage on hit and they are slowed by half until healed. Charging/running creatures must stop. Any creature may move at half speed through the area without risking damage.


Spirit

Stoneskin (1 SP): Move action, self only. DR 10/Adamantine for 21 minutes. Absorbs 210 damage.
Speak with Animals (1 SP): Standard action. Speak with animals for 21 minutes.
Speak with Stone (1 SP): Standard action. Learn Terran, speak with stone for 21 minutes.



Dark Sphere

Darkness [Standard, Concentration]
Create a sphere of darkness with up to a 60ft radius or 24 10ft contiguous cubes. Must stay within medium range of darkness.

Effects of Darkness

Bright light become dim light
Normal/dim light become absolute darkness. Normal lights produce only 5ft of dim light. Dim light sources disappear. Darkvision penetrates.
If cast as Blot: light level does not change. Area is two-dimensional darkness on a surface. May overlap blot with natural shadows to hide the magical effect (functions with any natural shadows present). Obvious Darkness effects reveal the ruse (Snagging Darkness, Obscure Passage).


Darkness Talents (one effect per use of Darkness)

Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


Blot Talents (one effect per use of Darkness)

Snagging Darkness (blot): Costs 1 Spell Point. Area is difficult terrain and shadow tentacles grapple creatures within, CMB = Caster level + Casting Ability Modifier. 10d6 damage on grapple, +5 bonus on subsequent grapple checks.
Obscure Passage (blot): Blot becomes a portal, passing through 5ft/CL (105ft). Multiple castings enlarge passage. May not penetrate hardness greater than 5 + CL (26 Hardness). Max diameter of 1 ft/CL, does not harm surface. Neither light nor darkvision may penetrate passage.
Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


Melds [Swift, apply only to self]

Hide in Darkness: Cost 1 Spell Point. For 1 hour per CL, while in any dim light or darkness, attempt Stealth checks to hide while being observed. May spend 1 additional Spell Point to protect against non-visual senses and divinations, requiring Perception checks.
Feed on Darkness: Cost 1 Spell Point. Gain Fast Healing 3 for 1 minute per Caster Level while in my area of darkness.


Other

Shadow Stash: Personal shadow may wear and carry equipment, up to 105 lbs.

Zarthrax
2024-01-07, 01:59 AM
Posting for interest before this closes to new applicants.

niw18
2024-01-07, 04:20 AM
Matagot yeah. Spheres did a cat themed book once as an April Fool's tie in, so just like a normal book but everything was cat themed, so a surprisingly large amount of cat themed content.

there also this race (http://spheresofpower.wikidot.com/dreamlands-cats)

TankLaser007
2024-01-07, 04:25 AM
Just a quick update, I've tried to reply to some posts, and a few PMs but I am having issues with the server that keep eating my posts as I'm currently on mobile. Once I get back to my computer I'll save some replies in word (just in case) and respond. Really been inspired, impressed and excited about many of the ideas and characters I've seen.

HereBeMonsters
2024-01-07, 06:17 AM
So Both Erudites and Easy Baked Wizard is banned for it. Paragon Surge Sorcerer it is.

samduke
2024-01-07, 07:57 AM
Just a quick update, I've tried to reply to some posts, and a few PMs but I am having issues with the server that keep eating my posts as I'm currently on mobile. Once I get back to my computer I'll save some replies in word (just in case) and respond. Really been inspired, impressed and excited about many of the ideas and characters I've seen.

Nod server has been busy lately, so while we wait here is a handy table for folks



Player
Character
Race
Classes
Complete


Samduke
Lara Indiana Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
WIP


-
-
-
-
-


-
-
-
-
-

TankLaser007
2024-01-07, 12:16 PM
Night of the Ctrl+A, Ctrl+C, Ctrl+R ...

Okay, 'ere we go! (again)


Very interested!

I have an idea for an Astreidi (https://libraryofmetzofitz.fandom.com/wiki/Atstreidi) who once served on a vessel in the Sky Sea, now deeply interested in how his species are "born". He explores the Underdepths to find other aberrations and farms/performs experiments in a small section of the Girdle

Was thinking to use the Stormbound (https://libraryofmetzofitz.fandom.com/wiki/Stormbound#Stormweaving_(Su)) class with the Stormclast (https://libraryofmetzofitz.fandom.com/wiki/Stormclast) archetype, mostly focusing on Alchemy and Traps for the spheres side

I like the concept and am I am pleasantly surprised by the race. I really fancy it. I'm not 100% sure about the nebulous aspect of being "armour" but not counting as (worn) "armour", even if metal in terms of vows, ASF etc. but because the race itself is so charming I'm willing to hand-wave it for now see how it works. The class from SoP and the ACF are also approved.


@TankLaser007
RE: MonoWhip
"An inactive monowhip looks like a short metal baton"

I need to ask If I bean someone with this in the inactive form does it do damage as per improvised weapon, or would you say closer to a club 1d6 x2 B ?

Yes braining someone with what is essentially a lightsaber hilt would count as using an improvised weapon. However I'd let you use you Pistol Whip Deed with it and you treat it as a single handed gun.


Alright, I'll get to working on him then, thanks.

Good luck, looking forward to seeing what shakes out.


Since I'm looking at making a character who gets by on skills as well as martial prowess, would you be open to my Slayer character using Spheres of Guile, specifically through the feat to talent progression (http://spheresofpower.wikidot.com/using-spheres-of-guile#toc14) and a Trade Tradition (http://spheresofpower.wikidot.com/trade-traditions)? If that's too much new system, no problem, it just has some very nice tracking and item-usage abilities that I'd like to experiment with.

I've skimmed through SoG a few times but haven't yet quite wrapped my head around things.I hate to be the proverbial "wet blanket" here but I'd rather not "jump into the deep end" of a new system at this time.


Here's my sheet in progress (https://www.myth-weavers.com/sheets/?id=2868478) for my character. A few things to run by you.

- Advanced Talents? I've taken Size Mastery but it's not essential to the character.
- Leadership? I think I want my character to be an important person within a small cult. Not the main religious person, but someone high up in the hierarchy. Cohort would be a stay at home Cohort, wouldn't want to bring them adventuring (the deep gnome ally).

The character turned out to be more thief than druid which is kinda interesting. His main stuff for combat is to either hang back and drop hostile darkness effects OR turn into an ooze and engulf people.

Alteration Sphere

Shapeshift [Standard, Concentration]
Transform into medium Ooze, gain 4 traits.

- May spend 1 Spell Point when Shapeshifting self to last for 10 minutes per CL.

Base Ooze Form

No limbs, incapable of speech, may not add limbs or natural attacks
20ft land speed, Slam deals +1d4 acid, Natural Armor +7
Move through 1/4th size space without squeezing, 1/8th while squeezing.
[DM Note]: When Diminutive, space is 1ft. Can fit through a 3 inch crack without squeezing, can squeeze through a space 1 and 1/2 inches). When Fine (costs 1 Spell point), space is 6 inches. Can fit through a space 1 and 1/2 inches without squeezing, can squeeze through a space 3/4's of an inch.
Gain Amoeba, Gelatinous Cube, Jelly, or Pudding package
May spend 1 Spell Point to gain 100% Fortification but renders blind, granting blindsight out to 60ft.


Ooze Packages

Amoeba: 20ft swim speed, 10ft climb speed, breathe underwater.
Gelatinous Cube: Transparent, +5 Stealth, Resist Electricity 15.
Jelly: Acid only affects organic material, Reflex DC 22 or targets clothes are affected, bypasses hardness. Resist Electricity 15.
Pudding: Acid only affects organic material, same Reflex save. 20ft climb speed, suction to climb at half speed on any surface, +10 circumstance CMD vs forced movement.


Available Traits

0 Cost: Acid Spit
0 Cost: Acidic Body
0 Cost: Acidic Nature
1 SP: Advanced Change Size
0 Cost: Change Size
0 Cost: Engulf
0 Cost: Gibbering
0 Cost: Many eyes
0 Cost: Mucus
0 Cost: Roper Strands


Acid Spit: Standard, ranged touch attack within close range (60ft) deals 7d6 acid damage, then 7 acid damage for 7 rounds. Move action to remove the acid.

Acidic Body: Unarmed/slam attack that deals damage increases damage by one size.

Acidic Nature: Acid affects and can dissolve metal armor and weapons in addition to wood and cloth.

Advanced Change Size: Fine or Gargantuan

Change Size: Diminutive, Tiny, Small, Large, or Huge.

Engulf: Standard action, move up to speed and engulf anything in path, see text.

Gibbering: All creatures within 30 feet of the target take a -5 penalty on concentration checks.

Many Eyes: Cannot be flanked.

Mucus: Standard, 20ft radius mucus cloud that persists for 15 rounds. Usable every 1d4 rounds. Fortitude save DC 22 or lose ability to breath air, gains ability to breath underwater for 15 rounds. Standard action to remove mucus. Suffocate if they can't breathe air and are not in water.

Roper Strands: One roper strand per trait. Standard/Full-attack, one ranged touch attack per strand at target within close range (60ft). Strands deal Strength damage when attached, see text.


Dark Sphere

Darkness [Standard, Concentration]
Create a sphere of darkness with up to a 60ft radius or 24 10ft contiguous cubes. Must stay within medium range of darkness.

Effects

Bright light become dim light
Normal/dim light become absolute darkness. Normal lights produce only 5ft of dim light. Dim light sources disappear. Darkvision penetrates.
If cast as Blot: light level does not change. Area is two-dimensional darkness on a surface. May overlap blot with natural shadows to hide the magical effect (functions with any natural shadows present). Obvious Darkness effects reveal the ruse (Snagging Darkness, Obscure Passage).


Darkness Effects (one effect per use; Spend 1 Spell Point to apply two)

Pure Darkness: Negates low-light vision, Darkvision is reduced to 5ft. All other senses reduced by half (blindsight, etc). See in Darkness is unaffected.
Silent Darkness: Costs 1 Spell Point. Area of Darkness dims sound as well as light. Creatures within area cannot speak, verbal spells have 100% chance of spell failure. -21 to Perception checks from outside the area. Sonic spells require Magic Skill Check or they fail.
Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


Blot Effects (one effect per use; Spend 1 Spell Point to apply two)

Snagging Darkness (blot): Costs 1 Spell Point. Area is difficult terrain and shadow tentacles grapple creatures within, CMB = Caster level + Casting Ability Modifier. 10d6 damage on grapple, +5 bonus on subsequent grapple checks.
Obscure Passage (blot): Blot becomes a portal, passing through 5ft/CL (105ft). Multiple castings enlarge passage. May not penetrate hardness greater than 5 + CL (26 Hardness). Max diameter of 1 ft/CL, does not harm surface. Neither light nor darkvision may penetrate passage.
Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


Melds [Swift, apply only to self]

Hide in Darkness: Cost 1 Spell Point. For 1 hour per CL, while in my area of darkness, attempt Stealth checks to hide while being observed.
Feed on Darkness: Cost 1 Spell Point. Gain Fast Healing 3 for 1 minute per Caster Level while in my area of darkness.


Other Dark Sphere Effects

Shadow Stash: Personal shadow may wear and carry equipment, up to 105 lbs.


I've looked over both this and your sheet and both are looking good.


there also this race (http://spheresofpower.wikidot.com/dreamlands-cats)

That was an educational and entertaining read. I wasn't expecting a write-up for a PC race for PnP RPG to contain so much detailed facts about "IRL" felines.


So Both Erudites and Easy Baked Wizard is banned for it. Paragon Surge Sorcerer it is.

Yeah, sorry. I'm a fan of the class, and I think conceptually its a great idea,and can work, but overall its just a bit wonky "in the wild."

LairdMaon
2024-01-07, 01:07 PM
Player
Character
Race
Classes
Complete


Samduke
Lara Indiana Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
WIP


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


-
-
-
-
-

Palanan
2024-01-07, 01:16 PM
Very interested, and I have a character concept and build in mind, but access has been limited due to server issues so far this weekend. Will try to get the basics posted in the next day or two.

Dakrsidder
2024-01-07, 01:30 PM
Gonna try to change my build and request Monstrous Armiger (https://forums.giantitp.com/showthread.php?223810-The-Monstrous-Armiger-3-5-Base-Class-PEACH), Binder, Improved Binding, Vestige Summoner (https://forums.giantitp.com/showthread.php?171823-3-5-The-Vestige-Summoner-a-binder-Prc-PEACH), perhaps some multiclass feat such as effective level in monstrous armiger/binder increased by 4 for the purpose of monstrous armor/soul binding, but not beyond HD, and assuming there wasn’t already an issue, perhaps an alteration of Anima Mage so the features are relevant

Essentially I’m trying to summon vestiges and bind summoned monsters

LairdMaon
2024-01-07, 01:55 PM
Can Weapon Augment Crystals (MIC) hold weapon enchantments?
Thinking of getting Wrathful Healing in one, if possible.

samduke
2024-01-07, 08:36 PM
Can Weapon Augment Crystals (MIC) hold weapon enchantments?
Thinking of getting Wrathful Healing in one, if possible.

@TankLaser007
Are we able to use (3.5 version) Weapon / Armor Crystals?

TankLaser007
2024-01-08, 12:13 AM
Can Weapon Augment Crystals (MIC) hold weapon enchantments?
Thinking of getting Wrathful Healing in one, if possible.


I'll allow it as such:

All Carrier Crystals are Lessor or Greater, which means they can only be attached to weapon/armour that have at least a +1 or +3 respectively as per the rules for Augmentation Crystals
The Crystal itself must be "+1" in order to carry the enhancement so it's base cost is 2,000 gp (however this only allows the crystal to carry enhancements and does NOT provide a +1 to hit/dam)
Lessor Crystals cannot carry more than a single enhancement and nothing over +5 in bonuses (including the initial +1)
Greater Crystals can carry two enhancements and up to +7 in bonuses (including the initial +1)
Enhancements added to a Carrier Crystal can only be one with an +X value and not flat gp cost.
The total value of all enhancement bonuses on the attached armour/weapon and the Carrier Crystal cannot not exceed +10


Also you can use these crystals (https://forums.giantitp.com/showthread.php?167927-3-5-New-Augment-Crystals) as well.


Gonna try to change my build and request Monstrous Armiger (https://forums.giantitp.com/showthread.php?223810-The-Monstrous-Armiger-3-5-Base-Class-PEACH), Binder, Improved Binding, Vestige Summoner (https://forums.giantitp.com/showthread.php?171823-3-5-The-Vestige-Summoner-a-binder-Prc-PEACH), perhaps some multiclass feat such as effective level in monstrous armiger/binder increased by 4 for the purpose of monstrous armor/soul binding, but not beyond HD, and assuming there wasn’t already an issue, perhaps an alteration of Anima Mage so the features are relevant

Essentially I’m trying to summon vestiges and bind summoned monsters

No, sorry. Neat idea for a class but not appropriate for this game.


Very interested, and I have a character concept and build in mind, but access has been limited due to server issues so far this weekend. Will try to get the basics posted in the next day or two.

Yes that has been a bit of an inconvenience, but seems to be a better better today, looking forward to see your idea.


@TankLaser007
Are we able to use (3.5 version) Weapon / Armor Crystals?

We are now.

Thokk_Smash
2024-01-08, 12:27 AM
I'd like to request the Kensei of the Five Rings (https://minmaxforum.com/index.php?topic=1269.0), which is like the uber samurai-spirit class. Very philosophical and cool, imo. I'm interested as, like, a well-known duelist who people hire to fight on their behalf for political duels and the like. Also would like to use the Oversized Two-Weapon Fighting feat from Complete Adventurer so I can dual-wield katanas.

Chambers
2024-01-08, 12:28 AM
Also you can use these crystals (https://forums.giantitp.com/showthread.php?167927-3-5-New-Augment-Crystals) as well.

Wow that's a blast from the past. Please modify as you see fit, looks like there were some good critiques that weren't implemented.

TankLaser007
2024-01-08, 01:34 AM
I'd like to request the Kensei of the Five Rings (https://minmaxforum.com/index.php?topic=1269.0), which is like the uber samurai-spirit class. Very philosophical and cool, imo. I'm interested as, like, a well-known duelist who people hire to fight on their behalf for political duels and the like. Also would like to use the Oversized Two-Weapon Fighting feat from Complete Adventurer so I can dual-wield katanas.

Class is approved and also the O2WF. I was going to tell you to get something like Monkey Grip instead and fight with a nodachi and katana as the class feature specifically says main hand weapon must be larger than the off but decided against it. Two-weapon fighting is pretty cool and not often employed so have at it!


Wow that's a blast from the past. Please modify as you see fit, looks like there were some good critiques that weren't implemented.

One of the great things about GitPG is all the "classics" you find in the GitPG "vault".

samduke
2024-01-08, 01:45 AM
TankLaser007
I want to make certain i understand carrier crystal as you describe, for +1 i could put something like shock enhancement but not like speed as speed is +3, is that how you are working it?

Thokk_Smash
2024-01-08, 01:56 AM
Class is approved and also the O2WF. I was going to tell you to get something like Monkey Grip instead and fight with a nodachi and katana as the class feature specifically says main hand weapon must be larger than the off but decided against it. Two-weapon fighting is pretty cool and not often employed so have at it!


Oh, yeah, I guess it does specify that the off hand has to be shorter than the main hand, huh. I had considered the Oversized Weapons (http://spheresofpower.wikidot.com/equipment-sphere#toc103) Talent from the Equipment Sphere to be able to use a two-handed weapon in my main hand (looking at the Fullblade from the old Sword and Fist supplement, basically an exotic greatsword that deals 2d8 damage), but the -2 penalty (-4 on a full attack) is pretty brutal. I don't think Monkey Grip lets me use a two-handed weapon in one hand, either.

I could use Monkey Grip to wield a Large katana in my main hand and a Medium katana in my off hand, that could be fun too. Or I could follow your gracious allowance of being able to use same-sized weapons in both hands, we'll see :smallbiggrin:

Edit: Would you consider allowing me to swap the maneuver progression for a Proficient progression in the Spheres of Might? Or Adept (0.75 talents per level vs 0.5 talents per level) if you feel that the maneuver progression is worth that much. I'd like to use Spheres more than the maneuvers, honestly.

TankLaser007
2024-01-08, 02:32 AM
TankLaser007
I want to make certain i understand carrier crystal as you describe, for +1 i could put something like shock enhancement but not like speed as speed is +3, is that how you are working it?

Treat as the same method for doing Weapons, so:

Carrier Crystals :
Lesser:(+1), Shock (+1) Lesser crystal can only carry a single enhancement and total EB can't exceed +5 the total EB is +2 so this is fine
Lesser:(+1), Speed (+3) Lesser crystal can only carry a single enhancement and total EB can't exceed +5 the total EB is +4 so this is also fine
Greater: (+1), Shock (+1) & Speed (+3) Greater crystal can hold 2 enhancements with total EB not greater than +7 here it's +5 so this works as well.

Make sense?


Oh, yeah, I guess it does specify that the off hand has to be shorter than the main hand, huh. I had considered the Oversized Weapons (http://spheresofpower.wikidot.com/equipment-sphere#toc103) Talent from the Equipment Sphere to be able to use a two-handed weapon in my main hand (looking at the Fullblade from the old Sword and Fist supplement, basically an exotic greatsword that deals 2d8 damage), but the -2 penalty (-4 on a full attack) is pretty brutal. I don't think Monkey Grip lets me use a two-handed weapon in one hand, either.

I could use Monkey Grip to wield a Large katana in my main hand and a Medium katana in my off hand, that could be fun too. Or I could follow your gracious allowance of being able to use same-sized weapons in both hands, we'll see :smallbiggrin:

Edit: Would you consider allowing me to swap the maneuver progression for a Proficient progression in the Spheres of Might? Or Adept (0.75 talents per level vs 0.5 talents per level) if you feel that the maneuver progression is worth that much. I'd like to use Spheres more than the maneuvers, honestly.

You can swap the PoW/ToB manoeuvrers system for a SoM martial tradition and Adept progression if you want.

Llyarden
2024-01-08, 05:37 AM
I realised I forgot to ask for a few things related to my Chef's Armoury veil, sorry.

- These (https://libraryofmetzofitz.fandom.com/wiki/The_Traveling_Chef) three (https://libraryofmetzofitz.fandom.com/wiki/Vial_of_Rotted_Food) items. (https://libraryofmetzofitz.fandom.com/wiki/Blessed_Stone_of_the_Hearth_%26_Flame)
- Bind Hand Chakra (http://spheresofpower.wikidot.com/veilweaving#toc22) veilweaving talent.
- Advanced Magic Training (http://spheresofpower.wikidot.com/general-feats#toc0) feat.
- Sphere Implements (http://spheresofpower.wikidot.com/implements) (particularly the property that gives an extra talent.)
- Catalysed Treasures (https://libraryofmetzofitz.fandom.com/wiki/Catalyzed_Treasure).

TankLaser007
2024-01-08, 07:13 AM
I realised I forgot to ask for a few things related to my Chef's Armoury veil, sorry.

- These (https://libraryofmetzofitz.fandom.com/wiki/The_Traveling_Chef) three (https://libraryofmetzofitz.fandom.com/wiki/Vial_of_Rotted_Food) items. (https://libraryofmetzofitz.fandom.com/wiki/Blessed_Stone_of_the_Hearth_%26_Flame)
- Bind Hand Chakra (http://spheresofpower.wikidot.com/veilweaving#toc22) veilweaving talent.
- Advanced Magic Training (http://spheresofpower.wikidot.com/general-feats#toc0) feat.
- Sphere Implements (http://spheresofpower.wikidot.com/implements) (particularly the property that gives an extra talent.)
- Catalysed Treasures (https://libraryofmetzofitz.fandom.com/wiki/Catalyzed_Treasure).


Those are all approved.

samduke
2024-01-08, 07:38 AM
Treat as the same method for doing Weapons, so:

Carrier Crystals :
Lesser:(+1), Shock (+1) Lesser crystal can only carry a single enhancement and total EB can't exceed +5 the total EB is +2 so this is fine
Lesser:(+1), Speed (+3) Lesser crystal can only carry a single enhancement and total EB can't exceed +5 the total EB is +4 so this is also fine
Greater: (+1), Shock (+1) & Speed (+3) Greater crystal can hold 2 enhancements with total EB not greater than +7 here it's +5 so this works as well.

Make sense?


yes that is awesome - thankyou

okay I want to ask if you are allowing items in the same slot to be combined for the typical 50% greater cost on the lesser costed items.

I am wanting to know if you would allow the Beneficial Bandolier normally a waist slot item to be taken in the shoulder slot?

and can I combine those crystals?

I am looking at the following
Armor
Crystal of Aquatic Action Greater 3,000 gp
does not impose an armor check penalty on your Swim checks and you also gain a Swim speed equal to one-half your land speed, and you also take no penalties on attacks or movement while underwater (as if under the effect of freedom of movement) and you can breathe water as easily as air.

Restful Crystal 500 gp
Sleeping in armor that has this augment crystal attached does not make you fatigued.

Lightstep Crystal Greater 3,000 gp
increases the wearer's speed by +10 feet and applies to all of the wearers movement modes. This speed bonus is considered an enhancement bonus. and the wearer gains a +4 bonus on Initiative checks. and the wearer may immediately reroll an initiative check once per day. She may take either result. A creature may only gain this benefit once per day, regardless of whether she uses another lightstep crystal later. This ability only functions once per day, regardless of whether another creature uses the same lightstep crystal later.

Weapon
Truedeath Crystal Greater10,000 gp
deals an extra 1d6 points of damage to undead. and the weapon also functions as a ghost touch weapon and the weapon can deliver sneak attacks and critical hits against undead as if they were living creatures.

Carrier Crystal Greater cost ??
Eager +1 bonus, Force +2 bonus
>presuming the cost as per normal weapon enhancement this would be 18,000 gp

edited

TankLaser007
2024-01-08, 08:33 AM
yes that is awesome - thankyou

okay I want to ask if you are allowing items in the same slot to be combined for the typical 50% greater cost on the lesser costed items.

I am wanting to know if you would allow the Beneficial Bandolier normally a waist slot item to be taken in the shoulder slot?

and can I combine those crystals?

I am looking at the following
Armor
Crystal of Aquatic Action Greater 3,000 gp
does not impose an armor check penalty on your Swim checks and you also gain a Swim speed equal to one-half your land speed, and you also take no penalties on attacks or movement while underwater (as if under the effect of freedom of movement) and you can breathe water as easily as air.

Restful Crystal 500 gp
Sleeping in armor that has this augment crystal attached does not make you fatigued.

Lightstep Crystal Greater 3,000 gp
increases the wearer's speed by +10 feet and applies to all of the wearers movement modes. This speed bonus is considered an enhancement bonus. and the wearer gains a +4 bonus on Initiative checks. and the wearer may immediately reroll an initiative check once per day. She may take either result. A creature may only gain this benefit once per day, regardless of whether she uses another lightstep crystal later. This ability only functions once per day, regardless of whether another creature uses the same lightstep crystal later.

Weapon
Truedeath Crystal Greater10,000 gp
deals an extra 1d6 points of damage to undead. and the weapon also functions as a ghost touch weapon and the weapon can deliver sneak attacks and critical hits against undead as if they were living creatures.


Augmentation Crystals cannot be combined.



Carrier Crystal Greater cost ??
Eager +1 bonus, Force +2 bonus
>presuming the cost as per normal weapon enhancement this would be 18,000 gp


The Carrier Crystal above would be 32,000 b/c there is the initial (+1) + Eager (+1) + Force (+2) total EB = +4.

I initially made them a bit pricey due to the utility and convenience of having "movable" interchangeable enchainments for weapons/armour.

samduke
2024-01-08, 08:59 AM
Augmentation Crystals cannot be combined.



The Carrier Crystal above would be 32,000 b/c there is the initial (+1) + Eager (+1) + Force (+2) total EB = +4.

I initially made them a bit pricey due to the utility and convenience of having "movable" interchangeable enchainments for weapons/armour.

okay what about the bandolier and combine magic items in the same slot ?

also the feat
Elven Accuracy (Combat) - applies to bows, can I have it apply to firearms ?


in 3.5 there are the items
Strongarm bracers (Monkey grip)

Gauntlets of Ghost Fighting
can I use them ?
edited

TankLaser007
2024-01-08, 09:24 AM
okay what about the bandolier and combine magic items in the same slot ?

also the feat
Elven Accuracy (Combat) - applies to bows, can I have it apply to firearms ?


in 3.5 there are the items
Strongarm bracers (Monkey grip)

Gauntlets of Ghost Fighting
can I use them ?
edited

I missed the Bandolier question. Yes that's completely reasonable to have it take the shoulder slot. Eleven Accuracy w/ fire arms is also fine. As are the bracers and Gauntlets.

samduke
2024-01-08, 09:34 AM
I missed the Bandolier question. Yes that's completely reasonable to have it take the shoulder slot. Eleven Accuracy w/ fire arms is also fine. As are the bracers and Gauntlets.

um lets try a 3rd time
as I do not know if this was addressed

combine magic items in the same slot

if I have a ring of protection can it be combined with a ring of sustenance for example ?

TankLaser007
2024-01-08, 09:40 AM
The forum is eating my posts and double posting old saved posts.

Items that share a slot can be combined using the option from MiC with +50% cost of the more expensive of the two.

samduke
2024-01-08, 09:58 AM
The forum is eating my posts and double posting old saved posts.

Items that share a slot can be combined using the option from MiC with +50% cost of the more expensive of the two.

yeah no idea what is up with the forums running so slow and even getting random error messages to the site.

thanks for the answer

samduke
2024-01-08, 10:05 AM
sorry for the double post
I would like to request this set

Gwaeron's Belt 21,000 gp
A Gwaeron’s belt has two abilities, each of which functions once per day. The first command causes your weapon to burst into flames (as the flaming weapon property) for 12 rounds.

The second command produces a wind walk effect, as the spell, but affecting only you.

When you wear both this belt and Gwaeron's Boots, you receive a special benefit. The flaming weapon property is a continuous effect requiring no activation, and affects up to two held weapons at once.


Gwaeron's Boots 6,000 gp
While wearing these boots, you are affected as if by a pass without trace spell. In addition, you produce no smell and cannot be detected by the scent extraordinary ability.

When you wear both these boots and Gwaeron's Belt, you recieve a special benefit. Once per day, you can become invisible, as greater invisibility, for 5 rounds. In addition, you gain a +10 <Untyped> bonus to your land speed (this effect is continuous).

Yas392
2024-01-08, 10:16 AM
Thought this game is something else but is PF1e which gets my interest.

Looking forward to playing a verdivant cavalier which is leshy exclusive but there is a clause: "This archetype is typically available only to vine leshys, but with the GM’s permission, other races can take it as well."

What kind of race do you allow for this archetype?

Llyarden
2024-01-08, 11:48 AM
I only just noticed this in the houserules...


Feats at every odd level

Isn't this the default for Pathfinder?

TankLaser007
2024-01-09, 08:55 AM
Sorry for missing these, I thought I checked the thread before but seemed to have missed them.


sorry for the double post
I would like to request this set

Gwaeron's Belt 21,000 gp
A Gwaeron’s belt has two abilities, each of which functions once per day. The first command causes your weapon to burst into flames (as the flaming weapon property) for 12 rounds.

The second command produces a wind walk effect, as the spell, but affecting only you.

When you wear both this belt and Gwaeron's Boots, you receive a special benefit. The flaming weapon property is a continuous effect requiring no activation, and affects up to two held weapons at once.


Gwaeron's Boots 6,000 gp
While wearing these boots, you are affected as if by a pass without trace spell. In addition, you produce no smell and cannot be detected by the scent extraordinary ability.

When you wear both these boots and Gwaeron's Belt, you recieve a special benefit. Once per day, you can become invisible, as greater invisibility, for 5 rounds. In addition, you gain a +10 <Untyped> bonus to your land speed (this effect is continuous).

Sorry no to the set.




Thought this game is something else but is PF1e which gets my interest.

Looking forward to playing a verdivant cavalier which is leshy exclusive but there is a clause: "This archetype is typically available only to vine leshys, but with the GM’s permission, other races can take it as well."

What kind of race do you allow for this archetype?

It depends, if the ability to "grow a mount" from "you" is a main component that could possibly be re fluffed somehow. For example if you're an Android, Warforged or Forged Facsimile it could be made of nanites or components from yourself etc. if the growing the mount aspect isn't a large part and you're more interested in the features of the class like the Effloresces just refluff/reskin them to been congruent with your race/concept. In this case I don't mind you using this archetype so long is it seems "narratively sound."


I only just noticed this in the houserules...

Isn't this the default for Pathfinder?

Yes this is an artefact from the previous game's 16, which LairdMoan mentioned and wasn't PF (and was gestalt) which is why I had to double check when two people thought it was gestalt I thought I had forgotten to edit that out.

samduke
2024-01-09, 09:15 AM
@GM
as that set was denied, which is fine I was looking for answers to speed.

Requesting
Rapid Wrath (Ghostwalk p66)
It is a +1 mighty cleaving shortspear. 11,702 GP.
it doubles landspeed (untyped) and should give that benefit as a carried object

TankLaser007
2024-01-09, 09:41 AM
@GM
as that set was denied, which is fine I was looking for answers to speed.

Requesting
Rapid Wrath (Ghostwalk p66)
It is a +1 mighty cleaving shortspear. 11,702 GP.
it doubles landspeed (untyped) and should give that benefit as a carried object

That's acceptable.

samduke
2024-01-09, 09:52 AM
Okay my character is complete - updating table



Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


-
-
-
-
-

Rokku
2024-01-09, 03:12 PM
So I've realized that I may have bitten off more than I can chew with the Transcendent, because I have to read *every* Veil, hahaha. So I delved more into the setting info and I think the Freethinkers are really cool. And I've always wanted to do something with Android, so I'm digging into that. Possibly still an Akashic class cause then I can do cool machine morphing stuff.

Argus0
2024-01-09, 09:00 PM
Raun Jadeclad
AKA


Race: Astreidi (https://libraryofmetzofitz.fandom.com/wiki/Atstreidi)
Age:
Class: Stormbound (Stormclast)
Affiliations:

Traits:
Drawbacks:

Martial Tradition:WIPhttps://i.pinimg.com/564x/f6/16/21/f616214593ee85f01536ee20aa212790.jpg

https://www.pinterest.com/pin/32862272273173342/WIP



Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


-
-
-
-
-

Ancient
2024-01-09, 09:30 PM
Putting up the work in progress for Thom Jones, a former human thief/adventurer who ran afoul of a powerful wizard and was turned into a literal cat burglar.



Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


-
-
-
-
-

Kallimakus
2024-01-10, 03:14 AM
Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


-
-
-
-
-


Added myself there too. Working on background and personally. I might steal that speed-boosting spear instead of Boots of Striding. Or both, for when you need to move a few hundred feet per round.

niw18
2024-01-10, 03:25 AM
just adding my self to the table



Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done

namo
2024-01-10, 04:08 AM
May we use "Implement Crystals", the equivalent of Weapon Crystals for Sphere Implements?

FYI I'm working on a Troubadour (Sphere class - it supports different personas, with some similarities to the 3.5 Chameleon or the Vigilante): a woman originally from outside the city who has established a presence in several "factions". She'll likely have at least a "Socialite" persona, at ease in the Heights, and an "Underground" persona for the Depths.
Overall, a buffer - debuffer; perhaps I'll pick up some healing since we might be short on it.

Llyarden
2024-01-10, 04:28 AM
Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done


Llyarden
Xiliaria (https://og.myth-weavers.com/sheet.html#id=2869126)
Taninim
Draconic Exemplar
Mechanically done, fluff WIP


Adding myself to the table as well.

TankLaser007
2024-01-10, 10:17 AM
May we use "Implement Crystals", the equivalent of Weapon Crystals for Sphere Implements?

FYI I'm working on a Troubadour (Sphere class - it supports different personas, with some similarities to the 3.5 Chameleon or the Vigilante): a woman originally from outside the city who has established a presence in several "factions". She'll likely have at least a "Socialite" persona, at ease in the Heights, and an "Underground" persona for the Depths.
Overall, a buffer - debuffer; perhaps I'll pick up some healing since we might be short on it.

Do you have a link? I remember something like talent crystals that grant feats or different sphere talents at a fixed level but not sure what you're referring to here. I think an implment can take any/many forms weapons, magic item slots etc.

namo
2024-01-10, 10:44 AM
I was referring to the rules you set out for Weapon Crystals (https://forums.giantitp.com/showsinglepost.php?p=25942179&postcount=87) but transposed for Sphere Implements (http://spheresofpower.wikidot.com/implements).
Implement enchantments work like weapon enchantments, with enhancement bonuses ranging from +1 to +5 (costed the same), and implement properties which could be added to a crystal using your rules, if you allow it.

Zarthrax
2024-01-10, 09:56 PM
Ok, finally compiled a character idea, but since there's multiple ways of accomplishing it, here are the choices for TankLaser007 to wade though...lol

Option 1- Warcrafter base class (www.giantitp.com/forums/showthread.php?t=256614) with Perplexing Essence discipline (including feats and legacy weapon) (https://forums.giantitp.com/showsinglepost.php?p=13940182&postcount=5), and Mangled Gear discipline (https://libraryofmetzofitz.fandom.com/wiki/Mangled_Gear). Possibly with a martial adaptation of Technomancer (https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/technomancer/).


Option 2- Artisan base class (https://libraryofmetzofitz.fandom.com/wiki/Artisan) going into Forgelord (https://libraryofmetzofitz.fandom.com/wiki/Forgelord).


Option 3- Wizard/Psion(Shaper)/Cerebremancer (Metaforge archetype) (https://libraryofmetzofitz.fandom.com/wiki/Metaforge_(Cerebremancer_archetype))

Option 4- Machinist (https://forums.giantitp.com/showthread.php?262484-3-5-Machinist-I-put-some-steampunk-in-your-swordsage)

Those are in descending order of preference, so stop where you like it, and that's what I'll build.

Also, might need these as well- Ray Magitech Weapons (https://forums.giantitp.com/showthread.php?106653-Arsenals-of-Eberron-Ray-Weapons&p=5867363#post5867363)

Basic character idea is a member of the Technoarcanæ (former Preserver) who has become so disillusioned with them that he founded an entire school of thought that combines utilitarianism and recycling. "If something isn't useful, it is pointless. Whether it's your first crafted wand held on to out of sentimentalism and completely out of charges or an Ortussian doomsday bomb that you don't know how to activate, they are both equally useless. So use them to make something not useless." So kind of a DIY Marie Kondo/Martha Stewart cross. I imagine that person to be frustrated at all the people who latched onto the idea and immediately try to overthrow the Technoarcanæ rather than do something useful.

TankLaser007
2024-01-10, 11:37 PM
I was referring to the rules you set out for Weapon Crystals (https://forums.giantitp.com/showsinglepost.php?p=25942179&postcount=87) but transposed for Sphere Implements (http://spheresofpower.wikidot.com/implements).
Implement enchantments work like weapon enchantments, with enhancement bonuses ranging from +1 to +5 (costed the same), and implement properties which could be added to a crystal using your rules, if you allow it.

I'll allow. Sorry I thought I was missing something.


Ok, finally compiled a character idea, but since there's multiple ways of accomplishing it, here are the choices for TankLaser007 to wade though...lol

Option 1- Warcrafter base class (www.giantitp.com/forums/showthread.php?t=256614) with Perplexing Essence discipline (including feats and legacy weapon) (https://forums.giantitp.com/showsinglepost.php?p=13940182&postcount=5), and Mangled Gear discipline (https://libraryofmetzofitz.fandom.com/wiki/Mangled_Gear). Possibly with a martial adaptation of Technomancer (https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/technomancer/).


Option 2- Artisan base class (https://libraryofmetzofitz.fandom.com/wiki/Artisan) going into Forgelord (https://libraryofmetzofitz.fandom.com/wiki/Forgelord).


Option 3- Wizard/Psion(Shaper)/Cerebremancer (Metaforge archetype) (https://libraryofmetzofitz.fandom.com/wiki/Metaforge_(Cerebremancer_archetype))

Option 4- Machinist (https://forums.giantitp.com/showthread.php?262484-3-5-Machinist-I-put-some-steampunk-in-your-swordsage)

Those are in descending order of preference, so stop where you like it, and that's what I'll build.

Also, might need these as well- Ray Magitech Weapons (https://forums.giantitp.com/showthread.php?106653-Arsenals-of-Eberron-Ray-Weapons&p=5867363#post5867363)

Basic character idea is a member of the Technoarcanæ (former Preserver) who has become so disillusioned with them that he founded an entire school of thought that combines utilitarianism and recycling. "If something isn't useful, it is pointless. Whether it's your first crafted wand held on to out of sentimentalism and completely out of charges or an Ortussian doomsday bomb that you don't know how to activate, they are both equally useless. So use them to make something not useless." So kind of a DIY Marie Kondo/Martha Stewart cross. I imagine that person to be frustrated at all the people who latched onto the idea and immediately try to overthrow the Technoarcanæ rather than do something useful.

Firstly I love the concept. If you just bear with me maybe a day I'll get back to you on the rest. Up to the eyeballs in work at the moment should be able to get out from under it by tomorrow.

Rokku
2024-01-11, 12:56 AM
So I've been poking at things and since the person who was interested in Helmsman seems to not be around I'm interested in playing an Android https://metzo.miraheze.org/wiki/Construct_Shaper https://metzo.miraheze.org/wiki/Experimental_Engineer Helmsman who's just a full-tilt Freethinker, busting up operations that enslave their brethren on the regular.

Yas392
2024-01-11, 01:42 AM
@TankLaser007 Can my character take a giant mole as a mount?

Triskavanski
2024-01-11, 11:41 AM
If we're using Spheres of Power, honestly my Rat King idea might even better using the Unbodied Wraith I think.



https://th.bing.com/th/id/OIG.mIzwjF8D8L.XcdSab5Xv?pid=ImgGn
Ratsputin
I'm the big rat that makes all of the rules.

The big cheese, the lead rat.
Either Daring General or Unbodied Wraith






https://th.bing.com/th/id/OIG.3msctApCkDifFfZ7d0xi?pid=ImgGn
Salt
Defensive Rat, defends the group





https://th.bing.com/th/id/OIG.8zVkHjVaE9WDufZRqI1e?pid=ImgGn
Pepper
Attack Rat, Stabby stab

Chambers
2024-01-11, 11:50 AM
Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done


Llyarden
Xiliaria (https://og.myth-weavers.com/sheet.html#id=2869126)
Taninim
Draconic Exemplar
Mechanically done, fluff WIP


Chambers
Savran An'arch (https://www.myth-weavers.com/sheets/?id=2868478)
Drow
Druid (Sphere, Cave)
Mostly


-
-
-
-
-



Alteration Sphere

Shapeshift [Standard, Concentration] Spend 1 Spell Point when Shapeshifting self to last for 10 minutes per CL.
Transform into medium Ooze, gain 4 traits. All listed speeds increased by +10ft enhancement via Boots of Polymorphous Alacrity.

Base Ooze Form

No limbs, incapable of speech, may not add limbs or natural attacks
20ft land speed, Slam deals +1d4 acid, Natural Armor +7
Move through 1/4th size space without squeezing, 1/8th while squeezing.
Gain Amoeba, Gelatinous Cube, Jelly, or Pudding package
May spend 1 Spell Point to gain 100% Fortification but renders blind, granting blindsight out to 60ft.


Ooze Packages

Amoeba: 20ft swim speed, 10ft climb speed, breathe underwater.
Gelatinous Cube: Transparent, +5 Stealth, Resist Electricity 15.
Jelly: Acid only affects organic material, Reflex DC 22 or targets clothes are affected, bypasses hardness. Resist Electricity 15.
Pudding: Acid only affects organic material, same Reflex save. 20ft climb speed, suction to climb at half speed on any surface, +10 circumstance CMD vs forced movement.


Available Traits

0 Cost: Acid Spit
0 Cost: Acidic Body
0 Cost: Acidic Nature
1 SP: Advanced Change Size
0 Cost: Change Size
0 Cost: Engulf
0 Cost: Gibbering
0 Cost: Many eyes
0 Cost: Mucus
0 Cost: Roper Strands


Acid Spit: Standard, ranged touch attack within close range (60ft) deals 7d6 acid damage, then 7 acid damage for 7 rounds. Move action to remove the acid.

Acidic Body: Unarmed/slam attack that deals damage increases damage by one size.

Acidic Nature: Acid affects and can dissolve metal armor and weapons in addition to wood and cloth.

Advanced Change Size: Fine or Gargantuan

Change Size: Diminutive, Tiny, Small, Large, or Huge.



Size
AC/Attack
CMB/CMD
Stealth
Space
Non-Squeezing
Squeezing


Fine
+8
-8
+16
1/2 ft
1 and 1/2 inches
3/4ths of inch


Diminutive
+4
-4
+12
1 ft
3 inches
1 and 1/2 inches


Tiny
+2
-2
+8
2 1/2 ft
7 and 1/2 inches
3 and 3/4 inches


Small
+1
-1
+4
5 ft
15 inches
7 and 1/2 inches


Large
-1
+1
-4
10 ft
30 inches
15 inches


Huge
-2
+2
-8
15 ft
45 inches
22 and 1/2 inches


Gargantuan
-4
+4
-12
20 ft
5 ft
30 inches



Engulf: Standard action, move up to speed and engulf anything in path, see text.

Gibbering: All creatures within 30 feet of the target take a -5 penalty on concentration checks.

Many Eyes: Cannot be flanked.

Mucus: Standard, 20ft radius mucus cloud that persists for 15 rounds. Usable every 1d4 rounds. Fortitude save DC 22 or lose ability to breath air, gains ability to breath underwater for 15 rounds. Standard action to remove mucus. Suffocate if they can't breathe air and are not in water.

Roper Strands: One roper strand per trait. Standard/Full-attack, one ranged touch attack per strand at target within close range (60ft). Strands deal Strength damage when attached, see text.


Light Sphere

Lens [Standard, Concentration] Spend 1 Spell Point to increase duration to 1 hour per caster level without concentration.


Infravision: See heat. Ignore miss chance for less than total concealment vs living creatures. Track creatures within 1 hour based on heat trails.
Telescope: +5 Circumstance bonus to visual Perception checks; Change distance penalty to +1 per 10ft/CL (+1 per 160ft).
Periscope: Place scrying sensor within medium range (260ft), requires line of sight to placement location.



Nature Sphere

Geomancing

Tremor (1 SP): Standard action. Create a 30ft radius tremor within 60ft. Targets standing within the area must make a Reflex save DC 25 or fall prone. Flying creatures within 210ft elevation must make a Fly check DC 31 or fall and suffer falling damage. The tremor area grows spikes that last 21 rounds. Spikes make a melee touch attack against anyone stepping into affected square (Caster Level + Dexterity Modifier). Deals 21 damage on hit and they are slowed by half until healed. Charging/running creatures must stop. Any creature may move at half speed through the area without risking damage.


Spirit

Stoneskin (1 SP): Move action, self only. DR 10/Adamantine for 21 minutes. Absorbs 210 damage.
Speak with Animals (1 SP): Standard action. Speak with animals for 21 minutes.
Speak with Stone (1 SP): Standard action. Learn Terran, speak with stone for 21 minutes.



Dark Sphere

Darkness [Standard, Concentration]
Create a sphere of darkness with up to a 60ft radius or 24 10ft contiguous cubes. Must stay within medium range of darkness.

Effects of Darkness

Bright light become dim light
Normal/dim light become absolute darkness. Normal lights produce only 5ft of dim light. Dim light sources disappear. Darkvision penetrates.
If cast as Blot: light level does not change. Area is two-dimensional darkness on a surface. May overlap blot with natural shadows to hide the magical effect (functions with any natural shadows present). Obvious Darkness effects reveal the ruse (Snagging Darkness, Obscure Passage).


Darkness Talents (one effect per use of Darkness)

Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


Blot Talents (one effect per use of Darkness)

Snagging Darkness (blot): Costs 1 Spell Point. Area is difficult terrain and shadow tentacles grapple creatures within, CMB = Caster level + Casting Ability Modifier. 10d6 damage on grapple, +5 bonus on subsequent grapple checks.
Obscure Passage (blot): Blot becomes a portal, passing through 5ft/CL (105ft). Multiple castings enlarge passage. May not penetrate hardness greater than 5 + CL (26 Hardness). Max diameter of 1 ft/CL, does not harm surface. Neither light nor darkvision may penetrate passage.
Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


Melds [Swift, apply only to self]

Hide in Darkness: Cost 1 Spell Point. For 1 hour per CL, while in any dim light or darkness, attempt Stealth checks to hide while being observed. May spend 1 additional Spell Point to protect against non-visual senses and divinations, requiring Perception checks.
Feed on Darkness: Cost 1 Spell Point. Gain Fast Healing 3 for 1 minute per Caster Level while in my area of darkness.


Other

Shadow Stash: Personal shadow may wear and carry equipment, up to 105 lbs.

namo
2024-01-12, 05:37 PM
Adding my WIP character:


Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done


Llyarden
Xiliaria (https://og.myth-weavers.com/sheet.html#id=2869126)
Taninim
Draconic Exemplar
Mechanically done, fluff WIP


Chambers
Savran An'arch (https://www.myth-weavers.com/sheets/?id=2868478)
Drow
Druid (Sphere, Cave)
Mostly


namo
Aryn (https://forums.giantitp.com/showsinglepost.php?p=25940610&postcount=13)
varies
Troubadour
WIP

TankLaser007
2024-01-13, 06:51 AM
Sorry for teh late replies had a busy work week.


Ok, finally compiled a character idea, but since there's multiple ways of accomplishing it, here are the choices for TankLaser007 to wade though...lol

Option 1- Warcrafter base class (www.giantitp.com/forums/showthread.php?t=256614) with Perplexing Essence discipline (including feats and legacy weapon) (https://forums.giantitp.com/showsinglepost.php?p=13940182&postcount=5), and Mangled Gear discipline (https://libraryofmetzofitz.fandom.com/wiki/Mangled_Gear). Possibly with a martial adaptation of Technomancer (https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/technomancer/).


Option 2- Artisan base class (https://libraryofmetzofitz.fandom.com/wiki/Artisan) going into Forgelord (https://libraryofmetzofitz.fandom.com/wiki/Forgelord).


Option 3- Wizard/Psion(Shaper)/Cerebremancer (Metaforge archetype) (https://libraryofmetzofitz.fandom.com/wiki/Metaforge_(Cerebremancer_archetype))

Option 4- Machinist (https://forums.giantitp.com/showthread.php?262484-3-5-Machinist-I-put-some-steampunk-in-your-swordsage)

Those are in descending order of preference, so stop where you like it, and that's what I'll build.

Also, might need these as well- Ray Magitech Weapons (https://forums.giantitp.com/showthread.php?106653-Arsenals-of-Eberron-Ray-Weapons&p=5867363#post5867363)

Basic character idea is a member of the Technoarcanæ (former Preserver) who has become so disillusioned with them that he founded an entire school of thought that combines utilitarianism and recycling. "If something isn't useful, it is pointless. Whether it's your first crafted wand held on to out of sentimentalism and completely out of charges or an Ortussian doomsday bomb that you don't know how to activate, they are both equally useless. So use them to make something not useless." So kind of a DIY Marie Kondo/Martha Stewart cross. I imagine that person to be frustrated at all the people who latched onto the idea and immediately try to overthrow the Technoarcanæ rather than do something useful.

I apologise taking so long to get back to you, especially considering the outcome. I looked through all of the links, and while the tone of the various brew meshes well my concern is many of them are heavy with various sub systems of brew whether feat options, new martial traditions and unique class features that I think I lack the bandwidth to process. Much of what I have approved from 3.5/Brew are classes/rules/homebrew I am already familiar with so it's not too much for me to take on. These though, for me are a bit overwhelming.. However, that said I do really like the character concept and I think it's something that can be done with other pre-existing/or approved content.


So I've been poking at things and since the person who was interested in Helmsman seems to not be around I'm interested in playing an Android https://metzo.miraheze.org/wiki/Construct_Shaper https://metzo.miraheze.org/wiki/Experimental_Engineer Helmsman who's just a full-tilt Freethinker, busting up operations that enslave their brethren on the regular.

I like the idea and those Helmsman ACF's look good. Have at it!


@TankLaser007 Can my character take a giant mole as a mount?

Assuming they have the ability to select such a mount via feats/class features I don't see why not. Just be aware that within the city "proper" such a mount may have limitations either logistically or culturally. But not more than say any mount might like a war horse mind you. Just keep that in the back of your mind.


If we're using Spheres of Power, honestly my Rat King idea might even better using the Unbodied Wraith I think.



https://th.bing.com/th/id/OIG.mIzwjF8D8L.XcdSab5Xv?pid=ImgGn
Ratsputin
I'm the big rat that makes all of the rules.

The big cheese, the lead rat.
Either Daring General or Unbodied Wraith






https://th.bing.com/th/id/OIG.3msctApCkDifFfZ7d0xi?pid=ImgGn
Salt
Defensive Rat, defends the group





https://th.bing.com/th/id/OIG.8zVkHjVaE9WDufZRqI1e?pid=ImgGn
Pepper
Attack Rat, Stabby stab



Loving the development of team rat. Just curious as to what your thoughts were in actualizing this via Unbloodied Wraith what path were you thinking and were still going Ratfolk/leadership route with just an intangible possessing Rat King? Setting-wise there are what are basically UWs that "ride" robots/constructs. So was wondering how you imagined the class serving your concept. I have no issue with the class btw.




Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done


Llyarden
Xiliaria (https://og.myth-weavers.com/sheet.html#id=2869126)
Taninim
Draconic Exemplar
Mechanically done, fluff WIP


Chambers
Savran An'arch (https://www.myth-weavers.com/sheets/?id=2868478)
Drow
Druid (Sphere, Cave)
Mostly


-
-
-
-
-



Alteration Sphere

Shapeshift [Standard, Concentration] Spend 1 Spell Point when Shapeshifting self to last for 10 minutes per CL.
Transform into medium Ooze, gain 4 traits. All listed speeds increased by +10ft enhancement via Boots of Polymorphous Alacrity.

Base Ooze Form

No limbs, incapable of speech, may not add limbs or natural attacks
20ft land speed, Slam deals +1d4 acid, Natural Armor +7
Move through 1/4th size space without squeezing, 1/8th while squeezing.
Gain Amoeba, Gelatinous Cube, Jelly, or Pudding package
May spend 1 Spell Point to gain 100% Fortification but renders blind, granting blindsight out to 60ft.


Ooze Packages

Amoeba: 20ft swim speed, 10ft climb speed, breathe underwater.
Gelatinous Cube: Transparent, +5 Stealth, Resist Electricity 15.
Jelly: Acid only affects organic material, Reflex DC 22 or targets clothes are affected, bypasses hardness. Resist Electricity 15.
Pudding: Acid only affects organic material, same Reflex save. 20ft climb speed, suction to climb at half speed on any surface, +10 circumstance CMD vs forced movement.


Available Traits

0 Cost: Acid Spit
0 Cost: Acidic Body
0 Cost: Acidic Nature
1 SP: Advanced Change Size
0 Cost: Change Size
0 Cost: Engulf
0 Cost: Gibbering
0 Cost: Many eyes
0 Cost: Mucus
0 Cost: Roper Strands


Acid Spit: Standard, ranged touch attack within close range (60ft) deals 7d6 acid damage, then 7 acid damage for 7 rounds. Move action to remove the acid.

Acidic Body: Unarmed/slam attack that deals damage increases damage by one size.

Acidic Nature: Acid affects and can dissolve metal armor and weapons in addition to wood and cloth.

Advanced Change Size: Fine or Gargantuan

Change Size: Diminutive, Tiny, Small, Large, or Huge.



Size
AC/Attack
CMB/CMD
Stealth
Space
Non-Squeezing
Squeezing


Fine
+8
-8
+16
1/2 ft
1 and 1/2 inches
3/4ths of inch


Diminutive
+4
-4
+12
1 ft
3 inches
1 and 1/2 inches


Tiny
+2
-2
+8
2 1/2 ft
7 and 1/2 inches
3 and 3/4 inches


Small
+1
-1
+4
5 ft
15 inches
7 and 1/2 inches


Large
-1
+1
-4
10 ft
30 inches
15 inches


Huge
-2
+2
-8
15 ft
45 inches
22 and 1/2 inches


Gargantuan
-4
+4
-12
20 ft
5 ft
30 inches



Engulf: Standard action, move up to speed and engulf anything in path, see text.

Gibbering: All creatures within 30 feet of the target take a -5 penalty on concentration checks.

Many Eyes: Cannot be flanked.

Mucus: Standard, 20ft radius mucus cloud that persists for 15 rounds. Usable every 1d4 rounds. Fortitude save DC 22 or lose ability to breath air, gains ability to breath underwater for 15 rounds. Standard action to remove mucus. Suffocate if they can't breathe air and are not in water.

Roper Strands: One roper strand per trait. Standard/Full-attack, one ranged touch attack per strand at target within close range (60ft). Strands deal Strength damage when attached, see text.


Light Sphere

Lens [Standard, Concentration] Spend 1 Spell Point to increase duration to 1 hour per caster level without concentration.


Infravision: See heat. Ignore miss chance for less than total concealment vs living creatures. Track creatures within 1 hour based on heat trails.
Telescope: +5 Circumstance bonus to visual Perception checks; Change distance penalty to +1 per 10ft/CL (+1 per 160ft).
Periscope: Place scrying sensor within medium range (260ft), requires line of sight to placement location.



Nature Sphere

Geomancing

Tremor (1 SP): Standard action. Create a 30ft radius tremor within 60ft. Targets standing within the area must make a Reflex save DC 25 or fall prone. Flying creatures within 210ft elevation must make a Fly check DC 31 or fall and suffer falling damage. The tremor area grows spikes that last 21 rounds. Spikes make a melee touch attack against anyone stepping into affected square (Caster Level + Dexterity Modifier). Deals 21 damage on hit and they are slowed by half until healed. Charging/running creatures must stop. Any creature may move at half speed through the area without risking damage.


Spirit

Stoneskin (1 SP): Move action, self only. DR 10/Adamantine for 21 minutes. Absorbs 210 damage.
Speak with Animals (1 SP): Standard action. Speak with animals for 21 minutes.
Speak with Stone (1 SP): Standard action. Learn Terran, speak with stone for 21 minutes.



Dark Sphere

Darkness [Standard, Concentration]
Create a sphere of darkness with up to a 60ft radius or 24 10ft contiguous cubes. Must stay within medium range of darkness.

Effects of Darkness

Bright light become dim light
Normal/dim light become absolute darkness. Normal lights produce only 5ft of dim light. Dim light sources disappear. Darkvision penetrates.
If cast as Blot: light level does not change. Area is two-dimensional darkness on a surface. May overlap blot with natural shadows to hide the magical effect (functions with any natural shadows present). Obvious Darkness effects reveal the ruse (Snagging Darkness, Obscure Passage).


Darkness Talents (one effect per use of Darkness)

Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


Blot Talents (one effect per use of Darkness)

Snagging Darkness (blot): Costs 1 Spell Point. Area is difficult terrain and shadow tentacles grapple creatures within, CMB = Caster level + Casting Ability Modifier. 10d6 damage on grapple, +5 bonus on subsequent grapple checks.
Obscure Passage (blot): Blot becomes a portal, passing through 5ft/CL (105ft). Multiple castings enlarge passage. May not penetrate hardness greater than 5 + CL (26 Hardness). Max diameter of 1 ft/CL, does not harm surface. Neither light nor darkvision may penetrate passage.
Tenebrous Legedemain: Once per round use Sleight of Hand as free action against target within area of darkness/blot. May instead retrieve one unattended item within area of darkness/blot as free action. Item appears in hands or adjacent space, max weight 105lbs.


Melds [Swift, apply only to self]

Hide in Darkness: Cost 1 Spell Point. For 1 hour per CL, while in any dim light or darkness, attempt Stealth checks to hide while being observed. May spend 1 additional Spell Point to protect against non-visual senses and divinations, requiring Perception checks.
Feed on Darkness: Cost 1 Spell Point. Gain Fast Healing 3 for 1 minute per Caster Level while in my area of darkness.


Other

Shadow Stash: Personal shadow may wear and carry equipment, up to 105 lbs.


Noted. First pass everything looks good.


Adding my WIP character:


Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done


Llyarden
Xiliaria (https://og.myth-weavers.com/sheet.html#id=2869126)
Taninim
Draconic Exemplar
Mechanically done, fluff WIP


Chambers
Savran An'arch (https://www.myth-weavers.com/sheets/?id=2868478)
Drow
Druid (Sphere, Cave)
Mostly


namo
Aryn (https://forums.giantitp.com/showsinglepost.php?p=25940610&postcount=13)
varies
Troubadour
WIP



Looking forward to seeing the more finished version.

In the next few days I will try to add the table to the first post along with a list of approved brew and updates to the setting information. Following that I'll start going through the sheets in more detail and adding comments/queries.

Yas392
2024-01-13, 07:28 AM
Assuming they have the ability to select such a mount via feats/class features I don't see why not. Just be aware that within the city "proper" such a mount may have limitations either logistically or culturally. But not more than say any mount might like a war horse mind you. Just keep that in the back of your mind.

Cavalier has a number of pre-determined mount and because of this line "The GM might approve other animals as suitable mounts" hence why I asked and waited for your approval. I asked for giant mole because they are on the animal companion list.

TankLaser007
2024-01-13, 07:45 AM
Cavalier has a number of pre-determined mount and because of this line "The GM might approve other animals as suitable mounts" hence why I asked and waited for your approval. I asked for giant mole because they are on the animal companion list.

Yeah I don't mind at all.

Zarthrax
2024-01-13, 03:20 PM
Sorry for teh late replies had a busy work week.



I apologise taking so long to get back to you, especially considering the outcome. I looked through all of the links, and while the tone of the various brew meshes well my concern is many of them are heavy with various sub systems of brew whether feat options, new martial traditions and unique class features that I think I lack the bandwidth to process. Much of what I have approved from 3.5/Brew are classes/rules/homebrew I am already familiar with so it's not too much for me to take on. These though, for me are a bit overwhelming.. However, that said I do really like the character concept and I think it's something that can be done with other pre-existing/or approved content.






I will be honest, that was a very dissappointing answer. The basic premise of the character could be a simple Wizard who blew every feat on the umpteen thousand crafting feats necessary to craft magitech, but I wanted to play a more martial version this time. Of all the possible responses, at no point was I expecting "None of the above, make an Artificer".

I mean, option 3 was just a Cerebremancer archetype. Was there a specific reason it was unacceptable?

I'm not going to lie, this was, at best, disheartening...



Edit: After some thought, I'll ask directly. Do you have any preferred crafting classes that get enough crafting feats where they can actually make magitech?

Double Edit- Also, the Machinist was just a slightly altered Swordsage. What was bad about that?

Triskavanski
2024-01-13, 08:40 PM
Loving the development of team rat. Just curious as to what your thoughts were in actualizing this via Unbloodied Wraith what path were you thinking and were still going Ratfolk/leadership route with just an intangible possessing Rat King? Setting-wise there are what are basically UWs that "ride" robots/constructs. So was wondering how you imagined the class serving your concept. I have no issue with the class btw.




I was wrong naming the wrong wraith archetype, Collective is the one.

Essentially I exist as a collective will amongst the ratfolk, allowing me to possess some of them at a time and making it so I can have a bigger presence overall.


https://th.bing.com/th/id/OIG.zC_TDrpLWSf.WIewyzDR?pid=ImgGn


https://www.youtube.com/watch?v=SEatoF5ys08

Yas392
2024-01-15, 02:44 AM
Updating table with my WIP sheets.



Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done


Llyarden
Xiliaria (https://og.myth-weavers.com/sheet.html#id=2869126)
Taninim
Draconic Exemplar
Mechanically done, fluff WIP


Chambers
Savran An'arch (https://www.myth-weavers.com/sheets/?id=2868478)
Drow
Druid (Sphere, Cave)
Mostly


namo
Aryn (https://forums.giantitp.com/showsinglepost.php?p=25940610&postcount=13)
varies
Troubadour
WIP


Yas392
Glen (https://og.myth-weavers.com/sheet.html#id=2870004) & Leaf (https://og.myth-weavers.com/sheet.html#id=2870005)
Vine Leshy
Cavalier
WIP



@TankLaser007 Don't worry about my character's mount. It can shift to a form that is convenient and portable when it is not needed.

Rokku
2024-01-15, 09:25 PM
Just updating here because I have untreated ADHD and keep flopping around on what my character might be so like... I do want to play in this but who knows if my brain will be ready in time.

LairdMaon
2024-01-18, 11:09 PM
Hey, Tank!
How much care should be put into languages known? Is it likely to be a huge concern?

AvatarVecna
2024-01-19, 12:08 PM
Requesting 3.5 feats:
Knowledge Devotion
Master Manipulator
Quick Reconnoiter

TankLaser007
2024-01-20, 03:18 AM
Update: I am still here, I just have "the flu" everyone at home is sick. Hopefully in the next few days I'll have more "pep" in my step and get back to everyone. Apologies for the late replies/absence.

Rokku
2024-01-20, 03:41 AM
Sheet's in progress, but to start here's Diva, an iconoclastic rock star who has not yet been proven to be a member of the Freethinkers. She's a Living Veil (Essence of the Succubus) Helmsman (Construct Shaper, Inspiring Captain).

https://i.imgur.com/U3hY4IX.png

Rokku
2024-01-20, 11:23 PM
I'm now considering changing my class again because I think this Helmsman build might be too OP. I AM FICKLE AND CHANGEABLE, LIKE THE WINDS

Talivan
2024-01-21, 01:48 AM
Is there room for one more?,

Requesting:
1. Iaijutsu Master
2. Iaijutsu Focus Skill
3. Exchange Force of Personality and Tactical Assistance Warlord features for the two lost Bonus Combat feats

EDIT: I want to try this build: Paladin (Valiant Champion) 2 / Warlord 9 / Iaijutsu Master 5

Triskavanski
2024-01-22, 10:55 AM
Still working on making the ratstack.. Kinda bouncing between Collective Wraith and the original Daring General.

If I did Daring General, they'd be a musketeer so they get a firearm and get rid of their mount. Banner of the Knave, order of the dragon.

If I did Collective Wraith, the main PC would be sort of a "Rat God"


https://th.bing.com/th/id/OIG.zC_TDrpLWSf.WIewyzDR?pid=ImgGn

https://i.pinimg.com/736x/f6/ee/29/f6ee29502685bf1cc29a1621d9e31ffd.jpg

Rokku
2024-01-22, 01:55 PM
Continuing to fiddle with my Heroforge and work on the sheet, back to my original concept of a Living Veil Transcendent because I feel more comfortable with the class now that I've read a lot of Akashic Mysteries the last few weeks.

https://i.imgur.com/OfMZB1N.png

Yas392
2024-01-22, 04:03 PM
Has a tentative complete fluff needing polish after I worked on my character's mechanics. Leaving mount stats/skills/feats open to be filled if selected and grown.

Talivan
2024-01-26, 10:52 AM
Adding my PC to the table:



Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done


Llyarden
Xiliaria (https://og.myth-weavers.com/sheet.html#id=2869126)
Taninim
Draconic Exemplar
Mechanically done, fluff WIP


Chambers
Savran An'arch (https://www.myth-weavers.com/sheets/?id=2868478)
Drow
Druid (Sphere, Cave)
Mostly


namo
Aryn (https://forums.giantitp.com/showsinglepost.php?p=25940610&postcount=13)
varies
Troubadour
WIP


Yas392
Glen (https://og.myth-weavers.com/sheet.html#id=2870004) & Leaf (https://og.myth-weavers.com/sheet.html#id=2870005)
Vine Leshy
Cavalier
WIP


Talivan
Maou (https://www.myth-weavers.com/sheets/?id=2872995)
Human
Paladin 2 / Warlord 9 / Iaijutsu Master 5
WIP

Yas392
2024-01-26, 11:45 AM
Updating my sheet status.



Player
Character
Race
Classes
Complete


Samduke
Lara "Indiana" Jones (https://www.myth-weavers.com/sheets/?id=2868081)
Human
Gunslinger
Complete


LairdMaon
Pint'O'Ale (https://www.myth-weavers.com/sheets/?id=2868123)
Human Facsimile
Dawn Zealot
WIP


Argus0
Raun (https://www.myth-weavers.com/sheets/?id=2868786)
Astreidi
Stormbound
WIP


Ancient
Thom Jones (https://www.myth-weavers.com/sheets/?id=2868539)
Cat
Swashbuckler/Matagot/Hedgewitch
WIP


Kallimakus
Ruko (https://www.myth-weavers.com/sheets/?id=2868128)
Leporine
Striker
WIP


niw18
Ragnar (https://www.myth-weavers.com/sheets/?id=2573508)
Tundra Revenant Dhampir
Lord Of Utter Cold Uttercold Knight ACF
roughly 95 percent done


Llyarden
Xiliaria (https://og.myth-weavers.com/sheet.html#id=2869126)
Taninim
Draconic Exemplar
Mechanically done, fluff WIP


Chambers
Savran An'arch (https://www.myth-weavers.com/sheets/?id=2868478)
Drow
Druid (Sphere, Cave)
Mostly


namo
Aryn (https://forums.giantitp.com/showsinglepost.php?p=25940610&postcount=13)
varies
Troubadour
WIP


Yas392
Glen (https://og.myth-weavers.com/sheet.html#id=2870004) & Leaf (https://og.myth-weavers.com/sheet.html#id=2870005)
Vine Leshy
Cavalier
Complete


Talivan
Maou (https://www.myth-weavers.com/sheets/?id=2872995)
Human
Paladin 2 / Warlord 9 / Iaijutsu Master 5
WIP

Palanan
2024-02-12, 10:41 PM
Was there any further movement on this? Or was it swallowed in the recent Time of Troubles?

I had a concept for this, but haven't had a chance to develop it yet. Just wondering if there's time for another submission.

Rokku
2024-02-12, 11:22 PM
Seems to have died off

Palanan
2024-02-20, 08:36 PM
Just checking if by some miracle the prospective DM might pick this up again. One of the most innovative setting concepts I've seen in a while, would love to see it developed further in gameplay.