Unscrewed
2007-12-12, 09:25 PM
Four Way Taint
All right, I've got an idea for a variant four way taint system that has works with "taint" from all four alignments. This version of taint is based off the Heroes of Horror version of taint, just a warning.
Evil taint symptoms works the same as it did in HoH. Good, lawful, and chaotic "Taint" symptoms work in much the same way. You gain too much taint, you manifest a symptom. What really changes is how you gain and lose taint.
Gaining and losing taint
What's the same:
Saves against taint
Becoming tainted by staying in a tainted area
Tainted objects
What's different:
Who gains taint
Taint reducing deeds/springs.
In this variant, You can't gain taint that matches your alignment If you are neutral, your Con and Wis is treated as four points higher for purposes of gaining and holding taint. For example, the paladin can't gain Good and Lawful "Taint", and the CE character cannot gain Chaotic and Evil "Taint". A NG with 10 Wis and 10 Con Character cannot gain good taint, gains evil taint as normal, and is treated as having 14 Con and 14 Wis when calculating Law/Chaos taint.
Reducing Taint
Reducing taint is slightly simpler in this variant than in normal taint rules. Here, corruption is counteracted by its opposite corruption. You can erase good "corruption" by camping in an evil tainted area and vice-versa. This replaces the "Sacred Springs" rule of HoH. Reducing Depravity still requires good deeds (or evil deeds, or lawful deeds, or chaotic deeds) and works the same as in HoH.
Alternate Taint symptoms
Here's where I need some help. Suggestions are welcomed and encouraged.
Good Taint
Mild
Corruption
Kind eyes: Your eyes have a kindly look you can't get rid of. You take a -2 penalty on Intimidate Checks.
Depravity
Moderate
Corruption
Depravity
Severe
Corruption
Depravity
Chaotic Taint
Mild
Corruption
Changing fingers: Your fingers constantly change subtly, making gripping things hard. You take a -2 penalty on Climb checks and a -1 penalty on attack rolls
Depravity
Moderate
Corruption
Depravity
Severe
Corruption
Depravity
Lawful Taint
Mild
Corruption
Depravity
Emotional dampening: Your emotions are less powerful. You take a -1 penalty to will saves. If you are the target of an Emotion based spell, you gain a +2 bonus of save against it (instead of the normal penalty)
Moderate
Corruption
Depravity
Severe
Corruption
Depravity
All right, I've got an idea for a variant four way taint system that has works with "taint" from all four alignments. This version of taint is based off the Heroes of Horror version of taint, just a warning.
Evil taint symptoms works the same as it did in HoH. Good, lawful, and chaotic "Taint" symptoms work in much the same way. You gain too much taint, you manifest a symptom. What really changes is how you gain and lose taint.
Gaining and losing taint
What's the same:
Saves against taint
Becoming tainted by staying in a tainted area
Tainted objects
What's different:
Who gains taint
Taint reducing deeds/springs.
In this variant, You can't gain taint that matches your alignment If you are neutral, your Con and Wis is treated as four points higher for purposes of gaining and holding taint. For example, the paladin can't gain Good and Lawful "Taint", and the CE character cannot gain Chaotic and Evil "Taint". A NG with 10 Wis and 10 Con Character cannot gain good taint, gains evil taint as normal, and is treated as having 14 Con and 14 Wis when calculating Law/Chaos taint.
Reducing Taint
Reducing taint is slightly simpler in this variant than in normal taint rules. Here, corruption is counteracted by its opposite corruption. You can erase good "corruption" by camping in an evil tainted area and vice-versa. This replaces the "Sacred Springs" rule of HoH. Reducing Depravity still requires good deeds (or evil deeds, or lawful deeds, or chaotic deeds) and works the same as in HoH.
Alternate Taint symptoms
Here's where I need some help. Suggestions are welcomed and encouraged.
Good Taint
Mild
Corruption
Kind eyes: Your eyes have a kindly look you can't get rid of. You take a -2 penalty on Intimidate Checks.
Depravity
Moderate
Corruption
Depravity
Severe
Corruption
Depravity
Chaotic Taint
Mild
Corruption
Changing fingers: Your fingers constantly change subtly, making gripping things hard. You take a -2 penalty on Climb checks and a -1 penalty on attack rolls
Depravity
Moderate
Corruption
Depravity
Severe
Corruption
Depravity
Lawful Taint
Mild
Corruption
Depravity
Emotional dampening: Your emotions are less powerful. You take a -1 penalty to will saves. If you are the target of an Emotion based spell, you gain a +2 bonus of save against it (instead of the normal penalty)
Moderate
Corruption
Depravity
Severe
Corruption
Depravity